• TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 11x factory_major; Remaining resources: 4 PUs; 
            Russians buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Russia to Volgograd
            1 infantry moved from Samara to Volgograd
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Vologda to Archangel
            3 fighters moved from Russia to Archangel
            1 fighter moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                    Russians roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Volgograd
                    Russians roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 4/7 hits, 3.00 expected hits
                    Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Archangel
                Russians attack with 3 fighters and 1 infantry
                Germans defend with 1 armour
                    Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits
                    Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                Russians win with 3 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            3 fighters moved from Archangel to Russia
            2 aaGuns and 8 infantry moved from Vologda to Russia
            3 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Hopei to Anhwe
    
        Place Units - Russians
            1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Yenisey to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 infantry moved from Buyant-Uhaa to Chahar
                  Japanese take Chahar from Chinese
            1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Kwangtung to Kiangsi
            1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
            1 bomber moved from Kwangtung to Kiangsi
            1 infantry moved from Kwangtung to Kwangsi
                  Japanese take Kwangsi from Chinese
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
            1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
            2 fighters, 1 infantry and 2 tactical_bombers moved from 37 Sea Zone to Malaya
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in Kiangsi
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 mech_infantry
            Battle in Shan State
                Japanese attack with 2 fighters and 2 tactical_bombers
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 2 : 2/4 hits, 2.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Malaya
                Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 1/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry; Russians defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2.00 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
            1 bomber moved from Kiangsi to Kwangtung
            1 aaGun and 1 artillery moved from Buyant-Uhaa to Chahar
            1 infantry moved from Siberia to Amur
            1 transport moved from 8 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 fighter moved from Kwangtung to Japan
            2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
            2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
            2 destroyers moved from 36 Sea Zone to 37 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
            2 destroyers moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 20 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 infantry placed in Japan
            3 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    UK_Pacific : -0.67
    Japanese : -3.17
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 bomber moved from India to Malaya
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone
    
        Combat - Americans
            Battle in Malaya
                Americans attack with 1 bomber
                Japanese defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier and 1 fighter moved from 54 Sea Zone to 26 Sea Zone
            1 carrier moved from 101 Sea Zone to 89 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            2 fighters moved from Egypt to Persia
            1 bomber moved from Gibraltar to Persia
            1 bomber moved from Malaya to India
    
        Place Units - Americans
            2 carriers and 1 transport placed in 101 Sea Zone
            3 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans : 2.33
    Japanese : -0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Hunan to Kiangsi
            1 fighter moved from Kweichow to Kiangsi
            1 artillery and 1 infantry moved from Kweichow to Anhwe
            1 artillery and 1 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 armour and 2 mech_infantrys
                    Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 artillery
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hunan
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 artillery moved from Kweichow to Hunan
    
        Place Units - Chinese
            1 infantry placed in Hunan
            1 artillery and 1 infantry placed in Yunnan
            3 infantry placed in Hunan
            Chinese undo move 3.
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 bomber moved from India to Malaya
            1 destroyer moved from 25 Sea Zone to 16 Sea Zone
            2 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone
    
        Combat - Americans
            Battle in Malaya
                Americans attack with 1 bomber
                Japanese defend with 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Malaya
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 battleship, 1 carrier and 1 fighter moved from 54 Sea Zone to 26 Sea Zone
            1 carrier moved from 101 Sea Zone to 89 Sea Zone
            4 fighters moved from Eastern United States to Gibraltar
            2 fighters moved from Egypt to Persia
            1 bomber moved from Gibraltar to Persia
            1 bomber moved from Malaya to India
    
        Place Units - Americans
            2 carriers and 1 transport placed in 101 Sea Zone
            3 fighters and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Hunan to Kiangsi
            1 fighter moved from Kweichow to Kiangsi
            1 artillery and 1 infantry moved from Kweichow to Anhwe
            1 artillery and 1 infantry moved from Hopei to Anhwe
            1 infantry moved from Kweichow to Anhwe
    
        Combat - Chinese
            Battle in Kwangsi
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 artilleries and 3 infantry
                Japanese defend with 1 armour and 2 mech_infantrys
                    Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 1.17 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Battle in Kiangsi
                Chinese attack with 1 artillery and 1 fighter
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 artillery
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsi to Hunan
            1 artillery and 1 infantry moved from Yunnan to Hunan
            1 artillery moved from Kweichow to Hunan
    
        Place Units - Chinese
            1 infantry placed in Hunan
            1 artillery and 1 infantry placed in Yunnan
            3 infantry placed in Hunan
            Chinese undo move 3.
            3 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Hopei to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
            1 fighter moved from Gibraltar to 91 Sea Zone
            8 fighters moved from Russia to Ukraine
    
        Combat - British
            Battle in 91 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 91 Sea Zone
                British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Ukraine
                British attack with 8 fighters
                Germans defend with 3 artilleries and 1 factory_minor
                    British roll dice for 8 fighters in Ukraine, round 2 : 2/8 hits, 4.00 expected hits
                    Germans roll dice for 3 artilleries in Ukraine, round 2 : 2/3 hits, 1.00 expected hits
                    2 artilleries owned by the Germans and 2 fighters owned by the British lost in Ukraine
                 retreated to Ukraine
                Germans win with 1 artillery remaining. Battle score for attacker is -12
                Casualties for British: 2 fighters
                Casualties for Germans: 2 artilleries
    
        Non Combat Move - British
            6 fighters moved from Ukraine to Russia
            2 fighters moved from Persia to Russia
            1 armour moved from Eastern Persia to Persia
            1 armour moved from Egypt to Iraq
            1 fighter moved from Egypt to Persia
            2 infantry moved from Northwest Persia to Persia
            1 mech_infantry moved from India to Yunnan
            1 fighter moved from India to Persia
            1 artillery and 1 infantry moved from Eastern Persia to West India
            1 aaGun moved from Kweichow to Anhwe
            3 infantry moved from Hunan to Anhwe
            1 artillery and 3 infantry moved from Yunnan to Hunan
            1 infantry moved from Yunnan to Hunan
            1 transport moved from 80 Sea Zone to 72 Sea Zone
            1 armour moved from Union of South Africa to Tanganyika Territory
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 armour moved from India to Yunnan
    
        Place Units - British
            1 infantry placed in United Kingdom
            2 armour and 1 fighter placed in Persia
            1 destroyer placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,4,1,4,2,2,5,1,1,3,4,4,2,5,3,3,5,5,2,4,5,2
            UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -0.83
    Americans : 2.33
    Chinese : 2.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 bombers; Remaining resources: 3 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 artillery moved from Tunisia to Algeria
            1 armour moved from Caucasus to Tsinghai
                  Italians take Kazakhstan from Russians
                  Italians take Tsinghai from Chinese
    
        Combat - Italians
            Italians creates battle in territory 97 Sea Zone
            Battle in Algeria
                Italians attack with 1 artillery
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Algeria
                Americans win, taking 97 Sea Zone from British with no units remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Northern Italy to Southern France
            1 armour moved from Caucasus to Bryansk
    
        Place Units - Italians
            2 bombers placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 aaGun and 1 artillery moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 aaGun and 1 artillery moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Persia to India
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: Germans round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 4 bombers and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Tambov to Volgograd
            2 mech_infantrys moved from Bryansk to Volgograd
            1 bomber moved from Bryansk to Volgograd
            2 bombers and 1 fighter moved from Bryansk to Volgograd
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 3 artilleries, 4 bombers and 1 mech_infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Tambov to Volgograd
            2 mech_infantrys moved from Bryansk to Volgograd
            1 bomber moved from Bryansk to Volgograd
            2 bombers and 1 fighter moved from Bryansk to Volgograd
            1 infantry moved from Smolensk to Vologda
                  Germans take Vologda from Russians
            1 mech_infantry moved from Bryansk to Samara
                  Germans take Samara from Russians
    
        Combat - Germans
            Battle in Volgograd
                Germans attack with 3 bombers, 1 fighter and 3 mech_infantrys
                Russians defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
                    Germans roll dice for 3 bombers, 1 fighter and 3 mech_infantrys in Volgograd, round 2 : 4/7 hits, 3.00 expected hits
                    Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            3 bombers and 1 fighter moved from Volgograd to Bryansk
            1 bomber moved from Bryansk to Southern Italy
            3 bombers moved from Western Germany to Southern Italy
            2 infantry moved from Belarus to Bryansk
            1 armour moved from Smolensk to Bryansk
            1 artillery moved from Ukraine to Bryansk
            1 infantry moved from Bryansk to Tambov
            2 armour and 1 mech_infantry moved from Novgorod to Bryansk
            1 tactical_bomber moved from Southern Italy to Western Germany
    
        Place Units - Germans
            3 artilleries placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            4 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians repair damage of 2x factory_major; Remaining resources: 10 PUs; 
            Russians buy 2 aaGuns; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 fighters and 1 tactical_bomber moved from Russia to Ukraine
            1 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Russians attack with 6 fighters and 1 tactical_bomber
                Germans defend with 3 artilleries and 1 factory_minor
                    Russians roll dice for 6 fighters and 1 tactical_bomber in Ukraine, round 2 : 4/7 hits, 3.67 expected hits
                    Germans roll dice for 3 artilleries in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    3 artilleries owned by the Germans lost in Ukraine
                Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Germans: 3 artilleries
    
        Non Combat Move - Russians
            6 fighters and 1 tactical_bomber moved from Ukraine to Russia
    
        Place Units - Russians
            2 aaGuns placed in Russia
    
        Turn Complete - Russians
            Russians collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 1 factory_minor and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 units repaired.
            1 infantry moved from Evenkiyskiy to Timguska
                  Japanese take Timguska from Russians
            1 artillery and 1 infantry moved from Chahar to Anhwe
            2 mech_infantrys moved from Kiangsu to Anhwe
            2 infantry moved from Kwangtung to Kwangsi
            1 infantry moved from Kwangtung to Kiangsi
            1 bomber moved from Kwangtung to Anhwe
            1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe
            1 fighter moved from Kwangtung to Anhwe
            1 fighter moved from Kwangtung to Kiangsi
            1 fighter moved from Japan to Shantung
            1 fighter moved from 37 Sea Zone to 44 Sea Zone
            1 fighter and 2 tactical_bombers moved from 37 Sea Zone to Borneo
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Borneo
            1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            2 battleships moved from 37 Sea Zone to 43 Sea Zone
            2 destroyers moved from 6 Sea Zone to 16 Sea Zone
            1 armour moved from Kiangsu to Anhwe
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
            1 fighter moved from Shantung to Anhwe
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 16 Sea Zone
                Japanese attack with 2 destroyers
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 16 Sea Zone
                Japanese win with 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Kwangsi
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 airfield, 1 artillery and 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 4/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Kiangsi
                Japanese attack with 1 fighter and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                Japanese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shantung
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Shantung, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 5 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Shantung, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 6 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Shantung, round 6 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Shantung
                Japanese win, taking Shantung from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Borneo
                Japanese attack with 1 artillery, 2 fighters and 3 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 1 battleship in Borneo, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters and 3 tactical_bombers in Borneo, round 2 : 3/6 hits, 3.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Borneo
                Japanese win, taking Borneo from UK_Pacific with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 aaGun and 3 infantry; Chinese defend with 2 artilleries and 4 infantry
                    AA fire in Anhwe : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Anhwe
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 5/9 hits, 3.83 expected hits
                    Chinese roll dice for 1 aaGun, 2 artilleries and 7 infantry in Anhwe, round 2 : 4/9 hits, 3.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Anhwe, round 3 : 5/5 hits, 2.83 expected hits
                    Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 3 : 1/5 hits, 1.67 expected hits
                    1 armour owned by the Japanese, 3 infantry owned by the British and 2 artilleries owned by the Chinese lost in Anhwe
                Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys
                Casualties for British: 1 aaGun and 3 infantry
                Casualties for Chinese: 2 artilleries and 4 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Amur to Manchuria
            1 aaGun moved from Chahar to Jehol
            1 fighter moved from 44 Sea Zone to 43 Sea Zone
            2 fighters moved from Borneo to 43 Sea Zone
            3 tactical_bombers moved from Borneo to 43 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to 43 Sea Zone
            5 carriers and 2 destroyers moved from 37 Sea Zone to 43 Sea Zone
            1 fighter moved from Kiangsi to Kwangtung
            1 bomber, 2 fighters and 1 tactical_bomber moved from Anhwe to Kwangtung
            3 destroyers moved from 20 Sea Zone to 35 Sea Zone
            2 destroyers moved from 43 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            3 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            1 factory_minor placed in Manchuria
            2 destroyers placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Chinese : 0.67
    AA fire in Anhwe : : 0.50
    UK_Pacific : -0.67
    Japanese : 2.17
    

    Savegame


  • TripleA Move Summary: Americans round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Persia to Volgograd
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 carrier moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from India to Kiangsu
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Persia to Volgograd
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 carrier moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from India to Kiangsu
    
        Combat - Americans
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                Japanese defend with 2 destroyers
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 destroyers
            Battle in 6 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 3 destroyers
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 2 destroyers in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Japanese: 3 destroyers
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            2 carriers moved from 26 Sea Zone to 16 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 bomber moved from Kiangsu to Hunan
            1 bomber moved from Volgograd to Persia
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 2 carriers, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
            1 aaGun, 2 artilleries, 3 carriers, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            4 fighters moved from Gibraltar to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 fighters moved from Gibraltar to Egypt
            2 fighters moved from Persia to Russia
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            2 fighters and 3 infantry placed in Eastern United States
            1 carrier and 2 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : -0.17
    Americans : -1.83
    AA fire in Kiangsu : : -0.17
    Japanese : -2.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 artilleries, 1 fighter and 2 infantry moved from Hunan to Anhwe
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Anhwe
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Persia to Volgograd
            3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            1 carrier moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from India to Kiangsu
    
        Combat - Americans
            Strategic bombing raid in Kiangsu
                    AA fire in Kiangsu : 0/1 hits, 0.17 expected hits
                Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kiangsu causes 6 damage total. 
            Strategic bombing raid in Volgograd
                    AA fire in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                Japanese defend with 2 destroyers
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 destroyers in 16 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 destroyer in 16 Sea Zone, round 4 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 destroyers
            Battle in 6 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 3 destroyers
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 3 destroyers in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 2 destroyers in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Japanese lost in 6 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                Casualties for Japanese: 3 destroyers
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
            2 carriers moved from 26 Sea Zone to 16 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 bomber moved from Kiangsu to Hunan
            1 bomber moved from Volgograd to Persia
            2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 2 artilleries, 2 carriers, 3 infantry and 3 transports moved from 101 Sea Zone to 89 Sea Zone
            1 aaGun, 2 artilleries, 3 carriers, 3 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
            1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            4 fighters moved from Gibraltar to 91 Sea Zone
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to Gibraltar
            2 fighters moved from Gibraltar to Egypt
            2 fighters moved from Persia to Russia
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Western United States
            2 fighters and 3 infantry placed in Eastern United States
            1 carrier and 2 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            2 artilleries, 1 fighter and 2 infantry moved from Hunan to Anhwe
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Anhwe
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
    
        Purchase Units - British
            British buy 1 factory_minor and 2 fighters; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Italians
    
        Combat - British
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Malaya from Japanese to British
            EDIT: Adding units owned by British to Malaya: 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 armour and 1 mech_infantry moved from Yunnan to Anhwe
            1 aaGun, 1 artillery and 4 infantry moved from Hunan to Anhwe
            1 aaGun and 3 infantry moved from Yunnan to Hunan
            3 mech_infantrys moved from India to Yunnan
            1 armour moved from India to Yunnan
            1 tactical_bomber moved from India to Yunnan
            1 artillery and 1 infantry moved from West India to India
            1 artillery and 6 infantry moved from India to Burma
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            3 armour moved from Persia to Northwest Persia
            3 fighters moved from Persia to Russia
            1 armour moved from Iraq to Egypt
            1 armour moved from Tanganyika Territory to 72 Sea Zone
            1 armour and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            1 armour moved from 80 Sea Zone to Iraq
            1 fighter moved from Gibraltar to Egypt
            1 destroyer moved from 106 Sea Zone to 91 Sea Zone
    
        Place Units - British
            2 fighters placed in Persia
            1 factory_minor placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Anhwe: 1 mech_infantry
            EDIT: Turning off Edit Mode
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    AA fire in Volgograd : : -0.17
    Americans : -1.83
    AA fire in Kiangsu : : -0.17
    Japanese : -2.00
    

    Savegame


  • TripleA Move Summary: Italians round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            2 bombers and 2 fighters moved from Southern Italy to 91 Sea Zone
            1 armour moved from Bryansk to Caucasus
            1 armour moved from Tsinghai to Kansu
                  Italians take Kansu from Chinese
            1 armour moved from Kansu to Novosibirsk
                  Italians take Novosibirsk from Russians
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            2 bombers and 2 fighters moved from Southern Italy to 91 Sea Zone
            1 armour moved from Bryansk to Caucasus
            1 armour moved from Tsinghai to Kansu
                  Italians take Kansu from Chinese
            1 armour moved from Kansu to Novosibirsk
                  Italians take Novosibirsk from Russians
    
        Combat - Italians
            Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
            Battle in Caucasus
                Italians attack with 1 armour
                British defend with 1 infantry
                    Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Italians: 1 armour
                Casualties for British: 1 infantry
            Battle in 91 Sea Zone
                Italians attack with 2 bombers, 2 fighters and 1 submarine
                British defend with 2 destroyers; Americans defend with 3 carriers, 9 fighters and 3 transports
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 2 bombers and 2 fighters in 91 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 3 carriers, 2 destroyers, 9 fighters and 3 transports in 91 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits
                    2 destroyers owned by the British, 2 bombers owned by the Italians, 1 submarine owned by the Italians and 2 fighters owned by the Italians lost in 91 Sea Zone
                Americans win with 3 carriers, 9 fighters and 3 transports remaining. Battle score for attacker is -34
                Casualties for Italians: 2 bombers, 2 fighters and 1 submarine
                Casualties for British: 2 destroyers
            Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
            Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
                2 fighters owned by the Americans forced to land in Gibraltar
    
        Non Combat Move - Italians
            2 aaGuns moved from Northern Italy to Southern Italy
            2 artilleries moved from Northern Italy to Southern Italy
            4 infantry moved from Southern France to Northern Italy
            2 aaGuns moved from Bryansk to Ukraine
            1 carrier and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    Americans : -1.67
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from India to Anhwe
            1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

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