@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Alannah's Game
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Yunnan to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from French Central Africa to 91 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 1 transport Italians defend with 1 submarine Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 1 transport in 91 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 42 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 91 Sea Zone to Gibraltar 2 fighters moved from Gibraltar to Egypt 5 fighters moved from 91 Sea Zone to Gibraltar 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Midway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 bomber moved from 42 Sea Zone to India Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 4 fighters placed in Eastern United States 2 artilleries and 2 infantry placed in Central United States Americans undo move 2. 1 artillery and 1 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 3. 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : -0.17 Americans : 0.83 Japanese : 0.33
-
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Kweichow 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Combat Hit Differential Summary :
Chinese : -2.00 Japanese : 0.83
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Yunnan to 42 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Eastern United States to 101 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from French Central Africa to 91 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 91 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 1 transport Italians defend with 1 submarine Americans roll dice for 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 1 transport in 91 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 bomber, 1 carrier, 1 destroyer, 5 fighters and 1 transport remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 42 Sea Zone Americans attack with 1 bomber and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 91 Sea Zone to Gibraltar 2 fighters moved from Gibraltar to Egypt 5 fighters moved from 91 Sea Zone to Gibraltar 1 artillery moved from Western United States to 10 Sea Zone 1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to Midway 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Midway 1 fighter moved from 42 Sea Zone to 54 Sea Zone 1 bomber moved from 42 Sea Zone to India Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 101 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 4 fighters placed in Eastern United States 2 artilleries and 2 infantry placed in Central United States Americans undo move 2. 1 artillery and 1 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 destroyer placed in 10 Sea Zone Americans undo move 3. 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 28 Sea Zone: 1 carrier and 1 cruiser EDIT: Adding units owned by Americans to 26 Sea Zone: 1 carrier and 1 cruiser EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Hunan, round 2 : 0/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Hunan, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 4 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Suiyuyan to Hopei Place Units - Chinese 1 infantry placed in Kweichow 2 artilleries and 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 1 mech_infantry moved from Iraq to Caucasus 1 armour moved from Persia to Caucasus Combat - British Battle in Borneo Battle in Caucasus British attack with 1 armour and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Borneo from Japanese, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 3 infantry moved from Iraq to Northwest Persia 3 fighters moved from Persia to Russia 1 fighter moved from Szechwan to Russia 1 aaGun moved from Yunnan to Kweichow 1 aaGun moved from Yunnan to Hunan 4 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Yunnan to Hopei 2 infantry moved from Szechwan to Yunnan 1 tactical_bomber moved from Yunnan to India 4 infantry moved from Burma to India 2 infantry moved from Burma to India 1 aaGun moved from Shan State to Yunnan 1 artillery moved from French Indo China to Yunnan 2 infantry moved from Shan State to Yunnan 3 infantry moved from Shan State to Yunnan 1 infantry moved from Siam to Shan State 1 fighter moved from United Kingdom to Gibraltar 1 fighter moved from Gibraltar to Egypt 1 armour moved from Iraq to Eastern Persia 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia 1 armour moved from Belgian Congo to Egypt Place Units - British 1 artillery and 2 fighters placed in Persia 1 armour placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,2,2,1,3,5,5,6,1,4,3,5,1,3,2,4,6,5,2,6,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5 UK_Pacific collect 14 PUs (7 lost to blockades); end with 14 PUs Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.67 Italians : -0.17 British : 0.33 Americans : 0.83 Chinese : -2.00 Japanese : 1.17
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone 4 bombers moved from Southern Italy to 91 Sea Zone 1 artillery moved from Algeria to Tunisia 2 armour moved from Bryansk to Caucasus Combat - Italians Italians creates battle in territory 97 Sea Zone Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone Battle in Caucasus Italians attack with 2 armour British defend with 1 armour Italians roll dice for 2 armour in Caucasus, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Tunisia Italians attack with 1 artillery ANZAC defend with 1 infantry Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Tunisia Italians win, taking Tunisia from ANZAC with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 91 Sea Zone Italians attack with 4 bombers and 1 submarine Americans defend with 1 destroyer, 3 fighters and 1 transport Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 4 bombers in 91 Sea Zone, round 2 : 1/4 hits, 2.67 expected hits Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 91 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits 1 destroyer owned by the Americans, 3 bombers owned by the Italians and 1 submarine owned by the Italians lost in 91 Sea Zone Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 3 fighters and 1 transport in 91 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits 1 bomber owned by the Italians and 1 fighter owned by the Americans lost in 91 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -36 Casualties for Italians: 4 bombers and 1 submarine Casualties for Americans: 1 destroyer and 1 fighter Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar Non Combat Move - Italians 1 artillery moved from Southern France to Northern Italy 2 aaGuns moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone 1 submarine placed in 95 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Southern France: 2 aaGuns EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 20 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.00 ANZAC : -0.33 Americans : 1.67 Russians : -0.50
-
TripleA Move Summary: ANZAC round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 54 Sea Zone 4 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 54 Sea Zone 4 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 artillery, 2 battleships, 5 carriers, 5 fighters, 1 infantry, 5 tactical_bombers and 1 transport ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 4 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 5 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits Japanese roll dice for 2 battleships, 5 carriers and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits 4 fighters owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is -46 Casualties for ANZAC: 4 fighters and 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : -0.83
-
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 54 Sea Zone 4 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 4 fighters and 1 submarine Japanese defend with 1 artillery, 2 battleships, 5 carriers, 5 fighters, 1 infantry, 5 tactical_bombers and 1 transport ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 4 fighters in 37 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 5 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits Japanese roll dice for 2 battleships, 5 carriers and 1 transport in 37 Sea Zone, round 2 : 2/7 hits, 3.00 expected hits 4 fighters owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win with 2 battleships, 5 carriers, 5 fighters, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is -46 Casualties for ANZAC: 4 fighters and 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to Persia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33 Japanese : -0.83
-
TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 3 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Russia 6 bombers and 1 fighter moved from Bryansk to Russia 1 mech_infantry moved from Volgograd to Tambov 2 infantry moved from Bryansk to Tambov 1 fighter moved from Western Germany to Belarus 2 infantry moved from Bryansk to Belarus 1 armour and 2 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Novgorod to Archangel 1 submarine moved from 112 Sea Zone to 91 Sea Zone
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 4 artilleries, 3 bombers, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 bomber moved from Western Germany to Russia 6 bombers and 1 fighter moved from Bryansk to Russia 1 mech_infantry moved from Volgograd to Tambov 2 infantry moved from Bryansk to Tambov 1 fighter moved from Western Germany to Belarus 2 infantry moved from Bryansk to Belarus 1 armour and 2 infantry moved from Bryansk to Smolensk 1 armour and 1 mech_infantry moved from Novgorod to Archangel 1 submarine moved from 112 Sea Zone to 91 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 8 units heading to Russia Russians launches 14 interceptors out of Russia Attackers Fire, : 0/8 hits, 1.33 expected hits Defenders Fire, : 3/14 hits, 2.33 expected hits 2 bombers owned by the Germans and 1 fighter owned by the Germans lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/5 hits, 0.83 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 7,3,7,7 and causes: 13 damage to unit: factory_major Bombing raid in Russia causes 13 damage total. Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Tambov Germans attack with 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 infantry and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Tambov, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Tambov, round 5 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 fighter and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 armour moved from Novgorod to Bryansk 1 fighter moved from Belarus to Bryansk 4 bombers moved from Russia to Bryansk 2 artilleries moved from Ukraine to Bryansk 3 bombers moved from Western Germany to Southern Italy Place Units - Germans 1 artillery and 2 infantry placed in Volgograd 3 artilleries placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.17 Germans : -0.83 Defenders Fire, : : 0.67 Attackers Fire, : : -1.33 Russians : 0.33
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 11x factory_major; Remaining resources: 4 PUs; Russians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Volgograd 1 infantry moved from Samara to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 1 infantry moved from Vologda to Archangel 3 fighters moved from Russia to Archangel 1 fighter moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 artillery, 1 factory_minor and 2 infantry Russians roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/7 hits, 3.00 expected hits Germans roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Volgograd Russians roll dice for 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 3 : 4/7 hits, 3.00 expected hits Germans roll dice for 1 artillery in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Germans: 1 artillery and 2 infantry Battle in Archangel Russians attack with 3 fighters and 1 infantry Germans defend with 1 armour Russians roll dice for 3 fighters and 1 infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel Russians win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 3 fighters moved from Archangel to Russia 2 aaGuns and 8 infantry moved from Vologda to Russia 3 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Chahar to Anhwe 1 infantry moved from Hopei to Anhwe Place Units - Russians 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : -0.83 Russians : 1.33
-
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 3 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Buyant-Uhaa to Chahar Japanese take Chahar from Chinese 1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from Kwangtung to Anhwe 1 bomber moved from Kwangtung to Kiangsi 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 2 fighters, 1 infantry and 2 tactical_bombers moved from 37 Sea Zone to Malaya Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Kiangsi Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 3 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for British: 1 mech_infantry Battle in Shan State Japanese attack with 2 fighters and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters and 2 tactical_bombers in Shan State, round 2 : 2/4 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Malaya Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Malaya, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 1/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry; Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung 1 bomber moved from Kiangsi to Kwangtung 1 aaGun and 1 artillery moved from Buyant-Uhaa to Chahar 1 infantry moved from Siberia to Amur 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from Kwangtung to Japan 2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone 2 destroyers moved from 36 Sea Zone to 37 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone 2 destroyers moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone Place Units - Japanese 3 infantry placed in Kwangtung 1 armour and 2 mech_infantrys placed in Kiangsu 1 infantry placed in Japan 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese : -1.00 UK_Pacific : -0.67 Japanese : -3.17
-
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 bomber moved from India to Malaya 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone Combat - Americans Battle in Malaya Americans attack with 1 bomber Japanese defend with 1 harbour and 1 infantry Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier and 1 fighter moved from 54 Sea Zone to 26 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 4 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Egypt to Persia 1 bomber moved from Gibraltar to Persia 1 bomber moved from Malaya to India Place Units - Americans 2 carriers and 1 transport placed in 101 Sea Zone 3 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans : 2.33 Japanese : -0.67
-
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Hunan to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 artillery and 1 infantry moved from Kweichow to Anhwe 1 artillery and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 armour and 2 mech_infantrys Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Battle in Kiangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery moved from Kweichow to Hunan Place Units - Chinese 1 infantry placed in Hunan 1 artillery and 1 infantry placed in Yunnan 3 infantry placed in Hunan Chinese undo move 3. 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 2.67 Japanese : 0.67
-
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 2 carriers, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to Algeria Americans take Algeria from Italians 1 bomber moved from India to Malaya 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone Combat - Americans Battle in Malaya Americans attack with 1 bomber Japanese defend with 1 harbour and 1 infantry Americans roll dice for 1 bomber in Malaya, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 16 Sea Zone Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier and 1 fighter moved from 54 Sea Zone to 26 Sea Zone 1 carrier moved from 101 Sea Zone to 89 Sea Zone 4 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Egypt to Persia 1 bomber moved from Gibraltar to Persia 1 bomber moved from Malaya to India Place Units - Americans 2 carriers and 1 transport placed in 101 Sea Zone 3 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Hunan to Kiangsi 1 fighter moved from Kweichow to Kiangsi 1 artillery and 1 infantry moved from Kweichow to Anhwe 1 artillery and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 2 artilleries and 3 infantry Japanese defend with 1 armour and 2 mech_infantrys Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 1.17 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 2 mech_infantrys Battle in Kiangsi Chinese attack with 1 artillery and 1 fighter Japanese defend with 1 artillery Chinese roll dice for 1 artillery and 1 fighter in Kiangsi, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsi Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 artillery Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsi to Hunan 1 artillery and 1 infantry moved from Yunnan to Hunan 1 artillery moved from Kweichow to Hunan Place Units - Chinese 1 infantry placed in Hunan 1 artillery and 1 infantry placed in Yunnan 3 infantry placed in Hunan Chinese undo move 3. 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Hopei to Shantung Chinese take Shantung from Japanese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from Gibraltar to 91 Sea Zone 8 fighters moved from Russia to Ukraine Combat - British Battle in 91 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 91 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Ukraine British attack with 8 fighters Germans defend with 3 artilleries and 1 factory_minor British roll dice for 8 fighters in Ukraine, round 2 : 2/8 hits, 4.00 expected hits Germans roll dice for 3 artilleries in Ukraine, round 2 : 2/3 hits, 1.00 expected hits 2 artilleries owned by the Germans and 2 fighters owned by the British lost in Ukraine retreated to Ukraine Germans win with 1 artillery remaining. Battle score for attacker is -12 Casualties for British: 2 fighters Casualties for Germans: 2 artilleries Non Combat Move - British 6 fighters moved from Ukraine to Russia 2 fighters moved from Persia to Russia 1 armour moved from Eastern Persia to Persia 1 armour moved from Egypt to Iraq 1 fighter moved from Egypt to Persia 2 infantry moved from Northwest Persia to Persia 1 mech_infantry moved from India to Yunnan 1 fighter moved from India to Persia 1 artillery and 1 infantry moved from Eastern Persia to West India 1 aaGun moved from Kweichow to Anhwe 3 infantry moved from Hunan to Anhwe 1 artillery and 3 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Hunan 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 armour moved from Union of South Africa to Tanganyika Territory 1 fighter moved from 91 Sea Zone to Gibraltar 1 armour moved from India to Yunnan Place Units - British 1 infantry placed in United Kingdom 2 armour and 1 fighter placed in Persia 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,4,1,4,2,2,5,1,1,3,4,4,2,5,3,3,5,5,2,4,5,2 UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs Some Units in India change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.83 British : -0.83 Americans : 2.33 Chinese : 2.67 Japanese : 0.00
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 2 bombers; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery moved from Tunisia to Algeria 1 armour moved from Caucasus to Tsinghai Italians take Kazakhstan from Russians Italians take Tsinghai from Chinese Combat - Italians Italians creates battle in territory 97 Sea Zone Battle in Algeria Italians attack with 1 artillery Americans defend with 1 infantry Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Algeria Americans win, taking 97 Sea Zone from British with no units remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for Americans: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 1 armour moved from Caucasus to Bryansk Place Units - Italians 2 bombers placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 24 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.33 Americans : 0.33
-
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 aaGun and 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 armour and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes Non Combat Move - ANZAC 1 aaGun and 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Persia to India Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 4 bombers and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 mech_infantry moved from Tambov to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 1 bomber moved from Bryansk to Volgograd 2 bombers and 1 fighter moved from Bryansk to Volgograd 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 4 bombers and 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - Germans 1 mech_infantry moved from Tambov to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 1 bomber moved from Bryansk to Volgograd 2 bombers and 1 fighter moved from Bryansk to Volgograd 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians Combat - Germans Battle in Volgograd Germans attack with 3 bombers, 1 fighter and 3 mech_infantrys Russians defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry Germans roll dice for 3 bombers, 1 fighter and 3 mech_infantrys in Volgograd, round 2 : 4/7 hits, 3.00 expected hits Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 3 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry Non Combat Move - Germans 3 bombers and 1 fighter moved from Volgograd to Bryansk 1 bomber moved from Bryansk to Southern Italy 3 bombers moved from Western Germany to Southern Italy 2 infantry moved from Belarus to Bryansk 1 armour moved from Smolensk to Bryansk 1 artillery moved from Ukraine to Bryansk 1 infantry moved from Bryansk to Tambov 2 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 tactical_bomber moved from Southern Italy to Western Germany Place Units - Germans 3 artilleries placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 4 bombers placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : -0.17
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 10 PUs; Russians buy 2 aaGuns; Remaining resources: 0 PUs; Combat Move - Russians 6 fighters and 1 tactical_bomber moved from Russia to Ukraine 1 infantry moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Ukraine Russians attack with 6 fighters and 1 tactical_bomber Germans defend with 3 artilleries and 1 factory_minor Russians roll dice for 6 fighters and 1 tactical_bomber in Ukraine, round 2 : 4/7 hits, 3.67 expected hits Germans roll dice for 3 artilleries in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 3 artilleries owned by the Germans lost in Ukraine Russians win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Germans: 3 artilleries Non Combat Move - Russians 6 fighters and 1 tactical_bomber moved from Ukraine to Russia Place Units - Russians 2 aaGuns placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 0.17