Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
Savegame
ironfish (Axis) vs erinmores and TigerAce1944 (Allies)
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Let’s game
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Research Technology - Germans Turning on Edit Mode EDIT: Adding Technology Increased Factory Production for Germans EDIT: Adding Technology Improved_Mech_Inf for Germans EDIT: Adding Technology Super subs for Germans EDIT: Adding Technology Rockets Advance for Germans EDIT: Adding Technology AA Radar for Germans EDIT: Adding Technology Airborne_Forces for Germans EDIT: Adding Technology Long Range Aircraft for Germans EDIT: Adding Technology Shipyards for Germans EDIT: Adding Technology War Bonds for Germans EDIT: Adding Technology Jet Power for Germans EDIT: Adding Technology Improved Artillery Support for Germans EDIT: Adding Technology Heavy Bomber for Germans EDIT: Adding Technology Increased Factory Production for Russians EDIT: Adding Technology Improved_Mech_Inf for Russians EDIT: Adding Technology Super subs for Russians EDIT: Adding Technology Rockets Advance for Russians EDIT: Adding Technology AA Radar for Russians EDIT: Adding Technology Airborne_Forces for Russians EDIT: Adding Technology Long Range Aircraft for Russians EDIT: Adding Technology Shipyards for Russians EDIT: Adding Technology War Bonds for Russians EDIT: Adding Technology Jet Power for Russians EDIT: Adding Technology Improved Artillery Support for Russians EDIT: Adding Technology Heavy Bomber for Russians EDIT: Adding Technology Increased Factory Production for Japanese EDIT: Adding Technology Improved_Mech_Inf for Japanese EDIT: Adding Technology Super subs for Japanese EDIT: Adding Technology Rockets Advance for Japanese EDIT: Adding Technology AA Radar for Japanese EDIT: Adding Technology Airborne_Forces for Japanese EDIT: Adding Technology Long Range Aircraft for Japanese EDIT: Adding Technology Shipyards for Japanese EDIT: Adding Technology War Bonds for Japanese EDIT: Adding Technology Jet Power for Japanese EDIT: Adding Technology Improved Artillery Support for Japanese EDIT: Adding Technology Heavy Bomber for Japanese EDIT: Adding Technology Increased Factory Production for Americans EDIT: Adding Technology Improved_Mech_Inf for Americans EDIT: Adding Technology Super subs for Americans EDIT: Adding Technology Rockets Advance for Americans EDIT: Adding Technology AA Radar for Americans EDIT: Adding Technology Airborne_Forces for Americans EDIT: Adding Technology Long Range Aircraft for Americans EDIT: Adding Technology Shipyards for Americans EDIT: Adding Technology War Bonds for Americans EDIT: Adding Technology Jet Power for Americans EDIT: Adding Technology Improved Artillery Support for Americans EDIT: Adding Technology Heavy Bomber for Americans EDIT: Adding Technology Increased Factory Production for Chinese EDIT: Adding Technology Improved_Mech_Inf for Chinese EDIT: Adding Technology Super subs for Chinese EDIT: Adding Technology Rockets Advance for Chinese EDIT: Adding Technology AA Radar for Chinese EDIT: Adding Technology Airborne_Forces for Chinese EDIT: Adding Technology Long Range Aircraft for Chinese EDIT: Adding Technology Shipyards for Chinese EDIT: Adding Technology War Bonds for Chinese EDIT: Adding Technology Jet Power for Chinese EDIT: Adding Technology Improved Artillery Support for Chinese EDIT: Adding Technology Heavy Bomber for Chinese EDIT: Adding Technology Increased Factory Production for British EDIT: Adding Technology Improved_Mech_Inf for British EDIT: Adding Technology Super subs for British EDIT: Adding Technology Rockets Advance for British EDIT: Adding Technology AA Radar for British EDIT: Adding Technology Airborne_Forces for British EDIT: Adding Technology Long Range Aircraft for British EDIT: Adding Technology Shipyards for British EDIT: Adding Technology War Bonds for British EDIT: Adding Technology Jet Power for British EDIT: Adding Technology Improved Artillery Support for British EDIT: Adding Technology Heavy Bomber for British EDIT: Adding Technology Long Range Aircraft for UK_Pacific EDIT: Adding Technology Shipyards for UK_Pacific EDIT: Adding Technology Jet Power for UK_Pacific EDIT: Adding Technology Increased Factory Production for UK_Pacific EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific EDIT: Adding Technology Super subs for UK_Pacific EDIT: Adding Technology Improved Artillery Support for UK_Pacific EDIT: Adding Technology Rockets Advance for UK_Pacific EDIT: Adding Technology AA Radar for UK_Pacific EDIT: Adding Technology Heavy Bomber for UK_Pacific EDIT: Adding Technology Airborne_Forces for UK_Pacific EDIT: Adding Technology Increased Factory Production for Italians EDIT: Adding Technology Improved_Mech_Inf for Italians EDIT: Adding Technology Super subs for Italians EDIT: Adding Technology Rockets Advance for Italians EDIT: Adding Technology AA Radar for Italians EDIT: Adding Technology Airborne_Forces for Italians EDIT: Adding Technology Long Range Aircraft for Italians EDIT: Adding Technology Shipyards for Italians EDIT: Adding Technology War Bonds for Italians EDIT: Adding Technology Jet Power for Italians EDIT: Adding Technology Improved Artillery Support for Italians EDIT: Adding Technology Heavy Bomber for Italians EDIT: Adding Technology Increased Factory Production for ANZAC EDIT: Adding Technology Improved_Mech_Inf for ANZAC EDIT: Adding Technology Super subs for ANZAC EDIT: Adding Technology Rockets Advance for ANZAC EDIT: Adding Technology AA Radar for ANZAC EDIT: Adding Technology Airborne_Forces for ANZAC EDIT: Adding Technology Long Range Aircraft for ANZAC EDIT: Adding Technology Shipyards for ANZAC EDIT: Adding Technology War Bonds for ANZAC EDIT: Adding Technology Jet Power for ANZAC EDIT: Adding Technology Improved Artillery Support for ANZAC EDIT: Adding Technology Heavy Bomber for ANZAC EDIT: Adding Technology Increased Factory Production for French EDIT: Adding Technology Improved_Mech_Inf for French EDIT: Adding Technology Super subs for French EDIT: Adding Technology Rockets Advance for French EDIT: Adding Technology AA Radar for French EDIT: Adding Technology Airborne_Forces for French EDIT: Adding Technology Long Range Aircraft for French EDIT: Adding Technology Shipyards for French EDIT: Adding Technology War Bonds for French EDIT: Adding Technology Jet Power for French EDIT: Adding Technology Improved Artillery Support for French EDIT: Adding Technology Heavy Bomber for French EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Research Technology - Germans Turning on Edit Mode EDIT: Adding Technology Increased Factory Production for Germans EDIT: Adding Technology Improved_Mech_Inf for Germans EDIT: Adding Technology Super subs for Germans EDIT: Adding Technology Rockets Advance for Germans EDIT: Adding Technology AA Radar for Germans EDIT: Adding Technology Airborne_Forces for Germans EDIT: Adding Technology Long Range Aircraft for Germans EDIT: Adding Technology Shipyards for Germans EDIT: Adding Technology War Bonds for Germans EDIT: Adding Technology Jet Power for Germans EDIT: Adding Technology Improved Artillery Support for Germans EDIT: Adding Technology Heavy Bomber for Germans EDIT: Adding Technology Increased Factory Production for Russians EDIT: Adding Technology Improved_Mech_Inf for Russians EDIT: Adding Technology Super subs for Russians EDIT: Adding Technology Rockets Advance for Russians EDIT: Adding Technology AA Radar for Russians EDIT: Adding Technology Airborne_Forces for Russians EDIT: Adding Technology Long Range Aircraft for Russians EDIT: Adding Technology Shipyards for Russians EDIT: Adding Technology War Bonds for Russians EDIT: Adding Technology Jet Power for Russians EDIT: Adding Technology Improved Artillery Support for Russians EDIT: Adding Technology Heavy Bomber for Russians EDIT: Adding Technology Increased Factory Production for Japanese EDIT: Adding Technology Improved_Mech_Inf for Japanese EDIT: Adding Technology Super subs for Japanese EDIT: Adding Technology Rockets Advance for Japanese EDIT: Adding Technology AA Radar for Japanese EDIT: Adding Technology Airborne_Forces for Japanese EDIT: Adding Technology Long Range Aircraft for Japanese EDIT: Adding Technology Shipyards for Japanese EDIT: Adding Technology War Bonds for Japanese EDIT: Adding Technology Jet Power for Japanese EDIT: Adding Technology Improved Artillery Support for Japanese EDIT: Adding Technology Heavy Bomber for Japanese EDIT: Adding Technology Increased Factory Production for Americans EDIT: Adding Technology Improved_Mech_Inf for Americans EDIT: Adding Technology Super subs for Americans EDIT: Adding Technology Rockets Advance for Americans EDIT: Adding Technology AA Radar for Americans EDIT: Adding Technology Airborne_Forces for Americans EDIT: Adding Technology Long Range Aircraft for Americans EDIT: Adding Technology Shipyards for Americans EDIT: Adding Technology War Bonds for Americans EDIT: Adding Technology Jet Power for Americans EDIT: Adding Technology Improved Artillery Support for Americans EDIT: Adding Technology Heavy Bomber for Americans EDIT: Adding Technology Increased Factory Production for Chinese EDIT: Adding Technology Improved_Mech_Inf for Chinese EDIT: Adding Technology Super subs for Chinese EDIT: Adding Technology Rockets Advance for Chinese EDIT: Adding Technology AA Radar for Chinese EDIT: Adding Technology Airborne_Forces for Chinese EDIT: Adding Technology Long Range Aircraft for Chinese EDIT: Adding Technology Shipyards for Chinese EDIT: Adding Technology War Bonds for Chinese EDIT: Adding Technology Jet Power for Chinese EDIT: Adding Technology Improved Artillery Support for Chinese EDIT: Adding Technology Heavy Bomber for Chinese EDIT: Adding Technology Increased Factory Production for British EDIT: Adding Technology Improved_Mech_Inf for British EDIT: Adding Technology Super subs for British EDIT: Adding Technology Rockets Advance for British EDIT: Adding Technology AA Radar for British EDIT: Adding Technology Airborne_Forces for British EDIT: Adding Technology Long Range Aircraft for British EDIT: Adding Technology Shipyards for British EDIT: Adding Technology War Bonds for British EDIT: Adding Technology Jet Power for British EDIT: Adding Technology Improved Artillery Support for British EDIT: Adding Technology Heavy Bomber for British EDIT: Adding Technology Long Range Aircraft for UK_Pacific EDIT: Adding Technology Shipyards for UK_Pacific EDIT: Adding Technology Jet Power for UK_Pacific EDIT: Adding Technology Increased Factory Production for UK_Pacific EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific EDIT: Adding Technology Super subs for UK_Pacific EDIT: Adding Technology Improved Artillery Support for UK_Pacific EDIT: Adding Technology Rockets Advance for UK_Pacific EDIT: Adding Technology AA Radar for UK_Pacific EDIT: Adding Technology Heavy Bomber for UK_Pacific EDIT: Adding Technology Airborne_Forces for UK_Pacific EDIT: Adding Technology Increased Factory Production for Italians EDIT: Adding Technology Improved_Mech_Inf for Italians EDIT: Adding Technology Super subs for Italians EDIT: Adding Technology Rockets Advance for Italians EDIT: Adding Technology AA Radar for Italians EDIT: Adding Technology Airborne_Forces for Italians EDIT: Adding Technology Long Range Aircraft for Italians EDIT: Adding Technology Shipyards for Italians EDIT: Adding Technology War Bonds for Italians EDIT: Adding Technology Jet Power for Italians EDIT: Adding Technology Improved Artillery Support for Italians EDIT: Adding Technology Heavy Bomber for Italians EDIT: Adding Technology Increased Factory Production for ANZAC EDIT: Adding Technology Improved_Mech_Inf for ANZAC EDIT: Adding Technology Super subs for ANZAC EDIT: Adding Technology Rockets Advance for ANZAC EDIT: Adding Technology AA Radar for ANZAC EDIT: Adding Technology Airborne_Forces for ANZAC EDIT: Adding Technology Long Range Aircraft for ANZAC EDIT: Adding Technology Shipyards for ANZAC EDIT: Adding Technology War Bonds for ANZAC EDIT: Adding Technology Jet Power for ANZAC EDIT: Adding Technology Improved Artillery Support for ANZAC EDIT: Adding Technology Heavy Bomber for ANZAC EDIT: Adding Technology Increased Factory Production for French EDIT: Adding Technology Improved_Mech_Inf for French EDIT: Adding Technology Super subs for French EDIT: Adding Technology Rockets Advance for French EDIT: Adding Technology AA Radar for French EDIT: Adding Technology Airborne_Forces for French EDIT: Adding Technology Long Range Aircraft for French EDIT: Adding Technology Shipyards for French EDIT: Adding Technology War Bonds for French EDIT: Adding Technology Jet Power for French EDIT: Adding Technology Improved Artillery Support for French EDIT: Adding Technology Heavy Bomber for French EDIT: Turning off Edit Mode Activate Technology - Germans Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Germans Germans buy 1 fighter; Remaining resources: 20 PUs; Combat Move - Germans 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 artillery moved from Holland Belgium to France 3 infantry moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 3 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Slovakia Hungary to 110 Sea Zone 1 tactical_bomber moved from Poland to 110 Sea Zone 2 fighters moved from Western Germany to 111 Sea Zone 2 armour moved from Greater Southern Germany to France 1 armour moved from Greater Southern Germany to France
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Research Technology - Germans Turning on Edit Mode EDIT: Adding Technology Increased Factory Production for Germans EDIT: Adding Technology Improved_Mech_Inf for Germans EDIT: Adding Technology Super subs for Germans EDIT: Adding Technology Rockets Advance for Germans EDIT: Adding Technology AA Radar for Germans EDIT: Adding Technology Airborne_Forces for Germans EDIT: Adding Technology Long Range Aircraft for Germans EDIT: Adding Technology Shipyards for Germans EDIT: Adding Technology War Bonds for Germans EDIT: Adding Technology Jet Power for Germans EDIT: Adding Technology Improved Artillery Support for Germans EDIT: Adding Technology Heavy Bomber for Germans EDIT: Adding Technology Increased Factory Production for Russians EDIT: Adding Technology Improved_Mech_Inf for Russians EDIT: Adding Technology Super subs for Russians EDIT: Adding Technology Rockets Advance for Russians EDIT: Adding Technology AA Radar for Russians EDIT: Adding Technology Airborne_Forces for Russians EDIT: Adding Technology Long Range Aircraft for Russians EDIT: Adding Technology Shipyards for Russians EDIT: Adding Technology War Bonds for Russians EDIT: Adding Technology Jet Power for Russians EDIT: Adding Technology Improved Artillery Support for Russians EDIT: Adding Technology Heavy Bomber for Russians EDIT: Adding Technology Increased Factory Production for Japanese EDIT: Adding Technology Improved_Mech_Inf for Japanese EDIT: Adding Technology Super subs for Japanese EDIT: Adding Technology Rockets Advance for Japanese EDIT: Adding Technology AA Radar for Japanese EDIT: Adding Technology Airborne_Forces for Japanese EDIT: Adding Technology Long Range Aircraft for Japanese EDIT: Adding Technology Shipyards for Japanese EDIT: Adding Technology War Bonds for Japanese EDIT: Adding Technology Jet Power for Japanese EDIT: Adding Technology Improved Artillery Support for Japanese EDIT: Adding Technology Heavy Bomber for Japanese EDIT: Adding Technology Increased Factory Production for Americans EDIT: Adding Technology Improved_Mech_Inf for Americans EDIT: Adding Technology Super subs for Americans EDIT: Adding Technology Rockets Advance for Americans EDIT: Adding Technology AA Radar for Americans EDIT: Adding Technology Airborne_Forces for Americans EDIT: Adding Technology Long Range Aircraft for Americans EDIT: Adding Technology Shipyards for Americans EDIT: Adding Technology War Bonds for Americans EDIT: Adding Technology Jet Power for Americans EDIT: Adding Technology Improved Artillery Support for Americans EDIT: Adding Technology Heavy Bomber for Americans EDIT: Adding Technology Increased Factory Production for Chinese EDIT: Adding Technology Improved_Mech_Inf for Chinese EDIT: Adding Technology Super subs for Chinese EDIT: Adding Technology Rockets Advance for Chinese EDIT: Adding Technology AA Radar for Chinese EDIT: Adding Technology Airborne_Forces for Chinese EDIT: Adding Technology Long Range Aircraft for Chinese EDIT: Adding Technology Shipyards for Chinese EDIT: Adding Technology War Bonds for Chinese EDIT: Adding Technology Jet Power for Chinese EDIT: Adding Technology Improved Artillery Support for Chinese EDIT: Adding Technology Heavy Bomber for Chinese EDIT: Adding Technology Increased Factory Production for British EDIT: Adding Technology Improved_Mech_Inf for British EDIT: Adding Technology Super subs for British EDIT: Adding Technology Rockets Advance for British EDIT: Adding Technology AA Radar for British EDIT: Adding Technology Airborne_Forces for British EDIT: Adding Technology Long Range Aircraft for British EDIT: Adding Technology Shipyards for British EDIT: Adding Technology War Bonds for British EDIT: Adding Technology Jet Power for British EDIT: Adding Technology Improved Artillery Support for British EDIT: Adding Technology Heavy Bomber for British EDIT: Adding Technology Long Range Aircraft for UK_Pacific EDIT: Adding Technology Shipyards for UK_Pacific EDIT: Adding Technology Jet Power for UK_Pacific EDIT: Adding Technology Increased Factory Production for UK_Pacific EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific EDIT: Adding Technology Super subs for UK_Pacific EDIT: Adding Technology Improved Artillery Support for UK_Pacific EDIT: Adding Technology Rockets Advance for UK_Pacific EDIT: Adding Technology AA Radar for UK_Pacific EDIT: Adding Technology Heavy Bomber for UK_Pacific EDIT: Adding Technology Airborne_Forces for UK_Pacific EDIT: Adding Technology Increased Factory Production for Italians EDIT: Adding Technology Improved_Mech_Inf for Italians EDIT: Adding Technology Super subs for Italians EDIT: Adding Technology Rockets Advance for Italians EDIT: Adding Technology AA Radar for Italians EDIT: Adding Technology Airborne_Forces for Italians EDIT: Adding Technology Long Range Aircraft for Italians EDIT: Adding Technology Shipyards for Italians EDIT: Adding Technology War Bonds for Italians EDIT: Adding Technology Jet Power for Italians EDIT: Adding Technology Improved Artillery Support for Italians EDIT: Adding Technology Heavy Bomber for Italians EDIT: Adding Technology Increased Factory Production for ANZAC EDIT: Adding Technology Improved_Mech_Inf for ANZAC EDIT: Adding Technology Super subs for ANZAC EDIT: Adding Technology Rockets Advance for ANZAC EDIT: Adding Technology AA Radar for ANZAC EDIT: Adding Technology Airborne_Forces for ANZAC EDIT: Adding Technology Long Range Aircraft for ANZAC EDIT: Adding Technology Shipyards for ANZAC EDIT: Adding Technology War Bonds for ANZAC EDIT: Adding Technology Jet Power for ANZAC EDIT: Adding Technology Improved Artillery Support for ANZAC EDIT: Adding Technology Heavy Bomber for ANZAC EDIT: Adding Technology Increased Factory Production for French EDIT: Adding Technology Improved_Mech_Inf for French EDIT: Adding Technology Super subs for French EDIT: Adding Technology Rockets Advance for French EDIT: Adding Technology AA Radar for French EDIT: Adding Technology Airborne_Forces for French EDIT: Adding Technology Long Range Aircraft for French EDIT: Adding Technology Shipyards for French EDIT: Adding Technology War Bonds for French EDIT: Adding Technology Jet Power for French EDIT: Adding Technology Improved Artillery Support for French EDIT: Adding Technology Heavy Bomber for French EDIT: Turning off Edit Mode Activate Technology - Germans Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Germans Germans buy 1 fighter; Remaining resources: 20 PUs; Combat Move - Germans Rocket attack in United Kingdom does 1 damage to airfield owned by British Rockets in Western Germany roll: 1 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 artillery moved from Holland Belgium to France 3 infantry moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 3 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Slovakia Hungary to 110 Sea Zone 1 tactical_bomber moved from Poland to 110 Sea Zone 2 fighters moved from Western Germany to 111 Sea Zone 2 armour moved from Greater Southern Germany to France 1 armour moved from Greater Southern Germany to France Airborne Attack Move - Germans Combat - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Research Technology - Germans Turning on Edit Mode EDIT: Adding Technology Increased Factory Production for Germans EDIT: Adding Technology Improved_Mech_Inf for Germans EDIT: Adding Technology Super subs for Germans EDIT: Adding Technology Rockets Advance for Germans EDIT: Adding Technology AA Radar for Germans EDIT: Adding Technology Airborne_Forces for Germans EDIT: Adding Technology Long Range Aircraft for Germans EDIT: Adding Technology Shipyards for Germans EDIT: Adding Technology War Bonds for Germans EDIT: Adding Technology Jet Power for Germans EDIT: Adding Technology Improved Artillery Support for Germans EDIT: Adding Technology Heavy Bomber for Germans EDIT: Adding Technology Increased Factory Production for Russians EDIT: Adding Technology Improved_Mech_Inf for Russians EDIT: Adding Technology Super subs for Russians EDIT: Adding Technology Rockets Advance for Russians EDIT: Adding Technology AA Radar for Russians EDIT: Adding Technology Airborne_Forces for Russians EDIT: Adding Technology Long Range Aircraft for Russians EDIT: Adding Technology Shipyards for Russians EDIT: Adding Technology War Bonds for Russians EDIT: Adding Technology Jet Power for Russians EDIT: Adding Technology Improved Artillery Support for Russians EDIT: Adding Technology Heavy Bomber for Russians EDIT: Adding Technology Increased Factory Production for Japanese EDIT: Adding Technology Improved_Mech_Inf for Japanese EDIT: Adding Technology Super subs for Japanese EDIT: Adding Technology Rockets Advance for Japanese EDIT: Adding Technology AA Radar for Japanese EDIT: Adding Technology Airborne_Forces for Japanese EDIT: Adding Technology Long Range Aircraft for Japanese EDIT: Adding Technology Shipyards for Japanese EDIT: Adding Technology War Bonds for Japanese EDIT: Adding Technology Jet Power for Japanese EDIT: Adding Technology Improved Artillery Support for Japanese EDIT: Adding Technology Heavy Bomber for Japanese EDIT: Adding Technology Increased Factory Production for Americans EDIT: Adding Technology Improved_Mech_Inf for Americans EDIT: Adding Technology Super subs for Americans EDIT: Adding Technology Rockets Advance for Americans EDIT: Adding Technology AA Radar for Americans EDIT: Adding Technology Airborne_Forces for Americans EDIT: Adding Technology Long Range Aircraft for Americans EDIT: Adding Technology Shipyards for Americans EDIT: Adding Technology War Bonds for Americans EDIT: Adding Technology Jet Power for Americans EDIT: Adding Technology Improved Artillery Support for Americans EDIT: Adding Technology Heavy Bomber for Americans EDIT: Adding Technology Increased Factory Production for Chinese EDIT: Adding Technology Improved_Mech_Inf for Chinese EDIT: Adding Technology Super subs for Chinese EDIT: Adding Technology Rockets Advance for Chinese EDIT: Adding Technology AA Radar for Chinese EDIT: Adding Technology Airborne_Forces for Chinese EDIT: Adding Technology Long Range Aircraft for Chinese EDIT: Adding Technology Shipyards for Chinese EDIT: Adding Technology War Bonds for Chinese EDIT: Adding Technology Jet Power for Chinese EDIT: Adding Technology Improved Artillery Support for Chinese EDIT: Adding Technology Heavy Bomber for Chinese EDIT: Adding Technology Increased Factory Production for British EDIT: Adding Technology Improved_Mech_Inf for British EDIT: Adding Technology Super subs for British EDIT: Adding Technology Rockets Advance for British EDIT: Adding Technology AA Radar for British EDIT: Adding Technology Airborne_Forces for British EDIT: Adding Technology Long Range Aircraft for British EDIT: Adding Technology Shipyards for British EDIT: Adding Technology War Bonds for British EDIT: Adding Technology Jet Power for British EDIT: Adding Technology Improved Artillery Support for British EDIT: Adding Technology Heavy Bomber for British EDIT: Adding Technology Long Range Aircraft for UK_Pacific EDIT: Adding Technology Shipyards for UK_Pacific EDIT: Adding Technology Jet Power for UK_Pacific EDIT: Adding Technology Increased Factory Production for UK_Pacific EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific EDIT: Adding Technology Super subs for UK_Pacific EDIT: Adding Technology Improved Artillery Support for UK_Pacific EDIT: Adding Technology Rockets Advance for UK_Pacific EDIT: Adding Technology AA Radar for UK_Pacific EDIT: Adding Technology Heavy Bomber for UK_Pacific EDIT: Adding Technology Airborne_Forces for UK_Pacific EDIT: Adding Technology Increased Factory Production for Italians EDIT: Adding Technology Improved_Mech_Inf for Italians EDIT: Adding Technology Super subs for Italians EDIT: Adding Technology Rockets Advance for Italians EDIT: Adding Technology AA Radar for Italians EDIT: Adding Technology Airborne_Forces for Italians EDIT: Adding Technology Long Range Aircraft for Italians EDIT: Adding Technology Shipyards for Italians EDIT: Adding Technology War Bonds for Italians EDIT: Adding Technology Jet Power for Italians EDIT: Adding Technology Improved Artillery Support for Italians EDIT: Adding Technology Heavy Bomber for Italians EDIT: Adding Technology Increased Factory Production for ANZAC EDIT: Adding Technology Improved_Mech_Inf for ANZAC EDIT: Adding Technology Super subs for ANZAC EDIT: Adding Technology Rockets Advance for ANZAC EDIT: Adding Technology AA Radar for ANZAC EDIT: Adding Technology Airborne_Forces for ANZAC EDIT: Adding Technology Long Range Aircraft for ANZAC EDIT: Adding Technology Shipyards for ANZAC EDIT: Adding Technology War Bonds for ANZAC EDIT: Adding Technology Jet Power for ANZAC EDIT: Adding Technology Improved Artillery Support for ANZAC EDIT: Adding Technology Heavy Bomber for ANZAC EDIT: Adding Technology Increased Factory Production for French EDIT: Adding Technology Improved_Mech_Inf for French EDIT: Adding Technology Super subs for French EDIT: Adding Technology Rockets Advance for French EDIT: Adding Technology AA Radar for French EDIT: Adding Technology Airborne_Forces for French EDIT: Adding Technology Long Range Aircraft for French EDIT: Adding Technology Shipyards for French EDIT: Adding Technology War Bonds for French EDIT: Adding Technology Jet Power for French EDIT: Adding Technology Improved Artillery Support for French EDIT: Adding Technology Heavy Bomber for French EDIT: Turning off Edit Mode Activate Technology - Germans Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Germans Germans buy 1 fighter; Remaining resources: 20 PUs; Combat Move - Germans Rocket attack in United Kingdom does 1 damage to airfield owned by British Rockets in Western Germany roll: 1 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 117 Sea Zone to 109 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 artillery moved from Holland Belgium to France 3 infantry moved from Holland Belgium to France 1 infantry moved from Holland Belgium to France 1 artillery moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 3 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 4 mech_infantrys moved from Western Germany to France 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Slovakia Hungary to 110 Sea Zone 1 tactical_bomber moved from Poland to 110 Sea Zone 2 fighters moved from Western Germany to 111 Sea Zone 2 armour moved from Greater Southern Germany to France 1 armour moved from Greater Southern Germany to France Airborne Attack Move - Germans Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 8/20 hits, 7.50 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits 1 aaGun owned by the French, 4 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the British lost in France Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 3/16 hits, 6.33 expected hits French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 3/4 hits, 2.00 expected hits 3 infantry owned by the Germans, 1 armour owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 4 : 4/13 hits, 5.33 expected hits French roll dice for 1 fighter in France, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32 Casualties for Germans: 7 infantry Casualties for British: 1 armour and 1 artillery Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Battle in 110 Sea Zone Germans attack with 2 fighters, 2 submarines and 5 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 2 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 battleship, 2 bombers, 3 fighters and 2 submarines British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 2 bombers and 3 fighters in 111 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone Germans win with 1 battleship, 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer, 3 fighters and 1 transport; French defend with 1 fighter Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone British win with 4 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 2 fighters and 5 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 2 bombers moved from 111 Sea Zone to Western Germany 3 fighters moved from 111 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary 1 aaGun moved from Germany to Slovakia Hungary 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone Place Units - Germans 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 36 PUs; end with 75 PUs Germans collect 6 PUs from War Bonds; end with 81 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for Germans EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -6.17 British : 0.83 French : 0.00
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Activate Technology - Russians Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Russians Airborne Attack Move - Russians Non Combat Move - Russians 6 infantry moved from Buryatia to Yakut S.S.R. 2 aaGuns and 6 infantry moved from Sakha to Buryatia 6 infantry moved from Amur to Buryatia 1 submarine moved from 127 Sea Zone to 125 Sea Zone 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus 3 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Belarus 3 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Novgorod 1 infantry moved from Archangel to Novgorod 1 fighter moved from Russia to Novgorod 1 tactical_bomber moved from Russia to Novgorod 1 armour and 1 mech_infantry moved from Russia to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Rostov 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 2 infantry moved from Caucasus to Rostov Place Units - Russians 1 submarine placed in 127 Sea Zone 1 fighter and 2 infantry placed in Novgorod Russians undo move 2. 1 artillery, 1 fighter and 1 infantry placed in Novgorod 4 infantry placed in Ukraine 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Russians collect 6 PUs from War Bonds; end with 43 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Activate Technology - Japanese Trigger Japanese Improved Mech Inf: Japanese is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Japanese Japanese buy 1 carrier and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Combat Move - Japanese 4 infantry moved from Korea to Amur Japanese take Amur from Russians 1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur 1 artillery and 3 infantry moved from Kiangsi to Hunan 1 artillery and 3 infantry moved from Kwangsi to Hunan 1 artillery and 3 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Shantung to Anhwe 1 artillery and 2 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese Combat - Japanese Battle in Hunan Japanese attack with 2 artilleries and 6 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 6 infantry in Hunan, round 2 : 1/8 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese roll dice for 2 artilleries and 6 infantry in Hunan, round 3 : 4/8 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 artillery moved from Shantung to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 fighter moved from Formosa to Kwangsi 1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi 1 infantry moved from Shantung to Jehol 1 fighter moved from Korea to Manchuria 1 infantry moved from Shantung to Jehol 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi 2 bombers moved from Japan to Kiangsu 1 fighter moved from Okinawa to Kiangsu 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 battleship moved from 6 Sea Zone to 33 Sea Zone 1 submarine moved from 6 Sea Zone to 33 Sea Zone 2 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 cruiser moved from 6 Sea Zone to 33 Sea Zone 1 cruiser moved from 20 Sea Zone to 36 Sea Zone 1 destroyer moved from 19 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 battleship moved from 19 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier placed in 6 Sea Zone 1 factory_minor placed in Kiangsu Turn Complete - Japanese Japanese collect 30 PUs; end with 31 PUs Japanese collect 1 PU from War Bonds; end with 32 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs Turning on Edit Mode EDIT: Removing Technology Rockets Advance for Japanese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -1.00 Japanese : 0.33
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Activate Technology - Americans Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Americans Americans buy 3 carriers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Eastern United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 armour and 3 mech_infantrys moved from Central United States to Western United States Place Units - Americans 2 carriers placed in 10 Sea Zone 1 fighter placed in Western United States 1 carrier placed in 101 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Americans collect 3 PUs from War Bonds; end with 55 PUs Turning on Edit Mode EDIT: Removing Technology AA Radar for Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Super subs for Russians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Chinese has no rockets to fire Non Combat Move - Chinese 4 infantry moved from Yunnan to Szechwan 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 1 PU from War Bonds; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing Technology Super subs for Chinese EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Activate Technology - Americans Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Americans Americans buy 3 carriers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Philippines to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to Hawaiian Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Central United States to Eastern United States 1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 armour and 3 mech_infantrys moved from Central United States to Western United States Place Units - Americans 2 carriers placed in 10 Sea Zone 1 fighter placed in Western United States 1 carrier placed in 101 Sea Zone 1 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Americans collect 3 PUs from War Bonds; end with 55 PUs Turning on Edit Mode EDIT: Removing Technology AA Radar for Americans EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology Super subs for Russians EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Chinese has no rockets to fire Non Combat Move - Chinese 4 infantry moved from Yunnan to Szechwan 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 3 artilleries placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 1 PU from War Bonds; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing Technology Super subs for Chinese EDIT: Turning off Edit Mode Activate Technology - British Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - British British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Activate Technology - UK_Pacific Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Rocket attack in Northern Italy does 4 damage to factory_major owned by Italians Rockets in Scotland roll: 4 Rocket attack in Northern Italy does 1 damage to factory_major owned by Italians Rockets in United Kingdom roll: 1 1 fighter moved from Scotland to 111 Sea Zone 1 bomber moved from United Kingdom to 111 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 mech_infantry moved from Egypt to Ethiopia 1 tactical_bomber moved from 98 Sea Zone to Ethiopia 1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 2 fighters moved from United Kingdom to 111 Sea Zone Combat - British Battle in 111 Sea Zone British attack with 1 bomber and 3 fighters Germans defend with 1 battleship and 1 submarine 1 submarine owned by the Germans Submerged British roll dice for 1 bomber and 3 fighters in 111 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 fighter Casualties for Germans: 1 battleship Battle in 96 Sea Zone British attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter Italians defend with 1 destroyer and 1 transport British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 13 Casualties for Italians: 1 destroyer and 1 transport Battle in Ethiopia British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 infantry owned by the British lost in Ethiopia British win, taking Ethiopia from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Non Combat Move - British 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 1 bomber and 2 fighters moved from 111 Sea Zone to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to British Guiana 1 artillery and 1 infantry moved from Ontario to Quebec 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra UK_Pacific take Sumatra from Dutch 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 armour moved from Alexandria to Anglo Egyptian Sudan 1 infantry moved from Alexandria to Egypt 1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 battleship moved from 37 Sea Zone to 39 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 3 aaGuns, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from India to Burma 1 fighter moved from 96 Sea Zone to Anglo Egyptian Sudan Place Units - British 2 armour and 1 mech_infantry placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 factory_minor placed in Egypt Turn Complete - British British collect 29 PUs; end with 29 PUs British collect 3 PUs from War Bonds; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Place Units - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 factory_minor EDIT: Adding units owned by British to 106 Sea Zone: 1 transport EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine EDIT: Changing PUs for British from 37 to 38 EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : -1.50 Italians : 1.33
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Activate Technology - Italians Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians Rocket attack in Gibraltar does 1 damage to harbour owned by British Rockets in Southern Italy roll: 1 2 infantry moved from Northern Italy to Southern France 2 artilleries moved from Northern Italy to Southern France 1 armour moved from Northern Italy to Southern France 1 cruiser moved from 97 Sea Zone to 96 Sea Zone 1 battleship moved from 97 Sea Zone to 96 Sea Zone 1 bomber moved from Northern Italy to 93 Sea Zone 1 cruiser moved from 95 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 3 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British Combat - Italians Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.50 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 2 artilleries and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 0/5 hits, 1.83 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 0/4 hits, 1.50 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 armour and 2 artilleries in Southern France, round 4 : 1/3 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 artillery owned by the Italians lost in Southern France Italians roll dice for 1 armour and 1 artillery in Southern France, round 5 : 1/2 hits, 0.83 expected hits French roll dice for 1 artillery in Southern France, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians and 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -7 Casualties for Italians: 2 artilleries and 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in 93 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 fighter French defend with 1 cruiser and 1 destroyer Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16 Casualties for French: 1 cruiser and 1 destroyer Battle in 96 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 fighter and 1 submarine British defend with 1 carrier, 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 96 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British and 1 carrier owned by the British lost in 96 Sea Zone Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 96 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 96 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 fighter and 1 submarine remaining. Battle score for attacker is 29 Casualties for British: 1 carrier, 1 cruiser and 1 destroyer Non Combat Move - Italians 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 1 bomber moved from 93 Sea Zone to Southern Italy 1 transport moved from 97 Sea Zone to 95 Sea Zone 1 infantry moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis 6 infantry moved from Southern Italy to Northern Italy Place Units - Italians 2 submarines placed in 95 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Italians collect 14 PUs (1 lost to blockades); end with 14 PUs Italians collect 4 PUs from War Bonds; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -3.33 British : -0.67 French : 0.50
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Activate Technology - ANZAC Trigger ANZAC Improved Mech Inf: ANZAC is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 aaGun and 1 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs ANZAC collect 1 PU from War Bonds; end with 19 PUs Activate Technology - French Trigger French Improved Mech Inf: French is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French French has no rockets to fire 1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from United Kingdom to Southern France Combat - French Battle in Southern France French attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 armour, 1 factory_minor and 1 harbour French roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the French and 1 armour owned by the Italians lost in Southern France French win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Casualties for Italians: 1 armour Non Combat Move - French 1 fighter moved from Southern France to United Kingdom 1 infantry moved from Algeria to Morocco 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Improved_Mech_Inf for French EDIT: Removing Technology Improved_Mech_Inf for ANZAC EDIT: Removing Technology Heavy Bomber for British EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 0.50 French : -0.33
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 11 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans Rocket attack in United Kingdom does 1 damage to airfield owned by British Rockets in Western Germany roll: 1 Rocket attack in United Kingdom does 4 damage to airfield owned by British Rockets in France roll: 4 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland Germans take Eastern Poland from Russians 3 infantry moved from Poland to Eastern Poland 1 armour, 5 artilleries and 19 infantry moved from Slovakia Hungary to Eastern Poland 1 armour and 1 infantry moved from Romania to Eastern Poland 1 armour moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 3 artilleries moved from France to Southern France 1 submarine moved from 111 Sea Zone to 125 Sea Zone 1 fighter and 2 tactical_bombers moved from Holland Belgium to Southern France Combat - Germans Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Germans Submerged Battle in Southern France Germans attack with 3 artilleries, 1 fighter and 2 tactical_bombers French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 3 artilleries, 1 fighter and 2 tactical_bombers in Southern France, round 2 : 3/6 hits, 2.83 expected hits French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Germans winRussians win with 1 submarine remaining, taking Southern France from French with 3 artilleries, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Non Combat Move - Germans 5 armour moved from France to Germany 4 mech_infantrys moved from France to Germany 2 aaGuns moved from Slovakia Hungary to Eastern Poland 1 aaGun moved from Germany to Poland 2 infantry moved from Denmark to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Germany 1 fighter moved from Holland Belgium to Poland 3 tactical_bombers moved from Holland Belgium to Poland 1 fighter and 2 tactical_bombers moved from Southern France to Western Germany Place Units - Germans 2 armour and 8 mech_infantrys placed in Germany 1 fighter and 3 mech_infantrys placed in Western Germany 1 infantry placed in France 1 destroyer and 3 submarines placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4 Germans collect 43 PUs; end with 43 PUs Germans collect 1 PU from War Bonds; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17 French : -0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in Novgorod roll: 1 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 infantry moved from Ukraine to Bessarabia 1 tactical_bomber moved from Novgorod to Bessarabia 1 fighter moved from Novgorod to Bessarabia Airborne Attack Move - Russians Russians creates battle in territory 125 Sea Zone 1 infantry moved from Russia to Bessarabia Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Bessarabia Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk 3 infantry moved from Ukraine to Bryansk 1 artillery and 6 infantry moved from Western Ukraine to Bryansk 2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 infantry moved from Rostov to Bryansk 1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Archangel 2 infantry moved from Belarus to Archangel 1 aaGun, 1 artillery and 10 infantry moved from Belarus to Bryansk 2 fighters moved from Novgorod to Russia 1 infantry moved from Ulaanbaatar to Buryatia 1 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Buyant-Uhaa to Central Mongolia 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Yenisey 6 infantry moved from Yakut S.S.R. to Yenisey 1 fighter and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 1 fighter and 9 infantry placed in Russia 1 armour placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Russians collect 2 PUs from War Bonds; end with 37 PUs Turning on Edit Mode EDIT: Removing Technology Heavy Bomber for Russians EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 Russians : -2.33
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 battleship, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery, 10 infantry and 1 mech_infantry moved from Amur to Buryatia 1 infantry moved from Jehol to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 3 fighters and 2 tactical_bombers moved from Manchuria to Buryatia 6 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 2 artilleries moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 1 armour and 1 artillery moved from Kwangsi to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 bombers moved from Kiangsu to Buryatia Combat - Japanese Battle in Buryatia Japanese attack with 1 artillery, 2 bombers, 3 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 2 aaGuns and 13 infantry AA fire in Buryatia : 1/6 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese lost in Buryatia Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 2 : 9/20 hits, 6.83 expected hits Russians roll dice for 2 aaGuns and 13 infantry in Buryatia, round 2 : 4/13 hits, 4.33 expected hits 4 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 3 : 6/16 hits, 6.17 expected hits Russians roll dice for 6 infantry in Buryatia, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 artillery, 2 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20 Casualties for Japanese: 6 infantry and 1 tactical_bomber Casualties for Russians: 2 aaGuns and 13 infantry Non Combat Move - Japanese 1 aaGun moved from Manchuria to Jehol 1 artillery and 2 infantry moved from Anhwe to Hunan 2 fighters moved from Kwangsi to Hunan 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter moved from Kiangsu to Hunan 1 infantry moved from Jehol to Anhwe 3 fighters moved from Buryatia to Jehol 2 bombers moved from Buryatia to Jehol 1 tactical_bomber moved from Buryatia to Jehol 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 transport moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Japanese collect 1 PU from War Bonds; end with 35 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Combat Hit Differential Summary :
AA fire in Buryatia : : -1.00 Russians : -0.33 Japanese : 2.00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone 2 fighters moved from Hawaiian Islands to Western United States 1 fighter moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 bomber moved from Eastern United States to Western United States 1 carrier and 1 cruiser moved from 101 Sea Zone to 64 Sea Zone 1 carrier and 1 cruiser moved from 64 Sea Zone to 11 Sea Zone 1 fighter moved from 10 Sea Zone to 11 Sea Zone 1 submarine moved from 54 Sea Zone to 50 Sea Zone Place Units - Americans 1 battleship and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Americans collect 5 PUs from War Bonds; end with 57 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Chinese has no rockets to fire 2 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 2 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 12 infantry Japanese defend with 1 armour, 3 artilleries and 8 infantry Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 7/16 hits, 4.67 expected hits Japanese roll dice for 1 armour, 3 artilleries and 8 infantry in Yunnan, round 2 : 7/12 hits, 4.17 expected hits 7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Yunnan, round 3 : 3/9 hits, 3.33 expected hits Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 4 : 3/7 hits, 2.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 9 infantry Casualties for Japanese: 1 armour, 3 artilleries and 8 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Shensi 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Chinese collect 2 PUs from War Bonds; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 1.83 Japanese : 2.83
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone 2 fighters moved from Hawaiian Islands to Western United States 1 fighter moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from Western United States to 10 Sea Zone 1 bomber moved from Eastern United States to Western United States 1 carrier and 1 cruiser moved from 101 Sea Zone to 64 Sea Zone 1 carrier and 1 cruiser moved from 64 Sea Zone to 11 Sea Zone 1 fighter moved from 10 Sea Zone to 11 Sea Zone 1 submarine moved from 54 Sea Zone to 50 Sea Zone Place Units - Americans 1 battleship and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Americans collect 5 PUs from War Bonds; end with 57 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Chinese has no rockets to fire 2 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 2 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 3 artilleries, 1 fighter and 12 infantry Japanese defend with 1 armour, 3 artilleries and 8 infantry Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 7/16 hits, 4.67 expected hits Japanese roll dice for 1 armour, 3 artilleries and 8 infantry in Yunnan, round 2 : 7/12 hits, 4.17 expected hits 7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Yunnan, round 3 : 3/9 hits, 3.33 expected hits Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits 1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 4 : 3/7 hits, 2.67 expected hits Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 15 Casualties for Chinese: 9 infantry Casualties for Japanese: 1 armour, 3 artilleries and 8 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 1 infantry placed in Shensi 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Chinese collect 2 PUs from War Bonds; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Activate Technology - British British giving technology to UK_Pacific: Increased Factory Production Purchase Units - British British repair damage of 6x airfield; Remaining resources: 35 PUs; British buy 1 armour, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - British Rocket attack in Germany does 1 damage to factory_major owned by Germans Rockets in Scotland roll: 1 Rocket attack in Germany does 4 damage to factory_major owned by Germans Rockets in United Kingdom roll: 4 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 3 fighters moved from United Kingdom to 125 Sea Zone 1 bomber moved from United Kingdom to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 96 Sea Zone 1 armour moved from Anglo Egyptian Sudan to Kenya 1 artillery and 1 mech_infantry moved from Ethiopia to Kenya Combat - British Battle in 125 Sea Zone British attack with 1 destroyer and 3 fighters; Russians loiter and taunt Germans defend with 1 submarine British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone British win with 3 fighters remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in 96 Sea Zone British attack with 1 bomber, 1 fighter and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers and 1 submarine 1 submarine owned by the Italians Submerged British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits Italians roll dice for 1 battleship and 2 cruisers in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 tactical_bomber owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone British roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 battleship in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British and 1 battleship owned by the Italians lost in 96 Sea Zone Italians win with no units remaining. Battle score for attacker is 2 Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber Casualties for Italians: 1 battleship and 2 cruisers Battle in Kenya British attack with 1 armour, 1 artillery and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Rhodesia to Tanganyika Territory 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 3 fighters moved from 125 Sea Zone to United Kingdom 1 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes UK_Pacific take Celebes from Dutch 2 artilleries and 3 infantry moved from India to Burma Place Units - British 1 armour and 3 mech_infantrys placed in Union of South Africa 1 destroyer placed in 110 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs British collect 4 PUs from War Bonds; end with 37 PUs Place Units - UK_Pacific 1 submarine and 1 transport placed in 39 Sea Zone 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 2 infantry Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport
Combat Hit Differential Summary :
Germans : 0.83 British : -0.33 Italians : 0.00 Chinese : 1.83 Japanese : 2.83
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians Rocket attack in Egypt does 4 damage to harbour owned by British Rockets in Southern Italy roll: 4 4 infantry moved from Northern Italy to 95 Sea Zone 4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone 4 infantry moved from 92 Sea Zone to Gibraltar 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria Italians take Algeria from French 5 infantry moved from Bulgaria to Greece 1 infantry moved from Albania to Greece 1 armour moved from Albania to Greece 1 bomber moved from Southern Italy to Greece 2 fighters moved from Southern Italy to Greece Combat - Italians Battle in Gibraltar Battle in Greece Italians attack with 1 armour, 1 bomber, 2 fighters and 6 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 2 fighters and 6 infantry in Greece, round 2 : 4/11 hits, 3.67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 6 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 2 fighters moved from Greece to Southern Italy 1 submarine moved from 96 Sea Zone to 98 Sea Zone 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 2 submarines moved from 95 Sea Zone to 92 Sea Zone Place Units - Italians 1 carrier placed in 95 Sea Zone 1 artillery and 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Italians collect 4 PUs from War Bonds; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.33 Neutral_Allies : -1.33
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 battleship; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun moved from Java to 42 Sea Zone 1 aaGun and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 aaGun moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 aaGun and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 battleship placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs ANZAC collect 5 PUs from War Bonds; end with 21 PUs Combat Move - French French has no rockets to fire Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Turn Complete - French Turning on Edit Mode EDIT: Removing Technology Increased Factory Production for UK_Pacific EDIT: Removing Technology Heavy Bomber for ANZAC EDIT: Removing Technology Airborne_Forces for British EDIT: Turning off Edit Mode
Combat Hit Differential Summary :