ironfish (Axis) vs erinmores and TigerAce1944 (Allies)


  • Let’s game


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Adding Technology Increased Factory Production for Germans
            EDIT: Adding Technology Improved_Mech_Inf for Germans
            EDIT: Adding Technology Super subs for Germans
            EDIT: Adding Technology Rockets Advance for Germans
            EDIT: Adding Technology AA Radar for Germans
            EDIT: Adding Technology Airborne_Forces for Germans
            EDIT: Adding Technology Long Range Aircraft for Germans
            EDIT: Adding Technology Shipyards for Germans
            EDIT: Adding Technology War Bonds for Germans
            EDIT: Adding Technology Jet Power for Germans
            EDIT: Adding Technology Improved Artillery Support for Germans
            EDIT: Adding Technology Heavy Bomber for Germans
            EDIT: Adding Technology Increased Factory Production for Russians
            EDIT: Adding Technology Improved_Mech_Inf for Russians
            EDIT: Adding Technology Super subs for Russians
            EDIT: Adding Technology Rockets Advance for Russians
            EDIT: Adding Technology AA Radar for Russians
            EDIT: Adding Technology Airborne_Forces for Russians
            EDIT: Adding Technology Long Range Aircraft for Russians
            EDIT: Adding Technology Shipyards for Russians
            EDIT: Adding Technology War Bonds for Russians
            EDIT: Adding Technology Jet Power for Russians
            EDIT: Adding Technology Improved Artillery Support for Russians
            EDIT: Adding Technology Heavy Bomber for Russians
            EDIT: Adding Technology Increased Factory Production for Japanese
            EDIT: Adding Technology Improved_Mech_Inf for Japanese
            EDIT: Adding Technology Super subs for Japanese
            EDIT: Adding Technology Rockets Advance for Japanese
            EDIT: Adding Technology AA Radar for Japanese
            EDIT: Adding Technology Airborne_Forces for Japanese
            EDIT: Adding Technology Long Range Aircraft for Japanese
            EDIT: Adding Technology Shipyards for Japanese
            EDIT: Adding Technology War Bonds for Japanese
            EDIT: Adding Technology Jet Power for Japanese
            EDIT: Adding Technology Improved Artillery Support for Japanese
            EDIT: Adding Technology Heavy Bomber for Japanese
            EDIT: Adding Technology Increased Factory Production for Americans
            EDIT: Adding Technology Improved_Mech_Inf for Americans
            EDIT: Adding Technology Super subs for Americans
            EDIT: Adding Technology Rockets Advance for Americans
            EDIT: Adding Technology AA Radar for Americans
            EDIT: Adding Technology Airborne_Forces for Americans
            EDIT: Adding Technology Long Range Aircraft for Americans
            EDIT: Adding Technology Shipyards for Americans
            EDIT: Adding Technology War Bonds for Americans
            EDIT: Adding Technology Jet Power for Americans
            EDIT: Adding Technology Improved Artillery Support for Americans
            EDIT: Adding Technology Heavy Bomber for Americans
            EDIT: Adding Technology Increased Factory Production for Chinese
            EDIT: Adding Technology Improved_Mech_Inf for Chinese
            EDIT: Adding Technology Super subs for Chinese
            EDIT: Adding Technology Rockets Advance for Chinese
            EDIT: Adding Technology AA Radar for Chinese
            EDIT: Adding Technology Airborne_Forces for Chinese
            EDIT: Adding Technology Long Range Aircraft for Chinese
            EDIT: Adding Technology Shipyards for Chinese
            EDIT: Adding Technology War Bonds for Chinese
            EDIT: Adding Technology Jet Power for Chinese
            EDIT: Adding Technology Improved Artillery Support for Chinese
            EDIT: Adding Technology Heavy Bomber for Chinese
            EDIT: Adding Technology Increased Factory Production for British
            EDIT: Adding Technology Improved_Mech_Inf for British
            EDIT: Adding Technology Super subs for British
            EDIT: Adding Technology Rockets Advance for British
            EDIT: Adding Technology AA Radar for British
            EDIT: Adding Technology Airborne_Forces for British
            EDIT: Adding Technology Long Range Aircraft for British
            EDIT: Adding Technology Shipyards for British
            EDIT: Adding Technology War Bonds for British
            EDIT: Adding Technology Jet Power for British
            EDIT: Adding Technology Improved Artillery Support for British
            EDIT: Adding Technology Heavy Bomber for British
            EDIT: Adding Technology Long Range Aircraft for UK_Pacific
            EDIT: Adding Technology Shipyards for UK_Pacific
            EDIT: Adding Technology Jet Power for UK_Pacific
            EDIT: Adding Technology Increased Factory Production for UK_Pacific
            EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific
            EDIT: Adding Technology Super subs for UK_Pacific
            EDIT: Adding Technology Improved Artillery Support for UK_Pacific
            EDIT: Adding Technology Rockets Advance for UK_Pacific
            EDIT: Adding Technology AA Radar for UK_Pacific
            EDIT: Adding Technology Heavy Bomber for UK_Pacific
            EDIT: Adding Technology Airborne_Forces for UK_Pacific
            EDIT: Adding Technology Increased Factory Production for Italians
            EDIT: Adding Technology Improved_Mech_Inf for Italians
            EDIT: Adding Technology Super subs for Italians
            EDIT: Adding Technology Rockets Advance for Italians
            EDIT: Adding Technology AA Radar for Italians
            EDIT: Adding Technology Airborne_Forces for Italians
            EDIT: Adding Technology Long Range Aircraft for Italians
            EDIT: Adding Technology Shipyards for Italians
            EDIT: Adding Technology War Bonds for Italians
            EDIT: Adding Technology Jet Power for Italians
            EDIT: Adding Technology Improved Artillery Support for Italians
            EDIT: Adding Technology Heavy Bomber for Italians
            EDIT: Adding Technology Increased Factory Production for ANZAC
            EDIT: Adding Technology Improved_Mech_Inf for ANZAC
            EDIT: Adding Technology Super subs for ANZAC
            EDIT: Adding Technology Rockets Advance for ANZAC
            EDIT: Adding Technology AA Radar for ANZAC
            EDIT: Adding Technology Airborne_Forces for ANZAC
            EDIT: Adding Technology Long Range Aircraft for ANZAC
            EDIT: Adding Technology Shipyards for ANZAC
            EDIT: Adding Technology War Bonds for ANZAC
            EDIT: Adding Technology Jet Power for ANZAC
            EDIT: Adding Technology Improved Artillery Support for ANZAC
            EDIT: Adding Technology Heavy Bomber for ANZAC
            EDIT: Adding Technology Increased Factory Production for French
            EDIT: Adding Technology Improved_Mech_Inf for French
            EDIT: Adding Technology Super subs for French
            EDIT: Adding Technology Rockets Advance for French
            EDIT: Adding Technology AA Radar for French
            EDIT: Adding Technology Airborne_Forces for French
            EDIT: Adding Technology Long Range Aircraft for French
            EDIT: Adding Technology Shipyards for French
            EDIT: Adding Technology War Bonds for French
            EDIT: Adding Technology Jet Power for French
            EDIT: Adding Technology Improved Artillery Support for French
            EDIT: Adding Technology Heavy Bomber for French
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Adding Technology Increased Factory Production for Germans
            EDIT: Adding Technology Improved_Mech_Inf for Germans
            EDIT: Adding Technology Super subs for Germans
            EDIT: Adding Technology Rockets Advance for Germans
            EDIT: Adding Technology AA Radar for Germans
            EDIT: Adding Technology Airborne_Forces for Germans
            EDIT: Adding Technology Long Range Aircraft for Germans
            EDIT: Adding Technology Shipyards for Germans
            EDIT: Adding Technology War Bonds for Germans
            EDIT: Adding Technology Jet Power for Germans
            EDIT: Adding Technology Improved Artillery Support for Germans
            EDIT: Adding Technology Heavy Bomber for Germans
            EDIT: Adding Technology Increased Factory Production for Russians
            EDIT: Adding Technology Improved_Mech_Inf for Russians
            EDIT: Adding Technology Super subs for Russians
            EDIT: Adding Technology Rockets Advance for Russians
            EDIT: Adding Technology AA Radar for Russians
            EDIT: Adding Technology Airborne_Forces for Russians
            EDIT: Adding Technology Long Range Aircraft for Russians
            EDIT: Adding Technology Shipyards for Russians
            EDIT: Adding Technology War Bonds for Russians
            EDIT: Adding Technology Jet Power for Russians
            EDIT: Adding Technology Improved Artillery Support for Russians
            EDIT: Adding Technology Heavy Bomber for Russians
            EDIT: Adding Technology Increased Factory Production for Japanese
            EDIT: Adding Technology Improved_Mech_Inf for Japanese
            EDIT: Adding Technology Super subs for Japanese
            EDIT: Adding Technology Rockets Advance for Japanese
            EDIT: Adding Technology AA Radar for Japanese
            EDIT: Adding Technology Airborne_Forces for Japanese
            EDIT: Adding Technology Long Range Aircraft for Japanese
            EDIT: Adding Technology Shipyards for Japanese
            EDIT: Adding Technology War Bonds for Japanese
            EDIT: Adding Technology Jet Power for Japanese
            EDIT: Adding Technology Improved Artillery Support for Japanese
            EDIT: Adding Technology Heavy Bomber for Japanese
            EDIT: Adding Technology Increased Factory Production for Americans
            EDIT: Adding Technology Improved_Mech_Inf for Americans
            EDIT: Adding Technology Super subs for Americans
            EDIT: Adding Technology Rockets Advance for Americans
            EDIT: Adding Technology AA Radar for Americans
            EDIT: Adding Technology Airborne_Forces for Americans
            EDIT: Adding Technology Long Range Aircraft for Americans
            EDIT: Adding Technology Shipyards for Americans
            EDIT: Adding Technology War Bonds for Americans
            EDIT: Adding Technology Jet Power for Americans
            EDIT: Adding Technology Improved Artillery Support for Americans
            EDIT: Adding Technology Heavy Bomber for Americans
            EDIT: Adding Technology Increased Factory Production for Chinese
            EDIT: Adding Technology Improved_Mech_Inf for Chinese
            EDIT: Adding Technology Super subs for Chinese
            EDIT: Adding Technology Rockets Advance for Chinese
            EDIT: Adding Technology AA Radar for Chinese
            EDIT: Adding Technology Airborne_Forces for Chinese
            EDIT: Adding Technology Long Range Aircraft for Chinese
            EDIT: Adding Technology Shipyards for Chinese
            EDIT: Adding Technology War Bonds for Chinese
            EDIT: Adding Technology Jet Power for Chinese
            EDIT: Adding Technology Improved Artillery Support for Chinese
            EDIT: Adding Technology Heavy Bomber for Chinese
            EDIT: Adding Technology Increased Factory Production for British
            EDIT: Adding Technology Improved_Mech_Inf for British
            EDIT: Adding Technology Super subs for British
            EDIT: Adding Technology Rockets Advance for British
            EDIT: Adding Technology AA Radar for British
            EDIT: Adding Technology Airborne_Forces for British
            EDIT: Adding Technology Long Range Aircraft for British
            EDIT: Adding Technology Shipyards for British
            EDIT: Adding Technology War Bonds for British
            EDIT: Adding Technology Jet Power for British
            EDIT: Adding Technology Improved Artillery Support for British
            EDIT: Adding Technology Heavy Bomber for British
            EDIT: Adding Technology Long Range Aircraft for UK_Pacific
            EDIT: Adding Technology Shipyards for UK_Pacific
            EDIT: Adding Technology Jet Power for UK_Pacific
            EDIT: Adding Technology Increased Factory Production for UK_Pacific
            EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific
            EDIT: Adding Technology Super subs for UK_Pacific
            EDIT: Adding Technology Improved Artillery Support for UK_Pacific
            EDIT: Adding Technology Rockets Advance for UK_Pacific
            EDIT: Adding Technology AA Radar for UK_Pacific
            EDIT: Adding Technology Heavy Bomber for UK_Pacific
            EDIT: Adding Technology Airborne_Forces for UK_Pacific
            EDIT: Adding Technology Increased Factory Production for Italians
            EDIT: Adding Technology Improved_Mech_Inf for Italians
            EDIT: Adding Technology Super subs for Italians
            EDIT: Adding Technology Rockets Advance for Italians
            EDIT: Adding Technology AA Radar for Italians
            EDIT: Adding Technology Airborne_Forces for Italians
            EDIT: Adding Technology Long Range Aircraft for Italians
            EDIT: Adding Technology Shipyards for Italians
            EDIT: Adding Technology War Bonds for Italians
            EDIT: Adding Technology Jet Power for Italians
            EDIT: Adding Technology Improved Artillery Support for Italians
            EDIT: Adding Technology Heavy Bomber for Italians
            EDIT: Adding Technology Increased Factory Production for ANZAC
            EDIT: Adding Technology Improved_Mech_Inf for ANZAC
            EDIT: Adding Technology Super subs for ANZAC
            EDIT: Adding Technology Rockets Advance for ANZAC
            EDIT: Adding Technology AA Radar for ANZAC
            EDIT: Adding Technology Airborne_Forces for ANZAC
            EDIT: Adding Technology Long Range Aircraft for ANZAC
            EDIT: Adding Technology Shipyards for ANZAC
            EDIT: Adding Technology War Bonds for ANZAC
            EDIT: Adding Technology Jet Power for ANZAC
            EDIT: Adding Technology Improved Artillery Support for ANZAC
            EDIT: Adding Technology Heavy Bomber for ANZAC
            EDIT: Adding Technology Increased Factory Production for French
            EDIT: Adding Technology Improved_Mech_Inf for French
            EDIT: Adding Technology Super subs for French
            EDIT: Adding Technology Rockets Advance for French
            EDIT: Adding Technology AA Radar for French
            EDIT: Adding Technology Airborne_Forces for French
            EDIT: Adding Technology Long Range Aircraft for French
            EDIT: Adding Technology Shipyards for French
            EDIT: Adding Technology War Bonds for French
            EDIT: Adding Technology Jet Power for French
            EDIT: Adding Technology Improved Artillery Support for French
            EDIT: Adding Technology Heavy Bomber for French
            EDIT: Turning off Edit Mode
    
        Activate Technology - Germans
            Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
    
        Purchase Units - Germans
            Germans buy 1 fighter; Remaining resources: 20 PUs; 
    
        Combat Move - Germans
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 109 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 artillery moved from Holland Belgium to France
            3 infantry moved from Holland Belgium to France
            1 infantry moved from Holland Belgium to France
            1 artillery moved from Holland Belgium to France
            3 armour moved from Holland Belgium to France
            3 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            4 mech_infantrys moved from Western Germany to France
            3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 fighter moved from Slovakia Hungary to 110 Sea Zone
            1 tactical_bomber moved from Poland to 110 Sea Zone
            2 fighters moved from Western Germany to 111 Sea Zone
            2 armour moved from Greater Southern Germany to France
            1 armour moved from Greater Southern Germany to France
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Germans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Adding Technology Increased Factory Production for Germans
            EDIT: Adding Technology Improved_Mech_Inf for Germans
            EDIT: Adding Technology Super subs for Germans
            EDIT: Adding Technology Rockets Advance for Germans
            EDIT: Adding Technology AA Radar for Germans
            EDIT: Adding Technology Airborne_Forces for Germans
            EDIT: Adding Technology Long Range Aircraft for Germans
            EDIT: Adding Technology Shipyards for Germans
            EDIT: Adding Technology War Bonds for Germans
            EDIT: Adding Technology Jet Power for Germans
            EDIT: Adding Technology Improved Artillery Support for Germans
            EDIT: Adding Technology Heavy Bomber for Germans
            EDIT: Adding Technology Increased Factory Production for Russians
            EDIT: Adding Technology Improved_Mech_Inf for Russians
            EDIT: Adding Technology Super subs for Russians
            EDIT: Adding Technology Rockets Advance for Russians
            EDIT: Adding Technology AA Radar for Russians
            EDIT: Adding Technology Airborne_Forces for Russians
            EDIT: Adding Technology Long Range Aircraft for Russians
            EDIT: Adding Technology Shipyards for Russians
            EDIT: Adding Technology War Bonds for Russians
            EDIT: Adding Technology Jet Power for Russians
            EDIT: Adding Technology Improved Artillery Support for Russians
            EDIT: Adding Technology Heavy Bomber for Russians
            EDIT: Adding Technology Increased Factory Production for Japanese
            EDIT: Adding Technology Improved_Mech_Inf for Japanese
            EDIT: Adding Technology Super subs for Japanese
            EDIT: Adding Technology Rockets Advance for Japanese
            EDIT: Adding Technology AA Radar for Japanese
            EDIT: Adding Technology Airborne_Forces for Japanese
            EDIT: Adding Technology Long Range Aircraft for Japanese
            EDIT: Adding Technology Shipyards for Japanese
            EDIT: Adding Technology War Bonds for Japanese
            EDIT: Adding Technology Jet Power for Japanese
            EDIT: Adding Technology Improved Artillery Support for Japanese
            EDIT: Adding Technology Heavy Bomber for Japanese
            EDIT: Adding Technology Increased Factory Production for Americans
            EDIT: Adding Technology Improved_Mech_Inf for Americans
            EDIT: Adding Technology Super subs for Americans
            EDIT: Adding Technology Rockets Advance for Americans
            EDIT: Adding Technology AA Radar for Americans
            EDIT: Adding Technology Airborne_Forces for Americans
            EDIT: Adding Technology Long Range Aircraft for Americans
            EDIT: Adding Technology Shipyards for Americans
            EDIT: Adding Technology War Bonds for Americans
            EDIT: Adding Technology Jet Power for Americans
            EDIT: Adding Technology Improved Artillery Support for Americans
            EDIT: Adding Technology Heavy Bomber for Americans
            EDIT: Adding Technology Increased Factory Production for Chinese
            EDIT: Adding Technology Improved_Mech_Inf for Chinese
            EDIT: Adding Technology Super subs for Chinese
            EDIT: Adding Technology Rockets Advance for Chinese
            EDIT: Adding Technology AA Radar for Chinese
            EDIT: Adding Technology Airborne_Forces for Chinese
            EDIT: Adding Technology Long Range Aircraft for Chinese
            EDIT: Adding Technology Shipyards for Chinese
            EDIT: Adding Technology War Bonds for Chinese
            EDIT: Adding Technology Jet Power for Chinese
            EDIT: Adding Technology Improved Artillery Support for Chinese
            EDIT: Adding Technology Heavy Bomber for Chinese
            EDIT: Adding Technology Increased Factory Production for British
            EDIT: Adding Technology Improved_Mech_Inf for British
            EDIT: Adding Technology Super subs for British
            EDIT: Adding Technology Rockets Advance for British
            EDIT: Adding Technology AA Radar for British
            EDIT: Adding Technology Airborne_Forces for British
            EDIT: Adding Technology Long Range Aircraft for British
            EDIT: Adding Technology Shipyards for British
            EDIT: Adding Technology War Bonds for British
            EDIT: Adding Technology Jet Power for British
            EDIT: Adding Technology Improved Artillery Support for British
            EDIT: Adding Technology Heavy Bomber for British
            EDIT: Adding Technology Long Range Aircraft for UK_Pacific
            EDIT: Adding Technology Shipyards for UK_Pacific
            EDIT: Adding Technology Jet Power for UK_Pacific
            EDIT: Adding Technology Increased Factory Production for UK_Pacific
            EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific
            EDIT: Adding Technology Super subs for UK_Pacific
            EDIT: Adding Technology Improved Artillery Support for UK_Pacific
            EDIT: Adding Technology Rockets Advance for UK_Pacific
            EDIT: Adding Technology AA Radar for UK_Pacific
            EDIT: Adding Technology Heavy Bomber for UK_Pacific
            EDIT: Adding Technology Airborne_Forces for UK_Pacific
            EDIT: Adding Technology Increased Factory Production for Italians
            EDIT: Adding Technology Improved_Mech_Inf for Italians
            EDIT: Adding Technology Super subs for Italians
            EDIT: Adding Technology Rockets Advance for Italians
            EDIT: Adding Technology AA Radar for Italians
            EDIT: Adding Technology Airborne_Forces for Italians
            EDIT: Adding Technology Long Range Aircraft for Italians
            EDIT: Adding Technology Shipyards for Italians
            EDIT: Adding Technology War Bonds for Italians
            EDIT: Adding Technology Jet Power for Italians
            EDIT: Adding Technology Improved Artillery Support for Italians
            EDIT: Adding Technology Heavy Bomber for Italians
            EDIT: Adding Technology Increased Factory Production for ANZAC
            EDIT: Adding Technology Improved_Mech_Inf for ANZAC
            EDIT: Adding Technology Super subs for ANZAC
            EDIT: Adding Technology Rockets Advance for ANZAC
            EDIT: Adding Technology AA Radar for ANZAC
            EDIT: Adding Technology Airborne_Forces for ANZAC
            EDIT: Adding Technology Long Range Aircraft for ANZAC
            EDIT: Adding Technology Shipyards for ANZAC
            EDIT: Adding Technology War Bonds for ANZAC
            EDIT: Adding Technology Jet Power for ANZAC
            EDIT: Adding Technology Improved Artillery Support for ANZAC
            EDIT: Adding Technology Heavy Bomber for ANZAC
            EDIT: Adding Technology Increased Factory Production for French
            EDIT: Adding Technology Improved_Mech_Inf for French
            EDIT: Adding Technology Super subs for French
            EDIT: Adding Technology Rockets Advance for French
            EDIT: Adding Technology AA Radar for French
            EDIT: Adding Technology Airborne_Forces for French
            EDIT: Adding Technology Long Range Aircraft for French
            EDIT: Adding Technology Shipyards for French
            EDIT: Adding Technology War Bonds for French
            EDIT: Adding Technology Jet Power for French
            EDIT: Adding Technology Improved Artillery Support for French
            EDIT: Adding Technology Heavy Bomber for French
            EDIT: Turning off Edit Mode
    
        Activate Technology - Germans
            Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
    
        Purchase Units - Germans
            Germans buy 1 fighter; Remaining resources: 20 PUs; 
    
        Combat Move - Germans
            Rocket attack in United Kingdom does 1 damage to airfield owned by British
                Rockets in Western Germany roll: 1
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 109 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 artillery moved from Holland Belgium to France
            3 infantry moved from Holland Belgium to France
            1 infantry moved from Holland Belgium to France
            1 artillery moved from Holland Belgium to France
            3 armour moved from Holland Belgium to France
            3 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            4 mech_infantrys moved from Western Germany to France
            3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 fighter moved from Slovakia Hungary to 110 Sea Zone
            1 tactical_bomber moved from Poland to 110 Sea Zone
            2 fighters moved from Western Germany to 111 Sea Zone
            2 armour moved from Greater Southern Germany to France
            1 armour moved from Greater Southern Germany to France
    
        Airborne Attack Move - Germans
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Research Technology - Germans
            Turning on Edit Mode
            EDIT: Adding Technology Increased Factory Production for Germans
            EDIT: Adding Technology Improved_Mech_Inf for Germans
            EDIT: Adding Technology Super subs for Germans
            EDIT: Adding Technology Rockets Advance for Germans
            EDIT: Adding Technology AA Radar for Germans
            EDIT: Adding Technology Airborne_Forces for Germans
            EDIT: Adding Technology Long Range Aircraft for Germans
            EDIT: Adding Technology Shipyards for Germans
            EDIT: Adding Technology War Bonds for Germans
            EDIT: Adding Technology Jet Power for Germans
            EDIT: Adding Technology Improved Artillery Support for Germans
            EDIT: Adding Technology Heavy Bomber for Germans
            EDIT: Adding Technology Increased Factory Production for Russians
            EDIT: Adding Technology Improved_Mech_Inf for Russians
            EDIT: Adding Technology Super subs for Russians
            EDIT: Adding Technology Rockets Advance for Russians
            EDIT: Adding Technology AA Radar for Russians
            EDIT: Adding Technology Airborne_Forces for Russians
            EDIT: Adding Technology Long Range Aircraft for Russians
            EDIT: Adding Technology Shipyards for Russians
            EDIT: Adding Technology War Bonds for Russians
            EDIT: Adding Technology Jet Power for Russians
            EDIT: Adding Technology Improved Artillery Support for Russians
            EDIT: Adding Technology Heavy Bomber for Russians
            EDIT: Adding Technology Increased Factory Production for Japanese
            EDIT: Adding Technology Improved_Mech_Inf for Japanese
            EDIT: Adding Technology Super subs for Japanese
            EDIT: Adding Technology Rockets Advance for Japanese
            EDIT: Adding Technology AA Radar for Japanese
            EDIT: Adding Technology Airborne_Forces for Japanese
            EDIT: Adding Technology Long Range Aircraft for Japanese
            EDIT: Adding Technology Shipyards for Japanese
            EDIT: Adding Technology War Bonds for Japanese
            EDIT: Adding Technology Jet Power for Japanese
            EDIT: Adding Technology Improved Artillery Support for Japanese
            EDIT: Adding Technology Heavy Bomber for Japanese
            EDIT: Adding Technology Increased Factory Production for Americans
            EDIT: Adding Technology Improved_Mech_Inf for Americans
            EDIT: Adding Technology Super subs for Americans
            EDIT: Adding Technology Rockets Advance for Americans
            EDIT: Adding Technology AA Radar for Americans
            EDIT: Adding Technology Airborne_Forces for Americans
            EDIT: Adding Technology Long Range Aircraft for Americans
            EDIT: Adding Technology Shipyards for Americans
            EDIT: Adding Technology War Bonds for Americans
            EDIT: Adding Technology Jet Power for Americans
            EDIT: Adding Technology Improved Artillery Support for Americans
            EDIT: Adding Technology Heavy Bomber for Americans
            EDIT: Adding Technology Increased Factory Production for Chinese
            EDIT: Adding Technology Improved_Mech_Inf for Chinese
            EDIT: Adding Technology Super subs for Chinese
            EDIT: Adding Technology Rockets Advance for Chinese
            EDIT: Adding Technology AA Radar for Chinese
            EDIT: Adding Technology Airborne_Forces for Chinese
            EDIT: Adding Technology Long Range Aircraft for Chinese
            EDIT: Adding Technology Shipyards for Chinese
            EDIT: Adding Technology War Bonds for Chinese
            EDIT: Adding Technology Jet Power for Chinese
            EDIT: Adding Technology Improved Artillery Support for Chinese
            EDIT: Adding Technology Heavy Bomber for Chinese
            EDIT: Adding Technology Increased Factory Production for British
            EDIT: Adding Technology Improved_Mech_Inf for British
            EDIT: Adding Technology Super subs for British
            EDIT: Adding Technology Rockets Advance for British
            EDIT: Adding Technology AA Radar for British
            EDIT: Adding Technology Airborne_Forces for British
            EDIT: Adding Technology Long Range Aircraft for British
            EDIT: Adding Technology Shipyards for British
            EDIT: Adding Technology War Bonds for British
            EDIT: Adding Technology Jet Power for British
            EDIT: Adding Technology Improved Artillery Support for British
            EDIT: Adding Technology Heavy Bomber for British
            EDIT: Adding Technology Long Range Aircraft for UK_Pacific
            EDIT: Adding Technology Shipyards for UK_Pacific
            EDIT: Adding Technology Jet Power for UK_Pacific
            EDIT: Adding Technology Increased Factory Production for UK_Pacific
            EDIT: Adding Technology Improved_Mech_Inf for UK_Pacific
            EDIT: Adding Technology Super subs for UK_Pacific
            EDIT: Adding Technology Improved Artillery Support for UK_Pacific
            EDIT: Adding Technology Rockets Advance for UK_Pacific
            EDIT: Adding Technology AA Radar for UK_Pacific
            EDIT: Adding Technology Heavy Bomber for UK_Pacific
            EDIT: Adding Technology Airborne_Forces for UK_Pacific
            EDIT: Adding Technology Increased Factory Production for Italians
            EDIT: Adding Technology Improved_Mech_Inf for Italians
            EDIT: Adding Technology Super subs for Italians
            EDIT: Adding Technology Rockets Advance for Italians
            EDIT: Adding Technology AA Radar for Italians
            EDIT: Adding Technology Airborne_Forces for Italians
            EDIT: Adding Technology Long Range Aircraft for Italians
            EDIT: Adding Technology Shipyards for Italians
            EDIT: Adding Technology War Bonds for Italians
            EDIT: Adding Technology Jet Power for Italians
            EDIT: Adding Technology Improved Artillery Support for Italians
            EDIT: Adding Technology Heavy Bomber for Italians
            EDIT: Adding Technology Increased Factory Production for ANZAC
            EDIT: Adding Technology Improved_Mech_Inf for ANZAC
            EDIT: Adding Technology Super subs for ANZAC
            EDIT: Adding Technology Rockets Advance for ANZAC
            EDIT: Adding Technology AA Radar for ANZAC
            EDIT: Adding Technology Airborne_Forces for ANZAC
            EDIT: Adding Technology Long Range Aircraft for ANZAC
            EDIT: Adding Technology Shipyards for ANZAC
            EDIT: Adding Technology War Bonds for ANZAC
            EDIT: Adding Technology Jet Power for ANZAC
            EDIT: Adding Technology Improved Artillery Support for ANZAC
            EDIT: Adding Technology Heavy Bomber for ANZAC
            EDIT: Adding Technology Increased Factory Production for French
            EDIT: Adding Technology Improved_Mech_Inf for French
            EDIT: Adding Technology Super subs for French
            EDIT: Adding Technology Rockets Advance for French
            EDIT: Adding Technology AA Radar for French
            EDIT: Adding Technology Airborne_Forces for French
            EDIT: Adding Technology Long Range Aircraft for French
            EDIT: Adding Technology Shipyards for French
            EDIT: Adding Technology War Bonds for French
            EDIT: Adding Technology Jet Power for French
            EDIT: Adding Technology Improved Artillery Support for French
            EDIT: Adding Technology Heavy Bomber for French
            EDIT: Turning off Edit Mode
    
        Activate Technology - Germans
            Trigger Germans Improved Mech Inf: Germans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
    
        Purchase Units - Germans
            Germans buy 1 fighter; Remaining resources: 20 PUs; 
    
        Combat Move - Germans
            Rocket attack in United Kingdom does 1 damage to airfield owned by British
                Rockets in Western Germany roll: 1
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 117 Sea Zone to 109 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 artillery moved from Holland Belgium to France
            3 infantry moved from Holland Belgium to France
            1 infantry moved from Holland Belgium to France
            1 artillery moved from Holland Belgium to France
            3 armour moved from Holland Belgium to France
            3 infantry moved from Western Germany to France
            1 artillery moved from Western Germany to France
            4 mech_infantrys moved from Western Germany to France
            3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 fighter moved from Slovakia Hungary to 110 Sea Zone
            1 tactical_bomber moved from Poland to 110 Sea Zone
            2 fighters moved from Western Germany to 111 Sea Zone
            2 armour moved from Greater Southern Germany to France
            1 armour moved from Greater Southern Germany to France
    
        Airborne Attack Move - Germans
    
        Combat - Germans
            British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
            British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 8/20 hits, 7.50 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 4 infantry owned by the Germans, 6 infantry owned by the French and 1 artillery owned by the British lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 3 : 3/16 hits, 6.33 expected hits
                    French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 3 : 3/4 hits, 2.00 expected hits
                    3 infantry owned by the Germans, 1 armour owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries and 4 mech_infantrys in France, round 4 : 4/13 hits, 5.33 expected hits
                    French roll dice for 1 fighter in France, round 4 : 0/1 hits, 0.67 expected hits
                    1 fighter owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32
                Casualties for Germans: 7 infantry
                Casualties for British: 1 armour and 1 artillery
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
            Battle in 110 Sea Zone
                Germans attack with 2 fighters, 2 submarines and 5 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 2 fighters and 5 tactical_bombers in 110 Sea Zone, round 2 : 3/7 hits, 4.17 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 25
                Casualties for Germans: 2 submarines
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 3 fighters and 2 submarines
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 2 bombers and 3 fighters in 111 Sea Zone, round 2 : 3/8 hits, 4.33 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 111 Sea Zone
                Germans win with 1 battleship, 2 bombers, 3 fighters and 1 submarine remaining. Battle score for attacker is 28
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
            Battle in 109 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer, 3 fighters and 1 transport; French defend with 1 fighter
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer, 4 fighters and 1 transport in 109 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone
                British win with 4 fighters and 1 transport remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Moving scrambled unit from 109 Sea Zone back to originating territory: Scotland
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            2 fighters and 5 tactical_bombers moved from 110 Sea Zone to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            2 bombers moved from 111 Sea Zone to Western Germany
            3 fighters moved from 111 Sea Zone to Western Germany
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            1 aaGun, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary
            2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
            1 aaGun moved from Germany to Slovakia Hungary
            1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 75 PUs
            Germans collect 6 PUs from War Bonds; end with 81 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Turning on Edit Mode
            EDIT: Removing Technology Increased Factory Production for Germans
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -6.17
    British : 0.83
    French : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Activate Technology - Russians
            Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
    
        Purchase Units - Russians
            Russians buy 1 artillery, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Airborne Attack Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
            1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus
            3 infantry moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Belarus
            3 infantry moved from Vyborg to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Novgorod
            1 fighter moved from Russia to Novgorod
            1 tactical_bomber moved from Russia to Novgorod
            1 armour and 1 mech_infantry moved from Russia to Rostov
            1 armour and 1 mech_infantry moved from Volgograd to Rostov
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            2 infantry moved from Caucasus to Rostov
    
        Place Units - Russians
            1 submarine placed in 127 Sea Zone
            1 fighter and 2 infantry placed in Novgorod
            Russians undo move 2.
            1 artillery, 1 fighter and 1 infantry placed in Novgorod
            4 infantry placed in Ukraine
            1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Russians collect 6 PUs from War Bonds; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Activate Technology - Japanese
            Trigger Japanese Improved Mech Inf: Japanese is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 1 factory_minor; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
    
        Combat Move - Japanese
            4 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 artillery and 3 infantry moved from Kwangsi to Hunan
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
                  Japanese take Anhwe from Chinese
            1 infantry moved from Shantung to Anhwe
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 2 artilleries and 6 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 artilleries and 6 infantry in Hunan, round 2 : 1/8 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 2 artilleries and 6 infantry in Hunan, round 3 : 4/8 hits, 2.33 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 artillery moved from Shantung to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter moved from Formosa to Kwangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
            1 infantry moved from Shantung to Jehol
            1 fighter moved from Korea to Manchuria
            1 infantry moved from Shantung to Jehol
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
            2 bombers moved from Japan to Kiangsu
            1 fighter moved from Okinawa to Kiangsu
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 battleship moved from 6 Sea Zone to 33 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
            2 destroyers moved from 6 Sea Zone to 33 Sea Zone
            1 cruiser moved from 6 Sea Zone to 33 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 battleship moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 factory_minor placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 30 PUs; end with 31 PUs
            Japanese collect 1 PU from War Bonds; end with 32 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
            Turning on Edit Mode
            EDIT: Removing Technology Rockets Advance for Japanese
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -1.00
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Activate Technology - Americans
            Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
    
        Purchase Units - Americans
            Americans buy 3 carriers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Philippines to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Central United States to Eastern United States
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 armour and 3 mech_infantrys moved from Central United States to Western United States
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 carrier placed in 101 Sea Zone
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Americans collect 3 PUs from War Bonds; end with 55 PUs
            Turning on Edit Mode
            EDIT: Removing Technology AA Radar for Americans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing Technology Super subs for Russians
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Chinese has no rockets to fire
    
        Non Combat Move - Chinese
            4 infantry moved from Yunnan to Szechwan
            2 infantry moved from Kweichow to Szechwan
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Chinese collect 1 PU from War Bonds; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Removing Technology Super subs for Chinese
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Activate Technology - Americans
            Trigger Americans Improved Mech Inf: Americans is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
    
        Purchase Units - Americans
            Americans buy 3 carriers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Philippines to 26 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Eastern United States to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Central United States to Eastern United States
            1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 armour and 3 mech_infantrys moved from Central United States to Western United States
    
        Place Units - Americans
            2 carriers placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 carrier placed in 101 Sea Zone
            1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Americans collect 3 PUs from War Bonds; end with 55 PUs
            Turning on Edit Mode
            EDIT: Removing Technology AA Radar for Americans
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing Technology Super subs for Russians
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Chinese has no rockets to fire
    
        Non Combat Move - Chinese
            4 infantry moved from Yunnan to Szechwan
            2 infantry moved from Kweichow to Szechwan
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
            Chinese collect 1 PU from War Bonds; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
            Turning on Edit Mode
            EDIT: Removing Technology Super subs for Chinese
            EDIT: Turning off Edit Mode
    
        Activate Technology - British
            Trigger British Improved Mech Inf: British is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
    
        Purchase Units - British
            British buy 2 armour, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Activate Technology - UK_Pacific
            Trigger UK Pacific Improved Mech Inf: UK_Pacific is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            Rocket attack in Northern Italy does 4 damage to factory_major owned by Italians
                Rockets in Scotland roll: 4
            Rocket attack in Northern Italy does 1 damage to factory_major owned by Italians
                Rockets in United Kingdom roll: 1
            1 fighter moved from Scotland to 111 Sea Zone
            1 bomber moved from United Kingdom to 111 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Egypt to Ethiopia
            1 tactical_bomber moved from 98 Sea Zone to Ethiopia
            1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            2 fighters moved from United Kingdom to 111 Sea Zone
    
        Combat - British
            Battle in 111 Sea Zone
                British attack with 1 bomber and 3 fighters
                Germans defend with 1 battleship and 1 submarine
                1 submarine owned by the Germans Submerged
                    British roll dice for 1 bomber and 3 fighters in 111 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
                    Germans roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Germans and 1 fighter owned by the British lost in 111 Sea Zone
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 fighter
                Casualties for Germans: 1 battleship
            Battle in 96 Sea Zone
                British attack with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the British
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in Ethiopia
                British attack with 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/5 hits, 1.67 expected hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                    British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                British win, taking Ethiopia from Italians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
    
        Non Combat Move - British
            1 cruiser moved from 91 Sea Zone to 110 Sea Zone
            1 bomber and 2 fighters moved from 111 Sea Zone to United Kingdom
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 88 Sea Zone
            1 infantry moved from 88 Sea Zone to British Guiana
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            2 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 80 Sea Zone
            1 armour moved from Alexandria to Anglo Egyptian Sudan
            1 infantry moved from Alexandria to Egypt
            1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            3 aaGuns, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from India to Burma
            1 fighter moved from 96 Sea Zone to Anglo Egyptian Sudan
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Union of South Africa
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Egypt
    
        Turn Complete - British
            British collect 29 PUs; end with 29 PUs
            British collect 3 PUs from War Bonds; end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 1 factory_minor
            EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine
            EDIT: Changing PUs for British from 37 to 38
            EDIT: Adding units owned by British to 110 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -1.50
    Italians : 1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Activate Technology - Italians
            Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
    
        Purchase Units - Italians
            Italians buy 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Rocket attack in Gibraltar does 1 damage to harbour owned by British
                Rockets in Southern Italy roll: 1
            2 infantry moved from Northern Italy to Southern France
            2 artilleries moved from Northern Italy to Southern France
            1 armour moved from Northern Italy to Southern France
            1 cruiser moved from 97 Sea Zone to 96 Sea Zone
            1 battleship moved from 97 Sea Zone to 96 Sea Zone
            1 bomber moved from Northern Italy to 93 Sea Zone
            1 cruiser moved from 95 Sea Zone to 96 Sea Zone
            1 destroyer moved from 95 Sea Zone to 93 Sea Zone
            1 submarine moved from 95 Sea Zone to 96 Sea Zone
            1 fighter moved from Southern Italy to 93 Sea Zone
            1 fighter moved from Southern Italy to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Tobruk to Tunisia
            1 artillery and 3 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 infantry moved from Italian Somaliland to Kenya
                  Italians take Kenya from British
    
        Combat - Italians
            Battle in Tunisia
                Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 3/4 hits, 1.50 expected hits
                    French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tunisia
                Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 2 artilleries and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 2 : 0/5 hits, 1.83 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Southern France, round 3 : 0/4 hits, 1.50 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour and 2 artilleries in Southern France, round 4 : 1/3 hits, 1.17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour and 1 artillery in Southern France, round 5 : 1/2 hits, 0.83 expected hits
                    French roll dice for 1 artillery in Southern France, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians and 1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour remaining. Battle score for attacker is -7
                Casualties for Italians: 2 artilleries and 2 infantry
                Casualties for French: 1 artillery and 1 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 bomber, 1 destroyer and 1 fighter
                French defend with 1 cruiser and 1 destroyer
                    Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the French and 1 cruiser owned by the French lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16
                Casualties for French: 1 cruiser and 1 destroyer
            Battle in 96 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 fighter and 1 submarine
                British defend with 1 carrier, 1 cruiser and 1 destroyer
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 96 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    British roll dice for 1 carrier, 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the British and 1 carrier owned by the British lost in 96 Sea Zone
                    Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 battleship, 2 cruisers and 1 fighter in 96 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 96 Sea Zone
                Italians win with 1 battleship, 2 cruisers, 1 fighter and 1 submarine remaining. Battle score for attacker is 29
                Casualties for British: 1 carrier, 1 cruiser and 1 destroyer
    
        Non Combat Move - Italians
            1 fighter moved from 96 Sea Zone to Southern Italy
            1 fighter moved from 93 Sea Zone to Southern Italy
            1 bomber moved from 93 Sea Zone to Southern Italy
            1 transport moved from 97 Sea Zone to 95 Sea Zone
            1 infantry moved from Albania to Bulgaria
                  Italians take Bulgaria from Neutral_Axis
            6 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 submarines placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
            Italians collect 14 PUs (1 lost to blockades); end with 14 PUs
            Italians collect 4 PUs from War Bonds; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.33
    British : -0.67
    French : 0.50
    

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Activate Technology - ANZAC
            Trigger ANZAC Improved Mech Inf: ANZAC is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
            ANZAC collect 1 PU from War Bonds; end with 19 PUs
    
        Activate Technology - French
            Trigger French Improved Mech Inf: French is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            French has no rockets to fire
            1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from United Kingdom to Southern France
    
        Combat - French
            Battle in Southern France
                French attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 armour, 1 factory_minor and 1 harbour
                    French roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Southern France, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the French and 1 armour owned by the Italians lost in Southern France
                French win, taking Southern France from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - French
            1 fighter moved from Southern France to United Kingdom
            1 infantry moved from Algeria to Morocco
            1 infantry moved from Syria to Trans-Jordan
            1 infantry moved from French West Africa to French Central Africa
            1 destroyer moved from 72 Sea Zone to 80 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing Technology Improved_Mech_Inf for French
            EDIT: Removing Technology Improved_Mech_Inf for ANZAC
            EDIT: Removing Technology Heavy Bomber for British
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0.50
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 1 fighter, 1 infantry, 11 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            Rocket attack in United Kingdom does 1 damage to airfield owned by British
                Rockets in Western Germany roll: 1
            Rocket attack in United Kingdom does 4 damage to airfield owned by British
                Rockets in France roll: 4
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 armour moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 armour moved from Baltic States to Eastern Poland
                  Germans take Eastern Poland from Russians
            3 infantry moved from Poland to Eastern Poland
            1 armour, 5 artilleries and 19 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour and 1 infantry moved from Romania to Eastern Poland
            1 armour moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            3 artilleries moved from France to Southern France
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            1 fighter and 2 tactical_bombers moved from Holland Belgium to Southern France
    
        Combat - Germans
            Battle in 125 Sea Zone
                Germans attack with 1 submarine
                Russians defend with 1 submarine
                1 submarine owned by the Germans Submerged
            Battle in Southern France
                Germans attack with 3 artilleries, 1 fighter and 2 tactical_bombers
                French defend with 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 3 artilleries, 1 fighter and 2 tactical_bombers in Southern France, round 2 : 3/6 hits, 2.83 expected hits
                    French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the French lost in Southern France
                Germans winRussians win with 1 submarine remaining, taking Southern France from French with 3 artilleries, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for French: 1 artillery
    
        Non Combat Move - Germans
            5 armour moved from France to Germany
            4 mech_infantrys moved from France to Germany
            2 aaGuns moved from Slovakia Hungary to Eastern Poland
            1 aaGun moved from Germany to Poland
            2 infantry moved from Denmark to Western Germany
            1 aaGun moved from Holland Belgium to Western Germany
            1 aaGun moved from Western Germany to Germany
            1 fighter moved from Holland Belgium to Poland
            3 tactical_bombers moved from Holland Belgium to Poland
            1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
    
        Place Units - Germans
            2 armour and 8 mech_infantrys placed in Germany
            1 fighter and 3 mech_infantrys placed in Western Germany
            1 infantry placed in France
            1 destroyer and 3 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
            Germans collect 43 PUs; end with 43 PUs
            Germans collect 1 PU from War Bonds; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Turning on Edit Mode
            EDIT: Removing Technology Increased Factory Production for UK_Pacific
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.17
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Rocket attack in Germany does 1 damage to factory_major owned by Germans
                Rockets in Novgorod roll: 1
            1 infantry moved from Novgorod to Baltic States
                  Russians take Baltic States from Germans
            1 infantry moved from Ukraine to Bessarabia
            1 tactical_bomber moved from Novgorod to Bessarabia
            1 fighter moved from Novgorod to Bessarabia
    
        Airborne Attack Move - Russians
            Russians creates battle in territory 125 Sea Zone
            1 infantry moved from Russia to Bessarabia
    
        Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Bessarabia
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 3 : 1/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 artillery and 6 infantry moved from Western Ukraine to Bryansk
            2 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            2 infantry moved from Rostov to Bryansk
            1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Archangel
            2 infantry moved from Belarus to Archangel
            1 aaGun, 1 artillery and 10 infantry moved from Belarus to Bryansk
            2 fighters moved from Novgorod to Russia
            1 infantry moved from Ulaanbaatar to Buryatia
            1 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Dzavhan to Yenisey
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
            1 armour placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Russians collect 2 PUs from War Bonds; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing Technology Heavy Bomber for Russians
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : -2.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 10 infantry and 1 mech_infantry moved from Amur to Buryatia
            1 infantry moved from Jehol to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            3 fighters and 2 tactical_bombers moved from Manchuria to Buryatia
            6 infantry moved from Hunan to Yunnan
                  Japanese take Yunnan from Chinese
            2 artilleries moved from Hunan to Yunnan
            2 infantry moved from Kwangsi to Yunnan
            1 armour and 1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 bombers moved from Kiangsu to Buryatia
    
        Combat - Japanese
            Battle in Buryatia
                Japanese attack with 1 artillery, 2 bombers, 3 fighters, 10 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 2 aaGuns and 13 infantry
                    AA fire in Buryatia : 1/6 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese lost in Buryatia
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 2 : 9/20 hits, 6.83 expected hits
                    Russians roll dice for 2 aaGuns and 13 infantry in Buryatia, round 2 : 4/13 hits, 4.33 expected hits
                    4 infantry owned by the Japanese, 7 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Buryatia
                    Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Buryatia, round 3 : 6/16 hits, 6.17 expected hits
                    Russians roll dice for 6 infantry in Buryatia, round 3 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 artillery, 2 bombers, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Japanese: 6 infantry and 1 tactical_bomber
                Casualties for Russians: 2 aaGuns and 13 infantry
    
        Non Combat Move - Japanese
            1 aaGun moved from Manchuria to Jehol
            1 artillery and 2 infantry moved from Anhwe to Hunan
            2 fighters moved from Kwangsi to Hunan
            1 tactical_bomber moved from Kwangsi to Hunan
            1 fighter moved from Kiangsu to Hunan
            1 infantry moved from Jehol to Anhwe
            3 fighters moved from Buryatia to Jehol
            2 bombers moved from Buryatia to Jehol
            1 tactical_bomber moved from Buryatia to Jehol
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 transport moved from 36 Sea Zone to 19 Sea Zone
    
        Place Units - Japanese
            1 battleship, 1 destroyer and 1 transport placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Japanese collect 1 PU from War Bonds; end with 35 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    AA fire in Buryatia : : -1.00
    Russians : -0.33
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
            2 fighters moved from Hawaiian Islands to Western United States
            1 fighter moved from Hawaiian Islands to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 bomber moved from Eastern United States to Western United States
            1 carrier and 1 cruiser moved from 101 Sea Zone to 64 Sea Zone
            1 carrier and 1 cruiser moved from 64 Sea Zone to 11 Sea Zone
            1 fighter moved from 10 Sea Zone to 11 Sea Zone
            1 submarine moved from 54 Sea Zone to 50 Sea Zone
    
        Place Units - Americans
            1 battleship and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 carrier placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Americans collect 5 PUs from War Bonds; end with 57 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Chinese has no rockets to fire
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Szechwan to Kweichow
            3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                2 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 3 artilleries, 1 fighter and 12 infantry
                Japanese defend with 1 armour, 3 artilleries and 8 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 7/16 hits, 4.67 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries and 8 infantry in Yunnan, round 2 : 7/12 hits, 4.17 expected hits
                    7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Yunnan, round 3 : 3/9 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 4 : 3/7 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 15
                Casualties for Chinese: 9 infantry
                Casualties for Japanese: 1 armour, 3 artilleries and 8 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Shensi
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Chinese collect 2 PUs from War Bonds; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.83
    Japanese : 2.83
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 battleship, 1 carrier, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
            2 fighters moved from Hawaiian Islands to Western United States
            1 fighter moved from Hawaiian Islands to 10 Sea Zone
            1 fighter moved from Western United States to 10 Sea Zone
            1 bomber moved from Eastern United States to Western United States
            1 carrier and 1 cruiser moved from 101 Sea Zone to 64 Sea Zone
            1 carrier and 1 cruiser moved from 64 Sea Zone to 11 Sea Zone
            1 fighter moved from 10 Sea Zone to 11 Sea Zone
            1 submarine moved from 54 Sea Zone to 50 Sea Zone
    
        Place Units - Americans
            1 battleship and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
            1 carrier placed in 101 Sea Zone
            1 fighter placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Americans collect 5 PUs from War Bonds; end with 57 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Chinese has no rockets to fire
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Szechwan to Kweichow
            3 artilleries, 1 fighter and 12 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                2 infantry owned by the Chinese retreated to Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Chinese attack with 3 artilleries, 1 fighter and 12 infantry
                Japanese defend with 1 armour, 3 artilleries and 8 infantry
                    Chinese roll dice for 3 artilleries, 1 fighter and 12 infantry in Yunnan, round 2 : 7/16 hits, 4.67 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries and 8 infantry in Yunnan, round 2 : 7/12 hits, 4.17 expected hits
                    7 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Yunnan, round 3 : 3/9 hits, 3.33 expected hits
                    Japanese roll dice for 1 armour, 3 artilleries and 1 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Yunnan, round 4 : 3/7 hits, 2.67 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Yunnan, round 4 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 15
                Casualties for Chinese: 9 infantry
                Casualties for Japanese: 1 armour, 3 artilleries and 8 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Shensi
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
            Chinese collect 2 PUs from War Bonds; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Activate Technology - British
            British giving technology to UK_Pacific: Increased Factory Production
    
        Purchase Units - British
            British repair damage of 6x airfield; Remaining resources: 35 PUs; 
            British buy 1 armour, 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Rocket attack in Germany does 1 damage to factory_major owned by Germans
                Rockets in Scotland roll: 1
            Rocket attack in Germany does 4 damage to factory_major owned by Germans
                Rockets in United Kingdom roll: 4
            1 destroyer moved from 109 Sea Zone to 125 Sea Zone
            3 fighters moved from United Kingdom to 125 Sea Zone
            1 bomber moved from United Kingdom to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to 96 Sea Zone
            1 armour moved from Anglo Egyptian Sudan to Kenya
            1 artillery and 1 mech_infantry moved from Ethiopia to Kenya
    
        Combat - British
            Battle in 125 Sea Zone
                British attack with 1 destroyer and 3 fighters; Russians loiter and taunt
                Germans defend with 1 submarine
                    British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
                British win with 3 fighters remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Germans: 1 submarine
            Battle in 96 Sea Zone
                British attack with 1 bomber, 1 fighter and 1 tactical_bomber
                Italians defend with 1 battleship, 2 cruisers and 1 submarine
                1 submarine owned by the Italians Submerged
                    British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Italians roll dice for 1 battleship and 2 cruisers in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 tactical_bomber owned by the British, 2 cruisers owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
                    British roll dice for 1 bomber in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Italians roll dice for 1 battleship in 96 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the British and 1 battleship owned by the Italians lost in 96 Sea Zone
                Italians win with no units remaining. Battle score for attacker is 2
                Casualties for British: 1 bomber, 1 fighter and 1 tactical_bomber
                Casualties for Italians: 1 battleship and 2 cruisers
            Battle in Kenya
                British attack with 1 armour, 1 artillery and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour, 1 artillery and 1 mech_infantry in Kenya, round 3 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            3 fighters moved from 125 Sea Zone to United Kingdom
            1 infantry moved from British Guiana to Brazil
                  British take Brazil from Neutral_Allies
            1 transport moved from 88 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 infantry moved from Eastern Persia to Persia
                  British take Persia from Neutral_Allies
            2 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
                  UK_Pacific take Celebes from Dutch
            2 artilleries and 3 infantry moved from India to Burma
    
        Place Units - British
            1 armour and 3 mech_infantrys placed in Union of South Africa
            1 destroyer placed in 110 Sea Zone
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            British collect 4 PUs from War Bonds; end with 37 PUs
    
        Place Units - UK_Pacific
            1 submarine and 1 transport placed in 39 Sea Zone
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 24 PUs; end with 24 PUs
            Units Change Ownership
                Some Units in India change ownership: 1 artillery and 2 infantry
                Some Units in 39 Sea Zone change ownership: 1 submarine and 1 transport
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : -0.33
    Italians : 0.00
    Chinese : 1.83
    Japanese : 2.83
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            Rocket attack in Egypt does 4 damage to harbour owned by British
                Rockets in Southern Italy roll: 4
            4 infantry moved from Northern Italy to 95 Sea Zone
            4 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
            4 infantry moved from 92 Sea Zone to Gibraltar
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
                  Italians take Algeria from French
            5 infantry moved from Bulgaria to Greece
            1 infantry moved from Albania to Greece
            1 armour moved from Albania to Greece
            1 bomber moved from Southern Italy to Greece
            2 fighters moved from Southern Italy to Greece
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Greece
                Italians attack with 1 armour, 1 bomber, 2 fighters and 6 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 armour, 1 bomber, 2 fighters and 6 infantry in Greece, round 2 : 4/11 hits, 3.67 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1.33 expected hits
                    4 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Gibraltar from British, taking Greece from Neutral_Allies with 1 armour, 1 bomber, 2 fighters and 6 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Greece to Southern Italy
            2 fighters moved from Greece to Southern Italy
            1 submarine moved from 96 Sea Zone to 98 Sea Zone
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
    
        Place Units - Italians
            1 carrier placed in 95 Sea Zone
            1 artillery and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Italians collect 4 PUs from War Bonds; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Neutral_Allies : -1.33
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 aaGun moved from Java to 42 Sea Zone
            1 aaGun and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 aaGun moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 aaGun and 1 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 battleship placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            ANZAC collect 5 PUs from War Bonds; end with 21 PUs
    
        Combat Move - French
            French has no rockets to fire
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing Technology Increased Factory Production for UK_Pacific
            EDIT: Removing Technology Heavy Bomber for ANZAC
            EDIT: Removing Technology Airborne_Forces for British
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

Suggested Topics

  • 9
  • 1
  • 1
  • 46
  • 110
  • 43
  • 180
  • 347
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

17.0k

Users

39.3k

Topics

1.7m

Posts