@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
CaesarsGaul v. NovaSkyLand
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 carriers and 2 destroyers moved from 42 Sea Zone to 39 Sea Zone 1 armour and 1 infantry moved from 39 Sea Zone to India 2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone 3 artilleries and 3 infantry moved from 39 Sea Zone to India 2 bombers moved from Anhwe to India 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Shan State to Malaya 1 fighter moved from Yunnan to Malaya 4 fighters and 5 tactical_bombers moved from Yunnan to India 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 artillery moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India Combat - Japanese Battle in Malaya Japanese attack with 1 fighter and 2 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter and 2 infantry in Malaya, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Malaya Japanese roll dice for 1 fighter and 1 infantry in Malaya, round 3 : 1/2 hits, 0.67 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 infantry Battle in India Japanese attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 4 infantry and 6 tactical_bombers British defend with 3 aaGuns, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour AA fire in India : 3/9 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in India Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 4 infantry and 5 tactical_bombers in India, round 2 : 11/18 hits, 8.67 expected hits UK_Pacific roll dice for 3 aaGuns, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in India, round 2 : 3/9 hits, 3.83 expected hits 3 infantry owned by the Japanese, 3 aaGuns owned by the British, 1 tactical_bomber owned by the British, 3 artilleries owned by the British, 1 fighter owned by the British and 3 infantry owned by the British lost in India Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 fighters, 1 infantry and 5 tactical_bombers in India, round 3 : 5/15 hits, 7.83 expected hits UK_Pacific roll dice for 1 fighter in India, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in India Japanese captures 6PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 3 artilleries, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Japanese: 2 fighters, 4 infantry and 1 tactical_bomber Casualties for British: 3 aaGuns, 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber Non Combat Move - Japanese 2 tactical_bombers moved from India to 39 Sea Zone 1 infantry moved from French Indo China to Shan State 1 fighter moved from Malaya to Shan State 3 fighters and 3 tactical_bombers moved from India to Shan State 2 bombers moved from India to Shan State 1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kwangsi to Hunan 1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 aaGun, 1 artillery and 10 infantry moved from Jehol to Anhwe 2 submarines moved from 37 Sea Zone to 35 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 1 carrier and 2 destroyers placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.83 AA fire in India : : 1.50 Japanese : -1.00
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States 2 transports placed in 101 Sea Zone Americans undo move 3. 1 fighter placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 16 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 16 infantry in Shensi, round 2 : 2/17 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -1.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 2 carriers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 infantry moved from Western United States to 10 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 carrier placed in 101 Sea Zone 1 fighter placed in Eastern United States 2 transports placed in 101 Sea Zone Americans undo move 3. 1 fighter placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 16 infantry moved from Szechwan to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 16 infantry in Shensi, round 2 : 2/17 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 15 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Tsinghai Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs; Combat Move - British 2 submarines moved from 109 Sea Zone to 108 Sea Zone 2 fighters moved from United Kingdom to 108 Sea Zone 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 1 artillery moved from Alexandria to 98 Sea Zone 1 armour moved from Alexandria to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 1 artillery moved from 98 Sea Zone to Syria 1 armour moved from 98 Sea Zone to Syria 1 fighter moved from Gibraltar to 96 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Syria British attack with 1 armour, 1 artillery and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 cruiser in Syria, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Syria, round 2 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Syria, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Syria British win, taking Syria from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Battle in 96 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 destroyer British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is -2 Casualties for British: 1 fighter Casualties for Italians: 1 destroyer Battle in 108 Sea Zone British attack with 2 fighters and 2 submarines Germans defend with 1 destroyer British roll dice for 2 submarines in 108 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 108 Sea Zone British win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 fighter moved from 108 Sea Zone to United Kingdom 1 fighter moved from 108 Sea Zone to United Kingdom 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 2 artilleries and 1 mech_infantry moved from Alexandria to Egypt 1 mech_infantry moved from Egypt to Trans-Jordan Place Units - British 2 destroyers placed in 106 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 British : 0.83 Italians : 1.00 Chinese : -1.17 Japanese : 0.67
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 infantry moved from Italian Somaliland to Ethiopia 1 bomber moved from Italian Somaliland to Southern Italy 1 artillery moved from Tunisia to Libya 1 artillery moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1 Italians collect 20 PUs (1 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 2 destroyers moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 2 destroyers moved from 62 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 artillery moved from 46 Sea Zone to New Guinea Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 fighter and 2 infantry moved from Algeria to Tunisia French take Tunisia from Italians 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians Combat - French Non Combat Move - French 1 fighter moved from Tunisia to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 bombers and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 6 armour, 1 fighter, 7 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Bessarabia 3 mech_infantrys moved from Poland to Bessarabia 3 bombers moved from Western Germany to Bessarabia 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 110 Sea Zone to 91 Sea Zone 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 1 destroyer moved from 110 Sea Zone to 108 Sea Zone 2 bombers moved from Holland Belgium to 108 Sea Zone Combat - Germans Battle in Bessarabia Germans attack with 6 armour, 3 bombers, 1 fighter, 10 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns, 2 armour, 1 artillery, 9 infantry and 2 mech_infantrys AA fire in Bessarabia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Bessarabia Germans roll dice for 6 armour, 3 bombers, 10 mech_infantrys and 3 tactical_bombers in Bessarabia, round 2 : 10/22 hits, 8.67 expected hits Russians roll dice for 2 aaGuns, 2 armour, 1 artillery, 9 infantry and 2 mech_infantrys in Bessarabia, round 2 : 6/14 hits, 5.00 expected hits 8 infantry owned by the Russians, 2 aaGuns owned by the Russians and 6 mech_infantrys owned by the Germans lost in Bessarabia Germans roll dice for 6 armour, 3 bombers, 4 mech_infantrys and 3 tactical_bombers in Bessarabia, round 3 : 7/16 hits, 7.67 expected hits Russians roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Bessarabia, round 3 : 2/6 hits, 2.33 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 6 armour, 3 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 19 Casualties for Germans: 1 fighter and 8 mech_infantrys Casualties for Russians: 2 aaGuns, 2 armour, 1 artillery, 9 infantry and 2 mech_infantrys Battle in 91 Sea Zone Germans attack with 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Germans roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 2 submarines owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 91 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 submarine owned by the Germans and 1 battleship owned by the Americans lost in 91 Sea Zone Germans win with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40 Casualties for Germans: 2 submarines Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 2 submarines Battle in 108 Sea Zone Germans attack with 2 bombers and 1 destroyer British defend with 2 submarines Germans roll dice for 2 bombers and 1 destroyer in 108 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 2 submarines in 108 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the British lost in 108 Sea Zone Germans roll dice for 2 bombers and 1 destroyer in 108 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits British roll dice for 1 submarine in 108 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 108 Sea Zone Germans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 12 Casualties for British: 2 submarines Non Combat Move - Germans 3 bombers moved from Bessarabia to Novgorod 3 tactical_bombers moved from Bessarabia to Novgorod 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 3 artilleries and 2 infantry moved from Novgorod to Belarus 2 armour moved from Novgorod to Belarus 2 infantry moved from Karelia to Novgorod 1 aaGun moved from Eastern Poland to Bessarabia 1 aaGun moved from Belarus to Eastern Poland 1 aaGun moved from Novgorod to Belarus 2 bombers moved from 108 Sea Zone to Holland Belgium 1 transport moved from 110 Sea Zone to 91 Sea Zone Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 3 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : -0.50 Americans : -1.33 AA fire in Bessarabia : : 0.00 Russians : 0.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Tambov 1 infantry moved from Ukraine to Rostov Non Combat Move - Russians Place Units - Russians 1 infantry placed in Ukraine 10 infantry placed in Russia 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 5 destroyers, 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from India to West India Japanese take West India from UK_Pacific 1 armour and 2 artilleries moved from India to Burma 1 infantry moved from Shan State to Burma 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 39 Sea Zone to 79 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone 1 destroyer, 2 fighters and 2 submarines moved from 35 Sea Zone to 46 Sea Zone 2 bombers, 4 fighters and 3 tactical_bombers moved from Shan State to Burma Combat - Japanese Battle in Malaya Battle in 46 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 submarines ANZAC defend with 1 cruiser, 3 destroyers and 1 transport Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 cruiser, 3 destroyers and 1 transport in 46 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits 3 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 46 Sea Zone Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 3 : 2/3 hits, 1.33 expected hits 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese win, taking Malaya from UK_Pacific with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 37 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 cruiser, 3 destroyers and 1 transport Battle in 79 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 79 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits French roll dice for 1 destroyer in 79 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 destroyer owned by the Japanese lost in 79 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for French: 1 destroyer Battle in Burma Japanese attack with 1 armour, 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers British defend with 7 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 4 fighters, 1 infantry and 3 tactical_bombers in Burma, round 2 : 7/13 hits, 6.83 expected hits UK_Pacific roll dice for 7 infantry in Burma, round 2 : 2/7 hits, 2.33 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 7 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 1 artillery, 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 7 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 2 fighters moved from 46 Sea Zone to 35 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone 2 transports moved from 39 Sea Zone to 36 Sea Zone 1 artillery moved from Suiyuyan to Hopei 1 aaGun moved from Anhwe to Hopei 1 artillery moved from Anhwe to Hopei 7 infantry moved from Anhwe to Hopei 3 infantry moved from Anhwe to Kweichow 5 infantry moved from Hunan to Kweichow 1 artillery and 1 mech_infantry moved from Hunan to Kweichow 2 bombers moved from Burma to French Indo China 4 fighters and 3 tactical_bombers moved from Burma to French Indo China Place Units - Japanese 3 mech_infantrys placed in French Indo China 3 mech_infantrys placed in India 5 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 65 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
French : 0.67 ANZAC : -0.50 UK_Pacific : -0.33 Japanese : 3.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 9 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 4 infantry moved from Brazil to 86 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 68 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries and 3 infantry in Caroline Islands, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Gibraltar to 106 Sea Zone Place Units - Americans 4 destroyers placed in 101 Sea Zone 5 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -2.50 Japanese : 0.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 17 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 fighter moved from Tsinghai to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 9 destroyers; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone Americans take 106 Sea Zone from Germans 4 infantry moved from Brazil to 86 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 68 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Caroline Islands Americans attack with 2 artilleries and 4 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 1/4 hits, 2.33 expected hits Americans roll dice for 2 artilleries and 4 infantry in Caroline Islands, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 2 artilleries and 3 infantry in Caroline Islands, round 3 : 1/5 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter moved from Gibraltar to 106 Sea Zone Place Units - Americans 4 destroyers placed in 101 Sea Zone 5 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 17 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 fighter moved from Tsinghai to Kansu Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 destroyer, 1 submarine and 2 transports; Remaining resources: 1 PUs; Combat Move - British 2 destroyers moved from 106 Sea Zone to 108 Sea Zone 3 fighters moved from United Kingdom to 108 Sea Zone 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour and 1 artillery moved from Syria to Iraq 3 infantry moved from Persia to Iraq 1 infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 infantry moved from Tanganyika Territory to Kenya 1 cruiser moved from 98 Sea Zone to 96 Sea Zone 2 transports moved from 98 Sea Zone to 72 Sea Zone Combat - British Battle in Iraq British attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits, 1.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Iraq, round 3 : 0/5 hits, 1.50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Iraq, round 4 : 2/4 hits, 1.33 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Neutral_Axis: 3 infantry Battle in 108 Sea Zone British attack with 2 destroyers and 3 fighters Germans defend with 1 destroyer British roll dice for 2 destroyers and 3 fighters in 108 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 1 destroyer in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 108 Sea Zone British win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - British 3 fighters moved from 108 Sea Zone to United Kingdom 2 artilleries moved from Egypt to Anglo Egyptian Sudan Place Units - British 1 destroyer and 2 transports placed in 106 Sea Zone 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 33 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 British : -1.67 Americans : -2.50 Neutral_Axis : 0.67 Japanese : 0.00
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 2 transports; Remaining resources: 6 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to British Somaliland Italians take British Somaliland from British 1 destroyer and 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 bomber and 1 fighter moved from Southern Italy to 96 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Greece to 97 Sea Zone 1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 armour and 3 infantry moved from 99 Sea Zone to Syria 1 battleship and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine British defend with 1 cruiser and 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in 99 Sea Zone Italians attack with 1 battleship, 1 cruiser, 1 fighter and 2 transports British defend with 1 destroyer Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 transports in 99 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from British with 1 battleship, 1 cruiser, 1 fighter and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Syria Non Combat Move - Italians 2 aaGuns and 2 infantry moved from Southern Italy to Northern Italy 1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy 1 fighter moved from 99 Sea Zone to Southern Italy Place Units - Italians 2 transports placed in 97 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 25 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.17
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Queensland to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone retreated to 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 46 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1.83 Japanese : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 fighter moved from Queensland to 46 Sea Zone 2 fighters moved from Queensland to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone retreated to 46 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for ANZAC: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 46 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.83 Japanese : 0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk 3 bombers moved from Novgorod to Russia 1 armour and 1 mech_infantry moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Novgorod to Smolensk 1 tactical_bomber moved from Novgorod to Ukraine 2 armour, 5 artilleries and 6 infantry moved from Belarus to Bryansk 3 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 bomber moved from Western Germany to Ukraine 1 tactical_bomber moved from Novgorod to Ukraine Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 5,6 and causes: 11 damage to unit: factory_major Bombing raid in Russia causes 11 damage total. Battle in Smolensk Germans attack with 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans roll dice for 1 armour, 1 bomber and 2 tactical_bombers in Ukraine, round 3 : 4/4 hits, 2.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Western Ukraine Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 5 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Germans roll dice for 1 armour in Western Ukraine, round 6 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Western Ukraine, round 7 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Western Ukraine Russians win with no units remaining. Battle score for attacker is -7 Casualties for Germans: 1 armour and 1 mech_infantry Casualties for Russians: 1 infantry Battle in Bryansk Germans attack with 5 armour, 5 artilleries, 6 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 5 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Bryansk, round 2 : 5/17 hits, 6.17 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Germans win, taking Bryansk from Russians with 5 armour, 5 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Russia to Novgorod 2 infantry moved from Novgorod to Belarus 1 aaGun moved from Belarus to Bryansk 1 aaGun moved from Bessarabia to Ukraine 2 tactical_bombers moved from Ukraine to Belarus 1 aaGun moved from Eastern Poland to Belarus 1 bomber moved from Ukraine to Belarus 5 armour and 1 mech_infantry moved from Bessarabia to Bryansk 1 tactical_bomber moved from Smolensk to Novgorod 2 bombers moved from Holland Belgium to Western Germany 1 artillery moved from Holland Belgium to Western Germany 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 1 aaGun moved from Holland Belgium to Western Germany Place Units - Germans 3 submarines placed in 110 Sea Zone 2 bombers and 3 mech_infantrys placed in Western Germany Germans undo move 2. 3 mech_infantrys placed in Novgorod 2 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Germans collect 48 PUs (1 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 Germans : -4.00 Russians : 0.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 25 PUs; Russians buy 4 armour; Remaining resources: 1 PUs; Combat Move - Russians 18 infantry moved from Yakut S.S.R. to Yenisey Non Combat Move - Russians 2 aaGuns moved from Yakut S.S.R. to Yenisey Place Units - Russians 4 armour placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 3 artilleries, 1 cruiser, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from French Indo China to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 artillery moved from West India to Eastern Persia Japanese take Eastern Persia from British 3 mech_infantrys moved from India to Eastern Persia 1 destroyer moved from 39 Sea Zone to 72 Sea Zone 1 destroyer moved from 46 Sea Zone to 33 Sea Zone 2 battleships, 1 carrier, 1 cruiser, 9 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 2 tactical_bombers moved from Japan to 33 Sea Zone 1 carrier and 2 fighters moved from 35 Sea Zone to 33 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone 2 bombers moved from French Indo China to 33 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 artillery moved from 39 Sea Zone to Ceylon Combat - Japanese Battle in 72 Sea Zone Japanese attack with 1 destroyer British defend with 2 transports 2 transports owned by the British lost in 72 Sea Zone Japanese win, taking 72 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14 Casualties for British: 2 transports Battle in Ceylon Battle in 33 Sea Zone Japanese attack with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 10 destroyers, 4 fighters, 2 submarines and 4 tactical_bombers Americans defend with 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 10 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 2 : 7/23 hits, 11.17 expected hits Units damaged: 2 carriers owned by the Americans and 2 battleships owned by the Americans Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 2 : 6/15 hits, 7.17 expected hits Units damaged: 2 battleships owned by the Japanese 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 8 destroyers, 4 fighters and 4 tactical_bombers in 33 Sea Zone, round 3 : 10/21 hits, 10.50 expected hits Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports in 33 Sea Zone, round 3 : 8/13 hits, 6.50 expected hits Units damaged: 1 carrier owned by the Japanese 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 5 destroyers owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 33 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 4 : 6/14 hits, 7.67 expected hits Americans roll dice for 2 battleships, 1 fighter and 3 transports in 33 Sea Zone, round 4 : 2/3 hits, 2.00 expected hits 2 destroyers owned by the Japanese, 1 fighter owned by the Americans, 3 transports owned by the Americans and 2 battleships owned by the Americans lost in 33 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 99 Casualties for Japanese: 9 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 3 transports Non Combat Move - Japanese 2 bombers and 1 fighter moved from 33 Sea Zone to Marianas 1 fighter moved from 33 Sea Zone to Marianas 2 transports moved from 36 Sea Zone to 6 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 armour moved from Burma to West India 7 infantry moved from Kweichow to Shensi 1 artillery moved from Hopei to Shensi 1 artillery moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Hopei 4 fighters and 3 tactical_bombers moved from French Indo China to Hopei 2 mech_infantrys moved from French Indo China to Kweichow Place Units - Japanese 1 artillery and 2 infantry placed in India 2 artilleries and 1 infantry placed in Japan 1 destroyer and 2 submarines placed in 36 Sea Zone 1 cruiser, 2 destroyers and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : -7.00
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 4 destroyers moved from 10 Sea Zone to 26 Sea Zone 4 infantry and 2 transports moved from 68 Sea Zone to 70 Sea Zone Non Combat Move - Americans 1 fighter moved from 106 Sea Zone to United Kingdom 1 fighter moved from 106 Sea Zone to United Kingdom 2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone 2 artilleries and 2 infantry moved from 119 Sea Zone to Scotland 4 destroyers moved from 101 Sea Zone to 106 Sea Zone 4 infantry moved from 70 Sea Zone to Belgian Congo 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 1 artillery, 4 fighters and 2 infantry placed in Western United States 1 destroyer and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :