WW2 Path to Victory - Feedback Thread


  • Oh, and I don’t mean doubling all the values just because of the mech. I think it would allow you to fine-tune the values of various territories, NO’s, as well as certain unit costs. Could be a very beautiful thing.


  • There’s another way, maybe. You can have a cost of i e 4,5 always rounded up. When buying two you get them for 9. Buying one would cost 5.

  • '20 '19

    @regularkid hey guys…quick question…Im playing a game trying to attack a lone tt with a dd in celebes surrounded by carriers…the new version of the game states that a combat unit is needed for a carrier adjacent scramble but when i attack it gives the scramble option. Back on pg 7 of this thread you seemed to give the impression this wouldnt be the case in the new version. Any ideas on which is right?

  • '19 '17

    @wizmark Game will give the option to scramble, but if you’re playing the newest version you aren’t allowed to scramble unless there are surface warships defending the sea zone.

  • '20 '19

    @Adam514 we are playing version 4.0…just tested in offline mode…the anzac dd went to celebes to attack an undefended tt, the scrambles came up and both planes scrambled into the combat. I guess i can just choose the no scramble option to move on but wanted to check which option is ‘correct’!

  • '19 '17

    @wizmark You must choose no.


  • There is an error where it is forcing me to go through manch to attack korea instead of directly from the seazone below korea and manch. This adds an extra movement to the planes. Is this a known issue?

  • '20 '16

    @Adam514 said in WW2 Path to Victory - Feedback Thread:

    @wizmark Game will give the option to scramble, but if you’re playing the newest version you aren’t allowed to scramble unless there are surface warships defending the sea zone.

    Will this be fixed in the next version, or something all players have to be aware of? This is the first time I can remember hearing about it, by the way.


  • @CaptainNapalm hey Captain, it’s a player enforced rule per Game Notes. Unfortunately, there is no way I am aware of to make it a game enforced rule.


  • @regularkid What about tech? It doesn’t appear to be working. I know we played a game and realized the option for airborne forces never came up after a player had developed it. I’m pretty sure something wierd is going on with jets as well. The image of the fighter on the board does not change. Super subs dont get strips, etc. Thanks. Love the map/

    3def3ab5-ee25-4d71-915e-3d5fa1414bcc-image.png

    d397427f-723a-44f4-82fe-b2ef3bce6ab6-image.png


  • @loki17 hey Loki, we imported the tech code straight from BM3 with the expectation of possible future development, but the map has not been tested for tech. Thanks for bringing the issues to our attention.

    There has been alot of discussion on this and other threads regarding what form an eventual tech tree might take, and we want to nail that down before we do any further work on the tech component. Glad you like the map, and if you have any thoughts on what you’d like to see a tech tree to include, please do share thanks.


  • @regularkid

    Ill sign up for a year on the nerdherd group $10/month option str8 away if you fix tech and an an options to develop tech on both charts at the same time, get multiple techs on the same turn, keep tokens on both charts. Thanks again


  • @loki17 we definitely aren’t planning on just copying Global 1940 tech, thats for sure. We’re looking to do a complete revamp if there’s enough support for it.

    Join us in the nerd herd anytime. We appreciate your support. And stay tuned for exclusive video on Japan strategies/counters. ;)


  • I have to reiterate: The DOW-situation between Japan and Russia is just simply bad. What I can see there’s a 100 % RDOW before turn 6. Japan has no incentive whatsoever to waste land-units up north until the RDOW comes.

    I think the construction in BM3 is so much better.

  • '20 '16

    @trulpen said in WW2 Path to Victory - Feedback Thread:

    I have to reiterate: The DOW-situation between Japan and Russia is just simply bad. What I can see there’s a 100 % RDOW before turn 6. Japan has no incentive whatsoever to waste land-units up north until the RDOW comes.

    I think the construction in BM3 is so much better.

    I haven’t noticed any difference. What is the difference? And how do you see it affecting games?


  • There’s a big difference.

    P2V: “Mongolia: If Japan declares war on Russia, Mongolian territories and units will automatically turn Russian at the end of Japan’s turn.”

    BM3: “An additional 2 PUs per each “open” Lend-Lease lane, when Russia is at war with European Axis, if Japan has also declared war on Russia” along with the original Soviet-Mongolian Defence Pact.

    In effect this means that a JDOW on Russia activates Mongolia for the russians. Strong incentive for Japan not to. It also means that Russia won’t negate any income-increase when DOW on Japan, which makes a lot less of incentive not to.

    I can simply say that in my handful of games the effect is not what the creators wished for. Very anachronistic.


  • I’d like the BM3-construction to be active in P2V as well. It made for a lot more tension up north, both Russia and Japan hesitating to DOW and wanting the other nation to do it.

  • '19 '17 '16

    I’m not sure about your logic here, trulpen. In both cases there is a pretty decent disincentive to DOW. I suppose with P2V, Japan can nullify the Pacific lend lease offsetting activating Mongolia.

  • '20 '19

    @simon33 I agree with trulpen…with the extra Mic and extra income it only makes sense for Russia to declare once the war becomes general. North Manch is unaccessable from an amphib landing and if you can link up with the chinese stack…usually 14-16 inf and a fighter…then that is a major land army for the limited japanese army to deal with.

    There is no penalty for the russians…just losing access to 8 inf. For the japanese you are probably going to be down 4-6 income until the time comes to build enough to eliminate them…and all in a theatre opposite to where you really want to be concentrating in the south.

  • '20 '16

    @trulpen said in WW2 Path to Victory - Feedback Thread:

    There’s a big difference.

    P2V: “Mongolia: If Japan declares war on Russia, Mongolian territories and units will automatically turn Russian at the end of Japan’s turn.”

    BM3: “An additional 2 PUs per each “open” Lend-Lease lane, when Russia is at war with European Axis, if Japan has also declared war on Russia” along with the original Soviet-Mongolian Defence Pact.

    In effect this means that a JDOW on Russia activates Mongolia for the russians. Strong incentive for Japan not to. It also means that Russia won’t negate any income-increase when DOW on Japan, which makes a lot less of incentive not to.

    I can simply say that in my handful of games the effect is not what the creators wished for. Very anachronistic.

    I couldn’t see it in your post, but I did some digging, and I think this is what you don’t like:

    "RUSSIA

    REVISED OBJECTIVE - Lend Lease: Russia no longer receives a 2 PU boost from an unprovoked Japanese declaration of war. Instead the Mongolians automatically turn Russian as aforesaid."

    I wasn’t aware of that change to the 2 PU boost. Good to know!

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