Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3


  • 1d6: 5
    1d6: 3
    3d6: 5, 6, 4
    1d6: 2
    7d6: 3, 3, 2, 1, 3, 1, 1
    1d6: 1


  • retarted dice


  • i scored 1 hit u 5


  • Non Combat Move - British
    2 infantry moved from Eastern Persia to Persia
    2 infantry moved from West India to Eastern Persia
    2 artilleries and 1 infantry moved from Iraq to Northwest Persia
    1 artillery and 1 infantry moved from Egypt to Trans-Jordan
    1 mech_infantry moved from Northwest Persia to Persia
    1 infantry moved from Kenya to Anglo Egyptian Sudan
    1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
    1 transport moved from 79 Sea Zone to 80 Sea Zone
    1 battleship, 2 carriers and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
    2 fighters moved from French Indo China to Yunnan
    1 destroyer moved from 91 Sea Zone to 110 Sea Zone
    1 destroyer moved from 91 Sea Zone to 104 Sea Zone
    1 carrier moved from 98 Sea Zone to 94 Sea Zone
    1 destroyer moved from 98 Sea Zone to 80 Sea Zone
    1 aaGun moved from Yunnan to French Indo China

        Place Units - British
            2 submarines placed in 98 Sea Zone
            1 submarine placed in 81 Sea Zone
            3 submarines placed in 80 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 aaGun and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 12 PUs; end with 12 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
            Some Units in India change ownership: 1 aaGun and 3 mech_infantrys
    

    Combat Hit Differential Summary :


  • the map

    sada.tsvg

  • '19

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Tunisia to Algeria
            1 bomber moved from Southern Italy to Algeria
    
        Combat - Italians
            Battle in Algeria
                Italians attack with 2 artilleries and 1 bomber
                Americans defend with 1 infantry
                    Italians roll dice for 2 artilleries and 1 bomber in Algeria, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Algeria
                Italians win, taking Algeria from Americans with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Algeria to Southern Italy
            1 armour and 1 mech_infantry moved from Tunisia to Libya
            1 armour and 1 mech_infantry moved from Bessarabia to Ukraine
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            2 aaGuns, 2 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 61 Sea Zone
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 61 Sea Zone
            1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Tobruk to Alexandria
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 armour, 1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 infantry moved from Trans-Jordan to Iraq
            1 destroyer moved from 98 Sea Zone to 94 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 bombers and 1 carrier; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Archangel to Smolensk
                  Germans take Smolensk from Russians
            1 artillery and 1 infantry moved from Belarus to Bryansk
            6 artilleries and 3 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Ukraine to Rostov
            11 armour and 9 mech_infantrys moved from Ukraine to Rostov
            5 artilleries and 21 infantry moved from Ukraine to Bryansk
            7 armour and 11 mech_infantrys moved from Eastern Poland to Bryansk
            3 armour moved from Novgorod to Bryansk
            1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
            1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 battleship moved from 112 Sea Zone to 110 Sea Zone
    
        Combat - Germans
            Battle in Bryansk
                Germans attack with 10 armour, 12 artilleries, 25 infantry and 11 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 armour, 12 artilleries, 25 infantry and 11 mech_infantrys in Bryansk, round 2 : 19/58 hits, 17.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 10 armour, 12 artilleries, 24 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Rostov
                Germans attack with 11 armour, 2 infantry and 9 mech_infantrys
                Russians defend with 1 aaGun and 5 infantry
                    Germans roll dice for 11 armour, 2 infantry and 9 mech_infantrys in Rostov, round 2 : 8/22 hits, 7.33 expected hits
                    Russians roll dice for 1 aaGun and 5 infantry in Rostov, round 2 : 4/5 hits, 1.67 expected hits
                    5 infantry owned by the Russians, 2 infantry owned by the Germans, 1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 11 armour and 7 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry and 2 mech_infantrys
                Casualties for Russians: 1 aaGun and 5 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British lost in 110 Sea Zone
                Germans win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 104 Sea Zone
                Germans attack with 2 fighters and 2 tactical_bombers
                British defend with 1 destroyer
                    Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 4/4 hits, 2.33 expected hits
                    British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 104 Sea Zone
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Western Germany
            3 aaGuns moved from Western Ukraine to Bryansk
            1 fighter and 1 tactical_bomber moved from Novgorod to Ukraine
            2 bombers moved from Novgorod to Western Germany
            1 carrier moved from 112 Sea Zone to 110 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
            1 tactical_bomber moved from Southern Italy to Ukraine
            2 infantry moved from Novgorod to 127 Sea Zone
            2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            1 aaGun and 1 infantry moved from Finland to Norway
            2 infantry moved from Karelia to Finland
    
        Place Units - Germans
            1 carrier placed in 110 Sea Zone
            2 bombers placed in Western Germany
            3 armour placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
            Germans collect 54 PUs (2 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.00
    British : 0.33
    Russians : 3.00
    

    Savegame


  • would u be playing a different german rd 2-3 buyings if i went heavily to atlantic with usa?

    just a question regarding my future games strategy plan. cheers


  • even if did not send a single unit to china, u would still smashed moscow like nothing. i ve done the battle calc anaylsis

  • '19

    not if you evacuated Russia like you did, or at least g2 would have been the same. Though if you had gone heavy atlantic in this game and all other things the same, I would have just waited till J4 to DOW.

    I think the pressure with Russia was interesting but not in the amount you did, especially with zero pullback. Having no air really screwed you. And then choosing not to retreat back to Russia on R4 at the latest was the killer.

    But I would also never combine that with an emphasis on Italy. Italy is neutralized but there are less costly ways of doing that that dont neuter your ability to pressure germany. But in this game you applied zero pressure to germany and have no ability to apply pressure to germany.

  • '19

    @Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    even if did not send a single unit to china, u would still smashed moscow like nothing. i ve done the battle calc anaylsis

    Not true, Russia can defend itself from this type of agression with more conservative buys and just a little help from UK.


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Nenetsia to Archangel
                  Russians take Archangel from Germans
            1 mech_infantry moved from Yunnan to Hunan
            2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
    
        Combat - Russians
            Battle in Hunan
                Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Hunan
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters and 1 tactical_bomber moved from Hunan to Yunnan
            1 mech_infantry moved from Siam to Yunnan
            1 mech_infantry moved from Kazakhstan to Sikang
            1 mech_infantry moved from Sikang to Yunnan
            3 aaGuns, 8 artilleries and 46 infantry moved from Russia to Vologda
            6 infantry moved from Novosibirsk to Vologda
            1 infantry moved from Tambov to Samara
            3 infantry moved from Volgograd to Caucasus
            2 aaGuns and 12 infantry moved from Korea to Manchuria
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Russians : 1.17
    Japanese : 0.67
    

    Savegame

  • '19

    otherwise everyone would just march on Russia. But it doesnt work most of the time.


  • @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    @Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    even if did not send a single unit to china, u would still smashed moscow like nothing. i ve done the battle calc anaylsis

    Not true, Russia can defend itself from this type of agression with more conservative buys and just a little help from UK.

    well, i ve bought only inf ,and some mechs and art, even if you convert those mechs and art into inf, thats only a few inf more

    how can uk put early pressure on germany?


  • @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    otherwise everyone would just march on Russia. But it doesnt work most of the time.

    thats how ur german play looks like to me in this game. i think u ve found the golden formula to smash moscow in any scenario.

    allies need time to boost their engine, and while they do, ur germany smashes moscow already.

    the key question is, can the allies take a foothold in w europe then.

    but ur turbo mechanized corps can choose to smash ME or India (before or after moscow)

    i simply think germans and axis are overpowered.

    the bids will grow


  • @Amon-Sul said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    rman play looks like to me in this game. i think u ve found the golden formula to smash moscow in any scenario.
    allies need time to boost their engine, and while they do, ur germany smashes moscow already.
    the key question is, can the allies take a foothold in w europe then.
    but ur turbo mechanized corps can choose to smash ME or India (before or after moscow)
    i simply think germans and axis are overpowered.

    and u had only 3 small air near russia, others were in w europe, so u can put 100 unis pressure on moscow in rd 6, this is incredible

  • '19

    Landings in Normandy/Hol on UK3/4. It only takes a few units to dissuade this I think. If you go max defense with Russia, and germany loses no units G1 and goes all ground, I think its 85-90%. So takeaway a few units, add a UK plane or two, and it wont work and so I wont try it.


  • @ksmckay said in Ksmckay (Axis) vs Amon-Sul (Allies +17) BM3:

    not if you evacuated Russia like you did, or at least g2 would have been the same. Though if you had gone heavy atlantic in this game and all other things the same, I would have just waited till J4 to DOW.

    I think the pressure with Russia was interesting but not in the amount you did, especially with zero pullback. Having no air really screwed you. And then choosing not to retreat back to Russia on R4 at the latest was the killer.

    But I would also never combine that with an emphasis on Italy. Italy is neutralized but there are less costly ways of doing that that dont neuter your ability to pressure germany. But in this game you applied zero pressure to germany and have no ability to apply pressure to germany.

    the problem with pullback is taht it was too late when i wanted to pull back

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