No scramble
axis-dominion vs artofwar (allies+18) bm3
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hey art, sorry for the long delay, I will try to pick up the pace here. I recently got a new laptop and only had the latest version of triplea installed, which all my other games are at, and so every time I wanted to launch and play this one, I ran into the backwards compatibility issue, then got lazy about installing the old version on the laptop. anyway that’s on me, I do have the old version still on my workstation here.
question for you: looks like you forgot to move your uk air in Russia. do you want to move it before I do italy?
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 5 artilleries, 11 infantry, 1 marine and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 armour, 5 artilleries, 3 carriers, 1 cruiser, 6 destroyers, 1 fighter, 11 infantry, 1 marine, 1 mech_infantry, 7 submarines, 2 tactical_bombers and 9 transports moved from 110 Sea Zone to 112 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 112 Sea Zone 1 bomber moved from Morocco to 112 Sea Zone 1 armour, 5 artilleries, 11 infantry, 1 marine and 1 mech_infantry moved from 112 Sea Zone to Norway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 26 Sea Zone to 16 Sea Zone 11 fighters moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Morocco to Algeria 3 fighters moved from Morocco to Algeria Combat - Americans Battle in Soviet Far East Battle in Norway Battle in Algeria Americans attack with 3 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 3 fighters and 1 infantry in Algeria, round 2 : 1/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria Americans win, taking Soviet Far East from Japanese, taking Norway from Germans with 3 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 16 Sea Zone Americans attack with 11 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 11 fighters in 16 Sea Zone, round 2 : 6/11 hits, 5.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 11 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Iwo Jima Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Americans 11 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 bombers moved from 112 Sea Zone to United Kingdom 1 submarine moved from 110 Sea Zone to 105 Sea Zone 1 submarine moved from 110 Sea Zone to 112 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 2 fighters moved from Morocco to 112 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 1 bomber moved from Eastern United States to United Kingdom 3 fighters moved from Algeria to Morocco Place Units - Americans 1 armour, 2 fighters and 3 infantry placed in Western United States 1 fighter placed in Eastern United States 2 destroyers and 2 transports placed in 10 Sea Zone Americans undo move 1. 1 submarine placed in 10 Sea Zone 1 armour, 1 fighter and 3 infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei Combat - Chinese Chinese creates battle in territory Hopei Battle in Hopei Chinese attack with 1 infantry Japanese defend with 1 aaGun and 1 fighter Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 aaGun and 1 fighter in Hopei, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win with 1 aaGun and 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 3 PUs Purchase Units - British British buy 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Morocco to Algeria British take Algeria from Italians 1 armour moved from Algeria to Morocco 1 destroyer moved from 39 Sea Zone to 74 Sea Zone 1 destroyer moved from 71 Sea Zone to 74 Sea Zone 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Egypt 1 infantry and 1 marine moved from Iraq to 80 Sea Zone 1 infantry, 1 marine and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 infantry and 1 marine moved from 81 Sea Zone to Egypt 1 mech_infantry moved from Iraq to Egypt 1 infantry moved from Northwest Persia to Caucasus British take Caucasus from Italians Combat - British Battle in 74 Sea Zone British attack with 2 destroyers Japanese defend with 1 submarine British roll dice for 2 destroyers in 74 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 74 Sea Zone British win with 2 destroyers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Egypt British attack with 1 fighter, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour British roll dice for 1 fighter, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 1 artillery in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Egypt British win, taking Egypt from Germans with 1 fighter, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Burma British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 2 mech_infantrys moved from Iraq to Northwest Persia 1 fighter and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan 2 aaGuns, 3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 2 aaGuns, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 110 Sea Zone to 112 Sea Zone 2 aaGuns, 2 fighters, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 fighter moved from Morocco to United Kingdom 3 fighters moved from United Kingdom to Norway Place Units - British 3 mech_infantrys placed in Iraq 1 fighter and 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,4,5,4,2,4,4,2,3,3 British collect 38 PUs (4 lost to blockades); end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 6 infantry EDIT: Adding units owned by British to Scotland: 6 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Volgograd: 1 armour, 7 fighters and 1 tactical_bomber EDIT: Removing units owned by British from Samara: 1 armour, 7 fighters and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 British : 1.83 Americans : -1.83 Chinese : -0.17 Japanese : 1.50
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@ArtofWar1947
No rush. Have been busy with work and two other games. So I have not minded the slower pace.Thanks for heads up on the UK units in Russia. They are now moved. I have the opposite of dementia; I create new memories by remembering things that I only intended to do. Better than dementia I suppose, but very dangerous when playing non-forgiving AA opponents.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 6:59:47 AM
Savegame -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 3 bombers; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 5 infantry moved from Alexandria to Egypt 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Tunisia to Algeria Italians take Algeria from British 1 armour moved from Rostov to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Russia 1 mech_infantry moved from Rostov to Caucasus 2 tactical_bombers moved from Ukraine to Caucasus Combat - Italians Battle in Egypt Italians attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry British defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry, 1 marine and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Egypt, round 2 : 3/10 hits, 2.33 expected hits British roll dice for 1 infantry, 1 marine and 1 mech_infantry in Egypt, round 2 : 0/3 hits, 1.00 expected hits 1 mech_infantry owned by the British, 1 marine owned by the British and 1 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 1 infantry, 1 marine and 1 mech_infantry Battle in Caucasus Italians attack with 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Italians roll dice for 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from British with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 tactical_bombers moved from Caucasus to Rostov 1 submarine moved from 95 Sea Zone to 92 Sea Zone 4 fighters moved from Gibraltar to 98 Sea Zone 1 fighter moved from Gibraltar to Southern Italy 2 transports moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from Holland Belgium to Western Germany 1 artillery moved from France to Northern Italy 1 fighter and 1 tactical_bomber moved from France to Western Germany 2 mech_infantrys moved from Northern Italy to Romania 3 fighters and 2 tactical_bombers moved from Gibraltar to Western Germany Place Units - Italians 3 bombers placed in Southern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 2.33 British : -1.33
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alright, i finally got around to installing the old version of triplea on my new laptop, so it’ll be more convenient for me to play at a more regular pace.
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 50 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,5,1 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 submarine moved from 50 Sea Zone to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,5,1 ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 22 Sea Zone: 1 submarine EDIT: Removing units owned by Japanese from 22 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers, 3 destroyers and 6 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Russia to Samara Germans take Samara from Russians 1 infantry moved from Vologda to Urals Germans take Urals from Russians 1 bomber moved from Alexandria to 81 Sea Zone 1 bomber moved from Alexandria to Iraq Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in 81 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 81 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Western Germany 2 marines moved from Finland to 115 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 marines, 1 submarine and 2 transports moved from 115 Sea Zone to 113 Sea Zone 2 marines moved from 113 Sea Zone to Western Germany 1 infantry moved from Normandy Bordeaux to France 1 aaGun and 2 infantry moved from Finland to Vyborg 1 aaGun and 2 infantry moved from Novgorod to Vyborg 1 submarine moved from 126 Sea Zone to 127 Sea Zone 1 infantry moved from Russia to Tambov 27 artilleries moved from Bryansk to Rostov 1 aaGun, 2 armour and 4 mech_infantrys moved from Ukraine to Rostov 10 mech_infantrys moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 3 bombers moved from Bryansk to Western Germany 1 bomber moved from 81 Sea Zone to Southern Italy 4 fighters and 2 tactical_bombers moved from Gibraltar to Western Germany 6 fighters moved from Western Germany to 113 Sea Zone 2 bombers moved from Rostov to Western Germany 2 tactical_bombers moved from Alexandria to 98 Sea Zone 2 mech_infantrys moved from Tunisia to Tobruk 1 transport moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from Crete to 99 Sea Zone 2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Alexandria to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from Rostov to 98 Sea Zone 1 bomber moved from Iraq to Egypt Place Units - Germans 2 carriers, 3 destroyers and 5 submarines placed in 113 Sea Zone 1 submarine placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 98 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Germans to Egypt: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : -0.17
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 3 armour, 17 artilleries, 41 infantry and 1 mech_infantry moved from Volgograd to Rostov 2 bombers, 8 fighters and 3 tactical_bombers moved from Northwest Persia to Rostov Combat - Russians Battle in Rostov Russians attack with 3 armour, 17 artilleries, 2 bombers, 8 fighters, 41 infantry, 1 mech_infantry and 3 tactical_bombers Germans defend with 2 aaGuns, 11 armour, 27 artilleries and 32 mech_infantrys; Italians defend with 2 armour and 2 tactical_bombers AA fire in Rostov : 1/6 hits, 1.00 expected hits 1 fighter owned by the Russians lost in Rostov Russians roll dice for 3 armour, 17 artilleries, 2 bombers, 7 fighters, 41 infantry, 1 mech_infantry and 3 tactical_bombers in Rostov, round 2 : 21/74 hits, 23.83 expected hits Italians roll dice for 2 aaGuns, 13 armour, 27 artilleries, 32 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 17/74 hits, 27.17 expected hits 17 infantry owned by the Russians, 2 aaGuns owned by the Germans and 19 mech_infantrys owned by the Germans lost in Rostov Russians roll dice for 3 armour, 17 artilleries, 2 bombers, 7 fighters, 24 infantry, 1 mech_infantry and 3 tactical_bombers in Rostov, round 3 : 20/57 hits, 21.00 expected hits Italians roll dice for 13 armour, 27 artilleries, 13 mech_infantrys and 2 tactical_bombers in Rostov, round 3 : 22/55 hits, 20.83 expected hits 22 infantry owned by the Russians, 7 artilleries owned by the Germans and 13 mech_infantrys owned by the Germans lost in Rostov Russians roll dice for 3 armour, 17 artilleries, 2 bombers, 7 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Rostov, round 4 : 10/35 hits, 15.00 expected hits Italians roll dice for 13 armour, 20 artilleries and 2 tactical_bombers in Rostov, round 4 : 15/35 hits, 14.17 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 10 artilleries owned by the Germans and 12 artilleries owned by the Russians lost in Rostov Russians roll dice for 3 armour, 5 artilleries, 2 bombers, 7 fighters and 3 tactical_bombers in Rostov, round 5 : 10/20 hits, 10.00 expected hits Italians roll dice for 13 armour, 10 artilleries and 2 tactical_bombers in Rostov, round 5 : 12/25 hits, 10.83 expected hits 4 fighters owned by the Russians, 3 armour owned by the Russians, 10 artilleries owned by the Germans and 5 artilleries owned by the Russians lost in Rostov retreated to Rostov Italians win with 13 armour and 2 tactical_bombers remaining. Battle score for attacker is -17 Casualties for Russians: 3 armour, 17 artilleries, 5 fighters, 41 infantry and 1 mech_infantry Casualties for Germans: 2 aaGuns, 27 artilleries and 32 mech_infantrys Non Combat Move - Russians 2 bombers, 3 fighters and 3 tactical_bombers moved from Rostov to Northwest Persia Turn Complete - Russians
Combat Hit Differential Summary :
AA fire in Rostov : : 0.00 Italians : -7.00 Russians : -8.83
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 8 fighters and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Japan to 3 Sea Zone 1 infantry moved from Siberia to Soviet Far East 1 infantry moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Kweichow to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Kazakhstan to Eastern Persia Japanese take Eastern Persia from British 5 mech_infantrys moved from Sikang to Volgograd 1 fighter and 1 tactical_bomber moved from Sikang to Volgograd 5 bombers moved from Yunnan to Volgograd 2 infantry moved from Shan State to Burma 2 fighters moved from Yunnan to Burma 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 37 Sea Zone to 74 Sea Zone 1 destroyer moved from 36 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone 1 fighter moved from Hopei to Burma 1 infantry moved from Tsagaan Olom to Olgiy Japanese take Olgiy from Russians 5 bombers moved from Yakut S.S.R. to Volgograd 1 destroyer moved from 33 Sea Zone to 16 Sea Zone 1 bomber moved from Japan to 16 Sea Zone 3 bombers moved from Japan to Soviet Far East Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 3 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Soviet Far East Japanese attack with 3 bombers and 1 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 3 bombers and 1 infantry in Soviet Far East, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Soviet Far East Japanese win with 3 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 16 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 74 Sea Zone Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 2 destroyers Japanese roll dice for 1 submarine in 74 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 74 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 2 destroyers in 74 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the British and 1 submarine owned by the Japanese lost in 74 Sea Zone Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 submarine Casualties for British: 2 destroyers Battle in 22 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 22 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits ANZAC roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 22 Sea Zone Japanese win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Volgograd Japanese attack with 10 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber British defend with 1 armour, 7 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns and 1 factory_minor AA fire in Volgograd : 2/12 hits, 2.00 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Volgograd Japanese roll dice for 10 bombers and 5 mech_infantrys in Volgograd, round 2 : 8/15 hits, 7.50 expected hits Russians roll dice for 4 aaGuns, 1 armour, 7 fighters and 1 tactical_bomber in Volgograd, round 2 : 6/9 hits, 5.67 expected hits 5 mech_infantrys owned by the Japanese, 1 bomber owned by the Japanese, 1 tactical_bomber owned by the British, 4 aaGuns owned by the Russians, 2 fighters owned by the British and 1 armour owned by the British lost in Volgograd Japanese roll dice for 9 bombers in Volgograd, round 3 : 8/9 hits, 6.00 expected hits Russians roll dice for 5 fighters in Volgograd, round 3 : 3/5 hits, 3.33 expected hits 3 bombers owned by the Japanese and 5 fighters owned by the British lost in Volgograd Japanese win with 6 bombers remaining. Battle score for attacker is 18 Casualties for Japanese: 4 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber Casualties for British: 1 armour, 7 fighters and 1 tactical_bomber Casualties for Russians: 4 aaGuns Battle in Burma Japanese attack with 3 fighters and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 3 fighters and 2 infantry in Burma, round 2 : 1/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Burma Japanese win, taking Burma from UK_Pacific with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 5 bombers moved from Volgograd to Russia 1 bomber moved from Volgograd to Rostov 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Szechwan 1 mech_infantry moved from Szechwan to Kazakhstan 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Shensi to Hopei 1 armour and 2 mech_infantrys moved from Shensi to Kazakhstan 3 fighters moved from Burma to Yunnan 1 fighter moved from Yunnan to French Indo China 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to French Indo China 2 artilleries moved from Shan State to Yunnan 1 carrier moved from 36 Sea Zone to 33 Sea Zone 3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 33 Sea Zone 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 3 bombers moved from Soviet Far East to Japan 1 bomber moved from 3 Sea Zone to Amur 1 bomber moved from 16 Sea Zone to Japan 1 fighter moved from 17 Sea Zone to 33 Sea Zone Place Units - Japanese 1 submarine placed in 6 Sea Zone 8 fighters placed in Japan Turn Complete - Japanese Japanese collect 74 PUs; end with 74 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 77 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
British : 0.33 AA fire in Volgograd : : 0.00 Americans : 0.17 ANZAC : -0.17 UK_Pacific : 0.67 Russians : -0.00 Japanese : 3.83
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Good game on your part. The Axis ipc advantage is such they can do anything they want. I don’t see much point in continuing. Thanks for another interesting lesson.
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@ArtofWar1947
Just checked and found we have played only 2 games this year. Let me know if you’d be interested in playing a PTV game. -
@ArtofWar1947 said in axis-dominion vs artofwar (allies+18) bm3:
Good game on your part. The Axis ipc advantage is such they can do anything they want. I don’t see much point in continuing. Thanks for another interesting lesson.
Good game, and good call. Axis grew too powerful here.
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@ArtofWar1947 said in axis-dominion vs artofwar (allies+18) bm3:
@ArtofWar1947
Just checked and found we have played only 2 games this year. Let me know if you’d be interested in playing a PTV game.Thanks for the offer, but at this time I’m just sticking to balanced mod. I may take up ptv at some point, just not for me right now.