No scramble
axis-dominion vs artofwar (allies+18) bm3
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Italians 8 artilleries, 34 infantry and 2 mech_infantrys moved from Bryansk to Russia 1 armour moved from Bryansk to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia 4 fighters and 2 tactical_bombers moved from Volgograd to Russia Combat - Russians Battle in Russia Russians attack with 1 armour, 8 artilleries, 4 fighters, 34 infantry, 2 mech_infantrys and 2 tactical_bombers Germans defend with 1 airfield, 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 armour, 8 artilleries, 4 fighters, 34 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 14/51 hits, 13.83 expected hits Germans roll dice for 2 mech_infantrys in Russia, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour, 8 artilleries, 4 fighters, 32 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 2 aaGuns moved from Bryansk to Russia 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun, 1 armour, 10 artilleries, 10 infantry and 1 mech_infantry moved from Bryansk to Tambov 4 fighters and 2 tactical_bombers moved from Russia to Tambov Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 4 destroyers, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 marine moved from Paulau Island to 34 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 battleship moved from 34 Sea Zone to 35 Sea Zone 1 battleship moved from 34 Sea Zone to 35 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 35 Sea Zone 1 cruiser moved from 34 Sea Zone to 35 Sea Zone 2 artilleries and 1 marine moved from 35 Sea Zone to Philippines 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 3 fighters and 3 tactical_bombers moved from 34 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Java 3 fighters and 1 tactical_bomber moved from 34 Sea Zone to Philippines 2 tactical_bombers moved from French Indo China to Philippines 1 fighter and 1 tactical_bomber moved from French Indo China to Philippines 1 submarine moved from 34 Sea Zone to 42 Sea Zone 1 armour and 3 artilleries moved from French Indo China to Yunnan 1 infantry and 1 mech_infantry moved from Hunan to Yunnan 3 fighters moved from French Indo China to Yunnan 2 bombers moved from French Indo China to Yunnan 2 fighters moved from French Indo China to Yunnan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 cruisers and 2 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 2 cruisers and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Java, round 2 : 8/12 hits, 6.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Philippines Japanese attack with 2 artilleries, 4 fighters, 1 marine and 4 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 4 fighters, 1 marine and 4 tactical_bombers in Philippines, round 2 : 5/11 hits, 5.67 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 4 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 artillery Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 1 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 5 fighters, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 3/13 hits, 6.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 bombers, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Java to 42 Sea Zone 1 tactical_bomber moved from Java to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone 3 carriers moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 34 Sea Zone to 42 Sea Zone 2 submarines moved from 34 Sea Zone to 42 Sea Zone 1 destroyer moved from 34 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 7 infantry moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol 1 aaGun moved from Manchuria to Jehol 5 carriers moved from 34 Sea Zone to 35 Sea Zone 4 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone 2 bombers and 5 fighters moved from Yunnan to French Indo China 2 fighters moved from 36 Sea Zone to French Indo China Place Units - Japanese 3 destroyers placed in 36 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Americans : 0.33 Chinese : -0.33 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 7 fighters moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters in 46 Sea Zone, round 2 : 5/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 7 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 5 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Morocco 7 fighters moved from 46 Sea Zone to 26 Sea Zone Place Units - Americans 2 fighters placed in Western United States 1 carrier and 1 transport placed in 101 Sea Zone 2 destroyers and 1 submarine placed in 10 Sea Zone 1 airfield placed in Morocco Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kansu 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 5 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Shensi Chinese undo move 1. 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis Combat - British Non Combat Move - British 4 fighters moved from Bryansk to Russia 1 fighter moved from Volgograd to Russia 2 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Rostov 1 artillery and 2 infantry moved from Northwest Persia to Caucasus 2 armour and 6 mech_infantrys moved from Iraq to Caucasus 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from French Madagascar to 72 Sea Zone 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from 71 Sea Zone to Union of South Africa 2 infantry moved from Quebec to 106 Sea Zone 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Morocco to 91 Sea Zone Place Units - British 3 infantry placed in Union of South Africa 3 infantry placed in Egypt 3 mech_infantrys placed in Iraq 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 39 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6 UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans : 1.17 Chinese : -2.33 Japanese : -0.67
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@ArtofWar1947
With your permission, I adjusted the Russian NCM: Moved units from indefensible Tambov to the safety of Rostov. -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Archangel to Novosibirsk Italians take Novosibirsk from Russians 1 armour moved from Archangel to Urals Italians take Urals from Russians 1 bomber moved from Gibraltar to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Non Combat Move - Italians 1 bomber moved from United Kingdom to Western Germany 2 armour moved from Archangel to Novosibirsk 1 aaGun and 4 infantry moved from Eastern Poland to Belarus 2 fighters moved from 92 Sea Zone to Gibraltar 1 battleship, 2 cruisers, 1 destroyer and 3 transports moved from 92 Sea Zone to 95 Sea Zone 1 fighter and 2 tactical_bombers moved from Southern Italy to Gibraltar Place Units - Italians 1 fighter placed in Southern Italy 6 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.17
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter in 55 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone retreated to 55 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 fighter moved from 55 Sea Zone to New South Wales 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales 1 cruiser, 2 destroyers and 3 submarines moved from 54 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -2.50 Japanese : 0.00
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 2 fighters, 4 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 armour moved from Vologda to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd Germans take Volgograd from Russians 1 armour moved from Vologda to Kazakhstan Germans take Kazakhstan from Russians 1 mech_infantry moved from Vologda to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Vologda to Timguska Germans take Timguska from Russians 2 bombers moved from Novgorod to Ukraine 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Novgorod to Ukraine Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits AA fire in United Kingdom : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: airfield Bombing raid in United Kingdom causes 6 damage total. Battle in Ukraine Germans attack with 3 bombers and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 bombers and 2 infantry in Ukraine, round 2 : 4/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from United Kingdom to Western Germany 1 infantry moved from Vologda to Novosibirsk 1 mech_infantry moved from Nenetsia to Novosibirsk 3 artilleries moved from Novgorod to Belarus 3 bombers moved from Ukraine to Southern Italy 2 bombers moved from Novgorod to Western Germany 2 carriers moved from 92 Sea Zone to 95 Sea Zone 3 transports moved from 92 Sea Zone to 95 Sea Zone 10 mech_infantrys moved from Germany to Eastern Poland 8 armour and 18 mech_infantrys moved from Vologda to Kazakhstan 2 fighters moved from Archangel to Novosibirsk 2 fighters moved from Archangel to Novosibirsk 2 fighters moved from 92 Sea Zone to Southern Italy 1 fighter and 1 tactical_bomber moved from Novgorod to Western Germany 1 submarine moved from 124 Sea Zone to 123 Sea Zone 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 3 infantry moved from Eastern Poland to Bessarabia 1 aaGun moved from Eastern Poland to Bessarabia 3 infantry moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 2 artilleries moved from Eastern Poland to Belarus 3 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Western Germany to France 2 mech_infantrys moved from Western Germany to Northern Italy Place Units - Germans 3 artilleries placed in Novgorod 2 artilleries and 4 infantry placed in Western Germany 2 fighters placed in Western Germany 1 transport placed in 113 Sea Zone 2 mech_infantrys placed in Western Germany 8 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1.67 Russians : 0.67 AA fire in United Kingdom : : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Ukraine 1 infantry moved from Rostov to Bryansk 2 fighters and 1 tactical_bomber moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 1 fighter moved from Rostov to Bryansk 1 infantry moved from Russia to Samara Russians take Samara from Germans 1 infantry moved from Russia to Vologda Russians take Vologda from Germans Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine retreated to Ukraine Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Volgograd Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Bryansk to Russia 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 armour and 1 mech_infantry moved from Rostov to Tambov 1 armour and 1 mech_infantry moved from Tambov to Russia 1 aaGun, 7 artilleries and 28 infantry moved from Russia to Samara 1 armour and 2 mech_infantrys moved from Rostov to Samara 9 artilleries and 5 infantry moved from Rostov to Tambov 2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey 1 aaGun moved from Russia to Tambov Place Units - Russians 2 fighters and 1 tactical_bomber placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : -0.33
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 destroyers, 10 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Chahar to Kansu 2 bombers moved from French Indo China to Kansu 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Battle in Kansu Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese roll dice for 2 bombers and 1 mech_infantry in Kansu, round 3 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Dutch New Guinea from ANZAC with 2 bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 marine moved from Philippines to 35 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 4 fighters, 1 marine, 4 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone 1 marine moved from 6 Sea Zone to Japan 2 aaGuns and 7 infantry moved from Jehol to Chahar 1 mech_infantry moved from Hopei to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Kweichow 2 fighters moved from French Indo China to 6 Sea Zone 2 fighters moved from French Indo China to 6 Sea Zone 2 carriers moved from 42 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 45 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 submarine moved from 42 Sea Zone to 61 Sea Zone 1 submarine moved from 42 Sea Zone to 56 Sea Zone 1 submarine moved from 39 Sea Zone to 78 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 37 Sea Zone 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 destroyer moved from 55 Sea Zone to 37 Sea Zone 2 bombers moved from Kansu to Yunnan 1 fighter moved from French Indo China to Yunnan 2 fighters moved from French Indo China to Japan 1 fighter moved from French Indo China to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 1 armour and 1 mech_infantry moved from Yunnan to Kweichow 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Kiangsu 4 infantry placed in Japan 2 destroyers and 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : -1.17
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 transport moved from 91 Sea Zone to 89 Sea Zone 1 marine moved from Central United States to Southeast Mexico 1 mech_infantry moved from Western United States to Southeast Mexico 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 2 carriers, 1 cruiser, 3 destroyers, 5 submarines and 3 transports moved from 91 Sea Zone to 108 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone Place Units - Americans 1 artillery, 2 fighters and 2 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 108 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi retreated to Shensi Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 7 infantry moved from Tsinghai to Kansu 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 1 carrier, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to Burma 1 destroyer moved from 71 Sea Zone to 78 Sea Zone 1 fighter moved from India to 78 Sea Zone 1 tactical_bomber moved from India to Burma 1 infantry moved from Rostov to Ukraine 5 fighters moved from Russia to Ukraine 1 destroyer moved from 106 Sea Zone to 123 Sea Zone 1 bomber moved from United Kingdom to 123 Sea Zone Combat - British Battle in 78 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 78 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 78 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Ukraine British attack with 5 fighters and 1 infantry Germans defend with 1 factory_minor and 1 infantry British roll dice for 5 fighters and 1 infantry in Ukraine, round 2 : 2/6 hits, 2.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Ukraine British win with 5 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Burma British attack with 1 artillery, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Burma, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 123 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 123 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 2 fighters moved from 91 Sea Zone to United Kingdom 1 transport moved from 91 Sea Zone to 83 Sea Zone 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 2 transports moved from 91 Sea Zone to 108 Sea Zone 5 fighters moved from Ukraine to Tambov 2 armour and 2 mech_infantrys moved from Rostov to Tambov 2 armour and 6 mech_infantrys moved from Caucasus to Tambov 1 artillery and 2 infantry moved from Caucasus to Northwest Persia 1 mech_infantry moved from Iraq to Trans-Jordan 2 artilleries, 2 infantry and 1 marine moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to 80 Sea Zone 4 infantry moved from Union of South Africa to 71 Sea Zone 1 battleship, 1 cruiser, 4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 4 infantry moved from 80 Sea Zone to Persia 1 tactical_bomber moved from Burma to India 1 armour, 3 artilleries, 21 infantry and 2 mech_infantrys moved from India to West India 1 fighter moved from 78 Sea Zone to India 1 bomber moved from 123 Sea Zone to United Kingdom Place Units - British 1 carrier placed in 80 Sea Zone 2 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Place Units - UK_Pacific 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50 British : -0.83 Chinese : -0.67 Japanese : -0.17
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer moved from 95 Sea Zone to 91 Sea Zone 7 fighters and 3 tactical_bombers moved from Gibraltar to 91 Sea Zone 1 fighter moved from Southern Italy to 91 Sea Zone 1 mech_infantry moved from Novosibirsk to Caucasus Italians take Caucasus from Russians Combat - Italians Battle in 91 Sea Zone Italians attack with 1 destroyer, 8 fighters and 3 tactical_bombers Russians defend with 1 submarine Italians roll dice for 1 destroyer, 8 fighters and 3 tactical_bombers in 91 Sea Zone, round 2 : 8/12 hits, 6.33 expected hits Russians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 91 Sea Zone Italians win with 1 destroyer, 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Libya to Tunisia 6 infantry moved from Northern Italy to 95 Sea Zone 6 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone 6 infantry moved from 94 Sea Zone to Tunisia 1 battleship and 2 cruisers moved from 95 Sea Zone to 94 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 2 fighters moved from 91 Sea Zone to 95 Sea Zone 4 fighters and 3 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 bomber moved from Western Germany to Southern Italy 2 armour moved from Novosibirsk to Caucasus 1 aaGun and 4 infantry moved from Belarus to Bryansk 1 armour moved from Urals to Archangel 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 3 artilleries, 4 infantry and 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Italians : 1.67 Russians : -0.17
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 aaGun, 1 armour, 2 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 80 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 bomber, 1 carrier, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Kazakhstan to Rostov Germans take Rostov from Russians 2 mech_infantrys moved from Kazakhstan to Volgograd 3 bombers moved from Western Germany to 123 Sea Zone 1 submarine moved from 124 Sea Zone to 123 Sea Zone 1 infantry moved from Novosibirsk to Vologda 1 fighter moved from Novosibirsk to Vologda 1 fighter moved from Novosibirsk to Vologda 2 fighters moved from Novosibirsk to Volgograd 2 mech_infantrys moved from Kazakhstan to Northwest Persia 1 mech_infantry moved from Kazakhstan to Northwest Persia 3 bombers moved from Southern Italy to Northwest Persia Combat - Germans Battle in Volgograd Germans attack with 2 fighters and 2 mech_infantrys Russians defend with 1 artillery and 1 factory_minor Germans roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 artillery Battle in Northwest Persia Germans attack with 3 bombers and 3 mech_infantrys British defend with 1 artillery and 2 infantry Germans roll dice for 3 bombers and 3 mech_infantrys in Northwest Persia, round 2 : 3/6 hits, 2.50 expected hits British roll dice for 1 artillery and 2 infantry in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Battle in 123 Sea Zone Germans attack with 3 bombers and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 123 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 123 Sea Zone Germans win with 3 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Vologda Germans attack with 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Vologda, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 9 armour and 12 mech_infantrys moved from Kazakhstan to Caucasus 10 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun and 3 infantry moved from Western Ukraine to Bryansk 1 aaGun and 3 infantry moved from Bessarabia to Ukraine 1 infantry moved from Belarus to Smolensk 5 artilleries and 4 infantry moved from Belarus to Bryansk 3 artilleries moved from Novgorod to Belarus 2 fighters moved from Vologda to Bryansk 2 fighters moved from Volgograd to Bryansk 1 aaGun and 1 infantry moved from Eastern Poland to Belarus 4 tactical_bombers moved from Western Germany to Bryansk 8 mech_infantrys moved from Germany to Eastern Poland 2 fighters moved from Southern Italy to Bryansk 3 bombers moved from Northwest Persia to Caucasus 2 mech_infantrys moved from Western Germany to Poland 2 mech_infantrys moved from Northern Italy to 95 Sea Zone 2 carriers, 4 fighters, 2 mech_infantrys and 3 transports moved from 95 Sea Zone to 94 Sea Zone 2 mech_infantrys moved from 94 Sea Zone to Tunisia 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 aaGun and 2 infantry moved from Finland to Norway 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 2 marines moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 112 Sea Zone to Norway 3 bombers moved from 123 Sea Zone to Norway 1 mech_infantry moved from Novosibirsk to Archangel 1 mech_infantry moved from Evenkiyskiy to Nenetsia 1 mech_infantry moved from Timguska to Nenetsia 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone Place Units - Germans 1 carrier, 1 submarine and 1 transport placed in 112 Sea Zone 3 artilleries placed in Novgorod 3 artilleries placed in Ukraine 1 bomber and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 60 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 2.50 British : -0.33 Russians : 0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Timguska Russians take Timguska from Germans 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 artillery and 1 infantry moved from Samara to Vologda 2 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Vologda 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Rostov Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 2 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Rostov to Russia 2 fighters and 1 tactical_bomber moved from Volgograd to Russia 2 fighters and 1 tactical_bomber moved from Vologda to Russia 1 aaGun, 1 armour, 6 artilleries, 28 infantry and 2 mech_infantrys moved from Samara to Russia 1 aaGun, 9 artilleries and 2 infantry moved from Tambov to Russia 1 aaGun and 3 infantry moved from Yenisey to Timguska 1 aaGun and 4 infantry moved from Yenisey to Evenkiyskiy 9 infantry moved from Yenisey to Timguska Place Units - Russians 2 fighters and 1 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 7 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 2 infantry moved from 31 Sea Zone to Wake Island 1 mech_infantry moved from Hunan to Burma 1 artillery moved from Yunnan to Burma 1 armour and 5 mech_infantrys moved from Kweichow to Burma 2 artilleries moved from Yunnan to Burma 1 submarine moved from 39 Sea Zone to 78 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 78 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 78 Sea Zone 2 bombers and 1 fighter moved from Yunnan to Burma 1 infantry moved from Shensi to Tsinghai Japanese take Tsinghai from Chinese 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands Combat - Japanese Battle in Midway Battle in Wake Island Battle in Solomon Islands Battle in 78 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 submarine in 78 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 78 Sea Zone Japanese win, taking Midway from Americans, taking Wake Island from Americans, taking Solomon Islands from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Burma Japanese attack with 1 armour, 3 artilleries, 2 bombers, 1 fighter and 6 mech_infantrys British defend with 1 artillery and 1 infantry Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 1 fighter and 6 mech_infantrys in Burma, round 2 : 4/13 hits, 4.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 3 artilleries, 2 bombers, 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Szechwan to Burma 1 mech_infantry moved from Suiyuyan to Szechwan 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 2 infantry moved from Manchuria to Amur 1 aaGun moved from Korea to Amur 3 infantry moved from Kiangsu to Anhwe 1 carrier moved from 41 Sea Zone to 40 Sea Zone 1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 40 Sea Zone 1 carrier, 2 destroyers and 1 submarine moved from 37 Sea Zone to 40 Sea Zone 1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 40 Sea Zone 1 destroyer moved from 41 Sea Zone to 40 Sea Zone 1 submarine moved from 40 Sea Zone to 39 Sea Zone 1 submarine moved from 61 Sea Zone to 62 Sea Zone 1 submarine moved from 56 Sea Zone to 61 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to Kweichow 2 fighters moved from Japan to Hunan 1 fighter moved from Burma to Kweichow 1 bomber moved from Burma to Hunan 1 bomber moved from Burma to Kweichow 5 infantry moved from Chahar to Suiyuyan 2 aaGuns moved from Chahar to Suiyuyan 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to Japan Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Japanese to Philippines: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
British : -0.33 UK_Pacific : 0.33 Japanese : -0.17
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sorry about the waits, I will be moving faster from here on
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@axis-dominion
It has not been a a problem. -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 artillery, 3 destroyers, 2 infantry, 5 submarines and 1 transport; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 3 carriers, 1 cruiser, 3 destroyers and 5 submarines moved from 108 Sea Zone to 91 Sea Zone 1 bomber moved from United Kingdom to 91 Sea Zone 1 bomber moved from Morocco to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone 1 fighter moved from Hawaiian Islands to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 31 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 31 Sea Zone 1 infantry and 1 mech_infantry moved from 31 Sea Zone to Wake Island 8 fighters moved from 26 Sea Zone to Wake Island 1 fighter moved from Hawaiian Islands to 49 Sea Zone Combat - Americans Battle in 31 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Wake Island Americans attack with 8 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 2 infantry Americans roll dice for 8 fighters, 1 infantry and 1 mech_infantry in Wake Island, round 2 : 6/10 hits, 4.33 expected hits Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 8 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in 91 Sea Zone Americans attack with 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 6 submarines in 91 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Italians roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 91 Sea Zone Americans win with 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 marine and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 marine, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 1 infantry, 1 marine and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Eastern United States to Quebec 3 transports moved from 108 Sea Zone to 106 Sea Zone 1 fighter moved from 31 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 49 Sea Zone to 26 Sea Zone 8 fighters moved from Wake Island to 26 Sea Zone 1 bomber moved from 91 Sea Zone to Morocco 1 bomber moved from 91 Sea Zone to United Kingdom Place Units - Americans 1 infantry placed in Eastern United States 2 destroyers and 3 submarines placed in 101 Sea Zone 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter and 2 infantry moved from Kansu to Shensi Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 bomber and 3 fighters Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 3 fighters in Kweichow, round 2 : 3/4 hits, 2.17 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 bomber and 2 fighters Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber and 2 fighters in Hunan, round 2 : 1/3 hits, 1.50 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 5 fighters moved from Tambov to Caucasus 5 fighters moved from Caucasus to Northwest Persia 3 infantry moved from Persia to Northwest Persia 1 tactical_bomber moved from India to Northwest Persia 1 tactical_bomber moved from Egypt to Northwest Persia 1 fighter moved from 80 Sea Zone to Northwest Persia Combat - British Battle in Northwest Persia British attack with 6 fighters, 3 infantry and 2 tactical_bombers Germans defend with 3 mech_infantrys British roll dice for 6 fighters, 3 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 4/11 hits, 4.83 expected hits Germans roll dice for 3 mech_infantrys in Northwest Persia, round 2 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 6 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Germans: 3 mech_infantrys Non Combat Move - British 1 tactical_bomber moved from Northwest Persia to 80 Sea Zone 1 fighter moved from Northwest Persia to 80 Sea Zone 5 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq 1 infantry moved from Persia to Iraq 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 4 armour and 8 mech_infantrys moved from Tambov to Russia 1 infantry moved from French West Africa to 83 Sea Zone 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 108 Sea Zone to 106 Sea Zone 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 108 Sea Zone to 91 Sea Zone 1 fighter moved from Morocco to Egypt 2 fighters moved from United Kingdom to 91 Sea Zone 2 artilleries and 20 infantry moved from West India to India Place Units - British 1 fighter placed in United Kingdom 2 artilleries placed in Iraq 1 destroyer placed in 80 Sea Zone 1 armour, 1 infantry and 1 mech_infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 5 PUs; end with 5 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from United Kingdom: 1 tactical_bomber EDIT: Adding units owned by Americans to 91 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Eastern Persia: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys EDIT: Removing units owned by British from West India: 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00 Italians : -0.33 British : -0.83 Americans : 0.67 Chinese : 1.83 Japanese : 1.33
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Given the odds, I assumed the Italians did not want to scramble fighters to defend its DD in SZ91. If wrong, will roll for the US surface ships and aircraft and Italian fighters. (Only the US subs and Italian DD have rolled so far.)
Assumed the Japanese would rather take a fighter than a bomber as a causality of the Chinese attack in Kweichow.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tunisia to Algeria Italians take Algeria from Americans 1 armour moved from Algeria to Tunisia Combat - Italians Non Combat Move - Italians 1 aaGun and 4 infantry moved from Bryansk to Rostov 2 armour and 1 mech_infantry moved from Caucasus to Rostov 1 mech_infantry moved from Romania to Ukraine 2 mech_infantrys moved from Northern Italy to Romania 1 battleship, 2 cruisers and 3 transports moved from 94 Sea Zone to 97 Sea Zone 1 fighter moved from 94 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 armour moved from Archangel to Belarus 1 bomber moved from Southern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Southern Italy 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone 2 fighters placed in Southern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from 94 Sea Zone: 2 fighters EDIT: Adding units owned by Italians to Gibraltar: 2 fighters EDIT: Turning off Edit Mode Italians undo move 1. 1 submarine placed in 95 Sea Zone 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :