L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    si

    and of course i fforgot to post the usa map


  • i am too tired. i dont have a usa map so i have to redo ncm again.

    i ll play tomorrow

    cheers


  • i ll repeat usa ncm


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 9 infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 bombers and 1 fighter moved from Western United States to 26 Sea Zone
            1 bomber moved from Johnston Island to 26 Sea Zone
            3 infantry moved from Southern France to 93 Sea Zone
            1 armour moved from Southern France to 93 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
            1 armour and 3 infantry moved from 94 Sea Zone to Tunisia
            1 cruiser moved from 93 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Tunisia
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 3 bombers, 1 carrier, 2 fighters and 1 submarine
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 6 submarines and 1 transport
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 3 bombers and 2 fighters in 26 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    1 carrier owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 submarines in 26 Sea Zone, round 3 : 1/6 hits, 1.00 expected hits
                    Americans roll dice for 3 bombers and 2 fighters in 26 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 26 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                5 submarines owned by the Japanese Submerged
                Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 49
                Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
            Battle in Tunisia
                Americans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Tunisia, round 2 : 2/6 hits, 2.17 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 2.17 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
                    Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 3 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 3 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
                    Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tunisia, round 4 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Tunisia, round 4 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Americans and 1 armour owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Americans: 3 infantry and 1 tactical_bomber
                Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from 26 Sea Zone to Johnston Island
            1 bomber moved from 26 Sea Zone to Queensland
            2 bombers moved from 26 Sea Zone to Western United States
            1 fighter moved from Tunisia to Algeria
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 marines and 2 mech_infantrys moved from Western United States to Central United States
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 aaGun moved from Normandy Bordeaux to Southern France
    
        Place Units - Americans
            3 infantry placed in Holland Belgium
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern France
            2 destroyers and 8 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Americans : 4.17
    Japanese : -2.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
                Chinese win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Sikang
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : 1.67
    

    Savegame


  • i forgot to take burma with chinese


  • but the dices have been rolled already


  • no i need to stop and take a deep thinking time

    stupid rushing


  • but the thing is , even with british air i am doomed

    maybe with chinese i am not i wil calculate again


  • i have to go now

    and think this in peace

    cheers


  • You do that. As usual no need to rush.


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    You do that. As usual no need to rush.

    tomorrow. on day light. cheers


  • chinese cant place units into burma right? only move them in cm and ncm?


  • @Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    chinese cant place units into burma right? only move them in cm and ncm?

    Yes, can only place in chinese territories.


  • That’s the achilles heel of Burma.


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 9 infantry and 8 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            2 bombers and 1 fighter moved from Western United States to 26 Sea Zone
            1 bomber moved from Johnston Island to 26 Sea Zone
            3 infantry moved from Southern France to 93 Sea Zone
            1 armour moved from Southern France to 93 Sea Zone
            1 armour, 3 infantry and 2 transports moved from 93 Sea Zone to 94 Sea Zone
            1 armour and 3 infantry moved from 94 Sea Zone to Tunisia
            1 cruiser moved from 93 Sea Zone to 94 Sea Zone
            1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Tunisia
    
        Combat - Americans
            Battle in 26 Sea Zone
                Americans attack with 3 bombers, 1 carrier, 2 fighters and 1 submarine
                Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 6 submarines and 1 transport
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 3 bombers and 2 fighters in 26 Sea Zone, round 2 : 4/5 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 2 fighters in 26 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    1 carrier owned by the Japanese, 1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 6 submarines in 26 Sea Zone, round 3 : 1/6 hits, 1.00 expected hits
                    Americans roll dice for 3 bombers and 2 fighters in 26 Sea Zone, round 3 : 4/5 hits, 3.00 expected hits
                    Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 26 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 submarine owned by the Americans, 1 battleship owned by the Japanese, 1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone
                5 submarines owned by the Japanese Submerged
                Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 49
                Casualties for Americans: 1 carrier, 1 fighter and 1 submarine
                Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 submarine and 1 transport
            Battle in Tunisia
                Americans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Tunisia, round 2 : 2/6 hits, 2.17 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 2/6 hits, 2.17 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Tunisia
                    Americans roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 3 : 2/4 hits, 1.83 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tunisia, round 3 : 1/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia
                    Americans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Tunisia, round 4 : 3/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour in Tunisia, round 4 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Americans and 1 armour owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 4
                Casualties for Americans: 3 infantry and 1 tactical_bomber
                Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Americans
            1 fighter moved from 26 Sea Zone to Johnston Island
            1 bomber moved from 26 Sea Zone to Queensland
            2 bombers moved from 26 Sea Zone to Western United States
            1 fighter moved from Tunisia to Algeria
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            2 marines and 2 mech_infantrys moved from Western United States to Central United States
            2 submarines moved from 91 Sea Zone to 110 Sea Zone
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 aaGun moved from Normandy Bordeaux to Southern France
    
        Place Units - Americans
            3 infantry placed in Holland Belgium
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Southern France
            2 destroyers and 8 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            1 artillery moved from Yunnan to Hunan
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Yunnan to Kwangsi
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
                    Chinese roll dice for 1 artillery and 1 fighter in Kwangsi, round 3 : 2/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kwangsi
                Chinese win with 1 fighter remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 artillery and 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangsi to Szechwan
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            1 infantry placed in Sikang
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to Burma
                  UK_Pacific take Burma from Japanese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 bomber moved from Yunnan to Shensi
            1 mech_infantry moved from Tsinghai to Shensi
    
        Combat - British
            British creates battle in territory 125 Sea Zone
            Battle in Shensi
                British attack with 1 bomber and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
                British win, taking 125 Sea Zone from Germans with 1 bomber remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 bomber moved from Shensi to India
            1 fighter, 4 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            1 destroyer moved from 74 Sea Zone to 78 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 battleship moved from 80 Sea Zone to 39 Sea Zone
            4 aaGuns, 1 artillery and 2 infantry moved from Yunnan to Szechwan
            1 fighter moved from Iraq to Turkmenistan
            1 armour, 1 fighter and 4 mech_infantrys moved from Iraq to Eastern Persia
            3 mech_infantrys moved from Egypt to Iraq
            3 artilleries moved from Persia to Eastern Persia
            6 artilleries and 7 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 fighter moved from United Kingdom to Normandy Bordeaux
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            1 artillery moved from Normandy Bordeaux to Southern France
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Eastern Persia to Iraq
    
        Place Units - British
            2 fighters and 1 infantry placed in Iraq
            3 mech_infantrys placed in Egypt
            1 fighter placed in United Kingdom
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Italians : 0.17
    British : 0.17
    Americans : 4.17
    Chinese : 1.17
    Japanese : -0.50
    

    Savegame


  • ok, uk played.

    italy may go


  • @trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:

    That’s the achilles heel of Burma.

    allies have a lot of achilles heels, and axis do not. thats the whole problem :grin:


  • i forgot that i have an ic in persia
    so i would put the 3 mechs there instead of egypt


  • TripleA Manual Gamesave Post: Italians round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from Egypt: 3 mech_infantrys
            EDIT: Adding units owned by British to Persia: 3 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

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