Your assumption is correct.
L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from India to Shan State 1 fighter and 1 tactical_bomber moved from Yunnan to Shan State 5 infantry moved from Novosibirsk to Vologda 1 infantry moved from Smolensk to Vologda 4 mech_infantrys moved from Kazakhstan to Vologda 1 artillery, 6 infantry and 1 mech_infantry moved from Russia to Vologda 1 artillery and 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Shan State Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Shan State Russians win, taking Shan State from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Belarus Russians attack with 1 artillery and 1 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Belarus, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 artillery, 12 infantry and 5 mech_infantrys Germans defend with 7 armour, 2 infantry and 3 mech_infantrys Russians roll dice for 1 artillery, 12 infantry and 5 mech_infantrys in Vologda, round 2 : 2/18 hits, 3.33 expected hits Germans roll dice for 7 armour, 2 infantry and 3 mech_infantrys in Vologda, round 2 : 4/12 hits, 5.17 expected hits 4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda Russians roll dice for 1 artillery, 8 infantry and 5 mech_infantrys in Vologda, round 3 : 4/14 hits, 2.67 expected hits Germans roll dice for 7 armour and 3 mech_infantrys in Vologda, round 3 : 8/10 hits, 4.50 expected hits 8 infantry owned by the Russians, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Vologda 5 mech_infantrys owned by the Russians and 1 artillery owned by the Russians retreated to Russia Germans win with 6 armour remaining. Battle score for attacker is -12 Casualties for Russians: 12 infantry Casualties for Germans: 1 armour, 2 infantry and 3 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan 1 mech_infantry moved from Sikang to Yunnan 1 infantry moved from Volgograd to Samara 1 infantry moved from Rostov to Volgograd 1 infantry moved from Bryansk to Rostov 4 aaGuns, 13 artilleries and 22 infantry moved from Bryansk to Russia 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 3.00 Russians : 0.33 Japanese : -0.67
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green light for the yellow ones
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
lucky german bastards xd
Happy to hear it! ;)
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor, 5 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 infantry moved from Ceylon to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 3 fighters and 1 tactical_bomber moved from 39 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangtung 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 submarine moved from 78 Sea Zone to 74 Sea Zone 1 infantry moved from Kiangsi to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 infantry moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 bomber moved from Hunan to Kwangsi 1 bomber moved from Hunan to Shan State 2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung Combat - Japanese Battle in Kwangtung Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 1,83 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangsi, round 2 : 5/6 hits, 3,17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 3,00 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Japanese 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 carriers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone 3 fighters and 2 tactical_bombers moved from Philippines to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Chahar 3 infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from French Indo China to Hunan 1 fighter moved from Shan State to Hunan 1 tactical_bomber moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to Hunan 1 fighter moved from Kwangsi to French Indo China 1 marine moved from Japan to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 37 Sea Zone to 20 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Malaya 1 fighter moved from Hunan to French Indo China 1 bomber moved from Shan State to Hunan 1 bomber moved from Kwangsi to Hunan Place Units - Japanese 2 destroyers and 3 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu 1 factory_minor placed in French Indo China 1 submarine placed in 37 Sea Zone 2 infantry placed in Malaya Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Chinese : -0,33 UK_Pacific : -0,67 Japanese : 1,00
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i must congragulate U. U re posting so less maps then before :)
Thanks! I blame autosave. ;)
But actually I have my own great file-system. Use it more, but sometimes forget to save in the end of a phase.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Iwo Jima from Japanese to Americans EDIT: Turning off Edit Mode 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 carrier moved from 10 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone 2 infantry and 1 transport moved from 24 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom Place Units - Americans 1 carrier placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 1 bomber placed in Western United States 1 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -1.17
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter and 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.83 Japanese : 1.00
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@trulpenplay said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
d 3 submarines placed in 6 Sea
triple a does not allow me to move uk land troops to usa trannies.
maybe because i ve offloaded some uk units from those usa tranies this uk turn?
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i ll do that ncm on anzac turn if its legal
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 bomber, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Normandy Bordeaux to Southern France Americans take Southern France from Italians 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Changing ownership of Iwo Jima from Japanese to Americans EDIT: Turning off Edit Mode 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 submarines moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 transport moved from 89 Sea Zone to 101 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 carrier moved from 10 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from Western United States to 25 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 24 Sea Zone 2 infantry and 1 transport moved from 24 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Holland Belgium to United Kingdom Place Units - Americans 1 carrier placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 1 bomber placed in Western United States 1 infantry placed in Central United States 3 transports placed in 101 Sea Zone 1 carrier and 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Szechwan 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter and 2 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Szechwan Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Kwangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British British converts factory_major into different units 1 armour moved from Normandy Bordeaux to Northern Italy British take Northern Italy from Italians 1 infantry moved from Alexandria to Tobruk British take Tobruk from Italians 1 mech_infantry moved from India to Shan State 1 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 1 bomber moved from India to Shan State Combat - British Battle in Szechwan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 bomber and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 1 mech_infantry in Shan State, round 2 : 2/2 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Shan State to India 1 fighter moved from Szechwan to Yunnan 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 submarines moved from 81 Sea Zone to 97 Sea Zone 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 artilleries and 1 infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Normandy Bordeaux to Southern France 3 aaGuns and 3 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 1 destroyer moved from 110 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 battleship moved from 98 Sea Zone to 80 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 tactical_bomber moved from Egypt to Iraq 2 mech_infantrys moved from India to Yunnan Place Units - British 3 mech_infantrys placed in Egypt 1 transport placed in 110 Sea Zone 1 destroyer placed in 71 Sea Zone 1 factory_minor placed in Iraq Turning on Edit Mode EDIT: Removing units owned by British from 80 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 71 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,4,3,1,3 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 British : 0.83 Americans : -1.17 Chinese : 0.83 Japanese : 0.00
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i am not sure would i do some trany ncm with usa uk . depends on can i load more uk guys onto usa tranies.
if u wish u may proceed with italy, if its not ok , then we wait till we see the rule, i ll post final uk and u go with italy
cheers
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@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i ll do that ncm on anzac turn if its legal
If you unloaded from them, it won’t be legal. Can’t load the same turn.
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@trulpen said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
@Amon-Sul said in L20 #5 trulpen (X) vs Amon-Sul (A+19) BM3:
i ll do that ncm on anzac turn if its legal
If you unloaded from them, it won’t be legal. Can’t load the same turn.
yes i can unload from them, but i can not load new units to them the same uk turn
cheers
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What I said. :)
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gamerman confirmed it
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It’s for the best.
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uk si ok, u may proceed with italy
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 4 infantry moved from Bessarabia to Western Ukraine 3 mech_infantrys moved from Romania to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 2 infantry moved from Southern Italy to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia Combat - Italians Battle in Northern Italy Italians attack with 1 fighter and 2 infantry British defend with 1 armour and 1 factory_minor Italians roll dice for 1 fighter and 2 infantry in Northern Italy, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Northern Italy Italians win, taking Northern Italy from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Western Ukraine Italians attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys Russians defend with 1 artillery Italians roll dice for 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 3/9 hits, 2,17 expected hits Russians roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Tunisia Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Tunisia, round 2 : 5/8 hits, 2,33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 fighter moved from Northern Italy to Southern Italy 1 artillery and 2 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 aaGun moved from Western Germany to Northern Italy Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,2,3,5,4,6,5,1,3,4 Italians collect 4 PUs (10 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : 3,67 British : -0,50 French : -0,33 Russians : -0,33
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the 2 french guys are on 2 uk tranies
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the map
germany onsada.tsvg