L20 Gamerman01 (L) vs AetV (w/o Iwo NO)


  • I’m not sure you understand. I meant to retreat as soon as I lost my infantry, but I accidentally clicked remain and killed your infantry. If your infantry had shot down my plane, I wouldn’t even try to take it back because I wouldn’t expect you to believe me. That’s why I think it should stand. But on the other hand, I meant to retreat, and obviously other than frustration from getting hit 4/4 previously there’s no reason for me to remain, and I do believe that you would let me take it back if I had been hit and told you I meant to retreat and it was an accident, and on that basis the Italian infantry should be returned to the board.

    Do what you think is right and I won’t complain if you put the Italian infantry back. Just give me another point for integrity for even bringing it up and not just leaving it ;)


  • @gamerman01 all good. This is absolutely up to you. I will look at the map now. But as you allready mentioned it, I would not doubt a single word from you unless you would give me a reason to not trust you…


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 43 PUs; 3 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            2 fighters moved from Yunnan to Tsinghai
            1 infantry moved from Hopei to Shensi
            2 fighters moved from Japan to 20 Sea Zone
            2 bombers moved from French Indo China to Shensi
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 destroyer and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            2 battleships moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
                Americans defend with 1 cruiser and 1 transport
                    Japanese roll dice for 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 1 marine
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 4/8 hits, 4,17 expected hits
                    Americans roll dice for 1 marine in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 marine
            Battle in Tsinghai
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 fighter and 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter and 1 infantry
            Battle in Shensi
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 3/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
            5 carriers moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 fighter moved from 20 Sea Zone to French Indo China
            1 artillery, 1 infantry and 1 mech_infantry moved from Malaya to Shan State
            1 mech_infantry moved from Shan State to Yunnan
            2 bombers moved from Shensi to French Indo China
            2 fighters moved from Tsinghai to Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            3 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 destroyer placed in 37 Sea Zone
            2 infantry placed in Malaya
            3 infantry placed in French Indo China
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 22
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,6,4,3,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,1,1,3
            Japanese collect 34 PUs (22 lost to blockades); end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,83
    Chinese : 0,67
    Japanese : 3,83
    

    Savegame


  • @aequitas-et-veritas said in L20 Gamerman01 (L) vs AetV (w/o Iwo NO):

    @gamerman01 all good. This is absolutely up to you. I will look at the map now. But as you allready mentioned it, I would not doubt a single word from you unless you would give me a reason to not trust you…

    Well played! :male-teacher: I’ll put the Italian infantry back in Tambov because I believe that if I had said “oh shoot, I definitely meant to retreat there but misclicked” even if I had missed and you hit, that you would let me take it back. It was a mis-click, so I’ll put it back.


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Oh, wow, that is a CRAZY string for 2s (and a 3 and a 4) on defenses on both sides going back to USA9. J9 went great, but we’ve had a full round of SICK defenses since then.

    US9
    Philippines (Infantry and Artillery) hit 2/3
    Holland (Infantry) 1/1
    Z34 (destroyer) 1/1
    Z21 (sub) 0/1
    Burma (infantry) 1/1, hits plane
    Northern Italy (3 infantry) 2/4, territory holds
    China9
    Shensi (2 infantry) 1/3
    UK9
    France (AA, 3 infantry, artillery) 2/5, hits plane
    Italy and ANZAC9
    no rolls
    G10
    Holland (AA, 2 infantry) 2/3 (and first AA hit of the GAME for EITHER side)
    Volgograd (2 infantry) 1/2
    Smolensk (infantry) 1/1
    South France (fighter) 1/1
    R10
    Archangel (infantry) 1/1
    Novgorod (mech) 1/1
    Samara (mech) 1/1
    Tambov (infantry) 1/1
    J10
    Z35 (cruiser) 1/1
    Philippines (marine) 1/1
    Tsinghai (infantry and fighter) 1/2
    Shensi (infantry) 1/1
    Z20 (destroyer) 1/1

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    I ran it in a calculator. That was 24 hits rolling 1 1, 32 2’s, 1 3, and 2 4’s (36 total dice)

    It’s .01% chance, 1 in 10,000. I will assume the extreme defenses were for 1 full round and fearlessly attack on US10 and UK10 ;)


  • TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
            Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Malta to Egypt
            1 bomber moved from Eastern United States to Holland Belgium
            1 mech_infantry moved from Libya to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 bombers moved from Normandy Bordeaux to Southern Italy
            2 fighters moved from United Kingdom to Holland Belgium
            3 fighters moved from Normandy Bordeaux to Holland Belgium
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            2 submarines moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer and 1 submarine moved from 21 Sea Zone to 35 Sea Zone
            4 fighters moved from Guam to 35 Sea Zone
            1 bomber moved from Paulau Island to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
            1 fighter moved from Java to 35 Sea Zone
            1 bomber and 1 fighter moved from India to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 battleship, 3 carriers, 5 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
    

    Savegame


  • Intercept bombers in South Italy or scramble to zone 97 or neither?
    Kamikazes for Zone 35?

    Thanks


  • @gamerman01 please scramble to sz 97 and use all Kamikazee Tokens.
    One for each DD. Max Def.

    Thank you.


  • OK, I’m going to roll the Philippines battle on the forum because if I recall correctly, Triple A will roll subs separately - to be sure it’s done properly it needs to be rolled here…


  • [dice 3d6]


  • 3d6: 6, 2, 6


  • Fair enough - 1 destroyer sunk by kamikazes

    8 subs, 6 destroyers, 9 fighters, 1 tac, 2 bombers, 1 battleship (and 3 carriers)
    [dice 8d6 6d6 9d6 4d6]


  • 8d6: 3, 4, 4, 1, 2, 6, 6, 2
    6d6: 4, 4, 6, 3, 5, 3
    9d6: 5, 4, 2, 1, 1, 3, 4, 5, 4
    4d6: 4, 5, 1, 4


  • bathroom break lol


  • OK, that would be 3 hits with subs, 0 hits with destroyers (and I forgot to roll for 1 less destroyer from the kamikaze hit, didn’t I?) 4 hits with fighters and 3 hits with the 4’s, for a total of 10 hits

    I know you said max defense, but I do need you to choose casualties because it makes a difference if you keep a destroyer to round 2 or not, thanks

    So you hit 1 destroyer with kamikazes, and I scored 10 hits in round 1. My destroyers all blanked so it doesn’t matter that I accidentally rolled 1 too many destroyers. What 10 hits do you take? Thank you


  • @gamerman01 If I understand correctly you got then a total of 13 hits including the sub hits?

    In that case sink all CV’s dent BB, kill one DD and a TacB.

    In case I missunderstood the total of hits; dent BB Kill 4 CV’s and dmg last CV for a sum of 10 scored hits.


  • @gamerman01 I thought the DD who is hit by an Kamikazee needs to be removed immediately? He doesn’t participate in the battle? Or was I mistaken?


  • @aequitas-et-veritas
    Oh, you’re totally right, I mistakenly rolled all 6 destroyers but should have been 5, but if you read my post again you’ll see that two different times I acknowledged this. The ghost destroyer missed along with all the others so I think it’s all good there, I am so sorry for the mistake I made and the confusion it caused.

    I might have also confused you when I said “3 hits with the 4’s” - that was my way of saying I got 3 hits from the combined rolls of the 2 bombers, the battleship, and that tac bomber.

    It’s 10 hits total, not 13. I will try to be clearer in the future, I’m very sorry for the confusion.

    OK, so you said dent BB, sink 4 CV’s, and damage 5th CV for a total of 10 hits - thank you very much for that, I just really didn’t feel comfortable choosing casualties for you in this situation.

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