you meant sz7 not 17 right? but still same thing applies: if there’s a dd it blocks loading from that sz… it’s the reason why i sent my dd to 65, to prevent you loading those units from new zealand. but 18 is not blocked as there are no surface ships there (and subs do not prevent loading during cm)
L20 Gamerman01 (L) vs AetV (w/o Iwo NO)
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I’m not sure you understand. I meant to retreat as soon as I lost my infantry, but I accidentally clicked remain and killed your infantry. If your infantry had shot down my plane, I wouldn’t even try to take it back because I wouldn’t expect you to believe me. That’s why I think it should stand. But on the other hand, I meant to retreat, and obviously other than frustration from getting hit 4/4 previously there’s no reason for me to remain, and I do believe that you would let me take it back if I had been hit and told you I meant to retreat and it was an accident, and on that basis the Italian infantry should be returned to the board.
Do what you think is right and I won’t complain if you put the Italian infantry back. Just give me another point for integrity for even bringing it up and not just leaving it ;)
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@gamerman01 all good. This is absolutely up to you. I will look at the map now. But as you allready mentioned it, I would not doubt a single word from you unless you would give me a reason to not trust you…
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 43 PUs; 3 SuicideAttackTokens; Japanese buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Sikang to Tsinghai 1 infantry moved from Kansu to Tsinghai 2 fighters moved from Yunnan to Tsinghai 1 infantry moved from Hopei to Shensi 2 fighters moved from Japan to 20 Sea Zone 2 bombers moved from French Indo China to Shensi 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 destroyer and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 2 battleships moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from 36 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport Americans defend with 1 cruiser and 1 transport Japanese roll dice for 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits Americans roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19 Casualties for Americans: 1 cruiser and 1 transport Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 marine Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 4/8 hits, 4,17 expected hits Americans roll dice for 1 marine in Philippines, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 infantry Casualties for Americans: 1 marine Battle in Tsinghai Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 1,00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 3/3 hits, 1,50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 20 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone 5 carriers moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from French Indo China to 36 Sea Zone 1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 fighter moved from 20 Sea Zone to French Indo China 1 artillery, 1 infantry and 1 mech_infantry moved from Malaya to Shan State 1 mech_infantry moved from Shan State to Yunnan 2 bombers moved from Shensi to French Indo China 2 fighters moved from Tsinghai to Sikang 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 3 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Hopei 1 infantry moved from Szechwan to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Manchuria to Jehol Place Units - Japanese 1 destroyer placed in 37 Sea Zone 2 infantry placed in Malaya 3 infantry placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 22 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,6,4,3,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,1,1,3 Japanese collect 34 PUs (22 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Americans : 1,83 Chinese : 0,67 Japanese : 3,83
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@aequitas-et-veritas said in L20 Gamerman01 (L) vs AetV (w/o Iwo NO):
@gamerman01 all good. This is absolutely up to you. I will look at the map now. But as you allready mentioned it, I would not doubt a single word from you unless you would give me a reason to not trust you…
Well played! :male-teacher: I’ll put the Italian infantry back in Tambov because I believe that if I had said “oh shoot, I definitely meant to retreat there but misclicked” even if I had missed and you hit, that you would let me take it back. It was a mis-click, so I’ll put it back.
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Italians to Tambov: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Oh, wow, that is a CRAZY string for 2s (and a 3 and a 4) on defenses on both sides going back to USA9. J9 went great, but we’ve had a full round of SICK defenses since then.
US9
Philippines (Infantry and Artillery) hit 2/3
Holland (Infantry) 1/1
Z34 (destroyer) 1/1
Z21 (sub) 0/1
Burma (infantry) 1/1, hits plane
Northern Italy (3 infantry) 2/4, territory holds
China9
Shensi (2 infantry) 1/3
UK9
France (AA, 3 infantry, artillery) 2/5, hits plane
Italy and ANZAC9
no rolls
G10
Holland (AA, 2 infantry) 2/3 (and first AA hit of the GAME for EITHER side)
Volgograd (2 infantry) 1/2
Smolensk (infantry) 1/1
South France (fighter) 1/1
R10
Archangel (infantry) 1/1
Novgorod (mech) 1/1
Samara (mech) 1/1
Tambov (infantry) 1/1
J10
Z35 (cruiser) 1/1
Philippines (marine) 1/1
Tsinghai (infantry and fighter) 1/2
Shensi (infantry) 1/1
Z20 (destroyer) 1/1 -
I ran it in a calculator. That was 24 hits rolling 1 1, 32 2’s, 1 3, and 2 4’s (36 total dice)
It’s .01% chance, 1 in 10,000. I will assume the extreme defenses were for 1 full round and fearlessly attack on US10 and UK10 ;)
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Italians to Tambov: 1 infantry EDIT: Turning off Edit Mode Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Malta to Egypt 1 bomber moved from Eastern United States to Holland Belgium 1 mech_infantry moved from Libya to Alexandria British take Alexandria from Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 bombers moved from Normandy Bordeaux to Southern Italy 2 fighters moved from United Kingdom to Holland Belgium 3 fighters moved from Normandy Bordeaux to Holland Belgium 1 destroyer moved from 92 Sea Zone to 97 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 43 Sea Zone to 35 Sea Zone 2 submarines moved from 19 Sea Zone to 35 Sea Zone 1 destroyer and 1 submarine moved from 21 Sea Zone to 35 Sea Zone 4 fighters moved from Guam to 35 Sea Zone 1 bomber moved from Paulau Island to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone 1 fighter moved from Java to 35 Sea Zone 1 bomber and 1 fighter moved from India to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 battleship, 3 carriers, 5 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
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Intercept bombers in South Italy or scramble to zone 97 or neither?
Kamikazes for Zone 35?Thanks
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@gamerman01 please scramble to sz 97 and use all Kamikazee Tokens.
One for each DD. Max Def.Thank you.
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OK, I’m going to roll the Philippines battle on the forum because if I recall correctly, Triple A will roll subs separately - to be sure it’s done properly it needs to be rolled here…
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[dice 3d6]
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3d6: 6, 2, 6
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Fair enough - 1 destroyer sunk by kamikazes
8 subs, 6 destroyers, 9 fighters, 1 tac, 2 bombers, 1 battleship (and 3 carriers)
[dice 8d6 6d6 9d6 4d6] -
8d6: 3, 4, 4, 1, 2, 6, 6, 2
6d6: 4, 4, 6, 3, 5, 3
9d6: 5, 4, 2, 1, 1, 3, 4, 5, 4
4d6: 4, 5, 1, 4 -
bathroom break lol
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OK, that would be 3 hits with subs, 0 hits with destroyers (and I forgot to roll for 1 less destroyer from the kamikaze hit, didn’t I?) 4 hits with fighters and 3 hits with the 4’s, for a total of 10 hits
I know you said max defense, but I do need you to choose casualties because it makes a difference if you keep a destroyer to round 2 or not, thanks
So you hit 1 destroyer with kamikazes, and I scored 10 hits in round 1. My destroyers all blanked so it doesn’t matter that I accidentally rolled 1 too many destroyers. What 10 hits do you take? Thank you
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@gamerman01 If I understand correctly you got then a total of 13 hits including the sub hits?
In that case sink all CV’s dent BB, kill one DD and a TacB.
In case I missunderstood the total of hits; dent BB Kill 4 CV’s and dmg last CV for a sum of 10 scored hits.
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@gamerman01 I thought the DD who is hit by an Kamikazee needs to be removed immediately? He doesn’t participate in the battle? Or was I mistaken?
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@aequitas-et-veritas
Oh, you’re totally right, I mistakenly rolled all 6 destroyers but should have been 5, but if you read my post again you’ll see that two different times I acknowledged this. The ghost destroyer missed along with all the others so I think it’s all good there, I am so sorry for the mistake I made and the confusion it caused.I might have also confused you when I said “3 hits with the 4’s” - that was my way of saying I got 3 hits from the combined rolls of the 2 bombers, the battleship, and that tac bomber.
It’s 10 hits total, not 13. I will try to be clearer in the future, I’m very sorry for the confusion.
OK, so you said dent BB, sink 4 CV’s, and damage 5th CV for a total of 10 hits - thank you very much for that, I just really didn’t feel comfortable choosing casualties for you in this situation.