L20 Gamerman01 (L) vs AetV (w/o Iwo NO)


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_major; Remaining resources: 73 PUs; 
            Germans buy 1 armour, 1 artillery and 21 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Tambov to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 infantry moved from Rostov to Volgograd
            5 fighters and 3 tactical_bombers moved from Rostov to Volgograd
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 mech_infantry moved from Rostov to Kazakhstan
                  Germans take Kazakhstan from Russians
            4 bombers moved from Novgorod to Smolensk
            1 bomber and 1 fighter moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry
                    AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits
                    Americans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits, 1,83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 1 fighter and 2 infantry
                Casualties for Americans: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Volgograd
                Germans attack with 5 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Volgograd, round 2 : 6/10 hits, 4,83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 4 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 bombers and 1 infantry in Smolensk, round 2 : 1/5 hits, 2,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 4 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 1 bomber and 2 fighters
                French defend with 1 factory_minor and 1 harbour; Americans defend with 1 fighter
                    Germans roll dice for 1 bomber and 2 fighters in Southern France, round 2 : 2/3 hits, 1,67 expected hits
                    French roll dice for 1 fighter in Southern France, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Southern France
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Germans
            5 armour and 11 mech_infantrys moved from Eastern Poland to Bryansk
            3 aaGuns, 12 armour, 7 artilleries, 7 infantry and 16 mech_infantrys moved from Rostov to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            3 fighters moved from Novgorod to Germany
            1 infantry moved from Novgorod to Archangel
            4 bombers moved from Smolensk to Novgorod
            5 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
            4 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            3 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Southern France to Western Germany
            1 bomber moved from Southern France to Germany
            1 fighter moved from Germany to Western Germany
            3 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            10 infantry placed in Western Germany
            1 armour and 9 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6,2,2
            Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    French : 0,33
    Americans : 1,00
    Russians : 1,00
    AA fire in Holland Belgium : : 0,50
    

    Savegame


  • @gamerman01 wait a second!
    NCM change is coming


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_major; Remaining resources: 73 PUs; 
            Germans buy 1 armour, 1 artillery and 21 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Tambov to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 infantry moved from Rostov to Volgograd
            5 fighters and 3 tactical_bombers moved from Rostov to Volgograd
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 mech_infantry moved from Rostov to Kazakhstan
                  Germans take Kazakhstan from Russians
            4 bombers moved from Novgorod to Smolensk
            1 bomber and 1 fighter moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry
                    AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits
                    Americans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits, 1,83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 1 fighter and 2 infantry
                Casualties for Americans: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Volgograd
                Germans attack with 5 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Volgograd, round 2 : 6/10 hits, 4,83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 4 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 bombers and 1 infantry in Smolensk, round 2 : 1/5 hits, 2,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 4 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 1 bomber and 2 fighters
                French defend with 1 factory_minor and 1 harbour; Americans defend with 1 fighter
                    Germans roll dice for 1 bomber and 2 fighters in Southern France, round 2 : 2/3 hits, 1,67 expected hits
                    French roll dice for 1 fighter in Southern France, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Southern France
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Germans
            5 armour and 11 mech_infantrys moved from Eastern Poland to Bryansk
            3 aaGuns, 12 armour, 7 artilleries, 7 infantry and 16 mech_infantrys moved from Rostov to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            3 fighters moved from Novgorod to Germany
            1 infantry moved from Novgorod to Archangel
            4 bombers moved from Smolensk to Novgorod
            5 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
            4 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            3 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Southern France to Western Germany
            1 bomber moved from Southern France to Germany
            1 fighter moved from Germany to Western Germany
            3 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            10 infantry placed in Western Germany
            1 armour and 9 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6,2,2
            Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,17
    French : 0,33
    Americans : 1,00
    Russians : 1,00
    AA fire in Holland Belgium : : 0,50
    

    Savegame


  • @gamerman01 said in L20 Gamerman01 (L) vs AetV (w/o Iwo NO):

    It’s a 0.35% chance that we have 31 AA in a row, all miss

    Yeah you had to bring that up, just now.

    :laughing:

    Wait till you run into my mercyless AA-Gunfire now. :grinning:


  • So we finally have a hit. Now it’s 1 for 34
    Good job breaking the tension


  • So you got hit on the 20th one. That means I need 7 more misses against me just to keep up with you


  • Whoa, looks like I finally got a good defense all around… blockades continue to disappoint though ;)


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 62 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            2 infantry moved from Vologda to Novosibirsk
            1 fighter moved from Russia to Novosibirsk
            1 fighter and 1 infantry moved from Russia to Tambov
            1 fighter and 2 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara
                Russians win, taking Samara from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 fighter in Tambov, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tambov
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Novosibirsk to Russia
            1 fighter moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 infantry moved from Russia to Smolensk
            1 aaGun, 1 armour and 7 mech_infantrys moved from Vologda to Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 79 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 82 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 84 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Italians : 0.67
    Russians : 0.83
    

    Savegame


  • Finally the Russians get hit.
    I slipped on that last one and meant to retreat from the Italian unit, but lucked out. Remain and retreat both start with re. Well, if I had missed and you had hit, there’d be no taking it back either, so I guess it stands.


  • @gamerman01 it is up to if you want to retreat.
    I believe you and you can adjust the last battle if you want to.


  • I’m not sure you understand. I meant to retreat as soon as I lost my infantry, but I accidentally clicked remain and killed your infantry. If your infantry had shot down my plane, I wouldn’t even try to take it back because I wouldn’t expect you to believe me. That’s why I think it should stand. But on the other hand, I meant to retreat, and obviously other than frustration from getting hit 4/4 previously there’s no reason for me to remain, and I do believe that you would let me take it back if I had been hit and told you I meant to retreat and it was an accident, and on that basis the Italian infantry should be returned to the board.

    Do what you think is right and I won’t complain if you put the Italian infantry back. Just give me another point for integrity for even bringing it up and not just leaving it ;)


  • @gamerman01 all good. This is absolutely up to you. I will look at the map now. But as you allready mentioned it, I would not doubt a single word from you unless you would give me a reason to not trust you…


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 43 PUs; 3 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            2 fighters moved from Yunnan to Tsinghai
            1 infantry moved from Hopei to Shensi
            2 fighters moved from Japan to 20 Sea Zone
            2 bombers moved from French Indo China to Shensi
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 destroyer and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            2 battleships moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
                Americans defend with 1 cruiser and 1 transport
                    Japanese roll dice for 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 1 marine
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 4/8 hits, 4,17 expected hits
                    Americans roll dice for 1 marine in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 marine
            Battle in Tsinghai
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 fighter and 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter and 1 infantry
            Battle in Shensi
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 3/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
            5 carriers moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 fighter moved from 20 Sea Zone to French Indo China
            1 artillery, 1 infantry and 1 mech_infantry moved from Malaya to Shan State
            1 mech_infantry moved from Shan State to Yunnan
            2 bombers moved from Shensi to French Indo China
            2 fighters moved from Tsinghai to Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            3 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 destroyer placed in 37 Sea Zone
            2 infantry placed in Malaya
            3 infantry placed in French Indo China
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 22
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,6,4,3,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,1,1,3
            Japanese collect 34 PUs (22 lost to blockades); end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,83
    Chinese : 0,67
    Japanese : 3,83
    

    Savegame


  • @aequitas-et-veritas said in L20 Gamerman01 (L) vs AetV (w/o Iwo NO):

    @gamerman01 all good. This is absolutely up to you. I will look at the map now. But as you allready mentioned it, I would not doubt a single word from you unless you would give me a reason to not trust you…

    Well played! :male-teacher: I’ll put the Italian infantry back in Tambov because I believe that if I had said “oh shoot, I definitely meant to retreat there but misclicked” even if I had missed and you hit, that you would let me take it back. It was a mis-click, so I’ll put it back.


  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    Oh, wow, that is a CRAZY string for 2s (and a 3 and a 4) on defenses on both sides going back to USA9. J9 went great, but we’ve had a full round of SICK defenses since then.

    US9
    Philippines (Infantry and Artillery) hit 2/3
    Holland (Infantry) 1/1
    Z34 (destroyer) 1/1
    Z21 (sub) 0/1
    Burma (infantry) 1/1, hits plane
    Northern Italy (3 infantry) 2/4, territory holds
    China9
    Shensi (2 infantry) 1/3
    UK9
    France (AA, 3 infantry, artillery) 2/5, hits plane
    Italy and ANZAC9
    no rolls
    G10
    Holland (AA, 2 infantry) 2/3 (and first AA hit of the GAME for EITHER side)
    Volgograd (2 infantry) 1/2
    Smolensk (infantry) 1/1
    South France (fighter) 1/1
    R10
    Archangel (infantry) 1/1
    Novgorod (mech) 1/1
    Samara (mech) 1/1
    Tambov (infantry) 1/1
    J10
    Z35 (cruiser) 1/1
    Philippines (marine) 1/1
    Tsinghai (infantry and fighter) 1/2
    Shensi (infantry) 1/1
    Z20 (destroyer) 1/1

  • 2024 2023 '22 '15 '11 '10 Official Q&A Moderator

    I ran it in a calculator. That was 24 hits rolling 1 1, 32 2’s, 1 3, and 2 4’s (36 total dice)

    It’s .01% chance, 1 in 10,000. I will assume the extreme defenses were for 1 full round and fearlessly attack on US10 and UK10 ;)


  • TripleA Move Summary: Americans round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Tambov: 1 infantry
            EDIT: Turning off Edit Mode
            Americans buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Malta to Egypt
            1 bomber moved from Eastern United States to Holland Belgium
            1 mech_infantry moved from Libya to Alexandria
                  British take Alexandria from Italians
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 bombers moved from Normandy Bordeaux to Southern Italy
            2 fighters moved from United Kingdom to Holland Belgium
            3 fighters moved from Normandy Bordeaux to Holland Belgium
            1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 44 Sea Zone to 35 Sea Zone
            1 submarine moved from 43 Sea Zone to 35 Sea Zone
            2 submarines moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer and 1 submarine moved from 21 Sea Zone to 35 Sea Zone
            4 fighters moved from Guam to 35 Sea Zone
            1 bomber moved from Paulau Island to 35 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
            1 fighter moved from Java to 35 Sea Zone
            1 bomber and 1 fighter moved from India to 35 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
            1 battleship, 3 carriers, 5 destroyers, 1 fighter and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
    

    Savegame


  • Intercept bombers in South Italy or scramble to zone 97 or neither?
    Kamikazes for Zone 35?

    Thanks


  • @gamerman01 please scramble to sz 97 and use all Kamikazee Tokens.
    One for each DD. Max Def.

    Thank you.

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