L20 Gamerman01 (L) vs AetV (w/o Iwo NO)


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 fighter moved from Guam to 35 Sea Zone
    
        Combat - ANZAC
            Battle in 35 Sea Zone
                Americans loiter and taunt; ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 bomber moved from Dutch New Guinea to India
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
            1 infantry moved from Northern Territory to Queensland
            1 infantry moved from New South Wales to Queensland
            1 aaGun moved from South Australia to Queensland
            1 fighter moved from 35 Sea Zone to Java
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 infantry placed in Queensland
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @gamerman01 said in L20 Gamerman01 (L) vs AetV (w/o Iwo NO):

    I’m gonna go back after finishing the ANZAC move and see how many AA have missed me. It’s a lot. You have never been hit by AA through 9 rounds. 0 for 19
    The combined performance of AA in this whole game has been extremely bad - no doubt a record. I might have been hit once, I don’t remember, so I’m going to go back and look

    This is amazing. Through 9 rounds there has not been an AA hit in the whole game.
    Axis has been fired at 19 times with no hits.
    Allies have been fired at 12 times with no hits.

    Who’s gonna take the first hit? Your turn! :watch:


  • @gamerman01 yeah let me know. It is def. interesting and more AA blanks are about to come.


  • Ha! We posted at the same time. I’m gonna calculate the odds now


  • @gamerman01 I am dl it right now.


  • It’s a 0.35% chance that we have 31 AA in a row, all miss


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_major; Remaining resources: 73 PUs; 
            Germans buy 1 armour, 1 artillery and 21 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Tambov to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 infantry moved from Rostov to Volgograd
            5 fighters and 3 tactical_bombers moved from Rostov to Volgograd
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 mech_infantry moved from Rostov to Kazakhstan
                  Germans take Kazakhstan from Russians
            4 bombers moved from Novgorod to Smolensk
            1 bomber and 1 fighter moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry
                    AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits
                    Americans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits, 1,83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 1 fighter and 2 infantry
                Casualties for Americans: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Volgograd
                Germans attack with 5 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Volgograd, round 2 : 6/10 hits, 4,83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 4 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 bombers and 1 infantry in Smolensk, round 2 : 1/5 hits, 2,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 4 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 1 bomber and 2 fighters
                French defend with 1 factory_minor and 1 harbour; Americans defend with 1 fighter
                    Germans roll dice for 1 bomber and 2 fighters in Southern France, round 2 : 2/3 hits, 1,67 expected hits
                    French roll dice for 1 fighter in Southern France, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Southern France
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Germans
            5 armour and 11 mech_infantrys moved from Eastern Poland to Bryansk
            3 aaGuns, 12 armour, 7 artilleries, 7 infantry and 16 mech_infantrys moved from Rostov to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            3 fighters moved from Novgorod to Germany
            1 infantry moved from Novgorod to Archangel
            4 bombers moved from Smolensk to Novgorod
            5 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
            4 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            3 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Southern France to Western Germany
            1 bomber moved from Southern France to Germany
            1 fighter moved from Germany to Western Germany
            3 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            10 infantry placed in Western Germany
            1 armour and 9 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6,2,2
            Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,17
    French : 0,33
    Americans : 1,00
    Russians : 1,00
    AA fire in Holland Belgium : : 0,50
    

    Savegame


  • @gamerman01 wait a second!
    NCM change is coming


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_major; Remaining resources: 73 PUs; 
            Germans buy 1 armour, 1 artillery and 21 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Belarus to Smolensk
            1 mech_infantry moved from Tambov to Novosibirsk
                  Germans take Novosibirsk from Russians
            2 infantry moved from Rostov to Volgograd
            5 fighters and 3 tactical_bombers moved from Rostov to Volgograd
            1 mech_infantry moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from British
            1 mech_infantry moved from Rostov to Kazakhstan
                  Germans take Kazakhstan from Russians
            4 bombers moved from Novgorod to Smolensk
            1 bomber and 1 fighter moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
            1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 aaGun and 1 infantry; Americans defend with 1 infantry
                    AA fire in Holland Belgium : 1/3 hits, 0,50 expected hits
                    1 fighter owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2,00 expected hits
                    Americans roll dice for 1 aaGun and 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/4 hits, 1,83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
                Casualties for Germans: 1 fighter and 2 infantry
                Casualties for Americans: 1 infantry
                Casualties for British: 1 aaGun and 1 infantry
            Battle in Volgograd
                Germans attack with 5 fighters, 2 infantry and 3 tactical_bombers
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 5 fighters, 2 infantry and 3 tactical_bombers in Volgograd, round 2 : 6/10 hits, 4,83 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Germans attack with 4 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 4 bombers and 1 infantry in Smolensk, round 2 : 1/5 hits, 2,83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win with 4 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Southern France
                Germans attack with 1 bomber and 2 fighters
                French defend with 1 factory_minor and 1 harbour; Americans defend with 1 fighter
                    Germans roll dice for 1 bomber and 2 fighters in Southern France, round 2 : 2/3 hits, 1,67 expected hits
                    French roll dice for 1 fighter in Southern France, round 2 : 1/1 hits, 0,67 expected hits
                    1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Southern France
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 fighter
    
        Non Combat Move - Germans
            5 armour and 11 mech_infantrys moved from Eastern Poland to Bryansk
            3 aaGuns, 12 armour, 7 artilleries, 7 infantry and 16 mech_infantrys moved from Rostov to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            3 fighters moved from Novgorod to Germany
            1 infantry moved from Novgorod to Archangel
            4 bombers moved from Smolensk to Novgorod
            5 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
            4 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            3 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Southern France to Western Germany
            1 bomber moved from Southern France to Germany
            1 fighter moved from Germany to Western Germany
            3 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Novgorod
            10 infantry placed in Western Germany
            1 armour and 9 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,6,2,2
            Germans collect 52 PUs (5 lost to blockades); end with 52 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,17
    French : 0,33
    Americans : 1,00
    Russians : 1,00
    AA fire in Holland Belgium : : 0,50
    

    Savegame


  • @gamerman01 said in L20 Gamerman01 (L) vs AetV (w/o Iwo NO):

    It’s a 0.35% chance that we have 31 AA in a row, all miss

    Yeah you had to bring that up, just now.

    :laughing:

    Wait till you run into my mercyless AA-Gunfire now. :grinning:


  • So we finally have a hit. Now it’s 1 for 34
    Good job breaking the tension


  • So you got hit on the 20th one. That means I need 7 more misses against me just to keep up with you


  • Whoa, looks like I finally got a good defense all around… blockades continue to disappoint though ;)


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 62 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Archangel
            2 infantry moved from Vologda to Novosibirsk
            1 fighter moved from Russia to Novosibirsk
            1 fighter and 1 infantry moved from Russia to Tambov
            1 fighter and 2 infantry moved from Russia to Samara
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Novosibirsk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Samara
                Russians attack with 1 fighter and 2 infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara
                Russians win, taking Samara from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Russians roll dice for 1 fighter in Tambov, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tambov
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Novosibirsk to Russia
            1 fighter moved from Samara to Russia
            1 fighter moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Archangel to Russia
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 infantry moved from Russia to Smolensk
            1 aaGun, 1 armour and 7 mech_infantrys moved from Vologda to Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 79 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 82 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 84 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Italians : 0.67
    Russians : 0.83
    

    Savegame


  • Finally the Russians get hit.
    I slipped on that last one and meant to retreat from the Italian unit, but lucked out. Remain and retreat both start with re. Well, if I had missed and you had hit, there’d be no taking it back either, so I guess it stands.


  • @gamerman01 it is up to if you want to retreat.
    I believe you and you can adjust the last battle if you want to.


  • I’m not sure you understand. I meant to retreat as soon as I lost my infantry, but I accidentally clicked remain and killed your infantry. If your infantry had shot down my plane, I wouldn’t even try to take it back because I wouldn’t expect you to believe me. That’s why I think it should stand. But on the other hand, I meant to retreat, and obviously other than frustration from getting hit 4/4 previously there’s no reason for me to remain, and I do believe that you would let me take it back if I had been hit and told you I meant to retreat and it was an accident, and on that basis the Italian infantry should be returned to the board.

    Do what you think is right and I won’t complain if you put the Italian infantry back. Just give me another point for integrity for even bringing it up and not just leaving it ;)


  • @gamerman01 all good. This is absolutely up to you. I will look at the map now. But as you allready mentioned it, I would not doubt a single word from you unless you would give me a reason to not trust you…


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_minor; Remaining resources: 43 PUs; 3 SuicideAttackTokens; 
            Japanese buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Kansu to Tsinghai
            2 fighters moved from Yunnan to Tsinghai
            1 infantry moved from Hopei to Shensi
            2 fighters moved from Japan to 20 Sea Zone
            2 bombers moved from French Indo China to Shensi
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 destroyer and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
            2 battleships moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 fighters moved from 36 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
                Americans defend with 1 cruiser and 1 transport
                    Japanese roll dice for 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 6/8 hits, 4,17 expected hits
                    Americans roll dice for 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 cruiser owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
                Casualties for Americans: 1 cruiser and 1 transport
            Battle in Philippines
                Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                Americans defend with 1 airfield, 1 harbour and 1 marine
                    Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 4/8 hits, 4,17 expected hits
                    Americans roll dice for 1 marine in Philippines, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 marine owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 marine
            Battle in Tsinghai
                Japanese attack with 2 fighters and 2 infantry
                Chinese defend with 1 fighter and 1 infantry
                    Japanese roll dice for 2 fighters and 2 infantry in Tsinghai, round 2 : 2/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 1,00 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 fighter and 1 infantry
            Battle in Shensi
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 3/3 hits, 1,50 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters
                Americans defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
                    Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 20 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
            5 carriers moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from French Indo China to 36 Sea Zone
            1 marine and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 fighter moved from 20 Sea Zone to French Indo China
            1 artillery, 1 infantry and 1 mech_infantry moved from Malaya to Shan State
            1 mech_infantry moved from Shan State to Yunnan
            2 bombers moved from Shensi to French Indo China
            2 fighters moved from Tsinghai to Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            3 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 destroyer placed in 37 Sea Zone
            2 infantry placed in Malaya
            3 infantry placed in French Indo China
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 22
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5,6,4,3,5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,1,1,3
            Japanese collect 34 PUs (22 lost to blockades); end with 34 PUs
    

    Combat Hit Differential Summary :

    Americans : 1,83
    Chinese : 0,67
    Japanese : 3,83
    

    Savegame


  • @aequitas-et-veritas said in L20 Gamerman01 (L) vs AetV (w/o Iwo NO):

    @gamerman01 all good. This is absolutely up to you. I will look at the map now. But as you allready mentioned it, I would not doubt a single word from you unless you would give me a reason to not trust you…

    Well played! :male-teacher: I’ll put the Italian infantry back in Tambov because I believe that if I had said “oh shoot, I definitely meant to retreat there but misclicked” even if I had missed and you hit, that you would let me take it back. It was a mis-click, so I’ll put it back.

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