Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3

  • 2007 AAR League

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 artillery moved from Sikang to Szechwan
            1 fighter moved from Sikang to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            5 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Shensi
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Shensi, round 2 : 2/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            Chinese undo move 1.
            1 infantry placed in Hopei
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 1.67
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 4 bombers, 1 destroyer and 3 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 fighter moved from Gibraltar to 92 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery moved from Gibraltar to 91 Sea Zone
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
            1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
            1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
            3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 18 Sea Zone
            1 bomber moved from Caroline Islands to 34 Sea Zone
            1 fighter moved from Caroline Islands to 34 Sea Zone
    
        Combat - Americans
            Battle in Norway
                Americans attack with 3 artilleries and 3 infantry
                Germans defend with 2 infantry
                    Americans roll dice for 3 artilleries and 3 infantry in Norway, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Norway
                Americans win, taking Norway from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in 92 Sea Zone
                Americans attack with 1 destroyer, 3 fighters and 1 submarine
                Italians defend with 1 submarine
                    Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Iwo Jima
                Americans attack with 1 artillery and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 2 infantry in Iwo Jima, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 18 Sea Zone
                Americans attack with 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters and 1 tactical_bomber in 18 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 18 Sea Zone
                Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 34 Sea Zone
                Americans attack with 1 bomber and 1 fighter
                Japanese defend with 1 submarine
                1 submarine owned by the Japanese Submerged
    
        Non Combat Move - Americans
            1 bomber moved from 34 Sea Zone to Queensland
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            3 fighters and 1 tactical_bomber moved from 18 Sea Zone to 17 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 6 destroyers moved from 6 Sea Zone to 17 Sea Zone
            1 carrier, 2 fighters and 3 submarines moved from 26 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Midway to Caroline Islands
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 fighter moved from 92 Sea Zone to United Kingdom
            1 submarine moved from 124 Sea Zone to 110 Sea Zone
            1 destroyer moved from 124 Sea Zone to 117 Sea Zone
    
        Place Units - Americans
            4 bombers placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            3 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 artillery moved from Sikang to Szechwan
            1 fighter moved from Sikang to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Chahar to Anhwe
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            5 infantry moved from Sikang to Shensi
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 artillery in Szechwan, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Szechwan
                Japanese win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Shensi
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Shensi, round 2 : 2/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            Chinese undo move 1.
            1 infantry placed in Hopei
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 4 fighters and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Tunisia to Libya
                  British take Libya from Italians
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 mech_infantry moved from British Somaliland to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 fighters and 3 infantry moved from India to Burma
    
        Combat - British
            Battle in Burma
                British attack with 2 fighters and 3 infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters and 3 infantry in Burma, round 2 : 3/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Burma to India
            1 artillery moved from Iraq to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 mech_infantry moved from Iraq to Northwest Persia
            1 mech_infantry moved from Eastern Persia to West India
            4 mech_infantrys moved from Iraq to Eastern Persia
            1 artillery moved from Iraq to Persia
            1 mech_infantry moved from Eastern Persia to Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Ethiopia to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 bomber moved from Egypt to Tunisia
            1 transport moved from 91 Sea Zone to 106 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Algeria to Tunisia
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 fighter moved from Egypt to Persia
            1 fighter moved from Egypt to Persia
    
        Place Units - British
            3 fighters placed in Persia
            1 fighter and 1 mech_infantry placed in United Kingdom
            British undo move 2.
            British undo move 1.
            2 fighters and 1 mech_infantry placed in Persia
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 36 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 1.50
    Americans : -0.33
    Chinese : -0.67
    Japanese : 1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Rostov to Northwest Persia
            1 bomber and 2 fighters moved from Ukraine to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 armour, 1 bomber and 2 fighters
                British defend with 1 artillery and 1 mech_infantry
                    Italians roll dice for 1 armour, 1 bomber and 2 fighters in Northwest Persia, round 2 : 2/4 hits, 2,17 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Northwest Persia to Ukraine
            2 fighters moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Western Ukraine to Rostov
            1 armour moved from Northern Italy to Bulgaria
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,17
    British : -0,67
    

    Savegame


  • @akreider2 said in Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3:

    s to land planes?

    I’m not sure… The planes need to have the option to land on a AC or land territory when you make the combat move. Not during combat itself…

  • 2007 AAR League

    Yes that is what I thought. But Triple A was just rolling through the rounds without giving me the retreat option.

    Hmm, there is a chance I had loaded transports. But I wasn’t doing an amphibious assault.

  • 2007 AAR League

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - ANZAC
            ANZAC creates battle in territory 6 Sea Zone
            Battle in Sumatra
    
        Non Combat Move - ANZAC
            1 bomber moved from New Guinea to India
            2 submarines moved from 62 Sea Zone to 60 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser and 2 submarines moved from 6 Sea Zone to 17 Sea Zone
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 destroyers, 2 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            2 armour moved from Bryansk to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            4 bombers moved from Ukraine to Volgograd
            2 fighters moved from Ukraine to Volgograd
            1 tactical_bomber moved from Ukraine to Volgograd
            1 armour moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            1 bomber moved from Western Germany to 112 Sea Zone
            1 infantry moved from Archangel to Vologda
            1 mech_infantry moved from Ukraine to Volgograd
    
        Combat - Germans
            Battle in 112 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 3 transports
                    3 transports owned by the Americans lost in 112 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Americans: 3 transports
            Battle in Volgograd
                Germans attack with 3 armour, 4 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 3 armour, 4 bombers, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/13 hits, 6,33 expected hits
                    Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour, 4 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            4 bombers, 2 fighters and 1 tactical_bomber moved from Volgograd to Ukraine
            3 armour moved from Bryansk to Ukraine
            3 armour moved from Novgorod to Finland
            1 bomber moved from 112 Sea Zone to Western Germany
            4 bombers moved from Ukraine to Romania
            2 mech_infantrys moved from Western Germany to Poland
    
        Place Units - Germans
            1 artillery and 2 infantry placed in Ukraine
            3 armour placed in Novgorod
            7 mech_infantrys placed in Germany
            2 destroyers and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 55 PUs; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    Russians : 1,33
    

    Savegame

  • 2007 AAR League

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 infantry moved from Samara to Volgograd
            2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            1 infantry moved from Urals to Vologda
            1 infantry moved from Russia to Vologda
            1 artillery and 1 infantry moved from Russia to Vologda
            1 infantry moved from Tambov to Rostov
            1 mech_infantry moved from Russia to Rostov
            1 fighter moved from Russia to Rostov
            3 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Russia to Rostov
            1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 7 infantry and 1 tactical_bomber
                Germans defend with 3 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Volgograd, round 2 : 5/10 hits, 2.83 expected hits
                    Germans roll dice for 3 armour and 1 mech_infantry in Volgograd, round 2 : 3/4 hits, 1.83 expected hits
                    3 infantry owned by the Russians, 3 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Russians: 3 infantry
                Casualties for Germans: 3 armour and 1 mech_infantry
            Battle in Rostov
                Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
                Italians defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Rostov
                Russians win, taking Rostov from Italians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Smolensk to Russia
            2 aaGuns moved from Samara to Russia
            2 fighters and 1 tactical_bomber moved from Volgograd to Russia
            1 fighter moved from Rostov to Russia
    
        Place Units - Russians
            2 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.50
    Italians : -0.33
    Russians : 2.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            2 mech_infantrys moved from Jehol to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            2 infantry moved from Kiangsu to Anhwe
            1 bomber moved from Kiangsu to Anhwe
            1 infantry moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
            1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
            1 fighter moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 destroyer moved from 43 Sea Zone to 41 Sea Zone
            2 fighters moved from Hunan to Burma
            2 fighters moved from Yunnan to Burma
            2 tactical_bombers moved from Yunnan to Burma
            1 mech_infantry moved from Yunnan to Burma
            1 mech_infantry moved from Yunnan to Burma
            1 destroyer moved from 19 Sea Zone to 18 Sea Zone
            6 transports moved from 43 Sea Zone to 36 Sea Zone
            1 submarine moved from 34 Sea Zone to 36 Sea Zone
    
        Combat - Japanese
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2,00 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Anhwe, round 2 : 6/10 hits, 3,83 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Burma
                Japanese attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers
                British defend with 3 infantry
                    Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 1/8 hits, 3,67 expected hits
                    UK_Pacific roll dice for 3 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 4 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 3 : 2/7 hits, 3,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 3 infantry
    
        Non Combat Move - Japanese
            4 fighters and 2 tactical_bombers moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsi
            1 bomber, 2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
            2 battleships, 3 carriers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Japan to 6 Sea Zone
            1 fighter moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Yunnan to Hunan
    
        Place Units - Japanese
            1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    UK_Pacific : -0,67
    Japanese : -3,00
    

    Savegame

  • 2007 AAR League

    TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 2 bombers, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 artilleries and 3 infantry moved from Norway to Finland
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 artillery moved from 21 Sea Zone to Guam
            1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from 6 Sea Zone to Korea
            1 bomber moved from Caroline Islands to 36 Sea Zone
            1 fighter moved from Caroline Islands to 6 Sea Zone
            1 bomber moved from Queensland to 18 Sea Zone
    

    Savegame

  • 2007 AAR League

    Kamikaze orders for SZ6?


  • @akreider2, 3 kamikaze on the cruiser and 3 kamikaze on the battleship

  • 2007 AAR League

    Ok. And how do you feel about OOL? Want to use the default, or should I ask each round?

  • 2007 AAR League

    You got lucky and took out the battleship (2 hits). 0 hits on cruiser.

  • 2007 AAR League

    2 sub hits (I damaged two of your carriers) and 5 more hits (I’m about 2 under odds).

  • 2007 AAR League

    Default OOL would be to damage two more carriers, dmg two battleships, and take a sub.


  • @akreider2 this is ok

  • 2007 AAR League

    Ok, I get 8 hits to me - kill off my 4 carriers.

    Next round you get 6 hits. I took 1 sub (from my sub hit). Default OOL is kill 1 carrier, 2 sub (your last two subs) and 2 des.

  • 2007 AAR League

    Those are your last two destroyers as well.

  • 2007 AAR League

    Do you want the default OOL?

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