L20 G40 BM3 Surfer (L) v. WindowWasher (X)

  • '21 '20

    1. I didn’t think that you’d want to scramble in Finland given i had 2.25 time more firepower, re roll if you’d like to scramble anything

    2. I forgot that i bought 2 extra infantry so i changed up my NCM a bit with edit.

    3. Yeah, i just dont know how Germany can loose at this state. Not trying to be cocky, but the Germans can deploy 80 IPCs of effective troops a turn combined with the power they already have to hold off the allies, then go for middle east. Also Italy will have like 5-10 IPCs combined with what they have. The Japanese are in a bit of a pickle, but still providing a substantial pain in the neck, threatening India at some point, and taking up american IPCs.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Combat Move - Russians
            1 armour, 10 artilleries and 70 infantry moved from Samara to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour, 10 artilleries and 70 infantry
                Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 armour, 10 artilleries and 70 infantry in Volgograd, round 2 : 14/81 hits, 17.17 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 1 armour, 10 artilleries and 68 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            4 aaGuns moved from Samara to Volgograd
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans : 0.83
    Russians : -3.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    Well, you can’t just roll into the Middle east…

  • '21 '20

    TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 6 armour, 1 destroyer and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 armour and 1 mech_infantry moved from Yunnan to Malaya
                  Japanese take Shan State from UK_Pacific
            1 fighter moved from French Indo China to Malaya
            1 armour moved from Kwangsi to Yunnan
            2 marines moved from Japan to 6 Sea Zone
            2 battleships, 8 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 marines, 3 submarines and 5 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            2 bombers moved from Kwangtung to Philippines
            3 bombers moved from Kwangsi to Philippines
            1 armour moved from Kweichow to Yunnan
            1 armour moved from Hunan to Yunnan
            1 mech_infantry moved from Szechwan to Yunnan
            1 armour moved from Hopei to Yunnan
            2 mech_infantrys moved from Anhwe to Yunnan
            1 infantry moved from Shensi to Szechwan
            1 mech_infantry moved from Chahar to Shensi
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            2 mech_infantrys moved from Manchuria to Anhwe
            1 mech_infantry moved from Manchuria to Chahar
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 tactical_bomber moved from Kwangsi to Kwangtung
    
        Combat - Japanese
            Battle in Hawaiian Islands
            Battle in Malaya
                Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Malaya, round 2 : 0/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Malaya, round 3 : 2/3 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Malaya
                Japanese win, taking Hawaiian Islands from Americans, taking Malaya from UK_Pacific with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Malaya to Yunnan
            2 marines moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Kwangtung to 35 Sea Zone
    
        Place Units - Japanese
            3 armour placed in Kwangtung
            3 armour placed in Kiangsu
            1 destroyer and 4 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5,4,6
            Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    UK_Pacific : -0.67
    Japanese : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 90 PUs; 
            Americans buy 1 armour, 1 bomber, 3 fighters, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to Germany
            2 infantry moved from Normandy Bordeaux to Southern France
            3 fighters moved from 110 Sea Zone to Southern France
            3 infantry moved from Finland to Karelia
                  Americans take Karelia from Germans
            1 armour moved from Finland to Vyborg
                  Americans take Vyborg from Germans
            1 armour moved from Vyborg to Karelia
            1 bomber moved from Queensland to Malaya
            1 bomber moved from West India to Malaya
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 1 marine moved from Celebes to 44 Sea Zone
            1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 infantry and 1 marine moved from 37 Sea Zone to Malaya
    
        Combat - Americans
            Americans creates battle in territory 22 Sea Zone
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Battle in 26 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 1 submarine and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 22 Sea Zone from Japanese, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Hawaiian Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 4 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Southern France
                Americans attack with 3 fighters and 2 infantry
                Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Malaya
                Americans attack with 1 artillery, 2 bombers, 2 infantry and 1 marine
                Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 1 artillery, 2 bombers, 2 infantry and 1 marine remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            4 carriers, 2 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
            1 carrier, 2 fighters and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
            2 bombers moved from Malaya to Burma
            2 infantry moved from Johnston Island to 30 Sea Zone
            1 carrier, 2 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Sardinia to 95 Sea Zone
            1 artillery and 4 transports moved from 95 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            3 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 fighters moved from Southern France to Normandy Bordeaux
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 bomber moved from Germany to Normandy Bordeaux
            2 armour, 2 artilleries and 9 infantry moved from Finland to Karelia
            1 armour and 3 mech_infantrys moved from Norway to Karelia
            2 infantry moved from Norway to Finland
    
        Place Units - Americans
            1 fighter and 2 mech_infantrys placed in Finland
            Americans undo move 1.
            1 armour, 1 fighter and 1 mech_infantry placed in Finland
            1 fighter and 2 mech_infantrys placed in Norway
            3 mech_infantrys placed in Normandy Bordeaux
            Americans undo move 3.
            1 fighter and 2 mech_infantrys placed in Normandy Bordeaux
            1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry and 1 mech_infantry placed in Western United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 72 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Americans : -1.83
    Japanese : -0.83
    AA fire in Germany : : -0.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Chinese round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 14 PUs; 
    
        Combat Move - Chinese
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 14 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 90 PUs; 
            Americans buy 1 armour, 1 bomber, 3 fighters, 1 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Normandy Bordeaux to Germany
            2 infantry moved from Normandy Bordeaux to Southern France
            3 fighters moved from 110 Sea Zone to Southern France
            3 infantry moved from Finland to Karelia
                  Americans take Karelia from Germans
            1 armour moved from Finland to Vyborg
                  Americans take Vyborg from Germans
            1 armour moved from Vyborg to Karelia
            1 bomber moved from Queensland to Malaya
            1 bomber moved from West India to Malaya
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
            2 infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 1 marine moved from Celebes to 44 Sea Zone
            1 battleship, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                  Americans take 37 Sea Zone from Japanese
            1 infantry and 1 marine moved from 37 Sea Zone to Malaya
    
        Combat - Americans
            Americans creates battle in territory 22 Sea Zone
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Battle in 26 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 1 submarine and 2 transports
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans win, taking 22 Sea Zone from Japanese, taking 26 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Hawaiian Islands
                Americans attack with 1 artillery and 3 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 3 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 4 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Southern France
                Americans attack with 3 fighters and 2 infantry
                Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 2/5 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Southern France
                Americans win, taking Southern France from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Italians: 1 artillery
            Battle in Malaya
                Americans attack with 1 artillery, 2 bombers, 2 infantry and 1 marine
                Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
                    Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Malaya, round 2 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Malaya
                Americans win, taking Malaya from Japanese with 1 artillery, 2 bombers, 2 infantry and 1 marine remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
    
        Non Combat Move - Americans
            4 carriers, 2 destroyers, 7 fighters, 2 submarines and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
            1 carrier, 2 destroyers and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
            1 carrier, 2 fighters and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
            2 bombers moved from Malaya to Burma
            2 infantry moved from Johnston Island to 30 Sea Zone
            1 carrier, 2 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Sardinia to 95 Sea Zone
            1 artillery and 4 transports moved from 95 Sea Zone to 98 Sea Zone
            1 artillery moved from 98 Sea Zone to Trans-Jordan
            3 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            3 fighters moved from Southern France to Normandy Bordeaux
            2 transports moved from 110 Sea Zone to 102 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to Normandy Bordeaux
            1 bomber moved from Germany to Normandy Bordeaux
            2 armour, 2 artilleries and 9 infantry moved from Finland to Karelia
            1 armour and 3 mech_infantrys moved from Norway to Karelia
            2 infantry moved from Norway to Finland
    
        Place Units - Americans
            1 fighter and 2 mech_infantrys placed in Finland
            Americans undo move 1.
            1 armour, 1 fighter and 1 mech_infantry placed in Finland
            1 fighter and 2 mech_infantrys placed in Norway
            3 mech_infantrys placed in Normandy Bordeaux
            Americans undo move 3.
            1 fighter and 2 mech_infantrys placed in Normandy Bordeaux
            1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry and 1 mech_infantry placed in Western United States
            1 bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 72 PUs; end with 74 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 104 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 14 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 14 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_major; Remaining resources: 51 PUs; 
            British buy 2 artilleries, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 19x factory_major; Remaining resources: 6 PUs; 
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from Norway to Novgorod
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 fighter moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from United Kingdom to Holland Belgium
            2 infantry moved from Northwest Persia to Caucasus
            1 infantry moved from Northwest Persia to Caucasus
            1 armour moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 armour moved from Tobruk to Alexandria
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
    
        Combat - British
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Novgorod causes 0 damage total. 
            Battle in Holland Belgium
                British attack with 3 fighters and 2 infantry
                Italians defend with 1 artillery
                    British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Caucasus
                British attack with 3 infantry
                Germans defend with 1 mech_infantry
                    British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            2 infantry moved from Finland to Karelia
            1 mech_infantry moved from Finland to Karelia
            3 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 artillery moved from Sicily to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            2 mech_infantrys moved from Alexandria to Trans-Jordan
            1 artillery moved from Alexandria to Egypt
            2 infantry moved from Alexandria to Egypt
            5 infantry moved from Persia to Northwest Persia
            1 artillery moved from Persia to Northwest Persia
            1 armour moved from Persia to Northwest Persia
            2 infantry moved from Union of South Africa to 71 Sea Zone
            2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            2 infantry moved from 81 Sea Zone to Trans-Jordan
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 carrier and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 cruiser moved from 95 Sea Zone to 98 Sea Zone
            2 fighters moved from Holland Belgium to 91 Sea Zone
            10 mech_infantrys moved from Eastern Persia to Persia
            2 fighters moved from 95 Sea Zone to 98 Sea Zone
            1 fighter moved from Holland Belgium to 91 Sea Zone
            1 destroyer moved from 95 Sea Zone to 98 Sea Zone
            1 fighter moved from Finland to Norway
            1 fighter moved from Norway to United Kingdom
            1 battleship moved from 44 Sea Zone to 37 Sea Zone
            2 fighters moved from India to Burma
            1 fighter moved from Persia to Burma
    
        Place Units - British
            1 artillery and 2 mech_infantrys placed in Persia
            2 infantry and 1 mech_infantry placed in Union of South Africa
            1 artillery, 1 fighter and 5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 41 PUs; end with 41 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Italians : 0.67
    British : 1.67
    Americans : -1.83
    Japanese : -0.83
    AA fire in Germany : : -0.17
    AA fire in Novgorod : : 0.83
    

    Savegame

  • '21 '20

    Yeah, with the 80 Russians, the middle east is secure and a massive threat for the foreseeable future…

    I keep looking at London, then at my IPCs and instinctively thinking sea lion… then i remember you can land like 4180394 planes…

  • '21 '20

    TripleA Move Summary: Italians round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 fighters moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Holland Belgium
            2 bombers moved from France to Holland Belgium
            1 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
    

    Savegame

  • '21 '20

    Im going to assume that you want to intercept in normandy given its even and youd be trading italian for american. feel free to reroll of course.

  • '21 '20

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 fighters moved from Southern Italy to Normandy Bordeaux
            1 bomber moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from France to Holland Belgium
            2 bombers moved from France to Holland Belgium
            1 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Southern France
    
        Combat - Italians
            Air Battle in Normandy Bordeaux
                Italians attacks with 5 units heading to Normandy Bordeaux
                Americans launches 4 interceptors out of Normandy Bordeaux
                    Attackers Fire,  : 0/5 hits, 1.50 expected hits
                    Defenders Fire,  : 1/4 hits, 1.33 expected hits
                    1 fighter owned by the Italians lost in Normandy Bordeaux
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 6 damage total. 
            Battle in Holland Belgium
                Italians attack with 1 artillery, 2 bombers and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 2 bombers and 1 infantry in Holland Belgium, round 2 : 0/4 hits, 2.00 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery and 2 bombers in Holland Belgium, round 3 : 2/3 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 2 infantry owned by the British lost in Holland Belgium
                Italians win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 2 infantry
            Battle in Southern France
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Italians
            3 fighters moved from Normandy Bordeaux to France
            1 bomber moved from Normandy Bordeaux to France
            2 bombers moved from Holland Belgium to France
    
        Place Units - Italians
            2 fighters and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
            Italians collect 22 PUs (1 lost to blockades); end with 22 PUs
    

    Combat Hit Differential Summary :

    Defenders Fire,  : : -0.33
    Italians : -1.33
    British : 0.67
    Americans : -0.33
    AA fire in Normandy Bordeaux : : -0.17
    Attackers Fire,  : : -1.50
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from 42 Sea Zone to Sumatra
            1 fighter moved from 37 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 3 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier, 1 cruiser and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 carrier and 2 fighters moved from 44 Sea Zone to 37 Sea Zone
            1 fighter moved from Sumatra to 37 Sea Zone
            1 fighter moved from Sumatra to 37 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 aaGun and 1 bomber moved from Queensland to South Australia
            1 infantry moved from Western Australia to South Australia
            1 artillery and 1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Sumatra: 1 infantry
            EDIT: Changing ownership of Sumatra from ANZAC to Japanese
            EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 armour and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 fighters; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            2 fighters moved from 42 Sea Zone to Sumatra
            1 fighter moved from 37 Sea Zone to Sumatra
    
        Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 3 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier, 1 cruiser and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
            1 carrier and 2 fighters moved from 44 Sea Zone to 37 Sea Zone
            1 fighter moved from Sumatra to 37 Sea Zone
            1 fighter moved from Sumatra to 37 Sea Zone
            1 fighter moved from Queensland to 26 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
            1 aaGun and 1 bomber moved from Queensland to South Australia
            1 infantry moved from Western Australia to South Australia
            1 artillery and 1 infantry moved from New South Wales to South Australia
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from Sumatra: 1 infantry
            EDIT: Changing ownership of Sumatra from ANZAC to Japanese
            EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 fighter
            EDIT: Turning off Edit Mode
            1 armour and 2 fighters placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 95 Sea Zone to 92 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Japanese : 0.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    I changed my mind on taking Sumatra. I let the inf die so I could save the ftr. Surprising how close the naval battle is. Bombers make a difference.

  • '21 '20

    @surfer I like to have a couple as japan due to their flexibility off of the philipines… really help with retaking DEI without putting fleet in danger because of fighter’s limited range.

    Also, could be intercept question with germany coming up

  • '21 '20

    TripleA Manual Gamesave Post: Germans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            1 armour moved from Holland Belgium to France
            4 bombers and 6 fighters moved from Western Germany to Karelia
            3 armour, 3 artilleries and 7 infantry moved from Novgorod to Karelia
            2 armour and 2 mech_infantrys moved from Rostov to Caucasus
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Tambov
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 2 armour and 2 mech_infantrys
                British defend with 3 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 4 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 infantry
            Battle in Karelia
                Germans attack with 3 armour, 3 artilleries, 4 bombers, 6 fighters and 7 infantry
                British defend with 2 infantry and 1 mech_infantry; Americans defend with 4 armour, 2 artilleries, 12 infantry and 3 mech_infantrys
                    Germans roll dice for 3 armour, 3 artilleries, 4 bombers, 6 fighters and 7 infantry in Karelia, round 2 : 10/23 hits, 9.83 expected hits
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : -0.67
    

    Savegame

  • '21 '20

    @surfer OOL?

  • 2024 2023 '22 '21 '20

    Max defend. Kill Brits before US

  • '21 '20

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 9 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Western Germany to Holland Belgium
                  Germans take Holland Belgium from British
            1 armour moved from Holland Belgium to France
            4 bombers and 6 fighters moved from Western Germany to Karelia
            3 armour, 3 artilleries and 7 infantry moved from Novgorod to Karelia
            2 armour and 2 mech_infantrys moved from Rostov to Caucasus
            1 armour moved from Russia to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Tambov
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 2 armour and 2 mech_infantrys
                British defend with 3 infantry
                    Germans roll dice for 2 armour and 2 mech_infantrys in Caucasus, round 2 : 2/4 hits, 1.33 expected hits
                    British roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
                    Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 3 : 0/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 armour and 1 mech_infantry in Caucasus, round 4 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 3 infantry
            Battle in Karelia
                Germans attack with 3 armour, 3 artilleries, 4 bombers, 6 fighters and 7 infantry
                British defend with 2 infantry and 1 mech_infantry; Americans defend with 4 armour, 2 artilleries, 12 infantry and 3 mech_infantrys
                    Germans roll dice for 3 armour, 3 artilleries, 4 bombers, 6 fighters and 7 infantry in Karelia, round 2 : 10/23 hits, 9.83 expected hits
                    Americans roll dice for 4 armour, 2 artilleries, 14 infantry and 4 mech_infantrys in Karelia, round 2 : 4/24 hits, 8.67 expected hits
                    1 mech_infantry owned by the British, 4 infantry owned by the Germans, 7 infantry owned by the Americans and 2 infantry owned by the British lost in Karelia
                    Germans roll dice for 3 armour, 3 artilleries, 4 bombers, 6 fighters and 3 infantry in Karelia, round 3 : 11/19 hits, 9.17 expected hits
                    Americans roll dice for 4 armour, 2 artilleries, 5 infantry and 3 mech_infantrys in Karelia, round 3 : 6/14 hits, 5.33 expected hits
                    3 artilleries owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Americans, 5 infantry owned by the Americans, 2 artilleries owned by the Americans and 3 mech_infantrys owned by the Americans lost in Karelia
                    Germans roll dice for 3 armour, 4 bombers and 6 fighters in Karelia, round 4 : 5/13 hits, 7.17 expected hits
                    Americans roll dice for 3 armour in Karelia, round 4 : 1/3 hits, 1.50 expected hits
                    1 armour owned by the Germans and 3 armour owned by the Americans lost in Karelia
                Germans win, taking Karelia from Americans with 2 armour, 4 bombers and 6 fighters remaining. Battle score for attacker is 51
                Casualties for Germans: 1 armour, 3 artilleries and 7 infantry
                Casualties for Americans: 4 armour, 2 artilleries, 12 infantry and 3 mech_infantrys
                Casualties for British: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            4 bombers and 6 fighters moved from Karelia to Novgorod
            2 aaGuns, 28 armour, 5 artilleries, 17 infantry and 17 mech_infantrys moved from Russia to Tambov
            14 armour and 5 mech_infantrys moved from Rostov to Tambov
            3 armour moved from Western Ukraine to Belarus
            3 tactical_bombers moved from Germany to Novgorod
            1 aaGun, 1 armour and 8 infantry moved from Germany to Western Germany
            1 artillery moved from Western Germany to France
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            2 fighters and 1 infantry placed in Western Germany
            3 armour placed in Novgorod
            3 armour placed in Western Ukraine
            3 armour placed in Russia
    
        Turn Complete - Germans
            Germans collect 57 PUs; end with 57 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : -0.67
    Americans : -4.50
    

    Savegame

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