No scrambles
L20 G40 BM3 Surfer (L) v. WindowWasher (X)
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 3 fighters, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Amur Japanese take Amur from Russians 1 armour moved from Amur to Buyant-Uhaa 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 55 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 artillery moved from Celebes to 44 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 44 Sea Zone to 35 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from Japan to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to Kweichow 2 artilleries, 1 battleship, 2 carriers, 2 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 4 bombers moved from Manchuria to Philippines 1 bomber moved from Japan to Philippines 2 infantry moved from Szechwan to Kweichow 4 artilleries moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow 1 artillery moved from Hopei to Kweichow 1 armour moved from Chahar to Kweichow 1 armour moved from Anhwe to Kweichow 2 armour moved from Kiangsu to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Shensi to Kweichow 1 mech_infantry moved from Shensi to Hopei 1 mech_infantry moved from Manchuria to Chahar 2 fighters and 2 tactical_bombers moved from Manchuria to Anhwe 2 infantry moved from 35 Sea Zone to Philippines 3 artilleries moved from 35 Sea Zone to Philippines 1 marine moved from 35 Sea Zone to Philippines Place Units - Japanese 2 armour and 1 mech_infantry placed in Manchuria 3 mech_infantrys placed in Kiangsu 1 submarine placed in 6 Sea Zone 3 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3 Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67
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I’ve learned quite a bit from this game so far, especially with Japan. I think if Moscow holds for 3-4 turns, the allies have it won, but if Moscow falls, then the axis are back on even footing or just slightly ahead given the economic advantage the allies have in this particular game.
I also hate that Italy has 40 IPCs of Income and cant really do anything effective
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 6 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Norway to Finland 5 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Sakha to Buyant-Uhaa 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 2 bombers moved from Norway to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 4,8 and causes: 12 damage to unit: factory_major Bombing raid in Germany causes 12 damage total. Battle in Borneo Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 fighter and 4 infantry Italians defend with 1 bomber, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Italians lost in Normandy Bordeaux Americans win, taking Borneo from Japanese, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Battle in Finland Americans attack with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys Germans defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Finland, round 2 : 2/8 hits, 2.00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Buyant-Uhaa Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Buyant-Uhaa, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Buyant-Uhaa, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Buyant-Uhaa Japanese win with 1 armour remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 2 carriers moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 2 destroyers and 3 fighters moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 armour moved from Morocco to Tunisia 1 fighter moved from Gibraltar to 110 Sea Zone 1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Norway 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 bombers moved from Germany to Norway 4 infantry moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to Central United States 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Hawaiian Islands to Queensland 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from French Central Africa to Nigeria 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 3 armour placed in Norway 2 fighters placed in Eastern United States 4 fighters and 2 infantry placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone Americans undo move 2. 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 infantry EDIT: Adding units owned by Americans to New Brunswick Nova Scotia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.17 Americans : -1.33 Japanese : 0.50 AA fire in Germany : : -0.33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 artilleries and 8 infantry moved from Yunnan to Burma 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1.83 Japanese : -0.67
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TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 1 armour moved from Tunisia to Libya British take Libya from Italians 1 armour moved from Libya to Tunisia 1 bomber and 2 fighters moved from Norway to 127 Sea Zone 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 2 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 mech_infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese
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Scramble in Novgorod?
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No thanks. As a general rule if its completely IPC negative, and no chance to win battle, dont bother scrambling for me unless you could possibly see some purpose to it
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Sounds like a good rule. I’ll follow that as well.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 armour, 6 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Norway to Finland 5 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 bomber moved from Sakha to Buyant-Uhaa 1 fighter moved from 112 Sea Zone to Normandy Bordeaux 2 bombers moved from Norway to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 4,8 and causes: 12 damage to unit: factory_major Bombing raid in Germany causes 12 damage total. Battle in Borneo Battle in Holland Belgium Battle in Normandy Bordeaux Americans attack with 1 fighter and 4 infantry Italians defend with 1 bomber, 1 factory_minor and 1 harbour Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.17 expected hits Italians roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Italians lost in Normandy Bordeaux Americans win, taking Borneo from Japanese, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 bomber Battle in Finland Americans attack with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys Germans defend with 1 infantry Americans roll dice for 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys in Finland, round 2 : 2/8 hits, 2.00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Americans win, taking Finland from Germans with 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Buyant-Uhaa Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Buyant-Uhaa, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Buyant-Uhaa, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Buyant-Uhaa Japanese win with 1 armour remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 2 carriers moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 2 destroyers and 3 fighters moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 armour moved from Morocco to Tunisia 1 fighter moved from Gibraltar to 110 Sea Zone 1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Norway 1 fighter moved from Normandy Bordeaux to 110 Sea Zone 2 bombers moved from Germany to Norway 4 infantry moved from Eastern United States to 101 Sea Zone 5 infantry moved from Eastern United States to Central United States 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Hawaiian Islands to Queensland 1 submarine moved from 41 Sea Zone to 44 Sea Zone 1 infantry moved from French Central Africa to Nigeria 3 transports moved from 112 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 3 armour placed in Norway 2 fighters placed in Eastern United States 4 fighters and 2 infantry placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone Americans undo move 2. 1 fighter placed in Western United States 1 fighter placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 2 infantry EDIT: Adding units owned by Americans to New Brunswick Nova Scotia: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Szechwan 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese Combat - Chinese Battle in Hunan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hunan, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 artilleries and 8 infantry moved from Yunnan to Burma 1 fighter moved from Szechwan to Burma Place Units - Chinese 1 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Tunisia to Libya British take Libya from Italians 1 armour moved from Libya to Tunisia 1 bomber and 2 fighters moved from Norway to 127 Sea Zone 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 2 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 mech_infantry moved from Yunnan to French Indo China UK_Pacific take French Indo China from Japanese Combat - British Battle in 127 Sea Zone British attack with 1 bomber and 2 fighters Germans defend with 1 transport 1 transport owned by the Germans lost in 127 Sea Zone British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 mech_infantrys moved from Eastern Persia to Persia 2 mech_infantrys moved from West India to Persia 2 infantry moved from West India to Eastern Persia 2 infantry moved from French Madagascar to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 infantry moved from Tanganyika Territory to Rhodesia 1 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from 110 Sea Zone to Norway 2 fighters moved from 127 Sea Zone to Finland 1 fighter moved from Norway to Finland 1 mech_infantry moved from Norway to Finland 2 infantry moved from Norway to Finland 1 bomber moved from 127 Sea Zone to Norway 2 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun moved from United Kingdom to 110 Sea Zone 1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone 1 infantry moved from 88 Sea Zone to French Guiana 3 aaGuns, 1 artillery, 10 infantry and 1 mech_infantry moved from Yunnan to Burma 1 battleship moved from 42 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to India 1 mech_infantry moved from India to Eastern Persia Place Units - British 1 infantry placed in Union of South Africa 2 infantry and 1 mech_infantry placed in Persia 2 fighters and 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2 British collect 30 PUs (2 lost to blockades); end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery, 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6 UK_Pacific collect 19 PUs; end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : -0.17 British : -0.50 Americans : -1.33 Chinese : 1.83 Japanese : -0.50 AA fire in Germany : : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians repair damage of 2x factory_major; Remaining resources: 39 PUs; Italians buy 3 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Rostov to Kazakhstan 2 mech_infantrys moved from Ukraine to Volgograd 1 infantry moved from Rostov to Caucasus 1 armour moved from Ukraine to Belarus Italians take Bryansk from Russians 1 armour and 1 mech_infantry moved from Romania to Northern Italy 2 artilleries and 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Western Germany to France 1 bomber moved from Novgorod to France 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Alexandria to Egypt 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from Americans 1 infantry moved from Kenya to Belgian Congo Italians take Belgian Congo from British 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Archangel to Smolensk Italians take Smolensk from Russians 1 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 3 mech_infantrys moved from Ukraine to Romania 1 armour moved from Ukraine to Romania 1 fighter moved from Southern Italy to France 1 bomber moved from Southern Italy to Normandy Bordeaux Combat - Italians Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Non Combat Move - Italians 1 bomber moved from Normandy Bordeaux to France 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 bomber and 1 infantry placed in Southern Italy 3 artilleries and 4 infantry placed in Northern Italy Italians undo move 2. 1 infantry placed in Southern Italy 3 artilleries and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
AA fire in Normandy Bordeaux : : -0.17
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 7:18:44 PM
Savegame -
um? ok i definitely did that wrong
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Is there something wrong with your move? Or was that comment about the random test post?
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from India to Persia 1 bomber moved from Java to Persia 2 fighters moved from 42 Sea Zone to Queensland 2 fighters moved from Queensland to 54 Sea Zone 1 carrier, 1 cruiser and 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 infantry placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone
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was trying to start another game… wrong topic ID
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans Germans repair damage of 9x factory_major, 4x factory_minor; Remaining resources: 50 PUs; Germans buy 1 armour, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Volgograd to Tsinghai Germans take Tsinghai from Chinese 1 mech_infantry moved from Volgograd to Sikang Germans take Sikang from Chinese 1 armour moved from Volgograd to Samara Germans take Samara from Russians 1 armour moved from Samara to Kazakhstan 1 infantry moved from Nenetsia to Vologda 1 tactical_bomber moved from Archangel to Vologda 1 tactical_bomber moved from Novgorod to Vologda 2 bombers moved from Novgorod to Vologda 2 infantry moved from France to Holland Belgium 1 tactical_bomber moved from Germany to Holland Belgium 1 tactical_bomber moved from Germany to Holland Belgium 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians Combat - Germans Battle in Vologda Germans attack with 2 bombers, 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 infantry and 2 tactical_bombers in Vologda, round 2 : 4/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 2 bombers, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 infantry and 2 tactical_bombers Americans defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Holland Belgium to Germany 1 armour moved from Denmark to Germany 2 aaGuns moved from Northern Italy to Greater Southern Germany 1 aaGun moved from Northern Italy to France 5 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod 2 infantry moved from Archangel to Novgorod 1 fighter moved from Archangel to Germany 3 fighters moved from Western Ukraine to Germany 4 armour moved from Volgograd to Kazakhstan 2 mech_infantrys moved from Volgograd to Kazakhstan 3 armour and 2 mech_infantrys moved from Archangel to Urals 2 bombers and 2 tactical_bombers moved from Vologda to Novgorod Place Units - Germans 3 infantry placed in France 1 armour, 1 infantry and 2 mech_infantrys placed in Germany 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Volgograd Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 1.17 Americans : -0.33 Russians : -0.33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 12x factory_major; Remaining resources: 49 PUs; Russians buy 1 armour and 9 infantry; Remaining resources: 16 PUs; Combat Move - Russians 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 6 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 9 artilleries moved from Russia to Smolensk 1 armour moved from Bryansk to Smolensk 14 infantry moved from Sakha to Amur Russians take Amur from Japanese 1 infantry moved from Siberia to Amur 2 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 infantry moved from Russia to Samara Russians take Samara from Germans Combat - Russians Battle in Smolensk Russians attack with 1 armour, 9 artilleries and 10 infantry Italians defend with 1 infantry Russians roll dice for 1 armour, 9 artilleries and 10 infantry in Smolensk, round 2 : 6/20 hits, 6.67 expected hits Italians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 1 armour, 9 artilleries and 9 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Vologda Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 tactical_bomber moved from Vologda to Russia 1 infantry moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk Place Units - Russians 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 33 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : 0.67 Russians : -1.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 infantry, 1 marine and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 5 bombers moved from Philippines to Amur 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Manchuria to Amur 1 armour moved from Buyant-Uhaa to Amur 1 mech_infantry moved from Chahar to Amur 3 fighters moved from Japan to Amur 2 fighters and 2 tactical_bombers moved from Anhwe to Amur 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone 1 fighter moved from 35 Sea Zone to Borneo 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 mech_infantrys moved from Kiangsu to Kwangtung 1 mech_infantry moved from Kiangsu to Kwangsi 1 armour moved from Kweichow to Kwangsi Japanese take Yunnan from Chinese 1 infantry moved from Kweichow to Hunan 2 artilleries moved from Kweichow to Hunan 1 infantry moved from Kweichow to Szechwan 1 armour and 1 mech_infantry moved from Kweichow to Shan State 1 fighter and 1 tactical_bomber moved from Kweichow to Shan State 1 armour moved from Kweichow to French Indo China 1 armour moved from Kweichow to French Indo China 1 armour moved from Kweichow to French Indo China 1 mech_infantry moved from Hopei to Chahar 1 infantry moved from Kweichow to Hopei 1 fighter moved from Kweichow to Kwangsi 1 fighter moved from Kweichow to Kwangtung 1 artillery moved from Kweichow to Szechwan 1 artillery moved from Kweichow to Szechwan 1 marine moved from Philippines to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 37 Sea Zone Japanese take 37 Sea Zone from Americans 1 marine moved from 37 Sea Zone to Malaya 1 artillery, 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 tactical_bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Malaya Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking Malaya from UK_Pacific with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Amur Japanese attack with 3 armour, 2 artilleries, 5 bombers, 5 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 15 infantry Japanese roll dice for 3 armour, 2 artilleries, 5 bombers, 5 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Amur, round 2 : 13/20 hits, 10.17 expected hits Russians roll dice for 15 infantry in Amur, round 2 : 4/15 hits, 5.00 expected hits 1 infantry owned by the Japanese, 13 infantry owned by the Russians, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Amur Japanese roll dice for 3 armour, 1 artillery, 5 bombers, 5 fighters and 2 tactical_bombers in Amur, round 3 : 7/16 hits, 9.00 expected hits Russians roll dice for 2 infantry in Amur, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur Japanese win, taking Amur from Russians with 3 armour, 5 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Japanese: 2 artilleries, 1 infantry and 2 mech_infantrys Casualties for Russians: 15 infantry Battle in French Indo China Japanese attack with 3 armour British defend with 1 mech_infantry Japanese roll dice for 3 armour in French Indo China, round 2 : 1/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 3 armour remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Kwangsi Japanese attack with 1 armour, 1 fighter and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kwangsi, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 armour and 1 fighter in Kwangsi, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Battle in Hunan Japanese attack with 2 artilleries and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 1 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Szechwan Japanese attack with 2 artilleries and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 2 artilleries and 1 infantry in Szechwan, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Shan State, round 3 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Japanese: 1 mech_infantry Battle in Kwangtung Japanese attack with 1 fighter and 2 mech_infantrys British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter and 2 mech_infantrys in Kwangtung, round 2 : 3/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Java Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 0/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Java Japanese win, taking Java from Americans with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Borneo Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 2 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 3 : 0/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Borneo, round 4 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from Borneo to 42 Sea Zone 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 fighter moved from Shan State to 42 Sea Zone 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 fighter moved from Kwangtung to Kiangsi 1 fighter moved from Kwangsi to Kiangsi 3 fighters moved from Amur to Jehol 2 fighters and 2 tactical_bombers moved from Amur to Manchuria 5 bombers moved from Amur to Jehol Place Units - Japanese 1 artillery, 1 infantry and 1 marine placed in Japan 1 armour and 2 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Manchuria 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.50 Chinese : -0.33 UK_Pacific : -0.67 Russians : -0.67 Japanese : -1.67
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well… that went well