TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 16
Combat Move - Japanese
1 mech_infantry moved from Amur to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 battleship moved from 18 Sea Zone to 6 Sea Zone
1 battleship moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 carrier moved from 18 Sea Zone to 6 Sea Zone
1 carrier moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 18 Sea Zone to Japan
1 tactical_bomber moved from 18 Sea Zone to Japan
1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to Japan
1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 armour moved from 6 Sea Zone to Japan
1 fighter moved from 18 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
1 carrier moved from 18 Sea Zone to 19 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 18 Sea Zone to 19 Sea Zone
1 fighter moved from 18 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 18 Sea Zone to 19 Sea Zone
1 carrier moved from 18 Sea Zone to 19 Sea Zone
1 fighter moved from 18 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 18 Sea Zone to 19 Sea Zone
1 cruiser moved from 18 Sea Zone to 19 Sea Zone
1 cruiser moved from 18 Sea Zone to 22 Sea Zone
1 cruiser moved from 18 Sea Zone to 22 Sea Zone
1 carrier moved from 18 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 18 Sea Zone to 22 Sea Zone
1 fighter moved from 18 Sea Zone to 22 Sea Zone
1 destroyer moved from 18 Sea Zone to 22 Sea Zone
1 armour, 1 infantry and 1 transport moved from 18 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
7 fighters moved from Manchuria to Korea
1 carrier moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 18 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 18 Sea Zone to 19 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 18 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
ANZAC defend with 1 cruiser, 3 destroyers and 2 transports
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits
ANZAC roll dice for 1 cruiser, 3 destroyers and 2 transports in 6 Sea Zone, round 2 : 2/4 hits, 1.50 expected hits
Units damaged: 2 carriers owned by the Japanese
1 destroyer owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 3 carriers, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 4/7 hits, 3.50 expected hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 transports in 6 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
Units damaged: 1 carrier owned by the Japanese
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 2 destroyers owned by the ANZAC lost in 6 Sea Zone
1 transport owned by the ANZAC lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese win, taking 6 Sea Zone from ANZAC with 2 battleships, 3 carriers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 50
Casualties for ANZAC: 1 cruiser, 3 destroyers and 2 transports
Battle in Japan
Japanese attack with 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Japanese roll dice for 2 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Japan, round 2 : 4/6 hits, 2.50 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Japan, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Japan
Japanese win, taking Japan from ANZAC with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 22 Sea Zone
Japanese attack with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 transport owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 22 Sea Zone
Japanese win with 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 carrier; ANZAC defend with 2 fighters
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 3 tactical_bombers in 19 Sea Zone, round 2 : 6/9 hits, 4.67 expected hits
ANZAC roll dice for 2 fighters in 19 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese
ANZAC roll dice for 1 carrier in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 fighters owned by the ANZAC and 1 carrier owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Americans: 1 carrier
Casualties for ANZAC: 2 fighters
Battle in Korea
Japanese attack with 1 armour, 7 fighters and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 7 fighters and 1 infantry in Korea, round 2 : 3/9 hits, 4.17 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Korea
Japanese win, taking Korea from ANZAC with 1 armour, 7 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber could not land in Japan and were removed
7 fighters moved from Korea to Manchuria
2 armour, 2 infantry and 2 transports moved from 18 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
2 armour moved from 19 Sea Zone to Manchuria
3 fighters moved from 19 Sea Zone to Manchuria
3 tactical_bombers moved from 19 Sea Zone to Manchuria
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to Manchuria
Turn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : 0.83
Savegame