@Entek said in dawg v Entek (axis) TRS #2:
@dawgoneit sorry for the delay man.
I’m not worried at all. thinking you were very busy. no hurry.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Research Technology - Germans
Combat Move - Germans
1 armour moved from Russia to Rostov
2 armour moved from Russia to Volgograd
1 armour moved from Samara to Kazakhstan
1 fighter moved from Novgorod to Rostov
1 fighter moved from Russia to Rostov
3 armour moved from Novgorod to Bryansk
3 tactical_bombers moved from Novosibirsk to Kazakhstan
2 fighters moved from Ukraine to Volgograd
3 bombers moved from Ukraine to Kazakhstan
1 armour moved from Tambov to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Denmark to Western Germany
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from France to Southern France
1 fighter moved from France to Holland Belgium
Purchase Units - Germans
Germans buy 7 armour and 3 fighters; Remaining resources: 0 PUs;
Combat - Germans
Battle in Rostov
Germans attack with 1 armour and 2 fighters
British defend with 1 armour
Germans roll dice for 1 armour and 2 fighters in Rostov, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Volgograd
Germans attack with 2 armour and 2 fighters
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 armour and 2 fighters in Volgograd, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 2 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 2 armour, 4 bombers and 3 tactical_bombers
British defend with 1 armour and 1 mech_infantry; ANZAC defend with 1 infantry
Germans roll dice for 2 armour, 4 bombers and 3 tactical_bombers in Kazakhstan, round 2 : 4/9 hits, 5.50 expected hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the ANZAC and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 armour, 4 bombers and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for British: 1 armour and 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
4 bombers moved from Kazakhstan to Ukraine
3 tactical_bombers moved from Kazakhstan to Samara
2 fighters moved from Volgograd to Ukraine
2 fighters moved from Rostov to Ukraine
3 aaGuns moved from Novgorod to Belarus
Place Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
1 armour and 2 fighters placed in France
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,4,5
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - Russians
1 infantry moved from Kansu to Novosibirsk
Russians take Novosibirsk from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Amur to Buryatia
5 infantry moved from Amur to Buyant-Uhaa
2 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from Chahar to Buyant-Uhaa
1 tactical_bomber moved from Szechwan to Buyant-Uhaa
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - Japanese
1 artillery moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Korea to Amur
2 fighters moved from Manchuria to Amur
2 bombers moved from Japan to Amur
2 fighters moved from Japan to Amur
1 mech_infantry moved from Korea to Manchuria
2 artilleries moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Manchuria to Amur
Purchase Units - Japanese
Japanese buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Amur
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Amur, round 2 : 3/9 hits, 3.83 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Amur to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Amur to Manchuria
2 bombers moved from Amur to Japan
Place Units - Japanese
1 carrier placed in 6 Sea Zone
2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Russians : -0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
2 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from Gibraltar to Northern Italy
3 bombers moved from Malta to Northern Italy
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Gibraltar to Southern Italy
1 fighter moved from Malta to Southern Italy
8 fighters moved from 95 Sea Zone to Northern Italy
Purchase Units - Americans
Americans buy 2 artilleries, 4 fighters, 6 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
AA fire in Southern Italy : 1/2 hits, 0.33 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Southern Italy, round 2 : 0/3 hits, 1.33 expected hits
Italians roll dice for 1 aaGun and 1 artillery in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Southern Italy, round 3 : 1/3 hits, 1.33 expected hits
Italians roll dice for 1 aaGun and 1 artillery in Southern Italy, round 3 : 1/1 hits, 0.33 expected hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour and 1 bomber in Southern Italy, round 4 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Southern Italy, round 4 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour in Southern Italy, round 5 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Southern Italy, round 5 : 1/1 hits, 0.33 expected hits
1 armour owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
Italians win with no units remaining. Battle score for attacker is -22
Casualties for Americans: 1 armour, 1 bomber, 1 fighter and 1 infantry
Casualties for Italians: 1 aaGun and 1 artillery
Battle in Northern Italy
Americans attack with 2 artilleries, 3 bombers, 9 fighters and 2 infantry
Italians defend with 1 aaGun, 1 bomber, 1 factory_major, 6 fighters and 5 infantry
AA fire in Northern Italy : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 3 bombers, 9 fighters and 2 infantry in Northern Italy, round 2 : 9/16 hits, 7.83 expected hits
Italians roll dice for 1 aaGun, 1 bomber, 6 fighters and 5 infantry in Northern Italy, round 2 : 6/12 hits, 5.83 expected hits
1 aaGun owned by the Italians, 1 bomber owned by the Italians, 2 fighters owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 fighters owned by the Italians and 5 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 3 bombers and 7 fighters in Northern Italy, round 3 : 5/10 hits, 5.50 expected hits
Italians roll dice for 4 fighters in Northern Italy, round 3 : 2/4 hits, 2.67 expected hits
2 fighters owned by the Americans and 4 fighters owned by the Italians lost in Northern Italy
Americans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 38
Casualties for Americans: 2 artilleries, 4 fighters and 2 infantry
Casualties for Italians: 1 aaGun, 1 bomber, 6 fighters and 5 infantry
Non Combat Move - Americans
5 fighters moved from Northern Italy to 95 Sea Zone
3 bombers moved from Northern Italy to Malta
3 fighters moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
4 fighters moved from Eastern United States to 91 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 armour moved from Kiangsi to Jehol
1 artillery and 2 infantry moved from Kiangsi to Anhwe
Place Units - Americans
2 artilleries and 6 infantry placed in Central United States
4 fighters and 1 tactical_bomber placed in Eastern United States
4 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Move - Chinese
4 artilleries and 5 infantry moved from Jehol to Manchuria
1 fighter moved from Kiangsi to Manchuria
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Manchuria
Chinese attack with 4 artilleries, 1 fighter and 5 infantry
Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor, 2 fighters and 14 infantry
AA fire in Manchuria : 0/1 hits, 0.17 expected hits
Chinese roll dice for 4 artilleries, 1 fighter and 5 infantry in Manchuria, round 2 : 4/10 hits, 3.33 expected hits
Japanese roll dice for 1 aaGun, 2 artilleries, 2 fighters and 14 infantry in Manchuria, round 2 : 7/18 hits, 6.67 expected hits
3 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Manchuria
2 artilleries owned by the Chinese retreated to Jehol
Japanese win with 2 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 2 artilleries and 5 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Non Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
2 artilleries and 6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Move - British
1 mech_infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
1 armour, 1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 fighter moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
Purchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
Battle in Rostov
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.00 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Volgograd
British attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
Germans defend with 2 armour and 1 factory_minor
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 armour
Battle in Kazakhstan
British attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour
British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 armour
Non Combat Move - British
1 tactical_bomber moved from Kazakhstan to Caucasus
2 fighters moved from Volgograd to Caucasus
2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
3 artilleries moved from Northwest Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
3 mech_infantrys moved from Persia to Caucasus
2 fighters moved from Egypt to Caucasus
1 fighter moved from Egypt to Caucasus
1 armour moved from India to Eastern Persia
1 fighter moved from India to Caucasus
3 mech_infantrys moved from India to Yunnan
1 infantry moved from India to Burma
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Kiangsi to Anhwe
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to Western United States
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to Central United States
Place Units - British
3 fighters placed in Egypt
3 mech_infantrys placed in Iraq
British undo move 1.
3 fighters placed in Persia
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
2 fighters and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 fighters and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.50
Italians : 1.17
British : 4.00
AA fire in Southern Italy : : 0.67
Americans : -2.17
AA fire in Northern Italy : : -0.50
Chinese : 0.67
AA fire in Manchuria : : -0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - Italians
4 infantry moved from Libya to Tobruk
Italians take Tobruk from British
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 1 PUs;
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 11
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from Okinawa to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
1 armour moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 26 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Jehol
Place Units - ANZAC
2 infantry placed in Queensland
1 fighter placed in Queensland
1 fighter placed in New South Wales
ANZAC undo move 1.
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Egypt
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Russia to Novosibirsk
2 armour moved from Russia to Kazakhstan
1 armour moved from Bryansk to Rostov
2 armour moved from Bryansk to Volgograd
3 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Samara to Novosibirsk
2 tactical_bombers moved from Samara to Kansu
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Kazakhstan
1 bomber moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
1 fighter moved from Ukraine to Volgograd
2 fighters moved from Ukraine to Rostov
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from France to Southern France
1 armour moved from France to Southern France
Purchase Units - Germans
Germans buy 7 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Volgograd
Germans attack with 2 armour, 1 bomber and 2 fighters
British defend with 1 armour, 1 artillery and 1 factory_minor
Germans roll dice for 2 armour, 1 bomber and 2 fighters in Volgograd, round 2 : 3/5 hits, 2.67 expected hits
British roll dice for 1 armour and 1 artillery in Volgograd, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the British and 1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 artillery
Battle in Kansu
Germans attack with 2 tactical_bombers
Chinese defend with 1 infantry; Russians defend with 1 infantry
Germans roll dice for 2 tactical_bombers in Kansu, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Kansu
Germans roll dice for 2 tactical_bombers in Kansu, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kansu
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 tactical_bomber in Novosibirsk, round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 armour and 2 fighters
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 fighters in Rostov, round 2 : 1/3 hits, 1.50 expected hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 2 armour and 3 bombers
British defend with 1 armour and 1 artillery
Germans roll dice for 2 armour and 3 bombers in Kazakhstan, round 2 : 3/5 hits, 3.00 expected hits
British roll dice for 1 armour and 1 artillery in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits
2 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Kazakhstan
Germans win with 3 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 2 armour
Casualties for British: 1 armour and 1 artillery
Non Combat Move - Germans
2 tactical_bombers moved from Kansu to Yenisey
1 tactical_bomber moved from Novosibirsk to Yenisey
2 fighters moved from Volgograd to Russia
3 bombers moved from Kazakhstan to Russia
2 fighters moved from Rostov to Russia
1 bomber moved from Volgograd to Russia
1 fighter moved from France to Southern France
1 armour moved from Holland Belgium to Normandy Bordeaux
Place Units - Germans
3 armour placed in Russia
3 armour placed in Novgorod
2 fighters placed in France
1 armour and 2 fighters placed in Western Germany
1 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4,4,3
Germans collect 61 PUs (3 lost to blockades); end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.00
Chinese : -1.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12
Combat Move - Russians
9 infantry and 1 tactical_bomber moved from Buyant-Uhaa to Amur
1 infantry moved from Buryatia to Amur
Combat - Russians
Battle in Amur
Russians attack with 10 infantry and 1 tactical_bomber
Japanese defend with 2 infantry and 1 mech_infantry
Russians roll dice for 10 infantry and 1 tactical_bomber in Amur, round 2 : 3/11 hits, 2.17 expected hits
Japanese roll dice for 2 infantry and 1 mech_infantry in Amur, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Amur to Jehol
Turn Complete - Russians
Combat Hit Differential Summary :
Russians : 0.83
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12
Combat Move - Japanese
2 artilleries moved from Manchuria to Amur
2 fighters moved from Manchuria to Amur
4 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Amur
4 infantry moved from Japan to 6 Sea Zone
2 bombers moved from Japan to Amur
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to 19 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Amur
Japanese attack with 2 artilleries, 2 bombers, 3 fighters and 5 infantry
Russians defend with 9 infantry
Japanese roll dice for 2 artilleries, 2 bombers, 3 fighters and 5 infantry in Amur, round 2 : 10/12 hits, 4.67 expected hits
Russians roll dice for 9 infantry in Amur, round 2 : 1/9 hits, 3.00 expected hits
1 infantry owned by the Japanese and 9 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 1 infantry
Casualties for Russians: 9 infantry
Non Combat Move - Japanese
3 fighters moved from Amur to Manchuria
2 bombers moved from Amur to Japan
4 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in Manchuria
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Russians : -2.00
Japanese : 5.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12
Combat Move - Americans
3 artilleries moved from Gibraltar to 91 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 bomber moved from Malta to Southern Italy
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
4 fighters moved from 91 Sea Zone to Southern France
5 fighters moved from 95 Sea Zone to Southern France
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
2 bombers moved from Malta to Southern Italy
3 fighters moved from 95 Sea Zone to Southern France
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Southern Italy
Americans attack with 1 artillery, 3 bombers and 1 infantry
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 artillery, 3 bombers and 1 infantry in Southern Italy, round 2 : 3/5 hits, 2.67 expected hits
Italians roll dice for 3 infantry in Southern Italy, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Americans, 1 bomber owned by the Americans and 3 infantry owned by the Italians lost in Southern Italy
Americans captures 20PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery and 2 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Italians: 3 infantry
Battle in Southern France
Americans attack with 2 artilleries, 12 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor, 6 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 12 fighters and 2 infantry in Southern France, round 2 : 7/16 hits, 7.33 expected hits
Germans roll dice for 1 armour, 6 fighters, 3 infantry and 1 mech_infantry in Southern France, round 2 : 8/11 hits, 5.83 expected hits
2 fighters owned by the Germans, 3 infantry owned by the Germans, 1 armour owned by the Germans, 5 fighters owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Americans roll dice for 1 artillery and 7 fighters in Southern France, round 3 : 3/8 hits, 3.83 expected hits
Germans roll dice for 4 fighters in Southern France, round 3 : 3/4 hits, 2.67 expected hits
3 fighters owned by the Germans and 3 fighters owned by the Americans lost in Southern France
Americans roll dice for 1 artillery and 4 fighters in Southern France, round 4 : 2/5 hits, 2.33 expected hits
Germans roll dice for 1 fighter in Southern France, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Germans and 1 fighter owned by the Americans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is -21
Casualties for Americans: 1 artillery, 9 fighters and 2 infantry
Casualties for Germans: 1 armour, 6 fighters, 3 infantry and 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Southern France to 93 Sea Zone
2 carriers moved from 95 Sea Zone to 93 Sea Zone
2 bombers moved from Southern Italy to Malta
2 transports moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 transport moved from 94 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 fighters and 1 tactical_bomber moved from Eastern United States to 101 Sea Zone
3 artilleries, 4 fighters, 7 infantry, 1 tactical_bomber and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 95 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
Place Units - Americans
2 bombers and 6 infantry placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Combat Move - Chinese
4 artilleries, 1 fighter and 7 infantry moved from Jehol to Manchuria
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Manchuria
Chinese attack with 4 artilleries, 1 fighter and 7 infantry
Japanese defend with 1 armour, 1 factory_minor, 3 fighters and 11 infantry
Chinese roll dice for 4 artilleries, 1 fighter and 7 infantry in Manchuria, round 2 : 4/12 hits, 3.67 expected hits
Japanese roll dice for 1 armour, 3 fighters and 11 infantry in Manchuria, round 2 : 6/15 hits, 6.17 expected hits
4 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria
1 infantry owned by the Chinese and 4 artilleries owned by the Chinese retreated to Jehol
Japanese win with 1 armour, 3 fighters and 7 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 6 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
2 infantry moved from Kwangsi to Kwangtung
Place Units - Chinese
2 artilleries and 6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Move - British
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 mech_infantry moved from Caucasus to Rostov
1 artillery and 2 mech_infantrys moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
2 fighters moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Novosibirsk
1 mech_infantry moved from Caucasus to Samara
British take Samara from Germans
2 fighters moved from Caucasus to Novosibirsk
2 fighters moved from Persia to Volgograd
1 fighter moved from Persia to Rostov
Purchase Units - British
British buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 1 PUs;
Combat - British
Battle in Morocco
Battle in Novosibirsk
British attack with 2 fighters and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 2 fighters and 1 mech_infantry in Novosibirsk, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Novosibirsk
British win, taking Morocco from Italians with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Volgograd
British attack with 1 artillery, 4 fighters, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 2 armour and 1 factory_minor
British roll dice for 1 artillery, 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 4/9 hits, 4.17 expected hits
Germans roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 artillery, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 armour
Battle in Rostov
British attack with 1 artillery, 3 fighters and 1 mech_infantry
Germans defend with 1 armour
British roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Rostov, round 2 : 3/5 hits, 2.17 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery and 3 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Non Combat Move - British
2 fighters moved from Caucasus to Southern Italy
1 mech_infantry moved from Iraq to Egypt
2 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Eastern Persia to Kazakhstan
2 fighters moved from Novosibirsk to Kazakhstan
2 fighters and 2 tactical_bombers moved from Volgograd to Caucasus
2 fighters moved from Rostov to Caucasus
2 fighters moved from Volgograd to Caucasus
1 fighter moved from Rostov to Caucasus
3 mech_infantrys moved from Yunnan to Sikang
1 artillery and 3 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Eastern Persia
2 fighters moved from India to Kazakhstan
Place Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 fighters placed in Persia
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
2 bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 bombers
Combat Hit Differential Summary :
Germans : 3.83
Italians : 1.00
British : 1.50
Americans : -1.67
Chinese : 0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
4 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
3 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Southern Italy
Italians attack with 3 infantry
British defend with 2 fighters; Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 3 infantry in Southern Italy, round 2 : 2/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery and 2 fighters in Southern Italy, round 2 : 1/3 hits, 1.67 expected hits
1 artillery owned by the Americans, 1 fighter owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 2 infantry in Southern Italy, round 3 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 fighter in Southern Italy, round 3 : 0/1 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Southern Italy, round 4 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 fighter in Southern Italy, round 4 : 1/1 hits, 0.67 expected hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from Americans with 1 infantry remaining. Battle score for attacker is 18
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery
Casualties for British: 2 fighters
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.83
Americans : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 12
Combat Move - ANZAC
3 artilleries, 3 infantry and 1 tactical_bomber moved from Jehol to Manchuria
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 cruiser, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in Manchuria
ANZAC attack with 3 artilleries, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 factory_minor, 3 fighters and 7 infantry
ANZAC roll dice for 3 artilleries, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 4/7 hits, 2.50 expected hits
Japanese roll dice for 1 armour, 3 fighters and 7 infantry in Manchuria, round 2 : 5/11 hits, 4.83 expected hits
4 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 2 artilleries owned by the ANZAC lost in Manchuria
1 artillery owned by the ANZAC retreated to Jehol
Japanese win with 1 armour, 3 fighters and 3 infantry remaining. Battle score for attacker is -5
Casualties for ANZAC: 2 artilleries and 3 infantry
Casualties for Japanese: 4 infantry
Non Combat Move - ANZAC
1 tactical_bomber moved from Manchuria to Jehol
1 aaGun moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 aaGun, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 transports moved from 26 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 artilleries and 1 infantry placed in Queensland
1 fighter placed in New South Wales
1 cruiser placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.50
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13
Research Technology - Germans
Combat Move - Germans
2 armour moved from Russia to Samara
1 armour moved from Russia to Novosibirsk
1 armour moved from Bryansk to Rostov
2 armour moved from Novgorod to Bryansk
2 bombers moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
3 tactical_bombers moved from Yenisey to Samara
2 bombers moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Rostov
2 armour moved from Bryansk to Volgograd
1 armour moved from Novgorod to Vologda
1 armour moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from France to Southern France
2 fighters moved from Western Germany to Southern France
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Holland Belgium to Southern France
Purchase Units - Germans
Germans buy 23 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Volgograd
Germans attack with 2 armour, 2 bombers and 3 fighters
British defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 armour, 2 bombers and 3 fighters in Volgograd, round 2 : 5/7 hits, 3.83 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans and 1 artillery owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour, 2 bombers and 1 fighter
British defend with 1 artillery
Germans roll dice for 1 armour, 2 bombers and 1 fighter in Rostov, round 2 : 1/4 hits, 2.33 expected hits
British roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour, 2 bombers and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Samara
Germans attack with 2 armour and 3 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 2 armour and 3 tactical_bombers in Samara, round 2 : 2/5 hits, 2.83 expected hits
British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Samara
Germans win, taking Samara from British with 2 armour and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Germans attack with 9 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 9 fighters, 1 infantry and 1 mech_infantry in Southern France, round 2 : 6/11 hits, 4.83 expected hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 9 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Germans
1 fighter moved from Southern France to Germany
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to France
3 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Holland Belgium
1 fighter moved from Southern France to Holland Belgium
3 aaGuns moved from Belarus to Smolensk
1 fighter moved from Southern France to Normandy Bordeaux
3 tactical_bombers moved from Samara to Russia
3 fighters moved from Volgograd to Russia
2 bombers moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
2 bombers moved from Rostov to Russia
Place Units - Germans
3 infantry placed in France
10 infantry placed in Western Germany
10 infantry placed in Germany
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2,3,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,1,5,6,5,5
Germans collect 58 PUs (6 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 0.17
British : -0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13
Combat Move - Russians
Non Combat Move - Russians
1 tactical_bomber moved from Jehol to Yakut S.S.R.
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13
Combat Move - Japanese
4 infantry moved from Korea to Manchuria
1 artillery and 4 infantry moved from Amur to Manchuria
1 artillery moved from Amur to Siberia
Japanese take Siberia from Russians
Purchase Units - Japanese
Japanese buy 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Non Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13
Combat Move - Americans
2 artilleries moved from Gibraltar to 92 Sea Zone
4 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
7 transports moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 95 Sea Zone to Northern Italy
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 transports moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Malta to Southern Italy
1 bomber moved from Malta to Northern Italy
2 fighters moved from 93 Sea Zone to Southern France
1 fighter moved from 93 Sea Zone to Southern Italy
1 tactical_bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Northern Italy
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 armour moved from Jehol to Amur
Americans take Amur from Japanese
Purchase Units - Americans
Americans buy 4 artilleries, 8 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat - Americans
Battle in Libya
Battle in Northern Italy
Americans attack with 1 bomber, 2 fighters and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_major
Americans roll dice for 1 bomber, 2 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Libya from Italians, taking Northern Italy from Italians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 cruiser in Southern France, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Southern Italy
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Southern Italy, round 2 : 3/5 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern Italy
Americans captures 18PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Americans
4 transports moved from 91 Sea Zone to 102 Sea Zone
6 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Southern France to 96 Sea Zone
1 carrier moved from 95 Sea Zone to 96 Sea Zone
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 carrier moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Egypt
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Southern Italy to Malta
1 bomber moved from Northern Italy to Malta
2 fighters moved from Northern Italy to 95 Sea Zone
1 carrier moved from 93 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from 95 Sea Zone to 93 Sea Zone
2 bombers moved from Eastern United States to Gibraltar
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Anhwe to Jehol
1 fighter moved from 33 Sea Zone to Jehol
1 carrier and 1 fighter moved from 33 Sea Zone to 54 Sea Zone
Place Units - Americans
4 artilleries and 3 infantry placed in Central United States
8 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 66 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Combat Move - Chinese
6 artilleries, 1 fighter and 7 infantry moved from Jehol to Manchuria
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Manchuria
Chinese attack with 6 artilleries, 1 fighter and 7 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 3 fighters and 11 infantry
Chinese roll dice for 6 artilleries, 1 fighter and 7 infantry in Manchuria, round 2 : 5/14 hits, 4.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 11 infantry in Manchuria, round 2 : 6/16 hits, 6.50 expected hits
5 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 6 artilleries, 1 fighter and 1 infantry in Manchuria, round 3 : 2/8 hits, 2.83 expected hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters and 6 infantry in Manchuria, round 3 : 7/11 hits, 4.83 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Chinese and 6 artilleries owned by the Chinese lost in Manchuria
retreated to Manchuria
Japanese win with 1 armour, 1 artillery, 3 fighters and 4 infantry remaining. Battle score for attacker is -24
Casualties for Chinese: 6 artilleries and 7 infantry
Casualties for Japanese: 7 infantry
Non Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
Place Units - Chinese
2 artilleries and 6 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
Combat Move - British
1 artillery and 1 infantry moved from Morocco to Algeria
British take Algeria from Italians
2 mech_infantrys moved from Sikang to Novosibirsk
1 mech_infantry moved from Sikang to Samara
1 armour moved from Kazakhstan to Samara
1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
2 mech_infantrys moved from Caucasus to Rostov
2 fighters moved from Kazakhstan to Novosibirsk
2 fighters moved from Kazakhstan to Samara
2 fighters moved from Caucasus to Volgograd
2 fighters moved from Caucasus to Rostov
3 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
1 fighter moved from Persia to Volgograd
1 fighter moved from Persia to Rostov
1 bomber moved from India to Volgograd
1 bomber moved from India to Rostov
Purchase Units - British
British buy 4 armour, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 fighters; Remaining resources: 0 PUs;
Combat - British
Battle in Bryansk
British attack with 3 fighters and 2 tactical_bombers
Germans defend with 2 armour
British roll dice for 3 fighters and 2 tactical_bombers in Bryansk, round 2 : 4/5 hits, 2.83 expected hits
Italians roll dice for 2 armour in Bryansk, round 2 : 1/2 hits, 1.00 expected hits
2 armour owned by the Germans and 1 fighter owned by the British lost in Bryansk
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 1 fighter
Casualties for Germans: 2 armour
Battle in Novosibirsk
British attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 2 fighters and 2 mech_infantrys in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Novosibirsk
British win, taking Novosibirsk from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Germans: 1 armour
Battle in Volgograd
British attack with 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
British roll dice for 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry in Volgograd, round 2 : 4/6 hits, 2.83 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 1 artillery, 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Rostov
British attack with 1 bomber, 3 fighters and 2 mech_infantrys
Germans defend with 1 armour
British roll dice for 1 bomber, 3 fighters and 2 mech_infantrys in Rostov, round 2 : 1/6 hits, 2.50 expected hits
Germans roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 bomber, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Samara
British attack with 1 armour, 2 fighters and 1 mech_infantry
Germans defend with 2 armour
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Samara, round 2 : 2/4 hits, 1.67 expected hits
Germans roll dice for 2 armour in Samara, round 2 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Samara
British win, taking Samara from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Germans: 2 armour
Non Combat Move - British
1 bomber and 3 fighters moved from Volgograd to Caucasus
2 fighters moved from Rostov to Caucasus
1 bomber and 1 fighter moved from Rostov to Caucasus
2 fighters moved from Samara to Caucasus
2 fighters moved from Novosibirsk to Caucasus
2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Persia to Egypt
1 infantry moved from Anhwe to Kiangsu
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
Place Units - British
3 armour placed in Iraq
1 armour, 1 fighter and 1 tactical_bomber placed in Persia
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Place Units - UK_Pacific
1 armour and 2 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 2 fighters
Combat Hit Differential Summary :
Germans : -0.83
Italians : -0.67
British : 1.83
Americans : 0.33
Chinese : -0.50
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13
Combat Move - Italians
4 infantry moved from Alexandria to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 4 infantry
British defend with 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry; French defend with 1 infantry; Americans defend with 1 fighter
Italians roll dice for 4 infantry in Egypt, round 2 : 1/4 hits, 0.67 expected hits
British roll dice for 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/6 hits, 2.67 expected hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 infantry in Egypt, round 3 : 0/2 hits, 0.33 expected hits
British roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 3 : 2/5 hits, 2.33 expected hits
2 infantry owned by the Italians lost in Egypt
British win with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 4 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
Italians : 0.00
British : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 13
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Caroline Islands
1 cruiser, 3 destroyers, 2 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 fighter placed in 54 Sea Zone
1 fighter placed in Queensland
1 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
Combat Move - French
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 armour moved from Vologda to Samara
1 mech_infantry moved from Russia to Novosibirsk
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Russia to Rostov
2 bombers moved from Russia to Volgograd
2 bombers moved from Russia to Rostov
2 tactical_bombers moved from Russia to Novosibirsk
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Rostov
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Volgograd
5 infantry moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
3 infantry moved from France to Southern France
1 fighter moved from France to Southern France
5 infantry moved from Western Germany to Denmark
1 fighter moved from Germany to Northern Italy
2 fighters moved from Holland Belgium to Southern France
2 fighters moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Normandy Bordeaux to Southern France
10 infantry moved from Germany to Western Germany
Purchase Units - Germans
Germans buy 26 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Rostov
Germans attack with 2 bombers, 1 fighter and 1 mech_infantry
British defend with 2 mech_infantrys
Germans roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Rostov, round 2 : 3/4 hits, 2.00 expected hits
British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British lost in Rostov
Germans win, taking Rostov from British with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Volgograd
Germans attack with 2 bombers, 2 fighters and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor and 1 mech_infantry
Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 0/5 hits, 2.50 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Volgograd, round 3 : 3/5 hits, 2.50 expected hits
British roll dice for 1 artillery and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Samara
Germans attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 armour
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.67 expected hits
British roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Germans and 1 armour owned by the British lost in Samara
Germans win, taking Samara from British with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 1 armour
Battle in Novosibirsk
Germans attack with 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Novosibirsk
Germans win, taking Novosibirsk from British with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Northern Italy
Germans attack with 4 fighters and 5 infantry
Americans defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 fighters and 5 infantry in Northern Italy, round 2 : 2/9 hits, 2.83 expected hits
Americans roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Northern Italy
Germans win, taking Northern Italy from Americans with 4 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Germans attack with 5 fighters and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 fighters and 3 infantry in Southern France, round 2 : 2/8 hits, 3.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 5 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
5 fighters moved from Southern France to Normandy Bordeaux
4 fighters moved from Northern Italy to Holland Belgium
3 aaGuns moved from Smolensk to Russia
2 bombers moved from Volgograd to Tambov
1 fighter moved from Rostov to Tambov
2 bombers moved from Rostov to Tambov
1 tactical_bomber moved from Samara to Tambov
2 tactical_bombers moved from Novosibirsk to Tambov
2 fighters moved from Volgograd to Russia
Place Units - Germans
3 infantry placed in Russia
10 infantry placed in Germany
10 infantry placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3,2,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,3,3
Germans collect 62 PUs (6 lost to blockades); end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -2.67
British : -1.83
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :