Battlestarpimptastica - Barbaloca Axis Vs ErinmoreS



  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 8
    
        Combat Move - Japanese
            1 artillery moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 artillery moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Kweichow
            1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            2 artilleries, 2 bombers, 4 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
            3 mech_infantrys moved from Kiangsu to Kwangtung
            1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
            3 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
            2 fighters moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 21 Sea Zone
            1 fighter moved from 35 Sea Zone to 19 Sea Zone
            2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
            2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 2 infantry and 2 transports moved from 35 Sea Zone to 20 Sea Zone
    
        Purchase Units - Japanese
            Japanese buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in 19 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 20 Sea Zone
                Japanese attack with 2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 2 infantry and 2 transports
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers and 2 transports in 20 Sea Zone, round 2 : 5/9 hits, 4.00 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers and 2 transports remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 21 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter in 21 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 3 tactical_bombers
                British defend with 1 cruiser and 1 transport
                    Japanese roll dice for 3 tactical_bombers in 36 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone
                Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 19
                Casualties for British: 1 cruiser and 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 2 fighters
                French defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    French roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 34 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 tactical_bomber in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Yunnan
                Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 3 mech_infantrys and 3 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers; Chinese defend with 1 artillery and 1 infantry
                    AA fire in Yunnan : 2/9 hits, 1.50 expected hits
                    2 tactical_bombers owned by the Japanese lost in Yunnan
                    Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 6/14 hits, 6.50 expected hits
                    Chinese roll dice for 3 aaGuns, 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 5/10 hits, 4.33 expected hits
                    2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British, 3 aaGuns owned by the British, 1 bomber owned by the British and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 5 fighters and 1 tactical_bomber in Yunnan, round 3 : 4/9 hits, 4.83 expected hits
                    Chinese roll dice for 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 1/7 hits, 3.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the British, 1 tactical_bomber owned by the British, 1 artillery owned by the Chinese and 1 armour owned by the British lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers and 5 fighters in Yunnan, round 4 : 3/8 hits, 4.17 expected hits
                    Chinese roll dice for 2 fighters and 1 tactical_bomber in Yunnan, round 4 : 3/3 hits, 1.83 expected hits
                    2 fighters owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the British and 2 fighters owned by the British lost in Yunnan
                Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 13
                Casualties for Japanese: 3 artilleries, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
                Casualties for British: 3 aaGuns, 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Yunnan to Hunan
            3 fighters moved from Yunnan to Kwangtung
            2 bombers moved from Hunan to Kwangtung
            3 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
            2 fighters moved from 34 Sea Zone to 20 Sea Zone
            1 fighter moved from 21 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 45 Sea Zone to 20 Sea Zone
            1 fighter moved from 19 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            2 artilleries moved from 20 Sea Zone to Kwangtung
    
        Place Units - Japanese
            1 fighter and 9 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    French : -0.33
    ANZAC : -0.33
    Americans : -0.67
    AA fire in Yunnan : : 0.50
    Chinese : -0.67
    Japanese : 0.00
    

    Savegame



  • TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 8
    
        Combat Move - Americans
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Amur to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 6 Sea Zone
            1 cruiser, 2 destroyers, 8 fighters and 3 submarines moved from 86 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Brazil to 91 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Gibraltar
            1 bomber moved from United Kingdom to Novgorod
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 8
    
        Combat Move - Americans
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
            1 bomber moved from Amur to 6 Sea Zone
            1 fighter moved from 33 Sea Zone to 6 Sea Zone
            1 cruiser, 2 destroyers, 8 fighters and 3 submarines moved from 86 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Brazil to 91 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
            3 artilleries moved from Eastern United States to 101 Sea Zone
            3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
            4 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Gibraltar
            1 bomber moved from United Kingdom to Novgorod
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Strategic bombing raid in Novgorod
                    AA fire in Novgorod : 0/1 hits, 0.17 expected hits
                Bombing raid in Novgorod rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Novgorod causes 3 damage total. 
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Western Germany causes 4 damage total. 
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 6 damage total. 
            Battle in Kiangsu
            Battle in Philippines
            Battle in Shantung
            Battle in Korea
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Kiangsu from Japanese, taking Philippines from Japanese, taking Shantung from Japanese, taking Korea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 91 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 4 destroyers, 10 fighters, 4 submarines, 2 tactical_bombers and 5 transports
                Germans defend with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Italians defend with 2 fighters
                    Americans roll dice for 4 submarines in 91 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                Units damaged: 1 carrier owned by the Germans
                    Americans roll dice for 1 carrier, 1 cruiser, 4 destroyers, 10 fighters, 2 tactical_bombers and 5 transports in 91 Sea Zone, round 2 : 14/17 hits, 8.17 expected hits
                    Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 6/9 hits, 4.50 expected hits
                Units damaged: 1 carrier owned by the Americans
                    1 battleship owned by the Germans, 2 destroyers owned by the Germans, 4 submarines owned by the Americans, 3 submarines owned by the Germans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans, 2 carriers owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the Italians lost in 91 Sea Zone
                    1 transport owned by the Germans lost in 91 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 3 destroyers, 10 fighters, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 102
                Casualties for Americans: 1 destroyer and 4 submarines
                Casualties for Germans: 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
                Casualties for Italians: 2 fighters
            Battle in Gibraltar
                Americans attack with 4 artilleries, 1 bomber and 6 infantry
                Italians defend with 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour and 1 infantry
                    Americans roll dice for 4 artilleries, 1 bomber and 6 infantry in Gibraltar, round 2 : 3/11 hits, 3.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 2 : 2/5 hits, 2.50 expected hits
                    2 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                    Americans roll dice for 4 artilleries, 1 bomber and 4 infantry in Gibraltar, round 3 : 4/9 hits, 3.33 expected hits
                    Italians roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits, 1.33 expected hits
                    2 infantry owned by the Americans and 2 fighters owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 4 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 21
                Casualties for Americans: 4 infantry
                Casualties for Italians: 1 armour, 1 artillery, 2 fighters and 1 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            4 carriers moved from 86 Sea Zone to 91 Sea Zone
            3 fighters moved from 91 Sea Zone to French West Africa
            1 fighter moved from 91 Sea Zone to French West Africa
            1 bomber moved from Novgorod to Vyborg
            1 bomber moved from Western Germany to United Kingdom
            1 bomber moved from Normandy Bordeaux to United Kingdom
            1 bomber moved from Gibraltar to French West Africa
            1 bomber moved from 6 Sea Zone to Amur
            1 fighter moved from 6 Sea Zone to 17 Sea Zone
            1 carrier and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
            Americans undo move 2.
            2 artilleries and 2 fighters placed in Eastern United States
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Combat Move - Chinese
            3 infantry moved from Szechwan to Shensi
            3 infantry moved from Szechwan to Kweichow
            1 fighter moved from Szechwan to Kweichow
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
            1 fighter moved from Kweichow to Yunnan
    
        Place Units - Chinese
            1 artillery placed in Yunnan
            1 artillery and 1 infantry placed in Shantung
            1 infantry placed in Kiangsu
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    
        Combat Move - British
            1 infantry moved from French Indo China to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 mech_infantry moved from Caucasus to Bryansk
            1 armour moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Bryansk
            1 mech_infantry moved from Caucasus to Bryansk
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Bryansk
                British attack with 2 armour and 2 mech_infantrys
                Germans defend with 2 armour
                    British roll dice for 2 armour and 2 mech_infantrys in Bryansk, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 2 armour in Bryansk, round 2 : 0/2 hits, 1.00 expected hits
                    2 armour owned by the Germans lost in Bryansk
                British win, taking Bryansk from Germans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 12
                Casualties for Germans: 2 armour
    
        Non Combat Move - British
            2 armour and 2 fighters moved from Volgograd to Caucasus
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Egypt to Iraq
            1 fighter moved from Iraq to Egypt
            1 armour and 2 mech_infantrys moved from Iraq to Caucasus
            1 tactical_bomber moved from Iraq to Caucasus
            1 fighter moved from Iraq to Egypt
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from Burma to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 artillery moved from French Indo China to Yunnan
            1 destroyer moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from India to Burma
            1 battleship and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            2 fighters moved from United Kingdom to Gibraltar
    
        Place Units - British
            2 artilleries placed in Iraq
            1 armour and 2 mech_infantrys placed in Egypt
            1 factory_minor placed in Persia
            1 mech_infantry placed in Iraq
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 tactical_bomber placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour and 1 tactical_bomber
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : 0.17
    British : 0.67
    AA fire in Western Germany : : -0.17
    Americans : 6.17
    AA fire in Normandy Bordeaux : : -0.17
    Chinese : -0.33
    Japanese : 0.33
    AA fire in Novgorod : : -0.17
    

    Savegame



  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 8
    
        Combat Move - Italians
            1 armour moved from Ukraine to Rostov
                  Italians take Rostov from Russians
            1 armour moved from Rostov to Bryansk
            1 armour moved from Ukraine to Bryansk
            5 fighters moved from Bessarabia to Bryansk
            1 armour moved from Romania to Ukraine
            1 bomber moved from Bessarabia to Bryansk
            2 infantry moved from Northern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            1 infantry moved from 94 Sea Zone to Algeria
            1 infantry moved from 94 Sea Zone to Algeria
            1 mech_infantry moved from Greece to Yugoslavia
            2 artilleries and 2 infantry moved from Yugoslavia to Northern Italy
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Tunisia
    
        Purchase Units - Italians
            Italians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in Algeria
            Battle in Tunisia
            Battle in Bryansk
                Italians attack with 2 armour, 1 bomber and 5 fighters
                British defend with 2 armour and 2 mech_infantrys
                    Italians roll dice for 2 armour, 1 bomber and 5 fighters in Bryansk, round 2 : 5/8 hits, 4.17 expected hits
                    British roll dice for 2 armour and 2 mech_infantrys in Bryansk, round 2 : 1/4 hits, 1.67 expected hits
                    2 mech_infantrys owned by the British, 2 armour owned by the British and 1 armour owned by the Italians lost in Bryansk
                Italians win, taking Algeria from British, taking Tunisia from British, taking Bryansk from British with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 14
                Casualties for Italians: 1 armour
                Casualties for British: 2 armour and 2 mech_infantrys
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern France
            5 fighters moved from Bryansk to Ukraine
            1 bomber moved from Bryansk to Ukraine
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 fighter and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -0.67
    

    Savegame



  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 8
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
            1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from 17 Sea Zone to Iwo Jima
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Jehol
            Battle in Iwo Jima
                ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 0/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iwo Jima, round 3 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                ANZAC win, taking Jehol from Japanese, taking Iwo Jima from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 tactical_bomber moved from Iwo Jima to Korea
            1 fighter moved from Iwo Jima to 17 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            3 fighters moved from Queensland to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            3 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 54 Sea Zone
            1 bomber placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Northwest Persia to Caucasus
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.67
    Japanese : -0.67
    

    Savegame



  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from Russia to Urals
                  Germans take Vologda from Russians
                  Germans take Urals from Russians
            1 armour moved from Russia to Novosibirsk
                  Germans take Samara from Russians
                  Germans take Novosibirsk from Russians
            7 armour moved from Russia to Volgograd
                  Germans take Tambov from Russians
                  Germans take Volgograd from Russians
            1 armour moved from Romania to Ukraine
            1 armour moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Rostov
            1 infantry moved from Southern France to Normandy Bordeaux
            1 mech_infantry moved from Germany to Holland Belgium
            2 armour moved from Germany to Denmark
            2 armour moved from Germany to Holland Belgium
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_major, 5x factory_minor, 3x factory_minor, 6x factory_minor, 6x airfield; Remaining resources: 72 PUs; 
            Germans buy 1 destroyer, 6 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
    
        Non Combat Move - Germans
            2 aaGuns moved from Belarus to Novgorod
            1 aaGun moved from Belarus to Novgorod
            1 aaGun moved from Eastern Poland to Bessarabia
            1 aaGun moved from Western Germany to France
            2 fighters moved from Ukraine to Russia
    
        Place Units - Germans
            1 destroyer placed in 93 Sea Zone
            2 fighters placed in Novgorod
            2 fighters placed in Western Germany
            2 fighters placed in France
            1 mech_infantry placed in Normandy Bordeaux
            Germans undo move 2.
            1 fighter placed in Novgorod
            1 fighter placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5,2,6
            Germans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Korea
            4 infantry moved from Amur to Korea
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Japanese
            1 artillery moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 fighter moved from Japan to 6 Sea Zone
            1 bomber moved from Kwangtung to 19 Sea Zone
            1 bomber moved from Kwangtung to 35 Sea Zone
            2 artilleries moved from Kwangtung to 20 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            3 fighters moved from Kwangtung to 20 Sea Zone
            2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 4 tactical_bombers and 2 transports moved from 20 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 artilleries moved from 33 Sea Zone to Caroline Islands
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Japanese
            1 artillery moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 fighter moved from Japan to 6 Sea Zone
            1 bomber moved from Kwangtung to 19 Sea Zone
            1 bomber moved from Kwangtung to 35 Sea Zone
            2 artilleries moved from Kwangtung to 20 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            3 fighters moved from Kwangtung to 20 Sea Zone
            2 artilleries, 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 2 infantry, 4 tactical_bombers and 2 transports moved from 20 Sea Zone to 33 Sea Zone
            2 infantry moved from 33 Sea Zone to Caroline Islands
            2 artilleries moved from 33 Sea Zone to Caroline Islands
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
            Battle in 6 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 2 transports; ANZAC defend with 1 transport
                    1 transport owned by the ANZAC and 2 transports owned by the Americans lost in 19 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Americans: 2 transports
                Casualties for ANZAC: 1 transport
            Battle in 33 Sea Zone
                Japanese attack with 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 tactical_bombers and 2 transports
                British defend with 1 battleship and 1 destroyer; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 3 submarines; ANZAC defend with 1 destroyer, 5 fighters and 1 submarine
                    Japanese roll dice for 2 battleships, 6 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 11/20 hits, 10.17 expected hits
                Units damaged: 3 carriers owned by the Americans, 1 battleship owned by the British and 1 battleship owned by the Americans
                    Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 9 fighters in 33 Sea Zone, round 2 : 9/18 hits, 10.00 expected hits
                Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    3 submarines owned by the Americans, 1 destroyer owned by the British, 1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 7 fighters, 4 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 9/20 hits, 10.17 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 2 cruisers and 9 fighters in 33 Sea Zone, round 3 : 10/16 hits, 9.33 expected hits
                    2 cruisers owned by the Americans, 5 carriers owned by the Japanese, 5 destroyers owned by the Japanese, 3 carriers owned by the Americans and 4 fighters owned by the Americans lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 cruisers, 7 fighters, 4 tactical_bombers and 2 transports in 33 Sea Zone, round 4 : 5/15 hits, 8.50 expected hits
                    Americans roll dice for 2 battleships and 5 fighters in 33 Sea Zone, round 4 : 4/7 hits, 4.67 expected hits
                    4 fighters owned by the Japanese and 5 fighters owned by the ANZAC lost in 33 Sea Zone
                    Japanese roll dice for 2 battleships, 2 cruisers, 3 fighters, 4 tactical_bombers and 2 transports in 33 Sea Zone, round 5 : 5/11 hits, 6.33 expected hits
                    Americans roll dice for 2 battleships in 33 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits
                    1 tactical_bomber owned by the Japanese, 1 battleship owned by the British, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 33 Sea Zone
                Japanese win with 2 battleships, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 43
                Casualties for Japanese: 6 carriers, 1 cruiser, 5 destroyers, 4 fighters and 1 tactical_bomber
                Casualties for ANZAC: 1 destroyer, 5 fighters and 1 submarine
                Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 fighters and 3 submarines
                Casualties for British: 1 battleship and 1 destroyer
            Battle in Caroline Islands
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 1 tactical_bomber
                    Japanese roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 tactical_bomber in Caroline Islands, round 2 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 1 tactical_bomber
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers could not land in 33 Sea Zone and were removed
            1 bomber moved from 35 Sea Zone to Japan
            1 bomber moved from 19 Sea Zone to Japan
            1 fighter moved from 6 Sea Zone to Japan
    
        Place Units - Japanese
            3 fighters placed in Manchuria
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.50
    Japanese : -4.50
    

    Savegame



  • TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 unit repaired.
            4 transports moved from 91 Sea Zone to 92 Sea Zone
            3 artilleries moved from Gibraltar to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            4 artilleries, 2 infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
            4 artilleries, 2 infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
            1 cruiser moved from 91 Sea Zone to 94 Sea Zone
            1 cruiser moved from 94 Sea Zone to 95 Sea Zone
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 95 Sea Zone
            4 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from 91 Sea Zone to 94 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Southern France
            1 artillery moved from Shantung to Anhwe
                  Chinese take Anhwe from Japanese
            1 armour moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 armour moved from Kiangsi to Hunan
                  Chinese take Hunan from Japanese
            1 bomber moved from Amur to Japan
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 unit repaired.
            4 transports moved from 91 Sea Zone to 92 Sea Zone
            3 artilleries moved from Gibraltar to 92 Sea Zone
            1 artillery moved from Gibraltar to 92 Sea Zone
            2 infantry moved from Gibraltar to 92 Sea Zone
            4 artilleries, 2 infantry and 4 transports moved from 92 Sea Zone to 94 Sea Zone
            4 artilleries, 2 infantry and 4 transports moved from 94 Sea Zone to 95 Sea Zone
            1 cruiser moved from 91 Sea Zone to 94 Sea Zone
            1 cruiser moved from 94 Sea Zone to 95 Sea Zone
            2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 95 Sea Zone
            4 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
            1 destroyer moved from 91 Sea Zone to 93 Sea Zone
            2 fighters moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from 91 Sea Zone to 94 Sea Zone
            1 bomber moved from United Kingdom to Normandy Bordeaux
            1 bomber moved from United Kingdom to Southern France
            1 artillery moved from Shantung to Anhwe
                  Chinese take Anhwe from Japanese
            1 armour moved from Kiangsu to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 armour moved from Kiangsi to Hunan
                  Chinese take Hunan from Japanese
            1 bomber moved from Amur to Japan
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Americans creates battle in territory 17 Sea Zone
            Air Battle in Japan
                Americans attacks with 1 units heading to Japan
                Japanese launches 1 interceptors out of Japan
                    Attackers Fire,  : 0/1 hits, 0.17 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Normandy Bordeaux
                    AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits
                Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Normandy Bordeaux causes 6 damage total. 
            Strategic bombing raid in Japan
                    AA fire in Japan : 0/1 hits, 0.17 expected hits
                Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Japan causes 3 damage total. 
            Strategic bombing raid in Southern France
                    AA fire in Southern France : 0/1 hits, 0.17 expected hits
                Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Southern France causes 5 damage total. 
            Battle in 94 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 94 Sea Zone
                Americans win, taking 17 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in 93 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 93 Sea Zone
                Americans win, taking 93 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Southern Italy
                Americans attack with 4 artilleries and 2 infantry
                Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 4 artilleries and 2 infantry in Southern Italy, round 2 : 2/6 hits, 2.00 expected hits
                    Italians roll dice for 2 aaGuns, 1 fighter and 3 infantry in Southern Italy, round 2 : 3/4 hits, 1.67 expected hits
                    2 aaGuns owned by the Italians, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy
                    Americans roll dice for 3 artilleries in Southern Italy, round 3 : 0/3 hits, 1.00 expected hits
                    Italians roll dice for 1 fighter and 3 infantry in Southern Italy, round 3 : 1/4 hits, 1.67 expected hits
                    1 artillery owned by the Americans lost in Southern Italy
                    Americans roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 fighter and 3 infantry in Southern Italy, round 4 : 1/4 hits, 1.67 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                    Americans roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 2 infantry in Southern Italy, round 5 : 3/3 hits, 1.33 expected hits
                    1 artillery owned by the Americans lost in Southern Italy
                Italians win with 1 fighter and 2 infantry remaining. Battle score for attacker is -9
                Casualties for Americans: 4 artilleries and 2 infantry
                Casualties for Italians: 2 aaGuns and 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Americans
            2 carriers moved from 91 Sea Zone to 95 Sea Zone
            1 carrier moved from 91 Sea Zone to 95 Sea Zone
            1 fighter moved from 94 Sea Zone to 95 Sea Zone
            1 fighter moved from 93 Sea Zone to 95 Sea Zone
            1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 93 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from French West Africa to Gibraltar
            4 fighters moved from French West Africa to Gibraltar
            1 bomber moved from Southern France to Gibraltar
            1 bomber moved from Normandy Bordeaux to Gibraltar
            1 bomber moved from Japan to Iwo Jima
            1 infantry moved from Kiangsu to Kiangsi
            1 infantry moved from Shantung to Anhwe
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            1 submarine placed in 10 Sea Zone
            1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery, 1 fighter and 1 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            2 artilleries and 3 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 18 PUs; end with 18 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Vyborg: 1 bomber
            EDIT: Adding units owned by Americans to United Kingdom: 1 bomber
            EDIT: Turning off Edit Mode
            2 infantry moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            1 mech_infantry moved from Caucasus to Samara
                  British take Samara from Germans
            1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
            3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry moved from Caucasus to Volgograd
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Novosibirsk
                British attack with 1 armour and 1 mech_infantry
                Germans defend with 1 armour
                    British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British lost in Novosibirsk
                1 armour owned by the British retreated to Kazakhstan
                Germans win with 1 armour remaining. Battle score for attacker is -4
                Casualties for British: 1 mech_infantry
            Battle in Volgograd
                British attack with 3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 8 armour and 1 factory_minor
                    British roll dice for 3 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 4/8 hits, 3.33 expected hits
                    Germans roll dice for 8 armour in Volgograd, round 2 : 3/8 hits, 4.00 expected hits
                    1 mech_infantry owned by the British, 4 armour owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Volgograd
                    British roll dice for 3 armour, 1 artillery and 1 fighter in Volgograd, round 3 : 1/5 hits, 2.33 expected hits
                    Germans roll dice for 4 armour in Volgograd, round 3 : 2/4 hits, 2.00 expected hits
                    1 armour owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Volgograd
                    British roll dice for 2 armour and 1 fighter in Volgograd, round 4 : 3/3 hits, 1.50 expected hits
                    Germans roll dice for 3 armour in Volgograd, round 4 : 1/3 hits, 1.50 expected hits
                    3 armour owned by the Germans and 1 armour owned by the British lost in Volgograd
                British win, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 21
                Casualties for British: 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                Casualties for Germans: 8 armour
            Battle in Rostov
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/4 hits, 1.50 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Rostov
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 mech_infantry in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for British: 2 infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            1 fighter moved from Volgograd to Caucasus
            3 mech_infantrys moved from Iraq to Caucasus
            2 artilleries moved from Iraq to Northwest Persia
            1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
            2 fighters moved from Egypt to Caucasus
            2 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 armour moved from India to Eastern Persia
            1 tactical_bomber moved from India to Caucasus
            1 artillery and 2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Burma to Yunnan
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            2 fighters moved from Gibraltar to Egypt
            1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
    
        Place Units - British
            2 artilleries and 1 mech_infantry placed in Persia
            1 artillery and 2 mech_infantrys placed in Iraq
            1 fighter and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -1.33
    Defenders Fire,  : : -0.17
    Italians : 3.00
    British : -1.67
    AA fire in Japan : : -0.17
    Americans : 0.17
    AA fire in Southern France : : -0.17
    AA fire in Normandy Bordeaux : : -0.17
    Attackers Fire,  : : -0.17
    

    Savegame



  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - Italians
            2 infantry moved from Tunisia to Libya
            1 fighter moved from Southern Italy to Libya
            1 armour moved from Ukraine to Volgograd
            1 fighter moved from Ukraine to Volgograd
            1 bomber moved from Ukraine to Volgograd
            1 armour moved from Bryansk to Rostov
            2 fighters moved from Ukraine to Northern Italy
            2 fighters moved from Ukraine to Southern Italy
            4 infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Yugoslavia to Northern Italy
            2 infantry moved from Algeria to Tunisia
            1 fighter moved from Northern Italy to Southern France
    
        Purchase Units - Italians
            Italians buy 2 fighters and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Volgograd
                Italians attack with 1 armour, 1 bomber and 1 fighter
                British defend with 1 armour and 1 factory_minor
                    Italians roll dice for 1 armour, 1 bomber and 1 fighter in Volgograd, round 2 : 1/3 hits, 1.67 expected hits
                    British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Volgograd
                Italians win, taking Volgograd from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Libya
                Italians attack with 1 fighter and 2 infantry
                ANZAC defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Libya, round 2 : 2/3 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Libya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Libya
                Italians win, taking Libya from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Volgograd to Ukraine
            1 bomber moved from Volgograd to Western Ukraine
            1 fighter moved from Libya to Tunisia
    
        Place Units - Italians
            1 fighter and 1 infantry placed in Northern Italy
            1 fighter and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : -0.83
    

    Savegame



  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 9
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 bomber moved from Queensland to 33 Sea Zone
            1 fighter moved from 17 Sea Zone to 33 Sea Zone
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in 33 Sea Zone
                ANZAC attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 2 battleships, 1 cruiser and 2 transports
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber, 1 destroyer and 1 fighter in 33 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 battleships, 1 cruiser and 2 transports in 33 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
                    1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 battleship owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                    ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship and 2 transports in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the ANZAC and 1 battleship owned by the Japanese lost in 33 Sea Zone
                Japanese win with 2 transports remaining. Battle score for attacker is 16
                Casualties for ANZAC: 1 bomber, 1 destroyer, 1 fighter and 1 submarine
                Casualties for Japanese: 2 battleships and 1 cruiser
    
        Non Combat Move - ANZAC
            1 infantry moved from Northwest Persia to Caucasus
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 54 Sea Zone
            1 tactical_bomber placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Caucasus to Kazakhstan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 1.50
    

    Savegame



  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from Urals to Samara
            1 armour moved from Novosibirsk to Kazakhstan
            3 bombers moved from Ukraine to Kazakhstan
            2 fighters moved from Russia to Samara
            1 bomber moved from Ukraine to Samara
            3 tactical_bombers moved from Ukraine to Kazakhstan
            1 armour moved from Ukraine to Tambov
            2 armour moved from Denmark to Holland Belgium
            1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            1 infantry moved from Holland Belgium to Normandy Bordeaux
            1 mech_infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from France to Normandy Bordeaux
            1 fighter moved from France to Holland Belgium
            1 fighter moved from Western Germany to France
            1 fighter moved from Novgorod to Samara
            1 fighter moved from France to Southern France
            1 fighter moved from Western Germany to Southern France
    
        Purchase Units - Germans
            Germans buy 6 armour, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kazakhstan
                Germans attack with 1 armour, 3 bombers and 3 tactical_bombers
                British defend with 1 armour; French defend with 1 infantry
                    Germans roll dice for 1 armour, 3 bombers and 3 tactical_bombers in Kazakhstan, round 2 : 2/7 hits, 4.17 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.83 expected hits
                    1 infantry owned by the French and 1 armour owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from Russians with 1 armour, 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for British: 1 armour
                Casualties for French: 1 infantry
            Battle in Samara
                Germans attack with 1 armour, 1 bomber and 3 fighters
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour, 1 bomber and 3 fighters in Samara, round 2 : 3/5 hits, 2.67 expected hits
                    British roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Samara
                Germans win, taking Samara from British with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Bessarabia to Ukraine
            1 bomber moved from Samara to Ukraine
            1 fighter moved from Samara to Ukraine
            1 fighter moved from Samara to Ukraine
            1 fighter moved from Samara to Russia
            3 bombers moved from Kazakhstan to Ukraine
            3 tactical_bombers moved from Kazakhstan to Novosibirsk
    
        Place Units - Germans
            3 armour placed in Russia
            3 armour placed in Novgorod
            2 fighters and 1 infantry placed in Western Germany
            2 fighters placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,2,4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2
            Germans collect 57 PUs (4 lost to blockades); end with 57 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.83
    British : -0.33
    Russians : -0.83
    

    Savegame



  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Buyant-Uhaa to Chahar
                  Chinese take Chahar from Japanese
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Ulaanbaatar to Amur
            1 infantry moved from Buyant-Uhaa to Jehol
            1 infantry moved from Dzavhan to Yenisey
            1 tactical_bomber moved from Northwest Persia to Szechwan
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Japanese
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
            3 fighters moved from Manchuria to Korea
            1 mech_infantry moved from Manchuria to Korea
            4 infantry moved from Manchuria to Korea
            2 bombers moved from Japan to Korea
            1 fighter moved from Japan to Korea
            2 infantry moved from 6 Sea Zone to Korea
            2 artilleries moved from 6 Sea Zone to Korea
            1 artillery moved from Timguska to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Korea
                Japanese attack with 2 artilleries, 2 bombers, 4 fighters, 6 infantry and 1 mech_infantry
                Americans defend with 1 artillery and 1 infantry; ANZAC defend with 1 tactical_bomber; Russians defend with 2 aaGuns and 4 infantry
                    AA fire in Korea : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 6 infantry and 1 mech_infantry in Korea, round 2 : 6/15 hits, 5.50 expected hits
                    Americans roll dice for 2 aaGuns, 1 artillery, 5 infantry and 1 tactical_bomber in Korea, round 2 : 2/7 hits, 2.50 expected hits
                    2 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 aaGuns owned by the Russians and 1 infantry owned by the Americans lost in Korea
                    Japanese roll dice for 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 1 mech_infantry in Korea, round 3 : 9/13 hits, 5.17 expected hits
                    Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Korea, round 3 : 0/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians, 1 tactical_bomber owned by the ANZAC and 1 artillery owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 34
                Casualties for Japanese: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Russians: 2 aaGuns and 4 infantry
                Casualties for ANZAC: 1 tactical_bomber
    
        Non Combat Move - Japanese
            2 bombers moved from Korea to Japan
            1 fighter moved from Korea to Japan
            1 fighter moved from Korea to Japan
            2 fighters moved from Korea to Manchuria
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    AA fire in Korea : : -1.00
    Americans : -1.67
    Japanese : 4.33
    

    Savegame



  • TripleA Manual Gamesave Post: Americans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Southern Italy
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries moved from 95 Sea Zone to Southern Italy
            2 infantry moved from 95 Sea Zone to Southern Italy
            2 bombers moved from Gibraltar to Southern Italy
            1 bomber moved from Gibraltar to Southern Italy
            2 fighters moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 92 Sea Zone to 95 Sea Zone
            2 fighters moved from Gibraltar to 95 Sea Zone
            1 submarine moved from 10 Sea Zone to 13 Sea Zone
            1 bomber moved from Iwo Jima to 13 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Americans
            2 fighters and 2 tactical_bombers moved from 95 Sea Zone to Southern Italy
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries moved from 95 Sea Zone to Southern Italy
            2 infantry moved from 95 Sea Zone to Southern Italy
            2 bombers moved from Gibraltar to Southern Italy
            1 bomber moved from Gibraltar to Southern Italy
            2 fighters moved from 95 Sea Zone to Southern Italy
            2 fighters moved from 92 Sea Zone to 95 Sea Zone
            2 fighters moved from Gibraltar to 95 Sea Zone
            1 submarine moved from 10 Sea Zone to 13 Sea Zone
            1 bomber moved from Iwo Jima to 13 Sea Zone
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 4 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 13 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 13 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 13 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 13 Sea Zone
                    Americans roll dice for 1 bomber in 13 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 13 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 13 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is -10
                Casualties for Americans: 1 bomber and 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Southern Italy
                Americans attack with 2 artilleries, 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
                Italians defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
                    Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 3 bombers, 4 fighters, 2 infantry and 2 tactical_bombers in Southern Italy, round 2 : 7/13 hits, 6.67 expected hits
                    Italians roll dice for 3 fighters and 3 infantry in Southern Italy, round 2 : 6/6 hits, 3.00 expected hits
                    2 tactical_bombers owned by the Americans, 2 infantry owned by the Americans, 1 bomber owned by the Americans, 1 artillery owned by the Americans, 3 fighters owned by the Italians and 3 infantry owned by the Italians lost in Southern Italy
                Americans captures 23PUs while taking Italians capital
                Americans win, taking Southern Italy from Italians with 1 artillery, 2 bombers and 4 fighters remaining. Battle score for attacker is -5
                Casualties for Americans: 1 artillery, 1 bomber, 2 infantry and 2 tactical_bombers
                Casualties for Italians: 3 fighters and 3 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Southern Italy to Malta
            1 carrier moved from 92 Sea Zone to 95 Sea Zone
            4 fighters moved from Southern Italy to 95 Sea Zone
            1 destroyer moved from 93 Sea Zone to 95 Sea Zone
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 fighter moved from Gibraltar to Malta
            1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 bomber and 2 fighters moved from Eastern United States to 91 Sea Zone
            1 armour, 2 artilleries, 1 bomber and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            1 bomber moved from United Kingdom to Malta
            1 artillery and 1 infantry moved from Anhwe to Kiangsi
            1 armour moved from Hunan to Kiangsi
            1 carrier and 1 fighter moved from 17 Sea Zone to 33 Sea Zone
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Central United States
            4 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 80 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            3 artilleries, 1 fighter and 4 infantry moved from Kwangsi to Kwangtung
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Kwangtung
                Chinese attack with 3 artilleries, 1 fighter and 4 infantry
                Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
                    Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Kwangtung, round 2 : 3/8 hits, 2.67 expected hits
                    Japanese roll dice for 3 infantry and 3 mech_infantrys in Kwangtung, round 2 : 2/6 hits, 2.00 expected hits
                    3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangtung
                    Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Kwangtung, round 3 : 3/6 hits, 2.17 expected hits
                    Japanese roll dice for 3 mech_infantrys in Kwangtung, round 3 : 0/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Japanese lost in Kwangtung
                Chinese win, taking Kwangtung from Japanese with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 3 infantry and 3 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Kwangtung to Kiangsi
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery and 1 infantry moved from Shantung to Jehol
            2 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Anhwe
    
        Place Units - Chinese
            3 artilleries and 4 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
    
        Combat Move - British
            1 armour moved from Northwest Persia to Rostov
            1 mech_infantry moved from Caucasus to Rostov
            2 mech_infantrys moved from Caucasus to Kazakhstan
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
            1 armour moved from Eastern Persia to Kazakhstan
            2 mech_infantrys moved from Northwest Persia to Volgograd
            2 fighters moved from Caucasus to Volgograd
    
        Purchase Units - British
            British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 3 PUs; 
    
        Combat - British
            Battle in Volgograd
                British attack with 2 fighters and 2 mech_infantrys
                Italians defend with 1 armour and 1 factory_minor
                    British roll dice for 2 fighters and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Volgograd
                British win, taking Volgograd from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 armour
            Battle in Rostov
                British attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 armour
                    British roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 3/4 hits, 1.83 expected hits
                    Italians roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Rostov
                British win, taking Rostov from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Italians: 1 armour
            Battle in Kazakhstan
                British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour
                    British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Kazakhstan to Caucasus
            2 fighters moved from Volgograd to Caucasus
            1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
            2 artilleries moved from Northwest Persia to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            2 artilleries moved from Persia to Northwest Persia
            1 armour and 3 mech_infantrys moved from Iraq to Caucasus
            1 armour and 1 mech_infantry moved from Iraq to Caucasus
            1 artillery moved from Iraq to Northwest Persia
            2 mech_infantrys moved from Egypt to Iraq
            3 fighters moved from Egypt to Southern Italy
            1 destroyer moved from 92 Sea Zone to 95 Sea Zone
            1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Yunnan to Kwangsi
    
        Place Units - British
            3 fighters placed in Egypt
            3 mech_infantrys placed in Iraq
            British undo move 2.
            3 mech_infantrys placed in Persia
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            1 fighter and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
            Some Units in India change ownership: 1 fighter and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Italians : 4.00
    British : 0.83
    Americans : 0.17
    Chinese : 1.17
    Japanese : 0.33
    

    Savegame



  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - Italians
            1 bomber moved from Western Ukraine to Southern Italy
            1 fighter moved from Tunisia to Southern Italy
            3 fighters moved from Northern Italy to Southern Italy
            2 artilleries, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
            5 infantry moved from Southern France to Northern Italy
            1 fighter moved from Southern France to Southern Italy
            1 fighter moved from Ukraine to Northern Italy
            2 infantry moved from Tunisia to Libya
    
        Combat - Italians
            Battle in Southern Italy
                Italians attack with 2 artilleries, 1 bomber, 5 fighters, 1 infantry and 1 mech_infantry
                British defend with 3 fighters; Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Italians roll dice for 2 artilleries, 1 bomber, 5 fighters, 1 infantry and 1 mech_infantry in Southern Italy, round 2 : 4/10 hits, 4.50 expected hits
                    Americans roll dice for 1 artillery and 3 fighters in Southern Italy, round 2 : 3/4 hits, 2.33 expected hits
                    1 mech_infantry owned by the Italians, 1 artillery owned by the Americans, 1 artillery owned by the Italians, 3 fighters owned by the British and 1 infantry owned by the Italians lost in Southern Italy
                Italians win, taking Southern Italy from Americans with 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 23
                Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                Casualties for Americans: 1 artillery
                Casualties for British: 3 fighters
    
        Non Combat Move - Italians
            5 fighters moved from Southern Italy to Northern Italy
            1 bomber moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern France to Northern Italy
            1 aaGun moved from Northern Italy to Southern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Americans : 0.67
    

    Savegame



  • TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 10
    
        Combat Move - ANZAC
            1 artillery moved from Iwo Jima to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from 33 Sea Zone to Caroline Islands
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - ANZAC
            Battle in Caroline Islands
    
        Non Combat Move - ANZAC
            1 aaGun and 1 infantry moved from Queensland to 54 Sea Zone
            1 tactical_bomber moved from Queensland to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 aaGun, 2 destroyers, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
            1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour, 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
            1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
            1 infantry moved from Caucasus to Kazakhstan
    
        Place Units - ANZAC
            1 cruiser, 1 destroyer and 1 transport placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 23 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 armour moved from Russia to Rostov
            2 armour moved from Russia to Volgograd
            1 armour moved from Samara to Kazakhstan
            1 fighter moved from Novgorod to Rostov
            1 fighter moved from Russia to Rostov
            3 armour moved from Novgorod to Bryansk
            3 tactical_bombers moved from Novosibirsk to Kazakhstan
            2 fighters moved from Ukraine to Volgograd
            3 bombers moved from Ukraine to Kazakhstan
            1 armour moved from Tambov to Kazakhstan
            1 bomber moved from Ukraine to Kazakhstan
            1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Normandy Bordeaux to Southern France
            1 infantry moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            1 infantry moved from Denmark to Western Germany
            1 infantry moved from Normandy Bordeaux to Southern France
            1 fighter moved from Normandy Bordeaux to Southern France
            1 fighter moved from France to Southern France
            1 fighter moved from France to Holland Belgium
    
        Purchase Units - Germans
            Germans buy 7 armour and 3 fighters; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 armour and 2 fighters
                British defend with 1 armour
                    Germans roll dice for 1 armour and 2 fighters in Rostov, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Rostov
                Germans win, taking Rostov from British with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Volgograd
                Germans attack with 2 armour and 2 fighters
                British defend with 1 factory_minor and 1 mech_infantry
                    Germans roll dice for 2 armour and 2 fighters in Volgograd, round 2 : 3/4 hits, 2.00 expected hits
                    British roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Volgograd
                Germans win, taking Volgograd from British with 2 armour and 2 fighters remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Kazakhstan
                Germans attack with 2 armour, 4 bombers and 3 tactical_bombers
                British defend with 1 armour and 1 mech_infantry; ANZAC defend with 1 infantry
                    Germans roll dice for 2 armour, 4 bombers and 3 tactical_bombers in Kazakhstan, round 2 : 4/9 hits, 5.50 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the ANZAC and 1 armour owned by the British lost in Kazakhstan
                Germans win, taking Kazakhstan from British with 2 armour, 4 bombers and 3 tactical_bombers remaining. Battle score for attacker is 13
                Casualties for British: 1 armour and 1 mech_infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Germans
            4 bombers moved from Kazakhstan to Ukraine
            3 tactical_bombers moved from Kazakhstan to Samara
            2 fighters moved from Volgograd to Ukraine
            2 fighters moved from Rostov to Ukraine
            3 aaGuns moved from Novgorod to Belarus
    
        Place Units - Germans
            3 armour placed in Russia
            3 armour placed in Novgorod
            1 armour and 2 fighters placed in France
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5,4,5
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -2.00
    

    Savegame



  • TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 11
    
        Combat Move - Russians
            1 infantry moved from Kansu to Novosibirsk
                  Russians take Novosibirsk from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Amur to Buryatia
            5 infantry moved from Amur to Buyant-Uhaa
            2 infantry moved from Amur to Buyant-Uhaa
            1 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Jehol to Buyant-Uhaa
            1 infantry moved from Chahar to Buyant-Uhaa
            1 tactical_bomber moved from Szechwan to Buyant-Uhaa
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 11
    
        Combat Move - Japanese
            1 artillery moved from Evenkiyskiy to Yenisey
                  Japanese take Yenisey from Russians
            2 infantry moved from Korea to Amur
            2 fighters moved from Manchuria to Amur
            2 bombers moved from Japan to Amur
            2 fighters moved from Japan to Amur
            1 mech_infantry moved from Korea to Manchuria
            2 artilleries moved from Korea to Manchuria
            2 infantry moved from Korea to Manchuria
            4 infantry moved from Japan to 6 Sea Zone
            1 mech_infantry moved from Manchuria to Amur
    
        Purchase Units - Japanese
            Japanese buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Amur
                Japanese attack with 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry in Amur, round 2 : 3/9 hits, 3.83 expected hits
                    Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Amur
                Japanese win, taking Amur from Russians with 2 bombers, 4 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Amur to 6 Sea Zone
            4 infantry moved from 6 Sea Zone to Korea
            2 fighters moved from Amur to Manchuria
            2 bombers moved from Amur to Japan
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            2 infantry placed in Manchuria
    
        Turn Complete - Japanese
            Japanese collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Russians : -0.33
    Japanese : -0.83
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 11
    
        Combat Move - Americans
            1 armour moved from Gibraltar to 91 Sea Zone
            2 artilleries moved from Gibraltar to 91 Sea Zone
            3 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 95 Sea Zone
            2 artilleries and 2 infantry moved from 95 Sea Zone to Northern Italy
            1 fighter moved from Gibraltar to Northern Italy
            3 bombers moved from Malta to Northern Italy
            1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
            1 armour and 1 infantry moved from 95 Sea Zone to Southern Italy
            1 bomber moved from Gibraltar to Southern Italy
            1 fighter moved from Malta to Southern Italy
            8 fighters moved from 95 Sea Zone to Northern Italy
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 fighters, 6 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Southern Italy
                Americans attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
                Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    AA fire in Southern Italy : 1/2 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Southern Italy, round 2 : 0/3 hits, 1.33 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Southern Italy, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Southern Italy, round 3 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 aaGun and 1 artillery in Southern Italy, round 3 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 armour and 1 bomber in Southern Italy, round 4 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery in Southern Italy, round 4 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Southern Italy
                    Americans roll dice for 1 armour in Southern Italy, round 5 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Southern Italy, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
                Italians win with no units remaining. Battle score for attacker is -22
                Casualties for Americans: 1 armour, 1 bomber, 1 fighter and 1 infantry
                Casualties for Italians: 1 aaGun and 1 artillery
            Battle in Northern Italy
                Americans attack with 2 artilleries, 3 bombers, 9 fighters and 2 infantry
                Italians defend with 1 aaGun, 1 bomber, 1 factory_major, 6 fighters and 5 infantry
                    AA fire in Northern Italy : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 2 artilleries, 3 bombers, 9 fighters and 2 infantry in Northern Italy, round 2 : 9/16 hits, 7.83 expected hits
                    Italians roll dice for 1 aaGun, 1 bomber, 6 fighters and 5 infantry in Northern Italy, round 2 : 6/12 hits, 5.83 expected hits
                    1 aaGun owned by the Italians, 1 bomber owned by the Italians, 2 fighters owned by the Americans, 2 infantry owned by the Americans, 2 artilleries owned by the Americans, 2 fighters owned by the Italians and 5 infantry owned by the Italians lost in Northern Italy
                    Americans roll dice for 3 bombers and 7 fighters in Northern Italy, round 3 : 5/10 hits, 5.50 expected hits
                    Italians roll dice for 4 fighters in Northern Italy, round 3 : 2/4 hits, 2.67 expected hits
                    2 fighters owned by the Americans and 4 fighters owned by the Italians lost in Northern Italy
                Americans win with 3 bombers and 5 fighters remaining. Battle score for attacker is 38
                Casualties for Americans: 2 artilleries, 4 fighters and 2 infantry
                Casualties for Italians: 1 aaGun, 1 bomber, 6 fighters and 5 infantry
    
        Non Combat Move - Americans
            5 fighters moved from Northern Italy to 95 Sea Zone
            3 bombers moved from Northern Italy to Malta
            3 fighters moved from 91 Sea Zone to 95 Sea Zone
            1 destroyer moved from 91 Sea Zone to 95 Sea Zone
            4 fighters moved from Eastern United States to 91 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 armour moved from Kiangsi to Jehol
            1 artillery and 2 infantry moved from Kiangsi to Anhwe
    
        Place Units - Americans
            2 artilleries and 6 infantry placed in Central United States
            4 fighters and 1 tactical_bomber placed in Eastern United States
            4 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 54 PUs; end with 54 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Combat Move - Chinese
            4 artilleries and 5 infantry moved from Jehol to Manchuria
            1 fighter moved from Kiangsi to Manchuria
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 4 artilleries, 1 fighter and 5 infantry
                Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor, 2 fighters and 14 infantry
                    AA fire in Manchuria : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 4 artilleries, 1 fighter and 5 infantry in Manchuria, round 2 : 4/10 hits, 3.33 expected hits
                    Japanese roll dice for 1 aaGun, 2 artilleries, 2 fighters and 14 infantry in Manchuria, round 2 : 7/18 hits, 6.67 expected hits
                    3 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 5 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Manchuria
                2 artilleries owned by the Chinese retreated to Jehol
                Japanese win with 2 artilleries, 2 fighters and 11 infantry remaining. Battle score for attacker is -9
                Casualties for Chinese: 2 artilleries and 5 infantry
                Casualties for Japanese: 1 aaGun and 3 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Manchuria to Jehol
            1 infantry moved from Anhwe to Jehol
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Kiangsi to Kwangtung
            2 infantry moved from Yunnan to Kwangsi
    
        Place Units - Chinese
            2 artilleries and 6 infantry placed in Jehol
    
        Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
    
        Combat Move - British
            1 mech_infantry moved from Caucasus to Rostov
            1 fighter and 1 tactical_bomber moved from Caucasus to Rostov
            1 armour, 1 artillery and 1 mech_infantry moved from Caucasus to Volgograd
            1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Kazakhstan
            1 fighter moved from Caucasus to Volgograd
            1 fighter moved from Caucasus to Volgograd
            1 mech_infantry moved from Caucasus to Rostov
            1 fighter moved from Caucasus to Rostov
    
        Purchase Units - British
            British buy 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Rostov
                British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 armour
                    British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in Volgograd
                British attack with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
                Germans defend with 2 armour and 1 factory_minor
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 3/5 hits, 2.17 expected hits
                    Germans roll dice for 2 armour in Volgograd, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Volgograd
                British win, taking Volgograd from Germans with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 armour
            Battle in Kazakhstan
                British attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 2 armour
                    British roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 2 armour in Kazakhstan, round 2 : 1/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Kazakhstan
                British win, taking Kazakhstan from Germans with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 2 armour
    
        Non Combat Move - British
            1 tactical_bomber moved from Kazakhstan to Caucasus
            2 fighters moved from Volgograd to Caucasus
            2 fighters and 1 tactical_bomber moved from Rostov to Caucasus
            3 artilleries moved from Northwest Persia to Caucasus
            2 mech_infantrys moved from Iraq to Caucasus
            3 mech_infantrys moved from Persia to Caucasus
            2 fighters moved from Egypt to Caucasus
            1 fighter moved from Egypt to Caucasus
            1 armour moved from India to Eastern Persia
            1 fighter moved from India to Caucasus
            3 mech_infantrys moved from India to Yunnan
            1 infantry moved from India to Burma
            1 artillery and 3 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Kiangsi to Anhwe
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour moved from Eastern United States to Western United States
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to Central United States
    
        Place Units - British
            3 fighters placed in Egypt
            3 mech_infantrys placed in Iraq
            British undo move 1.
            3 fighters placed in Persia
    
        Turn Complete - British
            British collect 38 PUs; end with 39 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            2 fighters and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
            Some Units in India change ownership: 2 fighters and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Italians : 1.17
    British : 4.00
    AA fire in Southern Italy : : 0.67
    Americans : -2.17
    AA fire in Northern Italy : : -0.50
    Chinese : 0.67
    AA fire in Manchuria : : -0.17
    Japanese : 0.33
    

    Savegame



  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

    Game History

    Round: 11
    
        Combat Move - Italians
            4 infantry moved from Libya to Tobruk
                  Italians take Tobruk from British
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


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