Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB


  • I’m also leaning to change the attack to Belarus, with the 2 mech, 1 tank. Maybe 1 fig, 1 tac as well.


  • @trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Maybe 2 mech instead of art in Stalingrad, to reach Moscow immediately?

    On the other hand, if a blocker in Rostov is skipped, needs to be pretty heavy to hold against 1 tank, 3 fig, 1 sb, then 3 inf is better. If G hits it, it has to be with some force, which can then be wiped out.


  • Would need 6 inf, 1 aa for Rostov. Don’t think we can afford that.


  • TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Buyant-Uhaa to Chahar
                  Chinese take Chahar from Japanese
            2 armour and 1 mech_infantry moved from Karelia to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
    

    Combat Hit Differential Summary :

    Savegame


  • The other take of hitting Belarus.

    I’m ok with risking the air. 33 % risk it hits one and then the tac goes. Without the air, the mech and tank are wasted. Will only make a dent in the german scouting-party.

    G can then hit Norway with 6 inf, 3 fig, 2 sb, but likely the air will go towards Moscow instead. Norway is the naturally best landing-spot for US. Definitely want to go there! With only 1 sub and little air around, there’s no need to grab Denmark, so everything may enter Norway. UK has 1 fig to spare which can further help out.

    I’d like to move all 6 figs from Karelia to Moscow mainly to deter SBR.


  • I discarded the plan of stacking Leningrad. It’s worth nothing if Moscow falls.

    Have more or less decided on the second plan. I very much want to roll, but will try and wait a while for input.


  • Btw, another decent option for purchase is 9 inf, 1 art, 1 fig, only putting 1 inf in Stalingrad.


  • I do like the 11 inf, 2 art better though.


  • I will also use 1 inf from Novosibirsk into Kansu, in case there’s need for a retreat.


  • @AndrewAAGamer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    @Saber25 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    @AndrewAAGamer Out of curiosity, why so many artillery to Western Ukraine? Not sure it really matters, but also leaves a decently valuable target somewhat exposed. Unless of course that is the point? :)

    Good question. If I want to get those artillery into Bryansk next Turn I have to move them into Western Ukraine this Turn. Any hope of taking Brynsk and thereafter turtling Russia next Turn requires I get those 6 artillery into position to attack first. This does leave open the possibility of a strafe of Western Ukraine to kill as many of those artillery for infantry as possible. This is where the 3 German fighters really are going to be missed on the Brynsk attack on G5.

    Russia will not be able to take Western Ukraine and hold Bryansk. Therefore, they will want to strafe and hold. However unless it is a perfect strafe Germany should have a 95+ battle on Brynsk. I am assuming that Russia will not want to give Germany those kind of odds. I may be wrong.

    You are right.


  • Time to execute the turn then.


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Buyant-Uhaa to Chahar
                  Chinese take Chahar from Japanese
            2 armour and 1 mech_infantry moved from Karelia to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            1 infantry moved from Timguska to Kansu
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 artillery and 2 infantry
                    AA fire in Belarus : 1/2 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Russians lost in Belarus
                    Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Belarus, round 2 : 4/4 hits, 1,67 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans, 1 armour owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -6
                Casualties for Russians: 1 armour, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
            Battle in Kansu
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            5 infantry moved from Timguska to Novosibirsk
            1 fighter moved from Belarus to Russia
            1 fighter moved from Novgorod to Russia
            1 infantry moved from Karelia to Novgorod
            3 mech_infantrys moved from Novgorod to Vologda
            10 infantry moved from Bryansk to Tambov
            2 aaGuns moved from Bryansk to Tambov
            2 aaGuns moved from Bryansk to Russia
            10 infantry moved from Bryansk to Russia
            3 artilleries and 24 infantry moved from Bryansk to Tambov
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Ulaanbaatar to Central Mongolia
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Iraq to Egypt
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : 2,83
    Japanese : -0,33
    AA fire in Belarus : : 0,67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            2 infantry moved from Olgiy to Kansu
            1 infantry moved from Buyant-Uhaa to Chahar
                  Chinese take Chahar from Japanese
            2 armour and 1 mech_infantry moved from Karelia to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
            1 infantry moved from Timguska to Kansu
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 aaGun, 1 artillery and 2 infantry
                    AA fire in Belarus : 1/2 hits, 0,33 expected hits
                    1 tactical_bomber owned by the Russians lost in Belarus
                    Russians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Belarus, round 2 : 4/4 hits, 1,67 expected hits
                    Germans roll dice for 1 aaGun, 1 artillery and 2 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Russians, 1 aaGun owned by the Germans, 1 armour owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -6
                Casualties for Russians: 1 armour, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 1 aaGun, 1 artillery and 2 infantry
            Battle in Kansu
                Russians attack with 3 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0,50 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            5 infantry moved from Timguska to Novosibirsk
            1 fighter moved from Belarus to Russia
            1 fighter moved from Novgorod to Russia
            1 infantry moved from Karelia to Novgorod
            3 mech_infantrys moved from Novgorod to Vologda
            10 infantry moved from Bryansk to Tambov
            2 aaGuns moved from Bryansk to Tambov
            2 aaGuns moved from Bryansk to Russia
            10 infantry moved from Bryansk to Russia
            3 artilleries and 24 infantry moved from Bryansk to Tambov
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            1 infantry moved from Dzavhan to Olgiy
            1 infantry moved from Buyant-Uhaa to Central Mongolia
            1 infantry moved from Ulaanbaatar to Central Mongolia
            1 submarine moved from 125 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from Iraq to Egypt
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 112 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1,00
    Russians : 2,83
    Japanese : -0,33
    AA fire in Belarus : : 0,67
    

    Savegame


  • Changed the sub to z112. Thinking that if G attacks the fleet with plenty of air, by building 3 ac’s (crazy, I know) the sub can take an eventual hit from the german sub. There’s only a slight advantage for the allied fleet in the case of an all-out german air-strike. But it should hold.

    Not much else to do here, so consider Russia’s turn finalized.


  • Not quite finalized.

    Have to evaluate putting a blocker in Bryansk against the italian 2 tank, 1 sb. Only worth it if Russia is able to threaten the stack, otherwise not worth it.


  • Not worth it.

    Finalized.

  • '21 '20

    Are you going to drive the Russian truck down to Ethiopia? @trulpen

  • '21 '20

    Or i guess to egypt this turn


  • It should be in Cairo now. Yes, it’s heading for Ethiopia.

  • 2023 '22 '21 '20 '19 '18 '17

    I would have recommended not risking the air on Belarus. You need that tac more than he needed the land units. And I should have suggested that instead of Belarus, you hit Baltic States. It is almost the same impact on him, but you could use the air safely.

    Because of the loss of the tac, and because you didn’t build mechs, you may need to have more air that can reach Moscow on the subsequent allied turn than otherwise.

    A landing in Norway with all 14 land units that can reach is pretty safe. For him to now seriously threaten the US in Norway, he will need to pull fast movers around from the attack on Moscow.

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