Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB


  • 2020

    I don’t think i can improve on that. Good job @Tizkit



  • Tizkit’s comments

    1. agreed
    2. agreed
    3. agreed, he can start convoy raiding right away
    4. definitely agree
    5. not really necessary since he can’t step forward with 7 inf, but I would prefer a tank over a mech. Essentially same defense and much greater attack. You are always short on attack as Russia
      6)agreed
    6. The cruiser ship block in 114 is very essential.

    Additional: you can leave the planes in Moscow and still reach everywhere on the Western front. It allows you to land in Yunnan if there is some miracle and you can support Yunnan on turn 2. Sometimes I rush a mech and tank to Sikang on R1 and then return them back to Moscow if the dice are not looking good for China.


  • 2019 2018

    @Arthur-Bomber-Harris said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Additional: you can leave the planes in Moscow and still reach everywhere on the Western front. It allows you to land in Yunnan if there is some miracle and you can support Yunnan on turn 2. Sometimes I rush a mech and tank to Sikang on R1 and then return them back to Moscow if the dice are not looking good for China.

    I would tend to agree if the G2 possibility was weaker. The downside of keeping the planes at Moscow is that it wrecks the efficiency of the possible Karelia/Vyborg retaliation. Sure, you can still do it, but your planes must land in Novgorod. This means they will require babysitting by ground units which may subsequently be poorly traded. It could possibly be pulled off with mechanized units, but the planes at Novgorod seems more reliable to me.



  • @Tizkit I have always been a big fan of the northern route around the Marshes. With the G1 buy of slow moving ground units, there will be a limited number of units that can reach Belarus on G3. The Germany guys won’t make it. The Bulgaria units won’t make it. The Finland units won’t make it. Only fast movers built on G2 can reach, plus some planes. The Italians can only get 2 tanks there.

    I feel that a significant R1 artillery build will be in position to fend off a G3 advancement to Belarus as they will be sitting in Bryansk. There is no way to prevent a G4 advancement to Belarus, but at least that is another turn of income. At that point, Russia will be forced to retreat to Moscow unless something else bizarre happens.


  • 2017 '16 '13 '12

    Ouch, that G1. 🙂

    Before evaluating the Soviet buy, it would pay to try to establish what UK/US will do assuming a J1. Sorry in advance for the long ramble.

    We seem to have opportunity to put immediate pressure on Germany in 110 / on continent.

    UK buy carrier and 1 fighter, save 2

    Ignore 106
    Send 91 cruiser + Sub + Malta fighter against 96. The Malta Fighter will land into Morocco for flexible repatriation to London (and help retake Gibraltar if Italians go there).
    Send 98 fleet + Gibraltar fighter against + UK bomber + 1 UK fighter against 97 (assume no scramble / lose a sub). (land tac + bomber in Cyprus which are safe unless if Italy takes greece) Resulting fleet will be wiped out in one strike if all German air goes to nuke it out., but then 110 is safe and sea lion fully off the table. If Germany spreads to take on the 96 cruiser as well, its’s 3.5 planes lost on average.
    Attack 110 with 111 fleet, 109 fleet and 3 fighters.
    Land an infantry in Holland Belgium, to prevent Italian and German planes from landing there. France can retake it if Italy tries to reclaim. Get 3 IPC. Gives extra incentive for Germany to hit 110 and lose its air force, Note, Germany can build a carrier and land its South Italy planes on it to deploy all its air. With all the planes , it’s a 95% battle for Germany with 80 IPC loss for Germany/120 IPC for UK. Without the two South Italy planes, it’s a 60% battle with 92 IPC loss for Germany and 110 for UK, which is really not a risk that should be taken. A serious treat to the UK involves building a carrier and invites Sea Lion. There’s 50 IPC left for Germany (makes 8 loaded transports) + say 6 planes left. UK will have 2 IPC + 28 + 5 (originals) + 3 (Belgium) + 2 (Persia) +2 Greece - 2/3 (convoy)= 39 IPC of purchases (9 infantry + 1 fighter or better). A sea lion attempt in these conditions is possible only if US can’t bring bombers to bear which would require a J3DOW. It’s unlikely that this would be pulled off and Germany wouldn’t have much to cover its transport fleet in 110 anyways against a US bomber / carrier planes on US 3. This is very important, others should check this math.

    NCM: Land Malta infantry + AA gun in Greece, deploy transport in 99 to draw fire from Italian/German plane or Italian sub (weakens counter on 96/93). Greece most likely to hold one turn unless if Germany air / infantry is committed.

    NCM: Take Erie with mech.
    NCM: Move Canadian sub to 91
    NCM: Stack Alexandria with all group troops available (only remote chance involves all Italian air and is very dicy for Italian naval plans. No Landing possible if 97/96 occupied. This prevent walk in into Alexandria reinforced by German air and will force German air to protect Tobruk instead.

    So based on all this and stepping back,

    Assuming no JDOW, US should buy a destroyer, a carrier, and 2 bombers, save 4. Place all Atlantic side. Assuming JDOW, Sea lion is off the table because of the US fighter that can be sent to Morocco and reach London on US 2. In that case, can replace one of the bombers with a carrier for the Pacific and adding a transport for the Atlantic.

    If G2 attack on 110 is skipped (too risky, not worth buying a German carrier and not worth not hitting 97, then situation is following):

    Italy income crippled for I2 purchases (very good), only 1 transport left and potentially dying immediately,

    Strong allied surface fleet in 110 (sub can be put as picket in 125 on UK 2), 2 British submarines in the med / all surface units destroyed on Germany 2. Strong air force left in the med (1 bomber, 1 tac, 1 UK fighter). for repeat UK landing in Holland/Normandy supported by air force and bombardment. Possibility to park some surface fleet in 92 to deny Italian NO.

    Axis air force still strong but dented ~9-10 planes including some helping the Italians in Africa. Greece is a spiky thorn in the side but will be dealt with one way or another.

    The key becomes whether we can cheaply bring US units to bear with cheap protection of 91. It will be tempting for Italians to seize Gibraltar to prevent construction of air base if the US is not in a position to retake it. This airbase on UK 2 is a great force multiplier for 91/92 protection, ferrying of planes to reinforce Soviets, and could be paired up with some ground troops and minor complex in Persia on UK 2.

    Based on this and the pressure on Western Europe, I believe we can make a stand in Bryansk on G5 provided that we have enough Infantry. As a result, the main German army will move into Ukraine (we stay in Bryansk and hold. On G6 German goes into Rostov in which case we will want enough fodder to fend an Italian can opener and move to Tambov (then the German stack needs to chose between Bryansk without being able to hold Volgorad). We can add offensive power later after we see things play out / are suffering bombardments.

    By G7 the UK should be very well established in the Middle East for as long as Japan doesn’t overwhelm everything!

    So I agree with 12 save 1 or 11 infantry / 1 artillery.



  • So is the World ready to finish R1?


  • 2019 2018 2017

    I’m not sure yet on the US/UK turns but I suspect I would aim for more conservative allied play, building the airbase at Gib and cleaning the German subs. I’m not keen on Taranto since it means trading British for Italian units and you will hopefully have better odds on that fleet later. I want to hold on to UK navy to safely threaten landings in the Med and West Europe against the Germans. And the airbase at Gib allows for the movement of air to the mid east which can then support Moscow. I’d also grab Persia right away to build the factory the following turn as well.

    Maybe with the bid placement, you have enough room to safely play more aggressively with the UK. I haven’t been calculating. If I’m fairly certain I can conserve sufficient British naval and air units, I would consider Taranto or Tobruk (especially the latter I’m thinking at the moment)

    This would all depend on the Japan’s turn, but either way, I would still use R1 to add 4 art (or the mech in Leningrad as suggested by Tizkit) and focus Soviet units in Europe rather than to capture Axis territories in the Mid East and N Africa. Maybe you can send the mech down hoping for an opportunistic capture of axis friendly territory, but I wouldn’t do more than that. If the air moves to Leningrad, there is also no need yet to move the cruiser out. He can’t successfully attack Leningrad with just inf and bombers and because of the scramble, he would have to commit more air if he wanted to hit the cruiser in 115 (I’m sure he won’t at this point since the air is out of position then.)



  • @AndrewAAGamer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    So is the World ready to finish R1?

    There’s been plenty of good ideas here.

    I’m a bit conflicted. Iraq is 5 extra income. That one I think Russia might benefit from before the take-down. Question is then where to put the pansar. Belarus or Bryansk.

    The thing is that I’m aiming for pretty immediate pressure on the german west front. Don’t think Germany can ignore that, which also hopefully means some small respite for Russia.

    2 inf would be ROI and more. Another 2 mech, likely not.

    I actually agree with @Tizkit (who by the way whips me in our present B-semifinal), but am keen to try out this Spread of Communism-strategy. Perhaps just for the hell of it. See how the master refutes it. Atleast @wizmark was impressed by it. 🙂

    I’ll post the turn soon.


  • 2017 '16 '13 '12

    @trulpen

    “Pretty immediate” 😉 let’s invade Holland and Greece and force the Luftwaffe to bleed. A good exchange of land units can start right away with 4 IPC troops killed in Holland and Normandy (no air support if go all out on 97). With UK support we can certainly grab Iraqi NO with a reasonable force. The preparedness to do this might delay Germany entry by a turn/let Italy step in first.



  • @Omega1759 said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    @trulpen

    “Pretty immediate” 😉 let’s invade Holland and Greece and force the Luftwaffe to bleed. A good exchange of land units can start right away with 4 IPC troops killed in Holland and Normandy (no air support if go all out on 97). With UK support we can certainly grab Iraqi NO with a reasonable force. The preparedness to do this might delay Germany entry by a turn/let Italy step in first.

    You hit it like a cobra! 😁

    I haven’t analysed it, but it sounds like there’re lots of sacrifices in that plan.

    Anyhow, I will not jump the gun, but focus on Russia now. Of course the other Allies moves impact on Russia’s plans and Japan won’t impact at all.

    Shortly I’m considering Tobruk, a cheap Taranto and stacking in z92 with UK. If possible all three, but if not, I believe Tobruk and stacking have the highest priority.



  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Eastern Poland to Western Ukraine
            3 infantry moved from Baltic States to Belarus
            1 armour and 1 mech_infantry moved from Russia to Bryansk
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            1 infantry moved from Archangel to Belarus
            2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            1 aaGun, 1 artillery and 6 infantry moved from Novgorod to Belarus
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 aaGun moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Bryansk to Belarus
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • I’ve added some of your ideas, although not all. Here’s the final choice.

    The purchase will be 12 inf. Nothing fancy. Just solid preparation.

    I believe the two inf in Caucasus can stay there for now. I want to see Germany showing it’s cards before deciding upon them. If they have to go north, they’re just two steps away from Bryansk, so no rush, I think.

    The pansar is simply great in Bryansk, so the Stalingrad contingent will go there. I use Tizkit’s suggestion of putting the other two in Belarus, since it puts pressure on an eventual full scale invasion in the north.

    The sub can go to z125 to slightly dissuade a G2DOW.

    The cr should stay in z115 for now, since an amphibious attack on Leninggrad is just crazy. It will be more safe, supported by scramble, especially against some italian air. Don’t care so much if G hits the fleet, since the sub can be ignored anyway. Now more resources has to be allocated to wipe the insignificant russian fleet out.



  • Actually, G doesn’t have a des anyway.


  • 2020

    Ok, the German build up is ambiguous, but I would expect that he is heading south. Because
    a) more money
    b) he will need to go to Persia even if doesn’t sack Moscow. Going to ME early can be devastating to Brits. Then come back and clean up.
    c) He says he’s looking for the long game win or takedown of Russia. ME + turtle in Russia means Moscow should be defensible till G8-9. He knows that and if he just waits, grabbing some territory all the while, the Allies will be a force on the West coast. Solution for the Axis: step back from Moscow, allow troops to filter in, but use mobility to takedown ME then once that supply of fighters dries up. Moscow goes down.

    Counter plan: Largely ignore the North. Use the few mobile units to move towards Leningrad to slow the German advance, but yield ground. The real fight will be around Rostov/Volgograd later. Where we force him to protect his gains in the south with German mobile units so they aren’t free to roam to the Middle East.
    Ideally, set up for counter strike when Ukraine falls, and take from Germans. I’m fine with Italians owning Ukraine, just not the Germans. Keep the German logistic lines as long as possible.



  • If Italy gets Ukraine it’s golden! Won’t happen of course. Germany can make use of that mIC, while Italy will have a hard time for it.



  • Wow - just a tremendous amount of comments and activity and that is just GREAT! Appreciate everyone getting involved.

    So I am not going to comment on anything besides Russia at this time. The 12 infantry Buy is exactly what I would have done. Russia is at this moment on defense and it needs every infantry it can get. For those of you that have read my recent article on Warfare Principles of Axis and Allies what do we say when someone’s argument is “It is only one infantry.”? We say “One infantry is a lot!”.

    Now lets discuss the artillery versus infantry argument. It is a valid point that more artillery allows Russia to be more aggressive than if they go all infantry. So the real question is “What does Russia plan on doing once the Germans are at the gates of Moscow?”

    All infantry allows the utmost defense of Moscow. It gives Russia and the Allies the best chance of holding on to Moscow. If the Russian goal is to hold Moscow at all costs then you want to buy infantry.

    However, what happens if the Germans get to Bryansk and turtle Moscow and then because they cannot take Moscow they send a portion of their fast movers towards the Middle East. Without any artillery of any proportion the Germans need far fewer units in Bryansk to hold against the Russian counter attack. Therefore, more artillery mean fewer units heading to the Middle East.

    Also, when Moscow is about to die what are the Allies going to do? If the Germans have a 90%+ battle on Moscow are the Allied troops going to stay and die trying to at best get that 10% chance and win the game outright or at worst kill a bunch of German troops OR are they going to pull back and try and become the largest guerilla warfare group in the history of Mankind and try and harass the Germans by threatening Russia, Novgorod and Volgograd?

    If they are going to sit and die then you want infantry. If they are going to pull out and become a Guerilla Army than you want more artillery. So really there is no best way; it is more what is your Russian strategy that you are going to employ and Buy accordingly.

    My feelings are you can always buy a bunch of artillery at one time later. So why buy any on Turn 1?



  • TripleA Move Summary: Japanese round 1

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to Yunnan
            2 fighters moved from Manchuria to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 fighter moved from Formosa to 35 Sea Zone
            1 fighter moved from Okinawa to 35 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            2 tactical_bombers moved from Japan to 6 Sea Zone
            1 fighter and 4 tactical_bombers moved from 6 Sea Zone to Kwangtung
            1 fighter moved from 6 Sea Zone to Kwangtung
            2 tactical_bombers moved from Manchuria to Kwangtung
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Manchuria to Chahar
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
    

    Savegame



  • Scramble Philippines?



  • Forgot to describe my move. Since I want Japan to have the best chance of winning I am going on J1. This gives me the best chance on India and weakens ANZAC. Unfortunately, it does allow the US to get into the war sooner but everything has tradeoffs. I am pretty sure Young Grasshopper was the first to advocate for a J1 DoW. I do not use his opening but a variation thereof. Mine ignores the UK BB in order to bring more firepower to bear in Yunnan which I feel, behind the Philippines, is the most important battle for Japan.



  • @AndrewAAGamer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Scramble Philippines?

    You bring a bs to z35, so no scramble please.



  • @trulpen said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    @AndrewAAGamer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Scramble Philippines?

    You bring a bs to z35, so no scramble please.

    Actually I brought 2 Battleships. 🙂



  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            2 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 2 infantry moved from Kiangsi to Kwangtung
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            2 bombers moved from Japan to Yunnan
            2 fighters moved from Manchuria to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 fighter moved from Formosa to 35 Sea Zone
            1 fighter moved from Okinawa to 35 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            2 tactical_bombers moved from Japan to 6 Sea Zone
            1 fighter and 4 tactical_bombers moved from 6 Sea Zone to Kwangtung
            1 fighter moved from 6 Sea Zone to Kwangtung
            2 tactical_bombers moved from Manchuria to Kwangtung
            1 artillery and 2 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Manchuria to Chahar
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsu to Anhwe
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 4 fighters and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer, 4 fighters and 2 transports in 35 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win, taking Borneo from UK_Pacific with 2 battleships, 1 carrier, 1 destroyer, 4 fighters and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 3/6 hits, 3.17 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 5/6 hits, 2.50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 2 fighters, 2 infantry and 6 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 6 tactical_bombers in Kwangtung, round 2 : 6/11 hits, 5.17 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            1 cruiser moved from 20 Sea Zone to 43 Sea Zone
            1 carrier and 1 destroyer moved from 33 Sea Zone to 43 Sea Zone
            2 fighters moved from 35 Sea Zone to 43 Sea Zone
            1 carrier moved from 6 Sea Zone to 19 Sea Zone
            1 carrier, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            2 fighters moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Yunnan to Kwangsi
            2 bombers and 1 fighter moved from Yunnan to Kwangsi
            2 fighters moved from Kwangtung to Kwangsi
            6 tactical_bombers moved from Kwangtung to Kwangsi
            1 fighter moved from Korea to Japan
            4 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
            Japanese collect 40 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.83
    Chinese : 0.00
    UK_Pacific : 0.33
    Japanese : 2.00
    

    Savegame



  • Ok, now this gets going.

    US

    Happy tidings. US is drawn into the war!

    Japan turning into a monster has to be feared. Therefore I propose that main focus of purchases should be in the Pac. Something like 70-90 % for quite some turns. The main purchase for the Atlantic can be trannies and troops, counting on UK to carry the main load of fleet defence. Some air would of course be good to support landings, but that’s a later issue.

    Fleet should get into position, with z54 being the priority outpost for now.

    China

    Taking back Yunnan is top priority, but we can’t expect to hold on to it. China will be run over. We accept that. Just try and weaken the Yellow Plague as much as possible along the way and be a thorn in the side.

    UK

    I don’t worry squat about Sea Lion, so an idea for a purchase is an ab, fig and inf.

    We certainly want to kill of all the pesky subs we can. That will be z106 and z110.

    We won’t likely be able to hide our fleet in z109. Maybe it’s possible with buying the fig and having a 5 fig scramble option, which depends on other things like Taranto, so perhaps it’s better to pull them a bit offside by Iceland. With air to scramble there, the bs and cr should be untouchable. That means they can enter the action again in z91 by UK3.

    Taranto is nice, but stacking in z92 might be better, saving the fleet and keeping lots of pressure on Italy. That would be the ab in Gibraltar is mandatory. A great asset later on as well, controlling both z91 and z92.

    We will certainly hit Tobruk, which will seriously hamper Italy in northern Africa. Air may be used there instead of Taranto, minimizing british losses. Would like to avoid using the tr for an amphi there, since it will just be sunk.

    We can skip hitting the italians in Ethiopia, but make priority of grabbing Persia instead.

    UK-Pac should probably just go with 5 inf, preparing for the japanese take-down in a few turns.

    I haven’t analysed in detail yet, but this is an overall sketch for now.

    The British are coming!



  • TripleA Manual Gamesave Post: Americans round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry and 1 mech_infantry moved from Western United States to Central United States
            2 aaGuns moved from Western United States to Central United States
            2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 cruiser moved from 101 Sea Zone to 51 Sea Zone
            1 bomber moved from Central United States to United Kingdom
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Eastern United States to 26 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame



  • Starting with US.

    These are the laid out plans. Building 100 % in Pac.

    z91 needs to be secure before we shuffle tr’s there, hence why I don’t build any tr in the Atlantic this turn.

    The sb is more mobile and useful in EU.

    All other air go Pac.

    Fleet heads for z54, which will be a great outpost in liason with aussies and brits. The bs in z37 was allowed to survive and will be an important defensive asset in this multi-national fleet.

    Annecting Brazil is a no-brainer.


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