Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier, 1 destroyer, 4 infantry and 2 tactical_bombers; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
            1 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 92 Sea Zone to 97 Sea Zone
            1 bomber moved from Norway to 97 Sea Zone
            1 bomber moved from Norway to Germany
            2 infantry moved from Norway to Finland
            2 fighters moved from Norway to Finland
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in Germany causes 6 damage total. 
            Battle in Greece
            Battle in Finland
                Americans attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Finland
                Americans win, taking Greece from Italians, taking Finland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Finland to Norway
            1 bomber moved from Germany to Norway
            1 aaGun moved from Algeria to 92 Sea Zone
            1 infantry moved from Algeria to 92 Sea Zone
            1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
            1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
            1 aaGun and 1 infantry moved from Morocco to Algeria
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            2 fighters moved from Eastern United States to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to Malta
            1 bomber moved from Eastern United States to Norway
            1 bomber moved from 97 Sea Zone to Malta
            1 carrier, 1 destroyer and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer and 1 submarine moved from 32 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 fighter moved from Wake Island to 33 Sea Zone
            1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            3 infantry placed in Norway
            2 bombers placed in Eastern United States
            1 infantry placed in Central United States
            2 tactical_bombers placed in Western United States
            1 carrier and 1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Kweichow to Hopei
            2 infantry moved from Kweichow to Hunan
            2 infantry moved from Kweichow to Yunnan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
                1 infantry owned by the Chinese retreated to Kweichow
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            4 artilleries and 17 infantry moved from Kweichow to Shensi
            1 fighter moved from Hopei to Shensi
    
        Place Units - Chinese
            1 infantry placed in Szechwan
            2 infantry placed in Shensi
            Chinese undo move 1.
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 carrier and 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 infantry moved from Eastern Persia to West India
            1 infantry moved from Eastern Persia to West India
            3 fighters and 1 tactical_bomber moved from Eastern Persia to West India
            1 mech_infantry moved from Kweichow to Shensi
            1 mech_infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - British
            Battle in West India
                British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 artillery
                    British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in West India, round 2 : 4/6 hits, 2,50 expected hits
                    Japanese roll dice for 1 artillery in West India, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in West India
                British win, taking West India from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from West India to 80 Sea Zone
            2 fighters moved from West India to Persia
            1 destroyer moved from 81 Sea Zone to 77 Sea Zone
            1 submarine moved from 81 Sea Zone to 80 Sea Zone
            1 submarine moved from 98 Sea Zone to 92 Sea Zone
            1 submarine moved from 99 Sea Zone to 97 Sea Zone
            2 fighters moved from 97 Sea Zone to Greece
            1 carrier moved from 81 Sea Zone to 97 Sea Zone
            1 fighter moved from 81 Sea Zone to Persia
            1 tactical_bomber moved from 81 Sea Zone to Greece
            7 artilleries and 16 infantry moved from Iraq to Persia
            2 armour and 3 mech_infantrys moved from Eastern Persia to Persia
            3 aaGuns moved from Eastern Persia to Persia
            1 mech_infantry moved from Belgian Congo to Egypt
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 infantry moved from Trans-Jordan to Egypt
            1 armour, 2 infantry and 1 mech_infantry moved from Algeria to 92 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
            1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
            2 fighters moved from Norway to 97 Sea Zone
            1 fighter moved from Norway to 97 Sea Zone
            1 fighter moved from Egypt to 97 Sea Zone
            1 fighter moved from Egypt to Greece
            1 infantry moved from Egypt to Alexandria
            1 mech_infantry moved from Egypt to Iraq
            1 aaGun moved from Algeria to Tunisia
            1 infantry moved from Northwest Persia to Persia
            1 infantry and 1 mech_infantry moved from Kweichow to Shensi
            1 battleship moved from 33 Sea Zone to 34 Sea Zone
            1 battleship moved from 34 Sea Zone to 33 Sea Zone
            3 artilleries moved from Persia to Eastern Persia
            1 submarine moved from 81 Sea Zone to 97 Sea Zone
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 cruiser moved from 81 Sea Zone to 80 Sea Zone
            1 fighter moved from 80 Sea Zone to Persia
            1 tactical_bomber moved from 80 Sea Zone to Persia
    
        Place Units - British
            1 carrier and 1 destroyer placed in 80 Sea Zone
            1 airfield placed in Persia
    
        Turn Complete - British
            British collect 31 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from 97 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from 80 Sea Zone: 1 cruiser
            EDIT: Removing units owned by British from Persia: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 80 Sea Zone: 1 fighter
            EDIT: Adding units owned by British to 97 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Persia: 2 artilleries
            EDIT: Adding units owned by British to Syria: 2 artilleries
            EDIT: Removing units owned by British from Persia: 1 infantry
            EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
            EDIT: Removing units owned by British from Trans-Jordan: 1 infantry
            EDIT: Adding units owned by British to Iraq: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 1 infantry
            EDIT: Adding units owned by British to Persia: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 1,50
    Americans : -0,33
    Chinese : -0,17
    Japanese : 1,00
    AA fire in Germany : : -0,17
    

    Savegame


  • I’m thinking 2 art to Syria now, in order to beef up the brits in Greece. They will be transported along with the 2 cyprian inf.

    Then UK may build 3 inf in Cairo next turn and will have 2 more that are already there. Also, mechs are coming up from SA which may complement the purpose if need be.

    Therefore I’m thinking all 17 inf going east to Persia, keeping the option open for a full thrust towards Calcutta, depending how the north plays out.


  • A lot of mess in the end thanks to farmboy’s profound analysis. But it’s a good thing.

    Consider the turn finalized.


  • 1,1k posts and 5,0k views. Substantial.


  • Nice to see the Italian income finally reduced to a small value. I will be interested to see if Germany focuses on attacking Moscow, the Middle East, Greece, or Sweden. So many areas in trouble and only resources to focus on one at a time.


  • I believe Moscow and then Norway are priorities.


  • @trulpen Is moscow on the roadmap anytime soon? I don’t see that Germany+Italy can overcome the stalemate on the Eastern Front unless they get their income up. The only way to get that up is to reclaim Norway. The Med is lost.

    I would attack Finland with ground troops and strafe Norway with the air force in the hope of getting lucky on G8. Perhaps send 18 mechs towards Greece that can be backed up with additional plane build. He needs to avoid the meat grinder in the Middle East.


  • I reran the numbers and he actually could capture Moscow on G9 if he goes all out next round in preparation. He likely wouldn’t lose any of his air force during the raid, although insufficient ground units would exist to follow up for a run towards Egypt unless the dice heavily favor him.

    The final push to the capitol would leave a big gap in the other fronts that the Allies would have three rounds to exploit. You would have room to establish a third beachhead in S France. I probably would take the gamble if I were Axis as there are few options to regain income now unless Moscow falls ASAP.


  • Does this analysis include more allied air-reinforcements?


  • @trulpen depending exactly on how Italy tries to help out, there is about a 60% chance of capturing Moscow. Many of those statistical victories are Pyrrhic with too few ground units to continue protecting the Eastern Front from a UK counter-push. I would give him about a 30% chance to win Moscow and still have 10-20 tanks left to continue expansion towards the Middle East.

    G9 is his most likely moment to capture Moscow until perhaps G14. I see a continued growth in allied defenses there as Russia adds another 10 infantry/turn and UK+USA can probably get another 4 fighters there / round. There is no way that Germany can devote another 32 attack points/round of additional forces there while trading off units in Scandinavia, the Balkans, and the Caucuses.

    Hence his only choices for victory is a G9 desperation assault or a long-game economic win. In such a case the fastest way to gain income would be recapturing Scandinavia, capturing and holding Caucuses, and conquering China. The trifecta is likely required if he wants to make progress in unit value.

  • 2023 '22 '21 '20 '19 '18 '17

    Germany’s odds on G9 if they go all in are 39%. The Italians get 2-3 hits on average in a suicidal attack, and that only pushes the odds to 50% or a little better. I don’t think that is worth the risk. A loss is game ending, and in the event of a win, the effort opens up the rest of Europe to the Allies. But still, we should have been considering the possibility of the Italians going in first.


  • Think I did. Silently. A reason to access so much air.

  • 2024 2023 '22 '21 '20

    Italy 7: Is my capitol safe? Yes. The US has a 6 infantry, 1 artillery, 2 fighters and 1 bomber attack plus a cruiser bombard followed by a UK 2 infantry, 1 artillery, 1 armor, 7 fighters and 1 tactical bomber attack plus a 3 cruiser and battleship bombard. Luckily UK has a lot of planes but not a lot of ground troops and US has a lot of ground troops but not a lot of planes. So realistically Italy has enough to hold already since I doubt the Allies would squander their Allied air force just to take out Rome. Even with no reinforcements and an all-out US sacrifice the Allies have about a 60% chance of taking it. Why do that when Italy is already out of the game? So, I can use my two planes elsewhere if I want and still be safe with a new build. The main problem is anything in Northern Italy is dead so can only build 3 units. That will not be a problem next Turn since Italy is going to be broke anyway so may save some money.

    So, what to do? The Italian fleet is dead therefore do I attack SZ92 to get the most bang for my buck? 31% chance but I lose both planes and on average kill 5 units. That means most likely, SS, 2 DD, CA, CV with both fighters and both transports surviving. But without that I probably kill just a couple of subs when he attacks me. So, is it worth a fighter and a bomber to on average kill $50 instead of $12 with the hope of the lucky 30% winner take all? Maybe…

    Greece is the only other target. A mere 13% chance there and most likely I am not even killing a plane. Since Germany has no ground troops nearby even a strafe is useless especially since the French are going to land 2 infantry there after the Italian attack. And with no Italians there the Allies will break out. Nope – not Greece.

    So SZ92 or nothing. If I do nothing can I hold Bulgaria? Probably. US has no real attack and the UK attack is again mostly planes. So, if I hold Bulgaria then that minimizes the southern threat. That is good but then I lose the Italian fleet on the cheap. So, the comparison is try and kill a few more ships on the sea that I have already lost or try and protect land that I still own. Protecting land seems the better way to go. Bye-bye Italian Navy.

    In Northern Africa make sure the Allies do not clear off the Italian ground troops so Russia can claim Tobruk and Libya. Already Russia is getting too much money from Africa. Italy did not do their job this game. Got too cocky early on with all that money and did not protect its territories the way it should have. Costing the Axis now. Bad, bad Italy.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Combat - Italians
    
        Non Combat Move - Italians
            8 mech_infantrys moved from Romania to Bulgaria
            1 aaGun and 3 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Southern France to Normandy Bordeaux
            1 infantry moved from Southern France to Normandy Bordeaux
            3 artilleries and 3 infantry moved from Holland Belgium to Normandy Bordeaux
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
            1 battleship and 1 submarine moved from 93 Sea Zone to 94 Sea Zone
    
        Place Units - Italians
            2 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,4,4,3,4,6,5,4,5,3,2,6,6,4,1,4,6,6,2
            Italians collect 8 PUs (10 lost to blockades); end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            2 submarines moved from 26 Sea Zone to 33 Sea Zone
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Caroline Islands
            1 artillery moved from New South Wales to South Australia
            2 infantry moved from Iraq to Northwest Persia
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            1 fighter moved from Eastern Persia to 79 Sea Zone
    
        Combat - French
            Battle in 79 Sea Zone
                French attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 79 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - French
            1 fighter moved from 79 Sea Zone to Persia
            2 infantry moved from Iraq to Northwest Persia
            1 destroyer moved from 92 Sea Zone to 91 Sea Zone
            2 infantry moved from 97 Sea Zone to Greece
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    

    Savegame


  • The suggested turn from Franz.

    No dice rolled except the sub-bug, so carried out all of it. Will hold a few days before finalizing in order to welcome comments.


  • @trulpenplay Do you want to take some of those ANZAC fighters off of the US carrier? At some point you might want the additional offensive power of having the USA fighters.


  • Also, do you want to grab Celebes this round? It seems worth it to exchange equal value of ANZAC and Japan.

    Perhaps a few ANZAC fighters in Queensland can be used to take out Japanese destroyer which is used to kill your sub.


  • They are quite nice to have there. Means the aussie figs have a reach of up to 7 moves. Easier to take fortified islands, killing off stray trannies etc.

  • 2024 2023 '22 '21 '20

    My only suggestion would be to change the buy to include a transport for ANZAC. Maybe 2 SS + tran or tran+inf+ftr. It keeps pressure on J to defend DEI plus whatever else the Caroline group wants to attack.

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