Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

  • 2024 2023 '22 '21 '20

    Is the UK 6 Turn finalized yet?



  • Consider it finalized.

  • 2024 2023 '22 '21 '20

    Are the two French infantry on a US or UK transport?


  • @AndrewAAGamer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Are the two French infantry on a US or UK transport?

    US

  • 2024 2023 '22 '21 '20

    Italy 6: Is my capital safe? The US has a 4 infantry, 2 mech, artillery and cruiser bombard followed by a UK 3 infantry, armor, 2 fighter and 2 cruiser + battleship bombard. Need significant forces to defend against that.

    Strategy: So, Africa is lost and the Russians are having a heyday. Italy did not do its job properly. Let’s at least try to stop any further bleeding by not staying in Libya where the US can smash those forces leaving Tobruk for the Russkies. Recapture the Continent and send help to the Eastern Front then sit behind sandbags and watch the massive Allied fleet steam around in the Med.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 bomber moved from Libya to Southern France
            1 infantry moved from France to Normandy Bordeaux
                  Italians take Normandy Bordeaux from Americans
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from France to Southern France
            3 artilleries and 4 infantry moved from France to Holland Belgium
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 submarine
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 93 Sea Zone
                Italians win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Southern France
                Italians attack with 1 bomber and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Italians attack with 3 artilleries and 4 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 3 artilleries and 4 infantry in Holland Belgium, round 2 : 4/7 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Southern Italy to Volgograd
            2 armour moved from Rostov to Volgograd
            1 bomber moved from Southern France to Southern Italy
            5 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from France to Southern France
            7 mech_infantrys moved from Northern Italy to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
            Italians collect 19 PUs (1 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    British : -0.17
    Americans : 1.33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17

    I think it was a mistake to stick the fleet in 93. the allies might very well destroy it anyway, but they would have to work harder to do so, and get pulled more out of position, if it was in 97.


  • @farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    I think it was a mistake to stick the fleet in 93. the allies might very well destroy it anyway, but they would have to work harder to do so, and get pulled more out of position, if it was in 97.

    Thank you for joining in on the conversation! So why move to SZ93 versus staying in SZ97? Bear in mind Germany has not gone yet. Once they do the entire Luftwaffe will be in position to hit both SZ93 and SZ97.

    If the Italian Fleet stays in SZ97 they do get the benefit of a 3 fighter scramble. However, UK has such a massive combined fleet from SZ92 and SZ81 that the Axis would not scramble anyway against such an attack. So the advantage of staying is lost. By staying the US can stay in SZ91 continuing to threaten Normandy and Western Germany while the UK combines their fleet and wipes out the Italians and does convoy disruption on SZ97.

    By moving to SZ93 the Allied fleet in SZ81 cannot not now hit the Italian Fleet. Thus any US+UK or UK only attack is far less than before which means that hopefully more losses will occur on the Allied side of the battle. Also with the German air force threat the UK will not be able to send only the SZ81 fleet to SZ97 or it will be wiped out. In addition, any fleet left over in SZ93 will also be at risk and any fleet in SZ93 must be balanced by some fleet in SZ91 or remove the threat of additional Allied landings.

    Thus unless the Allies ignore the Italian fleet at the very least SZ97 will not be convoy disrupted as much as they would have been and perhaps one or more Allied units will die attacking the Italian fleet in SZ93. If even one more Allied unit dies and 4-5 more IPCs are collected by Italy than this would have been a successful move.


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 submarines moved from 16 Sea Zone to 26 Sea Zone
            1 infantry moved from South Australia to New South Wales
            1 mech_infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Russia to Eastern Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • No dice rolled. This is the suggested turn.


  • @AndrewAAGamer I see your point. The fleet is done anyway and this gives it another turn perhaps or allows it to cause more attrition.

    But if I’m the allies this turn, I probably would just stack 97 and take Greece (assuming both those can be held but it looks on the face of it that they could). I would wait to wipe out the Italian fleet for when I have my air and navy combined in 97 since they can’t go anywhere and can’t do any damage.

    One thing to consider is that if the Germans hold Yugoslavia (or S France), you might have had more opportunities to save that fleet. Its often not worth it, but those become routes to get german units in the Med or to allow the Germans to build airbases to support the Italian fleet.

  • 2023 '22 '21 '20 '19 '18 '17

    the anzac/french turn looks good to me.


  • A’ight. Finalized.


  • @farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    But if I’m the allies this turn,

    Interestingly enough, you are. :)

  • 2024 2023 '22 '21 '20

    I apologize for the delay. Things have been out of control busy-wise. I am going on vacation and will not be back for a week. I am unsure of my internet possibilities however if I can take my Turn while I am gone I will otherwise it will be a bit.


  • Ah, the full play-by-forum experience. I’m impressed.

    (No, seriously, I’m impressed. This has been a great game.)

    -Midnight_Reaper


  • I haven’t followed this game much this summer. It looks like the Allies are in good position with Moscow held firmly and the Middle East is relatively strong. Once the Italian fleet is demolished this turn, convoy raids in the Med should dramatically tilt the game economically. With a Russian income of 27 PU/turn, Germany cannot make much progress for the foreseeable future. Japan’s unusual China gambit did not pay dividends as the air force is now bogged down trying to defend the coast.

    Does anyone else have the same analysis.

  • 2024 2023 '22 '21 '20

    Germany 7: Is my capital safe? Yes, there is no way for the Allies to attack Berlin this Turn.

    With the Med starting to collapse I need more Luftwaffe to threaten the Allied Fleet. Allied money spent on defending their fleet means money not going into the Med. A large Luftwaffe will also help me defend the Atlantic Wall and hopefully get Norway back eventually.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 3 artilleries, 2 bombers and 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Vyborg to Finland
            2 infantry moved from Novgorod to Archangel
            1 infantry moved from Rostov to Bryansk
            1 fighter and 1 tactical_bomber moved from Western Germany to Finland
            1 fighter and 1 tactical_bomber moved from Vyborg to Bryansk
            2 bombers moved from Western Germany to Archangel
            1 fighter and 1 tactical_bomber moved from Germany to Finland
    
        Combat - Germans
            Battle in Archangel
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Finland
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                British defend with 1 artillery
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Finland, round 2 : 2/6 hits, 2.67 expected hits
                    British roll dice for 1 artillery in Finland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the British lost in Finland
                Germans win, taking Finland from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for British: 1 artillery
            Battle in Bryansk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            5 armour, 5 artilleries, 25 infantry and 7 mech_infantrys moved from Volgograd to Rostov
            10 armour and 10 mech_infantrys moved from Caucasus to Rostov
            3 artilleries moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Finland to Novgorod
            1 fighter and 1 tactical_bomber moved from Finland to Vyborg
            2 bombers moved from Archangel to Novgorod
            1 submarine moved from 114 Sea Zone to 113 Sea Zone
            1 armour and 1 mech_infantry moved from Novgorod to Vyborg
            1 infantry moved from Novgorod to Vyborg
            7 mech_infantrys moved from Germany to Baltic States
            13 mech_infantrys moved from Western Germany to Poland
            2 fighters and 2 tactical_bombers moved from Germany to Western Germany
            2 aaGuns moved from Germany to Western Germany
            1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
            2 mech_infantrys moved from Rostov to Ukraine
            1 artillery and 2 infantry moved from France to Western Germany
            2 artilleries and 4 infantry moved from France to Western Germany
            1 aaGun moved from Western Germany to Holland Belgium
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 artilleries placed in Ukraine
            3 armour placed in Novgorod
            2 bombers placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 51 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : 0.67
    Russians : 0.33
    

    Savegame

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