Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB



  • @oysteilo The Axis certainly has made progress, but considering that the Allies had an atrocious first round of inaction the game has tightened up a bit. The Western front is not worth fighting right now for the Allies, and won’t be able to be held until the Italian income is beaten down.

    I do think the income game will be very close if the Allies can convoy raid the Med and East Asia. That should be the top priority over trying to advance any major landings.



  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Normandy Bordeaux to Southern France
                  Americans take Southern France from Italians
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Scotland to Finland
            1 bomber moved from Vologda to Finland
            1 armour and 1 mech_infantry moved from Norway to Finland
            1 fighter moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from United Kingdom to Finland
            1 fighter moved from 110 Sea Zone to Holland Belgium
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands
    
        Combat - Americans
            Battle in Marshall Islands
            Battle in Holland Belgium
                Americans attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Marshall Islands from Japanese, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Finland
                Americans attack with 1 armour, 2 bombers, 2 fighters and 1 mech_infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 mech_infantry in Finland, round 2 : 4/6 hits, 3,00 expected hits
                    Germans roll dice for 3 infantry in Finland, round 2 : 2/3 hits, 1,00 expected hits
                    3 infantry owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Finland
                Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is -1
                Casualties for Americans: 1 armour and 1 mech_infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Finland to Norway
            1 bomber moved from Finland to Norway
            1 bomber moved from Finland to Norway
            2 fighters moved from Holland Belgium to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 carrier moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria
            1 infantry, 1 mech_infantry and 1 transport moved from 108 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 110 Sea Zone to 91 Sea Zone
            1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
            1 carrier and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 32 Sea Zone
            1 submarine moved from 24 Sea Zone to 32 Sea Zone
            2 submarines moved from 24 Sea Zone to 33 Sea Zone
            1 carrier, 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Wake Island
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            1 bomber and 2 fighters placed in Eastern United States
            3 infantry placed in Norway
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Kweichow to Hopei
            1 fighter moved from Kweichow to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kweichow
    
        Place Units - Chinese
            1 infantry placed in Shensi
            3 infantry placed in Kweichow
            Chinese undo move 1.
            1 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 2 mech_infantrys and 3 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - British
            2 infantry moved from West India to India
            1 fighter and 1 tactical_bomber moved from West India to India
            1 infantry moved from Algeria to Tunisia
                  British take Tunisia from Italians
            1 artillery moved from Norway to Finland
                  British take Finland from Germans
            1 fighter moved from Eastern Persia to India
    
        Combat - British
            Battle in India
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in India, round 2 : 2/5 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in India
                British win, taking India from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 battleship, 2 cruisers and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            2 aaGuns moved from Scotland to United Kingdom
            1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 92 Sea Zone
            2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
            1 aaGun moved from 92 Sea Zone to Algeria
            1 fighter moved from Algeria to Egypt
            2 fighters moved from Normandy Bordeaux to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from India to Eastern Persia
            3 aaGuns moved from West India to Eastern Persia
            1 artillery and 2 infantry moved from West India to Eastern Persia
            1 submarine moved from 98 Sea Zone to 99 Sea Zone
            1 submarine moved from 98 Sea Zone to 93 Sea Zone
            1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 98 Sea Zone to 81 Sea Zone
            1 tactical_bomber moved from Eastern Persia to 81 Sea Zone
            4 infantry moved from Trans-Jordan to Iraq
            4 artilleries and 7 infantry moved from Persia to Iraq
            2 infantry moved from Egypt to Trans-Jordan
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from Ethiopia to Egypt
            1 mech_infantry moved from Iraq to Eastern Persia
            1 fighter moved from 98 Sea Zone to Egypt
    
        Place Units - British
            1 submarine placed in 98 Sea Zone
            2 submarines placed in 81 Sea Zone
            3 artilleries placed in Persia
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 33 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5,1,6,6,5
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,67
    British : 0,00
    Americans : 0,83
    Chinese : 0,00
    Japanese : -1,33
    

    Savegame



  • I’ll give it a little time before finalizing.

    Didn’t hit the italian fleet this turn. Put the fleet in z92 and z81. Starting to convoy disrupt with 2 subs. Italy only has one des. Stacking up in Iraq and pansar in E Persia. Going into Tunisia with an inf. Landing 2 figs in Cairo to deter SBR.


  • 2020

    I like the move to Finland. Sets up a grinder in the north. Need to kill German units. Pretty much the same in Tunisia

    Sorry to bring up old info, I thought you had backed of Tambov and reinforced Samara? Just curious to find out your thinking since this is a learning game.



  • @surfer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    I like the move to Finland. Sets up a grinder in the north. Need to kill German units. Pretty much the same in Tunisia

    Sorry to bring up old info, I thought you had backed of Tambov and reinforced Samara? Just curious to find out your thinking since this is a learning game.

    I changed my mind and went for a bit more balls. The position is clearly better in Tambov with more pressure south. The battle is fairly even, which I believe is at Germany’s disadvantage. Especially since they get an expected negative TUV.

    Of course, if G attacks and is lucky, R might be screwed, but that is very unlikely. Partly there is force to counter-attack and partly the Allies can fly in a lot of air for defence.

    An alternative was to put up a blocker in Bryansk, but that will just get killed and I think I looked at it and decided that it wasn’t worth it if I could instead keep both Moscow and Tambov safe.



  • I haven’t finalized the move yet. Forgot. I’ll try and look at it.



  • Is the UK 6 Turn finalized yet?





  • Consider it finalized.



  • Are the two French infantry on a US or UK transport?



  • @AndrewAAGamer said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    Are the two French infantry on a US or UK transport?

    US



  • Italy 6: Is my capital safe? The US has a 4 infantry, 2 mech, artillery and cruiser bombard followed by a UK 3 infantry, armor, 2 fighter and 2 cruiser + battleship bombard. Need significant forces to defend against that.

    Strategy: So, Africa is lost and the Russians are having a heyday. Italy did not do its job properly. Let’s at least try to stop any further bleeding by not staying in Libya where the US can smash those forces leaving Tobruk for the Russkies. Recapture the Continent and send help to the Eastern Front then sit behind sandbags and watch the massive Allied fleet steam around in the Med.



  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
            1 bomber moved from Libya to Southern France
            1 infantry moved from France to Normandy Bordeaux
                  Italians take Normandy Bordeaux from Americans
            1 infantry moved from Northern Italy to Southern France
            1 infantry moved from France to Southern France
            3 artilleries and 4 infantry moved from France to Holland Belgium
    
        Combat - Italians
            Battle in 93 Sea Zone
                Italians attack with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
                British defend with 1 submarine
                    Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    British roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the British lost in 93 Sea Zone
                Italians win with 1 battleship, 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in Southern France
                Italians attack with 1 bomber and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Southern France, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                Italians win, taking Southern France from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Italians attack with 3 artilleries and 4 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 3 artilleries and 4 infantry in Holland Belgium, round 2 : 4/7 hits, 2.17 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
                Italians win, taking Holland Belgium from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            2 fighters moved from Southern Italy to Volgograd
            2 armour moved from Rostov to Volgograd
            1 bomber moved from Southern France to Southern Italy
            5 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from France to Southern France
            7 mech_infantrys moved from Northern Italy to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,4
            Italians collect 19 PUs (1 lost to blockades); end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.00
    British : -0.17
    Americans : 1.33
    

    Savegame


  • 2019 2018 2017

    I think it was a mistake to stick the fleet in 93. the allies might very well destroy it anyway, but they would have to work harder to do so, and get pulled more out of position, if it was in 97.



  • @farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    I think it was a mistake to stick the fleet in 93. the allies might very well destroy it anyway, but they would have to work harder to do so, and get pulled more out of position, if it was in 97.

    Thank you for joining in on the conversation! So why move to SZ93 versus staying in SZ97? Bear in mind Germany has not gone yet. Once they do the entire Luftwaffe will be in position to hit both SZ93 and SZ97.

    If the Italian Fleet stays in SZ97 they do get the benefit of a 3 fighter scramble. However, UK has such a massive combined fleet from SZ92 and SZ81 that the Axis would not scramble anyway against such an attack. So the advantage of staying is lost. By staying the US can stay in SZ91 continuing to threaten Normandy and Western Germany while the UK combines their fleet and wipes out the Italians and does convoy disruption on SZ97.

    By moving to SZ93 the Allied fleet in SZ81 cannot not now hit the Italian Fleet. Thus any US+UK or UK only attack is far less than before which means that hopefully more losses will occur on the Allied side of the battle. Also with the German air force threat the UK will not be able to send only the SZ81 fleet to SZ97 or it will be wiped out. In addition, any fleet left over in SZ93 will also be at risk and any fleet in SZ93 must be balanced by some fleet in SZ91 or remove the threat of additional Allied landings.

    Thus unless the Allies ignore the Italian fleet at the very least SZ97 will not be convoy disrupted as much as they would have been and perhaps one or more Allied units will die attacking the Italian fleet in SZ93. If even one more Allied unit dies and 4-5 more IPCs are collected by Italy than this would have been a successful move.



  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 fighter moved from New South Wales to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 submarines moved from 16 Sea Zone to 26 Sea Zone
            1 infantry moved from South Australia to New South Wales
            1 mech_infantry moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Russia to Eastern Persia
            1 infantry moved from Trans-Jordan to Iraq
            2 infantry moved from Algeria to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame



  • No dice rolled. This is the suggested turn.


  • 2019 2018 2017

    @AndrewAAGamer I see your point. The fleet is done anyway and this gives it another turn perhaps or allows it to cause more attrition.

    But if I’m the allies this turn, I probably would just stack 97 and take Greece (assuming both those can be held but it looks on the face of it that they could). I would wait to wipe out the Italian fleet for when I have my air and navy combined in 97 since they can’t go anywhere and can’t do any damage.

    One thing to consider is that if the Germans hold Yugoslavia (or S France), you might have had more opportunities to save that fleet. Its often not worth it, but those become routes to get german units in the Med or to allow the Germans to build airbases to support the Italian fleet.


  • 2019 2018 2017

    the anzac/french turn looks good to me.



  • A’ight. Finalized.



  • @farmboy said in Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB:

    But if I’m the allies this turn,

    Interestingly enough, you are. 🙂



  • I apologize for the delay. Things have been out of control busy-wise. I am going on vacation and will not be back for a week. I am unsure of my internet possibilities however if I can take my Turn while I am gone I will otherwise it will be a bit.


  • 2020 2019 2018 2017

    Ah, the full play-by-forum experience. I’m impressed.

    (No, seriously, I’m impressed. This has been a great game.)

    -Midnight_Reaper



  • I haven’t followed this game much this summer. It looks like the Allies are in good position with Moscow held firmly and the Middle East is relatively strong. Once the Italian fleet is demolished this turn, convoy raids in the Med should dramatically tilt the game economically. With a Russian income of 27 PU/turn, Germany cannot make much progress for the foreseeable future. Japan’s unusual China gambit did not pay dividends as the air force is now bogged down trying to defend the coast.

    Does anyone else have the same analysis.



  • Germany 7: Is my capital safe? Yes, there is no way for the Allies to attack Berlin this Turn.

    With the Med starting to collapse I need more Luftwaffe to threaten the Allied Fleet. Allied money spent on defending their fleet means money not going into the Med. A large Luftwaffe will also help me defend the Atlantic Wall and hopefully get Norway back eventually.


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