L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3

  • '19

    ok good to go. I swear I calc’d out the far east twice and decided it was ok but it definitely wasnt.

  • '19

    To avoid issues, it would be great if both of us could try to remember to post whats on what when leaving land units on transports. More of an issue for US/UK but tripleA tends to screw things up all the time, even when you take the time to give it the correct input. For example, 3 inf in the same sea zone as 3 transports. are they on two transports or three? In this case I am pretty certain its 3 inf on 3 but its really tricky to tell.

    As I said its more important with allies and mixed usage but tripleA seems to get things screwed up all the time and sometimes it is impossible to tell from history.

    Ill let you know when carriers have mixed air whenever its not obvious.

  • 2024 2023 '22 '21 '20

    Not sure how it happened however I received two rolls for Russia. First one roll for Baltic States, both sides, then again about 8 minutes later the exact same battle. Luckily they were both the exact same result so it is not an issue. Though it is a good opportunity to confirm that all rolls stand. If for some reason a player thinks they are on local and make a roll and it turns out that they were actually on PBEM that roll always stands.


  • @ksmckay said in L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3:

    To avoid issues, it would be great if both of us could try to remember to post whats on what when leaving land units on transports. More of an issue for US/UK but tripleA tends to screw things up all the time, even when you take the time to give it the correct input. For example, 3 inf in the same sea zone as 3 transports. are they on two transports or three? In this case I am pretty certain its 3 inf on 3 but its really tricky to tell.
    As I said its more important with allies and mixed usage but tripleA seems to get things screwed up all the time and sometimes it is impossible to tell from history.
    Ill let you know when carriers have mixed air whenever its not obvious.

    Good idea!

  • '19

    @AndrewAAGamer said in L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3:

    Not sure how it happened however I received two rolls for Russia. First one roll for Baltic States, both sides, then again about 8 minutes later the exact same battle. Luckily they were both the exact same result so it is not an issue. Though it is a good opportunity to confirm that all rolls stand. If for some reason a player thinks they are on local and make a roll and it turns out that they were actually on PBEM that roll always stands.

    havent done that in a long time. but yep. first roll counts.

  • '19

    on the same subject, what happens if for example - I decided right now to do a test turn for US/UK and so used the russia file to skip over japan and execute the europe side of the board. And I accidentally left it in pbem mode so some dice were rolled. I would say its not a problem and the dice dont count because it was clearly unintentional since it wasnt even US/UK turn. Would you agree?

    Just trying to avoid issues, particularly since you like things B/W.


  • @ksmckay said in L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3:

    And I accidentally left it in pbem mode so some dice were rolled. I would say its not a problem and the dice dont count because it was clearly unintentional since it wasnt even US/UK turn. Would you agree?

    Absolutely it would NOT count. Dice only count on your Turn. Glad to confirm though as it is always easier to discuss up front than after it happens.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Americans
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            1 armour moved from Hunan to French Indo China
                  Japanese take French Indo China from French
            2 infantry moved from 37 Sea Zone to Malaya
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
            1 marine moved from Japan to 6 Sea Zone
            1 battleship and 1 marine moved from 6 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            2 infantry and 1 mech_infantry moved from Hopei to Kweichow
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
            1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            2 infantry moved from 20 Sea Zone to Kwangtung
            1 artillery moved from Kwangsi to Kwangtung
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
            1 marine moved from 44 Sea Zone to Celebes
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 infantry moved from 21 Sea Zone to Guam
            1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            2 fighters moved from 33 Sea Zone to Philippines
            1 fighter moved from Kwangsi to Philippines
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
            1 tactical_bomber moved from Manchuria to Kweichow
            1 tactical_bomber moved from 37 Sea Zone to Java
            1 fighter moved from 37 Sea Zone to Malaya
            1 bomber moved from Kwangsi to Malaya
            1 bomber moved from Kwangsi to Philippines
            1 tactical_bomber moved from Hunan to Kweichow
    
        Combat - Japanese
            Battle in Borneo
            Battle in Sumatra
            Battle in Guam
            Battle in Celebes
            Battle in Malaya
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Malaya, round 2 : 3/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
                Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch, taking Malaya from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Java, round 2 : 3/5 hits, 2.33 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 marine
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 marine in Philippines, round 2 : 4/7 hits, 3.17 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber, 3 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangtung, round 2 : 5/9 hits, 4.33 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Kweichow
                Japanese attack with 2 infantry, 1 mech_infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Jehol to Anhwe
            1 infantry moved from Manchuria to Jehol
            1 fighter and 2 tactical_bombers moved from Java to 42 Sea Zone
            1 fighter moved from Malaya to 42 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 bomber moved from Malaya to Kwangsi
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 33 Sea Zone to 35 Sea Zone
            3 fighters moved from Philippines to 35 Sea Zone
            1 fighter moved from Kwangtung to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 44 Sea Zone
            1 submarine moved from 20 Sea Zone to 44 Sea Zone
            2 tactical_bombers moved from Kweichow to Yunnan
            1 fighter moved from Hunan to Yunnan
            1 bomber moved from Philippines to Kwangsi
            1 fighter moved from Kwangtung to Yunnan
            1 fighter moved from Kwangtung to Yunnan
            1 tactical_bomber moved from Kwangtung to Yunnan
            2 tactical_bombers moved from Kwangtung to Kwangsi
            1 infantry moved from Manchuria to Jehol
            1 tactical_bomber moved from Manchuria to Kwangsi
            2 fighters moved from Manchuria to Japan
    
        Place Units - Japanese
            3 infantry placed in Manchuria
            1 fighter and 1 infantry placed in Japan
            1 destroyer and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 61 PUs; end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : -0.67
    Chinese : 0.67
    UK_Pacific : 0.00
    Japanese : 4.33
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 marine moved from Central United States to 101 Sea Zone
            1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
            1 marine moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
    
        Non Combat Move - Americans
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            1 armour, 1 cruiser, 1 destroyer, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            1 carrier and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
            1 bomber moved from Eastern United States to United Kingdom
            1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            3 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Kansu to Shensi
            2 infantry moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                1 infantry owned by the Chinese retreated to Kansu
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 airfield, 2 artilleries, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 fighter moved from India to 41 Sea Zone
            1 infantry moved from British Somaliland to Italian Somaliland
                  British take Italian Somaliland from Italians
            1 infantry and 1 marine moved from British Somaliland to 76 Sea Zone
            2 cruisers, 1 infantry, 1 marine and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 infantry and 1 marine moved from 81 Sea Zone to Trans-Jordan
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from United Kingdom to Western Germany
    
        Combat - British
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
                Bombing raid in Western Germany causes 3 damage total. 
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Trans-Jordan
                British attack with 1 artillery, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber
                Italians defend with 3 infantry
                    British roll dice for 2 cruisers in Trans-Jordan, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Trans-Jordan, round 2 : 2/7 hits, 2.83 expected hits
                    Italians roll dice for 3 infantry in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Italians: 3 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt
            1 bomber moved from Western Germany to United Kingdom
            3 fighters moved from United Kingdom to Gibraltar
            1 armour, 1 artillery, 2 infantry and 1 marine moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 marine and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Ethiopia to Egypt
            1 transport moved from 76 Sea Zone to 71 Sea Zone
            1 carrier moved from 76 Sea Zone to 81 Sea Zone
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            2 infantry moved from Rhodesia to Belgian Congo
            1 fighter moved from 41 Sea Zone to India
            1 aaGun and 3 infantry moved from Burma to India
            1 fighter moved from 91 Sea Zone to Gibraltar
    
        Place Units - British
            1 airfield placed in Gibraltar
            1 artillery and 2 infantry placed in Egypt
            1 artillery and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,5,3,5,2,4
            British collect 28 PUs (3 lost to blockades); end with 29 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            6 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 6 infantry
    

    Combat Hit Differential Summary :

    British : -0.83
    Italians : 0.00
    AA fire in Western Germany : : -0.17
    Chinese : -0.83
    Japanese : -0.33
    

    Savegame

  • '19

    2 inf on 2 tt in 91

  • '19

    so I figured out why I went crazy on russian turn. Check this out
    3c385ea8-9158-4564-b56e-20dfa1cdb932-image.png

    23aaf3c0-b162-4f25-81d5-9c9d29d59731-image.png

  • '19

    Exact same simulation, but changing the power from germany to Japan changes the results in a non insignficant way. I did the original sim using german and thought I was ok with things, then I was moving to US/UK thru japanese turn and thought I should confirm, and so the second time I used japan as the sim and got a completely different result.

    Going to have to post this as clearly there is some funny business going on. Changed up different powers and different combinations produce one or the other result in a repeatable manner.



  • @ksmckay said in L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3:

    Going to have to post this as clearly there is some funny business going on. Changed up different powers and different combinations produce one or the other result in a repeatable manner.

    That is TOTALLY BIZARRE! I can replicate it so it is not you. Weird…

  • 2024 2023 '22 '21 '20

    TripleA Move Summary: Italians round 3

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
            2 transports moved from 98 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Greece to 98 Sea Zone
            2 fighters moved from Greece to Yugoslavia
            1 armour moved from Greater Southern Germany to Yugoslavia
            2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
            1 destroyer moved from 98 Sea Zone to 94 Sea Zone
    

    Savegame

  • 2024 2023 '22 '21 '20

    Scramble SZ98?

  • '19

    no scramble

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry and 1 mech_infantry moved from Tobruk to 96 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete
            2 transports moved from 98 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
            1 artillery and 1 infantry moved from Libya to 96 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Greece to 98 Sea Zone
            2 fighters moved from Greece to Yugoslavia
            1 armour moved from Greater Southern Germany to Yugoslavia
            2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
            1 destroyer moved from 98 Sea Zone to 94 Sea Zone
    
        Combat - Italians
            Battle in Crete
            Battle in Trans-Jordan
                Italians attack with 1 armour, 1 artillery and 2 infantry
                British defend with 1 artillery, 1 infantry and 1 marine
                    Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery, 1 infantry and 1 marine in Trans-Jordan, round 2 : 2/3 hits, 1.00 expected hits
                    1 marine owned by the British, 1 artillery owned by the British, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Crete from Neutral_Allies, taking Trans-Jordan from British with 1 armour and 1 artillery remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
                Casualties for British: 1 artillery, 1 infantry and 1 marine
            Battle in Yugoslavia
                Italians attack with 1 armour, 2 artilleries, 2 fighters and 4 infantry
                Neutral_Allies defend with 5 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 4 infantry in Yugoslavia, round 2 : 2/9 hits, 3.17 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Yugoslavia, round 3 : 1/7 hits, 2.83 expected hits
                    Neutral_Allies roll dice for 3 infantry in Yugoslavia, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                    Italians roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Yugoslavia, round 4 : 2/6 hits, 2.50 expected hits
                    Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 4 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 4 infantry
                Casualties for Neutral_Allies: 5 infantry
    
        Non Combat Move - Italians
            1 armour moved from Romania to Bessarabia
            1 infantry moved from Northern Italy to Western Germany
            1 artillery moved from Northern Italy to France
            2 aaGuns moved from Northern Italy to Southern Italy
            1 bomber moved from 98 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            2 fighters moved from Yugoslavia to Southern Italy
            1 aaGun moved from France to Northern Italy
    
        Place Units - Italians
            1 destroyer placed in 93 Sea Zone
            2 infantry and 1 mech_infantry placed in Southern Italy
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : -3.50
    British : 1.00
    Neutral_Allies : 0.67
    

    Savegame

  • '19

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 21 Sea Zone
    
        Combat - ANZAC
            Battle in 21 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                    ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns moved from Queensland to South Australia
            1 marine moved from New South Wales to Queensland
            1 transport moved from 54 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 infantry moved from Queensland to South Australia
            1 fighter moved from India to Eastern Persia
            1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            1 infantry moved from Algeria to Tunisia
                  French take Tunisia from Italians
            1 fighter moved from United Kingdom to Gibraltar
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            5 artilleries and 28 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 infantry moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            12 armour and 11 mech_infantrys moved from Eastern Poland to Ukraine
            1 infantry moved from Poland to Baltic States
            2 mech_infantrys moved from Germany to Baltic States
            1 fighter and 1 tactical_bomber moved from Finland to Baltic States
            1 fighter and 1 tactical_bomber moved from Romania to Baltic States
            2 bombers moved from Southern Italy to Baltic States
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Karelia to Novgorod
    
        Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Baltic States
                Germans attack with 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 4/9 hits, 4.17 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers, 2 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers, 2 fighters and 2 tactical_bombers moved from Baltic States to Poland
            1 aaGun moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Bessarabia to Ukraine
            5 mech_infantrys moved from Poland to Bessarabia
            4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Romania to Yugoslavia
            2 fighters and 2 tactical_bombers moved from Southern Italy to Yugoslavia
            1 aaGun moved from France to Western Germany
            1 aaGun moved from Germany to Poland
            1 aaGun moved from Germany to Western Germany
            1 aaGun moved from France to Western Germany
            1 cruiser moved from 125 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            1 artillery and 2 infantry placed in France
            3 armour and 4 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
            Germans collect 47 PUs (2 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : -0.67
    

    Savegame

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