L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3


  • 2020 2019 2018 '16 '15

    sorry to bud in, but are you sure about conceding this early? Andrew is new to BM3, so your experience advantage should help compensate. and losing gib isn’t the end of the world, tho it can be a challenge to get back, and maybe impossible against a really strong player (but then, that requires more dedication which takes away from the eastern front). also, luck may and usually does come back if you play out long enough. one more thing: sometimes the best/funnest games are the kind that do NOT go as expected early on, forcing you off the beaten path and into new and interesting territory.


  • 2019

    yeah, part of it is I have nothing invested in the game at this point so I lose nothing by conceding. The second part is rage for rushing the turn after the disaster. For instance, I could have flown the pacific air to 81 but just wasnt thinking straight at the time.

    I also hate relying or playing with the desire for luck…

    Andrew will let you me withdraw my concession?



  • @ksmckay said in L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3:

    Andrew will let you me withdraw my concession?

    Of Course! Until Gamerman01 records it it is not official. PLAY ON!!!


  • 2019

    Going to try something new. Gonna take me a day or so to think it through.


  • 2007 AAR League

    I’d say this is a medium setback. You can lose 50 IPCs and come back. You can even lose 100 IPCs and come back. There are at least two possible 21 IPC swings on the first turn (sub attacks destroyer and transport - SZ 106 and SZ 62)

    UK also did well on the attack on the German battleship (zero losses).

    And having an airbase in Egypt is pretty useful.


  • 2019

    Didnt say I couldnt. Doesnt mean its a game I feel like playing. But I will anyway.

    Its a heck of a lot more than 50 ipcs but I wont get into an argument over it.


  • 2007 AAR League

    @ksmckay Curious - how many IPC do you count the loss as? I see you losing two planes (21 loss) instead of an expected loss of perhaps 3/4 of a plane (7-8 IPCs) – for a loss of 14 IPCs. You gaining 2/3 of a plane on the UK battleship fight (7 IPC gain).

    Your opponent gaining a destroyer and a transport (15 IPC gain). For a total loss to you of 22 IPCs.

    Maybe an additional 5-10 IPC loss for the placement of the airbase.


  • 2007 AAR League

    Oops you did lose a fighter on the battleship fight. So that is another +3 vs odds and you did lose a destroyer on the fight vs the subs. But still I’d say a loss of around 36 IPCs.


  • 2019

    TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
                  ANZAC take Java from Dutch
            1 infantry moved from New Guinea to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 fighter moved from Queensland to Sumatra
            2 aaGuns moved from New South Wales to Queensland
            1 cruiser moved from 63 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            2 fighters moved from New Zealand to Queensland
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
    
        Combat Move - French
            1 infantry moved from Algeria to Morocco
            1 infantry moved from French West Africa to French Central Africa
            1 destroyer moved from 72 Sea Zone to 79 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iceland: 2 fighters
            EDIT: Adding units owned by British to United Kingdom: 2 fighters
            EDIT: Removing units owned by British from United Kingdom: 2 infantry
            EDIT: Adding units owned by British to Union of South Africa: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • 2019

    you used the wrong UK file so I edited that to the correct file.



  • @ksmckay said in L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3:

    you used the wrong UK file so I edited that to the correct file.

    Oops Sorry. I did not realize there was more than one file. Thank you for correcting it!



  • TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 bombers moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
    

    Savegame



  • Scramble SZ110?


  • 2019

    No thanks



  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 artilleries and 1 infantry moved from France to Normandy Bordeaux
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Western Germany to 110 Sea Zone
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 bombers moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
            2 tactical_bombers moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers
                British defend with 1 battleship
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
            Battle in Normandy Bordeaux
                Germans attack with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 3/7 hits, 3.33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Gibraltar
            2 fighters moved from Normandy Bordeaux to Western Germany
            2 tactical_bombers moved from Normandy Bordeaux to Western Germany
            1 aaGun moved from Holland Belgium to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
            3 artilleries and 6 infantry moved from Germany to Poland
            1 artillery moved from France to Western Germany
            6 armour and 4 mech_infantrys moved from France to Germany
            2 armour moved from Western Germany to Poland
            6 infantry moved from Bulgaria to Romania
            2 aaGuns, 5 artilleries and 20 infantry moved from Slovakia Hungary to Romania
            2 aaGuns moved from Holland Belgium to Western Germany
            2 bombers moved from 110 Sea Zone to Gibraltar
            1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            3 armour and 7 mech_infantrys placed in Germany
            5 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 39 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    French : -0.67
    

    Savegame


  • 2019

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 aaGuns and 12 infantry moved from Buryatia to Amur
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Novgorod to Baltic States
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            2 infantry moved from Novgorod to Belarus
            3 infantry moved from Ukraine to Bryansk
            2 infantry moved from Western Ukraine to Bryansk
            2 infantry moved from Rostov to Bryansk
            9 infantry moved from Russia to Bryansk
            1 armour moved from Bryansk to Belarus
            2 fighters and 1 tactical_bomber moved from Russia to Novgorod
            1 infantry moved from Novgorod to Belarus
            2 artilleries moved from Bryansk to Belarus
            5 infantry moved from Bryansk to Belarus
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            1 mech_infantry moved from Kazakhstan to Rostov
            1 infantry moved from Novgorod to Belarus
    
        Place Units - Russians
            2 infantry placed in Novgorod
            3 infantry placed in Ukraine
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 1 marine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            2 artilleries and 5 infantry moved from Anhwe to Hopei
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            3 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Hunan to Yunnan
            7 fighters moved from Kwangsi to Yunnan
            5 tactical_bombers moved from Kwangsi to Yunnan
            2 bombers moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 2 bombers, 7 fighters, 4 infantry and 5 tactical_bombers
                Chinese defend with 4 infantry
                    Japanese roll dice for 2 bombers, 7 fighters, 4 infantry and 5 tactical_bombers in Yunnan, round 2 : 9/18 hits, 8.83 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 artillery moved from Jehol to Manchuria
            1 artillery moved from Hunan to Kwangsi
            1 fighter moved from Kwangsi to 33 Sea Zone
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 cruiser moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 aaGun moved from Caroline Islands to 33 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
            1 battleship moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 3 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery moved from 36 Sea Zone to Kwangsi
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 33 Sea Zone to 20 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 bombers moved from Yunnan to Kwangsi
            2 fighters and 2 tactical_bombers moved from Kwangsi to Manchuria
            1 fighter moved from 36 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
            1 fighter moved from Yunnan to 36 Sea Zone
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 fighter moved from Yunnan to Kwangsi
            4 fighters and 4 tactical_bombers moved from Yunnan to Hunan
            1 infantry moved from Manchuria to Jehol
            1 armour moved from Kwangsi to Hunan
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 marine placed in Japan
            1 factory_minor placed in Manchuria
            1 carrier and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.67
    Japanese : 0.17
    

    Savegame


  • 2019

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 cruiser moved from 64 Sea Zone to 101 Sea Zone
            1 fighter moved from Hawaiian Islands to 89 Sea Zone
            1 fighter moved from Eastern United States to 89 Sea Zone
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 fighter moved from Guam to 54 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 infantry and 1 marine placed in Central United States
            3 transports placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Kansu
            9 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            4 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 factory_minor, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            1 cruiser moved from 81 Sea Zone to 76 Sea Zone
            3 infantry moved from Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            4 infantry and 2 transports moved from 80 Sea Zone to 76 Sea Zone
            4 infantry moved from 76 Sea Zone to British Somaliland
            1 marine moved from India to 39 Sea Zone
            1 cruiser and 1 marine moved from 39 Sea Zone to 76 Sea Zone
            1 marine moved from 76 Sea Zone to British Somaliland
            1 fighter and 1 tactical_bomber moved from Tanganyika Territory to British Somaliland
            1 mech_infantry moved from Egypt to Ethiopia
                  British take Ethiopia from Italians
    
        Combat - British
            Battle in British Somaliland
                British attack with 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
                Italians defend with 1 artillery and 3 infantry
                    British roll dice for 2 cruisers in British Somaliland, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in British Somaliland, round 2 : 1/7 hits, 2.17 expected hits
                    Italians roll dice for 1 artillery and 3 infantry in British Somaliland, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Italians and 2 infantry owned by the British lost in British Somaliland
                    British roll dice for 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber in British Somaliland, round 3 : 4/5 hits, 1.83 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in British Somaliland, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Italians and 1 infantry owned by the Italians lost in British Somaliland
                British win, taking British Somaliland from Italians with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for British: 2 infantry
                Casualties for Italians: 1 artillery and 3 infantry
            Battle in Trans-Jordan
                British attack with 1 artillery and 2 infantry
                Italians defend with 2 infantry
                    British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Italians: 2 infantry
    
        Non Combat Move - British
            1 carrier moved from 81 Sea Zone to 76 Sea Zone
            1 fighter and 1 tactical_bomber moved from British Somaliland to 76 Sea Zone
            1 fighter moved from Nigeria to Egypt
            1 aaGun and 2 infantry moved from Burma to India
            2 infantry moved from Shan State to Burma
            2 infantry moved from Rhodesia to Belgian Congo
            2 infantry moved from Union of South Africa to Rhodesia
            1 fighter moved from Quebec to 106 Sea Zone
            1 bomber moved from Quebec to United Kingdom
            1 cruiser and 1 destroyer moved from 123 Sea Zone to 106 Sea Zone
            1 destroyer moved from 37 Sea Zone to 79 Sea Zone
            1 aaGun moved from India to Burma
            1 infantry moved from Shan State to Burma
    
        Place Units - British
            1 carrier placed in 106 Sea Zone
            1 marine placed in Quebec
            1 transport placed in 106 Sea Zone
            1 factory_minor placed in Egypt
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Place Units - UK_Pacific
            1 artillery and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs
            Some Units in India change ownership: 1 artillery and 4 infantry
    

    Combat Hit Differential Summary :

    British : 2.17
    Italians : 1.33
    Chinese : 0.33
    Japanese : -0.33
    

    Savegame



  • TripleA Move Summary: Italians round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            2 fighters moved from Southern Italy to Syria
            1 bomber moved from Southern Italy to Trans-Jordan
            1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 93 Sea Zone to 98 Sea Zone
    
        Combat - Italians
    

    Savegame



  • Scramble SZ 98?


  • 2019

    be great if you could assume in obvious situations. zero chance Ill ever scramble into something like this.


  • 2019

    so no scramble



  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from Greece to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            2 fighters moved from Southern Italy to Syria
            1 bomber moved from Southern Italy to Trans-Jordan
            1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 93 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Syria
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 battleship in Syria, round 2 : 1/1 hits, 0.67 expected hits
                    French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Syria
                Italians win, taking Syria from French with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Trans-Jordan
                Italians attack with 1 bomber and 4 infantry
                British defend with 1 artillery
                    Italians roll dice for 2 cruisers in Trans-Jordan, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 bomber and 3 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery
    
        Non Combat Move - Italians
            2 fighters moved from Syria to Greece
            1 bomber moved from Trans-Jordan to Greece
            2 infantry moved from Libya to Tobruk
            1 armour moved from Tunisia to Tobruk
            1 mech_infantry moved from Tunisia to Tobruk
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 armour moved from Greece to Romania
            1 infantry moved from Southern France to France
            2 infantry moved from Northern Italy to France
            2 artilleries moved from Southern France to Northern Italy
            1 armour moved from Southern France to Greater Southern Germany
            1 aaGun moved from Southern France to Northern Italy
            1 aaGun moved from Northern Italy to France
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : 0.67
    French : -0.33
    

    Savegame



  • @ksmckay said in L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3:

    be great if you could assume in obvious situations. zero chance Ill ever scramble into something like this.

    I do not mind waiting and I do not like to assume things for my Opponent. You may have been willing to sacrifice the fighter to remove the bombardment. Not likely I agree however still a possibility.


  • 2019

    Yeah, im not saying anything against your policy in general, but I wont ever scramble into something like this. So in this game I am confident you can make reasonable assumptions and be right 99.9% of the time, but of course you are welcome to do whatever.


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