L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3

  • '19

    @AndrewAAGamer said in L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3:

    The subs qualify as forgotten moves so go ahead.

    thanks

  • '19

    I think AA guns are 1 for 36 or something along those lines. one hit in Moscow and I dont think there has been a single hit otherwise.

    Im sure, japan will go 6 for 12 to make up for it.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    i posted anzac france assuming your italian turn as posted.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters, 1 infantry, 8 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Western Germany to Holland Belgium
            8 fighters moved from Southern Italy to Holland Belgium
            1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
            20 armour and 25 mech_infantrys moved from Trans-Jordan to Egypt
            2 armour and 4 mech_infantrys moved from Iraq to Egypt
            1 armour, 1 infantry and 1 mech_infantry moved from Timguska to Yenisey
            12 bombers moved from Timguska to Yenisey
            1 armour moved from Timguska to Olgiy
                  Germans take Olgiy from Russians
            1 armour moved from Olgiy to Timguska
            6 bombers moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 6 bombers and 2 infantry
                British defend with 3 artilleries, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery, 6 bombers and 2 infantry in Normandy Bordeaux, round 2 : 6/9 hits, 4.83 expected hits
                    British roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 artilleries owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 6 bombers and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for British: 3 artilleries
            Battle in Yenisey
                Germans attack with 1 armour, 12 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 4 infantry
                    Germans roll dice for 1 armour, 12 bombers, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 8/15 hits, 8.83 expected hits
                    Russians roll dice for 4 infantry in Yenisey, round 2 : 3/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Yenisey
                Germans win with 12 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
                Casualties for Russians: 4 infantry
            Battle in Egypt
                Germans attack with 22 armour and 29 mech_infantrys
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 22 armour and 29 mech_infantrys in Egypt, round 2 : 22/51 hits, 15.83 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Egypt
                Germans win, taking Egypt from British with 22 armour and 29 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Holland Belgium
                Germans attack with 8 fighters and 3 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 8 fighters and 3 infantry in Holland Belgium, round 2 : 5/11 hits, 4.50 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 8 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 1 armour and 11 infantry moved from Western Germany to Denmark
            1 armour moved from Germany to Denmark
            8 fighters moved from Holland Belgium to Denmark
            5 armour and 6 mech_infantrys moved from Southern Italy to Western Germany
            6 bombers moved from Normandy Bordeaux to Western Germany
            8 tactical_bombers moved from Iraq to Southern Italy
            1 aaGun moved from Trans-Jordan to Iraq
            3 infantry moved from Karelia to Finland
            12 bombers moved from Yenisey to Japan
    
        Place Units - Germans
            1 fighter and 1 tactical_bomber placed in Western Germany
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Volgograd
            2 fighters and 2 tactical_bombers placed in Western Germany
            1 infantry placed in Western Germany
            2 mech_infantrys placed in Novgorod
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,6,2,5,4,4,3,2,6,2,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
            Germans collect 74 PUs (6 lost to blockades); end with 74 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Germans : 7.00
    British : -0.67
    Americans : 0.33
    Russians : 1.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 aaGuns, 1 armour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            9 fighters and 7 tactical_bombers moved from Trans-Jordan to Tobruk
            5 fighters moved from Trans-Jordan to 98 Sea Zone
            1 battleship moved from 81 Sea Zone to 98 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in 98 Sea Zone
                Japanese attack with 1 battleship and 5 fighters
                French defend with 1 destroyer
                    Japanese roll dice for 1 battleship and 5 fighters in 98 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Japanese win, taking 98 Sea Zone from Neutral with 1 battleship and 5 fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Tobruk
                Japanese attack with 9 fighters and 7 tactical_bombers
                British defend with 1 armour, 2 fighters and 2 mech_infantrys; French defend with 2 infantry
                    Japanese roll dice for 9 fighters and 7 tactical_bombers in Tobruk, round 2 : 9/16 hits, 9.17 expected hits
                    British roll dice for 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys in Tobruk, round 2 : 1/7 hits, 3.17 expected hits
                    1 fighter owned by the Japanese, 2 mech_infantrys owned by the British, 2 infantry owned by the French, 2 fighters owned by the British and 1 armour owned by the British lost in Tobruk
                Japanese win with 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 armour, 2 fighters and 2 mech_infantrys
                Casualties for French: 2 infantry
    
        Non Combat Move - Japanese
            8 fighters and 7 tactical_bombers moved from Tobruk to 96 Sea Zone
            8 carriers moved from 81 Sea Zone to 96 Sea Zone
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 battleship moved from 81 Sea Zone to 95 Sea Zone
            1 fighter moved from 98 Sea Zone to 96 Sea Zone
            4 fighters moved from 98 Sea Zone to Southern Italy
            1 submarine moved from 81 Sea Zone to 71 Sea Zone
            1 submarine moved from 81 Sea Zone to 72 Sea Zone
            1 submarine moved from 81 Sea Zone to 72 Sea Zone
            1 submarine moved from 81 Sea Zone to 71 Sea Zone
            2 cruisers, 1 destroyer, 3 submarines and 2 transports moved from 81 Sea Zone to 95 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
    
        Place Units - Japanese
            2 aaGuns, 1 armour and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,4,2,6,4,2,4,3,2,6,2,6,1,6,3,1,5,5,1,2,2,6,3,5,2,6,4,1,2,1,1,3,4,4,2,3,4,2,5,5,5,5,5,3,3,2,4,2,4,3
            Japanese collect 41 PUs (13 lost to blockades); end with 41 PUs
    

    Combat Hit Differential Summary :

    British : -2.17
    French : -0.33
    Americans : 0.67
    Japanese : -2.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Japanese round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 aaGuns, 1 armour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            9 fighters and 7 tactical_bombers moved from Trans-Jordan to Tobruk
            5 fighters moved from Trans-Jordan to 98 Sea Zone
            1 battleship moved from 81 Sea Zone to 98 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in 98 Sea Zone
                Japanese attack with 1 battleship and 5 fighters
                French defend with 1 destroyer
                    Japanese roll dice for 1 battleship and 5 fighters in 98 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Japanese win, taking 98 Sea Zone from Neutral with 1 battleship and 5 fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Tobruk
                Japanese attack with 9 fighters and 7 tactical_bombers
                British defend with 1 armour, 2 fighters and 2 mech_infantrys; French defend with 2 infantry
                    Japanese roll dice for 9 fighters and 7 tactical_bombers in Tobruk, round 2 : 9/16 hits, 9.17 expected hits
                    British roll dice for 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys in Tobruk, round 2 : 1/7 hits, 3.17 expected hits
                    1 fighter owned by the Japanese, 2 mech_infantrys owned by the British, 2 infantry owned by the French, 2 fighters owned by the British and 1 armour owned by the British lost in Tobruk
                Japanese win with 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 armour, 2 fighters and 2 mech_infantrys
                Casualties for French: 2 infantry
    
        Non Combat Move - Japanese
            8 fighters and 7 tactical_bombers moved from Tobruk to 96 Sea Zone
            8 carriers moved from 81 Sea Zone to 96 Sea Zone
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 battleship moved from 81 Sea Zone to 95 Sea Zone
            1 fighter moved from 98 Sea Zone to 96 Sea Zone
            4 fighters moved from 98 Sea Zone to Southern Italy
            1 submarine moved from 81 Sea Zone to 71 Sea Zone
            1 submarine moved from 81 Sea Zone to 72 Sea Zone
            1 submarine moved from 81 Sea Zone to 72 Sea Zone
            1 submarine moved from 81 Sea Zone to 71 Sea Zone
            2 cruisers, 1 destroyer, 3 submarines and 2 transports moved from 81 Sea Zone to 95 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
    
        Place Units - Japanese
            2 aaGuns, 1 armour and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,4,2,6,4,2,4,3,2,6,2,6,1,6,3,1,5,5,1,2,2,6,3,5,2,6,4,1,2,1,1,3,4,4,2,3,4,2,5,5,5,5,5,3,3,2,4,2,4,3
            Japanese collect 41 PUs (13 lost to blockades); end with 41 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Timguska: 2 bombers
            EDIT: Adding units owned by Japanese to Japan: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -2.17
    French : -0.33
    Americans : 0.67
    Japanese : -2.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    Max defense for Japan please. AAA followed by bombers, infantry, tanks and fighters. One Kamikaze to remove bombard on a cruiser or if no crusiers destroyer.

  • '19

    TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from 110 Sea Zone to Holland Belgium
            EDIT: 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            4 artilleries, 24 infantry and 14 transports moved from 26 Sea Zone to 6 Sea Zone
            2 bombers moved from Midway to 6 Sea Zone
            4 fighters moved from Guam to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            6 artilleries, 2 bombers, 16 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Combat - Americans
            Americans creates battle in territory 39 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Japan
                Americans attack with 6 artilleries, 2 bombers, 16 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 12 bombers; Japanese defend with 6 aaGuns, 1 airfield, 4 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 40 infantry
                    AA fire in Japan : 4/18 hits, 3.00 expected hits
                    4 fighters owned by the Americans lost in Japan
                    Americans roll dice for 6 artilleries, 2 bombers, 12 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 13/49 hits, 15.67 expected hits
                    Japanese roll dice for 6 aaGuns, 4 armour, 14 bombers, 3 fighters and 40 infantry in Japan, round 2 : 13/61 hits, 19.67 expected hits
                    7 bombers owned by the Germans, 6 aaGuns owned by the Japanese and 13 infantry owned by the Americans lost in Japan
                    Americans roll dice for 6 artilleries, 2 bombers, 12 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 3 : 11/36 hits, 13.50 expected hits
                    Japanese roll dice for 4 armour, 7 bombers, 3 fighters and 40 infantry in Japan, round 3 : 15/54 hits, 18.50 expected hits
                    4 infantry owned by the Japanese, 2 bombers owned by the Japanese, 5 bombers owned by the Germans, 14 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
                    Americans roll dice for 5 artilleries, 2 bombers, 12 fighters, 1 mech_infantry and 1 tactical_bomber in Japan, round 4 : 11/21 hits, 10.00 expected hits
                    Japanese roll dice for 4 armour, 3 fighters and 36 infantry in Japan, round 4 : 14/43 hits, 16.00 expected hits
                    11 infantry owned by the Japanese, 8 fighters owned by the Americans, 5 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
                    Americans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in Japan, round 5 : 3/7 hits, 4.00 expected hits
                    Japanese roll dice for 4 armour, 3 fighters and 25 infantry in Japan, round 5 : 13/32 hits, 12.33 expected hits
                    3 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Americans and 2 bombers owned by the Americans lost in Japan
                Japanese win, taking 39 Sea Zone from Japanese with 4 armour, 3 fighters and 22 infantry remaining. Battle score for attacker is -52
                Casualties for Americans: 6 artilleries, 2 bombers, 16 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 12 bombers
                Casualties for Japanese: 6 aaGuns, 2 bombers and 18 infantry
    

    Combat Hit Differential Summary :

    AA fire in Japan : : 1.00
    Americans : -5.17
    Japanese : -11.50
    

    Savegame

  • '19

    japanese dice cooperated but american dice didnt. but really there was never a chance once those extra 6 bombers could reach. But you should have never been in that situation anyway as your buy that one turn was messed up by misunderstanding of rules.

    Good game.

  • '19

    As I expected, I dont think allies can recover after that combination of UK buy and z96 disaster. Not against competent play anyway. You gave me a few breaks but really I needed some amazing dice in a battle of significance - eg Moscow.

    Adam is playing a game as allies right now where he had a total loss in 96 (with an extra sub!) If anyone can come back its Adam but his situation looks totally bleak as well.

    But I still got something out of playing it out, so all good.

    Thanks for the game.

  • 2024 2023 '22 '21 '20

    Thank you for the game too!

    I know it is tough to keep playing after having really bad dice so thanks. I got the privilege of making a bunch of learning mistakes and still won. I think we both know you would have won had it not been for that one bad dice roll.

    I may have seen it before but it really struck home when you captured both Crete and Cyprus using one transport. That was cool. Not sure I see that being used in OOB but I definitely see it being used in BM3 and Path to Victory.

    As for the move against Japan from SZ 91 I have never seen that before. That is TOTALLY WICKED! I have seen huge fleets sitting there and the fact it can make Japan in three moevs is really kind of terrifying. Have to add that one to my playbook. :)

    And of course it is really important for me to know about the extra victory city condition. Need to read the rules a couple more times I guess.

    Thanks again!

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