L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3

  • 2024 2023 '22 '21 '20

    The subs qualify as forgotten moves so go ahead.

  • '19

    @ksmckay said in L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3:

    i realized you could attack my fleet in z6 so I redid a bunch of NCM and since I wasnt sure where the subs were I undid all their movements. Forgot to redo them. Im going to move them but if you have a problem with it let me know and Ill move them back.

    seems consistent with your edit policy since it was a forgotten move unaffected by combat so thats why I asked.

    I went ahead with Anzac/France. Assumed Italy was doing nothing. Cant possibly do any combat or affect anzac france so move them if you please before Germany.

    Russia does nothing that affects Japan so feel free to skip them. possible the sub/cruiser moves but thats the only possible russian move.

    Or feel free to wait.

  • '19

    @AndrewAAGamer said in L20 AndrewAAGamer (Axis) vs ksmckay (Allies +16) Global 1940 2nd Ed BM3:

    The subs qualify as forgotten moves so go ahead.

    thanks

  • '19

    I think AA guns are 1 for 36 or something along those lines. one hit in Moscow and I dont think there has been a single hit otherwise.

    Im sure, japan will go 6 for 12 to make up for it.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    i posted anzac france assuming your italian turn as posted.

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 fighters, 1 infantry, 8 mech_infantrys, 1 submarine and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Western Germany to Holland Belgium
            8 fighters moved from Southern Italy to Holland Belgium
            1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
            20 armour and 25 mech_infantrys moved from Trans-Jordan to Egypt
            2 armour and 4 mech_infantrys moved from Iraq to Egypt
            1 armour, 1 infantry and 1 mech_infantry moved from Timguska to Yenisey
            12 bombers moved from Timguska to Yenisey
            1 armour moved from Timguska to Olgiy
                  Germans take Olgiy from Russians
            1 armour moved from Olgiy to Timguska
            6 bombers moved from Western Germany to Normandy Bordeaux
    
        Combat - Germans
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery, 6 bombers and 2 infantry
                British defend with 3 artilleries, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 artillery, 6 bombers and 2 infantry in Normandy Bordeaux, round 2 : 6/9 hits, 4.83 expected hits
                    British roll dice for 3 artilleries in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans and 3 artilleries owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 1 artillery, 6 bombers and 1 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for British: 3 artilleries
            Battle in Yenisey
                Germans attack with 1 armour, 12 bombers, 1 infantry and 1 mech_infantry
                Russians defend with 4 infantry
                    Germans roll dice for 1 armour, 12 bombers, 1 infantry and 1 mech_infantry in Yenisey, round 2 : 8/15 hits, 8.83 expected hits
                    Russians roll dice for 4 infantry in Yenisey, round 2 : 3/4 hits, 1.33 expected hits
                    4 infantry owned by the Russians, 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Yenisey
                Germans win with 12 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
                Casualties for Russians: 4 infantry
            Battle in Egypt
                Germans attack with 22 armour and 29 mech_infantrys
                British defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 22 armour and 29 mech_infantrys in Egypt, round 2 : 22/51 hits, 15.83 expected hits
                    British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Egypt
                Germans win, taking Egypt from British with 22 armour and 29 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Holland Belgium
                Germans attack with 8 fighters and 3 infantry
                Americans defend with 2 infantry
                    Germans roll dice for 8 fighters and 3 infantry in Holland Belgium, round 2 : 5/11 hits, 4.50 expected hits
                    Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 8 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            2 aaGuns, 1 armour and 11 infantry moved from Western Germany to Denmark
            1 armour moved from Germany to Denmark
            8 fighters moved from Holland Belgium to Denmark
            5 armour and 6 mech_infantrys moved from Southern Italy to Western Germany
            6 bombers moved from Normandy Bordeaux to Western Germany
            8 tactical_bombers moved from Iraq to Southern Italy
            1 aaGun moved from Trans-Jordan to Iraq
            3 infantry moved from Karelia to Finland
            12 bombers moved from Yenisey to Japan
    
        Place Units - Germans
            1 fighter and 1 tactical_bomber placed in Western Germany
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Volgograd
            2 fighters and 2 tactical_bombers placed in Western Germany
            1 infantry placed in Western Germany
            2 mech_infantrys placed in Novgorod
            1 submarine placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,6,2,5,4,4,3,2,6,2,4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
            Germans collect 74 PUs (6 lost to blockades); end with 74 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Germans : 7.00
    British : -0.67
    Americans : 0.33
    Russians : 1.67
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 aaGuns, 1 armour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            9 fighters and 7 tactical_bombers moved from Trans-Jordan to Tobruk
            5 fighters moved from Trans-Jordan to 98 Sea Zone
            1 battleship moved from 81 Sea Zone to 98 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in 98 Sea Zone
                Japanese attack with 1 battleship and 5 fighters
                French defend with 1 destroyer
                    Japanese roll dice for 1 battleship and 5 fighters in 98 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Japanese win, taking 98 Sea Zone from Neutral with 1 battleship and 5 fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Tobruk
                Japanese attack with 9 fighters and 7 tactical_bombers
                British defend with 1 armour, 2 fighters and 2 mech_infantrys; French defend with 2 infantry
                    Japanese roll dice for 9 fighters and 7 tactical_bombers in Tobruk, round 2 : 9/16 hits, 9.17 expected hits
                    British roll dice for 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys in Tobruk, round 2 : 1/7 hits, 3.17 expected hits
                    1 fighter owned by the Japanese, 2 mech_infantrys owned by the British, 2 infantry owned by the French, 2 fighters owned by the British and 1 armour owned by the British lost in Tobruk
                Japanese win with 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 armour, 2 fighters and 2 mech_infantrys
                Casualties for French: 2 infantry
    
        Non Combat Move - Japanese
            8 fighters and 7 tactical_bombers moved from Tobruk to 96 Sea Zone
            8 carriers moved from 81 Sea Zone to 96 Sea Zone
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 battleship moved from 81 Sea Zone to 95 Sea Zone
            1 fighter moved from 98 Sea Zone to 96 Sea Zone
            4 fighters moved from 98 Sea Zone to Southern Italy
            1 submarine moved from 81 Sea Zone to 71 Sea Zone
            1 submarine moved from 81 Sea Zone to 72 Sea Zone
            1 submarine moved from 81 Sea Zone to 72 Sea Zone
            1 submarine moved from 81 Sea Zone to 71 Sea Zone
            2 cruisers, 1 destroyer, 3 submarines and 2 transports moved from 81 Sea Zone to 95 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
    
        Place Units - Japanese
            2 aaGuns, 1 armour and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,4,2,6,4,2,4,3,2,6,2,6,1,6,3,1,5,5,1,2,2,6,3,5,2,6,4,1,2,1,1,3,4,4,2,3,4,2,5,5,5,5,5,3,3,2,4,2,4,3
            Japanese collect 41 PUs (13 lost to blockades); end with 41 PUs
    

    Combat Hit Differential Summary :

    British : -2.17
    French : -0.33
    Americans : 0.67
    Japanese : -2.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    TripleA Manual Gamesave Post: Japanese round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 aaGuns, 1 armour and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            9 fighters and 7 tactical_bombers moved from Trans-Jordan to Tobruk
            5 fighters moved from Trans-Jordan to 98 Sea Zone
            1 battleship moved from 81 Sea Zone to 98 Sea Zone
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            3 fighters moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Battle in 98 Sea Zone
                Japanese attack with 1 battleship and 5 fighters
                French defend with 1 destroyer
                    Japanese roll dice for 1 battleship and 5 fighters in 98 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Japanese win, taking 98 Sea Zone from Neutral with 1 battleship and 5 fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in 16 Sea Zone
                Japanese attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 fighters in 16 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                Japanese win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Tobruk
                Japanese attack with 9 fighters and 7 tactical_bombers
                British defend with 1 armour, 2 fighters and 2 mech_infantrys; French defend with 2 infantry
                    Japanese roll dice for 9 fighters and 7 tactical_bombers in Tobruk, round 2 : 9/16 hits, 9.17 expected hits
                    British roll dice for 1 armour, 2 fighters, 2 infantry and 2 mech_infantrys in Tobruk, round 2 : 1/7 hits, 3.17 expected hits
                    1 fighter owned by the Japanese, 2 mech_infantrys owned by the British, 2 infantry owned by the French, 2 fighters owned by the British and 1 armour owned by the British lost in Tobruk
                Japanese win with 8 fighters and 7 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Japanese: 1 fighter
                Casualties for British: 1 armour, 2 fighters and 2 mech_infantrys
                Casualties for French: 2 infantry
    
        Non Combat Move - Japanese
            8 fighters and 7 tactical_bombers moved from Tobruk to 96 Sea Zone
            8 carriers moved from 81 Sea Zone to 96 Sea Zone
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 battleship moved from 81 Sea Zone to 95 Sea Zone
            1 fighter moved from 98 Sea Zone to 96 Sea Zone
            4 fighters moved from 98 Sea Zone to Southern Italy
            1 submarine moved from 81 Sea Zone to 71 Sea Zone
            1 submarine moved from 81 Sea Zone to 72 Sea Zone
            1 submarine moved from 81 Sea Zone to 72 Sea Zone
            1 submarine moved from 81 Sea Zone to 71 Sea Zone
            2 cruisers, 1 destroyer, 3 submarines and 2 transports moved from 81 Sea Zone to 95 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
    
        Place Units - Japanese
            2 aaGuns, 1 armour and 7 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 13
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,4,2,6,4,2,4,3,2,6,2,6,1,6,3,1,5,5,1,2,2,6,3,5,2,6,4,1,2,1,1,3,4,4,2,3,4,2,5,5,5,5,5,3,3,2,4,2,4,3
            Japanese collect 41 PUs (13 lost to blockades); end with 41 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Timguska: 2 bombers
            EDIT: Adding units owned by Japanese to Japan: 2 bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : -2.17
    French : -0.33
    Americans : 0.67
    Japanese : -2.17
    

    Savegame

  • 2024 2023 '22 '21 '20

    Max defense for Japan please. AAA followed by bombers, infantry, tanks and fighters. One Kamikaze to remove bombard on a cruiser or if no crusiers destroyer.

  • '19

    TripleA Manual Gamesave Post: Americans round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 bombers, 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 infantry moved from 110 Sea Zone to Holland Belgium
            EDIT: 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber moved from United Kingdom to Normandy Bordeaux
            4 artilleries, 24 infantry and 14 transports moved from 26 Sea Zone to 6 Sea Zone
            2 bombers moved from Midway to 6 Sea Zone
            4 fighters moved from Guam to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
            6 artilleries, 2 bombers, 16 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber moved from 6 Sea Zone to Japan
    
        Combat - Americans
            Americans creates battle in territory 39 Sea Zone
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Japan
                Americans attack with 6 artilleries, 2 bombers, 16 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 12 bombers; Japanese defend with 6 aaGuns, 1 airfield, 4 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 40 infantry
                    AA fire in Japan : 4/18 hits, 3.00 expected hits
                    4 fighters owned by the Americans lost in Japan
                    Americans roll dice for 6 artilleries, 2 bombers, 12 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 2 : 13/49 hits, 15.67 expected hits
                    Japanese roll dice for 6 aaGuns, 4 armour, 14 bombers, 3 fighters and 40 infantry in Japan, round 2 : 13/61 hits, 19.67 expected hits
                    7 bombers owned by the Germans, 6 aaGuns owned by the Japanese and 13 infantry owned by the Americans lost in Japan
                    Americans roll dice for 6 artilleries, 2 bombers, 12 fighters, 14 infantry, 1 mech_infantry and 1 tactical_bomber in Japan, round 3 : 11/36 hits, 13.50 expected hits
                    Japanese roll dice for 4 armour, 7 bombers, 3 fighters and 40 infantry in Japan, round 3 : 15/54 hits, 18.50 expected hits
                    4 infantry owned by the Japanese, 2 bombers owned by the Japanese, 5 bombers owned by the Germans, 14 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
                    Americans roll dice for 5 artilleries, 2 bombers, 12 fighters, 1 mech_infantry and 1 tactical_bomber in Japan, round 4 : 11/21 hits, 10.00 expected hits
                    Japanese roll dice for 4 armour, 3 fighters and 36 infantry in Japan, round 4 : 14/43 hits, 16.00 expected hits
                    11 infantry owned by the Japanese, 8 fighters owned by the Americans, 5 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Japan
                    Americans roll dice for 2 bombers, 4 fighters and 1 tactical_bomber in Japan, round 5 : 3/7 hits, 4.00 expected hits
                    Japanese roll dice for 4 armour, 3 fighters and 25 infantry in Japan, round 5 : 13/32 hits, 12.33 expected hits
                    3 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans, 4 fighters owned by the Americans and 2 bombers owned by the Americans lost in Japan
                Japanese win, taking 39 Sea Zone from Japanese with 4 armour, 3 fighters and 22 infantry remaining. Battle score for attacker is -52
                Casualties for Americans: 6 artilleries, 2 bombers, 16 fighters, 27 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Germans: 12 bombers
                Casualties for Japanese: 6 aaGuns, 2 bombers and 18 infantry
    

    Combat Hit Differential Summary :

    AA fire in Japan : : 1.00
    Americans : -5.17
    Japanese : -11.50
    

    Savegame

  • '19

    japanese dice cooperated but american dice didnt. but really there was never a chance once those extra 6 bombers could reach. But you should have never been in that situation anyway as your buy that one turn was messed up by misunderstanding of rules.

    Good game.

  • '19

    As I expected, I dont think allies can recover after that combination of UK buy and z96 disaster. Not against competent play anyway. You gave me a few breaks but really I needed some amazing dice in a battle of significance - eg Moscow.

    Adam is playing a game as allies right now where he had a total loss in 96 (with an extra sub!) If anyone can come back its Adam but his situation looks totally bleak as well.

    But I still got something out of playing it out, so all good.

    Thanks for the game.

  • 2024 2023 '22 '21 '20

    Thank you for the game too!

    I know it is tough to keep playing after having really bad dice so thanks. I got the privilege of making a bunch of learning mistakes and still won. I think we both know you would have won had it not been for that one bad dice roll.

    I may have seen it before but it really struck home when you captured both Crete and Cyprus using one transport. That was cool. Not sure I see that being used in OOB but I definitely see it being used in BM3 and Path to Victory.

    As for the move against Japan from SZ 91 I have never seen that before. That is TOTALLY WICKED! I have seen huge fleets sitting there and the fact it can make Japan in three moevs is really kind of terrifying. Have to add that one to my playbook. :)

    And of course it is really important for me to know about the extra victory city condition. Need to read the rules a couple more times I guess.

    Thanks again!

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