Initial test. First time tries.
Super Smash Bro's
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Purchase Units - Germans Germans buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Spain to Gibraltar 2 infantry moved from Eastern Europe to Belorussia 2 infantry moved from Eastern Europe to Karelia S.S.R. 1 infantry moved from Balkans to Ukraine S.S.R. 1 infantry moved from Eastern Europe to Ukraine S.S.R. 3 bombers moved from Germany to Gibraltar 2 bombers moved from Germany to Belorussia 1 bomber moved from Germany to Belorussia 1 bomber moved from Germany to Karelia S.S.R. 1 bomber moved from Belorussia to Ukraine S.S.R. 2 fighters moved from Germany to Eastern Europe 2 fighters moved from Eastern Europe to Karelia S.S.R. 2 fighters moved from Germany to Belorussia 2 fighters moved from Germany to Ukraine S.S.R. 2 fighters moved from Germany to Belorussia 1 fighter moved from Germany to Ukraine S.S.R. Combat - Germans Battle in Belorussia Germans attack with 2 bombers, 4 fighters and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 bombers, 4 fighters and 2 infantry in Belorussia, round 2 : 3/8 hits, 3.67 expected hits Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Gibraltar Germans attack with 3 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 3 bombers and 2 infantry in Gibraltar, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ukraine S.S.R. Germans attack with 1 bomber, 3 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 1 bomber, 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from Karelia S.S.R. to Germany 2 bombers and 4 fighters moved from Belorussia to Germany 1 bomber moved from Karelia S.S.R. to Germany 1 bomber and 3 fighters moved from Ukraine S.S.R. to Germany 3 bombers moved from Gibraltar to Germany 6 infantry moved from Germany to Eastern Europe 4 infantry moved from Germany to Balkans 2 infantry moved from Western Europe to Spain 2 infantry moved from Western Europe to Germany 4 artilleries moved from Germany to Balkans Place Units - Germans 1 artillery, 2 fighters and 6 infantry placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -2.50 Americans : -0.33 Russians : 0.67
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TripleA Turn Summary: British round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Purchase Units - British British repair damage of 9x factory; Remaining resources: 55 PUs; British buy 9 armour and 3 infantry; Remaining resources: 1 PUs; Combat Move - British 5 artilleries moved from United Kingdom to 6 Sea Zone 5 infantry moved from United Kingdom to 6 Sea Zone 5 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 infantry, 7 submarines and 6 transports moved from 6 Sea Zone to 4 Sea Zone 5 artilleries moved from 4 Sea Zone to Archangel British take Archangel from Russians 5 infantry moved from 4 Sea Zone to Archangel 5 fighters moved from 4 Sea Zone to Karelia S.S.R. 16 artilleries moved from Norway to Karelia S.S.R. 14 infantry moved from Norway to Karelia S.S.R. 3 infantry moved from Belgian Congo to Anglo Egypt 3 infantry moved from Italian East Africa to Kenya 3 fighters moved from Italian East Africa to Turkey 5 fighters moved from United Kingdom to Karelia S.S.R. Combat - British Battle in Karelia S.S.R. British attack with 16 artilleries, 10 fighters and 14 infantry Germans defend with 2 infantry British roll dice for 16 artilleries, 10 fighters and 14 infantry in Karelia S.S.R., round 2 : 20/40 hits, 15.00 expected hits Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 16 artilleries, 10 fighters and 14 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 10 fighters moved from Karelia S.S.R. to 4 Sea Zone Place Units - British 3 armour placed in Italian East Africa 6 armour and 3 infantry placed in United Kingdom Turn Complete - British British collect 63 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 5.00
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Purchase Units - Japanese Japanese buy 2 destroyers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 2 artilleries and 3 infantry moved from Japan to 60 Sea Zone 1 artillery moved from Solomon Islands to 45 Sea Zone 1 artillery and 2 transports moved from 45 Sea Zone to 46 Sea Zone 1 artillery and 2 infantry moved from Australia to 46 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone 1 battleship moved from 45 Sea Zone to 41 Sea Zone 2 destroyers moved from 45 Sea Zone to 41 Sea Zone 1 cruiser moved from 45 Sea Zone to 41 Sea Zone 1 carrier moved from 45 Sea Zone to 41 Sea Zone 2 fighters moved from 45 Sea Zone to 41 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 45 Sea Zone to 60 Sea Zone 1 infantry moved from Mozambique to 33 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone 1 infantry moved from 27 Sea Zone to Union of South Africa Japanese take Union of South Africa from British 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 41 Sea Zone to 44 Sea Zone 1 bomber moved from Wake Island to Philipine Islands 1 bomber moved from Wake Island to Philipine Islands 1 artillery and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 bomber moved from Japan to Manchuria 2 fighters moved from 60 Sea Zone to 61 Sea Zone 2 fighters moved from 61 Sea Zone to Manchuria 3 fighters moved from Buryatia S.S.R. to Manchuria 1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery, 1 bomber, 5 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 5 fighters and 2 infantry in Manchuria, round 2 : 6/9 hits, 4.00 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Manchuria to Japan 5 fighters moved from Manchuria to Buryatia S.S.R. Place Units - Japanese 2 fighters and 6 infantry placed in Japan 1 infantry placed in Australia 2 destroyers and 1 transport placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 2.00
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 13 Purchase Units - Chinese Chinese buy 6 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from India to Afghanistan Chinese take Afghanistan from Russians 3 infantry moved from India to Afghanistan 1 infantry moved from India to Afghanistan 2 infantry moved from Sinkiang to Kazakh S.S.R. 2 infantry moved from Sinkiang to Novosibirsk 2 fighters moved from China to Kazakh S.S.R. 2 fighters moved from China to Novosibirsk 4 infantry moved from Sinkiang to China 5 armour moved from India to Sinkiang 2 infantry moved from China to Manchuria 4 bombers moved from China to Manchuria 3 artilleries moved from Sinkiang to China Combat - Chinese Battle in Manchuria Chinese attack with 4 bombers and 2 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 2/6 hits, 3.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese lost in Manchuria Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 3 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Manchuria Chinese win, taking Manchuria from Japanese with 4 bombers and 2 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Battle in Novosibirsk Chinese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Chinese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novosibirsk Chinese win, taking Novosibirsk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakh S.S.R. Chinese attack with 2 fighters and 2 infantry Russians defend with 1 infantry Chinese roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakh S.S.R. Chinese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Chinese 2 fighters moved from Kazakh S.S.R. to Sinkiang 2 fighters moved from Novosibirsk to Sinkiang 4 bombers moved from Manchuria to China Place Units - Chinese 6 armour and 1 infantry placed in China Turn Complete - Chinese Chinese collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Chinese : 2.33 Russians : -0.67 Japanese : -1.33
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TripleA Manual Gamesave Post: Russians round 14
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Purchase Units - Russians Russians buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 12 infantry moved from Russia to Archangel 3 fighters moved from Russia to Archangel 1 infantry moved from Evenki National Okrug to Russia 2 infantry moved from West Russia to Russia 6 infantry moved from Caucasus to Russia Combat - Russians Battle in Archangel Russians attack with 3 fighters and 12 infantry British defend with 5 artilleries and 5 infantry Russians roll dice for 3 fighters and 12 infantry in Archangel, round 2 : 3/15 hits, 3.50 expected hits British roll dice for 5 artilleries and 5 infantry in Archangel, round 2 : 5/10 hits, 3.33 expected hits 5 infantry owned by the Russians and 3 infantry owned by the British lost in Archangel Russians roll dice for 3 fighters and 7 infantry in Archangel, round 3 : 1/10 hits, 2.67 expected hits British roll dice for 5 artilleries and 2 infantry in Archangel, round 3 : 2/7 hits, 2.33 expected hits 2 infantry owned by the Russians and 1 infantry owned by the British lost in Archangel Russians roll dice for 3 fighters and 5 infantry in Archangel, round 4 : 1/8 hits, 2.33 expected hits British roll dice for 5 artilleries and 1 infantry in Archangel, round 4 : 3/6 hits, 2.00 expected hits 3 infantry owned by the Russians and 1 infantry owned by the British lost in Archangel 2 infantry owned by the Russians retreated to Russia British win with 5 artilleries remaining. Battle score for attacker is -15 Casualties for Russians: 10 infantry Casualties for British: 5 infantry Non Combat Move - Russians 3 fighters moved from Archangel to Russia Place Units - Russians 4 armour, 1 fighter and 5 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
British : 2.33 Russians : -3.50
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Purchase Units - Germans Germans buy 1 armour and 3 bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Ukraine S.S.R. to Caucasus Germans take Caucasus from Russians 8 infantry moved from Eastern Europe to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 10 fighters moved from Germany to Karelia S.S.R. 1 fighter moved from Germany to Karelia S.S.R. 7 bombers moved from Germany to Karelia S.S.R. 4 armour moved from Germany to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 4 armour, 7 bombers, 11 fighters and 9 infantry British defend with 16 artilleries and 14 infantry Germans roll dice for 4 armour, 7 bombers, 11 fighters and 9 infantry in Karelia S.S.R., round 2 : 10/31 hits, 13.67 expected hits British roll dice for 16 artilleries and 14 infantry in Karelia S.S.R., round 2 : 5/30 hits, 10.00 expected hits 5 infantry owned by the Germans and 10 infantry owned by the British lost in Karelia S.S.R. Germans roll dice for 4 armour, 7 bombers, 11 fighters and 4 infantry in Karelia S.S.R., round 3 : 10/26 hits, 12.83 expected hits British roll dice for 16 artilleries and 4 infantry in Karelia S.S.R., round 3 : 7/20 hits, 6.67 expected hits 4 infantry owned by the Germans, 3 armour owned by the Germans, 6 artilleries owned by the British and 4 infantry owned by the British lost in Karelia S.S.R. 1 armour owned by the Germans retreated to Eastern Europe British win with 10 artilleries remaining. Battle score for attacker is 24 Casualties for Germans: 3 armour and 9 infantry Casualties for British: 6 artilleries and 14 infantry Non Combat Move - Germans 7 bombers moved from Karelia S.S.R. to Germany 4 artilleries and 4 infantry moved from Balkans to Ukraine S.S.R. 10 infantry moved from Germany to Eastern Europe 5 artilleries moved from Germany to Eastern Europe 5 infantry moved from Germany to Eastern Europe 10 fighters moved from Karelia S.S.R. to Eastern Europe 2 infantry moved from Gibraltar to Spain 7 bombers moved from Germany to Eastern Europe 1 fighter moved from Karelia S.S.R. to Eastern Europe Place Units - Germans 1 armour and 3 bombers placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -6.50 British : -4.67
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TripleA Turn Summary: British round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Purchase Units - British British repair damage of 8x factory; Remaining resources: 56 PUs; British buy 2 destroyers and 13 infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery moved from Archangel to West Russia British take West Russia from Russians 1 artillery moved from Karelia S.S.R. to Belorussia British take Belorussia from Germans 4 artilleries moved from Archangel to 4 Sea Zone 2 artilleries moved from Karelia S.S.R. to 4 Sea Zone 6 artilleries moved from Karelia S.S.R. to Norway 1 artillery moved from Turkey to Caucasus 1 infantry moved from Turkey to Caucasus 1 infantry moved from Kenya to Mozambique British take Mozambique from Japanese 2 infantry moved from Kenya to Union of South Africa 3 infantry moved from Anglo Egypt to Libya 1 armour moved from Italian East Africa to Libya 2 armour moved from Italian East Africa to Union of South Africa 6 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters, 7 submarines and 6 transports moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Western Europe British take Western Europe from Germans 5 artilleries moved from 6 Sea Zone to United Kingdom Combat - British Battle in Union of South Africa British attack with 2 armour and 2 infantry Japanese defend with 1 infantry British roll dice for 2 armour and 2 infantry in Union of South Africa, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Union of South Africa British win, taking Union of South Africa from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Libya British attack with 1 armour and 3 infantry Americans defend with 1 armour British roll dice for 1 armour and 3 infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Libya British roll dice for 1 armour and 2 infantry in Libya, round 3 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British lost in Libya British roll dice for 1 armour and 1 infantry in Libya, round 4 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour and 1 infantry in Libya, round 5 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 armour in Libya, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Libya British win, taking Libya from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is -1 Casualties for British: 2 infantry Casualties for Americans: 1 armour Battle in Caucasus British attack with 1 artillery and 1 infantry Germans defend with 1 factory and 1 infantry British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 6 armour, 2 artilleries, 3 fighters and 10 infantry moved from Turkey to Trans-Jordan 1 infantry moved from Persia to Trans-Jordan Place Units - British 2 destroyers placed in 6 Sea Zone 10 infantry placed in United Kingdom 3 infantry placed in Italian East Africa Turn Complete - British British collect 81 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -2.17 Americans : 0.00 Japanese : -0.33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Purchase Units - Japanese Japanese buy 4 armour, 4 artilleries, 5 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Japanese 2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 44 Sea Zone to 25 Sea Zone 2 artilleries and 2 infantry moved from 25 Sea Zone to Argentina 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 27 Sea Zone to 25 Sea Zone 3 fighters moved from 25 Sea Zone to Argentina 6 infantry moved from Japan to 60 Sea Zone 6 infantry moved from 60 Sea Zone to Buryatia S.S.R. 1 infantry moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Buryatia S.S.R. to Manchuria 1 bomber moved from Japan to Manchuria 5 fighters moved from Buryatia S.S.R. to Manchuria 1 infantry moved from Yakut S.S.R. to Buryatia S.S.R. 2 submarines moved from 53 Sea Zone to 43 Sea Zone 2 submarines moved from 43 Sea Zone to 21 Sea Zone Combat - Japanese Battle in Argentina Japanese attack with 2 artilleries, 3 fighters and 2 infantry Neutral defend with 2 infantry Japanese roll dice for 2 battleships and 2 cruisers in Argentina, round 2 : 1/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Argentina, round 2 : 2/7 hits, 2.83 expected hits Neutral roll dice for 2 infantry in Argentina, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral lost in Argentina Japanese loses 0 PUs for violating Argentinas neutrality. Japanese win, taking Argentina from Neutral with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Neutral: 2 infantry Battle in Manchuria Japanese attack with 1 bomber, 5 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 5 fighters and 2 infantry in Manchuria, round 2 : 4/8 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 bomber moved from Manchuria to Buryatia S.S.R. 5 fighters moved from Manchuria to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. 1 fighter moved from Japan to Buryatia S.S.R. 1 bomber moved from Philipine Islands to New Zealand 3 fighters moved from Argentina to 25 Sea Zone Place Units - Japanese 2 transports placed in 60 Sea Zone 4 armour, 4 artilleries and 2 infantry placed in Japan 3 infantry placed in Australia Turn Complete - Japanese Japanese collect 63 PUs; end with 65 PUs
Combat Hit Differential Summary :
Neutral : -0.67 Chinese : -0.67 Japanese : -1.67
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 14 Purchase Units - Chinese Chinese repair damage of 3x factory; Remaining resources: 36 PUs; Chinese buy 1 aaGun and 10 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from China to Manchuria 4 bombers moved from China to Manchuria 1 infantry moved from Novosibirsk to Evenki National Okrug Chinese take Evenki National Okrug from Russians 1 infantry moved from Novosibirsk to Yakut S.S.R. Chinese take Yakut S.S.R. from Japanese 2 infantry moved from Kazakh S.S.R. to Afghanistan 1 infantry moved from India to Persia Chinese take Persia from British 6 armour moved from China to Sinkiang 5 infantry moved from China to Sinkiang 4 infantry moved from China to Sinkiang 6 armour moved from Sinkiang to Afghanistan 2 fighters moved from Sinkiang to Afghanistan 2 armour moved from Sinkiang to Afghanistan Combat - Chinese Battle in Manchuria Chinese attack with 4 bombers and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 4 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 4 bombers moved from Manchuria to China Place Units - Chinese 1 aaGun placed in India 10 infantry placed in China Turn Complete - Chinese Chinese collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Chinese : 0.00 Japanese : 0.33
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TripleA Manual Gamesave Post: Russians round 15
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Novosibirsk Russians take Novosibirsk from Chinese 1 infantry moved from Russia to Kazakh S.S.R. Russians take Kazakh S.S.R. from Chinese 1 infantry moved from Russia to Archangel Russians take Archangel from British 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to West Russia 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Evenki National Okrug 2 fighters moved from Russia to West Russia 2 fighters moved from Russia to Evenki National Okrug 1 infantry moved from Russia to Evenki National Okrug 1 infantry moved from Russia to West Russia Combat - Russians Battle in West Russia Russians attack with 2 fighters and 3 infantry British defend with 1 artillery Russians roll dice for 2 fighters and 3 infantry in West Russia, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 artillery in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in West Russia Russians win, taking West Russia from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Evenki National Okrug Russians attack with 2 fighters and 3 infantry Chinese defend with 1 infantry Russians roll dice for 2 fighters and 3 infantry in Evenki National Okrug, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Evenki National Okrug Russians roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 3 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Evenki National Okrug Russians win, taking Evenki National Okrug from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Russians 2 fighters moved from Evenki National Okrug to Russia 2 fighters moved from West Russia to Russia Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : 0.33 Russians : -1.33
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - Germans Germans buy 6 artilleries and 6 infantry; Remaining resources: 1 PUs; Combat Move - Germans 4 artilleries and 4 infantry moved from Ukraine S.S.R. to Caucasus 1 artillery and 1 infantry moved from Eastern Europe to Belorussia 1 artillery and 1 infantry moved from Eastern Europe to Karelia S.S.R. 2 infantry moved from Germany to Western Europe 3 artilleries and 6 infantry moved from Eastern Europe to Ukraine S.S.R. 1 armour moved from Eastern Europe to Caucasus 7 infantry moved from Eastern Europe to Ukraine S.S.R. 2 bombers moved from Eastern Europe to Karelia S.S.R. 2 bombers moved from Eastern Europe to Belorussia 2 bombers moved from Eastern Europe to Caucasus 1 bomber moved from Eastern Europe to Caucasus 3 bombers moved from Germany to Western Europe 4 fighters moved from Eastern Europe to Belorussia 2 fighters moved from Eastern Europe to Karelia S.S.R. 2 fighters moved from Eastern Europe to Western Europe 2 fighters moved from Eastern Europe to Western Europe 1 fighter moved from Eastern Europe to Karelia S.S.R. Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry British defend with 1 artillery Germans roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in Belorussia, round 2 : 3/8 hits, 4.00 expected hits British roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Belorussia Germans win, taking Belorussia from British with 1 artillery, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Karelia S.S.R. Germans attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry British defend with 1 artillery Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 5/7 hits, 3.50 expected hits British roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from British with 1 artillery, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Caucasus Germans attack with 1 armour, 4 artilleries, 3 bombers and 4 infantry British defend with 1 artillery, 1 factory and 1 infantry Germans roll dice for 1 armour, 4 artilleries, 3 bombers and 4 infantry in Caucasus, round 2 : 6/12 hits, 5.17 expected hits British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 1 armour, 4 artilleries, 3 bombers and 4 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Western Europe Germans attack with 3 bombers, 4 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 bombers, 4 fighters and 2 infantry in Western Europe, round 2 : 1/9 hits, 4.33 expected hits British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 3 bombers and 4 fighters moved from Western Europe to Germany 2 bombers and 4 fighters moved from Belorussia to Germany 2 bombers and 3 fighters moved from Karelia S.S.R. to Germany 3 bombers moved from Caucasus to Germany Place Units - Germans 6 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 45 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : -1.67
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - British British buy 3 armour, 1 carrier, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Norway to Karelia S.S.R. 1 bomber moved from United Kingdom to Karelia S.S.R. 1 artillery, 4 battleships, 5 carriers, 2 cruisers, 6 destroyers, 10 fighters, 7 submarines and 6 transports moved from 6 Sea Zone to 7 Sea Zone 3 infantry moved from United Kingdom to 7 Sea Zone 3 infantry moved from 7 Sea Zone to Western Europe 10 fighters moved from 7 Sea Zone to Western Europe 1 infantry moved from Trans-Jordan to Turkey 6 armour moved from Trans-Jordan to Anglo Egypt 3 fighters moved from Trans-Jordan to Anglo Egypt 1 armour moved from Libya to Anglo Egypt 1 infantry moved from Mozambique to Kenya 2 infantry moved from Union of South Africa to Kenya 2 armour moved from Union of South Africa to Kenya Combat - British Battle in Karelia S.S.R. British attack with 2 artilleries and 1 bomber Germans defend with 1 artillery and 1 infantry British roll dice for 2 artilleries and 1 bomber in Karelia S.S.R., round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Karelia S.S.R. British win with 1 bomber remaining. Battle score for attacker is -1 Casualties for British: 2 artilleries Casualties for Germans: 1 artillery and 1 infantry Battle in Western Europe British attack with 10 fighters and 3 infantry Germans defend with 2 infantry British roll dice for 3 battleships in Western Europe, round 2 : 3/3 hits, 2.00 expected hits Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe British win, taking Western Europe from Germans with 10 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Karelia S.S.R. to United Kingdom 10 fighters moved from Western Europe to 7 Sea Zone 3 infantry moved from Italian East Africa to Anglo Egypt Place Units - British 3 infantry placed in Belgian Congo 3 armour placed in Italian East Africa 1 carrier, 2 fighters and 1 submarine placed in 7 Sea Zone 6 infantry placed in United Kingdom Turn Complete - British British collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 1.67 British : 1.67
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - Japanese Japanese buy 6 artilleries, 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 artillery and 2 infantry moved from Buryatia S.S.R. to Manchuria 4 artilleries and 2 infantry moved from Japan to 60 Sea Zone 2 armour moved from Japan to 60 Sea Zone 2 armour, 4 artilleries, 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry and 6 transports moved from 60 Sea Zone to 59 Sea Zone 2 armour, 4 artilleries and 2 infantry moved from 59 Sea Zone to Kwantung Japanese take Kwantung from Chinese 1 armour, 2 artilleries and 4 infantry moved from Buryatia S.S.R. to Manchuria 6 infantry moved from Buryatia S.S.R. to Manchuria 4 armour, 2 artilleries, 1 bomber, 5 fighters and 4 infantry moved from Buryatia S.S.R. to Manchuria 2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 transports moved from 25 Sea Zone to 41 Sea Zone 1 artillery moved from Buryatia S.S.R. to Yakut S.S.R. 2 fighters moved from Buryatia S.S.R. to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry Chinese defend with 1 infantry Japanese roll dice for 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry in Manchuria, round 2 : 9/33 hits, 11.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Manchuria Japanese win, taking Manchuria from Chinese with 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yakut S.S.R. Japanese attack with 1 artillery and 2 fighters Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 fighters in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Yakut S.S.R. to Buryatia S.S.R. 1 bomber moved from Manchuria to Buryatia S.S.R. 5 fighters moved from Manchuria to Buryatia S.S.R. Place Units - Japanese 6 artilleries, 1 bomber and 5 infantry placed in Japan 2 transports placed in 46 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : -1.33
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 15 Purchase Units - Chinese Chinese repair damage of 1x factory; Remaining resources: 47 PUs; Chinese buy 1 aaGun, 1 fighter and 10 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Persia to Afghanistan 8 armour moved from Afghanistan to China 10 armour moved from Sinkiang to Manchuria 10 infantry moved from China to Manchuria 7 artilleries moved from China to Manchuria 4 bombers moved from China to Manchuria 2 fighters moved from Sinkiang to Manchuria 2 fighters moved from Afghanistan to Manchuria Combat - Chinese Battle in Manchuria Chinese attack with 10 armour, 7 artilleries, 4 bombers, 4 fighters and 10 infantry Japanese defend with 5 armour, 5 artilleries and 17 infantry Chinese roll dice for 10 armour, 7 artilleries, 4 bombers, 4 fighters and 10 infantry in Manchuria, round 2 : 17/35 hits, 14.83 expected hits Japanese roll dice for 5 armour, 5 artilleries and 17 infantry in Manchuria, round 2 : 14/27 hits, 9.83 expected hits 17 infantry owned by the Japanese, 10 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Manchuria 10 armour owned by the Chinese and 3 artilleries owned by the Chinese retreated to China Japanese win with 5 armour and 5 artilleries remaining. Battle score for attacker is 5 Casualties for Chinese: 4 artilleries and 10 infantry Casualties for Japanese: 17 infantry Non Combat Move - Chinese 4 fighters moved from Manchuria to China 4 bombers moved from Manchuria to China 8 infantry moved from Sinkiang to China 1 infantry moved from Sinkiang to China 1 aaGun moved from India to Himalaya 1 infantry moved from Afghanistan to Himalaya 6 infantry moved from Afghanistan to Himalaya Place Units - Chinese 1 aaGun, 1 fighter and 10 infantry placed in China Turn Complete - Chinese Chinese collect 30 PUs; end with 31 PUs
Combat Hit Differential Summary :
Chinese : 2.17 Japanese : 4.17
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TripleA Manual Gamesave Post: Russians round 16
TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Persia Russians take Persia from Chinese 1 infantry moved from Russia to Kazakh S.S.R. 3 infantry moved from West Russia to Karelia S.S.R. Russians take Karelia S.S.R. from Germans 1 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Russia to West Russia 1 fighter moved from Russia to Karelia S.S.R. 1 fighter moved from Russia to Karelia S.S.R. Combat - Russians Non Combat Move - Russians 2 fighters moved from Karelia S.S.R. to Archangel 4 infantry moved from Russia to Archangel 2 infantry moved from Russia to Archangel Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - Germans Germans buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Spain to Western Europe 5 bombers moved from Germany to West Russia 1 artillery and 1 infantry moved from Belorussia to West Russia 3 bombers moved from Germany to Western Europe 2 bombers moved from Germany to West Russia 4 fighters moved from Germany to Western Europe Combat - Germans Battle in West Russia Germans attack with 1 artillery, 7 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 7 bombers and 1 infantry in West Russia, round 2 : 5/9 hits, 5.33 expected hits Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in West Russia Germans win, taking West Russia from Russians with 1 artillery, 7 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Europe Germans attack with 3 bombers, 4 fighters and 3 infantry British defend with 2 infantry Germans roll dice for 3 bombers, 4 fighters and 3 infantry in Western Europe, round 2 : 4/10 hits, 4.50 expected hits British roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe Germans win, taking Western Europe from British with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 3 bombers moved from Western Europe to Balkans 4 fighters moved from Western Europe to Germany 7 fighters moved from Germany to Caucasus 3 artilleries and 10 infantry moved from Ukraine S.S.R. to Caucasus 7 bombers moved from West Russia to Balkans 3 infantry moved from Ukraine S.S.R. to Caucasus 5 artilleries and 5 infantry moved from Germany to Balkans Place Units - Germans 4 artilleries and 5 infantry placed in Germany 3 armour placed in Caucasus Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : -0.83 British : 0.33 Russians : -0.33
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7
Game History
Round: 16 Purchase Units - British British buy 1 aaGun, 2 bombers and 11 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from United Kingdom to 7 Sea Zone 4 artilleries moved from United Kingdom to 7 Sea Zone 6 infantry moved from United Kingdom to 7 Sea Zone 8 fighters moved from 7 Sea Zone to Western Europe 4 fighters moved from 7 Sea Zone to Spain 1 bomber moved from United Kingdom to Western Europe 1 armour, 5 artilleries, 4 battleships, 6 carriers, 2 cruisers, 6 destroyers, 6 infantry, 8 submarines and 6 transports moved from 7 Sea Zone to 13 Sea Zone 1 armour moved from 13 Sea Zone to Gibraltar British take Gibraltar from Germans 1 infantry moved from 13 Sea Zone to Gibraltar 4 artilleries moved from 13 Sea Zone to Spain 4 infantry moved from 13 Sea Zone to Spain 1 artillery moved from 13 Sea Zone to Western Europe 1 infantry moved from 13 Sea Zone to Western Europe 2 infantry moved from Trans-Jordan to Persia 3 fighters moved from Anglo Egypt to Persia 3 infantry moved from Belgian Congo to Anglo Egypt 2 armour moved from Kenya to Anglo Egypt 1 infantry moved from Libya to Anglo Egypt Combat - British Battle in Persia British attack with 3 fighters and 2 infantry Russians defend with 1 infantry British roll dice for 3 fighters and 2 infantry in Persia, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the British lost in Persia British win, taking Persia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Russians: 1 infantry Battle in Western Europe British attack with 1 artillery, 1 bomber, 8 fighters and 1 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Western Europe, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 artillery, 1 bomber, 8 fighters and 1 infantry in Western Europe, round 2 : 5/11 hits, 5.33 expected hits Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe British win, taking Western Europe from Germans with 1 artillery, 1 bomber and 8 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Spain British attack with 4 artilleries, 4 fighters and 4 infantry Germans defend with 3 infantry British roll dice for 3 battleships and 1 cruiser in Spain, round 2 : 3/4 hits, 2.50 expected hits Germans roll dice for 3 infantry in Spain, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Spain British win, taking Spain from Germans with 4 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - British 4 fighters moved from Spain to 13 Sea Zone 8 fighters moved from Western Europe to 13 Sea Zone 1 bomber moved from Western Europe to United Kingdom 3 fighters moved from Persia to Anglo Egypt Place Units - British 3 infantry placed in Italian East Africa 1 aaGun, 2 bombers and 8 infantry placed in United Kingdom Turn Complete - British British collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 0.17 Russians : 0.67