Super Smash Bro's



  • TripleA Turn Summary: British round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 12
    
        Purchase Units - British
            British repair damage of 7x factory; Remaining resources: 60 PUs; 
            British buy 5 artilleries, 11 infantry and 1 submarine; Remaining resources: 1 PUs; 
    
        Combat Move - British
            6 armour, 3 artilleries, 3 fighters and 18 infantry moved from Trans-Jordan to Turkey
            4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 6 transports moved from 5 Sea Zone to 6 Sea Zone
            4 artilleries moved from United Kingdom to 6 Sea Zone
            4 infantry moved from United Kingdom to 6 Sea Zone
            4 artilleries moved from 6 Sea Zone to Norway
            4 infantry moved from 6 Sea Zone to Norway
            10 infantry moved from Sweden to Norway
            12 artilleries moved from Sweden to Norway
    
        Combat - British
            Battle in Turkey
                British attack with 6 armour, 3 artilleries, 3 fighters and 18 infantry
                Russians defend with 3 armour, 6 artilleries and 4 infantry
                    British roll dice for 6 armour, 3 artilleries, 3 fighters and 18 infantry in Turkey, round 2 : 12/30 hits, 9.00 expected hits
                    Russians roll dice for 3 armour, 6 artilleries and 4 infantry in Turkey, round 2 : 6/13 hits, 4.83 expected hits
                    4 infantry owned by the Russians, 2 armour owned by the Russians, 6 artilleries owned by the Russians and 6 infantry owned by the British lost in Turkey
                    British roll dice for 6 armour, 3 artilleries, 3 fighters and 12 infantry in Turkey, round 3 : 11/24 hits, 8.00 expected hits
                    Russians roll dice for 1 armour in Turkey, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the British lost in Turkey
                British win, taking Turkey from Russians with 6 armour, 3 artilleries, 3 fighters and 11 infantry remaining. Battle score for attacker is 30
                Casualties for British: 7 infantry
                Casualties for Russians: 3 armour, 6 artilleries and 4 infantry
            Battle in Norway
                British attack with 16 artilleries and 14 infantry
                Germans defend with 1 infantry
                    British roll dice for 4 battleships and 2 cruisers in Norway, round 2 : 3/6 hits, 3.67 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                British win, taking Norway from Germans with 16 artilleries and 14 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Turkey to Italian East Africa
    
        Place Units - British
            3 infantry placed in Italian East Africa
            3 infantry placed in Belgian Congo
            5 artilleries and 5 infantry placed in United Kingdom
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - British
            British collect 63 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 5.33
    Russians : 1.67
    

    Savegame



  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory; Remaining resources: 52 PUs; 
            Japanese buy 1 aaGun, 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Japanese
            2 artilleries and 1 infantry moved from Hawaiian Islands to 52 Sea Zone
            2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 infantry and 2 transports moved from 52 Sea Zone to 45 Sea Zone
            2 artilleries and 1 infantry moved from 45 Sea Zone to Solomon Islands
            6 fighters moved from 45 Sea Zone to Solomon Islands
            2 bombers moved from Wake Island to Solomon Islands
            2 armour and 3 infantry moved from Japan to 60 Sea Zone
            1 infantry moved from Japan to 60 Sea Zone
            2 armour and 4 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            1 fighter moved from Japan to Manchuria
            1 bomber moved from Japan to Manchuria
            1 fighter moved from 60 Sea Zone to Manchuria
            1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
            1 fighter moved from 60 Sea Zone to Manchuria
            1 infantry moved from India to 35 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
            1 infantry moved from 33 Sea Zone to Mozambique
                  Japanese take Mozambique from British
    
        Combat - Japanese
            Battle in Solomon Islands
                Japanese attack with 2 artilleries, 2 bombers, 6 fighters and 1 infantry
                Neutral defend with 5 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Solomon Islands, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries, 2 bombers, 6 fighters and 1 infantry in Solomon Islands, round 2 : 6/11 hits, 5.33 expected hits
                    Neutral roll dice for 5 infantry in Solomon Islands, round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 5 infantry owned by the Neutral lost in Solomon Islands
                Japanese loses 0 PUs for violating Solomon Islandss neutrality.
                Japanese win, taking Solomon Islands from Neutral with 1 artillery, 2 bombers and 6 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Neutral: 5 infantry
            Battle in Manchuria
                Japanese attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 3 fighters and 1 infantry in Manchuria, round 2 : 3/6 hits, 2.83 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Manchuria to Japan
            2 fighters moved from Manchuria to Buryatia S.S.R.
            1 fighter moved from Manchuria to Buryatia S.S.R.
            2 bombers moved from Solomon Islands to Wake Island
            6 fighters moved from Solomon Islands to 45 Sea Zone
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Australia
            1 aaGun, 2 artilleries and 2 infantry placed in Japan
            2 fighters placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Chinese : -0.67
    Japanese : 1.00
    

    Savegame



  • TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Chinese buy 4 artilleries and 4 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Himalaya to Afghanistan
            2 bombers moved from China to Afghanistan
            2 fighters moved from French Indochina to Afghanistan
            5 armour and 6 infantry moved from French Indochina to India
                  Chinese take India from Japanese
            2 infantry moved from Kwantung to Manchuria
            2 fighters moved from Kwantung to Manchuria
            2 bombers moved from China to Manchuria
            2 armour, 3 artilleries and 9 infantry moved from China to Sinkiang
            5 armour moved from Kwantung to Sinkiang
            4 infantry moved from Kwantung to China
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 2 bombers, 2 fighters and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 2 bombers, 2 fighters and 2 infantry in Manchuria, round 2 : 4/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Afghanistan
                Chinese attack with 1 artillery, 2 bombers and 2 fighters
                Russians defend with 2 infantry
                    Chinese roll dice for 1 artillery, 2 bombers and 2 fighters in Afghanistan, round 2 : 0/5 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Afghanistan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 artillery, 2 bombers and 2 fighters in Afghanistan, round 3 : 3/5 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Afghanistan, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 artillery owned by the Chinese lost in Afghanistan
                Chinese win with 2 bombers and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 artillery
                Casualties for Russians: 2 infantry
            Battle in Sinkiang
                Chinese attack with 7 armour, 3 artilleries and 9 infantry
                Russians defend with 1 infantry
                    Chinese roll dice for 7 armour, 3 artilleries and 9 infantry in Sinkiang, round 2 : 6/19 hits, 6.50 expected hits
                    Russians roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Sinkiang
                Chinese win, taking Sinkiang from Russians with 7 armour, 3 artilleries and 8 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Chinese
            2 fighters moved from Afghanistan to Himalaya
            2 bombers moved from Afghanistan to China
            2 bombers and 2 fighters moved from Manchuria to China
            2 fighters moved from Himalaya to China
    
        Place Units - Chinese
            4 artilleries and 4 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.50
    Russians : 0.33
    Japanese : -0.67
    

    Savegame



  • TripleA Manual Gamesave Post: Russians round 13

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 13
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 3 armour and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Russia to Caucasus
            1 infantry moved from Archangel to Karelia S.S.R.
                  Russians take Karelia S.S.R. from Germans
            2 infantry moved from West Russia to Belorussia
            1 fighter moved from Russia to Belorussia
            2 fighters moved from Caucasus to Belorussia
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 infantry moved from Caucasus to Ukraine S.S.R.
                  Russians take Ukraine S.S.R. from Germans
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Belorussia, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Belorussia to Russia
            3 armour moved from Caucasus to Russia
            2 aaGuns moved from Caucasus to Russia
            9 infantry moved from Caucasus to Russia
    
        Place Units - Russians
            3 infantry placed in Caucasus
            3 armour and 7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 0.17
    

    Savegame



  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 13
    
        Purchase Units - Germans
            Germans buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Spain to Gibraltar
            2 infantry moved from Eastern Europe to Belorussia
            2 infantry moved from Eastern Europe to Karelia S.S.R.
            1 infantry moved from Balkans to Ukraine S.S.R.
            1 infantry moved from Eastern Europe to Ukraine S.S.R.
            3 bombers moved from Germany to Gibraltar
            2 bombers moved from Germany to Belorussia
            1 bomber moved from Germany to Belorussia
            1 bomber moved from Germany to Karelia S.S.R.
            1 bomber moved from Belorussia to Ukraine S.S.R.
            2 fighters moved from Germany to Eastern Europe
            2 fighters moved from Eastern Europe to Karelia S.S.R.
            2 fighters moved from Germany to Belorussia
            2 fighters moved from Germany to Ukraine S.S.R.
            2 fighters moved from Germany to Belorussia
            1 fighter moved from Germany to Ukraine S.S.R.
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 2 bombers, 4 fighters and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers, 4 fighters and 2 infantry in Belorussia, round 2 : 3/8 hits, 3.67 expected hits
                    Russians roll dice for 2 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Gibraltar
                Germans attack with 3 bombers and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Gibraltar, round 2 : 2/5 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Gibraltar
                Germans win, taking Gibraltar from Americans with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Ukraine S.S.R.
                Germans attack with 1 bomber, 3 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 2 infantry in Ukraine S.S.R., round 2 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Karelia S.S.R.
                Germans attack with 1 bomber, 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Karelia S.S.R. to Germany
            2 bombers and 4 fighters moved from Belorussia to Germany
            1 bomber moved from Karelia S.S.R. to Germany
            1 bomber and 3 fighters moved from Ukraine S.S.R. to Germany
            3 bombers moved from Gibraltar to Germany
            6 infantry moved from Germany to Eastern Europe
            4 infantry moved from Germany to Balkans
            2 infantry moved from Western Europe to Spain
            2 infantry moved from Western Europe to Germany
            4 artilleries moved from Germany to Balkans
    
        Place Units - Germans
            1 artillery, 2 fighters and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.50
    Americans : -0.33
    Russians : 0.67
    

    Savegame



  • TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 13
    
        Purchase Units - British
            British repair damage of 9x factory; Remaining resources: 55 PUs; 
            British buy 9 armour and 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            5 artilleries moved from United Kingdom to 6 Sea Zone
            5 infantry moved from United Kingdom to 6 Sea Zone
            5 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 5 fighters, 5 infantry, 7 submarines and 6 transports moved from 6 Sea Zone to 4 Sea Zone
            5 artilleries moved from 4 Sea Zone to Archangel
                  British take Archangel from Russians
            5 infantry moved from 4 Sea Zone to Archangel
            5 fighters moved from 4 Sea Zone to Karelia S.S.R.
            16 artilleries moved from Norway to Karelia S.S.R.
            14 infantry moved from Norway to Karelia S.S.R.
            3 infantry moved from Belgian Congo to Anglo Egypt
            3 infantry moved from Italian East Africa to Kenya
            3 fighters moved from Italian East Africa to Turkey
            5 fighters moved from United Kingdom to Karelia S.S.R.
    
        Combat - British
            Battle in Karelia S.S.R.
                British attack with 16 artilleries, 10 fighters and 14 infantry
                Germans defend with 2 infantry
                    British roll dice for 16 artilleries, 10 fighters and 14 infantry in Karelia S.S.R., round 2 : 20/40 hits, 15.00 expected hits
                    Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Karelia S.S.R.
                British win, taking Karelia S.S.R. from Germans with 16 artilleries, 10 fighters and 14 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            10 fighters moved from Karelia S.S.R. to 4 Sea Zone
    
        Place Units - British
            3 armour placed in Italian East Africa
            6 armour and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 63 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    British : 5.00
    

    Savegame



  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 2 fighters, 7 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Japanese
            2 artilleries and 3 infantry moved from Japan to 60 Sea Zone
            1 artillery moved from Solomon Islands to 45 Sea Zone
            1 artillery and 2 transports moved from 45 Sea Zone to 46 Sea Zone
            1 artillery and 2 infantry moved from Australia to 46 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone
            1 battleship moved from 45 Sea Zone to 41 Sea Zone
            2 destroyers moved from 45 Sea Zone to 41 Sea Zone
            1 cruiser moved from 45 Sea Zone to 41 Sea Zone
            1 carrier moved from 45 Sea Zone to 41 Sea Zone
            2 fighters moved from 45 Sea Zone to 41 Sea Zone
            1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 45 Sea Zone to 60 Sea Zone
            1 infantry moved from Mozambique to 33 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 33 Sea Zone to 27 Sea Zone
            1 infantry moved from 27 Sea Zone to Union of South Africa
                  Japanese take Union of South Africa from British
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 41 Sea Zone to 44 Sea Zone
            1 bomber moved from Wake Island to Philipine Islands
            1 bomber moved from Wake Island to Philipine Islands
            1 artillery and 2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            1 bomber moved from Japan to Manchuria
            2 fighters moved from 60 Sea Zone to 61 Sea Zone
            2 fighters moved from 61 Sea Zone to Manchuria
            3 fighters moved from Buryatia S.S.R. to Manchuria
            1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            1 artillery and 1 infantry moved from Buryatia S.S.R. to Manchuria
            1 infantry moved from Buryatia S.S.R. to Manchuria
            1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 1 artillery, 1 bomber, 5 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 5 fighters and 2 infantry in Manchuria, round 2 : 6/9 hits, 4.00 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Manchuria to Japan
            5 fighters moved from Manchuria to Buryatia S.S.R.
    
        Place Units - Japanese
            2 fighters and 6 infantry placed in Japan
            1 infantry placed in Australia
            2 destroyers and 1 transport placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 2.00
    

    Savegame



  • TripleA Turn Summary: Chinese round 13

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 13
    
        Purchase Units - Chinese
            Chinese buy 6 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from India to Afghanistan
                  Chinese take Afghanistan from Russians
            3 infantry moved from India to Afghanistan
            1 infantry moved from India to Afghanistan
            2 infantry moved from Sinkiang to Kazakh S.S.R.
            2 infantry moved from Sinkiang to Novosibirsk
            2 fighters moved from China to Kazakh S.S.R.
            2 fighters moved from China to Novosibirsk
            4 infantry moved from Sinkiang to China
            5 armour moved from India to Sinkiang
            2 infantry moved from China to Manchuria
            4 bombers moved from China to Manchuria
            3 artilleries moved from Sinkiang to China
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 4 bombers and 2 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 2/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Japanese lost in Manchuria
                    Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 3 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 4 bombers and 2 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 artillery and 2 infantry
            Battle in Novosibirsk
                Chinese attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Chinese roll dice for 2 fighters and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novosibirsk
                Chinese win, taking Novosibirsk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Kazakh S.S.R.
                Chinese attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Chinese roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 3/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                Chinese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Chinese
            2 fighters moved from Kazakh S.S.R. to Sinkiang
            2 fighters moved from Novosibirsk to Sinkiang
            4 bombers moved from Manchuria to China
    
        Place Units - Chinese
            6 armour and 1 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.33
    Russians : -0.67
    Japanese : -1.33
    

    Savegame



  • TripleA Manual Gamesave Post: Russians round 14

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 14
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Russians round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 14
    
        Purchase Units - Russians
            Russians buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            12 infantry moved from Russia to Archangel
            3 fighters moved from Russia to Archangel
            1 infantry moved from Evenki National Okrug to Russia
            2 infantry moved from West Russia to Russia
            6 infantry moved from Caucasus to Russia
    
        Combat - Russians
            Battle in Archangel
                Russians attack with 3 fighters and 12 infantry
                British defend with 5 artilleries and 5 infantry
                    Russians roll dice for 3 fighters and 12 infantry in Archangel, round 2 : 3/15 hits, 3.50 expected hits
                    British roll dice for 5 artilleries and 5 infantry in Archangel, round 2 : 5/10 hits, 3.33 expected hits
                    5 infantry owned by the Russians and 3 infantry owned by the British lost in Archangel
                    Russians roll dice for 3 fighters and 7 infantry in Archangel, round 3 : 1/10 hits, 2.67 expected hits
                    British roll dice for 5 artilleries and 2 infantry in Archangel, round 3 : 2/7 hits, 2.33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the British lost in Archangel
                    Russians roll dice for 3 fighters and 5 infantry in Archangel, round 4 : 1/8 hits, 2.33 expected hits
                    British roll dice for 5 artilleries and 1 infantry in Archangel, round 4 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the British lost in Archangel
                2 infantry owned by the Russians retreated to Russia
                British win with 5 artilleries remaining. Battle score for attacker is -15
                Casualties for Russians: 10 infantry
                Casualties for British: 5 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Archangel to Russia
    
        Place Units - Russians
            4 armour, 1 fighter and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    British : 2.33
    Russians : -3.50
    

    Savegame



  • TripleA Turn Summary: Germans round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 14
    
        Purchase Units - Germans
            Germans buy 1 armour and 3 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Ukraine S.S.R. to Caucasus
                  Germans take Caucasus from Russians
            8 infantry moved from Eastern Europe to Karelia S.S.R.
            1 infantry moved from Belorussia to Karelia S.S.R.
            10 fighters moved from Germany to Karelia S.S.R.
            1 fighter moved from Germany to Karelia S.S.R.
            7 bombers moved from Germany to Karelia S.S.R.
            4 armour moved from Germany to Karelia S.S.R.
    
        Combat - Germans
            Battle in Karelia S.S.R.
                Germans attack with 4 armour, 7 bombers, 11 fighters and 9 infantry
                British defend with 16 artilleries and 14 infantry
                    Germans roll dice for 4 armour, 7 bombers, 11 fighters and 9 infantry in Karelia S.S.R., round 2 : 10/31 hits, 13.67 expected hits
                    British roll dice for 16 artilleries and 14 infantry in Karelia S.S.R., round 2 : 5/30 hits, 10.00 expected hits
                    5 infantry owned by the Germans and 10 infantry owned by the British lost in Karelia S.S.R.
                    Germans roll dice for 4 armour, 7 bombers, 11 fighters and 4 infantry in Karelia S.S.R., round 3 : 10/26 hits, 12.83 expected hits
                    British roll dice for 16 artilleries and 4 infantry in Karelia S.S.R., round 3 : 7/20 hits, 6.67 expected hits
                    4 infantry owned by the Germans, 3 armour owned by the Germans, 6 artilleries owned by the British and 4 infantry owned by the British lost in Karelia S.S.R.
                1 armour owned by the Germans retreated to Eastern Europe
                British win with 10 artilleries remaining. Battle score for attacker is 24
                Casualties for Germans: 3 armour and 9 infantry
                Casualties for British: 6 artilleries and 14 infantry
    
        Non Combat Move - Germans
            7 bombers moved from Karelia S.S.R. to Germany
            4 artilleries and 4 infantry moved from Balkans to Ukraine S.S.R.
            10 infantry moved from Germany to Eastern Europe
            5 artilleries moved from Germany to Eastern Europe
            5 infantry moved from Germany to Eastern Europe
            10 fighters moved from Karelia S.S.R. to Eastern Europe
            2 infantry moved from Gibraltar to Spain
            7 bombers moved from Germany to Eastern Europe
            1 fighter moved from Karelia S.S.R. to Eastern Europe
    
        Place Units - Germans
            1 armour and 3 bombers placed in Germany
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : -6.50
    British : -4.67
    

    Savegame



  • TripleA Turn Summary: British round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 14
    
        Purchase Units - British
            British repair damage of 8x factory; Remaining resources: 56 PUs; 
            British buy 2 destroyers and 13 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery moved from Archangel to West Russia
                  British take West Russia from Russians
            1 artillery moved from Karelia S.S.R. to Belorussia
                  British take Belorussia from Germans
            4 artilleries moved from Archangel to 4 Sea Zone
            2 artilleries moved from Karelia S.S.R. to 4 Sea Zone
            6 artilleries moved from Karelia S.S.R. to Norway
            1 artillery moved from Turkey to Caucasus
            1 infantry moved from Turkey to Caucasus
            1 infantry moved from Kenya to Mozambique
                  British take Mozambique from Japanese
            2 infantry moved from Kenya to Union of South Africa
            3 infantry moved from Anglo Egypt to Libya
            1 armour moved from Italian East Africa to Libya
            2 armour moved from Italian East Africa to Union of South Africa
            6 artilleries, 4 battleships, 5 carriers, 2 cruisers, 4 destroyers, 10 fighters, 7 submarines and 6 transports moved from 4 Sea Zone to 6 Sea Zone
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Western Europe
                  British take Western Europe from Germans
            5 artilleries moved from 6 Sea Zone to United Kingdom
    
        Combat - British
            Battle in Union of South Africa
                British attack with 2 armour and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 armour and 2 infantry in Union of South Africa, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Union of South Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Union of South Africa
                British win, taking Union of South Africa from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Libya
                British attack with 1 armour and 3 infantry
                Americans defend with 1 armour
                    British roll dice for 1 armour and 3 infantry in Libya, round 2 : 0/4 hits, 1.00 expected hits
                    Americans roll dice for 1 armour in Libya, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Libya
                    British roll dice for 1 armour and 2 infantry in Libya, round 3 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 armour in Libya, round 3 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the British lost in Libya
                    British roll dice for 1 armour and 1 infantry in Libya, round 4 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Libya, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour and 1 infantry in Libya, round 5 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 armour in Libya, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Libya
                British win, taking Libya from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is -1
                Casualties for British: 2 infantry
                Casualties for Americans: 1 armour
            Battle in Caucasus
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 factory and 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            6 armour, 2 artilleries, 3 fighters and 10 infantry moved from Turkey to Trans-Jordan
            1 infantry moved from Persia to Trans-Jordan
    
        Place Units - British
            2 destroyers placed in 6 Sea Zone
            10 infantry placed in United Kingdom
            3 infantry placed in Italian East Africa
    
        Turn Complete - British
            British collect 81 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -2.17
    Americans : 0.00
    Japanese : -0.33
    

    Savegame



  • TripleA Turn Summary: Japanese round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 14
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 4 artilleries, 5 infantry and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Japanese
            2 artilleries, 2 infantry and 2 transports moved from 41 Sea Zone to 25 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 44 Sea Zone to 25 Sea Zone
            2 artilleries and 2 infantry moved from 25 Sea Zone to Argentina
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 transport moved from 27 Sea Zone to 25 Sea Zone
            3 fighters moved from 25 Sea Zone to Argentina
            6 infantry moved from Japan to 60 Sea Zone
            6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
            1 infantry moved from Buryatia S.S.R. to Manchuria
            1 infantry moved from Buryatia S.S.R. to Manchuria
            1 bomber moved from Japan to Manchuria
            5 fighters moved from Buryatia S.S.R. to Manchuria
            1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
            2 submarines moved from 53 Sea Zone to 43 Sea Zone
            2 submarines moved from 43 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in Argentina
                Japanese attack with 2 artilleries, 3 fighters and 2 infantry
                Neutral defend with 2 infantry
                    Japanese roll dice for 2 battleships and 2 cruisers in Argentina, round 2 : 1/4 hits, 2.33 expected hits
                    Japanese roll dice for 2 artilleries, 3 fighters and 2 infantry in Argentina, round 2 : 2/7 hits, 2.83 expected hits
                    Neutral roll dice for 2 infantry in Argentina, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Argentina
                Japanese loses 0 PUs for violating Argentinas neutrality.
                Japanese win, taking Argentina from Neutral with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 infantry
            Battle in Manchuria
                Japanese attack with 1 bomber, 5 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 5 fighters and 2 infantry in Manchuria, round 2 : 4/8 hits, 3.50 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Manchuria to Buryatia S.S.R.
            5 fighters moved from Manchuria to Buryatia S.S.R.
            1 fighter moved from Japan to Buryatia S.S.R.
            1 fighter moved from Japan to Buryatia S.S.R.
            1 bomber moved from Philipine Islands to New Zealand
            3 fighters moved from Argentina to 25 Sea Zone
    
        Place Units - Japanese
            2 transports placed in 60 Sea Zone
            4 armour, 4 artilleries and 2 infantry placed in Japan
            3 infantry placed in Australia
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    Chinese : -0.67
    Japanese : -1.67
    

    Savegame



  • TripleA Turn Summary: Chinese round 14

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 14
    
        Purchase Units - Chinese
            Chinese repair damage of 3x factory; Remaining resources: 36 PUs; 
            Chinese buy 1 aaGun and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from China to Manchuria
            4 bombers moved from China to Manchuria
            1 infantry moved from Novosibirsk to Evenki National Okrug
                  Chinese take Evenki National Okrug from Russians
            1 infantry moved from Novosibirsk to Yakut S.S.R.
                  Chinese take Yakut S.S.R. from Japanese
            2 infantry moved from Kazakh S.S.R. to Afghanistan
            1 infantry moved from India to Persia
                  Chinese take Persia from British
            6 armour moved from China to Sinkiang
            5 infantry moved from China to Sinkiang
            4 infantry moved from China to Sinkiang
            6 armour moved from Sinkiang to Afghanistan
            2 fighters moved from Sinkiang to Afghanistan
            2 armour moved from Sinkiang to Afghanistan
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 4 bombers and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 4 bombers and 2 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits
                    Japanese roll dice for 2 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 4 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            4 bombers moved from Manchuria to China
    
        Place Units - Chinese
            1 aaGun placed in India
            10 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 48 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    Japanese : 0.33
    

    Savegame



  • TripleA Manual Gamesave Post: Russians round 15

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 15
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Novosibirsk
                  Russians take Novosibirsk from Chinese
            1 infantry moved from Russia to Kazakh S.S.R.
                  Russians take Kazakh S.S.R. from Chinese
            1 infantry moved from Russia to Archangel
                  Russians take Archangel from British
            1 infantry moved from Russia to West Russia
            1 infantry moved from Russia to West Russia
            1 infantry moved from Russia to Evenki National Okrug
            1 infantry moved from Russia to Evenki National Okrug
            2 fighters moved from Russia to West Russia
            2 fighters moved from Russia to Evenki National Okrug
            1 infantry moved from Russia to Evenki National Okrug
            1 infantry moved from Russia to West Russia
    
        Combat - Russians
            Battle in West Russia
                Russians attack with 2 fighters and 3 infantry
                British defend with 1 artillery
                    Russians roll dice for 2 fighters and 3 infantry in West Russia, round 2 : 2/5 hits, 1.50 expected hits
                    British roll dice for 1 artillery in West Russia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in West Russia
                Russians win, taking West Russia from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Evenki National Okrug
                Russians attack with 2 fighters and 3 infantry
                Chinese defend with 1 infantry
                    Russians roll dice for 2 fighters and 3 infantry in Evenki National Okrug, round 2 : 0/5 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Evenki National Okrug, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Evenki National Okrug
                    Russians roll dice for 2 fighters and 2 infantry in Evenki National Okrug, round 3 : 1/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Evenki National Okrug, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Evenki National Okrug
                Russians win, taking Evenki National Okrug from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Evenki National Okrug to Russia
            2 fighters moved from West Russia to Russia
    
        Place Units - Russians
            7 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Chinese : 0.33
    Russians : -1.33
    

    Savegame



  • TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 15
    
        Purchase Units - Germans
            Germans buy 6 artilleries and 6 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            4 artilleries and 4 infantry moved from Ukraine S.S.R. to Caucasus
            1 artillery and 1 infantry moved from Eastern Europe to Belorussia
            1 artillery and 1 infantry moved from Eastern Europe to Karelia S.S.R.
            2 infantry moved from Germany to Western Europe
            3 artilleries and 6 infantry moved from Eastern Europe to Ukraine S.S.R.
            1 armour moved from Eastern Europe to Caucasus
            7 infantry moved from Eastern Europe to Ukraine S.S.R.
            2 bombers moved from Eastern Europe to Karelia S.S.R.
            2 bombers moved from Eastern Europe to Belorussia
            2 bombers moved from Eastern Europe to Caucasus
            1 bomber moved from Eastern Europe to Caucasus
            3 bombers moved from Germany to Western Europe
            4 fighters moved from Eastern Europe to Belorussia
            2 fighters moved from Eastern Europe to Karelia S.S.R.
            2 fighters moved from Eastern Europe to Western Europe
            2 fighters moved from Eastern Europe to Western Europe
            1 fighter moved from Eastern Europe to Karelia S.S.R.
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 artillery, 2 bombers, 4 fighters and 1 infantry
                British defend with 1 artillery
                    Germans roll dice for 1 artillery, 2 bombers, 4 fighters and 1 infantry in Belorussia, round 2 : 3/8 hits, 4.00 expected hits
                    British roll dice for 1 artillery in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Belorussia
                Germans win, taking Belorussia from British with 1 artillery, 2 bombers, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Karelia S.S.R.
                Germans attack with 1 artillery, 2 bombers, 3 fighters and 1 infantry
                British defend with 1 artillery
                    Germans roll dice for 1 artillery, 2 bombers, 3 fighters and 1 infantry in Karelia S.S.R., round 2 : 5/7 hits, 3.50 expected hits
                    British roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from British with 1 artillery, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
            Battle in Caucasus
                Germans attack with 1 armour, 4 artilleries, 3 bombers and 4 infantry
                British defend with 1 artillery, 1 factory and 1 infantry
                    Germans roll dice for 1 armour, 4 artilleries, 3 bombers and 4 infantry in Caucasus, round 2 : 6/12 hits, 5.17 expected hits
                    British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from British with 1 armour, 4 artilleries, 3 bombers and 4 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Western Europe
                Germans attack with 3 bombers, 4 fighters and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 3 bombers, 4 fighters and 2 infantry in Western Europe, round 2 : 1/9 hits, 4.33 expected hits
                    British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Western Europe
                Germans win, taking Western Europe from British with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            3 bombers and 4 fighters moved from Western Europe to Germany
            2 bombers and 4 fighters moved from Belorussia to Germany
            2 bombers and 3 fighters moved from Karelia S.S.R. to Germany
            3 bombers moved from Caucasus to Germany
    
        Place Units - Germans
            6 artilleries and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    British : -1.67
    

    Savegame



  • TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 15
    
        Purchase Units - British
            British buy 3 armour, 1 carrier, 2 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries moved from Norway to Karelia S.S.R.
            1 bomber moved from United Kingdom to Karelia S.S.R.
            1 artillery, 4 battleships, 5 carriers, 2 cruisers, 6 destroyers, 10 fighters, 7 submarines and 6 transports moved from 6 Sea Zone to 7 Sea Zone
            3 infantry moved from United Kingdom to 7 Sea Zone
            3 infantry moved from 7 Sea Zone to Western Europe
            10 fighters moved from 7 Sea Zone to Western Europe
            1 infantry moved from Trans-Jordan to Turkey
            6 armour moved from Trans-Jordan to Anglo Egypt
            3 fighters moved from Trans-Jordan to Anglo Egypt
            1 armour moved from Libya to Anglo Egypt
            1 infantry moved from Mozambique to Kenya
            2 infantry moved from Union of South Africa to Kenya
            2 armour moved from Union of South Africa to Kenya
    
        Combat - British
            Battle in Karelia S.S.R.
                British attack with 2 artilleries and 1 bomber
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 2 artilleries and 1 bomber in Karelia S.S.R., round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 artilleries owned by the British lost in Karelia S.S.R.
                British win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for British: 2 artilleries
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Western Europe
                British attack with 10 fighters and 3 infantry
                Germans defend with 2 infantry
                    British roll dice for 3 battleships in Western Europe, round 2 : 3/3 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe
                British win, taking Western Europe from Germans with 10 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Karelia S.S.R. to United Kingdom
            10 fighters moved from Western Europe to 7 Sea Zone
            3 infantry moved from Italian East Africa to Anglo Egypt
    
        Place Units - British
            3 infantry placed in Belgian Congo
            3 armour placed in Italian East Africa
            1 carrier, 2 fighters and 1 submarine placed in 7 Sea Zone
            6 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    British : 1.67
    

    Savegame



  • TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 6 artilleries, 1 bomber, 5 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 artillery and 2 infantry moved from Buryatia S.S.R. to Manchuria
            4 artilleries and 2 infantry moved from Japan to 60 Sea Zone
            2 armour moved from Japan to 60 Sea Zone
            2 armour, 4 artilleries, 3 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 infantry and 6 transports moved from 60 Sea Zone to 59 Sea Zone
            2 armour, 4 artilleries and 2 infantry moved from 59 Sea Zone to Kwantung
                  Japanese take Kwantung from Chinese
            1 armour, 2 artilleries and 4 infantry moved from Buryatia S.S.R. to Manchuria
            6 infantry moved from Buryatia S.S.R. to Manchuria
            4 armour, 2 artilleries, 1 bomber, 5 fighters and 4 infantry moved from Buryatia S.S.R. to Manchuria
            2 battleships, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters and 3 transports moved from 25 Sea Zone to 41 Sea Zone
            1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
            2 fighters moved from Buryatia S.S.R. to Yakut S.S.R.
            1 infantry moved from Buryatia S.S.R. to Manchuria
    
        Combat - Japanese
            Battle in Manchuria
                Japanese attack with 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry in Manchuria, round 2 : 9/33 hits, 11.00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 5 armour, 5 artilleries, 1 bomber, 5 fighters and 17 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yakut S.S.R.
                Japanese attack with 1 artillery and 2 fighters
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 fighters in Yakut S.S.R., round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Yakut S.S.R. to Buryatia S.S.R.
            1 bomber moved from Manchuria to Buryatia S.S.R.
            5 fighters moved from Manchuria to Buryatia S.S.R.
    
        Place Units - Japanese
            6 artilleries, 1 bomber and 5 infantry placed in Japan
            2 transports placed in 46 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 66 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : -1.33
    

    Savegame



  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Chinese repair damage of 1x factory; Remaining resources: 47 PUs; 
            Chinese buy 1 aaGun, 1 fighter and 10 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Persia to Afghanistan
            8 armour moved from Afghanistan to China
            10 armour moved from Sinkiang to Manchuria
            10 infantry moved from China to Manchuria
            7 artilleries moved from China to Manchuria
            4 bombers moved from China to Manchuria
            2 fighters moved from Sinkiang to Manchuria
            2 fighters moved from Afghanistan to Manchuria
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 10 armour, 7 artilleries, 4 bombers, 4 fighters and 10 infantry
                Japanese defend with 5 armour, 5 artilleries and 17 infantry
                    Chinese roll dice for 10 armour, 7 artilleries, 4 bombers, 4 fighters and 10 infantry in Manchuria, round 2 : 17/35 hits, 14.83 expected hits
                    Japanese roll dice for 5 armour, 5 artilleries and 17 infantry in Manchuria, round 2 : 14/27 hits, 9.83 expected hits
                    17 infantry owned by the Japanese, 10 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Manchuria
                10 armour owned by the Chinese and 3 artilleries owned by the Chinese retreated to China
                Japanese win with 5 armour and 5 artilleries remaining. Battle score for attacker is 5
                Casualties for Chinese: 4 artilleries and 10 infantry
                Casualties for Japanese: 17 infantry
    
        Non Combat Move - Chinese
            4 fighters moved from Manchuria to China
            4 bombers moved from Manchuria to China
            8 infantry moved from Sinkiang to China
            1 infantry moved from Sinkiang to China
            1 aaGun moved from India to Himalaya
            1 infantry moved from Afghanistan to Himalaya
            6 infantry moved from Afghanistan to Himalaya
    
        Place Units - Chinese
            1 aaGun, 1 fighter and 10 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.17
    Japanese : 4.17
    

    Savegame



  • TripleA Manual Gamesave Post: Russians round 16

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 16
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Kazakh S.S.R. to Persia
                  Russians take Persia from Chinese
            1 infantry moved from Russia to Kazakh S.S.R.
            3 infantry moved from West Russia to Karelia S.S.R.
                  Russians take Karelia S.S.R. from Germans
            1 infantry moved from Archangel to Karelia S.S.R.
            1 infantry moved from Russia to West Russia
            1 fighter moved from Russia to Karelia S.S.R.
            1 fighter moved from Russia to Karelia S.S.R.
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 fighters moved from Karelia S.S.R. to Archangel
            4 infantry moved from Russia to Archangel
            2 infantry moved from Russia to Archangel
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 16
    
        Purchase Units - Germans
            Germans buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Spain to Western Europe
            5 bombers moved from Germany to West Russia
            1 artillery and 1 infantry moved from Belorussia to West Russia
            3 bombers moved from Germany to Western Europe
            2 bombers moved from Germany to West Russia
            4 fighters moved from Germany to Western Europe
    
        Combat - Germans
            Battle in West Russia
                Germans attack with 1 artillery, 7 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 7 bombers and 1 infantry in West Russia, round 2 : 5/9 hits, 5.33 expected hits
                    Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in West Russia
                Germans win, taking West Russia from Russians with 1 artillery, 7 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Europe
                Germans attack with 3 bombers, 4 fighters and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 3 bombers, 4 fighters and 3 infantry in Western Europe, round 2 : 4/10 hits, 4.50 expected hits
                    British roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe
                Germans win, taking Western Europe from British with 3 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Western Europe to Balkans
            4 fighters moved from Western Europe to Germany
            7 fighters moved from Germany to Caucasus
            3 artilleries and 10 infantry moved from Ukraine S.S.R. to Caucasus
            7 bombers moved from West Russia to Balkans
            3 infantry moved from Ukraine S.S.R. to Caucasus
            5 artilleries and 5 infantry moved from Germany to Balkans
    
        Place Units - Germans
            4 artilleries and 5 infantry placed in Germany
            3 armour placed in Caucasus
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    British : 0.33
    Russians : -0.33
    

    Savegame



  • TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 16
    
        Purchase Units - British
            British buy 1 aaGun, 2 bombers and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from United Kingdom to 7 Sea Zone
            4 artilleries moved from United Kingdom to 7 Sea Zone
            6 infantry moved from United Kingdom to 7 Sea Zone
            8 fighters moved from 7 Sea Zone to Western Europe
            4 fighters moved from 7 Sea Zone to Spain
            1 bomber moved from United Kingdom to Western Europe
            1 armour, 5 artilleries, 4 battleships, 6 carriers, 2 cruisers, 6 destroyers, 6 infantry, 8 submarines and 6 transports moved from 7 Sea Zone to 13 Sea Zone
            1 armour moved from 13 Sea Zone to Gibraltar
                  British take Gibraltar from Germans
            1 infantry moved from 13 Sea Zone to Gibraltar
            4 artilleries moved from 13 Sea Zone to Spain
            4 infantry moved from 13 Sea Zone to Spain
            1 artillery moved from 13 Sea Zone to Western Europe
            1 infantry moved from 13 Sea Zone to Western Europe
            2 infantry moved from Trans-Jordan to Persia
            3 fighters moved from Anglo Egypt to Persia
            3 infantry moved from Belgian Congo to Anglo Egypt
            2 armour moved from Kenya to Anglo Egypt
            1 infantry moved from Libya to Anglo Egypt
    
        Combat - British
            Battle in Persia
                British attack with 3 fighters and 2 infantry
                Russians defend with 1 infantry
                    British roll dice for 3 fighters and 2 infantry in Persia, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the British lost in Persia
                British win, taking Persia from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Western Europe
                British attack with 1 artillery, 1 bomber, 8 fighters and 1 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 battleship and 1 cruiser in Western Europe, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 artillery, 1 bomber, 8 fighters and 1 infantry in Western Europe, round 2 : 5/11 hits, 5.33 expected hits
                    Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe
                British win, taking Western Europe from Germans with 1 artillery, 1 bomber and 8 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Spain
                British attack with 4 artilleries, 4 fighters and 4 infantry
                Germans defend with 3 infantry
                    British roll dice for 3 battleships and 1 cruiser in Spain, round 2 : 3/4 hits, 2.50 expected hits
                    Germans roll dice for 3 infantry in Spain, round 2 : 2/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans and 2 infantry owned by the British lost in Spain
                British win, taking Spain from Germans with 4 artilleries, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            4 fighters moved from Spain to 13 Sea Zone
            8 fighters moved from Western Europe to 13 Sea Zone
            1 bomber moved from Western Europe to United Kingdom
            3 fighters moved from Persia to Anglo Egypt
    
        Place Units - British
            3 infantry placed in Italian East Africa
            1 aaGun, 2 bombers and 8 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 72 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 0.17
    Russians : 0.67
    

    Savegame


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