• TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 3
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 artilleries moved from Western Europe to Germany
            2 artilleries and 1 infantry moved from Spain to Gibraltar
            2 bombers moved from Germany to Gibraltar
            2 bombers moved from Germany to Gibraltar
            3 artilleries moved from Germany to Eastern Europe
            2 submarines moved from 5 Sea Zone to 6 Sea Zone
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            4 infantry moved from Germany to Eastern Europe
            2 armour, 3 artilleries, 2 fighters and 13 infantry moved from Eastern Europe to Karelia S.S.R.
            2 infantry moved from Western Europe to Germany
            1 infantry moved from Western Europe to Spain
            1 infantry moved from Western Europe to Spain
            2 fighters moved from Western Europe to Karelia S.S.R.
    
        Combat - Germans
            Battle in Gibraltar
                Germans attack with 2 artilleries, 4 bombers and 1 infantry
                Neutral defend with 5 infantry
                    Germans roll dice for 2 artilleries, 4 bombers and 1 infantry in Gibraltar, round 2 : 3/7 hits, 3.67 expected hits
                    Neutral roll dice for 5 infantry in Gibraltar, round 2 : 3/5 hits, 1.67 expected hits
                    3 infantry owned by the Neutral, 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Gibraltar
                 retreated to Gibraltar
                Neutral win with 2 infantry remaining. Battle score for attacker is -2
                Casualties for Germans: 2 artilleries and 1 infantry
                Casualties for Neutral: 3 infantry
            Battle in Karelia S.S.R.
                Germans attack with 2 armour, 3 artilleries, 4 fighters and 13 infantry
                Neutral defend with 2 infantry
                    Germans roll dice for 2 armour, 3 artilleries, 4 fighters and 13 infantry in Karelia S.S.R., round 2 : 5/22 hits, 6.67 expected hits
                    Neutral roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Karelia S.S.R.
                Germans loses 0 PUs for violating Karelia S.S.R.s neutrality.
                Germans win, taking Karelia S.S.R. from Neutral with 2 armour, 3 artilleries, 4 fighters and 13 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 infantry
    
        Non Combat Move - Germans
            4 fighters moved from Karelia S.S.R. to Germany
            4 bombers moved from Gibraltar to Germany
            1 aaGun moved from Southern Europe to Germany
            1 aaGun moved from Germany to Eastern Europe
    
        Place Units - Germans
            2 armour, 1 fighter and 6 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.33
    Neutral : 0.67
    

    Savegame


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 fighter and 9 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - British
            1 infantry moved from Libya to Algeria
                  British take Algeria from Germans
            3 infantry moved from Kenya to Mozambique
            2 armour, 2 artilleries and 1 infantry moved from Union of South Africa to Mozambique
            3 fighters moved from Belgian Congo to Mozambique
            1 bomber moved from Belgian Congo to Mozambique
            4 fighters moved from 3 Sea Zone to Eire
            4 infantry moved from United Kingdom to Eire
            2 artilleries moved from United Kingdom to Eire
            2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 3 Sea Zone to 6 Sea Zone
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Western Europe
    
        Combat - British
            Battle in 6 Sea Zone
                British attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports
                Germans defend with 3 submarines
                    British roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports in 6 Sea Zone, round 2 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the British
                    3 submarines owned by the Germans lost in 6 Sea Zone
                British win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 18
                Casualties for Germans: 3 submarines
            Battle in Mozambique
                British attack with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry
                Neutral defend with 5 infantry
                    British roll dice for 2 armour, 2 artilleries, 1 bomber, 3 fighters and 4 infantry in Mozambique, round 2 : 6/12 hits, 4.83 expected hits
                    Neutral roll dice for 5 infantry in Mozambique, round 2 : 3/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral and 3 infantry owned by the British lost in Mozambique
                British loses 0 PUs for violating Mozambiques neutrality.
                British win, taking Mozambique from Neutral with 2 armour, 2 artilleries, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 3 infantry
                Casualties for Neutral: 5 infantry
            Battle in Eire
                British attack with 2 artilleries, 4 fighters and 4 infantry
                Neutral defend with 5 infantry
                    British roll dice for 2 artilleries, 4 fighters and 4 infantry in Eire, round 2 : 2/10 hits, 3.67 expected hits
                    Neutral roll dice for 5 infantry in Eire, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral and 2 infantry owned by the British lost in Eire
                    British roll dice for 2 artilleries, 4 fighters and 2 infantry in Eire, round 3 : 3/8 hits, 3.33 expected hits
                    Neutral roll dice for 3 infantry in Eire, round 3 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral and 1 infantry owned by the British lost in Eire
                British loses 0 PUs for violating Eires neutrality.
                British win, taking Eire from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
                Casualties for British: 3 infantry
                Casualties for Neutral: 5 infantry
            Battle in Western Europe
    
        Non Combat Move - British
            4 fighters moved from Eire to 6 Sea Zone
            2 armour moved from Libya to Anglo Egypt
            3 infantry moved from Italian East Africa to Anglo Egypt
            3 infantry moved from Belgian Congo to Anglo Egypt
            1 artillery moved from Belgian Congo to Anglo Egypt
            1 bomber moved from Mozambique to Italian East Africa
            3 fighters moved from Mozambique to Italian East Africa
    
        Place Units - British
            3 infantry placed in Belgian Congo
            3 infantry placed in Italian East Africa
            1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 54 PUs; end with 59 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Neutral : 1.67
    British : 0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Japanese
            1 infantry moved from New Guinea to 47 Sea Zone
            2 artilleries moved from New Guinea to 47 Sea Zone
            1 artillery and 1 infantry moved from Japan to 60 Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone
            1 artillery and 1 infantry moved from 61 Sea Zone to Manchuria
            1 infantry moved from Soviet Far East to Buryatia S.S.R.
            1 bomber moved from Japan to Manchuria
            1 bomber moved from Japan to China
            1 bomber moved from Japan to China
            1 submarine moved from 57 Sea Zone to 53 Sea Zone
            1 submarine moved from 57 Sea Zone to 53 Sea Zone
            2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 47 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to Australia
            2 artilleries moved from 46 Sea Zone to Australia
            4 fighters moved from 46 Sea Zone to Australia
    
        Combat - Japanese
            Strategic bombing raid in China
                    AA fire in China : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in China rolls: 6 and causes: 6 damage to unit: factory
                Bombing raid in China causes 6 damage total. 
            Battle in Manchuria
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 battleship in Manchuria, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Manchuria, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 artillery
            Battle in Australia
                Japanese attack with 2 artilleries, 4 fighters and 1 infantry
                Neutral defend with 5 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Australia, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in Australia, round 2 : 3/7 hits, 3.00 expected hits
                    Neutral roll dice for 5 infantry in Australia, round 2 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral lost in Australia
                Japanese loses 0 PUs for violating Australias neutrality.
                Japanese win, taking Australia from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 15
                Casualties for Neutral: 5 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from China to Japan
            1 bomber moved from Manchuria to Japan
            4 fighters moved from Australia to 46 Sea Zone
    
        Place Units - Japanese
            1 infantry placed in Japan
            1 carrier placed in 61 Sea Zone
            2 fighters placed in 61 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.67
    AA fire in China : : 0.67
    Chinese : -0.33
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Chinese repair damage of 2x factory; Remaining resources: 34 PUs; 
            Chinese buy 1 aaGun, 5 armour and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery and 1 infantry moved from India to Persia
            3 fighters moved from India to Persia
            6 infantry moved from India to Afghanistan
            1 armour moved from India to Afghanistan
            9 armour moved from Sinkiang to Afghanistan
            2 fighters moved from Sinkiang to Manchuria
            2 bombers moved from China to Manchuria
            1 artillery and 1 infantry moved from Kwantung to Manchuria
            5 artilleries moved from Sinkiang to China
    
        Combat - Chinese
            Battle in Manchuria
                Chinese attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 2 bombers, 2 fighters and 1 infantry in Manchuria, round 2 : 3/6 hits, 3.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Persia
                Chinese attack with 1 artillery, 3 fighters and 1 infantry
                Russians defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 artillery, 3 fighters and 1 infantry in Persia, round 2 : 3/5 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Persia
                Chinese win, taking Persia from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Afghanistan
                Chinese attack with 10 armour and 6 infantry
                Russians defend with 1 artillery and 1 infantry
                    Chinese roll dice for 10 armour and 6 infantry in Afghanistan, round 2 : 8/16 hits, 6.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Chinese lost in Afghanistan
                Chinese win, taking Afghanistan from Russians with 10 armour and 4 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            8 infantry moved from Sinkiang to Himalaya
            3 fighters moved from Persia to Kwantung
            5 infantry moved from China to Kwantung
            2 bombers moved from Manchuria to Kwantung
            2 fighters moved from Manchuria to Kwantung
            4 artilleries moved from Sinkiang to Himalaya
    
        Place Units - Chinese
            1 aaGun, 1 armour and 1 infantry placed in India
            4 armour placed in China
    
        Turn Complete - Chinese
            Chinese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.83
    Russians : 0.67
    Japanese : -0.67
    

    Savegame


  • TripleA Manual Gamesave Post: Russians round 4

    TripleA Manual Gamesave Post for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 4
    
        Purchase Units - Russians
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Caucasus to Ukraine S.S.R.
            1 infantry moved from Caucasus to Ukraine S.S.R.
            2 artilleries moved from Russia to West Russia
            2 bombers moved from Caucasus to India
            6 infantry moved from Russia to Caucasus
            9 infantry moved from Russia to West Russia
            1 artillery moved from Caucasus to Persia
            2 infantry moved from Caucasus to Persia
            1 infantry moved from Caucasus to Persia
    
        Combat - Russians
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 1,5 and causes: 6 damage to unit: factory
                Bombing raid in India causes 6 damage total. 
            Battle in Ukraine S.S.R.
                Russians attack with 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                Russians win, taking Ukraine S.S.R. from Germans with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Persia
                Russians attack with 1 artillery and 3 infantry
                Chinese defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Persia, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Persia
                Russians win, taking Persia from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            2 bombers moved from India to Caucasus
    
        Place Units - Russians
            3 infantry placed in Caucasus
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Chinese : 0.33
    AA fire in India : : -0.33
    Russians : 1.67
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 4
    
        Purchase Units - Germans
            Germans buy 3 bombers and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Spain to Gibraltar
            3 infantry moved from Eastern Europe to Ukraine S.S.R.
            3 artilleries moved from Eastern Europe to Karelia S.S.R.
            1 infantry moved from Eastern Europe to Karelia S.S.R.
            2 fighters moved from Germany to Ukraine S.S.R.
            4 bombers moved from Germany to Gibraltar
            1 infantry moved from Karelia S.S.R. to Norway
                  Germans take Norway from British
            2 armour moved from Germany to Karelia S.S.R.
            1 infantry moved from Karelia S.S.R. to Archangel
            1 infantry moved from Karelia S.S.R. to Archangel
            1 artillery and 1 infantry moved from Germany to Western Europe
            1 fighter moved from Germany to Archangel
            1 fighter moved from Germany to Ukraine S.S.R.
            1 fighter moved from Germany to Western Europe
    
        Combat - Germans
            Battle in Gibraltar
                Germans attack with 4 bombers and 2 infantry
                Neutral defend with 2 infantry
                    Germans roll dice for 4 bombers and 2 infantry in Gibraltar, round 2 : 3/6 hits, 3.00 expected hits
                    Neutral roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral lost in Gibraltar
                Germans loses 0 PUs for violating Gibraltars neutrality.
                Germans win, taking Gibraltar from Neutral with 4 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral: 2 infantry
            Battle in Ukraine S.S.R.
                Germans attack with 3 fighters and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 3 fighters and 3 infantry in Ukraine S.S.R., round 2 : 4/6 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
                Germans win, taking Ukraine S.S.R. from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Europe
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Western Europe, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Western Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Western Europe
                Germans win, taking Western Europe from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Archangel to Karelia S.S.R.
            1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
            1 fighter moved from Western Europe to Germany
            1 fighter moved from Ukraine S.S.R. to Germany
            4 bombers moved from Gibraltar to Germany
            1 fighter moved from Ukraine S.S.R. to Germany
    
        Place Units - Germans
            3 bombers and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    Neutral : -0.67
    British : -0.33
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 aaGun, 1 battleship, 1 carrier, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 6 Sea Zone
            2 infantry moved from 6 Sea Zone to Western Europe
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Norway
            2 fighters moved from 6 Sea Zone to Western Europe
            2 fighters moved from 6 Sea Zone to Norway
            1 fighter moved from United Kingdom to Western Europe
    
        Combat - British
            Battle in Norway
                British attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 2 fighters and 1 infantry in Norway, round 2 : 0/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 fighters and 1 infantry in Norway, round 3 : 3/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Norway
                British win, taking Norway from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Europe
                British attack with 3 fighters and 2 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 2 battleships in Western Europe, round 2 : 0/2 hits, 1.33 expected hits
                    British roll dice for 3 fighters and 2 infantry in Western Europe, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Western Europe, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Western Europe
                British win, taking Western Europe from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - British
            3 fighters moved from Western Europe to 6 Sea Zone
            2 fighters moved from Norway to 6 Sea Zone
            1 infantry moved from Eire to United Kingdom
            2 artilleries moved from Eire to United Kingdom
            6 infantry moved from Anglo Egypt to Libya
            1 infantry moved from Algeria to Libya
            3 fighters moved from Italian East Africa to Libya
            1 bomber moved from Italian East Africa to Libya
            3 infantry moved from Italian East Africa to Anglo Egypt
            3 infantry moved from Belgian Congo to Anglo Egypt
            2 armour moved from Mozambique to Italian East Africa
            1 infantry moved from Mozambique to Kenya
            2 artilleries moved from Mozambique to Kenya
    
        Place Units - British
            1 battleship, 1 carrier and 1 transport placed in 6 Sea Zone
            1 aaGun and 2 infantry placed in Italian East Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            2 artilleries and 1 infantry moved from Australia to 46 Sea Zone
            2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 46 Sea Zone to 41 Sea Zone
            2 artilleries moved from 41 Sea Zone to New Zealand
            1 infantry moved from 41 Sea Zone to New Zealand
            4 fighters moved from 41 Sea Zone to New Zealand
            2 infantry moved from Japan to 61 Sea Zone
            2 infantry moved from 61 Sea Zone to Manchuria
            2 fighters moved from 61 Sea Zone to Manchuria
            2 bombers moved from Japan to Manchuria
    
        Combat - Japanese
            Battle in New Zealand
                Japanese attack with 2 artilleries, 4 fighters and 1 infantry
                Neutral defend with 5 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in New Zealand, round 2 : 3/3 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in New Zealand, round 2 : 2/7 hits, 3.00 expected hits
                    Neutral roll dice for 5 infantry in New Zealand, round 2 : 0/5 hits, 1.67 expected hits
                    5 infantry owned by the Neutral lost in New Zealand
                Japanese loses 0 PUs for violating New Zealands neutrality.
                Japanese win, taking New Zealand from Neutral with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 15
                Casualties for Neutral: 5 infantry
            Battle in Manchuria
                Japanese attack with 2 bombers, 2 fighters and 2 infantry
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 battleship in Manchuria, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Manchuria, round 2 : 3/6 hits, 2.67 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 1 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Manchuria to 61 Sea Zone
            2 bombers moved from Manchuria to Japan
            4 fighters moved from New Zealand to 41 Sea Zone
            2 submarines moved from 53 Sea Zone to 52 Sea Zone
    
        Place Units - Japanese
            1 infantry placed in Japan
            1 carrier, 2 fighters and 1 transport placed in 61 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Neutral : -1.67
    Chinese : 0.33
    Japanese : 0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Chinese buy 3 bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 bombers moved from Kwantung to Russia
            5 infantry moved from Kwantung to Manchuria
            4 armour moved from China to Manchuria
            7 infantry moved from Himalaya to India
            4 artilleries moved from Himalaya to India
            5 fighters moved from Kwantung to Manchuria
            1 infantry moved from India to Afghanistan
            2 armour moved from Afghanistan to India
            2 armour moved from Afghanistan to India
            4 infantry moved from Afghanistan to India
            5 armour moved from Afghanistan to India
            1 armour moved from Afghanistan to India
            6 infantry moved from Sinkiang to China
    
        Combat - Chinese
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: factory
                Bombing raid in Russia causes 1 damage total. 
            Battle in Manchuria
                Chinese attack with 4 armour, 5 fighters and 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 armour, 5 fighters and 5 infantry in Manchuria, round 2 : 8/14 hits, 5.33 expected hits
                    Japanese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Manchuria
                Chinese win, taking Manchuria from Japanese with 4 armour, 5 fighters and 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            5 fighters moved from Manchuria to Sinkiang
            2 infantry moved from China to Sinkiang
            5 artilleries moved from China to Sinkiang
            1 armour moved from India to Sinkiang
            1 infantry moved from Himalaya to Sinkiang
            1 aaGun moved from China to Sinkiang
            1 bomber moved from Russia to Sinkiang
    
        Place Units - Chinese
            3 bombers placed in China
    
        Turn Complete - Chinese
            Chinese collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.67
    Chinese : 2.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians repair damage of 1x factory; Remaining resources: 38 PUs; 
            Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 armour moved from Caucasus to Karelia S.S.R.
            2 bombers moved from Caucasus to Karelia S.S.R.
            3 fighters moved from Caucasus to Karelia S.S.R.
            3 fighters moved from Russia to Karelia S.S.R.
            3 infantry moved from Russia to Archangel
            3 infantry moved from Caucasus to Ukraine S.S.R.
            3 armour moved from Russia to Karelia S.S.R.
            1 infantry moved from Evenki National Okrug to Russia
            1 infantry moved from Persia to Afghanistan
            1 artillery moved from Persia to Afghanistan
            1 artillery moved from West Russia to Ukraine S.S.R.
            2 artilleries and 19 infantry moved from West Russia to Karelia S.S.R.
            1 armour moved from Russia to Karelia S.S.R.
            1 armour moved from Russia to Karelia S.S.R.
            1 artillery moved from West Russia to Archangel
    
        Combat - Russians
            Battle in Afghanistan
                Russians attack with 1 artillery and 1 infantry
                Chinese defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Afghanistan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Afghanistan
                Russians win, taking Afghanistan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Ukraine S.S.R.
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Ukraine S.S.R., round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                    Russians roll dice for 1 artillery and 3 infantry in Ukraine S.S.R., round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Ukraine S.S.R.
                Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Karelia S.S.R.
                Russians attack with 8 armour, 2 artilleries, 2 bombers, 6 fighters and 19 infantry
                Germans defend with 4 armour, 6 artilleries, 2 fighters and 11 infantry
                    Russians roll dice for 8 armour, 2 artilleries, 2 bombers, 6 fighters and 19 infantry in Karelia S.S.R., round 2 : 18/37 hits, 12.50 expected hits
                    Germans roll dice for 4 armour, 6 artilleries, 2 fighters and 11 infantry in Karelia S.S.R., round 2 : 6/23 hits, 9.00 expected hits
                    6 infantry owned by the Russians, 6 artilleries owned by the Germans, 11 infantry owned by the Germans and 1 armour owned by the Germans lost in Karelia S.S.R.
                    Russians roll dice for 8 armour, 2 artilleries, 2 bombers, 6 fighters and 13 infantry in Karelia S.S.R., round 3 : 11/31 hits, 11.50 expected hits
                    Germans roll dice for 3 armour and 2 fighters in Karelia S.S.R., round 3 : 3/5 hits, 2.83 expected hits
                    3 infantry owned by the Russians, 2 fighters owned by the Germans and 3 armour owned by the Germans lost in Karelia S.S.R.
                Russians win, taking Karelia S.S.R. from Germans with 8 armour, 2 artilleries, 2 bombers, 6 fighters and 10 infantry remaining. Battle score for attacker is 70
                Casualties for Russians: 9 infantry
                Casualties for Germans: 4 armour, 6 artilleries, 2 fighters and 11 infantry
            Battle in Archangel
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 2 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Karelia S.S.R. to Caucasus
            3 fighters moved from Karelia S.S.R. to Russia
            2 bombers moved from Karelia S.S.R. to Caucasus
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Caucasus
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.83
    Chinese : -0.33
    Russians : 6.50
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 5
    
        Purchase Units - Germans
            Germans buy 2 fighters and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Gibraltar to Spain
            1 artillery and 1 infantry moved from Germany to Western Europe
            3 fighters moved from Germany to Western Europe
            7 bombers moved from Germany to United Kingdom
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/7 hits, 1.17 expected hits
                Bombing raid in United Kingdom rolls: 6,2,6,6,5,6,6 and causes: 14 damage to unit: factory
                Bombing raid in United Kingdom causes 14 damage total. 
            Battle in Western Europe
                Germans attack with 1 artillery, 3 fighters and 1 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Western Europe, round 2 : 2/5 hits, 2.17 expected hits
                    British roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Western Europe
                Germans win, taking Western Europe from British with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Western Europe to Germany
            7 bombers moved from United Kingdom to Germany
            1 aaGun moved from Eastern Europe to Germany
    
        Place Units - Germans
            2 fighters and 9 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 33 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.33
    AA fire in United Kingdom : : -1.17
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 5
    
        Purchase Units - British
            British repair damage of 16x factory; Remaining resources: 38 PUs; 
            British buy 1 carrier and 3 destroyers; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
            3 battleships, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 3 transports moved from 6 Sea Zone to 8 Sea Zone
            3 fighters moved from Libya to 8 Sea Zone
            1 bomber moved from Libya to United Kingdom
            6 infantry moved from Anglo Egypt to Trans-Jordan
            2 armour moved from Anglo Egypt to Trans-Jordan
            1 artillery moved from Anglo Egypt to Trans-Jordan
            7 infantry moved from Libya to Anglo Egypt
            2 armour moved from Italian East Africa to Trans-Jordan
            2 infantry moved from Italian East Africa to Anglo Egypt
            1 infantry moved from Kenya to Italian East Africa
            2 artilleries moved from Kenya to Italian East Africa
    
        Place Units - British
            1 carrier and 3 destroyers placed in 8 Sea Zone
    
        Turn Complete - British
            British collect 51 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 bomber, 1 cruiser, 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            1 artillery moved from New Zealand to 41 Sea Zone
            1 infantry moved from New Zealand to 41 Sea Zone
            1 artillery moved from New Zealand to 41 Sea Zone
            2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 41 Sea Zone to 25 Sea Zone
            2 artilleries and 1 infantry moved from 25 Sea Zone to Argentina
            4 fighters moved from 25 Sea Zone to Argentina
            1 submarine moved from 52 Sea Zone to 60 Sea Zone
            1 submarine moved from 52 Sea Zone to 53 Sea Zone
            2 infantry moved from Japan to 61 Sea Zone
            2 infantry moved from Japan to 61 Sea Zone
            1 battleship, 2 carriers, 1 destroyer, 4 fighters, 4 infantry and 2 transports moved from 61 Sea Zone to 51 Sea Zone
            4 infantry moved from 51 Sea Zone to Wake Island
            4 fighters moved from 51 Sea Zone to Wake Island
            2 bombers moved from Japan to Wake Island
            1 armour moved from Buryatia S.S.R. to Soviet Far East
    
        Combat - Japanese
            Battle in Wake Island
                Japanese attack with 2 bombers, 4 fighters and 4 infantry
                Neutral defend with 5 infantry
                    Japanese roll dice for 1 battleship in Wake Island, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 2 bombers, 4 fighters and 4 infantry in Wake Island, round 2 : 3/10 hits, 4.00 expected hits
                    Neutral roll dice for 5 infantry in Wake Island, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Neutral lost in Wake Island
                    Japanese roll dice for 2 bombers, 4 fighters and 2 infantry in Wake Island, round 3 : 4/8 hits, 3.67 expected hits
                    Neutral roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral lost in Wake Island
                Japanese loses 0 PUs for violating Wake Islands neutrality.
                Japanese win, taking Wake Island from Neutral with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Japanese: 2 infantry
                Casualties for Neutral: 5 infantry
            Battle in Argentina
                Japanese attack with 2 artilleries, 4 fighters and 1 infantry
                Neutral defend with 5 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in Argentina, round 2 : 2/3 hits, 1.83 expected hits
                    Japanese roll dice for 2 artilleries, 4 fighters and 1 infantry in Argentina, round 2 : 1/7 hits, 3.00 expected hits
                    Neutral roll dice for 5 infantry in Argentina, round 2 : 3/5 hits, 1.67 expected hits
                    1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Neutral lost in Argentina
                Neutral win with 2 infantry remaining. Battle score for attacker is -2
                Casualties for Japanese: 2 artilleries and 1 infantry
                Casualties for Neutral: 3 infantry
                4 fighters owned by the Japanese retreated
    
        Non Combat Move - Japanese
            4 fighters moved from Argentina to 25 Sea Zone
            4 fighters moved from Wake Island to 51 Sea Zone
            2 bombers moved from Wake Island to Caroline Islands
    
        Place Units - Japanese
            1 artillery, 1 bomber and 1 infantry placed in Japan
            1 cruiser and 2 transports placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.33
    Japanese : -2.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Chinese repair damage of 6x factory; Remaining resources: 27 PUs; 
            Chinese buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            3 bombers moved from China to 60 Sea Zone
            1 bomber moved from Sinkiang to Russia
            10 armour, 4 artilleries and 8 infantry moved from India to Persia
            2 infantry moved from India to Afghanistan
            1 infantry moved from India to Persia
            1 armour moved from Sinkiang to Afghanistan
            2 infantry moved from Sinkiang to Kazakh S.S.R.
            3 infantry moved from China to Manchuria
            3 infantry moved from China to Sinkiang
            2 fighters moved from Sinkiang to Afghanistan
            1 fighter moved from Sinkiang to Afghanistan
            2 fighters moved from Sinkiang to Kazakh S.S.R.
    
        Combat - Chinese
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Russia causes 2 damage total. 
            Battle in Afghanistan
                Chinese attack with 1 armour, 3 fighters and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 armour, 3 fighters and 2 infantry in Afghanistan, round 2 : 3/6 hits, 2.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Afghanistan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Afghanistan
                Chinese win, taking Afghanistan from Russians with 1 armour, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Persia
                Chinese attack with 10 armour, 4 artilleries and 9 infantry
                Russians defend with 1 infantry
                    Chinese roll dice for 10 armour, 4 artilleries and 9 infantry in Persia, round 2 : 8/23 hits, 8.50 expected hits
                    Russians roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Persia
                Chinese win, taking Persia from Russians with 10 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 60 Sea Zone
                Chinese attack with 3 bombers
                Japanese defend with 1 cruiser, 1 submarine and 2 transports
                1 submarine owned by the Japanese Submerged
                    Chinese roll dice for 3 bombers in 60 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 cruiser and 2 transports in 60 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 bomber owned by the Chinese, 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 60 Sea Zone
                    1 transport owned by the Japanese lost in 60 Sea Zone
                Chinese win with 2 bombers remaining. Battle score for attacker is 14
                Casualties for Chinese: 1 bomber
                Casualties for Japanese: 1 cruiser and 2 transports
            Battle in Kazakh S.S.R.
                Chinese attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Chinese roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Kazakh S.S.R.
                Chinese win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Chinese
            2 bombers moved from 60 Sea Zone to China
            3 fighters moved from Afghanistan to Sinkiang
            2 fighters moved from Kazakh S.S.R. to Sinkiang
            1 bomber moved from Russia to China
    
        Place Units - Chinese
            9 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Chinese : -0.17
    Russians : -0.33
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians repair damage of 2x factory; Remaining resources: 43 PUs; 
            Russians buy 14 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Karelia S.S.R. to Eastern Europe
                  Russians take Eastern Europe from Germans
            1 artillery moved from Archangel to West Russia
            1 infantry moved from Archangel to West Russia
            2 artilleries moved from Karelia S.S.R. to Belorussia
            5 infantry moved from Karelia S.S.R. to Belorussia
            3 fighters moved from Russia to Belorussia
            2 bombers moved from Caucasus to China
            8 armour moved from Karelia S.S.R. to Caucasus
            1 infantry moved from Ukraine S.S.R. to Balkans
                  Russians take Balkans from Germans
            4 infantry moved from Caucasus to Ukraine S.S.R.
            3 fighters moved from Caucasus to Kazakh S.S.R.
            2 artilleries moved from Caucasus to Ukraine S.S.R.
            3 infantry moved from Caucasus to Kazakh S.S.R.
            12 infantry moved from Russia to Caucasus
            4 infantry moved from Karelia S.S.R. to West Russia
    
        Combat - Russians
            Strategic bombing raid in China
                Bombing raid in China rolls: 2,2 and causes: 4 damage to unit: factory
                Bombing raid in China causes 4 damage total. 
            Battle in Belorussia
                Russians attack with 2 artilleries, 3 fighters and 5 infantry
                Neutral defend with 5 infantry
                    Russians roll dice for 2 artilleries, 3 fighters and 5 infantry in Belorussia, round 2 : 3/10 hits, 3.33 expected hits
                    Neutral roll dice for 5 infantry in Belorussia, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Neutral lost in Belorussia
                    Russians roll dice for 2 artilleries, 3 fighters and 3 infantry in Belorussia, round 3 : 4/8 hits, 3.00 expected hits
                    Neutral roll dice for 2 infantry in Belorussia, round 3 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Neutral lost in Belorussia
                Russians loses 0 PUs for violating Belorussias neutrality.
                Russians win, taking Belorussia from Neutral with 2 artilleries, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 4 infantry
                Casualties for Neutral: 5 infantry
            Battle in Kazakh S.S.R.
                Russians attack with 3 fighters and 3 infantry
                Chinese defend with 2 infantry
                    Russians roll dice for 3 fighters and 3 infantry in Kazakh S.S.R., round 2 : 2/6 hits, 2.00 expected hits
                    Chinese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Chinese lost in Kazakh S.S.R.
                Russians win, taking Kazakh S.S.R. from Chinese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Kazakh S.S.R. to Caucasus
            3 fighters moved from Belorussia to Caucasus
            2 bombers moved from China to Caucasus
            5 infantry moved from Russia to Caucasus
    
        Place Units - Russians
            3 infantry placed in Caucasus
            11 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 48 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Neutral : 1.67
    Chinese : 0.33
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 2 fighters and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 bomber moved from Germany to 12 Sea Zone
            1 infantry moved from Germany to Eastern Europe
            1 infantry moved from Germany to Balkans
            3 bombers moved from Germany to Eastern Europe
            3 bombers moved from Germany to Balkans
            5 fighters moved from Germany to Spain
            1 artillery moved from Western Europe to Spain
            2 infantry moved from Germany to Western Europe
    
        Combat - Germans
            Battle in 12 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 12 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Eastern Europe
                Germans attack with 3 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 1 infantry in Eastern Europe, round 2 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Europe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Europe
                Germans win, taking Eastern Europe from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Spain
                Germans attack with 1 artillery and 5 fighters
                Americans defend with 1 armour
                    Germans roll dice for 1 artillery and 5 fighters in Spain, round 2 : 4/6 hits, 2.83 expected hits
                    Americans roll dice for 1 armour in Spain, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Spain
                Germans win, taking Spain from Americans with 1 artillery and 5 fighters remaining. Battle score for attacker is 5
                Casualties for Americans: 1 armour
            Battle in Balkans
                Germans attack with 3 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 1 infantry in Balkans, round 2 : 4/4 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Balkans, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Balkans
                Germans win with 3 bombers remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Balkans to Germany
            3 bombers moved from Eastern Europe to Germany
            4 fighters moved from Spain to Germany
            1 fighter moved from Spain to Germany
            1 bomber moved from 12 Sea Zone to Germany
    
        Place Units - Germans
            2 fighters and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.83
    Americans : -0.50
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 6
    
        Purchase Units - British
            British buy 5 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - British
            2 infantry moved from United Kingdom to 8 Sea Zone
            2 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to Eastern Canada
            8 fighters moved from 8 Sea Zone to Eastern Canada
            1 bomber moved from United Kingdom to Eastern Canada
    
        Combat - British
            Battle in Eastern Canada
                British attack with 1 bomber, 8 fighters and 2 infantry
                Americans defend with 6 bombers
                    British roll dice for 1 bomber, 8 fighters and 2 infantry in Eastern Canada, round 2 : 6/11 hits, 5.00 expected hits
                    Americans roll dice for 6 bombers in Eastern Canada, round 2 : 2/6 hits, 1.00 expected hits
                    6 bombers owned by the Americans and 2 infantry owned by the British lost in Eastern Canada
                British win with 1 bomber and 8 fighters remaining. Battle score for attacker is 66
                Casualties for British: 2 infantry
                Casualties for Americans: 6 bombers
    
        Non Combat Move - British
            8 fighters moved from Eastern Canada to 8 Sea Zone
            1 bomber moved from Eastern Canada to United Kingdom
            6 infantry moved from Trans-Jordan to Anglo Egypt
            1 artillery moved from Trans-Jordan to Anglo Egypt
            2 artilleries moved from Italian East Africa to Anglo Egypt
            1 infantry moved from Italian East Africa to Anglo Egypt
            2 armour moved from Trans-Jordan to Italian East Africa
            2 armour moved from Trans-Jordan to Belgian Congo
    
        Place Units - British
            3 fighters placed in Belgian Congo
            2 fighters placed in Italian East Africa
    
        Turn Complete - British
            British collect 51 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Japanese
            2 infantry moved from Wake Island to 51 Sea Zone
            2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 transports moved from 25 Sea Zone to 44 Sea Zone
            2 carriers, 1 destroyer and 4 fighters moved from 51 Sea Zone to 60 Sea Zone
            1 bomber moved from Japan to China
            1 battleship, 2 infantry and 2 transports moved from 51 Sea Zone to 45 Sea Zone
            2 bombers moved from Caroline Islands to Wake Island
    
        Combat - Japanese
            Strategic bombing raid in China
                Bombing raid in China rolls: 3 and causes: 3 damage to unit: factory
                Bombing raid in China causes 3 damage total. 
    
        Non Combat Move - Japanese
            1 bomber moved from China to Japan
    
        Place Units - Japanese
            2 artilleries and 1 infantry placed in Japan
            1 carrier and 2 fighters placed in 60 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: WW2v4 Six Army Free For All, version: 2.7

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Chinese repair damage of 4x factory; Remaining resources: 35 PUs; 
            Chinese buy 5 artilleries, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 bombers moved from China to Russia
            1 bomber moved from China to Russia
            9 infantry moved from China to Sinkiang
            4 artilleries moved from Persia to Afghanistan
            10 armour moved from Persia to Afghanistan
            7 infantry moved from Persia to Afghanistan
            6 infantry moved from Manchuria to China
            1 infantry moved from Manchuria to China
            4 armour moved from Manchuria to Sinkiang
            7 armour moved from Afghanistan to Himalaya
            1 armour moved from Afghanistan to Himalaya
            2 infantry moved from Afghanistan to Himalaya
            5 fighters moved from Sinkiang to Afghanistan
    
        Combat - Chinese
            Strategic bombing raid in Russia
                    AA fire in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory
                Bombing raid in Russia causes 11 damage total. 
    
        Non Combat Move - Chinese
            2 bombers moved from Russia to Sinkiang
    
        Place Units - Chinese
            5 artilleries, 1 bomber and 1 infantry placed in China
    
        Turn Complete - Chinese
            Chinese collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : 0.50
    

    Savegame

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