L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3


  • @axis-dominion said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    I’m starting to think that actually, a sub cannot retreat if there are only defenseless transports. that it has to finish them off (much like one cannot retreat from a land battle if there are only aa guns left). however, for this, it’s best to ask gamerman if you really need to know.

    we have the answer

    sub is required to stay after sinking the last combat ship. You can’t retreat from transports (or AAA guns)


  • @Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    @axis-dominion said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    I’m starting to think that actually, a sub cannot retreat if there are only defenseless transports. that it has to finish them off (much like one cannot retreat from a land battle if there are only aa guns left). however, for this, it’s best to ask gamerman if you really need to know.

    we have the answer

    sub is required to stay after sinking the last combat ship. You can’t retreat from transports (or AAA guns)

    perfect, thank you!


  • also, can you do me a favor, and turn on your online status, so I can always tell when you’re online (shows green)? it really helps when planning and also when asking for orders


  • @axis-dominion said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    also, can you do me a favor, and turn on your online status, so I can always tell when you’re online (shows green)? it really helps when planning and also when asking for orders

    aha , ok


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 harbour, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 26 Sea Zone to 25 Sea Zone
            2 fighters moved from Hawaiian Islands to Midway
            2 destroyers moved from 26 Sea Zone to 25 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 25 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
            1 submarine moved from 48 Sea Zone to 26 Sea Zone
            1 destroyer moved from 49 Sea Zone to 26 Sea Zone
            2 carriers moved from 10 Sea Zone to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to Midway
            1 fighter moved from Guam to 25 Sea Zone
            1 fighter moved from Midway to 25 Sea Zone
            1 infantry moved from Western United States to Central United States
            1 mech_infantry moved from Central United States to Western United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 harbour placed in Midway
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Hopei
            1 fighter and 2 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Kweichow to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : -1,33
    

    Savegame


  • TripleA Move Summary: British round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Combat Move - British
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 armour moved from Egypt to Ethiopia
            1 artillery moved from Iraq to 80 Sea Zone
            1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 artillery moved from 76 Sea Zone to Ethiopia
            1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
            1 artillery and 1 infantry moved from Egypt to Alexandria
    

    Savegame


  • scramble sz 97?

    OOL?


  • yes, full scramble, and let me see first round results and let you know. I’ll be online


  • ok lets go


  • just be sure to post the results so I can see and let you know


  • my sub scored i ll put ur sub and u can change later


  • TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Combat Move - British
            1 submarine moved from 96 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter and 1 tactical_bomber moved from Syria to 97 Sea Zone
            2 fighters moved from United Kingdom to 97 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 armour moved from Egypt to Ethiopia
            1 artillery moved from Iraq to 80 Sea Zone
            1 artillery and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 battleship moved from 39 Sea Zone to 76 Sea Zone
            1 artillery moved from 76 Sea Zone to Ethiopia
            1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 infantry moved from Malta to 96 Sea Zone
            1 infantry moved from 96 Sea Zone to Libya
            1 artillery and 1 infantry moved from Egypt to Alexandria
    
        Combat - British
            Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
            Battle in Libya
            Battle in Ethiopia
                British attack with 1 armour and 1 artillery
                Italians defend with 1 artillery
                    British roll dice for 1 battleship in Ethiopia, round 2 : 1/1 hits, 0,67 expected hits
                    Italians roll dice for 1 artillery in Ethiopia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Ethiopia
                British win, taking Libya from Italians, taking Ethiopia from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Alexandria
                British attack with 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in 97 Sea Zone
                British attack with 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 tactical_bomber; Italians defend with 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
                    British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/6 hits, 3,00 expected hits
    

    Combat Hit Differential Summary :

    British : -0,67
    Italians : 0,33
    

    Savegame


  • @Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    my sub scored i ll put ur sub and u can change later

    sounds right


  • only 1 hit more from my lusers

    i ve postede the map


  • @Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    only 1 hit more from my lusers

    i ve postede the map

    ok you can take out my sub then


  • @axis-dominion said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    @Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    only 1 hit more from my lusers

    i ve postede the map

    ok you can take out my sub then

    ok 2 subs out


  • @Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    @axis-dominion said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    @Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    only 1 hit more from my lusers

    i ve postede the map

    ok you can take out my sub then

    ok 2 subs out

    yep


  • ur subs missed but ur guys scored 4

    i dont have luck in that sz 97

    i get smashed 2nd time


  • @Amon-Sul said in L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3:

    ur subs missed but ur guys scored 4

    i dont have luck in that sz 97

    i get smashed 2nd time

    both times you took big chances, what do you expect?

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