L20 #1 Axis-dominion (X) vs Amon-Sul (A+12) BM3


  • 1d6: 6
    1d6: 4


  • sorry i didnt gave myself 1 dice * 2


  • [dice 1d6]

    [dice 1d6]


  • 1d6: 5
    1d6: 4


  • [dice 2d6]

    vs

    [dice 1d6]


  • 2d6: 4, 6
    1d6: 2


  • i retreat


  • Purchase Units - British
    British buy 3 artilleries, 1 carrier and 3 mech_infantrys; Remaining resources: 2 PUs;

        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Hopei: 1 infantry
            EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Chahar: 1 infantry
            EDIT: Turning off Edit Mode
            1 fighter and 1 infantry moved from Hopei to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 aaGun and 2 infantry moved from Chahar to Hopei
            1 fighter moved from Anhwe to Hopei
            1 aaGun and 1 infantry moved from Burma to India
            1 artillery moved from India to West India
            1 infantry moved from India to West India
            1 battleship and 1 carrier moved from 80 Sea Zone to 81 Sea Zone
            1 transport moved from 81 Sea Zone to 98 Sea Zone
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            1 artillery moved from Alexandria to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 armour moved from Egypt to Trans-Jordan
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 tactical_bomber moved from Gibraltar to 110 Sea Zone
            1 fighter moved from Gibraltar to Egypt
    
        Place Units - British
            3 artilleries placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 carrier placed in 110 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 95 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 95 Sea Zone: 2 submarines
            EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 93 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 36 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    sada.tsvg


  • allies in not so good position


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            3 infantry moved from Northern Italy to Western Germany
            1 aaGun moved from Northern Italy to Western Germany
            3 infantry moved from Northern Italy to France
            1 artillery moved from Northern Italy to France
            2 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
            2 infantry moved from Caucasus to Rostov
            2 fighters moved from Western Germany to Southern Italy
            2 mech_infantrys moved from Western Germany to Slovakia Hungary
    
        Place Units - Italians
            2 infantry placed in Southern Italy
            Italians undo move 1.
            2 infantry placed in Northern Italy
            Italians undo move 1.
            2 infantry placed in Southern France
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,4,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,1,3,5,1,1
            Italians collect 3 PUs (11 lost to blockades); end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from India to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 3 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 3 fighters in Shan State, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                ANZAC win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Shan State to India
            2 fighters moved from New South Wales to Queensland
            1 fighter moved from 54 Sea Zone to Queensland
            EDIT: 1 fighter moved from Queensland to 54 Sea Zone
            1 aaGun and 1 artillery moved from New South Wales to Queensland
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser, 1 destroyer, 1 marine and 6 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from India to Shan State
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 3 fighters
                Japanese defend with 1 infantry
                    ANZAC roll dice for 3 fighters in Shan State, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                ANZAC win with 2 fighters remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Shan State to India
            2 fighters moved from New South Wales to Queensland
            1 fighter moved from 54 Sea Zone to Queensland
            EDIT: 1 fighter moved from Queensland to 54 Sea Zone
            1 aaGun and 1 artillery moved from New South Wales to Queensland
            1 marine moved from Caroline Islands to 33 Sea Zone
            1 cruiser, 1 destroyer, 1 marine and 6 submarines moved from 33 Sea Zone to 54 Sea Zone
            1 marine moved from 54 Sea Zone to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Northwest Persia to Persia
                  Germans take Persia from British
            1 armour moved from Persia to Iraq
                  Germans take Iraq from British
            2 infantry moved from Bryansk to Smolensk
            1 fighter moved from Novgorod to Smolensk
            2 infantry moved from Rostov to Tambov
            1 infantry moved from Albania to Greece
            1 infantry moved from Bulgaria to Greece
            1 bomber moved from Novgorod to Greece
            1 bomber moved from Novgorod to Tambov
            1 fighter moved from Novgorod to Smolensk
            10 infantry moved from Rostov to Volgograd
            3 armour moved from Bryansk to Volgograd
            3 mech_infantrys moved from Bryansk to Volgograd
            1 armour and 1 mech_infantry moved from Bryansk to Archangel
            3 mech_infantrys moved from Novgorod to Archangel
            1 armour and 1 mech_infantry moved from Bryansk to Archangel
            1 armour moved from Bryansk to Archangel
            2 mech_infantrys moved from Bryansk to Archangel
            3 mech_infantrys moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Greece
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 marine
                    Germans roll dice for 1 bomber and 2 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the British lost in Greece
                Germans win, taking Greece from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 marine
            Battle in Tambov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 3 armour, 10 infantry and 6 mech_infantrys
                Russians defend with 2 artilleries, 1 factory_minor and 4 infantry
                    Germans roll dice for 3 armour, 10 infantry and 6 mech_infantrys in Volgograd, round 2 : 3/19 hits, 4.17 expected hits
                    Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 3 armour, 9 infantry and 6 mech_infantrys in Volgograd, round 3 : 3/18 hits, 4.00 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 4 infantry
            Battle in Archangel
                Germans attack with 3 armour and 7 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 armour and 7 mech_infantrys in Archangel, round 2 : 2/10 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Smolensk
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Bryansk to Archangel
            1 mech_infantry moved from Bryansk to Archangel
            2 mech_infantrys moved from Bryansk to Volgograd
            5 armour and 15 mech_infantrys moved from Caucasus to Iraq
            3 infantry moved from Northwest Persia to Iraq
            3 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
            2 infantry moved from Caucasus to Northwest Persia
            8 artilleries moved from Bryansk to Rostov
            3 artilleries moved from Ukraine to Rostov
            1 bomber moved from Tambov to Rostov
            1 bomber moved from Greece to Southern Italy
            2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Smolensk to Novgorod
            1 fighter moved from Smolensk to Novgorod
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
    
        Place Units - Germans
            1 carrier, 1 destroyer, 1 fighter and 2 submarines placed in 112 Sea Zone
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Novgorod
            3 artilleries placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,2,6,3,1
            Germans collect 60 PUs (4 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : -4.50
    British : -0.33
    Russians : -1.33
    

    Savegame


  • hold on, update coming


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 6 infantry and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 armour moved from Northwest Persia to Persia
                  Germans take Persia from British
            1 armour moved from Persia to Iraq
                  Germans take Iraq from British
            2 infantry moved from Bryansk to Smolensk
            1 fighter moved from Novgorod to Smolensk
            2 infantry moved from Rostov to Tambov
            1 infantry moved from Albania to Greece
            1 infantry moved from Bulgaria to Greece
            1 bomber moved from Novgorod to Greece
            1 bomber moved from Novgorod to Tambov
            1 fighter moved from Novgorod to Smolensk
            10 infantry moved from Rostov to Volgograd
            3 armour moved from Bryansk to Volgograd
            3 mech_infantrys moved from Bryansk to Volgograd
            1 armour and 1 mech_infantry moved from Bryansk to Archangel
            3 mech_infantrys moved from Novgorod to Archangel
            1 armour and 1 mech_infantry moved from Bryansk to Archangel
            1 armour moved from Bryansk to Archangel
            2 mech_infantrys moved from Bryansk to Archangel
            3 mech_infantrys moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Greece
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 marine
                    Germans roll dice for 1 bomber and 2 infantry in Greece, round 2 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 marine in Greece, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the British lost in Greece
                Germans win, taking Greece from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 5
                Casualties for British: 1 marine
            Battle in Tambov
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 3 armour, 10 infantry and 6 mech_infantrys
                Russians defend with 2 artilleries, 1 factory_minor and 4 infantry
                    Germans roll dice for 3 armour, 10 infantry and 6 mech_infantrys in Volgograd, round 2 : 3/19 hits, 4.17 expected hits
                    Russians roll dice for 2 artilleries and 4 infantry in Volgograd, round 2 : 1/6 hits, 2.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 3 armour, 9 infantry and 6 mech_infantrys in Volgograd, round 3 : 3/18 hits, 4.00 expected hits
                    Russians roll dice for 2 artilleries and 1 infantry in Volgograd, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 3 armour, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 14
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 4 infantry
            Battle in Archangel
                Germans attack with 3 armour and 7 mech_infantrys
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 armour and 7 mech_infantrys in Archangel, round 2 : 2/10 hits, 2.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Smolensk
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 fighters and 1 infantry in Smolensk, round 4 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            1 mech_infantry moved from Bryansk to Archangel
            1 mech_infantry moved from Bryansk to Archangel
            2 mech_infantrys moved from Bryansk to Volgograd
            5 armour and 15 mech_infantrys moved from Caucasus to Iraq
            3 infantry moved from Northwest Persia to Iraq
            3 armour and 4 mech_infantrys moved from Northwest Persia to Iraq
            2 infantry moved from Caucasus to Northwest Persia
            8 artilleries moved from Bryansk to Rostov
            3 artilleries moved from Ukraine to Rostov
            1 bomber moved from Tambov to Rostov
            1 bomber moved from Greece to Southern Italy
            2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from Smolensk to Novgorod
            1 fighter moved from Smolensk to Novgorod
            1 submarine moved from 125 Sea Zone to 124 Sea Zone
            1 submarine moved from 112 Sea Zone to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 112 Sea Zone
    
        Place Units - Germans
            1 carrier, 1 destroyer, 1 fighter and 2 submarines placed in 112 Sea Zone
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Novgorod
            3 artilleries placed in Ukraine
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,3,2,6,3,1
            Germans collect 60 PUs (4 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from France: 2 infantry
            EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -4.50
    British : -0.33
    Russians : -1.33
    

    Savegame


  • russia coming


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 artillery and 1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 artillery and 3 infantry moved from Russia to Tambov
            1 infantry moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Germans
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Tambov, round 2 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Tambov, round 3 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 1 artillery and 3 infantry in Tambov, round 4 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Yakut S.S.R. to Yenisey
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Russia to Samara
            1 artillery moved from Vologda to Russia
            1 infantry moved from Timguska to Urals
            2 infantry moved from Russia to Vologda
            1 aaGun moved from Russia to Samara
            5 mech_infantrys moved from Russia to Smolensk
            1 aaGun moved from Russia to Smolensk
            1 aaGun, 2 artilleries, 1 fighter and 33 infantry moved from Russia to Bryansk
            1 fighter moved from Bryansk to Russia
            5 mech_infantrys moved from Smolensk to Bryansk
            1 infantry moved from Vologda to Samara
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Bryansk
            2 infantry moved from Buryatia to Yakut S.S.R.
    
        Place Units - Russians
            6 artilleries and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Russians : -0.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 17 Sea Zone
            1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
            1 fighter moved from Japan to Iwo Jima
            1 tactical_bomber moved from 34 Sea Zone to Iwo Jima
            1 artillery moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 artillery moved from Yunnan to Kweichow
            1 mech_infantry moved from Hunan to Kweichow
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
            1 marine moved from Kwangsi to 36 Sea Zone
            1 armour and 1 mech_infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 2 battleships, 1 cruiser, 1 marine and 2 transports moved from 36 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 infantry moved from French Indo China to 36 Sea Zone
            1 armour moved from 46 Sea Zone to New Guinea
            1 fighter moved from Kwangsi to Kweichow
            1 infantry moved from Jehol to Chahar
            1 fighter moved from Kiangsu to Chahar
            1 fighter moved from Kwangsi to Anhwe
            1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 bomber moved from Kwangsi to Guam
            1 bomber moved from Kwangsi to Guam
            1 tactical_bomber moved from Yunnan to Kweichow
            1 fighter moved from Yunnan to Kweichow
            1 tactical_bomber moved from Yunnan to Anhwe
            1 fighter moved from Kwangsi to Chahar
            1 marine moved from 46 Sea Zone to New Guinea
            1 fighter moved from Japan to Iwo Jima
    
        Combat - Japanese
            Battle in Kweichow
                Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 2/2 hits, 0.67 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 artillery and 1 mech_infantry
                Casualties for Chinese: 2 infantry
            Battle in New Guinea
                Japanese attack with 1 armour, 1 infantry and 1 marine
                ANZAC defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 2 battleships and 1 cruiser in New Guinea, round 2 : 1/3 hits, 1.83 expected hits
                    Japanese roll dice for 1 armour, 1 infantry and 1 marine in New Guinea, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in New Guinea
                Japanese win, taking New Guinea from ANZAC with 1 armour, 1 infantry and 1 marine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 aaGun and 1 infantry
            Battle in Chahar
                Japanese attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 2 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 1 infantry in Chahar, round 3 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Guam
                Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
                Americans defend with 1 airfield and 1 marine
                    Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Guam, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 marine in Guam, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Americans lost in Guam
                Japanese win, taking Guam from Americans with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 1 marine
            Battle in Iwo Jima
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iwo Jima, round 2 : 0/5 hits, 2.33 expected hits
                    Americans roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Iwo Jima
                    Japanese roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Iwo Jima, round 3 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Iwo Jima
                Japanese win, taking Iwo Jima from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsi to Hunan
            2 carriers moved from 34 Sea Zone to 17 Sea Zone
            2 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
            1 destroyer moved from 34 Sea Zone to 17 Sea Zone
            1 destroyer moved from 36 Sea Zone to 55 Sea Zone
            5 carriers moved from 34 Sea Zone to 46 Sea Zone
            2 carriers moved from 36 Sea Zone to 46 Sea Zone
            9 fighters moved from 34 Sea Zone to 46 Sea Zone
            1 cruiser moved from 34 Sea Zone to 46 Sea Zone
            1 submarine moved from 6 Sea Zone to 5 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 17 Sea Zone
            1 destroyer moved from 34 Sea Zone to 46 Sea Zone
            1 destroyer moved from 36 Sea Zone to 46 Sea Zone
            1 fighter moved from Anhwe to 6 Sea Zone
            1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            2 fighters moved from 36 Sea Zone to 46 Sea Zone
            3 tactical_bombers moved from 34 Sea Zone to 46 Sea Zone
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Shantung to Kiangsu
            1 tactical_bomber moved from Anhwe to Kwangsi
            2 fighters and 1 tactical_bomber moved from Kweichow to Kwangsi
            2 fighters moved from Chahar to Kiangsu
            1 infantry moved from Manchuria to Jehol
            2 bombers moved from Guam to Kiangsu
            1 transport moved from 34 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
            3 infantry placed in French Indo China
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Americans : 0.00
    Chinese : 0.33
    Japanese : -5.00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 destroyers, 2 fighters and 6 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
    
        Combat Move - Americans
            3 fighters moved from Gibraltar to Spain
            2 bombers moved from United Kingdom to Venezuela
            2 infantry moved from British Guiana to Venezuela
            3 artilleries, 5 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
            3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            3 artilleries, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            1 mech_infantry moved from British Guiana to 88 Sea Zone
            1 infantry moved from British Guiana to 88 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 85 Sea Zone
            1 infantry and 1 mech_infantry moved from 85 Sea Zone to Uruguay
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Spain
            1 cruiser moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from United Kingdom to Spain
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 25 Sea Zone to 5 Sea Zone
    
        Combat - Americans
            Battle in Uruguay
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win, taking Uruguay from Neutral_True with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Venezuela
                Americans attack with 2 bombers and 2 infantry
                Neutral_True defend with 2 infantry
                    Americans roll dice for 2 bombers and 2 infantry in Venezuela, round 2 : 2/4 hits, 1.67 expected hits
                    Neutral_True roll dice for 2 infantry in Venezuela, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans and 2 infantry owned by the Neutral_True lost in Venezuela
                Americans win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Americans: 2 infantry
                Casualties for Neutral_True: 2 infantry
            Battle in 5 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 5 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 5 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 5 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Spain
                Americans attack with 3 artilleries, 8 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                Neutral_True defend with 6 infantry
                    Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 3 artilleries, 8 fighters, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 2 : 4/19 hits, 7.33 expected hits
                    Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
                    3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
                    Americans roll dice for 3 artilleries, 8 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Spain, round 3 : 8/16 hits, 6.83 expected hits
                    Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_True lost in Spain
                Americans win, taking Spain from Neutral_True with 3 artilleries, 8 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Americans: 3 infantry
                Casualties for Neutral_True: 6 infantry
    
        Non Combat Move - Americans
            1 aaGun moved from Gibraltar to Spain
            1 carrier moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from Spain to Gibraltar
            5 fighters and 1 tactical_bomber moved from Spain to 91 Sea Zone
            2 carriers, 2 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from Midway to 54 Sea Zone
            5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
            2 bombers moved from Venezuela to Brazil
    
        Place Units - Americans
            2 fighters placed in Western United States
            1 bomber placed in Eastern United States
            2 destroyers and 6 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.83
    Neutral_True : 2.00
    Japanese : -0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Hopei
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -0.33
    

    Savegame

Suggested Topics

  • 38
  • 74
  • 43
  • 68
  • 40
  • 31
  • 106
  • 1.6k
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.0k

Users

39.3k

Topics

1.7m

Posts