Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 5 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 37 Sea Zone to 19 Sea Zone 5 fighters moved from Okinawa to 19 Sea Zone 1 fighter moved from Philippines to 19 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 6 fighters and 2 submarines Japanese defend with 2 battleships, 1 carrier and 3 cruisers ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 6 fighters in 19 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 2 battleships and 3 cruisers in 19 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits 1 fighter owned by the ANZAC, 1 battleship owned by the Japanese, 2 submarines owned by the ANZAC and 3 cruisers owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 5 fighters in 19 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 60 Casualties for Japanese: 2 battleships, 1 carrier and 3 cruisers Casualties for ANZAC: 2 fighters and 2 submarines Non Combat Move - ANZAC 1 fighter moved from 19 Sea Zone to Philippines 1 fighter moved from 19 Sea Zone to Philippines 1 fighter moved from 19 Sea Zone to Philippines 1 fighter moved from 19 Sea Zone to Philippines 1 infantry moved from French Indo China to Kwangsi Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 3 submarines EDIT: Adding units owned by ANZAC to 37 Sea Zone: 3 submarines EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 submarines placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.50
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 5 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 37 Sea Zone to 19 Sea Zone 5 fighters moved from Okinawa to 19 Sea Zone 1 fighter moved from Philippines to 19 Sea Zone Combat - ANZAC Battle in 19 Sea Zone ANZAC attack with 6 fighters and 2 submarines Japanese defend with 2 battleships, 1 carrier and 3 cruisers ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 carrier owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 6 fighters in 19 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 2 battleships and 3 cruisers in 19 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits 1 fighter owned by the ANZAC, 1 battleship owned by the Japanese, 2 submarines owned by the ANZAC and 3 cruisers owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 5 fighters in 19 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone ANZAC win with 4 fighters remaining. Battle score for attacker is 60 Casualties for Japanese: 2 battleships, 1 carrier and 3 cruisers Casualties for ANZAC: 2 fighters and 2 submarines Non Combat Move - ANZAC 1 fighter moved from 19 Sea Zone to Philippines 1 fighter moved from 19 Sea Zone to Philippines 1 fighter moved from 19 Sea Zone to Philippines 1 fighter moved from 19 Sea Zone to Philippines 1 infantry moved from French Indo China to Kwangsi Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 3 submarines EDIT: Adding units owned by ANZAC to 37 Sea Zone: 3 submarines EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 submarines placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 fighter moved from United Kingdom to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50 Japanese : 0.50
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Poland to Novgorod 1 armour moved from Bryansk to Novgorod 1 armour moved from Ukraine to Volgograd Germans take Rostov from Russians Germans take Volgograd from Russians 1 armour moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 armour moved from Bryansk to Samara Germans take Tambov from Russians Germans take Samara from Russians 1 mech_infantry moved from Bryansk to Novgorod 1 mech_infantry moved from Bryansk to Novgorod 1 bomber moved from Bryansk to 113 Sea Zone 1 fighter moved from Western Germany to 113 Sea Zone 1 bomber moved from Bryansk to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod 1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod Combat - Germans Battle in Novgorod Germans attack with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers Americans defend with 1 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour Germans roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/8 hits, 3.67 expected hits Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in 113 Sea Zone Germans attack with 2 bombers and 1 fighter Russians defend with 1 cruiser Germans roll dice for 2 bombers and 1 fighter in 113 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Non Combat Move - Germans 2 bombers moved from 113 Sea Zone to Western Germany 1 fighter moved from 113 Sea Zone to Western Germany 7 mech_infantrys moved from Germany to Baltic States 2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States 3 aaGuns, 1 bomber, 5 fighters and 1 tactical_bomber moved from Bryansk to Ukraine Place Units - Germans 1 destroyer and 2 submarines placed in 113 Sea Zone 1 armour and 2 mech_infantrys placed in Ukraine 6 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 54 PUs Germans collect 6 PUs from War Bonds; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : -1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Volgograd does 3 damage to factory_minor owned by Germans Rockets in Russia roll: 3 1 artillery moved from Russia to Samara 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov Russians take Tambov from Germans 1 infantry moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Urals to Novosibirsk Russians take Novosibirsk from Japanese 1 armour moved from Novosibirsk to Samara 1 mech_infantry moved from Russia to Smolensk 1 mech_infantry moved from Smolensk to Belarus Russians take Belarus from Germans 1 fighter and 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Samara Russians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Samara to Russia Place Units - Russians 1 armour, 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Germans : -0.50 Russians : -0.33
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 mech_infantrys moved from Shantung to Jehol Japanese take Jehol from Chinese Combat - Japanese Battle in Hawaiian Islands Japanese attack with 1 artillery and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Marshall Islands Place Units - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 31 PUs; end with 32 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : -1.00 Japanese : 0.67
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 5 armour, 1 artillery, 1 harbour, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Norway to Germany 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans 3 armour, 1 artillery and 2 infantry moved from Norway to Finland 1 armour moved from Vyborg to Finland 2 fighters moved from Finland to Norway 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 artilleries moved from 112 Sea Zone to Norway 1 armour, 2 artilleries, 2 fighters, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to United Kingdom 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 1 harbour placed in Norway 3 armour placed in Norway 2 armour and 1 artillery placed in Finland 6 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
AA fire in Germany : : 0.83
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 2 artilleries and 1 infantry moved from Anhwe to Jehol 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 fighter moved from Hunan to Jehol Combat - Chinese Battle in Jehol Chinese attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Jehol, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Jehol to Anhwe 1 artillery moved from Hopei to Anhwe 1 infantry moved from Hunan to Anhwe 1 artillery moved from Hunan to Kwangsi 1 artillery moved from Hunan to Anhwe Place Units - Chinese 1 artillery placed in Yunnan 1 artillery placed in Shantung 1 artillery placed in Chahar 1 artillery placed in Suiyuyan Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Combat Hit Differential Summary :
Chinese : -0.67 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 5 armour, 1 artillery, 1 harbour, 6 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Norway to Germany 1 infantry moved from Algeria to Tunisia Americans take Tunisia from Italians 1 infantry moved from Norway to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Germany causes 0 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Non Combat Move - Americans 3 armour, 1 artillery and 2 infantry moved from Norway to Finland 1 armour moved from Vyborg to Finland 2 fighters moved from Finland to Norway 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 artilleries moved from 112 Sea Zone to Norway 1 armour, 2 artilleries, 2 fighters, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to United Kingdom 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone Place Units - Americans 1 harbour placed in Norway 3 armour placed in Norway 2 armour and 1 artillery placed in Finland 6 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 66 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 2 artilleries and 1 infantry moved from Anhwe to Jehol 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Shensi to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Sikang to Tsinghai Chinese take Tsinghai from Japanese 1 fighter moved from Hunan to Jehol Combat - Chinese Battle in Jehol Chinese attack with 2 artilleries, 1 fighter and 1 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Jehol, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Chinese win, taking Jehol from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung Non Combat Move - Chinese 1 fighter moved from Jehol to Anhwe 1 artillery moved from Hopei to Anhwe 1 infantry moved from Hunan to Anhwe 1 artillery moved from Hunan to Kwangsi 1 artillery moved from Hunan to Anhwe Place Units - Chinese 1 artillery placed in Yunnan 1 artillery placed in Shantung 1 artillery placed in Chahar 1 artillery placed in Suiyuyan Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs Purchase Units - British British buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 fighters; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Iraq to Caucasus 1 fighter moved from Iraq to Caucasus 2 fighters moved from Persia to Caucasus 1 infantry moved from Shensi to Kansu Chinese take Kansu from Japanese Combat - British Battle in Caucasus British attack with 3 fighters and 2 mech_infantrys Germans defend with 1 armour British roll dice for 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Non Combat Move - British 3 fighters moved from Caucasus to Russia 1 armour and 2 mech_infantrys moved from Eastern Persia to Persia 1 infantry moved from Persia to Iraq 1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 81 Sea Zone to 80 Sea Zone 1 armour and 4 mech_infantrys moved from India to Eastern Persia 1 mech_infantry moved from Kiangsu to Jehol 2 infantry and 1 tactical_bomber moved from Anhwe to Jehol 1 aaGun moved from Anhwe to Jehol 1 infantry moved from Anhwe to Shantung 1 infantry moved from Anhwe to Jehol 1 aaGun and 1 infantry moved from Hunan to Kwangsi 2 infantry moved from Kwangsi to Kwangtung 1 armour and 1 mech_infantry moved from Kwangtung to Anhwe 1 infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer moved from 119 Sea Zone to 112 Sea Zone 1 destroyer moved from 119 Sea Zone to 110 Sea Zone Place Units - British 2 armour and 1 mech_infantry placed in Union of South Africa 1 armour, 1 artillery and 1 infantry placed in Persia Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 3 fighters placed in India Turn Complete - UK_Pacific UK_Pacific collect 25 PUs; end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Some Units in India change ownership: 3 fighters
Combat Hit Differential Summary :
Germans : 0.50 British : 0.17 Chinese : -0.67 Japanese : 0.00 AA fire in Germany : : 0.83
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia 1 bomber moved from Egypt to Tunisia 1 artillery and 1 infantry moved from Syria to Iraq 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 98 Sea Zone to 81 Sea Zone 1 battleship moved from 97 Sea Zone to 81 Sea Zone 1 cruiser moved from 97 Sea Zone to 81 Sea Zone 1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from French 1 artillery moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from ANZAC Combat - Italians Battle in 81 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters British defend with 1 cruiser Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 81 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits British roll dice for 1 cruiser in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 81 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Iraq Italians attack with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Iraq, round 2 : 4/9 hits, 3.17 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Tunisia Italians attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Tunisia Italians win, taking Tunisia from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Tunisia to Libya 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 4 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone 4 infantry moved from 81 Sea Zone to Trans-Jordan 1 transport moved from 98 Sea Zone to 97 Sea Zone Place Units - Italians 3 mech_infantrys placed in Egypt 1 artillery and 2 infantry placed in Southern Italy 2 artilleries and 2 infantry placed in Northern Italy Italians undo move 1. Italians undo move 2. 1 artillery and 2 mech_infantrys placed in Egypt 1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5 Italians collect 24 PUs; end with 24 PUs Italians collect 3 PUs from War Bonds; end with 27 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : -0.83 Americans : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 4 submarines moved from 54 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 4 submarines Japanese defend with 2 destroyers, 2 submarines and 1 transport Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits 2 submarines owned by the ANZAC lost in 26 Sea Zone ANZAC roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 26 Sea Zone Japanese win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is -18 Casualties for ANZAC: 4 submarines Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 3 submarines moved from 37 Sea Zone to 54 Sea Zone 4 fighters moved from Philippines to Queensland Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 2.83
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 4 submarines; Remaining resources: 3 PUs; Combat Move - ANZAC 4 submarines moved from 54 Sea Zone to 26 Sea Zone Combat - ANZAC Battle in 26 Sea Zone ANZAC attack with 4 submarines Japanese defend with 2 destroyers, 2 submarines and 1 transport Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits 2 submarines owned by the ANZAC lost in 26 Sea Zone ANZAC roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 26 Sea Zone Japanese win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is -18 Casualties for ANZAC: 4 submarines Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 submarines moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 3 submarines moved from 37 Sea Zone to 54 Sea Zone 4 fighters moved from Philippines to Queensland Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 35 Sea Zone to 54 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 2.83
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 66 PUs; Germans buy 2 armour, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Novgorod 1 bomber moved from Western Germany to Norway 1 fighter moved from Western Germany to Norway 1 bomber moved from Western Germany to Finland 1 bomber moved from Ukraine to Russia 9 fighters moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 2 submarines moved from 113 Sea Zone to 115 Sea Zone 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Baltic States to Belarus 1 fighter and 1 tactical_bomber moved from Baltic States to Belarus 1 infantry moved from France to Normandy Bordeaux Combat - Germans Air Battle in Norway
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 66 PUs; Germans buy 2 armour, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Karelia Germans take Karelia from Russians 1 armour moved from Karelia to Novgorod 1 bomber moved from Western Germany to Norway 1 fighter moved from Western Germany to Norway 1 bomber moved from Western Germany to Finland 1 bomber moved from Ukraine to Russia 9 fighters moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 1 artillery and 2 infantry moved from France to Normandy Bordeaux 1 artillery and 2 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Normandy Bordeaux 2 submarines moved from 113 Sea Zone to 115 Sea Zone 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Baltic States to Belarus 1 fighter and 1 tactical_bomber moved from Baltic States to Belarus 1 infantry moved from France to Normandy Bordeaux Combat - Germans Air Battle in Norway Germans attacks with 2 units heading to Norway Air Battle is over, the remaining bombers go on to their targets Air Battle in Russia Germans attacks with 11 units heading to Russia Russians launches 17 interceptors out of Russia Attackers Fire, : 1/11 hits, 3.33 expected hits Defenders Fire, : 2/17 hits, 2.83 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia 1 fighter owned by the British lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Norway causes 6 damage total. Strategic bombing raid in Finland AA fire in Finland : 0/1 hits, 0.17 expected hits Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Finland causes 4 damage total. Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Russia causes 4 damage total. Battle in Normandy Bordeaux Germans attack with 1 artillery and 4 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 4 : 1/5 hits, 1.17 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 3 infantry Americans defend with 1 infantry Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 115 Sea Zone Germans attack with 2 submarines Russians defend with 1 submarine 1 submarine owned by the Russians Submerged Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Battle in Belarus Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Belarus Germans winGermans win with 2 submarines remaining, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Caucasus Germans attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 5 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 6 mech_infantrys moved from Baltic States to Novgorod 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod 8 fighters moved from Russia to Ukraine 1 bomber moved from Russia to Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 6 mech_infantrys moved from Germany to Baltic States 1 bomber and 1 fighter moved from Norway to Germany 2 infantry moved from Western Germany to Germany 2 aaGuns moved from Western Germany to Germany 1 artillery moved from Western Germany to Germany 1 bomber moved from Finland to Germany Place Units - Germans 1 transport placed in 113 Sea Zone 1 bomber and 1 fighter placed in Germany 1 armour and 2 mech_infantrys placed in Ukraine 1 armour and 2 mech_infantrys placed in Volgograd 3 infantry placed in Novgorod Germans undo move 2. Germans undo move 4. 1 fighter and 2 infantry placed in Novgorod 1 infantry placed in France 1 bomber placed in Germany Germans undo move 6. 1 bomber placed in Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Germans collect 4 PUs from War Bonds; end with 56 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : -4.33 Defenders Fire, : : -0.83 AA fire in Norway : : -0.17 Americans : -0.33 Attackers Fire, : : -2.33 AA fire in Finland : : -0.17 Russians : -1.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Russians Russians buy 1 aaGun, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Ukraine does 3 damage to factory_minor owned by Germans Rockets in Russia roll: 3 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Tambov to Rostov Russians take Rostov from Germans 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Samara to Volgograd 1 mech_infantry moved from Russia to Volgograd 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 1 mech_infantry moved from Russia to Volgograd Combat - Russians Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Volgograd Russians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 3 armour, 1 factory_minor and 3 mech_infantrys Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 2.67 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 4/6 hits, 2.50 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd 1 armour owned by the Russians retreated to Tambov Germans win with 3 armour remaining. Battle score for attacker is -3 Casualties for Russians: 1 artillery, 1 infantry and 2 mech_infantrys Casualties for Germans: 3 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Russia to Bryansk Place Units - Russians 1 aaGun, 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Germans : 2.17 Russians : 0.00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 26 Sea Zone to 10 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from Japan to Okinawa 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Okinawa 1 fighter and 1 tactical_bomber moved from Japan to Okinawa Combat - Japanese Battle in Midway Battle in 10 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 10 Sea Zone Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese win, taking Midway from Americans, taking 10 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Okinawa Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Okinawa, round 2 : 4/6 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Okinawa Japanese win, taking Okinawa from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 carrier and 2 destroyers moved from 6 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from Okinawa to Japan 1 fighter and 1 tactical_bomber moved from Okinawa to 19 Sea Zone 2 bombers, 1 fighter and 1 tactical_bomber moved from Marshall Islands to Hawaiian Islands 2 tactical_bombers moved from Japan to Hawaiian Islands 2 destroyers moved from 26 Sea Zone to 25 Sea Zone Place Units - Japanese 2 artilleries placed in Japan 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 25 PUs; end with 25 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Japanese : 0.83
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 76 PUs; Americans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from Gibraltar to 94 Sea Zone Combat - Americans Battle in Western Germany Americans converts factory_major into different units Battle in Denmark Battle in 94 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win, taking Western Germany from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Non Combat Move - Americans 6 armour, 4 artilleries and 4 infantry moved from Finland to Vyborg 3 armour moved from Norway to Vyborg 2 artilleries moved from Norway to Finland 2 fighters moved from Norway to Vyborg 1 fighter moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Vyborg 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 4 transports moved from 112 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Norway to Finland 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 5 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 5 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Eastern United States to Central United States 1 fighter moved from United Kingdom to Finland 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States 1 artillery and 2 mech_infantrys placed in Finland 3 mech_infantrys placed in Norway 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,5 Americans collect 65 PUs (2 lost to blockades); end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Jehol to Manchuria Chinese take Manchuria from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery moved from Kwangsi to Yunnan 1 artillery moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Chahar to Jehol 1 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Anhwe to Yunnan 2 artilleries moved from Anhwe to Shantung Place Units - Chinese 1 infantry placed in Shantung 2 infantry placed in Yunnan 2 infantry placed in Manchuria 1 infantry placed in Jehol 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 76 PUs; Americans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Finland to Karelia Russians take Karelia from Germans 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 1 infantry moved from Norway to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 fighter moved from Gibraltar to 94 Sea Zone Combat - Americans Battle in Western Germany Americans converts factory_major into different units Battle in Denmark Battle in 94 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone Americans win, taking Western Germany from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 1 transport Non Combat Move - Americans 6 armour, 4 artilleries and 4 infantry moved from Finland to Vyborg 3 armour moved from Norway to Vyborg 2 artilleries moved from Norway to Finland 2 fighters moved from Norway to Vyborg 1 fighter moved from 112 Sea Zone to Norway 1 fighter moved from 112 Sea Zone to Vyborg 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 2 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 4 transports moved from 112 Sea Zone to 91 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Norway to Finland 2 transports moved from 110 Sea Zone to 91 Sea Zone 1 aaGun and 5 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 5 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from 94 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Eastern United States to Central United States 1 fighter moved from United Kingdom to Finland 1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States 1 artillery and 2 mech_infantrys placed in Finland 3 mech_infantrys placed in Norway 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,5 Americans collect 65 PUs (2 lost to blockades); end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery moved from Jehol to Manchuria Chinese take Manchuria from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery moved from Kwangsi to Yunnan 1 artillery moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Chahar to Jehol 1 infantry moved from Anhwe to Jehol 1 artillery and 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Anhwe to Yunnan 2 artilleries moved from Anhwe to Shantung Place Units - Chinese 1 infantry placed in Shantung 2 infantry placed in Yunnan 2 infantry placed in Manchuria 1 infantry placed in Jehol 1 artillery and 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs Purchase Units - British British buy 2 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 fighters; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Jehol to Korea UK_Pacific take Korea from Japanese 1 infantry moved from Jehol to Buyant-Uhaa UK_Pacific take Buyant-Uhaa from Japanese 1 mech_infantry moved from Anhwe to Central Mongolia UK_Pacific take Central Mongolia from Japanese 1 armour and 4 mech_infantrys moved from Eastern Persia to Iraq 3 fighters moved from India to Iraq 3 fighters moved from Russia to Caucasus 1 infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Persia to Caucasus 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Iraq Combat - British Battle in Iraq British attack with 3 armour, 1 artillery, 3 fighters, 1 infantry and 5 mech_infantrys Italians defend with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry British roll dice for 3 armour, 1 artillery, 3 fighters, 1 infantry and 5 mech_infantrys in Iraq, round 2 : 5/13 hits, 4.50 expected hits Italians roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Iraq, round 2 : 3/9 hits, 3.33 expected hits 1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British roll dice for 3 armour, 1 artillery, 3 fighters and 3 mech_infantrys in Iraq, round 3 : 6/10 hits, 4.00 expected hits Italians roll dice for 2 armour and 2 artilleries in Iraq, round 3 : 0/4 hits, 1.67 expected hits 2 artilleries owned by the Italians and 2 armour owned by the Italians lost in Iraq British win, taking Iraq from Italians with 3 armour, 1 artillery, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 26 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Italians: 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry Battle in Caucasus British attack with 3 fighters, 1 infantry and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - British 2 fighters moved from Caucasus to Russia 1 fighter moved from Caucasus to Persia 3 fighters moved from Iraq to Persia 1 cruiser moved from 80 Sea Zone to 76 Sea Zone 1 battleship, 1 carrier and 2 transports moved from 80 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Belgian Congo to Rhodesia 2 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia 2 mech_infantrys moved from Yunnan to Sikang 1 tactical_bomber moved from Jehol to India 1 infantry moved from Jehol to Manchuria 1 armour moved from Anhwe to Buyant-Uhaa 1 aaGun and 1 infantry moved from Kwangsi to Kwangtung 1 destroyer moved from 110 Sea Zone to 112 Sea Zone Place Units - British 2 armour and 1 artillery placed in Persia 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 3 fighters placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,4 UK_Pacific collect 25 PUs (3 lost to blockades); end with 25 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs Some Units in India change ownership: 3 fighters
Combat Hit Differential Summary :
Germans : 0.17 British : 2.67 Italians : -2.00
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 2 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Tunisia to Algeria Italians take Algeria from Americans 1 artillery moved from French Equatorial Africa to Nigeria Italians take Nigeria from British 1 battleship and 2 cruisers moved from 81 Sea Zone to 76 Sea Zone 2 destroyers moved from 81 Sea Zone to 76 Sea Zone 1 carrier moved from 81 Sea Zone to 76 Sea Zone 2 fighters moved from 81 Sea Zone to 76 Sea Zone 1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Morocco 1 bomber moved from Libya to Western Germany Combat - Italians Battle in Morocco Battle in 76 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters British defend with 1 cruiser Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 76 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits British roll dice for 1 cruiser in 76 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 76 Sea Zone Italians win, taking Morocco from Americans with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in Western Germany Italians attack with 1 bomber, 1 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany Italians win, taking Western Germany from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Western Germany to Southern Italy 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 aaGun moved from Greece to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan 2 mech_infantrys moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 2 transports moved from 81 Sea Zone to 97 Sea Zone Place Units - Italians 4 submarines placed in 95 Sea Zone 3 mech_infantrys placed in Egypt 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 26 PUs Italians collect 3 PUs from War Bonds; end with 29 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : -1.33 British : -0.50 Americans : 0.33
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 8 submarines moved from 54 Sea Zone to 37 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 4 fighters moved from Queensland to Celebes Place Units - ANZAC 1 battleship and 1 destroyer placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :