ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech



  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Finland to Novgorod
                  Russians take Karelia from Germans
            1 bomber moved from Norway to Novgorod
            1 armour moved from Norway to Vyborg
                  Russians take Vyborg from Germans
            1 fighter moved from Norway to Novgorod
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 tactical_bomber moved from Okinawa to 19 Sea Zone
            2 fighters moved from Okinawa to 19 Sea Zone
    
        Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 3 cruisers and 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers and 1 destroyer in 19 Sea Zone, round 2 : 7/9 hits, 4.17 expected hits
                    2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 battleships, 1 carrier and 3 cruisers remaining. Battle score for attacker is 9
                Casualties for Americans: 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 carriers and 1 destroyer
            Battle in Novgorod
                Americans attack with 1 armour, 1 bomber and 1 fighter
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Americans roll dice for 1 armour, 1 bomber and 1 fighter in Novgorod, round 2 : 2/3 hits, 1.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
                    Americans roll dice for 1 armour and 1 bomber in Novgorod, round 3 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Americans
            1 bomber moved from Novgorod to Norway
            2 artilleries and 2 infantry moved from Norway to Finland
            1 infantry moved from Norway to Finland
            2 fighters moved from 112 Sea Zone to Finland
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 armour placed in Norway
            1 factory_minor placed in Finland
            1 transport placed in 10 Sea Zone
            1 armour, 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 2.00
    Japanese : 2.83
    

    Savegame



  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 1 fighter moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Kweichow to Hunan
            1 artillery and 1 infantry moved from Kweichow to Anhwe
            1 artillery moved from Szechwan to Kweichow
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Anhwe
            1 artillery placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Manual Gamesave Post: British round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - British
            1 destroyer moved from 112 Sea Zone to 119 Sea Zone
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
            1 armour moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 armour moved from Jehol to Shantung
            1 tactical_bomber moved from Yunnan to Shantung
            1 mech_infantry moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            2 armour and 1 infantry moved from Persia to 80 Sea Zone
            2 armour, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            2 armour and 1 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Persia to Egypt
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Finland to Novgorod
                  Russians take Karelia from Germans
            1 bomber moved from Norway to Novgorod
            1 armour moved from Norway to Vyborg
                  Russians take Vyborg from Germans
            1 fighter moved from Norway to Novgorod
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 tactical_bomber moved from Okinawa to 19 Sea Zone
            2 fighters moved from Okinawa to 19 Sea Zone
    
        Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 3 cruisers and 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers and 1 destroyer in 19 Sea Zone, round 2 : 7/9 hits, 4.17 expected hits
                    2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 battleships, 1 carrier and 3 cruisers remaining. Battle score for attacker is 9
                Casualties for Americans: 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 carriers and 1 destroyer
            Battle in Novgorod
                Americans attack with 1 armour, 1 bomber and 1 fighter
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Americans roll dice for 1 armour, 1 bomber and 1 fighter in Novgorod, round 2 : 2/3 hits, 1.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
                    Americans roll dice for 1 armour and 1 bomber in Novgorod, round 3 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Americans
            1 bomber moved from Novgorod to Norway
            2 artilleries and 2 infantry moved from Norway to Finland
            1 infantry moved from Norway to Finland
            2 fighters moved from 112 Sea Zone to Finland
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 armour placed in Norway
            1 factory_minor placed in Finland
            1 transport placed in 10 Sea Zone
            1 armour, 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 1 fighter moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Kweichow to Hunan
            1 artillery and 1 infantry moved from Kweichow to Anhwe
            1 artillery moved from Szechwan to Kweichow
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Anhwe
            1 artillery placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 112 Sea Zone to 119 Sea Zone
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
            1 armour moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 armour moved from Jehol to Shantung
            1 tactical_bomber moved from Yunnan to Shantung
            1 mech_infantry moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            2 armour and 1 infantry moved from Persia to 80 Sea Zone
            2 armour, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            2 armour and 1 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Persia to Egypt
    
        Combat - British
            Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 0 hits.  Rolls: 5
            Battle in Kwangtung
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 harbour and 1 infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in Egypt
                British attack with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 5 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                    British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits
                    Italians roll dice for 5 artilleries and 6 infantry in Egypt, round 2 : 4/11 hits, 3.67 expected hits
                    1 mech_infantry owned by the British, 4 infantry owned by the Italians, 1 infantry owned by the British and 2 armour owned by the British lost in Egypt
                Italians win with 5 artilleries and 2 infantry remaining. Battle score for attacker is -7
                Casualties for British: 2 armour, 1 infantry and 1 mech_infantry
                Casualties for Italians: 4 infantry
                1 fighter owned by the British retreated
            Battle in 119 Sea Zone
                British attack with 2 destroyers
                Germans defend with 1 submarine
                    British roll dice for 2 destroyers in 119 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Shantung
                British attack with 1 armour and 1 tactical_bomber
                Japanese defend with 1 factory_minor, 2 infantry and 2 mech_infantrys
                    British roll dice for 1 armour and 1 tactical_bomber in Shantung, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry and 2 mech_infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 armour owned by the British lost in Shantung
                 retreated to Shantung
                Japanese win with 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 armour
                Casualties for Japanese: 2 infantry
            Battle in 19 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 2 battleships, 1 carrier and 3 cruisers
                    British roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier and 3 cruisers in 19 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    1 destroyer owned by the British lost in 19 Sea Zone
                Japanese win with 2 battleships, 1 carrier and 3 cruisers remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
    
        Non Combat Move - British
            1 tactical_bomber moved from Shantung to Anhwe
            1 aaGun and 2 infantry moved from Kweichow to Anhwe
            2 infantry moved from Hunan to Anhwe
            1 aaGun and 1 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Shensi
            2 mech_infantrys moved from Eastern Persia to Iraq
            1 fighter moved from Egypt to Iraq
            1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            2 mech_infantrys moved from India to Yunnan
    
        Place Units - British
            2 fighters and 1 mech_infantry placed in Persia
            British undo move 1.
            2 fighters and 1 infantry placed in Persia
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,1,4,6,6,4
            British collect 29 PUs (1 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
            Some Units in India change ownership: 1 armour and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : 3.00
    Italians : 0.33
    Americans : 2.00
    Japanese : 2.00
    

    Savegame



  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            2 artilleries moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Southern Italy to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Syria
            Battle in Anglo Egyptian Sudan
                Italians attack with 3 artilleries and 1 bomber
                French defend with 1 infantry; ANZAC defend with 1 infantry
                    Italians roll dice for 3 artilleries and 1 bomber in Anglo Egyptian Sudan, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC, 1 infantry owned by the French and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                Italians win, taking Syria from French, taking Anglo Egyptian Sudan from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 artillery
                Casualties for ANZAC: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Southern Italy to Egypt
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            3 transports moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Egypt
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Italians collect 6 PUs from War Bonds; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : 0.33
    

    Savegame



  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 37 Sea Zone to 19 Sea Zone
            5 fighters moved from Okinawa to 19 Sea Zone
            1 fighter moved from Philippines to 19 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 6 fighters and 2 submarines
                Japanese defend with 2 battleships, 1 carrier and 3 cruisers
                    ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 carrier owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 6 fighters in 19 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 2 battleships and 3 cruisers in 19 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    1 fighter owned by the ANZAC, 1 battleship owned by the Japanese, 2 submarines owned by the ANZAC and 3 cruisers owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 5 fighters in 19 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 60
                Casualties for Japanese: 2 battleships, 1 carrier and 3 cruisers
                Casualties for ANZAC: 2 fighters and 2 submarines
    
        Non Combat Move - ANZAC
            1 fighter moved from 19 Sea Zone to Philippines
            1 fighter moved from 19 Sea Zone to Philippines
            1 fighter moved from 19 Sea Zone to Philippines
            1 fighter moved from 19 Sea Zone to Philippines
            1 infantry moved from French Indo China to Kwangsi
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 3 submarines
            EDIT: Adding units owned by ANZAC to 37 Sea Zone: 3 submarines
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 submarines placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 0.50
    

    Savegame



  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 37 Sea Zone to 19 Sea Zone
            5 fighters moved from Okinawa to 19 Sea Zone
            1 fighter moved from Philippines to 19 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 6 fighters and 2 submarines
                Japanese defend with 2 battleships, 1 carrier and 3 cruisers
                    ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 carrier owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 6 fighters in 19 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 2 battleships and 3 cruisers in 19 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    1 fighter owned by the ANZAC, 1 battleship owned by the Japanese, 2 submarines owned by the ANZAC and 3 cruisers owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 5 fighters in 19 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 60
                Casualties for Japanese: 2 battleships, 1 carrier and 3 cruisers
                Casualties for ANZAC: 2 fighters and 2 submarines
    
        Non Combat Move - ANZAC
            1 fighter moved from 19 Sea Zone to Philippines
            1 fighter moved from 19 Sea Zone to Philippines
            1 fighter moved from 19 Sea Zone to Philippines
            1 fighter moved from 19 Sea Zone to Philippines
            1 infantry moved from French Indo China to Kwangsi
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 3 submarines
            EDIT: Adding units owned by ANZAC to 37 Sea Zone: 3 submarines
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 submarines placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 0.50
    

    Savegame



  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Poland to Novgorod
            1 armour moved from Bryansk to Novgorod
            1 armour moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
                  Germans take Volgograd from Russians
            1 armour moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Bryansk to Samara
                  Germans take Tambov from Russians
                  Germans take Samara from Russians
            1 mech_infantry moved from Bryansk to Novgorod
            1 mech_infantry moved from Bryansk to Novgorod
            1 bomber moved from Bryansk to 113 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
            1 bomber moved from Bryansk to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Americans defend with 1 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/8 hits, 3.67 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in 113 Sea Zone
                Germans attack with 2 bombers and 1 fighter
                Russians defend with 1 cruiser
                    Germans roll dice for 2 bombers and 1 fighter in 113 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            2 bombers moved from 113 Sea Zone to Western Germany
            1 fighter moved from 113 Sea Zone to Western Germany
            7 mech_infantrys moved from Germany to Baltic States
            2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
            3 aaGuns, 1 bomber, 5 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
    
        Place Units - Germans
            1 destroyer and 2 submarines placed in 113 Sea Zone
            1 armour and 2 mech_infantrys placed in Ukraine
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Germans collect 6 PUs from War Bonds; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -1.00
    

    Savegame



  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Rocket attack in Volgograd does 3 damage to factory_minor owned by Germans
                Rockets in Russia roll: 3
            1 artillery moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 armour moved from Urals to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 armour moved from Novosibirsk to Samara
            1 mech_infantry moved from Russia to Smolensk
            1 mech_infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 fighter and 1 tactical_bomber moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Russia
    
        Place Units - Russians
            1 armour, 1 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -0.33
    

    Savegame



  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 mech_infantrys moved from Shantung to Jehol
                  Japanese take Jehol from Chinese
    
        Combat - Japanese
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Marshall Islands
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 32 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : 0.67
    

    Savegame



  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 5 armour, 1 artillery, 1 harbour, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Norway to Germany
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            3 armour, 1 artillery and 2 infantry moved from Norway to Finland
            1 armour moved from Vyborg to Finland
            2 fighters moved from Finland to Norway
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 artilleries moved from 112 Sea Zone to Norway
            1 armour, 2 artilleries, 2 fighters, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to United Kingdom
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Norway
            3 armour placed in Norway
            2 armour and 1 artillery placed in Finland
            6 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    AA fire in Germany : : 0.83
    

    Savegame



  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            2 artilleries and 1 infantry moved from Anhwe to Jehol
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 fighter moved from Hunan to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 2 artilleries, 1 fighter and 1 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Jehol, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Anhwe
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Kwangsi
            1 artillery moved from Hunan to Anhwe
    
        Place Units - Chinese
            1 artillery placed in Yunnan
            1 artillery placed in Shantung
            1 artillery placed in Chahar
            1 artillery placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 0.00
    

    Savegame



  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 5 armour, 1 artillery, 1 harbour, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Norway to Germany
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            3 armour, 1 artillery and 2 infantry moved from Norway to Finland
            1 armour moved from Vyborg to Finland
            2 fighters moved from Finland to Norway
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 artilleries moved from 112 Sea Zone to Norway
            1 armour, 2 artilleries, 2 fighters, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to United Kingdom
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Norway
            3 armour placed in Norway
            2 armour and 1 artillery placed in Finland
            6 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            2 artilleries and 1 infantry moved from Anhwe to Jehol
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 fighter moved from Hunan to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 2 artilleries, 1 fighter and 1 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Jehol, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Anhwe
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Kwangsi
            1 artillery moved from Hunan to Anhwe
    
        Place Units - Chinese
            1 artillery placed in Yunnan
            1 artillery placed in Shantung
            1 artillery placed in Chahar
            1 artillery placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Iraq to Caucasus
            1 fighter moved from Iraq to Caucasus
            2 fighters moved from Persia to Caucasus
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
    
        Combat - British
            Battle in Caucasus
                British attack with 3 fighters and 2 mech_infantrys
                Germans defend with 1 armour
                    British roll dice for 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            3 fighters moved from Caucasus to Russia
            1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
            1 infantry moved from Persia to Iraq
            1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            1 armour and 4 mech_infantrys moved from India to Eastern Persia
            1 mech_infantry moved from Kiangsu to Jehol
            2 infantry and 1 tactical_bomber moved from Anhwe to Jehol
            1 aaGun moved from Anhwe to Jehol
            1 infantry moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Jehol
            1 aaGun and 1 infantry moved from Hunan to Kwangsi
            2 infantry moved from Kwangsi to Kwangtung
            1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
            1 infantry moved from Sikang to Kazakhstan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 119 Sea Zone to 112 Sea Zone
            1 destroyer moved from 119 Sea Zone to 110 Sea Zone
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Union of South Africa
            1 armour, 1 artillery and 1 infantry placed in Persia
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    
        Place Units - UK_Pacific
            3 fighters placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
            Some Units in India change ownership: 3 fighters
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 0.17
    Chinese : -0.67
    Japanese : 0.00
    AA fire in Germany : : 0.83
    

    Savegame



  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 bomber moved from Egypt to Tunisia
            1 artillery and 1 infantry moved from Syria to Iraq
            2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 98 Sea Zone to 81 Sea Zone
            1 battleship moved from 97 Sea Zone to 81 Sea Zone
            1 cruiser moved from 97 Sea Zone to 81 Sea Zone
            1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from ANZAC
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
                British defend with 1 cruiser
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 81 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    British roll dice for 1 cruiser in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 81 Sea Zone
                Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Iraq
                Italians attack with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Iraq, round 2 : 4/9 hits, 3.17 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tunisia
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Libya
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
            4 infantry moved from 81 Sea Zone to Trans-Jordan
            1 transport moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            3 mech_infantrys placed in Egypt
            1 artillery and 2 infantry placed in Southern Italy
            2 artilleries and 2 infantry placed in Northern Italy
            Italians undo move 1.
            Italians undo move 2.
            1 artillery and 2 mech_infantrys placed in Egypt
            1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
            Italians collect 24 PUs; end with 24 PUs
            Italians collect 3 PUs from War Bonds; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : -0.83
    Americans : -0.33
    

    Savegame



  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 4 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            4 submarines moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in 26 Sea Zone
                ANZAC attack with 4 submarines
                Japanese defend with 2 destroyers, 2 submarines and 1 transport
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits
                    2 submarines owned by the ANZAC lost in 26 Sea Zone
                    ANZAC roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 26 Sea Zone
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 26 Sea Zone
                Japanese win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is -18
                Casualties for ANZAC: 4 submarines
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            3 submarines moved from 37 Sea Zone to 54 Sea Zone
            4 fighters moved from Philippines to Queensland
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 2.83
    

    Savegame



  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 4 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            4 submarines moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in 26 Sea Zone
                ANZAC attack with 4 submarines
                Japanese defend with 2 destroyers, 2 submarines and 1 transport
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits
                    2 submarines owned by the ANZAC lost in 26 Sea Zone
                    ANZAC roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 26 Sea Zone
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 26 Sea Zone
                Japanese win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is -18
                Casualties for ANZAC: 4 submarines
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            3 submarines moved from 37 Sea Zone to 54 Sea Zone
            4 fighters moved from Philippines to Queensland
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 2.83
    

    Savegame



  • TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 66 PUs; 
            Germans buy 2 armour, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 armour moved from Karelia to Novgorod
            1 bomber moved from Western Germany to Norway
            1 fighter moved from Western Germany to Norway
            1 bomber moved from Western Germany to Finland
            1 bomber moved from Ukraine to Russia
            9 fighters moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Normandy Bordeaux
            2 submarines moved from 113 Sea Zone to 115 Sea Zone
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Baltic States to Belarus
            1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
            1 infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            Air Battle in Norway
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 66 PUs; 
            Germans buy 2 armour, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 armour moved from Karelia to Novgorod
            1 bomber moved from Western Germany to Norway
            1 fighter moved from Western Germany to Norway
            1 bomber moved from Western Germany to Finland
            1 bomber moved from Ukraine to Russia
            9 fighters moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Normandy Bordeaux
            2 submarines moved from 113 Sea Zone to 115 Sea Zone
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Baltic States to Belarus
            1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
            1 infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            Air Battle in Norway
                Germans attacks with 2 units heading to Norway
                Air Battle is over, the remaining bombers go on to their targets
            Air Battle in Russia
                Germans attacks with 11 units heading to Russia
                Russians launches 17 interceptors out of Russia
                    Attackers Fire,  : 1/11 hits, 3.33 expected hits
                    Defenders Fire,  : 2/17 hits, 2.83 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Russia
                    1 fighter owned by the British lost in Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Norway
                    AA fire in Norway : 0/1 hits, 0.17 expected hits
                Bombing raid in Norway rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Norway causes 6 damage total. 
            Strategic bombing raid in Finland
                    AA fire in Finland : 0/1 hits, 0.17 expected hits
                Bombing raid in Finland rolls: 4 and causes: 4 damage to unit: factory_minor
                Bombing raid in Finland causes 4 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                Bombing raid in Russia causes 4 damage total. 
            Battle in Normandy Bordeaux
                Germans attack with 1 artillery and 4 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 3 : 0/5 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 4 : 1/5 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 artillery and 3 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 115 Sea Zone
                Germans attack with 2 submarines
                Russians defend with 1 submarine
                1 submarine owned by the Russians Submerged
                    Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
            Battle in Belarus
                Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Belarus
                Germans winGermans win with 2 submarines remaining, taking Belarus from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 5 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            6 mech_infantrys moved from Baltic States to Novgorod
            1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod
            8 fighters moved from Russia to Ukraine
            1 bomber moved from Russia to Ukraine
            1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
            6 mech_infantrys moved from Germany to Baltic States
            1 bomber and 1 fighter moved from Norway to Germany
            2 infantry moved from Western Germany to Germany
            2 aaGuns moved from Western Germany to Germany
            1 artillery moved from Western Germany to Germany
            1 bomber moved from Finland to Germany
    
        Place Units - Germans
            1 transport placed in 113 Sea Zone
            1 bomber and 1 fighter placed in Germany
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour and 2 mech_infantrys placed in Volgograd
            3 infantry placed in Novgorod
            Germans undo move 2.
            Germans undo move 4.
            1 fighter and 2 infantry placed in Novgorod
            1 infantry placed in France
            1 bomber placed in Germany
            Germans undo move 6.
            1 bomber placed in Germany
    
        Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs
            Germans collect 4 PUs from War Bonds; end with 56 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.17
    Germans : -4.33
    Defenders Fire,  : : -0.83
    AA fire in Norway : : -0.17
    Americans : -0.33
    Attackers Fire,  : : -2.33
    AA fire in Finland : : -0.17
    Russians : -1.67
    

    Savegame



  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 aaGun, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Rocket attack in Ukraine does 3 damage to factory_minor owned by Germans
                Rockets in Russia roll: 3
            1 infantry moved from Bryansk to Western Ukraine
                  Russians take Western Ukraine from Germans
            1 infantry moved from Tambov to Rostov
                  Russians take Rostov from Germans
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Samara to Volgograd
            1 mech_infantry moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Volgograd
            1 mech_infantry moved from Russia to Volgograd
    
        Combat - Russians
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 destroyer and 1 transport
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Russians lost in 113 Sea Zone
                Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for Russians: 1 submarine
            Battle in Volgograd
                Russians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Germans defend with 3 armour, 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits, 2.67 expected hits
                    Germans roll dice for 3 armour and 3 mech_infantrys in Volgograd, round 2 : 4/6 hits, 2.50 expected hits
                    2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 1 artillery owned by the Russians and 3 mech_infantrys owned by the Germans lost in Volgograd
                1 armour owned by the Russians retreated to Tambov
                Germans win with 3 armour remaining. Battle score for attacker is -3
                Casualties for Russians: 1 artillery, 1 infantry and 2 mech_infantrys
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Volgograd to Russia
            1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 aaGun, 2 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.17
    Russians : 0.00
    

    Savegame



  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 26 Sea Zone to 10 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            1 fighter and 1 tactical_bomber moved from Japan to Okinawa
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Okinawa
            1 fighter and 1 tactical_bomber moved from Japan to Okinawa
    
        Combat - Japanese
            Battle in Midway
            Battle in 10 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 10 Sea Zone
                    Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                Japanese win, taking Midway from Americans, taking 10 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Okinawa
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Okinawa, round 2 : 4/6 hits, 2.67 expected hits
                    ANZAC roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Okinawa
                Japanese win, taking Okinawa from ANZAC with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier and 2 destroyers moved from 6 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from Okinawa to Japan
            1 fighter and 1 tactical_bomber moved from Okinawa to 19 Sea Zone
            2 bombers, 1 fighter and 1 tactical_bomber moved from Marshall Islands to Hawaiian Islands
            2 tactical_bombers moved from Japan to Hawaiian Islands
            2 destroyers moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - Japanese
            2 artilleries placed in Japan
            2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 25 PUs; end with 25 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Japanese : 0.83
    

    Savegame



  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 76 PUs; 
            Americans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Western Germany
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from Gibraltar to 94 Sea Zone
    
        Combat - Americans
            Battle in Western Germany
                Americans converts factory_major into different units
            Battle in Denmark
            Battle in 94 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                Americans win, taking Western Germany from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
    
        Non Combat Move - Americans
            6 armour, 4 artilleries and 4 infantry moved from Finland to Vyborg
            3 armour moved from Norway to Vyborg
            2 artilleries moved from Norway to Finland
            2 fighters moved from Norway to Vyborg
            1 fighter moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Vyborg
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 2 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            4 transports moved from 112 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Norway to Finland
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 5 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 94 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from Eastern United States to Central United States
            1 fighter moved from United Kingdom to Finland
            1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
            1 artillery and 2 mech_infantrys placed in Finland
            3 mech_infantrys placed in Norway
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,5
            Americans collect 65 PUs (2 lost to blockades); end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery moved from Kwangsi to Yunnan
            1 artillery moved from Kweichow to Yunnan
            1 artillery and 1 infantry moved from Chahar to Jehol
            1 infantry moved from Anhwe to Jehol
            1 artillery and 1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Anhwe to Yunnan
            2 artilleries moved from Anhwe to Shantung
    
        Place Units - Chinese
            1 infantry placed in Shantung
            2 infantry placed in Yunnan
            2 infantry placed in Manchuria
            1 infantry placed in Jehol
            1 artillery and 1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame



  • TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans repair damage of 4x factory_minor, 6x factory_minor; Remaining resources: 76 PUs; 
            Americans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Finland to Karelia
                  Russians take Karelia from Germans
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Western Germany
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from Gibraltar to 94 Sea Zone
    
        Combat - Americans
            Battle in Western Germany
                Americans converts factory_major into different units
            Battle in Denmark
            Battle in 94 Sea Zone
                Americans attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                Americans win, taking Western Germany from Germans, taking Denmark from Germans with 1 fighter remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
    
        Non Combat Move - Americans
            6 armour, 4 artilleries and 4 infantry moved from Finland to Vyborg
            3 armour moved from Norway to Vyborg
            2 artilleries moved from Norway to Finland
            2 fighters moved from Norway to Vyborg
            1 fighter moved from 112 Sea Zone to Norway
            1 fighter moved from 112 Sea Zone to Vyborg
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            1 armour, 2 artilleries, 2 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
            4 transports moved from 112 Sea Zone to 91 Sea Zone
            1 armour, 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            1 fighter moved from Norway to Finland
            2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 aaGun and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun and 5 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 94 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 fighter moved from 91 Sea Zone to 112 Sea Zone
            1 infantry moved from Eastern United States to Central United States
            1 fighter moved from United Kingdom to Finland
            1 destroyer and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry placed in Eastern United States
            1 artillery and 2 mech_infantrys placed in Finland
            3 mech_infantrys placed in Norway
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,5
            Americans collect 65 PUs (2 lost to blockades); end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 artillery moved from Jehol to Manchuria
                  Chinese take Manchuria from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery moved from Kwangsi to Yunnan
            1 artillery moved from Kweichow to Yunnan
            1 artillery and 1 infantry moved from Chahar to Jehol
            1 infantry moved from Anhwe to Jehol
            1 artillery and 1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Anhwe to Yunnan
            2 artilleries moved from Anhwe to Shantung
    
        Place Units - Chinese
            1 infantry placed in Shantung
            2 infantry placed in Yunnan
            2 infantry placed in Manchuria
            1 infantry placed in Jehol
            1 artillery and 1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 artillery and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Jehol to Korea
                  UK_Pacific take Korea from Japanese
            1 infantry moved from Jehol to Buyant-Uhaa
                  UK_Pacific take Buyant-Uhaa from Japanese
            1 mech_infantry moved from Anhwe to Central Mongolia
                  UK_Pacific take Central Mongolia from Japanese
            1 armour and 4 mech_infantrys moved from Eastern Persia to Iraq
            3 fighters moved from India to Iraq
            3 fighters moved from Russia to Caucasus
            1 infantry moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Persia to Caucasus
            2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Iraq
    
        Combat - British
            Battle in Iraq
                British attack with 3 armour, 1 artillery, 3 fighters, 1 infantry and 5 mech_infantrys
                Italians defend with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                    British roll dice for 3 armour, 1 artillery, 3 fighters, 1 infantry and 5 mech_infantrys in Iraq, round 2 : 5/13 hits, 4.50 expected hits
                    Italians roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Iraq, round 2 : 3/9 hits, 3.33 expected hits
                    1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                    British roll dice for 3 armour, 1 artillery, 3 fighters and 3 mech_infantrys in Iraq, round 3 : 6/10 hits, 4.00 expected hits
                    Italians roll dice for 2 armour and 2 artilleries in Iraq, round 3 : 0/4 hits, 1.67 expected hits
                    2 artilleries owned by the Italians and 2 armour owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 3 armour, 1 artillery, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 26
                Casualties for British: 1 infantry and 2 mech_infantrys
                Casualties for Italians: 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry
            Battle in Caucasus
                British attack with 3 fighters, 1 infantry and 1 mech_infantry
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 3 fighters, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from Caucasus to Russia
            1 fighter moved from Caucasus to Persia
            3 fighters moved from Iraq to Persia
            1 cruiser moved from 80 Sea Zone to 76 Sea Zone
            1 battleship, 1 carrier and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Belgian Congo to Rhodesia
            2 armour and 1 mech_infantry moved from Union of South Africa to Rhodesia
            2 mech_infantrys moved from Yunnan to Sikang
            1 tactical_bomber moved from Jehol to India
            1 infantry moved from Jehol to Manchuria
            1 armour moved from Anhwe to Buyant-Uhaa
            1 aaGun and 1 infantry moved from Kwangsi to Kwangtung
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
    
        Place Units - British
            2 armour and 1 artillery placed in Persia
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    
        Place Units - UK_Pacific
            3 fighters placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,4
            UK_Pacific collect 25 PUs (3 lost to blockades); end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
            Some Units in India change ownership: 3 fighters
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : 2.67
    Italians : -2.00
    

    Savegame



  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 2 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Tunisia to Algeria
                  Italians take Algeria from Americans
            1 artillery moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 battleship and 2 cruisers moved from 81 Sea Zone to 76 Sea Zone
            2 destroyers moved from 81 Sea Zone to 76 Sea Zone
            1 carrier moved from 81 Sea Zone to 76 Sea Zone
            2 fighters moved from 81 Sea Zone to 76 Sea Zone
            1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 bomber moved from Libya to Western Germany
    
        Combat - Italians
            Battle in Morocco
            Battle in 76 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
                British defend with 1 cruiser
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 76 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    British roll dice for 1 cruiser in 76 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 76 Sea Zone
                Italians win, taking Morocco from Americans with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Western Germany
                Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
                Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Germany, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Western Germany, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Western Germany, round 3 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Western Germany, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
                Italians win, taking Western Germany from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Western Germany to Southern Italy
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 aaGun moved from Greece to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            2 mech_infantrys moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            2 transports moved from 81 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            4 submarines placed in 95 Sea Zone
            3 mech_infantrys placed in Egypt
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 25 PUs; end with 26 PUs
            Italians collect 3 PUs from War Bonds; end with 29 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 39 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.33
    British : -0.50
    Americans : 0.33
    

    Savegame



  • TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            8 submarines moved from 54 Sea Zone to 37 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            4 fighters moved from Queensland to Celebes
    
        Place Units - ANZAC
            1 battleship and 1 destroyer placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


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