ironfish (GE/IT) & TigerAce1944 (JP) vs erinmores (Allies) plus tech


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 68 PUs; 
            Germans buy 3 armour, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
    
        Non Combat Move - Germans
            2 fighters moved from Bryansk to Ukraine
            2 fighters moved from Bryansk to Ukraine
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 mech_infantry moved from Western Germany to Poland
            1 artillery moved from Holland Belgium to Western Germany
            2 infantry moved from Holland Belgium to Western Germany
            1 artillery and 2 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            7 mech_infantrys placed in Germany
            1 fighter placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Germans collect 6 PUs from War Bonds; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Rocket attack in Novgorod does 6 damage to factory_minor owned by Germans
                Rockets in Russia roll: 6
            1 armour moved from Russia to Urals
            1 fighter and 1 tactical_bomber moved from Russia to Urals
            1 infantry moved from Caucasus to Kazakhstan
                  Russians take Kazakhstan from Japanese
    
        Combat - Russians
            Battle in Urals
                Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 artillery
                    Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Urals, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Urals
                Russians win, taking Urals from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Urals to Russia
            1 infantry moved from Tambov to Russia
            1 mech_infantry moved from Volgograd to Russia
    
        Place Units - Russians
            4 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Russians : 0.33
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 4 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
            9 fighters and 5 tactical_bombers moved from Japan to 19 Sea Zone
            1 bomber moved from Japan to 30 Sea Zone
            1 bomber moved from Japan to 19 Sea Zone
            1 armour moved from Tsinghai to Kazakhstan
    
        Combat - Japanese
            Battle in 30 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 30 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 12 fighters, 3 submarines and 8 tactical_bombers
                Americans defend with 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 4 submarines; ANZAC defend with 1 cruiser, 2 destroyers, 3 submarines and 1 transport
                    Japanese roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
                    Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 3 destroyers, 12 fighters and 8 tactical_bombers in 19 Sea Zone, round 2 : 17/29 hits, 15.83 expected hits
                Units damaged: 3 carriers owned by the Americans and 2 battleships owned by the Americans
                    Americans roll dice for 7 submarines in 19 Sea Zone, round 2 : 1/7 hits, 1.17 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 2 battleships, 3 carriers, 4 cruisers, 5 destroyers, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 9/20 hits, 10.00 expected hits
                Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    4 submarines owned by the Americans, 3 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 2 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 19 Sea Zone
                    Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 12 fighters and 8 tactical_bombers in 19 Sea Zone, round 3 : 15/27 hits, 15.17 expected hits
                    Americans roll dice for 2 battleships, 3 carriers, 4 cruisers, 6 fighters and 1 transport in 19 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits
                    9 fighters owned by the Japanese, 1 cruiser owned by the ANZAC, 3 cruisers owned by the Americans, 3 carriers owned by the Americans, 6 fighters owned by the Americans and 2 battleships owned by the Americans lost in 19 Sea Zone
                    1 transport owned by the ANZAC lost in 19 Sea Zone
                Japanese win, taking 19 Sea Zone from Americans with 2 battleships, 1 bomber, 3 carriers, 3 cruisers, 1 destroyer, 3 fighters and 8 tactical_bombers remaining. Battle score for attacker is 161
                Casualties for Japanese: 2 destroyers, 9 fighters and 3 submarines
                Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 submarines and 1 transport
                Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 6 fighters and 4 submarines
            Battle in Kazakhstan
                Japanese attack with 1 armour
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Kazakhstan
                Russians win with no units remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber, 3 fighters and 8 tactical_bombers moved from 19 Sea Zone to Japan
            1 bomber moved from 30 Sea Zone to Marshall Islands
    
        Place Units - Japanese
            2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
            2 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.50
    Russians : 0.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Finland to Novgorod
                  Russians take Karelia from Germans
            1 bomber moved from Norway to Novgorod
            1 armour moved from Norway to Vyborg
                  Russians take Vyborg from Germans
            1 fighter moved from Norway to Novgorod
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 tactical_bomber moved from Okinawa to 19 Sea Zone
            2 fighters moved from Okinawa to 19 Sea Zone
    
        Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 3 cruisers and 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers and 1 destroyer in 19 Sea Zone, round 2 : 7/9 hits, 4.17 expected hits
                    2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 battleships, 1 carrier and 3 cruisers remaining. Battle score for attacker is 9
                Casualties for Americans: 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 carriers and 1 destroyer
            Battle in Novgorod
                Americans attack with 1 armour, 1 bomber and 1 fighter
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Americans roll dice for 1 armour, 1 bomber and 1 fighter in Novgorod, round 2 : 2/3 hits, 1.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
                    Americans roll dice for 1 armour and 1 bomber in Novgorod, round 3 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Americans
            1 bomber moved from Novgorod to Norway
            2 artilleries and 2 infantry moved from Norway to Finland
            1 infantry moved from Norway to Finland
            2 fighters moved from 112 Sea Zone to Finland
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 armour placed in Norway
            1 factory_minor placed in Finland
            1 transport placed in 10 Sea Zone
            1 armour, 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 2.00
    Japanese : 2.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 1 fighter moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Kweichow to Hunan
            1 artillery and 1 infantry moved from Kweichow to Anhwe
            1 artillery moved from Szechwan to Kweichow
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Anhwe
            1 artillery placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: British round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - British
            1 destroyer moved from 112 Sea Zone to 119 Sea Zone
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
            1 armour moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 armour moved from Jehol to Shantung
            1 tactical_bomber moved from Yunnan to Shantung
            1 mech_infantry moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            2 armour and 1 infantry moved from Persia to 80 Sea Zone
            2 armour, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            2 armour and 1 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Persia to Egypt
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 4 armour, 2 artilleries, 1 factory_minor, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Finland to Novgorod
                  Russians take Karelia from Germans
            1 bomber moved from Norway to Novgorod
            1 armour moved from Norway to Vyborg
                  Russians take Vyborg from Germans
            1 fighter moved from Norway to Novgorod
            1 infantry moved from Morocco to Algeria
                  Americans take Algeria from Italians
            1 tactical_bomber moved from Okinawa to 19 Sea Zone
            2 fighters moved from Okinawa to 19 Sea Zone
    
        Combat - Americans
            Battle in 19 Sea Zone
                Americans attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 2 battleships, 3 carriers, 3 cruisers and 1 destroyer
                    Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 battleships, 3 carriers, 3 cruisers and 1 destroyer in 19 Sea Zone, round 2 : 7/9 hits, 4.17 expected hits
                    2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese and 2 fighters owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 battleships, 1 carrier and 3 cruisers remaining. Battle score for attacker is 9
                Casualties for Americans: 2 fighters and 1 tactical_bomber
                Casualties for Japanese: 2 carriers and 1 destroyer
            Battle in Novgorod
                Americans attack with 1 armour, 1 bomber and 1 fighter
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
                    Americans roll dice for 1 armour, 1 bomber and 1 fighter in Novgorod, round 2 : 2/3 hits, 1.83 expected hits
                    Germans roll dice for 3 mech_infantrys in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Novgorod
                    Americans roll dice for 1 armour and 1 bomber in Novgorod, round 3 : 2/2 hits, 1.17 expected hits
                    Germans roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Novgorod
                Americans win, taking Novgorod from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 3 mech_infantrys
    
        Non Combat Move - Americans
            1 bomber moved from Novgorod to Norway
            2 artilleries and 2 infantry moved from Norway to Finland
            1 infantry moved from Norway to Finland
            2 fighters moved from 112 Sea Zone to Finland
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 infantry moved from 112 Sea Zone to Norway
            1 transport moved from 110 Sea Zone to 102 Sea Zone
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            3 artilleries, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 101 Sea Zone
            2 transports moved from 102 Sea Zone to 101 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 10 Sea Zone to 30 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
    
        Place Units - Americans
            3 armour placed in Norway
            1 factory_minor placed in Finland
            1 transport placed in 10 Sea Zone
            1 armour, 2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Sikang
                  Chinese take Sikang from Japanese
            1 infantry moved from Kweichow to Shensi
                  Chinese take Shensi from Japanese
            1 infantry moved from Kweichow to Hopei
                  Chinese take Hopei from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 1 fighter moved from Yunnan to Hunan
            1 artillery and 1 infantry moved from Kweichow to Hunan
            1 artillery and 1 infantry moved from Kweichow to Anhwe
            1 artillery moved from Szechwan to Kweichow
    
        Place Units - Chinese
            1 artillery and 1 infantry placed in Anhwe
            1 artillery placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 112 Sea Zone to 119 Sea Zone
            1 destroyer moved from 110 Sea Zone to 119 Sea Zone
            1 armour and 2 mech_infantrys moved from Yunnan to Kwangtung
            1 armour moved from Anhwe to Jehol
                  Chinese take Jehol from Japanese
            1 armour moved from Jehol to Shantung
            1 tactical_bomber moved from Yunnan to Shantung
            1 mech_infantry moved from Kiangsi to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 destroyer moved from 37 Sea Zone to 19 Sea Zone
            2 armour and 1 infantry moved from Persia to 80 Sea Zone
            2 armour, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 80 Sea Zone to 81 Sea Zone
            2 armour and 1 infantry moved from 81 Sea Zone to Egypt
            1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Persia to Egypt
    
        Combat - British
            Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 0 hits.  Rolls: 5
            Battle in Kwangtung
                British attack with 1 armour and 2 mech_infantrys
                Japanese defend with 1 aaGun, 1 harbour and 1 infantry
                    British roll dice for 1 armour and 2 mech_infantrys in Kwangtung, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 aaGun and 1 infantry
            Battle in Egypt
                British attack with 2 armour, 1 fighter, 1 infantry and 1 mech_infantry
                Italians defend with 5 artilleries, 1 factory_minor, 1 harbour and 6 infantry
                    British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits
                    Italians roll dice for 5 artilleries and 6 infantry in Egypt, round 2 : 4/11 hits, 3.67 expected hits
                    1 mech_infantry owned by the British, 4 infantry owned by the Italians, 1 infantry owned by the British and 2 armour owned by the British lost in Egypt
                Italians win with 5 artilleries and 2 infantry remaining. Battle score for attacker is -7
                Casualties for British: 2 armour, 1 infantry and 1 mech_infantry
                Casualties for Italians: 4 infantry
                1 fighter owned by the British retreated
            Battle in 119 Sea Zone
                British attack with 2 destroyers
                Germans defend with 1 submarine
                    British roll dice for 2 destroyers in 119 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 119 Sea Zone
                British win, taking 119 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Shantung
                British attack with 1 armour and 1 tactical_bomber
                Japanese defend with 1 factory_minor, 2 infantry and 2 mech_infantrys
                    British roll dice for 1 armour and 1 tactical_bomber in Shantung, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 2 infantry and 2 mech_infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 1 armour owned by the British lost in Shantung
                 retreated to Shantung
                Japanese win with 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 armour
                Casualties for Japanese: 2 infantry
            Battle in 19 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 2 battleships, 1 carrier and 3 cruisers
                    British roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier and 3 cruisers in 19 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
                    1 destroyer owned by the British lost in 19 Sea Zone
                Japanese win with 2 battleships, 1 carrier and 3 cruisers remaining. Battle score for attacker is -8
                Casualties for British: 1 destroyer
    
        Non Combat Move - British
            1 tactical_bomber moved from Shantung to Anhwe
            1 aaGun and 2 infantry moved from Kweichow to Anhwe
            2 infantry moved from Hunan to Anhwe
            1 aaGun and 1 infantry moved from Yunnan to Hunan
            2 infantry moved from Yunnan to Kwangsi
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Szechwan to Shensi
            2 mech_infantrys moved from Eastern Persia to Iraq
            1 fighter moved from Egypt to Iraq
            1 carrier and 1 cruiser moved from 80 Sea Zone to 81 Sea Zone
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            2 mech_infantrys moved from India to Yunnan
    
        Place Units - British
            2 fighters and 1 mech_infantry placed in Persia
            British undo move 1.
            2 fighters and 1 infantry placed in Persia
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,6,1,4,6,6,4
            British collect 29 PUs (1 lost to blockades); end with 29 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
            Some Units in India change ownership: 1 armour and 4 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : -0.50
    British : 3.00
    Italians : 0.33
    Americans : 2.00
    Japanese : 2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
            2 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Syria
            2 artilleries moved from Egypt to Anglo Egyptian Sudan
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 bomber moved from Southern Italy to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Syria
            Battle in Anglo Egyptian Sudan
                Italians attack with 3 artilleries and 1 bomber
                French defend with 1 infantry; ANZAC defend with 1 infantry
                    Italians roll dice for 3 artilleries and 1 bomber in Anglo Egyptian Sudan, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC, 1 infantry owned by the French and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                Italians win, taking Syria from French, taking Anglo Egyptian Sudan from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 2
                Casualties for Italians: 1 artillery
                Casualties for ANZAC: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Anglo Egyptian Sudan to Egypt
            1 fighter moved from Southern Italy to Egypt
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            3 transports moved from 98 Sea Zone to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Egypt
            3 infantry placed in Southern Italy
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Italians collect 6 PUs from War Bonds; end with 26 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : 0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 37 Sea Zone to 19 Sea Zone
            5 fighters moved from Okinawa to 19 Sea Zone
            1 fighter moved from Philippines to 19 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 6 fighters and 2 submarines
                Japanese defend with 2 battleships, 1 carrier and 3 cruisers
                    ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 carrier owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 6 fighters in 19 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 2 battleships and 3 cruisers in 19 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    1 fighter owned by the ANZAC, 1 battleship owned by the Japanese, 2 submarines owned by the ANZAC and 3 cruisers owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 5 fighters in 19 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 60
                Casualties for Japanese: 2 battleships, 1 carrier and 3 cruisers
                Casualties for ANZAC: 2 fighters and 2 submarines
    
        Non Combat Move - ANZAC
            1 fighter moved from 19 Sea Zone to Philippines
            1 fighter moved from 19 Sea Zone to Philippines
            1 fighter moved from 19 Sea Zone to Philippines
            1 fighter moved from 19 Sea Zone to Philippines
            1 infantry moved from French Indo China to Kwangsi
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 3 submarines
            EDIT: Adding units owned by ANZAC to 37 Sea Zone: 3 submarines
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 submarines placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 5 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 37 Sea Zone to 19 Sea Zone
            5 fighters moved from Okinawa to 19 Sea Zone
            1 fighter moved from Philippines to 19 Sea Zone
    
        Combat - ANZAC
            Battle in 19 Sea Zone
                ANZAC attack with 6 fighters and 2 submarines
                Japanese defend with 2 battleships, 1 carrier and 3 cruisers
                    ANZAC roll dice for 2 submarines in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 carrier owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 6 fighters in 19 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                    Japanese roll dice for 2 battleships and 3 cruisers in 19 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits
                    1 fighter owned by the ANZAC, 1 battleship owned by the Japanese, 2 submarines owned by the ANZAC and 3 cruisers owned by the Japanese lost in 19 Sea Zone
                    ANZAC roll dice for 5 fighters in 19 Sea Zone, round 3 : 2/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 battleship in 19 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the ANZAC and 1 battleship owned by the Japanese lost in 19 Sea Zone
                ANZAC win with 4 fighters remaining. Battle score for attacker is 60
                Casualties for Japanese: 2 battleships, 1 carrier and 3 cruisers
                Casualties for ANZAC: 2 fighters and 2 submarines
    
        Non Combat Move - ANZAC
            1 fighter moved from 19 Sea Zone to Philippines
            1 fighter moved from 19 Sea Zone to Philippines
            1 fighter moved from 19 Sea Zone to Philippines
            1 fighter moved from 19 Sea Zone to Philippines
            1 infantry moved from French Indo China to Kwangsi
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 54 Sea Zone: 3 submarines
            EDIT: Adding units owned by ANZAC to 37 Sea Zone: 3 submarines
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 submarine
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            3 submarines placed in 54 Sea Zone
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
            1 fighter moved from United Kingdom to 112 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 destroyer, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Poland to Novgorod
            1 armour moved from Bryansk to Novgorod
            1 armour moved from Ukraine to Volgograd
                  Germans take Rostov from Russians
                  Germans take Volgograd from Russians
            1 armour moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 armour moved from Bryansk to Samara
                  Germans take Tambov from Russians
                  Germans take Samara from Russians
            1 mech_infantry moved from Bryansk to Novgorod
            1 mech_infantry moved from Bryansk to Novgorod
            1 bomber moved from Bryansk to 113 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
            1 bomber moved from Bryansk to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
            1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
    
        Combat - Germans
            Battle in Novgorod
                Germans attack with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
                Americans defend with 1 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Novgorod, round 2 : 4/8 hits, 3.67 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Americans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 armour
            Battle in 113 Sea Zone
                Germans attack with 2 bombers and 1 fighter
                Russians defend with 1 cruiser
                    Germans roll dice for 2 bombers and 1 fighter in 113 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
    
        Non Combat Move - Germans
            2 bombers moved from 113 Sea Zone to Western Germany
            1 fighter moved from 113 Sea Zone to Western Germany
            7 mech_infantrys moved from Germany to Baltic States
            2 fighters and 2 tactical_bombers moved from Novgorod to Baltic States
            3 aaGuns, 1 bomber, 5 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
    
        Place Units - Germans
            1 destroyer and 2 submarines placed in 113 Sea Zone
            1 armour and 2 mech_infantrys placed in Ukraine
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Germans collect 6 PUs from War Bonds; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Rocket attack in Volgograd does 3 damage to factory_minor owned by Germans
                Rockets in Russia roll: 3
            1 artillery moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Germans
            1 armour moved from Urals to Novosibirsk
                  Russians take Novosibirsk from Japanese
            1 armour moved from Novosibirsk to Samara
            1 mech_infantry moved from Russia to Smolensk
            1 mech_infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 fighter and 1 tactical_bomber moved from Russia to Samara
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Samara to Russia
    
        Place Units - Russians
            1 armour, 1 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 1 PUs; 3 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 mech_infantrys moved from Shantung to Jehol
                  Japanese take Jehol from Chinese
    
        Combat - Japanese
            Battle in Hawaiian Islands
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Hawaiian Islands
                Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Japanese
            1 bomber, 1 fighter and 1 tactical_bomber moved from Japan to Marshall Islands
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 31 PUs; end with 32 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.00
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 5 armour, 1 artillery, 1 harbour, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Norway to Germany
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            3 armour, 1 artillery and 2 infantry moved from Norway to Finland
            1 armour moved from Vyborg to Finland
            2 fighters moved from Finland to Norway
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 artilleries moved from 112 Sea Zone to Norway
            1 armour, 2 artilleries, 2 fighters, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to United Kingdom
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Norway
            3 armour placed in Norway
            2 armour and 1 artillery placed in Finland
            6 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    AA fire in Germany : : 0.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            2 artilleries and 1 infantry moved from Anhwe to Jehol
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 fighter moved from Hunan to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 2 artilleries, 1 fighter and 1 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Jehol, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Anhwe
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Kwangsi
            1 artillery moved from Hunan to Anhwe
    
        Place Units - Chinese
            1 artillery placed in Yunnan
            1 artillery placed in Shantung
            1 artillery placed in Chahar
            1 artillery placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 5 armour, 1 artillery, 1 harbour, 6 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Norway to Germany
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 infantry moved from Norway to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Germany causes 0 damage total. 
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
    
        Non Combat Move - Americans
            3 armour, 1 artillery and 2 infantry moved from Norway to Finland
            1 armour moved from Vyborg to Finland
            2 fighters moved from Finland to Norway
            1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            2 fighters moved from Eastern United States to 101 Sea Zone
            2 artilleries moved from Gibraltar to 91 Sea Zone
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Norway
            2 artilleries moved from 112 Sea Zone to Norway
            1 armour, 2 artilleries, 2 fighters, 2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 fighter moved from 91 Sea Zone to United Kingdom
            1 destroyer moved from 91 Sea Zone to 112 Sea Zone
            1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Norway
            3 armour placed in Norway
            2 armour and 1 artillery placed in Finland
            6 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            2 artilleries and 1 infantry moved from Anhwe to Jehol
            1 infantry moved from Hopei to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
            1 fighter moved from Hunan to Jehol
    
        Combat - Chinese
            Battle in Jehol
                Chinese attack with 2 artilleries, 1 fighter and 1 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 2 artilleries, 1 fighter and 1 infantry in Jehol, round 2 : 1/4 hits, 1.50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Jehol, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese roll dice for 2 artilleries and 1 fighter in Jehol, round 3 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
    
        Non Combat Move - Chinese
            1 fighter moved from Jehol to Anhwe
            1 artillery moved from Hopei to Anhwe
            1 infantry moved from Hunan to Anhwe
            1 artillery moved from Hunan to Kwangsi
            1 artillery moved from Hunan to Anhwe
    
        Place Units - Chinese
            1 artillery placed in Yunnan
            1 artillery placed in Shantung
            1 artillery placed in Chahar
            1 artillery placed in Suiyuyan
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 19 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 mech_infantrys moved from Iraq to Caucasus
            1 fighter moved from Iraq to Caucasus
            2 fighters moved from Persia to Caucasus
            1 infantry moved from Shensi to Kansu
                  Chinese take Kansu from Japanese
    
        Combat - British
            Battle in Caucasus
                British attack with 3 fighters and 2 mech_infantrys
                Germans defend with 1 armour
                    British roll dice for 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - British
            3 fighters moved from Caucasus to Russia
            1 armour and 2 mech_infantrys moved from Eastern Persia to Persia
            1 infantry moved from Persia to Iraq
            1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 81 Sea Zone to 80 Sea Zone
            1 armour and 4 mech_infantrys moved from India to Eastern Persia
            1 mech_infantry moved from Kiangsu to Jehol
            2 infantry and 1 tactical_bomber moved from Anhwe to Jehol
            1 aaGun moved from Anhwe to Jehol
            1 infantry moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Jehol
            1 aaGun and 1 infantry moved from Hunan to Kwangsi
            2 infantry moved from Kwangsi to Kwangtung
            1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
            1 infantry moved from Sikang to Kazakhstan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 destroyer moved from 119 Sea Zone to 112 Sea Zone
            1 destroyer moved from 119 Sea Zone to 110 Sea Zone
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Union of South Africa
            1 armour, 1 artillery and 1 infantry placed in Persia
    
        Turn Complete - British
            British collect 28 PUs; end with 28 PUs
    
        Place Units - UK_Pacific
            3 fighters placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 25 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
            Some Units in India change ownership: 3 fighters
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 0.17
    Chinese : -0.67
    Japanese : 0.00
    AA fire in Germany : : 0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 bomber moved from Egypt to Tunisia
            1 artillery and 1 infantry moved from Syria to Iraq
            2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
            2 armour and 1 mech_infantry moved from Egypt to Iraq
            1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 98 Sea Zone to 81 Sea Zone
            1 battleship moved from 97 Sea Zone to 81 Sea Zone
            1 cruiser moved from 97 Sea Zone to 81 Sea Zone
            1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 artillery moved from Anglo Egyptian Sudan to Ethiopia
                  Italians take Ethiopia from ANZAC
    
        Combat - Italians
            Battle in 81 Sea Zone
                Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters
                British defend with 1 cruiser
                    Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters in 81 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
                    British roll dice for 1 cruiser in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in 81 Sea Zone
                Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
                Casualties for British: 1 cruiser
            Battle in Iraq
                Italians attack with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Iraq, round 2 : 4/9 hits, 3.17 expected hits
                    British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Iraq
                Italians win, taking Iraq from British with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Tunisia
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Americans defend with 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Tunisia
                Italians win, taking Tunisia from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Tunisia to Libya
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            4 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
            4 infantry moved from 81 Sea Zone to Trans-Jordan
            1 transport moved from 98 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            3 mech_infantrys placed in Egypt
            1 artillery and 2 infantry placed in Southern Italy
            2 artilleries and 2 infantry placed in Northern Italy
            Italians undo move 1.
            Italians undo move 2.
            1 artillery and 2 mech_infantrys placed in Egypt
            1 artillery, 2 infantry and 1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
            Italians collect 24 PUs; end with 24 PUs
            Italians collect 3 PUs from War Bonds; end with 27 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : -0.83
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 4 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            4 submarines moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in 26 Sea Zone
                ANZAC attack with 4 submarines
                Japanese defend with 2 destroyers, 2 submarines and 1 transport
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits
                    2 submarines owned by the ANZAC lost in 26 Sea Zone
                    ANZAC roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 26 Sea Zone
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 26 Sea Zone
                Japanese win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is -18
                Casualties for ANZAC: 4 submarines
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            3 submarines moved from 37 Sea Zone to 54 Sea Zone
            4 fighters moved from Philippines to Queensland
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 2.83
    

    Savegame


  • TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 4 submarines; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            4 submarines moved from 54 Sea Zone to 26 Sea Zone
    
        Combat - ANZAC
            Battle in 26 Sea Zone
                ANZAC attack with 4 submarines
                Japanese defend with 2 destroyers, 2 submarines and 1 transport
                    Japanese roll dice for 2 submarines in 26 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits
                    2 submarines owned by the ANZAC lost in 26 Sea Zone
                    ANZAC roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 2 destroyers and 1 transport in 26 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 26 Sea Zone
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 26 Sea Zone
                Japanese win with 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is -18
                Casualties for ANZAC: 4 submarines
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - ANZAC
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            3 submarines moved from 37 Sea Zone to 54 Sea Zone
            4 fighters moved from Philippines to Queensland
    
        Place Units - ANZAC
            3 submarines placed in 54 Sea Zone
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Japanese : 2.83
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor, 3x factory_minor; Remaining resources: 66 PUs; 
            Germans buy 2 armour, 1 bomber, 1 fighter, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 armour moved from Karelia to Novgorod
            1 bomber moved from Western Germany to Norway
            1 fighter moved from Western Germany to Norway
            1 bomber moved from Western Germany to Finland
            1 bomber moved from Ukraine to Russia
            9 fighters moved from Ukraine to Russia
            1 tactical_bomber moved from Ukraine to Russia
            1 artillery and 2 infantry moved from France to Normandy Bordeaux
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Normandy Bordeaux
            2 submarines moved from 113 Sea Zone to 115 Sea Zone
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 mech_infantry moved from Baltic States to Belarus
            1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
            1 infantry moved from France to Normandy Bordeaux
    
        Combat - Germans
            Air Battle in Norway
    

    Combat Hit Differential Summary :

    Savegame

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