L20 #1 trulpen (X) vs Misterblue (A) BM3



  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 carriers, 3 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
            4 infantry moved from Morocco to 91 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 4 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
            8 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 carrier, 1 destroyer, 2 fighters, 9 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone
            2 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
            15 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
            11 artilleries, 1 bomber, 10 infantry and 1 mech_infantry moved from France to Western Germany
            2 fighters moved from 112 Sea Zone to Western Germany
            2 fighters moved from United Kingdom to Western Germany
    
        Combat - Americans
            Battle in Western Germany
                Americans attack with 11 artilleries, 1 bomber, 4 fighters, 25 infantry and 2 mech_infantrys
                Germans defend with 1 aaGun, 1 airfield, 7 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 18 infantry and 1 mech_infantry; Italians defend with 1 fighter and 3 infantry
                    AA fire in Western Germany : 0/3 hits, 0,50 expected hits
                    Americans roll dice for 11 artilleries, 1 bomber, 4 fighters, 25 infantry and 2 mech_infantrys in Western Germany, round 2 : 13/43 hits, 12,67 expected hits
                    Germans roll dice for 1 aaGun, 7 artilleries, 1 bomber, 4 fighters, 21 infantry and 1 mech_infantry in Western Germany, round 2 : 10/34 hits, 12,50 expected hits
                    1 aaGun owned by the Germans, 9 infantry owned by the Germans, 10 infantry owned by the Americans and 3 infantry owned by the Italians lost in Western Germany
                    Americans roll dice for 11 artilleries, 1 bomber, 4 fighters, 15 infantry and 2 mech_infantrys in Western Germany, round 3 : 9/33 hits, 11,00 expected hits
                    Germans roll dice for 7 artilleries, 1 bomber, 4 fighters, 9 infantry and 1 mech_infantry in Western Germany, round 3 : 12/22 hits, 8,50 expected hits
                    1 bomber owned by the Germans, 8 infantry owned by the Germans, 7 infantry owned by the Americans, 3 artilleries owned by the Americans and 2 mech_infantrys owned by the Americans lost in Western Germany
                    Americans roll dice for 8 artilleries, 1 bomber, 4 fighters and 8 infantry in Western Germany, round 4 : 9/21 hits, 8,00 expected hits
                    Germans roll dice for 7 artilleries, 4 fighters, 1 infantry and 1 mech_infantry in Western Germany, round 4 : 6/13 hits, 5,67 expected hits
                    7 artilleries owned by the Germans, 1 infantry owned by the Germans, 3 infantry owned by the Americans, 3 artilleries owned by the Americans and 1 mech_infantry owned by the Germans lost in Western Germany
                    Americans roll dice for 5 artilleries, 1 bomber, 4 fighters and 5 infantry in Western Germany, round 5 : 7/15 hits, 6,00 expected hits
                    Germans roll dice for 4 fighters in Western Germany, round 5 : 1/4 hits, 2,67 expected hits
                    3 fighters owned by the Germans, 1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Western Germany
                Americans converts factory_major into different units
                Americans win, taking Western Germany from Germans with 5 artilleries, 1 bomber, 4 fighters and 4 infantry remaining. Battle score for attacker is 57
                Casualties for Americans: 6 artilleries, 21 infantry and 2 mech_infantrys
                Casualties for Germans: 1 aaGun, 7 artilleries, 1 bomber, 3 fighters, 18 infantry and 1 mech_infantry
                Casualties for Italians: 1 fighter and 3 infantry
            Battle in 16 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from Western Germany to 112 Sea Zone
            1 bomber and 2 fighters moved from Western Germany to France
            1 mech_infantry moved from South Australia to Queensland
            10 fighters moved from 26 Sea Zone to Queensland
            1 bomber and 3 fighters moved from Hawaiian Islands to Queensland
            6 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from Western United States to Alaska
            1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 13 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 2 destroyers and 11 submarines moved from 26 Sea Zone to 13 Sea Zone
            3 carriers, 2 cruisers, 3 destroyers and 11 submarines moved from 26 Sea Zone to 10 Sea Zone
            1 infantry moved from Normandy Bordeaux to France
    
        Place Units - Americans
            3 fighters placed in Western United States
            3 carriers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 61 PUs
            Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from 112 Sea Zone to Denmark
            1 fighter moved from United Kingdom to Holland Belgium
            2 bombers and 1 infantry moved from Egypt to Alexandria
            1 fighter moved from France to Holland Belgium
            1 armour moved from France to Holland Belgium
    
        Combat - British
            Battle in Denmark
            Battle in Holland Belgium
                British attack with 1 armour, 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 armour, 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                British win, taking Denmark from Germans, taking Holland Belgium from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Alexandria
                British attack with 2 bombers and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 2 bombers and 1 infantry in Alexandria, round 2 : 2/3 hits, 1,50 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 artilleries and 1 infantry moved from Eastern Persia to West India
            3 infantry moved from Persia to Eastern Persia
            2 transports moved from 80 Sea Zone to 76 Sea Zone
            1 armour and 5 mech_infantrys moved from Egypt to Iraq
            2 bombers moved from Alexandria to Iraq
            3 fighters moved from France to Iraq
            2 fighters moved from Holland Belgium to Western Germany
            2 artilleries and 2 infantry moved from Normandy Bordeaux to France
            2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
            4 aaGuns, 1 artillery and 9 infantry moved from France to Western Germany
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            British undo move 1.
            3 armour placed in Persia
            2 armour and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
            British collect 38 PUs (2 lost to blockades); end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Germans : -0,00
    British : 0,67
    Italians : -0,33
    AA fire in Western Germany : : -0,50
    Americans : -0,17
    Japanese : -0,33
    

    Savegame



  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 marines moved from Northern Italy to 95 Sea Zone
            2 cruisers and 2 marines moved from 95 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 transport moved from 95 Sea Zone to 96 Sea Zone
            1 infantry moved from Tobruk to 96 Sea Zone
            1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
            1 infantry moved from Tunisia to 94 Sea Zone
            2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            2 fighters and 1 tactical_bomber moved from Southern Italy to Gibraltar
            1 battleship moved from 95 Sea Zone to 92 Sea Zone
            1 marine moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Northern Italy to Southern France
                  Italians take Southern France from French
            2 artilleries and 1 infantry moved from Southern Italy to 95 Sea Zone
            2 artilleries, 1 infantry and 3 transports moved from 95 Sea Zone to 96 Sea Zone
            1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
            3 artilleries and 5 infantry moved from 92 Sea Zone to Gibraltar
            1 armour moved from Belarus to Archangel
                  Italians take Archangel from Russians
            1 armour moved from Archangel to Novgorod
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 3 artilleries, 2 fighters, 5 infantry, 2 marines and 1 tactical_bomber
                British defend with 1 harbour, 8 infantry and 1 mech_infantry; Americans defend with 1 aaGun and 1 infantry
                    AA fire in Gibraltar : 0/3 hits, 0,50 expected hits
                    Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits, 1,67 expected hits
                    Italians roll dice for 3 artilleries, 2 fighters, 5 infantry, 2 marines and 1 tactical_bomber in Gibraltar, round 2 : 7/13 hits, 4,67 expected hits
                    British roll dice for 1 aaGun, 9 infantry and 1 mech_infantry in Gibraltar, round 2 : 4/10 hits, 3,33 expected hits
                    1 aaGun owned by the Americans, 1 infantry owned by the Americans, 7 infantry owned by the British and 4 infantry owned by the Italians lost in Gibraltar
                    Italians roll dice for 3 artilleries, 2 fighters, 1 infantry, 2 marines and 1 tactical_bomber in Gibraltar, round 3 : 4/9 hits, 3,67 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                Italians win, taking Gibraltar from British with 3 artilleries, 2 fighters, 2 marines and 1 tactical_bomber remaining. Battle score for attacker is 21
                Casualties for Italians: 5 infantry
                Casualties for Americans: 1 aaGun and 1 infantry
                Casualties for British: 8 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
            2 carriers moved from 95 Sea Zone to 92 Sea Zone
            2 destroyers moved from 95 Sea Zone to 92 Sea Zone
            1 aaGun moved from Tobruk to Libya
            1 armour moved from Belarus to Novgorod
            1 mech_infantry moved from Belarus to Novgorod
            1 armour moved from Northern Italy to Germany
            6 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            2 infantry and 1 mech_infantry placed in Northern Italy
            4 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    AA fire in Gibraltar : : -0,50
    Italians : 3,00
    British : 1,00
    

    Savegame



  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            3 fighters moved from Iraq to India
            2 aaGuns, 1 armour, 1 artillery, 3 fighters and 10 infantry moved from South Australia to Queensland
            2 infantry moved from New South Wales to Queensland
            1 transport moved from 26 Sea Zone to 52 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 cruiser and 1 transport moved from 26 Sea Zone to 13 Sea Zone
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 8 PUs; end with 9 PUs
    
        Purchase Units - French
            French buy 1 fighter and 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - French
            Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
            1 infantry moved from Finland to Vyborg
                  Russians take Vyborg from Germans
            1 fighter and 2 infantry moved from France to Southern France
    
        Combat - French
            Battle in Southern France
                French attack with 1 fighter and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                    French roll dice for 1 fighter and 2 infantry in Southern France, round 2 : 1/3 hits, 0,83 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                French win, taking Southern France from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - French
            1 fighter moved from Southern France to Western Germany
            1 destroyer moved from 77 Sea Zone to 76 Sea Zone
    
        Place Units - French
            1 fighter and 1 infantry placed in France
    
        Turn Complete - French
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
            French collect 14 PUs (1 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -0,33
    French : 0,17
    

    Savegame



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  • Sorry, child 👶



  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 12x factory_major; Remaining resources: 33 PUs; 
            Germans buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
            1 artillery and 4 infantry moved from Karelia to Finland
            5 mech_infantrys moved from Novgorod to Finland
            2 bombers moved from Novgorod to Southern France
            1 bomber moved from Novgorod to Finland
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 artillery, 1 bomber, 4 infantry and 5 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 4 infantry and 5 mech_infantrys in Finland, round 2 : 3/11 hits, 2,67 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Finland
                Germans win, taking Finland from Americans with 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
            Battle in Southern France
                Germans attack with 2 bombers, 3 fighters and 2 infantry
                French defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Southern France, round 2 : 3/7 hits, 3,17 expected hits
                    French roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the French lost in Southern France
                Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Southern France to Germany
            2 bombers moved from Southern France to Northern Italy
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Slovakia Hungary
            1 mech_infantry moved from Germany to Romania
            1 infantry moved from Novgorod to Baltic States
            1 bomber moved from Finland to Germany
    
        Place Units - Germans
            10 infantry placed in Germany
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 27 PUs; end with 27 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 29 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,17
    French : 1,33
    Americans : 0,67
    

    Savegame



  • Jävla fransoser!



  • Enda positiva är väl att inte US får området.



  • Kanske inte helt dåligt faktiskt. 🙂



  • Låt mig korrigera: Fina fransoser.



  • @trulpen Tror du glömt en stridsvagn i Amur eller har dom fått semester?



  • Tack! Har en tendens att glömma små skittrupper i kanterna. Ubåtar speciellt. Den där efterblivna tanken ska förstås plocka något område.



  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 12x factory_major; Remaining resources: 33 PUs; 
            Germans buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            3 fighters moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Southern France
            1 artillery and 4 infantry moved from Karelia to Finland
            5 mech_infantrys moved from Novgorod to Finland
            2 bombers moved from Novgorod to Southern France
            1 bomber moved from Novgorod to Finland
    
        Combat - Germans
            Battle in Finland
                Germans attack with 1 artillery, 1 bomber, 4 infantry and 5 mech_infantrys
                French defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber, 4 infantry and 5 mech_infantrys in Finland, round 2 : 3/11 hits, 2,67 expected hits
                    Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the French lost in Finland
                Germans win, taking Finland from Americans with 1 artillery, 1 bomber, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for French: 1 infantry
            Battle in Southern France
                Germans attack with 2 bombers, 3 fighters and 2 infantry
                French defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 bombers, 3 fighters and 2 infantry in Southern France, round 2 : 3/7 hits, 3,17 expected hits
                    French roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the French lost in Southern France
                Germans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Southern France to Germany
            2 bombers moved from Southern France to Northern Italy
            1 infantry moved from Germany to Poland
            1 infantry moved from Germany to Slovakia Hungary
            1 mech_infantry moved from Germany to Romania
            1 infantry moved from Novgorod to Baltic States
            1 bomber moved from Finland to Germany
    
        Place Units - Germans
            10 infantry placed in Germany
            1 infantry placed in Novgorod
    
        Turn Complete - Germans
            Germans collect 27 PUs; end with 27 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 29 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 34 PUs
            Turning on Edit Mode
            EDIT: Changing ownership of Sakha from Russians to Germans
            EDIT: Changing PUs for Germans from 34 to 35
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Changing ownership of Sakha from Germans to Russians
            EDIT: Changing ownership of Siberia from Russians to Germans
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,17
    French : 1,33
    Americans : 0,67
    

    Savegame



  • Zooma ut till 24% så ser du 2/3 av kartan. 🙂



  • TripleA Move Summary: Russians round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            7 infantry moved from Novosibirsk to Tsinghai
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Italians
            2 infantry moved from Smolensk to Belarus
            2 infantry moved from Eastern Poland to Poland
            1 bomber moved from Russia to Poland
            1 infantry moved from Eastern Poland to Baltic States
            2 fighters and 1 tactical_bomber moved from Russia to Baltic States
            1 infantry and 1 mech_infantry moved from Bryansk to Belarus
            3 mech_infantrys moved from Russia to Belarus
            8 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            3 artilleries moved from Bessarabia to Romania
            2 armour moved from Western Ukraine to Romania
            1 armour moved from Western Ukraine to Belarus
            1 mech_infantry moved from Western Ukraine to Slovakia Hungary
    

    Savegame



  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            7 infantry moved from Novosibirsk to Tsinghai
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Italians
            2 infantry moved from Smolensk to Belarus
            2 infantry moved from Eastern Poland to Poland
            1 bomber moved from Russia to Poland
            1 infantry moved from Eastern Poland to Baltic States
            2 fighters and 1 tactical_bomber moved from Russia to Baltic States
            1 infantry and 1 mech_infantry moved from Bryansk to Belarus
            3 mech_infantrys moved from Russia to Belarus
            8 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            3 artilleries moved from Bessarabia to Romania
            2 armour moved from Western Ukraine to Romania
            1 armour moved from Western Ukraine to Belarus
            1 mech_infantry moved from Western Ukraine to Slovakia Hungary
    
        Combat - Russians
            Battle in Romania
                Russians attack with 2 armour and 3 artilleries
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 armour and 3 artilleries in Romania, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 2 armour and 3 artilleries remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Tsinghai
                Russians attack with 7 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 7 infantry in Tsinghai, round 2 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Poland
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 armour, 3 infantry and 4 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Belarus, round 2 : 5/8 hits, 1,67 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Italians with 1 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Slovakia Hungary
                Russians attack with 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 4/18 hits, 6,00 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 artilleries and 1 infantry moved from Ukraine to Bessarabia
            1 bomber moved from Poland to Bessarabia
            2 fighters and 1 tactical_bomber moved from Baltic States to Bessarabia
            2 aaGuns moved from Novosibirsk to Tsinghai
            2 infantry moved from Russia to Samara
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,33
    Russians : 2,33
    Japanese : -0,33
    

    Savegame



  • One ncm edit unless you’ve started Japan.



  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            7 infantry moved from Novosibirsk to Tsinghai
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Italians
            2 infantry moved from Smolensk to Belarus
            2 infantry moved from Eastern Poland to Poland
            1 bomber moved from Russia to Poland
            1 infantry moved from Eastern Poland to Baltic States
            2 fighters and 1 tactical_bomber moved from Russia to Baltic States
            1 infantry and 1 mech_infantry moved from Bryansk to Belarus
            3 mech_infantrys moved from Russia to Belarus
            8 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            3 artilleries moved from Bessarabia to Romania
            2 armour moved from Western Ukraine to Romania
            1 armour moved from Western Ukraine to Belarus
            1 mech_infantry moved from Western Ukraine to Slovakia Hungary
    
        Combat - Russians
            Battle in Romania
                Russians attack with 2 armour and 3 artilleries
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 armour and 3 artilleries in Romania, round 2 : 2/5 hits, 2,00 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 2 armour and 3 artilleries remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Tsinghai
                Russians attack with 7 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 7 infantry in Tsinghai, round 2 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Tsinghai
                Russians win, taking Tsinghai from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Poland
                Russians attack with 1 bomber and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 infantry in Poland, round 2 : 1/3 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 armour, 3 infantry and 4 mech_infantrys
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour, 3 infantry and 4 mech_infantrys in Belarus, round 2 : 5/8 hits, 1,67 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Italians with 1 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Slovakia Hungary
                Russians attack with 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys in Slovakia Hungary, round 2 : 4/18 hits, 6,00 expected hits
                    Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 8 armour, 1 artillery, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 artilleries and 1 infantry moved from Ukraine to Bessarabia
            1 bomber moved from Poland to Bessarabia
            2 fighters and 1 tactical_bomber moved from Baltic States to Bessarabia
            2 aaGuns moved from Novosibirsk to Tsinghai
            2 infantry moved from Russia to Samara
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Volgograd
            1 armour and 2 mech_infantrys placed in Ukraine
            1 fighter placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 52 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Buryatia: 2 infantry
            EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Italians : -0,33
    Russians : 2,33
    Japanese : -0,33
    

    Savegame



  • @Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:

    Zooma ut till 24% så ser du 2/3 av kartan. 🙂

    Ska testa.



  • @Misterblue said in L20 #1 trulpen (X) vs Misterblue (A) BM3:

    One ncm edit unless you’ve started Japan.

    Inga problem.



  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 5 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 41 Sea Zone
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            8 submarines moved from 6 Sea Zone to 33 Sea Zone
            2 submarines moved from 33 Sea Zone to 62 Sea Zone
            2 submarines moved from 33 Sea Zone to 54 Sea Zone
            3 infantry moved from Yunnan to Burma
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            3 artilleries moved from French Indo China to Yunnan
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
            1 fighter moved from Caroline Islands to 6 Sea Zone
            1 bomber moved from Caroline Islands to Burma
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to Shan State
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 41 Sea Zone to 74 Sea Zone
            1 destroyer and 2 submarines moved from 37 Sea Zone to 74 Sea Zone
            2 carriers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 74 Sea Zone
            1 fighter moved from 41 Sea Zone to 74 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 74 Sea Zone
            1 fighter moved from 37 Sea Zone to 74 Sea Zone
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            2 carriers, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery placed in Japan
            2 infantry and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Americans : -0,17
    Japanese : -1,50
    

    Savegame



  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 5 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 41 Sea Zone
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            8 submarines moved from 6 Sea Zone to 33 Sea Zone
            2 submarines moved from 33 Sea Zone to 62 Sea Zone
            2 submarines moved from 33 Sea Zone to 54 Sea Zone
            3 infantry moved from Yunnan to Burma
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            3 artilleries moved from French Indo China to Yunnan
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
            1 fighter moved from Caroline Islands to 6 Sea Zone
            1 bomber moved from Caroline Islands to Burma
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to Shan State
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 41 Sea Zone to 74 Sea Zone
            1 destroyer and 2 submarines moved from 37 Sea Zone to 74 Sea Zone
            2 carriers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 74 Sea Zone
            1 fighter moved from 41 Sea Zone to 74 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 74 Sea Zone
            1 fighter moved from 37 Sea Zone to 74 Sea Zone
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            2 carriers, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery placed in Japan
            2 infantry and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Burma: 1 bomber
            EDIT: Adding units owned by Japanese to Kweichow: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0,17
    Japanese : -1,50
    

    Savegame



  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 carriers, 5 infantry, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sikang to Kazakhstan
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Kansu to Novosibirsk
                  Japanese take Novosibirsk from Russians
            1 destroyer moved from 33 Sea Zone to 16 Sea Zone
            3 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 41 Sea Zone
            Battle in 16 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/5 hits, 2,50 expected hits
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            8 submarines moved from 6 Sea Zone to 33 Sea Zone
            2 submarines moved from 33 Sea Zone to 62 Sea Zone
            2 submarines moved from 33 Sea Zone to 54 Sea Zone
            3 infantry moved from Yunnan to Burma
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            3 artilleries moved from French Indo China to Yunnan
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
            3 fighters moved from 16 Sea Zone to Japan
            1 fighter moved from Caroline Islands to 6 Sea Zone
            1 bomber moved from Caroline Islands to Burma
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery moved from Malaya to Shan State
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 submarine moved from 41 Sea Zone to 74 Sea Zone
            1 destroyer and 2 submarines moved from 37 Sea Zone to 74 Sea Zone
            2 carriers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 74 Sea Zone
            1 fighter moved from 41 Sea Zone to 74 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 74 Sea Zone
            1 fighter moved from 37 Sea Zone to 74 Sea Zone
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 2 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            2 carriers, 1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery placed in Japan
            2 infantry and 1 mech_infantry placed in French Indo China
            3 mech_infantrys placed in Malaya
            3 infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Burma: 1 bomber
            EDIT: Adding units owned by Japanese to Kweichow: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kweichow: 1 bomber
            EDIT: Adding units owned by Japanese to Anhwe: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : -0,17
    Japanese : -1,50
    

    Savegame



  • Hade lite knepigt att hitta ett safe haven för sb:n. Tänker att det får bli Anwhe.



  • TripleA Move Summary: Americans round 13

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 13 Sea Zone to 16 Sea Zone
            1 fighter moved from 13 Sea Zone to 16 Sea Zone
            6 fighters moved from Hawaiian Islands to 16 Sea Zone
            5 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
            5 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 91 Sea Zone
            5 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber and 2 fighters moved from France to Gibraltar
            1 bomber moved from Alaska to Amur
    

    Savegame


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