Test summary from TripleA, engine version: 2.6.14716, time: 9:43:15 PM
Savegame
L20 #1 trulpen (X) vs Misterblue (A) BM3
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Politics - ANZAC Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 artilleries, 3 fighters and 10 infantry moved from South Australia to Queensland 1 cruiser and 3 transports moved from 29 Sea Zone to 26 Sea Zone 2 fighters moved from Persia to Bryansk 1 fighter moved from Persia to Russia Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,2,4,3,4,6,6,3,3,4,3,5 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,6,2,2,5,5,4,5,1,5,4,4,6,3,2,2,3,3,5,3,3,6,6,3,6,6,4,3,6,1,1,4 ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 77 Sea Zone 1 infantry moved from Karelia to Finland Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 52 PUs; Germans repair damage of 1x factory_major; Remaining resources: 51 PUs; Germans buy 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Southern Italy to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Norway 1 bomber and 1 fighter moved from Novgorod to Norway 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Kansu to Tsinghai 1 mech_infantry moved from Tsinghai to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kansu to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Tsinghai 1 infantry moved from Novgorod to Karelia Germans take Karelia from Russians 3 bombers moved from Novgorod to Holland Belgium Combat - Germans Air Battle in Norway Germans attacks with 3 units heading to Norway Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0,17 expected hits Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Norway causes 5 damage total. Battle in Holland Belgium Germans attack with 3 bombers, 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 3 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Norway to Novgorod 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Vyborg 2 fighters moved from Southern Italy to Ukraine 3 bombers moved from Holland Belgium to Western Germany 1 bomber moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 2 artilleries and 3 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Southern Italy to Western Germany 4 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Northern Italy to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in Ukraine 1 fighter placed in Western Germany 3 infantry placed in Novgorod 3 mech_infantrys placed in Germany 2 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -0,83 British : -0,33 AA fire in Norway : : -0,17
-
Wait, I’ll move one fig differently.
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans repair damage of 2x factory_major; Remaining resources: 52 PUs; Germans repair damage of 1x factory_major; Remaining resources: 51 PUs; Germans buy 1 artillery, 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Southern Italy to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Norway 1 bomber and 1 fighter moved from Novgorod to Norway 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 infantry moved from Ukraine to Rostov Germans take Rostov from Russians 1 mech_infantry moved from Kansu to Tsinghai 1 mech_infantry moved from Tsinghai to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kansu to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Novosibirsk to Tsinghai 1 infantry moved from Novgorod to Karelia Germans take Karelia from Russians 3 bombers moved from Novgorod to Holland Belgium Combat - Germans Air Battle in Norway Germans attacks with 3 units heading to Norway Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0,17 expected hits Bombing raid in Norway rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Norway causes 5 damage total. Battle in Holland Belgium Germans attack with 3 bombers, 1 fighter and 2 infantry British defend with 1 infantry Germans roll dice for 3 bombers, 1 fighter and 2 infantry in Holland Belgium, round 2 : 2/6 hits, 2,83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 fighter moved from Norway to Novgorod 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Belarus 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Vyborg 3 bombers moved from Holland Belgium to Western Germany 1 bomber moved from Norway to Western Germany 1 fighter moved from Norway to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 2 artilleries and 3 infantry moved from Western Germany to Northern Italy 2 mech_infantrys moved from Southern Italy to Western Germany 4 infantry moved from Western Germany to Northern Italy 1 fighter moved from Southern Italy to Ukraine 1 fighter moved from Southern Italy to Northern Italy 2 mech_infantrys moved from Northern Italy to Romania 1 mech_infantry moved from Western Germany to Northern Italy 1 fighter moved from Northern Italy to Western Germany Place Units - Germans 1 fighter, 2 infantry and 1 mech_infantry placed in Western Germany 3 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in Ukraine 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -0,83 British : -0,33 AA fire in Norway : : -0,17
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Timguska to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans 1 infantry moved from Urals to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Russia to Smolensk 1 armour moved from Bryansk to Smolensk 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Volgograd to Kazakhstan 1 fighter moved from Russia to Kazakhstan 2 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Rostov 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Italians 1 armour moved from Western Ukraine to Bryansk Combat - Russians Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Kazakhstan Russians win, taking Kazakhstan from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Rostov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry and 1 tactical_bomber in Rostov, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 armour owned by the Russians retreated to Bryansk Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter moved from Archangel to Bryansk 5 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Rostov to Bryansk 1 fighter moved from Kazakhstan to Bryansk 2 infantry moved from Yenisey to Timguska 2 aaGuns and 9 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Russia 3 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 1,33 Russians : -0,83
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 6 armour, 1 carrier, 3 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Malaya to Shan State 2 artilleries and 1 infantry moved from French Indo China to Shan State 1 armour, 12 artilleries, 22 infantry and 1 mech_infantry moved from Yunnan to Shan State 2 bombers moved from Yunnan to India Combat - Japanese Strategic bombing raid in India AA fire in India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Shan State Japanese attack with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry in Shan State, round 2 : 10/42 hits, 12,00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 14 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 marine moved from Midway to 25 Sea Zone 2 fighters moved from 25 Sea Zone to 49 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 battleship and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 1 battleship, 8 carriers, 1 cruiser, 2 destroyers, 7 fighters, 7 tactical_bombers and 1 transport moved from 62 Sea Zone to 49 Sea Zone 6 submarines moved from 54 Sea Zone to 49 Sea Zone 2 aaGuns moved from Yunnan to Shan State 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 1 bomber moved from India to Anhwe 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier, 3 fighters and 1 tactical_bomber placed in 6 Sea Zone 3 armour placed in French Indo China 3 armour placed in Malaya 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
UK_Pacific : 0,67 AA fire in India : : 0,67 Japanese : -2,00
-
While I was curious about the turn I don’t got it in me to do it tonight. I have time for a question however: Did you intend for your ss in sz74 as a sacrifice or did you forget to move it? :)
-
Thanks for asking. Forgot to move it. Do that a lot. Look at it before doing CM and then forget about it. Little bugger.
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 6 armour, 1 carrier, 3 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from Malaya to Shan State 2 artilleries and 1 infantry moved from French Indo China to Shan State 1 armour, 12 artilleries, 22 infantry and 1 mech_infantry moved from Yunnan to Shan State 2 bombers moved from Yunnan to India Combat - Japanese Strategic bombing raid in India AA fire in India : 1/2 hits, 0,33 expected hits 1 bomber killed by AA Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in India causes 8 damage total. Battle in Shan State Japanese attack with 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 armour, 14 artilleries, 26 infantry and 1 mech_infantry in Shan State, round 2 : 10/42 hits, 12,00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 14 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 marine moved from Midway to 25 Sea Zone 2 fighters moved from 25 Sea Zone to 49 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone 1 battleship and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea 1 battleship, 8 carriers, 1 cruiser, 2 destroyers, 7 fighters, 7 tactical_bombers and 1 transport moved from 62 Sea Zone to 49 Sea Zone 6 submarines moved from 54 Sea Zone to 49 Sea Zone 2 aaGuns moved from Yunnan to Shan State 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hunan 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Kweichow 1 bomber moved from India to Anhwe 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 25 Sea Zone to 6 Sea Zone 2 fighters moved from Japan to 6 Sea Zone Place Units - Japanese 1 carrier, 3 fighters and 1 tactical_bomber placed in 6 Sea Zone 3 armour placed in French Indo China 3 armour placed in Malaya 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 82 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 74 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific : 0,67 AA fire in India : : 0,67 Japanese : -2,00
-
Japan is insane.
-
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 81 PUs; Americans buy 1 bomber, 9 infantry and 7 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Germany 5 fighters moved from 26 Sea Zone to 16 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 6 destroyers and 3 submarines moved from 26 Sea Zone to 14 Sea Zone 1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 infantry moved from Southern France to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans French take French Central Africa from British French take French Madagascar from British French take French Guiana from British French take Southern France from Americans French take Syria from British French take French West Africa from British
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 81 PUs; Americans buy 1 bomber, 9 infantry and 7 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Germany 5 fighters moved from 26 Sea Zone to 16 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 6 destroyers and 3 submarines moved from 26 Sea Zone to 14 Sea Zone 1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 infantry moved from Southern France to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans French take French Central Africa from British French take French Madagascar from British French take French Guiana from British French take Southern France from Americans French take Syria from British French take French West Africa from British Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Battle in Midway Battle in 16 Sea Zone Americans attack with 5 fighters Japanese defend with 1 destroyer Americans roll dice for 5 fighters in 16 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win, taking Midway from Japanese with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 1 bomber, 1 destroyer, 8 fighters and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 8 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/11 hits, 5,67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 4 fighters moved from 16 Sea Zone to 14 Sea Zone 1 bomber, 8 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 14 Sea Zone 2 submarines moved from 64 Sea Zone to 10 Sea Zone 1 submarine moved from 28 Sea Zone to 10 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone 1 fighter moved from Normandy Bordeaux to Norway 4 infantry moved from Finland to Norway 1 bomber moved from Germany to Norway 2 fighters moved from Normandy Bordeaux to United Kingdom 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 carriers, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 3 artilleries moved from Normandy Bordeaux to France 1 mech_infantry moved from Southern France to Normandy Bordeaux 4 artilleries and 8 infantry moved from Southern France to France 1 mech_infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia Place Units - Americans 3 infantry placed in Norway 4 infantry placed in Eastern United States 1 bomber and 2 infantry placed in Western United States 7 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 0,83 Japanese : 0,50 AA fire in Germany : : -0,17
-
TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - British 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Southern France to 98 Sea Zone 1 bomber moved from Burma to Malaya 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 4 fighters moved from Southern France to Holland Belgium 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans repair damage of 5x factory_minor; Remaining resources: 81 PUs; Americans buy 1 bomber, 9 infantry and 7 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Germany 5 fighters moved from 26 Sea Zone to 16 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 battleship, 6 carriers, 3 cruisers, 6 destroyers and 3 submarines moved from 26 Sea Zone to 14 Sea Zone 1 bomber, 4 fighters and 1 tactical_bomber moved from Queensland to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 infantry moved from Southern France to France French take France from Germans French take Morocco from Americans French take Normandy Bordeaux from Americans French take French Central Africa from British French take French Madagascar from British French take French Guiana from British French take Southern France from Americans French take Syria from British French take French West Africa from British Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0,17 expected hits Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Germany causes 5 damage total. Battle in Midway Battle in 16 Sea Zone Americans attack with 5 fighters Japanese defend with 1 destroyer Americans roll dice for 5 fighters in 16 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win, taking Midway from Japanese with 4 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 1 bomber, 1 destroyer, 8 fighters and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer, 8 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/11 hits, 5,67 expected hits Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 26 Sea Zone Americans win, taking 26 Sea Zone from Neutral with 1 bomber, 1 destroyer, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French Trigger French 1 Liberation By Americans: French has 4 infantry placed in France Trigger Americans Liberation France Liberated Tunisia 2 activates a trigger called: Trigger Americans Liberation France Liberated Tunisia 3 Trigger Americans Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French Central Africa 3 Trigger Americans Liberation France Liberated Algeria 2 activates a trigger called: Trigger Americans Liberation France Liberated Algeria 3 Trigger Americans Liberation France Liberated French Indo China 2 activates a trigger called: Trigger Americans Liberation France Liberated French Indo China 3 Trigger Americans Liberation France Liberated Southern France 2 activates a trigger called: Trigger Americans Liberation France Liberated Southern France 3 Trigger Americans Liberation France Liberated Morocco 2 activates a trigger called: Trigger Americans Liberation France Liberated Morocco 3 Trigger Americans Liberation France Liberated Syria 2 activates a trigger called: Trigger Americans Liberation France Liberated Syria 3 Trigger Americans Liberation France Liberated French Guiana 2 activates a trigger called: Trigger Americans Liberation France Liberated French Guiana 3 Trigger Americans Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger Americans Liberation France Liberated French Madagascar 3 Trigger Americans Liberation France Liberated French West Africa 2 activates a trigger called: Trigger Americans Liberation France Liberated French West Africa 3 Non Combat Move - Americans 4 fighters moved from 16 Sea Zone to 14 Sea Zone 1 bomber, 8 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 14 Sea Zone 2 submarines moved from 64 Sea Zone to 10 Sea Zone 1 submarine moved from 28 Sea Zone to 10 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone 1 fighter moved from Normandy Bordeaux to Norway 4 infantry moved from Finland to Norway 1 bomber moved from Germany to Norway 2 fighters moved from Normandy Bordeaux to United Kingdom 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 carriers, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 3 artilleries moved from Normandy Bordeaux to France 1 mech_infantry moved from Southern France to Normandy Bordeaux 4 artilleries and 8 infantry moved from Southern France to France 1 mech_infantry moved from Queensland to South Australia 1 infantry moved from New South Wales to South Australia Place Units - Americans 3 infantry placed in Norway 4 infantry placed in Eastern United States 1 bomber and 2 infantry placed in Western United States 7 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 60 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 1 harbour, 7 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Southern France to 98 Sea Zone 1 bomber moved from Burma to Malaya 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 4 fighters moved from Southern France to Holland Belgium 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Egypt Combat - British Strategic bombing raid in Malaya AA fire in Malaya : 0/1 hits, 0,17 expected hits Bombing raid in Malaya rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Malaya causes 5 damage total. Battle in 98 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Holland Belgium British attack with 4 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits, 2,33 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Trans-Jordan British attack with 1 artillery and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 artilleries and 1 infantry moved from Egypt to 81 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 1 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone 2 artilleries and 1 infantry moved from 79 Sea Zone to West India 1 mech_infantry moved from West India to India 1 infantry moved from Eastern Persia to West India 2 armour and 5 mech_infantrys moved from Persia to West India 3 aaGuns, 5 artilleries, 2 fighters, 26 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Burma to India 1 bomber moved from Malaya to India 1 armour moved from Iraq to Eastern Persia 1 bomber moved from 98 Sea Zone to Egypt 1 fighter moved from Bryansk to Eastern Persia 2 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Egypt to Iraq 1 artillery moved from Gibraltar to 91 Sea Zone 1 armour moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from Normandy Bordeaux to France 1 aaGun moved from Southern France to France 2 fighters moved from Southern France to Norway 2 destroyers moved from 77 Sea Zone to 79 Sea Zone 4 fighters moved from Holland Belgium to France 4 infantry moved from Normandy Bordeaux to France 1 aaGun and 1 infantry moved from Finland to Norway Place Units - British 1 harbour placed in Iceland 2 mech_infantrys placed in Persia 3 infantry placed in Egypt 4 infantry placed in United Kingdom British undo move 4. 3 infantry placed in United Kingdom 1 infantry placed in Persia Turn Complete - British British collect 38 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -0,67 British : 2,00 Italians : -0,33 Americans : 0,83 AA fire in Malaya : : -0,17 Japanese : 0,50 AA fire in Germany : : -0,17
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 bomber, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Algeria to Morocco Italians take Morocco from French 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French Combat - Italians Non Combat Move - Italians 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine, 1 tactical_bomber and 3 transports moved from 97 Sea Zone to 95 Sea Zone 3 infantry and 1 marine moved from Southern Italy to Northern Italy Place Units - Italians 1 transport placed in 95 Sea Zone 1 bomber and 1 marine placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
-
Wait, will do a little NCM-change.
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 bomber, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Western Ukraine Italians take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Algeria to Morocco Italians take Morocco from French 1 armour moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Alexandria to Tobruk 1 infantry moved from Northern Italy to Southern France Italians take Southern France from French Combat - Italians Non Combat Move - Italians 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 submarine, 1 tactical_bomber and 3 transports moved from 97 Sea Zone to 95 Sea Zone 2 infantry moved from Southern Italy to Northern Italy 2 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy Place Units - Italians 1 bomber and 1 marine placed in Northern Italy 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
-
Hmm, not finished yet. Sorry.
-
Ok, it’s finished. No more changes what I can see.
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 aaGuns, 2 artilleries, 3 fighters and 10 infantry moved from Queensland to South Australia Place Units - ANZAC 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Finland to Norway 1 fighter moved from Norway to United Kingdom Turn Complete - French French collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :