Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
dawgoneit axis v. entek allies anniversary 1941 #2
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,4 and gets 0 hits Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 submarine moved from 60 Sea Zone to 59 Sea Zone 3 fighters moved from 53 Sea Zone to 59 Sea Zone Combat - Americans Battle in 59 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 59 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 53 Sea Zone to 58 Sea Zone 1 destroyer moved from 53 Sea Zone to 59 Sea Zone 3 fighters moved from 59 Sea Zone to 53 Sea Zone Place Units - Americans 2 destroyers and 2 transports placed in 56 Sea Zone 2 artilleries and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 artillery and 2 infantry moved from East Poland to Belorussia 1 fighter moved from East Poland to Belorussia 3 bombers moved from East Poland to Belorussia 1 bomber moved from Germany to Belorussia 2 fighters moved from Germany to Belorussia 2 armour, 1 artillery and 4 infantry moved from Germany to Poland 3 armour, 2 artilleries and 4 infantry moved from Poland to Baltic States 2 armour and 2 infantry moved from East Poland to Baltic States 4 infantry moved from Northwestern Europe to Germany 4 infantry moved from France to Northwestern Europe 1 armour moved from Egypt to Trans-Jordan Germans take Trans-Jordan from British 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from French Equatorial Africa to Anglo-Egypt Sudan Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 4 bombers, 3 fighters and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 4 bombers, 3 fighters and 2 infantry in Belorussia, round 2 : 5/10 hits, 5.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 4 bombers and 3 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 3 fighters moved from Belorussia to Baltic States 4 bombers moved from Belorussia to Germany 2 armour moved from Ukraine to Baltic States Place Units - Germans 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry placed in Germany 1 factory placed in France Germans undo move 2. 1 factory placed in Northwestern Europe Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 0.00 Germans rolls : : 0.00 Russians : 1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 artillery and 2 infantry moved from Russia to Eastern Ukraine 3 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Russia to Kazakh S.S.R. 3 infantry moved from Caucasus to Persia Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Eastern Ukraine Russians attack with 1 artillery and 2 infantry Italians defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 5 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Russians Place Units - Russians 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : -1.33 Russians : -1.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Activate Technology - Japanese Japanese activating Jet Power Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 2 fighters moved from 62 Sea Zone to 56 Sea Zone 1 bomber moved from Buryatia S.S.R. to 56 Sea Zone 1 destroyer moved from 50 Sea Zone to 59 Sea Zone 1 cruiser moved from 62 Sea Zone to 59 Sea Zone 1 submarine moved from 62 Sea Zone to 58 Sea Zone 1 destroyer moved from 62 Sea Zone to 58 Sea Zone 1 battleship, 3 destroyers and 1 submarine moved from 62 Sea Zone to 59 Sea Zone 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 armour, 1 artillery and 5 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 armour moved from Stanovoj Chrebet to Yakut S.S.R. 1 artillery and 3 infantry moved from Ningxia to Chinghai 1 artillery and 1 infantry moved from Manchuria to Buryatia S.S.R. 1 armour moved from Manchuria to Stanovoj Chrebet Combat - Japanese Battle in 58 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 58 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 56 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 2 fighters Americans defend with 2 destroyers and 2 transports Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 2 destroyers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 30 Casualties for Americans: 2 destroyers and 2 transports Battle in 59 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 4 destroyers and 1 submarine Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 4 destroyers in 59 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 59 Sea Zone Japanese win with 1 battleship, 1 cruiser, 4 destroyers and 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 2 fighters moved from 56 Sea Zone to 59 Sea Zone 1 bomber moved from 56 Sea Zone to Buryatia S.S.R. 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 3 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 carrier moved from 62 Sea Zone to 59 Sea Zone Place Units - Japanese 1 destroyer, 1 fighter and 1 submarine placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Manchuria 1 artillery, 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs 1 unit repaired.
Combat Hit Differential Summary :
Japanese rolls : : 1.00 Americans : 0.50 Japanese : 0.00
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - British British buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 artilleries moved from United Kingdom to 6 Sea Zone 3 infantry moved from United Kingdom to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Northwestern Europe 1 fighter moved from 5 Sea Zone to Northwestern Europe 1 battleship, 1 carrier, 6 destroyers and 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - British Battle in Northwestern Europe British attack with 3 artilleries, 1 fighter and 3 infantry Germans defend with 1 factory and 4 infantry British roll dice for 1 battleship in Northwestern Europe, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 3 artilleries, 1 fighter and 3 infantry in Northwestern Europe, round 2 : 1/7 hits, 2.50 expected hits Germans roll dice for 4 infantry in Northwestern Europe, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe British roll dice for 3 artilleries, 1 fighter and 2 infantry in Northwestern Europe, round 3 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 4 infantry Non Combat Move - British 1 fighter moved from Northwestern Europe to 6 Sea Zone Place Units - British 1 fighter placed in 6 Sea Zone 4 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : -1.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 3 artilleries and 7 infantry moved from France to Northwestern Europe 1 armour moved from Italy to Northwestern Europe Combat - Italians Battle in Northwestern Europe Italians attack with 1 armour, 3 artilleries and 7 infantry British defend with 3 artilleries, 1 factory and 2 infantry Italians roll dice for 1 armour, 3 artilleries and 7 infantry in Northwestern Europe, round 2 : 3/11 hits, 3.17 expected hits British roll dice for 3 artilleries and 2 infantry in Northwestern Europe, round 2 : 2/5 hits, 1.67 expected hits 1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Northwestern Europe Italians roll dice for 1 armour, 3 artilleries and 5 infantry in Northwestern Europe, round 3 : 3/9 hits, 2.83 expected hits British roll dice for 2 artilleries in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the British lost in Northwestern Europe Italians win, taking Northwestern Europe from British with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 2 infantry Casualties for British: 3 artilleries and 2 infantry Non Combat Move - Italians 5 infantry moved from Italy to France 3 infantry moved from Germany to France Place Units - Italians 1 armour, 1 artillery and 4 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : -0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,4 and gets 0 hits Purchase Units - Americans Americans buy 2 destroyers and 4 transports; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 destroyer and 3 fighters moved from 53 Sea Zone to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers moved from 53 Sea Zone to 56 Sea Zone Place Units - Americans 2 destroyers and 2 transports placed in 56 Sea Zone 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Americans : 0.17 Japanese : -0.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,4 and gets 0 hits Purchase Units - Americans Americans buy 2 destroyers and 4 transports; Remaining resources: 1 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 destroyer and 3 fighters moved from 53 Sea Zone to 56 Sea Zone Combat - Americans Battle in 56 Sea Zone Americans attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 56 Sea Zone Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 carriers moved from 53 Sea Zone to 56 Sea Zone Place Units - Americans 2 destroyers and 2 transports placed in 56 Sea Zone 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 36 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 infantry EDIT: Adding units owned by Americans to Western Canada: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.17 Japanese : -0.33
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,3 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 artillery moved from Anglo-Egypt Sudan to Egypt 1 artillery and 4 infantry moved from Poland to East Poland 1 armour moved from Germany to Baltic States 1 fighter moved from Germany to Baltic States 5 bombers and 5 infantry moved from Germany to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 5 bombers and 5 infantry British defend with 1 aaGun, 1 factory and 4 infantry AA fire in United Kingdom : 3/5 hits, 0.83 expected hits 3 infantry owned by the Germans and 3 bombers owned by the Germans lost in United Kingdom Germans roll dice for 2 bombers and 2 infantry in United Kingdom, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 4 infantry in United Kingdom, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the British lost in United Kingdom Germans roll dice for 2 bombers and 2 infantry in United Kingdom, round 3 : 2/4 hits, 1.67 expected hits British roll dice for 3 infantry in United Kingdom, round 3 : 2/3 hits, 1.00 expected hits 1 bomber owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 1 bomber and 1 infantry in United Kingdom, round 4 : 0/2 hits, 0.83 expected hits British roll dice for 1 infantry in United Kingdom, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 infantry in United Kingdom, round 5 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in United Kingdom, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in United Kingdom Germans captures 22PUs while taking British capital Germans win, taking United Kingdom from British with 1 bomber and 1 infantry remaining. Battle score for attacker is -48 Casualties for Germans: 4 bombers and 4 infantry Casualties for British: 4 infantry Non Combat Move - Germans 1 bomber moved from United Kingdom to Germany Place Units - Germans 2 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 76 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : -1.00 AA fire in United Kingdom : : 2.17
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I did not realize you had Paras! I think thats game
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@Entek you can take it back with 6 of your troops and keep it. are you sure?
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@dawgoneit Yeah, but that’s around that UK doesn’t buy and Germany now has ~28 extra IPCs
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 infantry moved from Kazakh S.S.R. to Novosibirsk 1 infantry moved from Caucasus to Persia Place Units - Russians 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 1 artillery placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 2 artilleries EDIT: Removing units owned by Russians from Russia: 1 infantry EDIT: Removing units owned by Russians from Belorussia: 1 artillery EDIT: Removing units owned by Russians from Eastern Ukraine: 1 artillery EDIT: Adding units owned by Russians to Belorussia: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 3 armour, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 submarine moved from 59 Sea Zone to 56 Sea Zone 1 destroyer moved from 58 Sea Zone to 56 Sea Zone 1 bomber moved from Buryatia S.S.R. to 56 Sea Zone 1 bomber moved from Japan to 56 Sea Zone 1 fighter moved from 62 Sea Zone to 56 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 armour, 1 artillery and 1 infantry moved from Manchuria to 62 Sea Zone 1 artillery and 2 infantry moved from Buryatia S.S.R. to 62 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone 1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 armour, 1 artillery and 5 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 5 destroyers, 3 fighters and 1 submarine Americans defend with 2 carriers, 3 destroyers, 3 fighters and 2 transports Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 5 destroyers and 3 fighters in 56 Sea Zone, round 2 : 8/15 hits, 6.67 expected hits Americans roll dice for 2 carriers, 3 destroyers, 3 fighters and 2 transports in 56 Sea Zone, round 2 : 6/8 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Japanese 1 fighter owned by the Japanese, 3 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 3 fighters owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 56 Casualties for Japanese: 3 destroyers, 1 fighter and 1 submarine Casualties for Americans: 2 carriers, 3 destroyers, 3 fighters and 2 transports Non Combat Move - Japanese 2 bombers moved from 56 Sea Zone to Manchuria Place Units - Japanese 3 armour placed in Manchuria 1 bomber, 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs 1 unit repaired.
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Americans : 2.33 Japanese : 2.00
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@Entek said in dawgoneit axis v. entek allies anniversary 1941 #2:
@dawgoneit Yeah, but that’s around that UK doesn’t buy and Germany now has ~28 extra IPCs
its up to you. i understand if you want to concede.
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Yeah, lets start a new one
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Test summary from TripleA, engine version: 1.9, time: 11:01:31 PM
Savegame -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 9 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Poland to Baltic States 1 infantry moved from Bulgaria Romania to Ukraine 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to East Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Bulgaria Romania to East Poland 1 infantry moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 1 artillery moved from Poland to Baltic States 1 armour moved from Bulgaria Romania to Ukraine 1 armour moved from Bulgaria Romania to East Poland 1 armour moved from Czechoslovakia Hungary to East Poland 1 armour moved from Czechoslovakia Hungary to Baltic States 1 armour moved from Poland to Baltic States 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States 1 armour moved from Poland to Ukraine 1 fighter moved from Poland to East Poland 1 armour moved from France to 13 Sea Zone 1 infantry moved from Morocco Algeria to 13 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Egypt 1 artillery moved from Libya to Egypt 1 infantry moved from Libya to Egypt 1 armour moved from Libya to Egypt Combat - Germans Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 transport owned by the British, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Battle in 12 Sea Zone Germans attack with 2 fighters British defend with 1 cruiser and 1 destroyer Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the British and 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 20 Casualties for British: 1 cruiser and 1 destroyer Battle in 9 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 9 Sea Zone British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 6 Sea Zone Germans attack with 1 cruiser and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone Germans win with 1 cruiser remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in Baltic States Germans attack with 2 armour, 2 artilleries and 4 infantry Russians defend with 3 infantry Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Baltic States, round 2 : 2/8 hits, 2.67 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Baltic States, round 3 : 1/7 hits, 2.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Egypt Germans attack with 2 armour, 1 artillery and 2 infantry British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 1/5 hits, 2.17 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Egypt Germans roll dice for 2 armour, 1 artillery and 1 infantry in Egypt, round 3 : 1/4 hits, 1.67 expected hits British roll dice for 1 armour and 1 fighter in Egypt, round 3 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Egypt Germans roll dice for 2 armour and 1 artillery in Egypt, round 4 : 2/3 hits, 1.33 expected hits British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 fighter owned by the British lost in Egypt Germans win, taking Egypt from British with 2 armour remaining. Battle score for attacker is 15 Casualties for Germans: 1 artillery and 2 infantry Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry Battle in Ukraine Germans attack with 2 armour, 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in East Poland Germans attack with 2 armour, 1 fighter and 2 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 fighter and 2 infantry in East Poland, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 fighter moved from East Poland to France 1 infantry moved from Germany to France 1 infantry moved from Germany to Northwestern Europe 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 2 Sea Zone to Norway 2 infantry moved from Finland to Norway Place Units - Germans 1 armour, 1 bomber and 3 infantry placed in Germany Turn Complete - Germans Germans collect 37 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 0.17 British : -0.83 Germans rolls : : 0.00 Russians : -0.67
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@dawgoneit yeah. i started a new game on the same forum. :blush:
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Non Combat Move - Russians 2 infantry moved from Archangel to Karelia S.S.R. 1 infantry moved from Russia to Eastern Ukraine 2 infantry moved from Kazakh S.S.R. to Caucasus 2 infantry moved from Novosibirsk to Russia 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 2 infantry moved from Soviet Far East to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 submarine moved from 4 Sea Zone to 3 Sea Zone Place Units - Russians 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 4 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :