Initial test. First time tries.
dawgoneit axis v. entek allies anniversary 1941 #2
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 1 transport moved from 30 Sea Zone to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies British take East Indies from Japanese 1 destroyer moved from 30 Sea Zone to 38 Sea Zone Combat - British Non Combat Move - British Place Units - British 1 destroyer and 1 transport placed in 2 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 22 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 armour and 1 infantry moved from United Kingdom to 2 Sea Zone 1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria British take Morocco Algeria from Germans 1 transport moved from 30 Sea Zone to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies British take East Indies from Japanese 1 destroyer moved from 30 Sea Zone to 38 Sea Zone Combat - British Non Combat Move - British Place Units - British 1 destroyer and 1 transport placed in 2 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 22 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 27 PUs Turning on Edit Mode EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport EDIT: Removing units owned by British from 2 Sea Zone: 1 battleship, 1 carrier, 3 destroyers, 2 fighters and 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 3 armour and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Italy to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 armour and 1 infantry moved from 13 Sea Zone to Morocco Algeria 1 battleship and 2 cruisers moved from 13 Sea Zone to 15 Sea Zone 1 armour moved from Bulgaria Romania to Ukraine 2 infantry moved from Italy to France 2 armour moved from Italy to Bulgaria Romania Combat - Italians Battle in Morocco Algeria Italians attack with 1 armour and 1 infantry British defend with 1 armour and 1 infantry Italians roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Morocco Algeria Italians roll dice for 1 armour and 1 infantry in Morocco Algeria, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 armour in Morocco Algeria, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Morocco Algeria Italians win, taking Morocco Algeria from British with 1 armour remaining. Battle score for attacker is 5 Casualties for British: 1 armour and 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Italians 1 infantry moved from France to Northwestern Europe Place Units - Italians 3 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 18 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -0.33
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 1 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 infantry moved from Iwo Jima to 59 Sea Zone 2 infantry and 1 transport moved from 59 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Kwangtung British take Kwangtung from Japanese 1 artillery moved from Western United States to 56 Sea Zone 1 artillery and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 artillery and 1 infantry moved from 57 Sea Zone to Midway 1 battleship, 1 carrier, 4 destroyers and 2 fighters moved from 59 Sea Zone to 57 Sea Zone 1 artillery moved from Gibraltar to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Morocco Algeria 1 artillery moved from Eastern United States to 10 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Morocco Algeria 2 bombers moved from United Kingdom to Germany 2 destroyers moved from 56 Sea Zone to 57 Sea Zone 1 destroyer moved from 12 Sea Zone to 6 Sea Zone 1 fighter moved from 12 Sea Zone to 13 Sea Zone 1 fighter moved from 12 Sea Zone to Morocco Algeria Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 4,2 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in 13 Sea Zone Americans attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 13 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Morocco Algeria Americans attack with 2 artilleries and 1 fighter Italians defend with 1 armour Americans roll dice for 2 artilleries and 1 fighter in Morocco Algeria, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 armour in Morocco Algeria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Non Combat Move - Americans 1 fighter moved from Morocco Algeria to 6 Sea Zone 1 fighter moved from 13 Sea Zone to 6 Sea Zone 1 carrier moved from 12 Sea Zone to 6 Sea Zone 2 bombers moved from Germany to United Kingdom Place Units - Americans 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 56 Sea Zone 1 artillery and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.50 Americans rolls : : 0.00 Americans : 0.67 AA fire in Germany : : -0.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 4,1,1 and gets 0 hits Purchase Units - Germans Germans repair damage of 6x factory; Remaining resources: 53 PUs; 3 techTokens; Germans buy 3 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 6 armour moved from East Poland to Russia 1 armour moved from Ukraine to Russia 1 armour moved from Archangel to Russia 1 armour moved from Karelia S.S.R. to Russia 2 fighters moved from Karelia S.S.R. to Russia 1 fighter moved from East Poland to Russia 1 fighter moved from Poland to Russia 3 bombers moved from Germany to Russia 1 infantry moved from Karelia S.S.R. to Belorussia 2 infantry moved from Archangel to Russia 2 infantry moved from East Poland to Belorussia 1 artillery moved from East Poland to Belorussia 4 fighters moved from Germany to Belorussia Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 4 fighters and 3 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 4 fighters and 3 infantry in Belorussia, round 2 : 2/8 hits, 3.67 expected hits Russians roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 artillery, 4 fighters and 3 infantry in Belorussia, round 3 : 6/8 hits, 3.67 expected hits Russians roll dice for 1 infantry in Belorussia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Russia Germans attack with 9 armour, 3 bombers, 4 fighters and 2 infantry Russians defend with 1 aaGun, 1 factory and 16 infantry AA fire in Russia : 1/7 hits, 1.17 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 9 armour, 3 bombers, 3 fighters and 2 infantry in Russia, round 2 : 13/17 hits, 8.83 expected hits Russians roll dice for 16 infantry in Russia, round 2 : 8/16 hits, 5.33 expected hits 13 infantry owned by the Russians, 2 infantry owned by the Germans and 6 armour owned by the Germans lost in Russia Germans roll dice for 3 armour, 3 bombers and 3 fighters in Russia, round 3 : 6/9 hits, 5.50 expected hits Russians roll dice for 3 infantry in Russia, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Russia Germans captures 20PUs while taking Russians capital Germans win, taking Russia from Russians with 3 armour, 3 bombers and 3 fighters remaining. Battle score for attacker is 2 Casualties for Germans: 6 armour, 1 fighter and 2 infantry Casualties for Russians: 16 infantry Non Combat Move - Germans 1 fighter moved from Russia to Archangel 1 artillery moved from East Poland to Belorussia 3 armour moved from Finland to Karelia S.S.R. 1 infantry moved from Finland to Norway 3 artilleries moved from Poland to East Poland 3 bombers moved from Russia to East Poland 6 infantry moved from East Poland to Ukraine 4 fighters moved from Belorussia to East Poland 2 fighters moved from Russia to Ukraine 3 infantry moved from Poland to Germany 1 armour moved from Belgian Congo to Egypt 1 armour moved from Anglo-Egypt Sudan to Egypt Place Units - Germans 4 infantry placed in Germany 2 armour placed in Karelia S.S.R. 1 armour, 1 artillery, 1 bomber and 1 fighter placed in Germany Turn Complete - Germans Germans collect 54 PUs; end with 74 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 84 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 5.33 AA fire in Russia : : -0.17 Russians : 1.33
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Combat Move - Russians 1 armour, 1 artillery and 9 infantry moved from Caucasus to Russia 1 infantry moved from Urals to Russia 9 infantry moved from Stanovoj Chrebet to Buryatia S.S.R. 1 armour moved from Persia to Chinghai 1 infantry moved from Kazakh S.S.R. to Chinghai 1 infantry moved from Novosibirsk to Chinghai Combat - Russians Battle in Chinghai Russians attack with 1 armour and 2 infantry Japanese defend with 2 infantry Russians roll dice for 1 armour and 2 infantry in Chinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Chinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai Russians roll dice for 1 armour and 1 infantry in Chinghai, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chinghai, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 infantry in Chinghai, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chinghai, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 armour and 1 infantry in Chinghai, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chinghai, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Chinghai Russians win, taking Chinghai from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Japanese: 2 infantry Battle in Russia Russians attack with 1 armour, 1 artillery and 10 infantry Germans defend with 1 aaGun, 3 armour and 1 factory Russians roll dice for 1 armour, 1 artillery and 10 infantry in Russia, round 2 : 4/12 hits, 2.67 expected hits Germans roll dice for 3 armour in Russia, round 2 : 3/3 hits, 1.50 expected hits 3 infantry owned by the Russians and 3 armour owned by the Germans lost in Russia Russians win, taking Russia from Germans with 1 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 3 armour Battle in Buryatia S.S.R. Russians attack with 9 infantry Japanese defend with 1 infantry Russians roll dice for 9 infantry in Buryatia S.S.R., round 2 : 1/9 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia S.S.R. Russians win, taking Buryatia S.S.R. from Japanese with 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 1 infantry moved from Persia to Caucasus Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : 0.00 Japanese : 0.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese roll 3,3,4,3 and gets 0 hits Purchase Units - Japanese Japanese buy 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 4 techTokens; Combat Move - Japanese 1 artillery and 2 infantry moved from India to Persia 1 carrier and 1 cruiser moved from 35 Sea Zone to 38 Sea Zone 1 fighter moved from 35 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from India to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from 38 Sea Zone to East Indies 1 fighter moved from 35 Sea Zone to East Indies 1 infantry moved from India to 35 Sea Zone 1 armour, 1 artillery and 2 infantry moved from India to 35 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 39 Sea Zone 1 armour moved from India to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 39 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 39 Sea Zone to Australia 1 artillery moved from Manchuria to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 1 infantry moved from 61 Sea Zone to Kwangtung 1 destroyer moved from 62 Sea Zone to 61 Sea Zone 2 fighters moved from 36 Sea Zone to Kwangtung 1 infantry moved from India to Burma Combat - Japanese Battle in 61 Sea Zone Japanese attack with 1 destroyer and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 61 Sea Zone Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 38 Sea Zone Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport British defend with 1 destroyer and 1 transport Japanese roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 38 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 destroyer and 1 transport in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 38 Sea Zone 1 transport owned by the British lost in 38 Sea Zone Japanese win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in East Indies Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in East Indies, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in East Indies, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in East Indies, round 3 : 3/3 hits, 1.17 expected hits British roll dice for 1 infantry in East Indies, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in East Indies Japanese win, taking East Indies from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Persia Japanese attack with 1 artillery and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kwangtung Japanese roll dice for 1 artillery and 2 fighters in Kwangtung, round 3 : 2/3 hits, 1.33 expected hits British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Kwangtung Japanese win, taking Kwangtung from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Australia Japanese attack with 2 armour, 1 artillery and 3 infantry British defend with 1 aaGun, 1 artillery and 2 infantry; Americans defend with 1 fighter Japanese roll dice for 2 armour, 1 artillery and 3 infantry in Australia, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 1 artillery, 1 fighter and 2 infantry in Australia, round 2 : 1/4 hits, 1.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Australia, round 3 : 1/5 hits, 1.83 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Australia, round 3 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia Japanese roll dice for 2 armour, 1 artillery and 1 infantry in Australia, round 4 : 2/4 hits, 1.67 expected hits British roll dice for 1 artillery and 1 fighter in Australia, round 4 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 artillery owned by the British lost in Australia Japanese win, taking Australia from British with 2 armour and 1 artillery remaining. Battle score for attacker is 11 Casualties for Japanese: 3 infantry Casualties for British: 1 artillery and 2 infantry Casualties for Americans: 1 fighter Non Combat Move - Japanese 1 fighter moved from East Indies to 38 Sea Zone 1 battleship and 2 carriers moved from 36 Sea Zone to 62 Sea Zone 2 fighters moved from Kwangtung to 62 Sea Zone 2 fighters moved from 62 Sea Zone to Manchuria Place Units - Japanese 1 cruiser, 2 destroyers and 2 submarines placed in 62 Sea Zone 2 artilleries and 1 infantry placed in Manchuria 2 infantry placed in India Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
British : -2.33 Japanese : -0.83
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 2 artilleries, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 transport moved from 12 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from United Kingdom to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 6 Sea Zone to Norway 2 fighters moved from 6 Sea Zone to Norway 1 artillery and 1 infantry moved from 5 Sea Zone to Finland British take Finland from Germans Combat - British Battle in Norway British attack with 2 fighters and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Norway to 6 Sea Zone Place Units - British 1 destroyer and 1 transport placed in 6 Sea Zone 2 artilleries and 1 infantry placed in United Kingdom Turn Complete - British British collect 19 PUs; end with 20 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : 0.33
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 factory and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 battleship and 2 cruisers moved from 15 Sea Zone to 14 Sea Zone 3 armour moved from Ukraine to Caucasus 2 armour moved from Bulgaria Romania to Caucasus 2 armour moved from Italy to France 1 armour moved from Italy to Northwestern Europe 3 infantry moved from Italy to France 3 infantry moved from France to Northwestern Europe Combat - Italians Battle in Caucasus Italians attack with 5 armour Russians defend with 1 aaGun, 1 factory and 1 infantry Italians roll dice for 5 armour in Caucasus, round 2 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Place Units - Italians 1 armour and 1 infantry placed in Italy 1 factory placed in Egypt Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -0.50 Russians : -0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 6,2 and gets 1 hit Americans removing all Technology Tokens after successful research. Americans discover AA Radar Activate Technology - Americans Americans activating AA Radar Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 bombers moved from United Kingdom to 14 Sea Zone 2 artilleries moved from Morocco Algeria to 12 Sea Zone 2 artilleries, 1 destroyer and 2 transports moved from 12 Sea Zone to 14 Sea Zone 2 artilleries moved from 14 Sea Zone to Italy 1 artillery and 1 infantry moved from Midway to 57 Sea Zone 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 battleship, 1 carrier, 6 destroyers, 2 fighters, 1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone 2 artilleries and 2 infantry moved from 52 Sea Zone to Wake Island 1 destroyer moved from 52 Sea Zone to 59 Sea Zone 1 destroyer moved from 52 Sea Zone to 60 Sea Zone 1 destroyer moved from 52 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria Combat - Americans Battle in 14 Sea Zone Americans attack with 2 bombers, 1 destroyer and 2 transports Italians defend with 1 battleship and 2 cruisers Americans roll dice for 2 bombers, 1 destroyer and 2 transports in 14 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship and 2 cruisers in 14 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits 1 destroyer owned by the Americans and 2 bombers owned by the Americans lost in 14 Sea Zone 2 transports owned by the Americans retreated to 13 Sea Zone Italians win with 1 battleship and 2 cruisers remaining. Battle score for attacker is -32 Casualties for Americans: 2 bombers and 1 destroyer Non Combat Move - Americans 1 destroyer and 2 fighters moved from 6 Sea Zone to 12 Sea Zone 1 carrier moved from 6 Sea Zone to 12 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 1 carrier placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone 1 infantry placed in Western United States Turn Complete - Chinese 1 unit repaired. Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : -0.67
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 1,5,5,1 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 6 fighters and 3 infantry; Remaining resources: 0 PUs; 4 techTokens; Combat Move - Germans 1 bomber moved from East Poland to 13 Sea Zone 2 armour moved from Egypt to Morocco Algeria 1 artillery and 1 infantry moved from Eastern Ukraine to Russia 2 artilleries and 2 infantry moved from Belorussia to Russia 1 fighter moved from Archangel to 5 Sea Zone 5 armour moved from Karelia S.S.R. to Russia 4 fighters moved from East Poland to Karelia S.S.R. 2 fighters moved from Ukraine to Karelia S.S.R. 2 bombers moved from East Poland to United Kingdom 1 bomber moved from Germany to United Kingdom 1 fighter moved from Germany to Karelia S.S.R. Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/3 hits, 1.00 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 4,6 and causes: 10 damage to unit: factory Bombing raid in United Kingdom causes 10 damage total. Battle in 5 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 5 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 13 Sea Zone Germans attack with 1 bomber Americans defend with 2 artilleries and 2 transports 2 artilleries owned by the Americans and 2 transports owned by the Americans lost in 13 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 22 Casualties for Americans: 2 artilleries and 2 transports Battle in Russia Germans attack with 5 armour, 3 artilleries and 3 infantry Russians defend with 1 aaGun, 1 armour, 1 artillery, 1 factory and 7 infantry Germans roll dice for 5 armour, 3 artilleries and 3 infantry in Russia, round 2 : 3/11 hits, 4.50 expected hits Russians roll dice for 1 armour, 1 artillery and 7 infantry in Russia, round 2 : 4/9 hits, 3.17 expected hits 3 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Russia Germans roll dice for 5 armour and 2 artilleries in Russia, round 3 : 4/7 hits, 3.17 expected hits Russians roll dice for 1 armour, 1 artillery and 4 infantry in Russia, round 3 : 2/6 hits, 2.17 expected hits 4 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Russia Germans roll dice for 5 armour in Russia, round 4 : 1/5 hits, 2.50 expected hits Russians roll dice for 1 armour and 1 artillery in Russia, round 4 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Russians lost in Russia Germans roll dice for 5 armour in Russia, round 5 : 2/5 hits, 2.50 expected hits Russians roll dice for 1 armour in Russia, round 5 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 20PUs while taking Russians capital Germans win, taking Russia from Russians with 4 armour remaining. Battle score for attacker is 4 Casualties for Germans: 1 armour, 3 artilleries and 3 infantry Casualties for Russians: 1 armour, 1 artillery and 7 infantry Battle in Morocco Algeria Germans attack with 2 armour Americans defend with 1 artillery and 1 infantry Germans roll dice for 2 armour in Morocco Algeria, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in Morocco Algeria 1 armour owned by the Germans retreated to Libya Americans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour Non Combat Move - Germans 1 bomber moved from 13 Sea Zone to Germany 1 fighter moved from 5 Sea Zone to Germany 2 bombers moved from United Kingdom to France 1 bomber moved from France to Germany 6 infantry moved from Ukraine to East Poland 3 artilleries moved from East Poland to Poland 1 artillery moved from Germany to Poland 1 armour moved from Germany to Poland 4 infantry moved from Germany to Poland Place Units - Germans 2 armour placed in Karelia S.S.R. 1 armour, 6 fighters and 3 infantry placed in Germany Turn Complete - Germans Germans collect 49 PUs; end with 69 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : -3.67 Americans : 0.33 Russians : 0.33 AA fire in United Kingdom : : 0.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Combat Move - Russians 1 armour moved from Chinghai to Ningxia Chinese take Ningxia from Japanese 1 armour moved from Ningxia to Sikang Chinese take Sikang from Japanese 9 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 submarine moved from 8 Sea Zone to 13 Sea Zone Combat - Russians Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 2,1,1,6,4 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Paratroopers Activate Technology - Japanese Japanese activating Paratroopers Purchase Units - Japanese Japanese buy 3 armour, 3 artilleries, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Australia to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 infantry moved from Burma to Yunnan 1 artillery moved from Kwangtung to Fukien 1 destroyer moved from 61 Sea Zone to 51 Sea Zone 1 submarine moved from 62 Sea Zone to 59 Sea Zone 1 submarine moved from 62 Sea Zone to 60 Sea Zone 2 fighters moved from 62 Sea Zone to 59 Sea Zone 2 fighters moved from 62 Sea Zone to 60 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Manchuria to Kiangsu 2 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 artillery moved from Australia to 39 Sea Zone 1 artillery and 1 transport moved from 39 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to French Madagascar Japanese take French Madagascar from British 2 fighters moved from 38 Sea Zone to 51 Sea Zone 1 fighter moved from Manchuria to 59 Sea Zone 1 fighter moved from Manchuria to 60 Sea Zone 1 artillery and 2 infantry moved from Persia to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians 2 infantry moved from India to Burma 1 artillery and 1 infantry moved from East Indies to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 carrier and 1 cruiser moved from 38 Sea Zone to 36 Sea Zone 1 armour moved from Australia to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 armour moved from 37 Sea Zone to Burma Combat - Japanese Battle in 60 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 60 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 60 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 59 Sea Zone Japanese attack with 3 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 59 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 51 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 51 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 51 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 2 fighters moved from 51 Sea Zone to 36 Sea Zone 2 fighters moved from 60 Sea Zone to 62 Sea Zone 1 fighter moved from 60 Sea Zone to 62 Sea Zone 3 fighters moved from 59 Sea Zone to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 59 Sea Zone 1 destroyer moved from 62 Sea Zone to 60 Sea Zone Place Units - Japanese 2 fighters and 1 submarine placed in 62 Sea Zone 3 artilleries placed in Manchuria 3 armour placed in India Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Americans : -1.00 Japanese : 2.00
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - British British repair damage of 10x factory; Remaining resources: 15 PUs; 0 techTokens; British buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 6 Sea Zone 2 artilleries moved from United Kingdom to 6 Sea Zone 2 artilleries and 1 infantry moved from 6 Sea Zone to Norway Non Combat Move - British Place Units - British 1 destroyer placed in 6 Sea Zone 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 17 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from France to Italy 2 infantry moved from Northwestern Europe to France 1 artillery and 1 infantry moved from Egypt to Libya 1 battleship and 2 cruisers moved from 14 Sea Zone to 16 Sea Zone 1 armour moved from Caucasus to Chinghai Italians take Chinghai from Chinese 1 armour moved from Caucasus to Novosibirsk Italians take Novosibirsk from Russians 1 armour moved from Caucasus to Urals Italians take Urals from Russians 1 armour moved from Caucasus to Chinghai 1 armour moved from Caucasus to Bulgaria Romania Combat - Italians Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 16 Sea Zone 1 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery and 1 infantry moved from Morocco Algeria to 12 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Libya 2 fighters moved from 14 Sea Zone to Libya 2 fighters moved from 56 Sea Zone to 51 Sea Zone 1 destroyer moved from 52 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone 2 fighters moved from 52 Sea Zone to Caroline Islands 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 52 Sea Zone to 51 Sea Zone Combat - Americans Americans creates battle in territory Caroline Islands Battle in 51 Sea Zone Americans attack with 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 51 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 51 Sea Zone Americans win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Libya Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 armour; Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Libya Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 3 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 artillery owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 artillery and 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Libya to 14 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 carrier moved from 56 Sea Zone to 51 Sea Zone 1 destroyer moved from 52 Sea Zone to 50 Sea Zone 1 destroyer moved from 52 Sea Zone to 51 Sea Zone 2 fighters moved from Caroline Islands to 51 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 56 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 51 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Americans to 51 Sea Zone: 2 transports EDIT: Changing ownership of Caroline Islands from Japanese to Americans EDIT: Adding units owned by Americans to Caroline Islands: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians : -2.00 Americans rolls : : 0.00 Americans : -0.83 Japanese : -0.33
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@Entek when i click to German turn it wants to no if you want to continue because of the axis power.
what do you think? -
Yeah i think you have enough victory cities. Let’s start over!
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@dawgoneit Good morning, hope you’re doing well. Were you still up for some games?
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@Entek yes