Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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dawgoneit axis v. entek allies anniversary 1941 #2
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour moved from United Kingdom to 6 Sea Zone 3 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 1 battleship, 6 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 5 Sea Zone 3 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 armour moved from 5 Sea Zone to Karelia S.S.R. 1 bomber moved from United Kingdom to Karelia S.S.R. Combat - British Battle in 5 Sea Zone British attack with 1 battleship, 6 destroyers, 2 fighters, 1 submarine and 3 transports Germans defend with 1 cruiser, 2 submarines and 1 transport British roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 6 destroyers, 2 fighters and 3 transports in 5 Sea Zone, round 2 : 2/9 hits, 3.67 expected hits Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 2 submarines owned by the Germans lost in 5 Sea Zone British roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 6 destroyers, 2 fighters and 3 transports in 5 Sea Zone, round 3 : 4/9 hits, 3.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 battleship, 6 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 31 Casualties for Germans: 1 cruiser, 2 submarines and 1 transport Battle in Karelia S.S.R. British attack with 2 armour, 1 bomber and 3 infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory and 3 infantry AA fire in Karelia S.S.R. : 1/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Karelia S.S.R. British roll dice for 2 armour and 3 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 artilleries and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Karelia S.S.R. British roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R. British roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries in Karelia S.S.R., round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Karelia S.S.R., round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries in Karelia S.S.R., round 5 : 1/2 hits, 0.67 expected hits 1 armour owned by the British lost in Karelia S.S.R. Germans win with 2 artilleries remaining. Battle score for attacker is -22 Casualties for British: 2 armour, 1 bomber and 3 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 carrier moved from 6 Sea Zone to 5 Sea Zone Place Units - British 3 artilleries, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 22 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : 0.33 British : -2.67 AA fire in Karelia S.S.R. : : 0.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 battleship, 2 cruisers and 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar 1 artillery moved from 13 Sea Zone to Gibraltar 1 artillery and 2 infantry moved from Bulgaria Romania to Ukraine 5 infantry moved from Balkans to Germany 1 artillery and 3 infantry moved from Italy to France Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar British win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians Place Units - Italians 2 artilleries and 4 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : 0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 fighter moved from 53 Sea Zone to 48 Sea Zone 1 fighter moved from 53 Sea Zone to Hawaiian Islands 1 fighter moved from 53 Sea Zone to Hawaiian Islands Combat - Americans Battle in 48 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Hawaiian Islands Americans attack with 2 fighters Japanese defend with 1 bomber Americans roll dice for 2 fighters in Hawaiian Islands, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 bomber in Hawaiian Islands, round 2 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in Hawaiian Islands Americans win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from 48 Sea Zone to 53 Sea Zone 1 submarine moved from 53 Sea Zone to 50 Sea Zone 1 submarine moved from 53 Sea Zone to 58 Sea Zone 1 submarine moved from 53 Sea Zone to 59 Sea Zone 1 submarine moved from 53 Sea Zone to 60 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Ningxia to Chinghai Place Units - Americans 1 destroyer and 2 transports placed in 56 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : 1.00 Japanese : -0.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 3,1,2 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Baltic States to Belorussia 1 artillery and 1 infantry moved from East Poland to Belorussia 1 bomber moved from Balkans to Belorussia 1 bomber moved from Germany to Belorussia 1 fighter moved from Germany to Karelia S.S.R. 1 infantry moved from Ukraine to East Poland 4 armour moved from Germany to East Poland 1 artillery moved from Germany to Poland 3 infantry moved from Germany to Poland 1 armour moved from Union of South Africa to Belgian Congo 1 artillery moved from French Equatorial Africa to French West Africa Germans take French West Africa from British 1 infantry moved from Italian Africa to Anglo-Egypt Sudan 2 infantry moved from Morocco Algeria to Libya Combat - Germans Battle in Belorussia Germans attack with 2 artilleries, 2 bombers and 2 infantry Russians defend with 3 infantry Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Belorussia, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 2 bombers moved from Belorussia to Poland Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 7 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 3 infantry moved from Russia to Belorussia 2 artilleries moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 2 artilleries and 3 infantry Germans defend with 2 artilleries and 2 infantry Russians roll dice for 2 artilleries and 3 infantry in Belorussia, round 2 : 4/5 hits, 1.50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - Russians Place Units - Russians 1 artillery and 5 infantry placed in Russia 4 infantry placed in Caucasus Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 3 infantry EDIT: Removing units owned by Russians from Caucasus: 1 infantry EDIT: Removing units owned by Russians from Caucasus: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 2.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 3,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 destroyers and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Sikang to Chinghai 1 bomber moved from Yunnan to Chinghai 1 fighter moved from Yunnan to Chinghai 1 infantry moved from Hupeh to Ningxia Japanese take Ningxia from Chinese 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 5 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 armour moved from Manchuria to Stanovoj Chrebet 1 artillery and 1 infantry moved from Manchuria to Suiyuan 2 infantry moved from Kiangsu to Suiyuan 1 artillery and 3 infantry moved from Hupeh to Yunnan 1 bomber moved from Japan to 56 Sea Zone 2 artilleries moved from Japan to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 2 artilleries and 2 infantry moved from 64 Sea Zone to Alaska 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in Suiyuan Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Suiyuan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Alaska Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Alaska, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 56 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer and 2 transports Japanese roll dice for 1 bomber in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer and 2 transports in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 2 transports owned by the Americans lost in 56 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in Chinghai Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Chinghai, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chinghai, round 2 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Chinghai Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Non Combat Move - Japanese 1 bomber moved from 56 Sea Zone to Hawaiian Islands 1 bomber moved from Chinghai to Buryatia S.S.R. 1 fighter moved from Chinghai to Sikang Place Units - Japanese 3 destroyers placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Manchuria 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : 0.67 Japanese : 1.83
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 artilleries moved from United Kingdom to 6 Sea Zone 3 infantry moved from United Kingdom to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 3 infantry moved from 5 Sea Zone to Karelia S.S.R. 3 artilleries moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from United Kingdom to Karelia S.S.R. Combat - British Battle in Karelia S.S.R. British attack with 3 artilleries, 3 fighters and 3 infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 2 infantry AA fire in Karelia S.S.R. : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Karelia S.S.R. British roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits British roll dice for 3 artilleries, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/8 hits, 3.00 expected hits Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits, 2.00 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R. British roll dice for 3 artilleries and 2 fighters in Karelia S.S.R., round 3 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 fighter in Karelia S.S.R., round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 artillery, 1 fighter and 3 infantry Casualties for Germans: 2 artilleries, 1 fighter and 2 infantry Non Combat Move - British 2 fighters moved from Karelia S.S.R. to 5 Sea Zone Place Units - British 3 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 1.33 AA fire in Karelia S.S.R. : : 0.50
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TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from France to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar 2 artilleries moved from Italy to France 4 infantry moved from Italy to France 2 infantry moved from France to Germany
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from France to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar 2 artilleries moved from Italy to France 4 infantry moved from Italy to France 2 infantry moved from France to Germany Combat - Italians Battle in Gibraltar Italians attack with 1 infantry Americans defend with 1 artillery Italians roll dice for 1 battleship in Gibraltar, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 13 Sea Zone: 1 artillery and 1 transport EDIT: Adding units owned by Italians to Gibraltar: 1 artillery EDIT: Adding units owned by Italians to 13 Sea Zone: 1 transport EDIT: Turning off Edit Mode Place Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.33
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Americans Americans spend 5 on tech rolls Americans roll 4,3 and gets 0 hits Purchase Units - Americans Americans buy 2 destroyers, 1 fighter and 2 transports; Remaining resources: 2 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 submarine moved from 58 Sea Zone to 64 Sea Zone 3 fighters moved from 53 Sea Zone to Hawaiian Islands Combat - Americans Battle in 64 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 64 Sea Zone Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Hawaiian Islands Americans attack with 3 fighters Japanese defend with 1 bomber Americans roll dice for 3 fighters in Hawaiian Islands, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 bomber in Hawaiian Islands, round 2 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in Hawaiian Islands Americans win with 3 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Americans 3 fighters moved from Hawaiian Islands to 53 Sea Zone 2 artilleries and 3 infantry moved from Western United States to Western Canada Place Units - Americans 1 fighter placed in 10 Sea Zone 2 destroyers and 2 transports placed in 56 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 37 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : -1.00 Japanese : -0.33
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 6,5,2,4 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Paratroopers Activate Technology - Germans Germans activating Paratroopers Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 3 armour moved from East Poland to Karelia S.S.R. 1 artillery moved from Poland to East Poland 2 infantry moved from Libya to Egypt 1 artillery moved from French West Africa to French Equatorial Africa 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 armour moved from Belgian Congo to Egypt 2 bombers and 2 infantry moved from Poland to Belorussia 1 bomber and 1 infantry moved from Germany to Belorussia 1 fighter moved from Germany to Belorussia 1 infantry moved from East Poland to Belorussia Combat - Germans Battle in Karelia S.S.R. Germans attack with 3 armour British defend with 2 artilleries; Russians defend with 1 aaGun and 1 factory Germans roll dice for 3 armour in Karelia S.S.R., round 2 : 2/3 hits, 1.50 expected hits Russians roll dice for 2 artilleries in Karelia S.S.R., round 2 : 2/2 hits, 0.67 expected hits 2 armour owned by the Germans and 2 artilleries owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -2 Casualties for Germans: 2 armour Casualties for British: 2 artilleries Battle in Belorussia Germans attack with 3 bombers, 1 fighter and 4 infantry Russians defend with 2 artilleries and 2 infantry Germans roll dice for 3 bombers, 1 fighter and 4 infantry in Belorussia, round 2 : 1/8 hits, 3.17 expected hits Russians roll dice for 2 artilleries and 2 infantry in Belorussia, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 3 bombers, 1 fighter and 4 infantry in Belorussia, round 3 : 1/8 hits, 3.17 expected hits Russians roll dice for 2 artilleries and 1 infantry in Belorussia, round 3 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belorussia Germans roll dice for 3 bombers, 1 fighter and 4 infantry in Belorussia, round 4 : 1/8 hits, 3.17 expected hits Russians roll dice for 2 artilleries in Belorussia, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Russians lost in Belorussia Germans roll dice for 3 bombers, 1 fighter and 4 infantry in Belorussia, round 5 : 5/8 hits, 3.17 expected hits Russians roll dice for 1 artillery in Belorussia, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 3 bombers, 1 fighter and 4 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 2 artilleries and 2 infantry Non Combat Move - Germans 3 bombers moved from Belorussia to East Poland 1 infantry moved from Poland to East Poland 2 infantry moved from Ukraine to East Poland 1 fighter moved from Belorussia to East Poland 1 armour, 2 artilleries and 4 infantry moved from Germany to Poland Place Units - Germans 2 armour, 1 artillery, 1 bomber, 2 fighters and 4 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : -4.17 Russians : -2.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians 4 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 4 infantry Germans defend with 4 infantry Russians roll dice for 1 artillery and 4 infantry in Belorussia, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 4 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 3 : 0/4 hits, 1.00 expected hits Germans roll dice for 3 infantry in Belorussia, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 3 infantry in Belorussia, round 4 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 5 : 1/3 hits, 0.83 expected hits Germans roll dice for 3 infantry in Belorussia, round 5 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Belorussia, round 6 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 7 : 1/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Belorussia, round 7 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belorussia Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 8 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 8 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 9 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 4 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 2 infantry moved from Russia to Belorussia 2 artilleries moved from Caucasus to Russia 8 infantry moved from Yakut S.S.R. to Evenki National Okrug Place Units - Russians 6 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 21 PUs; end with 22 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -2.33 Russians : -2.50
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 1,6,5 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Long Range Aircraft Activate Technology - Japanese Japanese activating Long Range Aircraft Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 4 destroyers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 62 Sea Zone to 64 Sea Zone 1 destroyer moved from 62 Sea Zone to 59 Sea Zone 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 3 fighters moved from 62 Sea Zone to 56 Sea Zone 2 artilleries and 2 infantry moved from Alaska to Western Canada 1 bomber moved from Buryatia S.S.R. to Western Canada 2 armour and 5 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Ningxia to Chinghai Japanese take Chinghai from Chinese 1 artillery and 3 infantry moved from Yunnan to Burma 1 artillery and 3 infantry moved from Suiyuan to Ningxia 1 artillery and 1 infantry moved from Manchuria to Buryatia S.S.R. 1 armour moved from Manchuria to Buryatia S.S.R. 4 infantry moved from Japan to 62 Sea Zone 4 infantry moved from 62 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in 64 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 64 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 64 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 64 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 64 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 64 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 64 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 64 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 64 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 64 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 60 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 60 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 60 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 60 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 60 Sea Zone Americans win with 1 submarine remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Western Canada Japanese attack with 2 artilleries, 1 bomber and 2 infantry Americans defend with 2 artilleries and 3 infantry Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Western Canada, round 2 : 2/6 hits, 2.17 expected hits British roll dice for 2 artilleries and 3 infantry in Western Canada, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Western Canada Japanese roll dice for 2 artilleries and 1 bomber in Western Canada, round 3 : 2/4 hits, 1.50 expected hits British roll dice for 2 artilleries and 1 infantry in Western Canada, round 3 : 2/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Canada Japanese roll dice for 1 bomber in Western Canada, round 4 : 1/2 hits, 0.83 expected hits British roll dice for 1 artillery in Western Canada, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Western Canada Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for Americans: 2 artilleries and 3 infantry Battle in 50 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 50 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 56 Sea Zone Japanese attack with 3 fighters Americans defend with 2 destroyers and 2 transports Japanese roll dice for 3 fighters in 56 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits Americans roll dice for 2 destroyers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 3 fighters in 56 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits Americans roll dice for 2 destroyers and 2 transports in 56 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 56 Sea Zone Japanese roll dice for 2 fighters in 56 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits Americans roll dice for 2 destroyers and 2 transports in 56 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 56 Sea Zone 2 transports owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 10 Casualties for Japanese: 2 fighters Casualties for Americans: 2 destroyers and 2 transports Battle in 59 Sea Zone Japanese attack with 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 59 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 fighter moved from 56 Sea Zone to 62 Sea Zone 1 fighter moved from Sikang to 62 Sea Zone 1 bomber moved from Western Canada to Buryatia S.S.R. Place Units - Japanese 4 destroyers and 1 submarine placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Manchuria 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
British : 1.00 Americans : -0.33 Japanese : -1.17
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - British British buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 artilleries moved from United Kingdom to 6 Sea Zone 3 infantry moved from United Kingdom to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 3 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 artilleries moved from 5 Sea Zone to Karelia S.S.R. 2 fighters moved from 5 Sea Zone to Karelia S.S.R. Combat - British Battle in Karelia S.S.R. British attack with 3 artilleries, 2 fighters and 3 infantry Germans defend with 1 aaGun, 1 armour and 1 factory AA fire in Karelia S.S.R. : 1/2 hits, 0.33 expected hits 1 fighter owned by the British lost in Karelia S.S.R. British roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is -5 Casualties for British: 1 fighter Casualties for Germans: 1 armour Non Combat Move - British 1 fighter moved from Karelia S.S.R. to 5 Sea Zone Place Units - British 3 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -0.50 British : 0.33 AA fire in Karelia S.S.R. : : 0.67
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery moved from Gibraltar to 13 Sea Zone 1 artillery moved from 13 Sea Zone to France 3 infantry moved from Italy to France 2 infantry moved from France to Germany 2 infantry moved from Italy to France 1 artillery, 1 fighter and 2 infantry moved from Ukraine to Eastern Ukraine Combat - Italians Battle in Eastern Ukraine Italians attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 3 infantry Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Eastern Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 3 infantry in Eastern Ukraine, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Ukraine Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Ukraine, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Ukraine Italians win, taking Eastern Ukraine from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for Russians: 3 infantry Non Combat Move - Italians 1 fighter moved from Eastern Ukraine to Ukraine Place Units - Italians 1 armour and 5 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 16 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : 0.67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,4 and gets 0 hits Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 submarine moved from 60 Sea Zone to 59 Sea Zone 3 fighters moved from 53 Sea Zone to 59 Sea Zone Combat - Americans Battle in 59 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 59 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 destroyer moved from 53 Sea Zone to 58 Sea Zone 1 destroyer moved from 53 Sea Zone to 59 Sea Zone 3 fighters moved from 59 Sea Zone to 53 Sea Zone Place Units - Americans 2 destroyers and 2 transports placed in 56 Sea Zone 2 artilleries and 3 infantry placed in Western United States Turn Complete - Americans Americans collect 35 PUs; end with 35 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : 0.50 Japanese : -0.33
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 artillery and 2 infantry moved from East Poland to Belorussia 1 fighter moved from East Poland to Belorussia 3 bombers moved from East Poland to Belorussia 1 bomber moved from Germany to Belorussia 2 fighters moved from Germany to Belorussia 2 armour, 1 artillery and 4 infantry moved from Germany to Poland 3 armour, 2 artilleries and 4 infantry moved from Poland to Baltic States 2 armour and 2 infantry moved from East Poland to Baltic States 4 infantry moved from Northwestern Europe to Germany 4 infantry moved from France to Northwestern Europe 1 armour moved from Egypt to Trans-Jordan Germans take Trans-Jordan from British 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from French Equatorial Africa to Anglo-Egypt Sudan Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 4 bombers, 3 fighters and 2 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 4 bombers, 3 fighters and 2 infantry in Belorussia, round 2 : 5/10 hits, 5.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 4 bombers and 3 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 3 fighters moved from Belorussia to Baltic States 4 bombers moved from Belorussia to Germany 2 armour moved from Ukraine to Baltic States Place Units - Germans 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry placed in Germany 1 factory placed in France Germans undo move 2. 1 factory placed in Northwestern Europe Turn Complete - Germans Germans collect 47 PUs; end with 47 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 0.00 Germans rolls : : 0.00 Russians : 1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 2 infantry moved from Russia to Belorussia 1 artillery moved from Russia to Belorussia 1 artillery and 2 infantry moved from Russia to Eastern Ukraine 3 infantry moved from Archangel to Karelia S.S.R. 2 infantry moved from Russia to Kazakh S.S.R. 3 infantry moved from Caucasus to Persia Combat - Russians Battle in Belorussia Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Eastern Ukraine Russians attack with 1 artillery and 2 infantry Italians defend with 1 artillery Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 5 : 2/3 hits, 0.83 expected hits Italians roll dice for 1 artillery in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Non Combat Move - Russians Place Units - Russians 2 infantry placed in Karelia S.S.R. 4 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : -1.33 Russians : -1.17
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 1/1 hits, 0.00 expected hits Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Activate Technology - Japanese Japanese activating Jet Power Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 destroyer moved from 64 Sea Zone to 56 Sea Zone 2 fighters moved from 62 Sea Zone to 56 Sea Zone 1 bomber moved from Buryatia S.S.R. to 56 Sea Zone 1 destroyer moved from 50 Sea Zone to 59 Sea Zone 1 cruiser moved from 62 Sea Zone to 59 Sea Zone 1 submarine moved from 62 Sea Zone to 58 Sea Zone 1 destroyer moved from 62 Sea Zone to 58 Sea Zone 1 battleship, 3 destroyers and 1 submarine moved from 62 Sea Zone to 59 Sea Zone 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 armour, 1 artillery and 5 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 armour moved from Stanovoj Chrebet to Yakut S.S.R. 1 artillery and 3 infantry moved from Ningxia to Chinghai 1 artillery and 1 infantry moved from Manchuria to Buryatia S.S.R. 1 armour moved from Manchuria to Stanovoj Chrebet Combat - Japanese Battle in 58 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 58 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 56 Sea Zone Japanese attack with 1 bomber, 1 destroyer and 2 fighters Americans defend with 2 destroyers and 2 transports Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Americans roll dice for 2 destroyers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 30 Casualties for Americans: 2 destroyers and 2 transports Battle in 59 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 4 destroyers and 1 submarine Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 4 destroyers in 59 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 59 Sea Zone Japanese win with 1 battleship, 1 cruiser, 4 destroyers and 1 submarine remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 submarine Non Combat Move - Japanese 2 fighters moved from 56 Sea Zone to 59 Sea Zone 1 bomber moved from 56 Sea Zone to Buryatia S.S.R. 1 transport moved from 62 Sea Zone to 59 Sea Zone 1 infantry moved from Iwo Jima to 59 Sea Zone 1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone 1 transport moved from 62 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 3 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 carrier moved from 62 Sea Zone to 59 Sea Zone Place Units - Japanese 1 destroyer, 1 fighter and 1 submarine placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Manchuria 1 artillery, 1 bomber and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs 1 unit repaired.
Combat Hit Differential Summary :
Japanese rolls : : 1.00 Americans : 0.50 Japanese : 0.00
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7 Purchase Units - British British buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 artilleries moved from United Kingdom to 6 Sea Zone 3 infantry moved from United Kingdom to 6 Sea Zone 3 artilleries and 3 infantry moved from 6 Sea Zone to Northwestern Europe 1 fighter moved from 5 Sea Zone to Northwestern Europe 1 battleship, 1 carrier, 6 destroyers and 1 submarine moved from 5 Sea Zone to 6 Sea Zone Combat - British Battle in Northwestern Europe British attack with 3 artilleries, 1 fighter and 3 infantry Germans defend with 1 factory and 4 infantry British roll dice for 1 battleship in Northwestern Europe, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 3 artilleries, 1 fighter and 3 infantry in Northwestern Europe, round 2 : 1/7 hits, 2.50 expected hits Germans roll dice for 4 infantry in Northwestern Europe, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe British roll dice for 3 artilleries, 1 fighter and 2 infantry in Northwestern Europe, round 3 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 4 infantry Non Combat Move - British 1 fighter moved from Northwestern Europe to 6 Sea Zone Place Units - British 1 fighter placed in 6 Sea Zone 4 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : -1.00 British : -1.33