@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
dawgoneit axis v. entek allies anniversary 1941 #2
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - British 1 infantry moved from Australia to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese 1 destroyer moved from 47 Sea Zone to 50 Sea Zone 1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone 1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 2 Sea Zone 1 armour and 1 infantry moved from 2 Sea Zone to United Kingdom 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Non Combat Move - British 1 bomber moved from Germany to United Kingdom 2 fighters moved from United Kingdom to 6 Sea Zone 5 destroyers and 1 submarine moved from 2 Sea Zone to 6 Sea Zone Place Units - British 1 battleship and 1 carrier placed in 6 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Turning on Edit Mode EDIT: Adding units owned by British to Belgian Congo: 2 infantry EDIT: Removing units owned by British from Rhodesia: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British rolls : : 0.00 AA fire in Germany : : -0.17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 artillery moved from Italy to 14 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar 1 battleship and 2 cruisers moved from 15 Sea Zone to 13 Sea Zone 1 infantry moved from Balkans to Bulgaria Romania 1 fighter moved from Libya to Ukraine 1 artillery and 2 infantry moved from Italy to Balkans 1 armour moved from Italy to Bulgaria Romania Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry Americans defend with 1 bomber Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 bomber in Gibraltar, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Non Combat Move - Italians Place Units - Italians 5 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 0.83 British : -0.17
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Super subs Activate Technology - Americans Americans activating Super subs Purchase Units - Americans Americans buy 1 carrier, 1 fighter and 4 submarines; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone Combat - Americans Non Combat Move - Americans 1 fighter moved from Eastern United States to 56 Sea Zone Combat Move - Chinese 2 infantry moved from Sikang to Yunnan 1 fighter moved from Sikang to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Ningxia to Sikang 1 fighter moved from Yunnan to Sikang Place Units - Americans 1 carrier, 1 fighter and 4 submarines placed in 56 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 12 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Place Units - Chinese 2 infantry placed in Yunnan Chinese undo move 1. 2 infantry placed in Hupeh Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00 Chinese : 0.17 Japanese : -0.33
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Germans Germans repair damage of 2x factory; Remaining resources: 47 PUs; 1 techTokens; Germans buy 2 armour, 1 artillery, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Germans 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 3 submarines moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Finland to 6 Sea Zone 1 fighter moved from East Poland to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan Germans take Anglo-Egypt Sudan from British 2 armour moved from Egypt to Belgian Congo 1 fighter moved from Libya to 12 Sea Zone 2 infantry moved from Finland to Norway 1 armour moved from East Poland to Ukraine 1 infantry moved from Ukraine to East Poland 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 5 armour moved from Karelia S.S.R. to East Poland 1 armour moved from Germany to East Poland 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to France 1 artillery and 2 infantry moved from Germany to Poland Combat - Germans Battle in 12 Sea Zone Germans attack with 1 fighter Americans defend with 1 destroyer Germans roll dice for 1 fighter in 12 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 12 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 12 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 12 Sea Zone Americans win with no units remaining. Battle score for attacker is -2 Casualties for Germans: 1 fighter Casualties for Americans: 1 destroyer Battle in Belgian Congo Germans attack with 2 armour British defend with 2 infantry Germans roll dice for 2 armour in Belgian Congo, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Belgian Congo Germans roll dice for 2 armour in Belgian Congo, round 3 : 1/2 hits, 1.00 expected hits British roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Belgian Congo Germans win, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is 1 Casualties for British: 2 infantry Casualties for Germans: 1 armour Battle in 6 Sea Zone Germans attack with 1 bomber, 1 cruiser, 2 fighters and 3 submarines British defend with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 1 submarine British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/9 hits, 4.00 expected hits 2 submarines owned by the Germans lost in 6 Sea Zone 1 submarine owned by the Germans and 1 cruiser owned by the Germans retreated to 5 Sea Zone British win with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is -12 Casualties for Germans: 2 submarines Non Combat Move - Germans 1 bomber and 1 fighter moved from 6 Sea Zone to Germany 1 fighter moved from 6 Sea Zone to Norway Place Units - Germans 1 submarine placed in 5 Sea Zone 1 bomber placed in Germany 2 armour placed in Karelia S.S.R. Germans undo move 3. 1 artillery and 1 infantry placed in Karelia S.S.R. Germans undo move 3. 2 infantry placed in Karelia S.S.R. 2 armour, 1 artillery and 3 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 41 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : -2.67 British : -2.17 Americans : 0.00 Germans rolls : : 0.00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 infantry moved from Urals to Evenki National Okrug 7 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 6,2 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Heavy Bomber Activate Technology - Japanese Japanese activating Heavy Bomber Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 armour moved from Hawaiian Islands to 53 Sea Zone 2 infantry moved from Hawaiian Islands to 53 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry and 2 transports moved from 53 Sea Zone to 50 Sea Zone 1 armour and 2 infantry moved from 50 Sea Zone to Philippine Islands 1 artillery and 1 infantry moved from Burma to Yunnan 1 infantry moved from Fukien to Yunnan 2 fighters moved from Manchuria to Yunnan 2 transports moved from 35 Sea Zone to 36 Sea Zone 1 carrier moved from 61 Sea Zone to 62 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from Manchuria to Suiyuan Japanese take Suiyuan from Chinese 1 artillery moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Suiyuan 1 infantry moved from Manchuria to Kiangsu 1 artillery and 4 infantry moved from Japan to 62 Sea Zone 1 artillery, 4 infantry and 3 transports moved from 62 Sea Zone to 61 Sea Zone 1 artillery and 4 infantry moved from 61 Sea Zone to Fukien 1 carrier moved from 62 Sea Zone to 61 Sea Zone 1 bomber moved from Japan to 50 Sea Zone Combat - Japanese Battle in Yunnan Japanese attack with 1 artillery, 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in 50 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports British defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports in 50 Sea Zone, round 2 : 3/9 hits, 3.83 expected hits British roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 transport owned by the British lost in 50 Sea Zone Japanese win with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Philippine Islands Japanese attack with 1 armour and 2 infantry British defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Philippine Islands, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Philippine Islands, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from 50 Sea Zone to Japan 2 fighters moved from Yunnan to Fukien Place Units - Japanese 1 armour and 2 infantry placed in Manchuria 1 bomber and 2 infantry placed in Japan 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : 0.33 Chinese : -1.00 Japanese : -2.17
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - British British spend 0 on tech rolls British rolls : 1/1 hits, 0.00 expected hits British removing all Technology Tokens after successful research. British discover Long Range Aircraft Activate Technology - British British activating Long Range Aircraft Purchase Units - British British buy 2 destroyers and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 bomber moved from United Kingdom to Norway 1 destroyer moved from 6 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Norway 2 fighters moved from 6 Sea Zone to Norway Combat - British Battle in Norway British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 fighter and 2 infantry British roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits 1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13 Casualties for British: 1 infantry Casualties for Germans: 1 fighter and 2 infantry Non Combat Move - British 1 bomber moved from Norway to United Kingdom 2 fighters moved from Norway to 6 Sea Zone Place Units - British 2 destroyers and 2 transports placed in 6 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.00 British rolls : : 1.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 13 Sea Zone to 16 Sea Zone 1 artillery and 1 infantry moved from 16 Sea Zone to Ukraine 1 armour moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 1 artillery and 2 infantry moved from Balkans to Bulgaria Romania 5 infantry moved from Italy to Balkans Non Combat Move - Italians Place Units - Italians 2 artilleries and 4 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar British take Gibraltar from Italians 2 carriers, 3 destroyers, 3 fighters and 4 submarines moved from 56 Sea Zone to 53 Sea Zone Combat - Americans Non Combat Move - Americans Combat Move - Chinese 2 infantry moved from Hupeh to Kiangsu 1 fighter moved from Sikang to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsu 1 infantry owned by the Chinese retreated to Hupeh Japanese win with 2 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Ningxia 3 infantry moved from Sikang to Ningxia Place Units - Americans 1 carrier and 1 destroyer placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone 2 transports placed in 56 Sea Zone 2 artilleries placed in Western United States Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Chinese : -1.67 Japanese : -0.33
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 1,2 and gets 0 hits Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Germany to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Norway 2 bombers moved from Germany to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 infantry moved from Anglo-Egypt Sudan to Italian Africa Germans take Italian Africa from British 1 artillery moved from Anglo-Egypt Sudan to French Equatorial Africa Germans take French Equatorial Africa from British 1 armour moved from Belgian Congo to Union of South Africa Germans take Rhodesia from British Germans take Union of South Africa from British 6 armour moved from East Poland to Ukraine 2 infantry moved from East Poland to Ukraine 2 infantry moved from Poland to East Poland 1 artillery moved from Poland to East Poland 1 armour moved from Germany to East Poland 1 infantry moved from Karelia S.S.R. to Baltic States 1 artillery moved from Karelia S.S.R. to Baltic States Combat - Germans Battle in 12 Sea Zone Germans attack with 2 bombers and 1 fighter British defend with 1 destroyer; Americans defend with 2 destroyers and 1 transport Germans roll dice for 2 bombers and 1 fighter in 12 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Americans roll dice for 3 destroyers and 1 transport in 12 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits 1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 bomber owned by the Germans and 1 fighter owned by the Germans lost in 12 Sea Zone Germans roll dice for 1 bomber in 12 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 12 Sea Zone 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 9 Casualties for Germans: 1 bomber and 1 fighter Casualties for Americans: 2 destroyers and 1 transport Casualties for British: 1 destroyer Battle in Norway Germans attack with 1 artillery and 1 infantry British defend with 1 artillery Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Norway Germans win, taking Norway from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Non Combat Move - Germans 1 bomber moved from 12 Sea Zone to Balkans Place Units - Germans 1 artillery and 1 infantry placed in Karelia S.S.R. 3 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : -0.33 Americans : 0.67
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:50:14 AM
Savegame -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; 0 techTokens; Non Combat Move - Russians 1 infantry moved from Russia to Eastern Ukraine 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel Place Units - Russians 6 infantry placed in Russia 3 infantry placed in Caucasus Turn Complete - Russians Russians collect 24 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; Combat Move - Japanese 1 bomber moved from Japan to 56 Sea Zone 1 artillery and 2 infantry moved from Yunnan to Sikang 1 artillery and 4 infantry moved from Fukien to Hupeh 1 bomber moved from Japan to Sikang 1 artillery and 2 infantry moved from Suiyuan to Ningxia 2 fighters moved from Fukien to Ningxia 1 armour moved from Manchuria to Ningxia 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 transport moved from 50 Sea Zone to 51 Sea Zone 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British 1 armour and 1 infantry moved from Philippine Islands to 50 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone 2 transports moved from 36 Sea Zone to 62 Sea Zone 1 carrier moved from 61 Sea Zone to 62 Sea Zone 3 transports moved from 61 Sea Zone to 62 Sea Zone Combat - Japanese Battle in 56 Sea Zone Japanese attack with 1 bomber Americans defend with 2 transports 2 transports owned by the Americans lost in 56 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Sikang Japanese attack with 1 artillery, 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Sikang, round 2 : 3/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Ningxia Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Chinese defend with 1 fighter and 3 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Ningxia, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Ningxia, round 2 : 4/4 hits, 1.67 expected hits 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Ningxia Japanese roll dice for 1 armour and 1 fighter in Ningxia, round 3 : 0/2 hits, 1.00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Ningxia, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese lost in Ningxia retreated to Ningxia Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -19 Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 2 infantry Casualties for Chinese: 2 infantry Battle in Hupeh Japanese attack with 1 artillery and 4 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 4 infantry in Hupeh, round 2 : 2/5 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Ningxia to Yunnan 1 bomber moved from Sikang to Yunnan 2 infantry moved from Japan to 62 Sea Zone 1 armour and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Manchuria to Buryatia S.S.R. 1 bomber moved from 56 Sea Zone to Hawaiian Islands Place Units - Japanese 1 bomber placed in Japan 1 armour, 1 artillery and 1 infantry placed in Manchuria 2 artilleries and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 38 PUs; end with 38 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00 Chinese : 2.33 Japanese : 0.83
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TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour moved from United Kingdom to 6 Sea Zone 3 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 1 battleship, 6 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 5 Sea Zone 3 infantry moved from 5 Sea Zone to Karelia S.S.R. 2 armour moved from 5 Sea Zone to Karelia S.S.R. 1 bomber moved from United Kingdom to Karelia S.S.R. Combat - British Battle in 5 Sea Zone British attack with 1 battleship, 6 destroyers, 2 fighters, 1 submarine and 3 transports Germans defend with 1 cruiser, 2 submarines and 1 transport British roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 6 destroyers, 2 fighters and 3 transports in 5 Sea Zone, round 2 : 2/9 hits, 3.67 expected hits Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 2 submarines owned by the Germans lost in 5 Sea Zone British roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 6 destroyers, 2 fighters and 3 transports in 5 Sea Zone, round 3 : 4/9 hits, 3.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the British 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone British win with 1 battleship, 6 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 31 Casualties for Germans: 1 cruiser, 2 submarines and 1 transport Battle in Karelia S.S.R. British attack with 2 armour, 1 bomber and 3 infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory and 3 infantry AA fire in Karelia S.S.R. : 1/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Karelia S.S.R. British roll dice for 2 armour and 3 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 artilleries and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Karelia S.S.R. British roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 2 artilleries and 2 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R. British roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries in Karelia S.S.R., round 4 : 0/2 hits, 0.67 expected hits British roll dice for 1 armour in Karelia S.S.R., round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 2 artilleries in Karelia S.S.R., round 5 : 1/2 hits, 0.67 expected hits 1 armour owned by the British lost in Karelia S.S.R. Germans win with 2 artilleries remaining. Battle score for attacker is -22 Casualties for British: 2 armour, 1 bomber and 3 infantry Casualties for Germans: 3 infantry Non Combat Move - British 1 carrier moved from 6 Sea Zone to 5 Sea Zone Place Units - British 3 artilleries, 1 fighter and 3 infantry placed in United Kingdom Turn Complete - British British collect 22 PUs; end with 22 PUs 1 unit repaired.
Combat Hit Differential Summary :
Germans : 0.33 British : -2.67 AA fire in Karelia S.S.R. : : 0.83
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 battleship, 2 cruisers and 1 transport moved from 16 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar 1 artillery moved from 13 Sea Zone to Gibraltar 1 artillery and 2 infantry moved from Bulgaria Romania to Ukraine 5 infantry moved from Balkans to Germany 1 artillery and 3 infantry moved from Italy to France Combat - Italians Battle in Gibraltar Italians attack with 1 artillery and 1 infantry Americans defend with 1 artillery and 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar British win with 1 artillery remaining. Battle score for attacker is -4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians Place Units - Italians 2 artilleries and 4 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -1.50 British : 0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 fighter moved from 53 Sea Zone to 48 Sea Zone 1 fighter moved from 53 Sea Zone to Hawaiian Islands 1 fighter moved from 53 Sea Zone to Hawaiian Islands Combat - Americans Battle in 48 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Hawaiian Islands Americans attack with 2 fighters Japanese defend with 1 bomber Americans roll dice for 2 fighters in Hawaiian Islands, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 bomber in Hawaiian Islands, round 2 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Japanese lost in Hawaiian Islands Americans win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Non Combat Move - Americans 2 fighters moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from 48 Sea Zone to 53 Sea Zone 1 submarine moved from 53 Sea Zone to 50 Sea Zone 1 submarine moved from 53 Sea Zone to 58 Sea Zone 1 submarine moved from 53 Sea Zone to 59 Sea Zone 1 submarine moved from 53 Sea Zone to 60 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Ningxia to Chinghai Place Units - Americans 1 destroyer and 2 transports placed in 56 Sea Zone 2 artilleries and 2 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone Place Units - Chinese 1 infantry placed in Chinghai Turn Complete - Americans Americans collect 37 PUs; end with 37 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00 Americans : 1.00 Japanese : -0.33
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Germans Germans spend 5 on tech rolls Germans roll 3,1,2 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat Move - Germans 1 artillery and 1 infantry moved from Baltic States to Belorussia 1 artillery and 1 infantry moved from East Poland to Belorussia 1 bomber moved from Balkans to Belorussia 1 bomber moved from Germany to Belorussia 1 fighter moved from Germany to Karelia S.S.R. 1 infantry moved from Ukraine to East Poland 4 armour moved from Germany to East Poland 1 artillery moved from Germany to Poland 3 infantry moved from Germany to Poland 1 armour moved from Union of South Africa to Belgian Congo 1 artillery moved from French Equatorial Africa to French West Africa Germans take French West Africa from British 1 infantry moved from Italian Africa to Anglo-Egypt Sudan 2 infantry moved from Morocco Algeria to Libya Combat - Germans Battle in Belorussia Germans attack with 2 artilleries, 2 bombers and 2 infantry Russians defend with 3 infantry Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Belorussia, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 2 bombers moved from Belorussia to Poland Place Units - Germans 2 infantry placed in Karelia S.S.R. 1 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry placed in Germany Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : -1.00
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 7 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Evenki National Okrug to Yakut S.S.R. 3 infantry moved from Russia to Belorussia 2 artilleries moved from Russia to Belorussia Combat - Russians Battle in Belorussia Russians attack with 2 artilleries and 3 infantry Germans defend with 2 artilleries and 2 infantry Russians roll dice for 2 artilleries and 3 infantry in Belorussia, round 2 : 4/5 hits, 1.50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Non Combat Move - Russians Place Units - Russians 1 artillery and 5 infantry placed in Russia 4 infantry placed in Caucasus Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 3 infantry EDIT: Removing units owned by Russians from Caucasus: 1 infantry EDIT: Removing units owned by Russians from Caucasus: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : 2.50
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 3,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 3 destroyers and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Sikang to Chinghai 1 bomber moved from Yunnan to Chinghai 1 fighter moved from Yunnan to Chinghai 1 infantry moved from Hupeh to Ningxia Japanese take Ningxia from Chinese 1 armour moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 1 armour moved from Soviet Far East to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 5 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 armour moved from Manchuria to Stanovoj Chrebet 1 artillery and 1 infantry moved from Manchuria to Suiyuan 2 infantry moved from Kiangsu to Suiyuan 1 artillery and 3 infantry moved from Hupeh to Yunnan 1 bomber moved from Japan to 56 Sea Zone 2 artilleries moved from Japan to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone 2 artilleries and 2 infantry moved from 64 Sea Zone to Alaska 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. Combat - Japanese Battle in Suiyuan Japanese attack with 1 artillery and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 3 infantry in Suiyuan, round 2 : 1/4 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Alaska Japanese attack with 2 artilleries and 2 infantry Americans defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Alaska, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in 56 Sea Zone Japanese attack with 1 bomber Americans defend with 1 destroyer and 2 transports Japanese roll dice for 1 bomber in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 destroyer and 2 transports in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 56 Sea Zone 2 transports owned by the Americans lost in 56 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 22 Casualties for Americans: 1 destroyer and 2 transports Battle in Chinghai Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Chinghai, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chinghai, round 2 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Chinghai Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 artillery and 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Non Combat Move - Japanese 1 bomber moved from 56 Sea Zone to Hawaiian Islands 1 bomber moved from Chinghai to Buryatia S.S.R. 1 fighter moved from Chinghai to Sikang Place Units - Japanese 3 destroyers placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Manchuria 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : 0.67 Japanese : 1.83
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 3 transports moved from 5 Sea Zone to 6 Sea Zone 3 artilleries moved from United Kingdom to 6 Sea Zone 3 infantry moved from United Kingdom to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 2 fighters moved from 5 Sea Zone to Karelia S.S.R. 3 infantry moved from 5 Sea Zone to Karelia S.S.R. 3 artilleries moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from United Kingdom to Karelia S.S.R. Combat - British Battle in Karelia S.S.R. British attack with 3 artilleries, 3 fighters and 3 infantry Germans defend with 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 2 infantry AA fire in Karelia S.S.R. : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Karelia S.S.R. British roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits British roll dice for 3 artilleries, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/8 hits, 3.00 expected hits Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits, 2.00 expected hits 2 artilleries owned by the Germans, 2 infantry owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R. British roll dice for 3 artilleries and 2 fighters in Karelia S.S.R., round 3 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 fighter in Karelia S.S.R., round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 artillery, 1 fighter and 3 infantry Casualties for Germans: 2 artilleries, 1 fighter and 2 infantry Non Combat Move - British 2 fighters moved from Karelia S.S.R. to 5 Sea Zone Place Units - British 3 artilleries and 3 infantry placed in United Kingdom Turn Complete - British British collect 21 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 1.33 AA fire in Karelia S.S.R. : : 0.50