dawgoneit axis v. entek allies anniversary 1941 #2

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - British
            British buy 1 battleship, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - British
            1 infantry moved from Australia to 47 Sea Zone
            1 infantry and 1 transport moved from 47 Sea Zone to 50 Sea Zone
            1 infantry moved from 50 Sea Zone to Philippine Islands
                  Americans take Philippine Islands from Japanese
            1 destroyer moved from 47 Sea Zone to 50 Sea Zone
            1 armour and 1 infantry moved from Eastern Canada to 9 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 2 Sea Zone
            1 armour and 1 infantry moved from 2 Sea Zone to United Kingdom
            1 bomber moved from United Kingdom to Germany
    
        Combat - British
            Strategic bombing raid in Germany
                    AA fire in Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
                Bombing raid in Germany causes 2 damage total. 
    
        Non Combat Move - British
            1 bomber moved from Germany to United Kingdom
            2 fighters moved from United Kingdom to 6 Sea Zone
            5 destroyers and 1 submarine moved from 2 Sea Zone to 6 Sea Zone
    
        Place Units - British
            1 battleship and 1 carrier placed in 6 Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by British to Belgian Congo: 2 infantry
            EDIT: Removing units owned by British from Rhodesia: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British rolls : : 0.00
    AA fire in Germany : : -0.17
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 artillery moved from Italy to 14 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 artillery and 1 infantry moved from 13 Sea Zone to Gibraltar
            1 battleship and 2 cruisers moved from 15 Sea Zone to 13 Sea Zone
            1 infantry moved from Balkans to Bulgaria Romania
            1 fighter moved from Libya to Ukraine
            1 artillery and 2 infantry moved from Italy to Balkans
            1 armour moved from Italy to Bulgaria Romania
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 bomber
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 bomber in Gibraltar, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Americans lost in Gibraltar
                Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                Casualties for Americans: 1 bomber
    
        Non Combat Move - Italians
    
        Place Units - Italians
            5 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.83
    British : -0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Super subs
    
        Activate Technology - Americans
            Americans activating Super subs
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 fighter and 4 submarines; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 56 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Eastern United States to 56 Sea Zone
    
        Combat Move - Chinese
            2 infantry moved from Sikang to Yunnan
            1 fighter moved from Sikang to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Ningxia to Sikang
            1 fighter moved from Yunnan to Sikang
    
        Place Units - Americans
            1 carrier, 1 fighter and 4 submarines placed in 56 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 12 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    
        Place Units - Chinese
            2 infantry placed in Yunnan
            Chinese undo move 1.
            2 infantry placed in Hupeh
    
        Turn Complete - Americans
            Americans collect 39 PUs; end with 39 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 2: Americans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 1.00
    Chinese : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans repair damage of 2x factory; Remaining resources: 47 PUs; 1 techTokens; 
            Germans buy 2 armour, 1 artillery, 1 bomber, 5 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 cruiser moved from 5 Sea Zone to 6 Sea Zone
            3 submarines moved from 5 Sea Zone to 6 Sea Zone
            1 fighter moved from Finland to 6 Sea Zone
            1 fighter moved from East Poland to 6 Sea Zone
            1 bomber moved from Germany to 6 Sea Zone
            1 artillery and 1 infantry moved from Egypt to Anglo-Egypt Sudan
                  Germans take Anglo-Egypt Sudan from British
            2 armour moved from Egypt to Belgian Congo
            1 fighter moved from Libya to 12 Sea Zone
            2 infantry moved from Finland to Norway
            1 armour moved from East Poland to Ukraine
            1 infantry moved from Ukraine to East Poland
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
            5 armour moved from Karelia S.S.R. to East Poland
            1 armour moved from Germany to East Poland
            1 infantry moved from Germany to Northwestern Europe
            1 infantry moved from Germany to France
            1 artillery and 2 infantry moved from Germany to Poland
    
        Combat - Germans
            Battle in 12 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 destroyer
                    Germans roll dice for 1 fighter in 12 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 12 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 12 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 12 Sea Zone
                Americans win with no units remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in Belgian Congo
                Germans attack with 2 armour
                British defend with 2 infantry
                    Germans roll dice for 2 armour in Belgian Congo, round 2 : 1/2 hits, 1.00 expected hits
                    British roll dice for 2 infantry in Belgian Congo, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Belgian Congo
                    Germans roll dice for 2 armour in Belgian Congo, round 3 : 1/2 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Germans and 1 infantry owned by the British lost in Belgian Congo
                Germans win, taking Belgian Congo from British with 1 armour remaining. Battle score for attacker is 1
                Casualties for British: 2 infantry
                Casualties for Germans: 1 armour
            Battle in 6 Sea Zone
                Germans attack with 1 bomber, 1 cruiser, 2 fighters and 3 submarines
                British defend with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 1 submarine
                    British roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Germans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 battleship, 1 carrier, 5 destroyers and 2 fighters in 6 Sea Zone, round 2 : 2/9 hits, 4.00 expected hits
                    2 submarines owned by the Germans lost in 6 Sea Zone
                1 submarine owned by the Germans and 1 cruiser owned by the Germans retreated to 5 Sea Zone
                British win with 1 battleship, 1 carrier, 5 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is -12
                Casualties for Germans: 2 submarines
    
        Non Combat Move - Germans
            1 bomber and 1 fighter moved from 6 Sea Zone to Germany
            1 fighter moved from 6 Sea Zone to Norway
    
        Place Units - Germans
            1 submarine placed in 5 Sea Zone
            1 bomber placed in Germany
            2 armour placed in Karelia S.S.R.
            Germans undo move 3.
            1 artillery and 1 infantry placed in Karelia S.S.R.
            Germans undo move 3.
            2 infantry placed in Karelia S.S.R.
            2 armour, 1 artillery and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germans : -2.67
    British : -2.17
    Americans : 0.00
    Germans rolls : : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Eastern Ukraine
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Archangel
            1 infantry moved from Urals to Evenki National Okrug
            7 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
    
        Place Units - Russians
            1 artillery and 3 infantry placed in Caucasus
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 6,2 and gets 1 hit
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Heavy Bomber
    
        Activate Technology - Japanese
            Japanese activating Heavy Bomber
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 bomber, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 armour moved from Hawaiian Islands to 53 Sea Zone
            2 infantry moved from Hawaiian Islands to 53 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry and 2 transports moved from 53 Sea Zone to 50 Sea Zone
            1 armour and 2 infantry moved from 50 Sea Zone to Philippine Islands
            1 artillery and 1 infantry moved from Burma to Yunnan
            1 infantry moved from Fukien to Yunnan
            2 fighters moved from Manchuria to Yunnan
            2 transports moved from 35 Sea Zone to 36 Sea Zone
            1 carrier moved from 61 Sea Zone to 62 Sea Zone
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 infantry moved from Manchuria to Suiyuan
                  Japanese take Suiyuan from Chinese
            1 artillery moved from Manchuria to Suiyuan
            1 infantry moved from Manchuria to Suiyuan
            1 infantry moved from Manchuria to Kiangsu
            1 artillery and 4 infantry moved from Japan to 62 Sea Zone
            1 artillery, 4 infantry and 3 transports moved from 62 Sea Zone to 61 Sea Zone
            1 artillery and 4 infantry moved from 61 Sea Zone to Fukien
            1 carrier moved from 62 Sea Zone to 61 Sea Zone
            1 bomber moved from Japan to 50 Sea Zone
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 fighters and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 2 : 1/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Yunnan, round 3 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in 50 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports in 50 Sea Zone, round 2 : 3/9 hits, 3.83 expected hits
                    British roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 transport owned by the British lost in 50 Sea Zone
                Japanese win with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 transports remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in Philippine Islands
                Japanese attack with 1 armour and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 infantry in Philippine Islands, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 infantry in Philippine Islands, round 3 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Philippine Islands, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Philippine Islands
                Japanese win, taking Philippine Islands from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from 50 Sea Zone to Japan
            2 fighters moved from Yunnan to Fukien
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Manchuria
            1 bomber and 2 infantry placed in Japan
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 0.33
    Chinese : -1.00
    Japanese : -2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - British
            British spend 0 on tech rolls
                British rolls : 1/1 hits, 0.00 expected hits
            British removing all Technology Tokens after successful research.
            British discover Long Range Aircraft
    
        Activate Technology - British
            British activating Long Range Aircraft
    
        Purchase Units - British
            British buy 2 destroyers and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            1 transport moved from 2 Sea Zone to 6 Sea Zone
            1 artillery moved from United Kingdom to 6 Sea Zone
            1 infantry moved from United Kingdom to 6 Sea Zone
            1 bomber moved from United Kingdom to Norway
            1 destroyer moved from 6 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Norway
            2 fighters moved from 6 Sea Zone to Norway
    
        Combat - British
            Battle in Norway
                British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 fighter and 2 infantry
                    British roll dice for 1 battleship in Norway, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Norway, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 1/3 hits, 1.33 expected hits
                    1 fighter owned by the Germans, 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway
                British win, taking Norway from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13
                Casualties for British: 1 infantry
                Casualties for Germans: 1 fighter and 2 infantry
    
        Non Combat Move - British
            1 bomber moved from Norway to United Kingdom
            2 fighters moved from Norway to 6 Sea Zone
    
        Place Units - British
            2 destroyers and 2 transports placed in 6 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : -0.00
    British rolls : : 1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Gibraltar to 13 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 13 Sea Zone to 16 Sea Zone
            1 artillery and 1 infantry moved from 16 Sea Zone to Ukraine
            1 armour moved from Bulgaria Romania to Ukraine
            1 infantry moved from Bulgaria Romania to Ukraine
            1 artillery and 2 infantry moved from Balkans to Bulgaria Romania
            5 infantry moved from Italy to Balkans
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 artilleries and 4 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 2 units.
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
            1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar
                  British take Gibraltar from Italians
            2 carriers, 3 destroyers, 3 fighters and 4 submarines moved from 56 Sea Zone to 53 Sea Zone
    
        Combat - Americans
    
        Non Combat Move - Americans
    
        Combat Move - Chinese
            2 infantry moved from Hupeh to Kiangsu
            1 fighter moved from Sikang to Kiangsu
    
        Combat - Chinese
            Battle in Kiangsu
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kiangsu
                1 infantry owned by the Chinese retreated to Hupeh
                Japanese win with 2 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Ningxia
            3 infantry moved from Sikang to Ningxia
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            1 fighter placed in 10 Sea Zone
            2 transports placed in 56 Sea Zone
            2 artilleries placed in Western United States
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Americans
            Americans collect 37 PUs; end with 37 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.67
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 1,2 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Norway
            2 bombers moved from Germany to 12 Sea Zone
            1 fighter moved from Germany to 12 Sea Zone
            1 infantry moved from Anglo-Egypt Sudan to Italian Africa
                  Germans take Italian Africa from British
            1 artillery moved from Anglo-Egypt Sudan to French Equatorial Africa
                  Germans take French Equatorial Africa from British
            1 armour moved from Belgian Congo to Union of South Africa
                  Germans take Rhodesia from British
                  Germans take Union of South Africa from British
            6 armour moved from East Poland to Ukraine
            2 infantry moved from East Poland to Ukraine
            2 infantry moved from Poland to East Poland
            1 artillery moved from Poland to East Poland
            1 armour moved from Germany to East Poland
            1 infantry moved from Karelia S.S.R. to Baltic States
            1 artillery moved from Karelia S.S.R. to Baltic States
    
        Combat - Germans
            Battle in 12 Sea Zone
                Germans attack with 2 bombers and 1 fighter
                British defend with 1 destroyer; Americans defend with 2 destroyers and 1 transport
                    Germans roll dice for 2 bombers and 1 fighter in 12 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    Americans roll dice for 3 destroyers and 1 transport in 12 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                    1 destroyer owned by the British, 1 destroyer owned by the Americans, 1 bomber owned by the Germans and 1 fighter owned by the Germans lost in 12 Sea Zone
                    Germans roll dice for 1 bomber in 12 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 12 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 12 Sea Zone
                    1 transport owned by the Americans lost in 12 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 1 bomber and 1 fighter
                Casualties for Americans: 2 destroyers and 1 transport
                Casualties for British: 1 destroyer
            Battle in Norway
                Germans attack with 1 artillery and 1 infantry
                British defend with 1 artillery
                    Germans roll dice for 1 cruiser in Norway, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery in Norway, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Norway
                Germans win, taking Norway from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Germans
            1 bomber moved from 12 Sea Zone to Balkans
    
        Place Units - Germans
            1 artillery and 1 infantry placed in Karelia S.S.R.
            3 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -0.33
    Americans : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 8:50:14 AM
    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 2 PUs; 0 techTokens; 
    
        Non Combat Move - Russians
            1 infantry moved from Russia to Eastern Ukraine
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Russia to Archangel
    
        Place Units - Russians
            6 infantry placed in Russia
            3 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 26 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Japan to 56 Sea Zone
            1 artillery and 2 infantry moved from Yunnan to Sikang
            1 artillery and 4 infantry moved from Fukien to Hupeh
            1 bomber moved from Japan to Sikang
            1 artillery and 2 infantry moved from Suiyuan to Ningxia
            2 fighters moved from Fukien to Ningxia
            1 armour moved from Manchuria to Ningxia
            1 infantry moved from Manchuria to Buryatia S.S.R.
                  Japanese take Buryatia S.S.R. from Russians
            1 transport moved from 50 Sea Zone to 51 Sea Zone
            1 infantry moved from Caroline Islands to 51 Sea Zone
            1 infantry and 1 transport moved from 51 Sea Zone to 48 Sea Zone
            1 infantry moved from 48 Sea Zone to New Guinea
                  Japanese take New Guinea from British
            1 armour and 1 infantry moved from Philippine Islands to 50 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 1 infantry and 1 transport moved from 50 Sea Zone to 62 Sea Zone
            2 transports moved from 36 Sea Zone to 62 Sea Zone
            1 carrier moved from 61 Sea Zone to 62 Sea Zone
            3 transports moved from 61 Sea Zone to 62 Sea Zone
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 56 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Sikang
                Japanese attack with 1 artillery, 1 bomber and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Sikang, round 2 : 3/5 hits, 1.67 expected hits
                    Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Ningxia
                Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                Chinese defend with 1 fighter and 3 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Ningxia, round 2 : 2/6 hits, 2.33 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Ningxia, round 2 : 4/4 hits, 1.67 expected hits
                    1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Ningxia
                    Japanese roll dice for 1 armour and 1 fighter in Ningxia, round 3 : 0/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Ningxia, round 3 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Japanese lost in Ningxia
                 retreated to Ningxia
                Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is -19
                Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 2 infantry
                Casualties for Chinese: 2 infantry
            Battle in Hupeh
                Japanese attack with 1 artillery and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 4 infantry in Hupeh, round 2 : 2/5 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hupeh
                Japanese win, taking Hupeh from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Ningxia to Yunnan
            1 bomber moved from Sikang to Yunnan
            2 infantry moved from Japan to 62 Sea Zone
            1 armour and 3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            1 infantry moved from Manchuria to Buryatia S.S.R.
            1 bomber moved from 56 Sea Zone to Hawaiian Islands
    
        Place Units - Japanese
            1 bomber placed in Japan
            1 armour, 1 artillery and 1 infantry placed in Manchuria
            2 artilleries and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 38 PUs; end with 38 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Japanese rolls : : 0.00
    Chinese : 2.33
    Japanese : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            2 armour moved from United Kingdom to 6 Sea Zone
            3 infantry moved from United Kingdom to 6 Sea Zone
            2 armour, 1 battleship, 6 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 5 Sea Zone
            3 infantry moved from 5 Sea Zone to Karelia S.S.R.
            2 armour moved from 5 Sea Zone to Karelia S.S.R.
            1 bomber moved from United Kingdom to Karelia S.S.R.
    
        Combat - British
            Battle in 5 Sea Zone
                British attack with 1 battleship, 6 destroyers, 2 fighters, 1 submarine and 3 transports
                Germans defend with 1 cruiser, 2 submarines and 1 transport
                    British roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 6 destroyers, 2 fighters and 3 transports in 5 Sea Zone, round 2 : 2/9 hits, 3.67 expected hits
                    Germans roll dice for 2 submarines in 5 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    2 submarines owned by the Germans lost in 5 Sea Zone
                    British roll dice for 1 submarine in 5 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 battleship, 6 destroyers, 2 fighters and 3 transports in 5 Sea Zone, round 3 : 4/9 hits, 3.67 expected hits
                    Germans roll dice for 1 cruiser and 1 transport in 5 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the British
                    1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 5 Sea Zone
                British win with 1 battleship, 6 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 31
                Casualties for Germans: 1 cruiser, 2 submarines and 1 transport
            Battle in Karelia S.S.R.
                British attack with 2 armour, 1 bomber and 3 infantry
                Germans defend with 1 aaGun, 2 artilleries, 1 factory and 3 infantry
                    AA fire in Karelia S.S.R. : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the British lost in Karelia S.S.R.
                    British roll dice for 2 armour and 3 infantry in Karelia S.S.R., round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 2 artilleries and 3 infantry in Karelia S.S.R., round 2 : 2/5 hits, 1.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Karelia S.S.R.
                    British roll dice for 2 armour and 1 infantry in Karelia S.S.R., round 3 : 2/3 hits, 1.17 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Karelia S.S.R., round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R.
                    British roll dice for 1 armour in Karelia S.S.R., round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 artilleries in Karelia S.S.R., round 4 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Karelia S.S.R., round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 2 artilleries in Karelia S.S.R., round 5 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the British lost in Karelia S.S.R.
                Germans win with 2 artilleries remaining. Battle score for attacker is -22
                Casualties for British: 2 armour, 1 bomber and 3 infantry
                Casualties for Germans: 3 infantry
    
        Non Combat Move - British
            1 carrier moved from 6 Sea Zone to 5 Sea Zone
    
        Place Units - British
            3 artilleries, 1 fighter and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 22 PUs; end with 22 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : -2.67
    AA fire in Karelia S.S.R. : : 0.83
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 battleship, 2 cruisers and 1 transport moved from 16 Sea Zone to 14 Sea Zone
            1 artillery and 1 infantry moved from Italy to 14 Sea Zone
            1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone
            1 infantry moved from 13 Sea Zone to Gibraltar
            1 artillery moved from 13 Sea Zone to Gibraltar
            1 artillery and 2 infantry moved from Bulgaria Romania to Ukraine
            5 infantry moved from Balkans to Germany
            1 artillery and 3 infantry moved from Italy to France
    
        Combat - Italians
            Battle in Gibraltar
                Italians attack with 1 artillery and 1 infantry
                Americans defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                British win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 artilleries and 4 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    British : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 4
    
        Research Technology - Americans
            Americans spend 5 on tech rolls
                Americans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 1 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 1 units.
    
        Combat Move - Americans
            1 fighter moved from 53 Sea Zone to 48 Sea Zone
            1 fighter moved from 53 Sea Zone to Hawaiian Islands
            1 fighter moved from 53 Sea Zone to Hawaiian Islands
    
        Combat - Americans
            Battle in 48 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 48 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Hawaiian Islands
                Americans attack with 2 fighters
                Japanese defend with 1 bomber
                    Americans roll dice for 2 fighters in Hawaiian Islands, round 2 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 bomber in Hawaiian Islands, round 2 : 0/2 hits, 0.33 expected hits
                    1 bomber owned by the Japanese lost in Hawaiian Islands
                Americans win with 2 fighters remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
    
        Non Combat Move - Americans
            2 fighters moved from Hawaiian Islands to 53 Sea Zone
            1 fighter moved from 48 Sea Zone to 53 Sea Zone
            1 submarine moved from 53 Sea Zone to 50 Sea Zone
            1 submarine moved from 53 Sea Zone to 58 Sea Zone
            1 submarine moved from 53 Sea Zone to 59 Sea Zone
            1 submarine moved from 53 Sea Zone to 60 Sea Zone
            1 destroyer moved from 10 Sea Zone to 12 Sea Zone
    
        Combat Move - Chinese
            1 infantry moved from Ningxia to Suiyuan
                  Chinese take Suiyuan from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Ningxia to Chinghai
    
        Place Units - Americans
            1 destroyer and 2 transports placed in 56 Sea Zone
            2 artilleries and 2 infantry placed in Eastern United States
            1 submarine placed in 10 Sea Zone
    
        Place Units - Chinese
            1 infantry placed in Chinghai
    
        Turn Complete - Americans
            Americans collect 37 PUs; end with 37 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 0.00
    Americans : 1.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 3,1,2 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 1 bomber, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 3 techTokens; 
    
        Combat Move - Germans
            1 artillery and 1 infantry moved from Baltic States to Belorussia
            1 artillery and 1 infantry moved from East Poland to Belorussia
            1 bomber moved from Balkans to Belorussia
            1 bomber moved from Germany to Belorussia
            1 fighter moved from Germany to Karelia S.S.R.
            1 infantry moved from Ukraine to East Poland
            4 armour moved from Germany to East Poland
            1 artillery moved from Germany to Poland
            3 infantry moved from Germany to Poland
            1 armour moved from Union of South Africa to Belgian Congo
            1 artillery moved from French Equatorial Africa to French West Africa
                  Germans take French West Africa from British
            1 infantry moved from Italian Africa to Anglo-Egypt Sudan
            2 infantry moved from Morocco Algeria to Libya
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 2 artilleries, 2 bombers and 2 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 2 artilleries, 2 bombers and 2 infantry in Belorussia, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 2 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Belorussia to Poland
    
        Place Units - Germans
            2 infantry placed in Karelia S.S.R.
            1 armour, 2 artilleries, 1 bomber, 1 fighter and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 48 PUs; end with 48 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            7 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
            3 infantry moved from Russia to Belorussia
            2 artilleries moved from Russia to Belorussia
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 2 artilleries and 3 infantry
                Germans defend with 2 artilleries and 2 infantry
                    Russians roll dice for 2 artilleries and 3 infantry in Belorussia, round 2 : 4/5 hits, 1.50 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Belorussia, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 artilleries and 2 infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            1 artillery and 5 infantry placed in Russia
            4 infantry placed in Caucasus
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 3 infantry
            EDIT: Removing units owned by Russians from Caucasus: 1 infantry
            EDIT: Removing units owned by Russians from Caucasus: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : 2.50
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese roll 3,5 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 3 destroyers and 5 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Sikang to Chinghai
            1 bomber moved from Yunnan to Chinghai
            1 fighter moved from Yunnan to Chinghai
            1 infantry moved from Hupeh to Ningxia
                  Japanese take Ningxia from Chinese
            1 armour moved from Buryatia S.S.R. to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Soviet Far East to Stanovoj Chrebet
                  Japanese take Stanovoj Chrebet from Russians
            5 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 armour moved from Manchuria to Stanovoj Chrebet
            1 artillery and 1 infantry moved from Manchuria to Suiyuan
            2 infantry moved from Kiangsu to Suiyuan
            1 artillery and 3 infantry moved from Hupeh to Yunnan
            1 bomber moved from Japan to 56 Sea Zone
            2 artilleries moved from Japan to 62 Sea Zone
            2 infantry moved from Japan to 62 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 64 Sea Zone
            2 artilleries and 2 infantry moved from 64 Sea Zone to Alaska
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
    
        Combat - Japanese
            Battle in Suiyuan
                Japanese attack with 1 artillery and 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 3 infantry in Suiyuan, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuan
                Japanese win, taking Suiyuan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Alaska
                Japanese attack with 2 artilleries and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 2 artilleries and 2 infantry in Alaska, round 2 : 2/4 hits, 1.33 expected hits
                    Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Alaska
                Japanese win, taking Alaska from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in 56 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 destroyer and 2 transports
                    Japanese roll dice for 1 bomber in 56 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 56 Sea Zone
                    2 transports owned by the Americans lost in 56 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 22
                Casualties for Americans: 1 destroyer and 2 transports
            Battle in Chinghai
                Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 1 fighter and 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Chinghai, round 2 : 3/5 hits, 2.00 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Chinghai, round 2 : 2/2 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Chinghai
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 fighter and 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from 56 Sea Zone to Hawaiian Islands
            1 bomber moved from Chinghai to Buryatia S.S.R.
            1 fighter moved from Chinghai to Sikang
    
        Place Units - Japanese
            3 destroyers placed in 62 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Manchuria
            4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.67
    Chinese : 0.67
    Japanese : 1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 5
    
        Purchase Units - British
            British buy 3 artilleries and 3 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            3 transports moved from 5 Sea Zone to 6 Sea Zone
            3 artilleries moved from United Kingdom to 6 Sea Zone
            3 infantry moved from United Kingdom to 6 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
            2 fighters moved from 5 Sea Zone to Karelia S.S.R.
            3 infantry moved from 5 Sea Zone to Karelia S.S.R.
            3 artilleries moved from 5 Sea Zone to Karelia S.S.R.
            1 fighter moved from United Kingdom to Karelia S.S.R.
    
        Combat - British
            Battle in Karelia S.S.R.
                British attack with 3 artilleries, 3 fighters and 3 infantry
                Germans defend with 1 aaGun, 2 artilleries, 1 factory, 1 fighter and 2 infantry
                    AA fire in Karelia S.S.R. : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the British lost in Karelia S.S.R.
                    British roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 3 artilleries, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 3/8 hits, 3.00 expected hits
                    Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 3/5 hits, 2.00 expected hits
                    2 artilleries owned by the Germans, 2 infantry owned by the Germans and 3 infantry owned by the British lost in Karelia S.S.R.
                    British roll dice for 3 artilleries and 2 fighters in Karelia S.S.R., round 3 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 fighter in Karelia S.S.R., round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Germans and 1 artillery owned by the British lost in Karelia S.S.R.
                British win, taking Karelia S.S.R. from Germans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 1
                Casualties for British: 1 artillery, 1 fighter and 3 infantry
                Casualties for Germans: 2 artilleries, 1 fighter and 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Karelia S.S.R. to 5 Sea Zone
    
        Place Units - British
            3 artilleries and 3 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 21 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 1.33
    AA fire in Karelia S.S.R. : : 0.50
    

    Savegame

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