dawgoneit axis v. entek allies anniversary 1941 #2

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 6
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 3,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 submarine moved from 60 Sea Zone to 59 Sea Zone
            3 fighters moved from 53 Sea Zone to 59 Sea Zone
    
        Combat - Americans
            Battle in 59 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 59 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 destroyer moved from 53 Sea Zone to 58 Sea Zone
            1 destroyer moved from 53 Sea Zone to 59 Sea Zone
            3 fighters moved from 59 Sea Zone to 53 Sea Zone
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 56 Sea Zone
            2 artilleries and 3 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 35 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 40 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.50
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 1 factory, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 artillery and 2 infantry moved from East Poland to Belorussia
            1 fighter moved from East Poland to Belorussia
            3 bombers moved from East Poland to Belorussia
            1 bomber moved from Germany to Belorussia
            2 fighters moved from Germany to Belorussia
            2 armour, 1 artillery and 4 infantry moved from Germany to Poland
            3 armour, 2 artilleries and 4 infantry moved from Poland to Baltic States
            2 armour and 2 infantry moved from East Poland to Baltic States
            4 infantry moved from Northwestern Europe to Germany
            4 infantry moved from France to Northwestern Europe
            1 armour moved from Egypt to Trans-Jordan
                  Germans take Trans-Jordan from British
            3 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from French Equatorial Africa to Anglo-Egypt Sudan
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 1 artillery, 4 bombers, 3 fighters and 2 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 artillery, 4 bombers, 3 fighters and 2 infantry in Belorussia, round 2 : 5/10 hits, 5.00 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery, 4 bombers and 3 fighters remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            3 fighters moved from Belorussia to Baltic States
            4 bombers moved from Belorussia to Germany
            2 armour moved from Ukraine to Baltic States
    
        Place Units - Germans
            1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry placed in Germany
            1 factory placed in France
            Germans undo move 2.
            1 factory placed in Northwestern Europe
    
        Turn Complete - Germans
            Germans collect 47 PUs; end with 47 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 52 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Germans rolls : : 0.00
    Russians : 1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Belorussia
            1 artillery moved from Russia to Belorussia
            1 artillery and 2 infantry moved from Russia to Eastern Ukraine
            3 infantry moved from Archangel to Karelia S.S.R.
            2 infantry moved from Russia to Kazakh S.S.R.
            3 infantry moved from Caucasus to Persia
    
        Combat - Russians
            Battle in Belorussia
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 artillery
            Battle in Eastern Ukraine
                Russians attack with 1 artillery and 2 infantry
                Italians defend with 1 artillery
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 3 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Eastern Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 4 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Eastern Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Ukraine, round 5 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 artillery in Eastern Ukraine, round 5 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Eastern Ukraine
                Russians win, taking Eastern Ukraine from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            4 infantry placed in Caucasus
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -1.33
    Russians : -1.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 1/1 hits, 0.00 expected hits
            Japanese removing all Technology Tokens after successful research.
            Japanese discover Jet Power
    
        Activate Technology - Japanese
            Japanese activating Jet Power
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 64 Sea Zone to 56 Sea Zone
            2 fighters moved from 62 Sea Zone to 56 Sea Zone
            1 bomber moved from Buryatia S.S.R. to 56 Sea Zone
            1 destroyer moved from 50 Sea Zone to 59 Sea Zone
            1 cruiser moved from 62 Sea Zone to 59 Sea Zone
            1 submarine moved from 62 Sea Zone to 58 Sea Zone
            1 destroyer moved from 62 Sea Zone to 58 Sea Zone
            1 battleship, 3 destroyers and 1 submarine moved from 62 Sea Zone to 59 Sea Zone
            2 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            1 armour, 1 artillery and 5 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 armour moved from Stanovoj Chrebet to Yakut S.S.R.
            1 artillery and 3 infantry moved from Ningxia to Chinghai
            1 artillery and 1 infantry moved from Manchuria to Buryatia S.S.R.
            1 armour moved from Manchuria to Stanovoj Chrebet
    
        Combat - Japanese
            Battle in 58 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 58 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 58 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 58 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 56 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer and 2 fighters
                Americans defend with 2 destroyers and 2 transports
                    Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 2 destroyers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone
                    1 transport owned by the Americans lost in 56 Sea Zone
                Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 30
                Casualties for Americans: 2 destroyers and 2 transports
            Battle in 59 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 4 destroyers and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser and 4 destroyers in 59 Sea Zone, round 2 : 2/6 hits, 2.50 expected hits
                    Americans roll dice for 1 submarine in 59 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 59 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 59 Sea Zone
                Japanese win with 1 battleship, 1 cruiser, 4 destroyers and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
    
        Non Combat Move - Japanese
            2 fighters moved from 56 Sea Zone to 59 Sea Zone
            1 bomber moved from 56 Sea Zone to Buryatia S.S.R.
            1 transport moved from 62 Sea Zone to 59 Sea Zone
            1 infantry moved from Iwo Jima to 59 Sea Zone
            1 infantry and 1 transport moved from 59 Sea Zone to 62 Sea Zone
            1 transport moved from 62 Sea Zone to 60 Sea Zone
            1 infantry moved from Okinawa to 60 Sea Zone
            1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            3 infantry moved from 62 Sea Zone to Buryatia S.S.R.
            1 carrier moved from 62 Sea Zone to 59 Sea Zone
    
        Place Units - Japanese
            1 destroyer, 1 fighter and 1 submarine placed in 62 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Manchuria
            1 artillery, 1 bomber and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Japanese rolls : : 1.00
    Americans : 0.50
    Japanese : 0.00
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 1 fighter and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - British
            3 transports moved from 5 Sea Zone to 6 Sea Zone
            3 artilleries moved from United Kingdom to 6 Sea Zone
            3 infantry moved from United Kingdom to 6 Sea Zone
            3 artilleries and 3 infantry moved from 6 Sea Zone to Northwestern Europe
            1 fighter moved from 5 Sea Zone to Northwestern Europe
            1 battleship, 1 carrier, 6 destroyers and 1 submarine moved from 5 Sea Zone to 6 Sea Zone
    
        Combat - British
            Battle in Northwestern Europe
                British attack with 3 artilleries, 1 fighter and 3 infantry
                Germans defend with 1 factory and 4 infantry
                    British roll dice for 1 battleship in Northwestern Europe, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 3 artilleries, 1 fighter and 3 infantry in Northwestern Europe, round 2 : 1/7 hits, 2.50 expected hits
                    Germans roll dice for 4 infantry in Northwestern Europe, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe
                    British roll dice for 3 artilleries, 1 fighter and 2 infantry in Northwestern Europe, round 3 : 2/6 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Northwestern Europe
                British win, taking Northwestern Europe from Germans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Germans: 4 infantry
    
        Non Combat Move - British
            1 fighter moved from Northwestern Europe to 6 Sea Zone
    
        Place Units - British
            1 fighter placed in 6 Sea Zone
            4 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : -1.33
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            3 artilleries and 7 infantry moved from France to Northwestern Europe
            1 armour moved from Italy to Northwestern Europe
    
        Combat - Italians
            Battle in Northwestern Europe
                Italians attack with 1 armour, 3 artilleries and 7 infantry
                British defend with 3 artilleries, 1 factory and 2 infantry
                    Italians roll dice for 1 armour, 3 artilleries and 7 infantry in Northwestern Europe, round 2 : 3/11 hits, 3.17 expected hits
                    British roll dice for 3 artilleries and 2 infantry in Northwestern Europe, round 2 : 2/5 hits, 1.67 expected hits
                    1 artillery owned by the British, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Northwestern Europe
                    Italians roll dice for 1 armour, 3 artilleries and 5 infantry in Northwestern Europe, round 3 : 3/9 hits, 2.83 expected hits
                    British roll dice for 2 artilleries in Northwestern Europe, round 3 : 0/2 hits, 0.67 expected hits
                    2 artilleries owned by the British lost in Northwestern Europe
                Italians win, taking Northwestern Europe from British with 1 armour, 3 artilleries and 5 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 2 infantry
                Casualties for British: 3 artilleries and 2 infantry
    
        Non Combat Move - Italians
            5 infantry moved from Italy to France
            3 infantry moved from Germany to France
    
        Place Units - Italians
            1 armour, 1 artillery and 4 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 10 PUs; end with 10 PUs
            Objective 1: Italians met a national objective for an additional 5 PUs; end with 15 PUs
            Objective 2: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    British : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 1,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 destroyers and 4 transports; Remaining resources: 1 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 destroyer and 3 fighters moved from 53 Sea Zone to 56 Sea Zone
    
        Combat - Americans
            Battle in 56 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 carriers moved from 53 Sea Zone to 56 Sea Zone
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 56 Sea Zone
            2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 36 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 7
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 1,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 destroyers and 4 transports; Remaining resources: 1 PUs; 2 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 destroyer and 3 fighters moved from 53 Sea Zone to 56 Sea Zone
    
        Combat - Americans
            Battle in 56 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 3 fighters in 56 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 56 Sea Zone
                Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 carriers moved from 53 Sea Zone to 56 Sea Zone
    
        Place Units - Americans
            2 destroyers and 2 transports placed in 56 Sea Zone
            2 transports placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 35 PUs; end with 36 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 41 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 1 infantry
            EDIT: Adding units owned by Americans to Western Canada: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans roll 4,3 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            1 artillery moved from Anglo-Egypt Sudan to Egypt
            1 artillery and 4 infantry moved from Poland to East Poland
            1 armour moved from Germany to Baltic States
            1 fighter moved from Germany to Baltic States
            5 bombers and 5 infantry moved from Germany to United Kingdom
    
        Combat - Germans
            Battle in United Kingdom
                Germans attack with 5 bombers and 5 infantry
                British defend with 1 aaGun, 1 factory and 4 infantry
                    AA fire in United Kingdom : 3/5 hits, 0.83 expected hits
                    3 infantry owned by the Germans and 3 bombers owned by the Germans lost in United Kingdom
                    Germans roll dice for 2 bombers and 2 infantry in United Kingdom, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 4 infantry in United Kingdom, round 2 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 2 bombers and 2 infantry in United Kingdom, round 3 : 2/4 hits, 1.67 expected hits
                    British roll dice for 3 infantry in United Kingdom, round 3 : 2/3 hits, 1.00 expected hits
                    1 bomber owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the British lost in United Kingdom
                    Germans roll dice for 1 bomber and 1 infantry in United Kingdom, round 4 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in United Kingdom, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 infantry in United Kingdom, round 5 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in United Kingdom, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in United Kingdom
                Germans captures 22PUs while taking British capital
                Germans win, taking United Kingdom from British with 1 bomber and 1 infantry remaining. Battle score for attacker is -48
                Casualties for Germans: 4 bombers and 4 infantry
                Casualties for British: 4 infantry
    
        Non Combat Move - Germans
            1 bomber moved from United Kingdom to Germany
    
        Place Units - Germans
            2 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 76 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 86 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : -1.00
    AA fire in United Kingdom : : 2.17
    

    Savegame

  • '20 '19 '18 '17 '16

    I did not realize you had Paras! I think thats game


  • @Entek you can take it back with 6 of your troops and keep it. are you sure?

  • '20 '19 '18 '17 '16

    @dawgoneit Yeah, but that’s around that UK doesn’t buy and Germany now has ~28 extra IPCs

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 infantry moved from Kazakh S.S.R. to Novosibirsk
            1 infantry moved from Caucasus to Persia
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            4 infantry placed in Caucasus
            1 artillery placed in Russia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 2 artilleries
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Removing units owned by Russians from Belorussia: 1 artillery
            EDIT: Removing units owned by Russians from Eastern Ukraine: 1 artillery
            EDIT: Adding units owned by Russians to Belorussia: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 8
    
        Research Technology - Japanese
            Japanese spend 5 on tech rolls
                Japanese rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 bomber, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Japanese
            1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 submarine moved from 59 Sea Zone to 56 Sea Zone
            1 destroyer moved from 58 Sea Zone to 56 Sea Zone
            1 bomber moved from Buryatia S.S.R. to 56 Sea Zone
            1 bomber moved from Japan to 56 Sea Zone
            1 fighter moved from 62 Sea Zone to 56 Sea Zone
            1 artillery moved from Japan to 62 Sea Zone
            1 infantry moved from Japan to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 armour, 1 artillery and 1 infantry moved from Manchuria to 62 Sea Zone
            1 artillery and 2 infantry moved from Buryatia S.S.R. to 62 Sea Zone
            1 armour, 2 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
            1 armour, 2 artilleries and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand
            1 armour, 1 artillery and 5 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
            2 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
    
        Combat - Japanese
            Battle in 56 Sea Zone
                Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 5 destroyers, 3 fighters and 1 submarine
                Americans defend with 2 carriers, 3 destroyers, 3 fighters and 2 transports
                    Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 5 destroyers and 3 fighters in 56 Sea Zone, round 2 : 8/15 hits, 6.67 expected hits
                    Americans roll dice for 2 carriers, 3 destroyers, 3 fighters and 2 transports in 56 Sea Zone, round 2 : 6/8 hits, 3.67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    1 fighter owned by the Japanese, 3 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 3 fighters owned by the Americans and 1 transport owned by the Americans lost in 56 Sea Zone
                    1 transport owned by the Americans lost in 56 Sea Zone
                Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 56
                Casualties for Japanese: 3 destroyers, 1 fighter and 1 submarine
                Casualties for Americans: 2 carriers, 3 destroyers, 3 fighters and 2 transports
    
        Non Combat Move - Japanese
            2 bombers moved from 56 Sea Zone to Manchuria
    
        Place Units - Japanese
            3 armour placed in Manchuria
            1 bomber, 1 fighter and 6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 45 PUs; end with 45 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
            Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Japanese rolls : : 0.00
    Americans : 2.33
    Japanese : 2.00
    

    Savegame


  • @Entek said in dawgoneit axis v. entek allies anniversary 1941 #2:

    @dawgoneit Yeah, but that’s around that UK doesn’t buy and Germany now has ~28 extra IPCs

    its up to you. i understand if you want to concede.

  • '20 '19 '18 '17 '16

    Yeah, lets start a new one


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 11:01:31 PM
    Savegame


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Research Technology - Germans
            Germans spend 5 on tech rolls
                Germans rolls : 0/1 hits, 0.00 expected hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 1 techTokens; 
    
        Combat Move - Germans
            1 submarine moved from 7 Sea Zone to 2 Sea Zone
            1 submarine moved from 7 Sea Zone to 9 Sea Zone
            1 fighter moved from Norway to 2 Sea Zone
            1 fighter moved from Northwestern Europe to 12 Sea Zone
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 fighter moved from Germany to 12 Sea Zone
            1 bomber moved from Germany to 2 Sea Zone
            1 cruiser moved from 5 Sea Zone to 6 Sea Zone
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Bulgaria Romania to Ukraine
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Poland to East Poland
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Bulgaria Romania to East Poland
            1 infantry moved from Bulgaria Romania to Ukraine
            1 artillery moved from Bulgaria Romania to Ukraine
            1 artillery moved from Poland to Baltic States
            1 armour moved from Bulgaria Romania to Ukraine
            1 armour moved from Bulgaria Romania to East Poland
            1 armour moved from Czechoslovakia Hungary to East Poland
            1 armour moved from Czechoslovakia Hungary to Baltic States
            1 armour moved from Poland to Baltic States
            1 artillery and 1 infantry moved from Germany to 5 Sea Zone
            1 artillery and 1 infantry moved from 5 Sea Zone to Baltic States
            1 armour moved from Poland to Ukraine
            1 fighter moved from Poland to East Poland
            1 armour moved from France to 13 Sea Zone
            1 infantry moved from Morocco Algeria to 13 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
            1 armour and 1 infantry moved from 15 Sea Zone to Egypt
            1 artillery moved from Libya to Egypt
            1 infantry moved from Libya to Egypt
            1 armour moved from Libya to Egypt
    
        Combat - Germans
            Battle in 2 Sea Zone
                Germans attack with 1 bomber, 1 fighter and 1 submarine
                British defend with 1 battleship and 1 transport
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                    British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 submarine in 2 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the British, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
                Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21
                Casualties for Germans: 1 submarine
                Casualties for British: 1 battleship and 1 transport
            Battle in 12 Sea Zone
                Germans attack with 2 fighters
                British defend with 1 cruiser and 1 destroyer
                    Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the British lost in 12 Sea Zone
                Germans win with 2 fighters remaining. Battle score for attacker is 20
                Casualties for British: 1 cruiser and 1 destroyer
            Battle in 9 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Germans lost in 9 Sea Zone
                British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                Casualties for Germans: 1 submarine
            Battle in 6 Sea Zone
                Germans attack with 1 cruiser and 1 submarine
                British defend with 1 destroyer
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone
                Germans win with 1 cruiser remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in Baltic States
                Germans attack with 2 armour, 2 artilleries and 4 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 2 armour, 2 artilleries and 4 infantry in Baltic States, round 2 : 2/8 hits, 2.67 expected hits
                    Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 2 armour, 2 artilleries and 3 infantry in Baltic States, round 3 : 1/7 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 3 infantry
            Battle in Egypt
                Germans attack with 2 armour, 1 artillery and 2 infantry
                British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
                    Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 2 : 3/5 hits, 1.83 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 1/5 hits, 2.17 expected hits
                    1 infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Egypt
                    Germans roll dice for 2 armour, 1 artillery and 1 infantry in Egypt, round 3 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 armour and 1 fighter in Egypt, round 3 : 1/2 hits, 1.17 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the British lost in Egypt
                    Germans roll dice for 2 armour and 1 artillery in Egypt, round 4 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 fighter owned by the British lost in Egypt
                Germans win, taking Egypt from British with 2 armour remaining. Battle score for attacker is 15
                Casualties for Germans: 1 artillery and 2 infantry
                Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
            Battle in Ukraine
                Germans attack with 2 armour, 1 artillery and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in East Poland
                Germans attack with 2 armour, 1 fighter and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 armour, 1 fighter and 2 infantry in East Poland, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 2 infantry in East Poland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in East Poland
                Germans win, taking East Poland from Russians with 2 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 fighter moved from 12 Sea Zone to Morocco Algeria
            1 fighter moved from 12 Sea Zone to Morocco Algeria
            1 fighter moved from East Poland to France
            1 infantry moved from Germany to France
            1 infantry moved from Germany to Northwestern Europe
            1 bomber moved from 2 Sea Zone to Norway
            1 fighter moved from 2 Sea Zone to Norway
            2 infantry moved from Finland to Norway
    
        Place Units - Germans
            1 armour, 1 bomber and 3 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 37 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : -0.83
    Germans rolls : : 0.00
    Russians : -0.67
    

    Savegame


  • @dawgoneit yeah. i started a new game on the same forum. :blush:

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Non Combat Move - Russians
            2 infantry moved from Archangel to Karelia S.S.R.
            1 infantry moved from Russia to Eastern Ukraine
            2 infantry moved from Kazakh S.S.R. to Caucasus
            2 infantry moved from Novosibirsk to Russia
            3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            2 infantry moved from Soviet Far East to Stanovoj Chrebet
            1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
            1 infantry moved from Evenki National Okrug to Yakut S.S.R.
            1 submarine moved from 4 Sea Zone to 3 Sea Zone
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            4 infantry placed in Caucasus
            4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Savegame

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