@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
dawgoneit axis v. entek allies anniversary 1941 #2
-
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - British British repair damage of 10x factory; Remaining resources: 15 PUs; 0 techTokens; British buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 6 Sea Zone 2 artilleries moved from United Kingdom to 6 Sea Zone 2 artilleries and 1 infantry moved from 6 Sea Zone to Norway Non Combat Move - British Place Units - British 1 destroyer placed in 6 Sea Zone 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 17 PUs; end with 17 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from France to Italy 2 infantry moved from Northwestern Europe to France 1 artillery and 1 infantry moved from Egypt to Libya 1 battleship and 2 cruisers moved from 14 Sea Zone to 16 Sea Zone 1 armour moved from Caucasus to Chinghai Italians take Chinghai from Chinese 1 armour moved from Caucasus to Novosibirsk Italians take Novosibirsk from Russians 1 armour moved from Caucasus to Urals Italians take Urals from Russians 1 armour moved from Caucasus to Chinghai 1 armour moved from Caucasus to Bulgaria Romania Combat - Italians Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 16 Sea Zone 1 armour and 3 infantry placed in Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6 Research Technology - Americans Americans spend 5 on tech rolls Americans rolls : 0/1 hits, 0.00 expected hits Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 artillery and 1 infantry moved from Morocco Algeria to 12 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone 1 artillery and 1 infantry moved from 14 Sea Zone to Libya 2 fighters moved from 14 Sea Zone to Libya 2 fighters moved from 56 Sea Zone to 51 Sea Zone 1 destroyer moved from 52 Sea Zone to 51 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 52 Sea Zone 2 fighters moved from 52 Sea Zone to Caroline Islands 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 52 Sea Zone to 51 Sea Zone Combat - Americans Americans creates battle in territory Caroline Islands Battle in 51 Sea Zone Americans attack with 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports in 51 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 51 Sea Zone Americans win with 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Libya Americans attack with 1 artillery, 2 fighters and 1 infantry Germans defend with 1 armour; Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 2 : 1/4 hits, 2.00 expected hits Italians roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 0/3 hits, 1.17 expected hits 1 infantry owned by the Italians lost in Libya Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Libya, round 3 : 2/4 hits, 2.00 expected hits Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 artillery owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 1 artillery and 1 infantry Casualties for Germans: 1 armour Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Libya to 14 Sea Zone 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 carrier moved from 56 Sea Zone to 51 Sea Zone 1 destroyer moved from 52 Sea Zone to 50 Sea Zone 1 destroyer moved from 52 Sea Zone to 51 Sea Zone 2 fighters moved from Caroline Islands to 51 Sea Zone Place Units - Americans 1 destroyer and 1 transport placed in 56 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 51 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Americans to 51 Sea Zone: 2 transports EDIT: Changing ownership of Caroline Islands from Japanese to Americans EDIT: Adding units owned by Americans to Caroline Islands: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians : -2.00 Americans rolls : : 0.00 Americans : -0.83 Japanese : -0.33
-
@Entek when i click to German turn it wants to no if you want to continue because of the axis power.
what do you think? -
Yeah i think you have enough victory cities. Let’s start over!
-
@dawgoneit Good morning, hope you’re doing well. Were you still up for some games?
-
@Entek yes
-
@dawgoneit I think we are in between games. Want to get the new games started?
-
@Entek next monday i go in for surgery. i don’t no how long i’ll be gone.
-
@dawgoneit Oh man I hope your surgery goes well. Take care of yourself man, get plenty of rest.
-
@Entek OK my friend. I’m back. We still on for 2 more games?
-
@dawgoneit yessir!
Welcome back, how are you doing? -
@Entek a little sore. left arm hard to move. other than that pretty good. what sides do you want?
-
Why don’t we swap sides on both?
-
@Entek are you using the 2.1.20365 version?
-
I haven’t been but I can download it
-
@Entek no! thats alrite.
-
@dawgoneit i’ll start them tomarrow
-
@dawgoneit Sounds good, have a great night.
-
@Entek i think you start this 1