• TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 unit repaired.
            1 Battleship, 1 Carrier, 2 Destroyers, 2 Submarines and 2 Transports moved from sz56 to sz50
            1 Submarine moved from sz57 to sz50
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite, 7 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Artillerys and 1 Elite placed in W.Australia
            3 Infantrys placed in Darwin
            4 Infantrys and 2 Tankettes placed in Melbourne
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Americans
            2 Destroyers moved from sz4 to sz8
            6 EarlyFighters moved from sz20 to sz8
            1 Fighter moved from Kamchatka to sz8
            1 EarlyFighter moved from Kamchatka to sz8
            1 Bomber moved from Magadan to sz8
            3 B.Transports moved from sz4 to sz5
            12 Infantrys moved from N.Canada to sz5
            1 Transport moved from sz4 to sz5
            2 Infantrys moved from N.Canada to sz5
            1 Infantry moved from Umnak to sz4
            1 Infantry moved from Adak to sz4
            3 B.Transports, 14 Infantrys and 1 Transport moved from sz5 to sz4
            16 Infantrys moved from sz4 to Palana
            14 Infantrys moved from Canada to N.Canada
            2 Infantrys moved from Seattle to Canada
            14 Infantrys moved from Rocky Mt to Canada
            1 Battleship, 3 Carriers, 5 Destroyers and 1 Submarine moved from sz20 to sz8
            4 Infantrys moved from Palana to Magadan
    
        Purchase Units - Americans
            Americans buy 1 Carrier, 2 Destroyers, 2 EarlyFighters, 14 Infantrys, 1 Mech.Inf and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz8
                Americans attack with 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 7 EarlyFighters, 1 Fighter and 1 Submarine
                Masaharu defend with 3 Destroyers and 3 Submarines; Yamamoto defend with 2 Destroyers
                    Americans roll dice for 1 Submarine in sz8, round 2 : 0/1 hits, 0.33 expected hits
                    Masaharu roll dice for 3 Submarines in sz8, round 2 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 7 EarlyFighters and 1 Fighter in sz8, round 2 : 5/20 hits, 7.00 expected hits
                    Masaharu roll dice for 5 Destroyers in sz8, round 2 : 5/5 hits, 2.50 expected hits
                    1 Submarine owned by the Americans, 3 Submarines owned by the Masaharu, 2 Destroyers owned by the Masaharu and 4 EarlyFighters owned by the Americans lost in sz8
                    Americans roll dice for 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 3 EarlyFighters and 1 Fighter in sz8, round 3 : 1/16 hits, 5.67 expected hits
                    Masaharu roll dice for 3 Destroyers in sz8, round 3 : 2/3 hits, 1.50 expected hits
                    1 Carrier owned by the Americans, 1 Destroyer owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in sz8
                    Americans roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 7 Destroyers, 2 EarlyFighters and 1 Fighter in sz8, round 4 : 5/14 hits, 5.17 expected hits
                    Masaharu roll dice for 2 Destroyers in sz8, round 4 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz8
                Americans win with 1 Battleship, 1 Bomber, 2 Carriers, 6 Destroyers, 2 EarlyFighters and 1 Fighter remaining. Battle score for attacker is -10
                Casualties for Americans: 1 Carrier, 1 Destroyer, 5 EarlyFighters and 1 Submarine
                Casualties for Masaharu: 3 Destroyers and 3 Submarines
                Casualties for Yamamoto: 2 Destroyers
    
        Non Combat Move - Americans
            1 Bomber moved from sz8 to Palana
            4 EarlyFighters moved from sz25 to sz8
            2 EarlyFighters moved from sz8 to Palana
            1 Fighter moved from sz8 to Palana
            1 Submarine moved from sz23 to sz25
    
        Place Units - Americans
            2 Destroyers placed in sz4
            1 Carrier and 1 Transport placed in sz25
            2 EarlyFighters placed in sz25
            14 Infantrys placed in Rocky Mt
            1 Mech.Inf placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 3.50
    Americans : -7.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Masaharu
            1 Bomber moved from Quingdao to sz3
            1 Destroyer moved from sz16 to sz3
            1 Artillery and 3 Infantrys moved from Hsingan to Jinan
            1 EarlyFighter moved from Quingdao to Jinan
    
        Purchase Units - Masaharu
            Masaharu buy 1 Fighter and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in Jinan
                Masaharu attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys
                Russians defend with 2 Infantrys
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Jinan, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan
                    Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                Masaharu win, taking Jinan from Russians with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 2 Infantrys
            Battle in sz3
                Masaharu attack with 1 Bomber and 1 Destroyer
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in sz3, round 2 : 1/1 hits, 0.17 expected hits
                    Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 2 : 1/2 hits, 1.00 expected hits
                    1 Submarine owned by the British and 1 Destroyer owned by the Masaharu lost in sz3
                Masaharu win with 1 Bomber remaining. Battle score for attacker is -2
                Casualties for Masaharu: 1 Destroyer
                Casualties for British: 1 Submarine
    
        Non Combat Move - Masaharu
            1 Bomber moved from sz3 to N.Japan
            1 Destroyer, 2 T.Boats and 4 Transports moved from sz1 to sz15
            8 Infantrys moved from Akina to sz15
            1 Destroyer, 8 Infantrys and 4 Transports moved from sz15 to sz1
            8 Infantrys moved from sz1 to Vostok
            1 Artillery, 8 Infantrys and 2 Tanks moved from Yakutsk to Vostok
            1 Artillery and 2 Infantrys moved from Amursk to Belogorsk
            1 Artillery and 2 Infantrys moved from Manchuria to Hsingan
            1 EarlyFighter moved from Jinan to Quingdao
    
        Place Units - Masaharu
            4 Infantrys placed in Manchuria
            3 Infantrys placed in Amursk
            1 Fighter and 7 Infantrys placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    British : 0.83
    Masaharu : 0.50
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Russians
            1 Infantry and 1 Marine moved from Ustkut to Angarsk
            2 Artillerys and 5 Infantrys moved from Ustkut to Irkutsk
            1 EarlyFighter moved from Ulaan Ude to Irkutsk
    
        Purchase Units - Russians
            Russians buy 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Irkutsk
                Russians attack with 2 Artillerys, 1 EarlyFighter and 5 Infantrys
                Yamamoto defend with 1 Artillery, 3 Infantrys and 1 Tank
                    Russians roll dice for 2 Artillerys, 1 EarlyFighter and 5 Infantrys in Irkutsk, round 2 : 3/8 hits, 2.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Irkutsk, round 2 : 1/5 hits, 1.83 expected hits
                    1 Infantry owned by the Russians and 3 Infantrys owned by the Yamamoto lost in Irkutsk
                    Russians roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantrys in Irkutsk, round 3 : 2/7 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Irkutsk, round 3 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Russians, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Irkutsk
                Russians win, taking Irkutsk from Yamamoto with 2 Artillerys, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 9
                Casualties for Russians: 3 Infantrys
                Casualties for Yamamoto: 1 Artillery, 3 Infantrys and 1 Tank
            Battle in Angarsk
                Russians attack with 1 Infantry and 1 Marine
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 Infantry and 1 Marine in Angarsk, round 2 : 0/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry and 1 Marine in Angarsk, round 3 : 1/2 hits, 0.50 expected hits
                    Masaharu roll dice for 1 Infantry in Angarsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Angarsk
                Russians win, taking Angarsk from Masaharu with 1 Marine remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Irkutsk to Ulaan Ude
            2 Infantrys and 2 Marines moved from Tulun to Ulaan Ude
            4 Infantrys moved from Bratsk to Ustkut
            2 Tanks moved from Kaask to Ulaan Ude
            4 Infantrys moved from Kaask to Tulun
            4 Infantrys moved from Krasnoyarsk to Bratsk
            4 Infantrys moved from Achinsk to Krasnoyarsk
            1 Infantry moved from W.Mongolia to Jinquan
    
        Place Units - Russians
            1 Elite, 3 Infantrys and 2 Tanks placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 0.33
    Yamamoto : 0.33
    Russians : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 10:23:02 PM
    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            4 Infantrys moved from Mindanao to sz70
            1 Infantry moved from Boho to sz70
            1 Infantry moved from S to sz70
            2 Artillerys, 3 B.Transports and 8 Infantrys moved from sz70 to sz81
            2 Artillerys and 8 Infantrys moved from sz81 to New Guinea
            1 Infantry moved from Ceram to sz48
            1 Infantry moved from sz48 to Sarong
                  Yamamoto take Sarong from Dutch
            1 Infantry moved from Bali to sz59
            1 Infantry and 1 T.Boat moved from sz59 to sz58
            1 Infantry moved from sz58 to Buru
                  Yamamoto take Buru from Dutch
            3 Mech.Infs moved from Kwangsi to Shangsi
                  Yamamoto take Shangsi from Chinese
            4 Infantrys moved from S.Japan to sz74
            4 Infantrys moved from sz74 to Kichedung
            2 Destroyers and 2 Submarines moved from sz78 to sz7
            3 Infantrys moved from Tokyo to S.Japan
            1 Destroyer and 1 Submarine moved from sz68 to sz59
            1 Infantry moved from Sumatra to Java
            1 Destroyer moved from sz58 to sz57
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 B.Carrier, 2 Destroyers, 2 Infantrys, 3 Mech.Infs and 3 Submarines; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in New Guinea
                Yamamoto attack with 2 Artillerys and 8 Infantrys
                British defend with 4 Infantrys; Dutch defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 8 Infantrys in New Guinea, round 2 : 2/10 hits, 2.33 expected hits
                    British roll dice for 1 Artillery and 5 Infantrys in New Guinea, round 2 : 3/6 hits, 2.00 expected hits
                    3 Infantrys owned by the Yamamoto, 1 Infantry owned by the British and 1 Infantry owned by the Dutch lost in New Guinea
                    Yamamoto roll dice for 2 Artillerys and 5 Infantrys in New Guinea, round 3 : 3/7 hits, 1.83 expected hits
                    British roll dice for 1 Artillery and 3 Infantrys in New Guinea, round 3 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Yamamoto and 3 Infantrys owned by the British lost in New Guinea
                    Yamamoto roll dice for 2 Artillerys and 4 Infantrys in New Guinea, round 4 : 3/6 hits, 1.67 expected hits
                    British roll dice for 1 Artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Dutch lost in New Guinea
                Yamamoto win, taking New Guinea from British with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 4 Infantrys
                Casualties for British: 4 Infantrys
                Casualties for Dutch: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            2 B.Transports moved from sz58 to sz70
            5 Transports moved from sz60 to sz59
            1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 1 Fighter moved from sz16 to sz7
    
        Place Units - Yamamoto
            1 B.Carrier, 2 Destroyers and 3 Submarines placed in sz78
            2 Artillerys and 2 Infantrys placed in Davao
            3 Mech.Infs placed in Kwangsi
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Tokyo: 1 Fighter
            EDIT: Adding units owned by Yamamoto to sz78: 1 Fighter
            EDIT: Turning off Edit Mode
    
        Turn Complete - Yamamoto
            Yamamoto collect 86 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    Yamamoto : 2.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Chinese
            2 Mech.Infs moved from S.Mongolia to Shangsi
            1 Elite moved from E.Shansi to Shangsi
            8 Tanks moved from E.Shansi to Shangsi
            1 Marine moved from Szechwan to Sian
            1 Tankette moved from Sikang to Sian
            1 Elite, 2 Infantrys, 1 Marine and 1 Tankette moved from Sikang to W.Sian
            1 EarlyFighter and 2 Fighters moved from Gansu to W.Sian
            1 Elite and 5 Infantrys moved from Tsingnan to Gansu
            4 Artillerys and 3 Infantrys moved from Nancheng to Sikang
            1 Elite and 5 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Infantrys, 1 Marine and 1 Tankette
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Infantrys, 1 Marine and 1 Tankette in W.Sian, round 2 : 3/8 hits, 2.83 expected hits
                    Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter, 1 Elite, 2 Fighters, 1 Infantry, 1 Marine and 1 Tankette remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Shangsi
                Chinese attack with 1 Elite, 2 Mech.Infs and 8 Tanks
                Yamamoto defend with 3 Mech.Infs
                    Chinese roll dice for 1 Elite, 2 Mech.Infs and 8 Tanks in Shangsi, round 2 : 8/11 hits, 5.33 expected hits
                    Yamamoto roll dice for 3 Mech.Infs in Shangsi, round 2 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Chinese and 3 Mech.Infs owned by the Yamamoto lost in Shangsi
                Chinese win, taking Shangsi from Yamamoto with 1 Elite, 1 Mech.Inf and 8 Tanks remaining. Battle score for attacker is 10
                Casualties for Chinese: 1 Mech.Inf
                Casualties for Yamamoto: 3 Mech.Infs
            Battle in Sian
                Chinese attack with 1 Marine and 1 Tankette
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Marine and 1 Tankette in Sian, round 2 : 2/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Sian
                Chinese win, taking Sian from Hisaichi with 1 Marine and 1 Tankette remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter and 2 Fighters moved from W.Sian to Sikang
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            1 Infantry and 3 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 0.33
    Yamamoto : 0.00
    Chinese : 4.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            6 Mech.Infs moved from Nanking to W.Sian
            5 Infantrys moved from Peking to E.Shansi
                  Hisaichi take E.Shansi from Chinese
            1 Artillery moved from Peking to E.Shansi
            1 Artillery, 6 Infantrys, 1 Marine and 1 Mech.Inf moved from Hopeh to E.Shansi
            1 Tank moved from Tientsin to E.Shansi
            2 Tankettes moved from Tientsin to E.Shansi
            6 Infantrys moved from Korea to Tientsin
            2 Artillerys and 2 Infantrys moved from Kiangsi to Hanan
            2 Artillerys moved from Thailand to Burma
            1 Infantry moved from Bava to sz59
            1 Infantry and 1 T.Boat moved from sz59 to sz58
            1 Infantry moved from sz58 to Flores
            1 Artillery and 1 Marine moved from S.Borneo to sz60
            1 Artillery, 1 Marine and 1 Transport moved from sz60 to sz64
            1 Artillery and 1 Marine moved from sz64 to Burma
            1 Destroyer and 8 Transports moved from sz64 to sz60
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Destroyers, 1 Factory, 6 Infantrys and 2 S.Subs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in W.Sian
                Hisaichi attack with 6 Mech.Infs
                Chinese defend with 1 Elite, 1 Infantry, 1 Marine and 1 Tankette
                    Hisaichi roll dice for 6 Mech.Infs in W.Sian, round 2 : 3/6 hits, 2.00 expected hits
                    Chinese roll dice for 1 Elite, 1 Infantry, 1 Marine and 1 Tankette in W.Sian, round 2 : 1/4 hits, 1.17 expected hits
                    1 Tankette owned by the Chinese, 1 Mech.Inf owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in W.Sian
                    Hisaichi roll dice for 5 Mech.Infs in W.Sian, round 3 : 0/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Elite in W.Sian, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 5 Mech.Infs in W.Sian, round 4 : 1/5 hits, 1.67 expected hits
                    Chinese roll dice for 1 Elite in W.Sian, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi and 1 Elite owned by the Chinese lost in W.Sian
                Hisaichi win, taking W.Sian from Chinese with 4 Mech.Infs remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 2 Mech.Infs
                Casualties for Chinese: 1 Elite, 1 Infantry, 1 Marine and 1 Tankette
    
        Non Combat Move - Hisaichi
            6 Mech.Infs moved from Hongkong to Hanan
    
        Place Units - Hisaichi
            3 Infantrys placed in Peking
            3 Infantrys placed in Tientsin
            1 Factory placed in Malaya
            2 Destroyers and 2 S.Subs placed in sz60
    
        Turn Complete - Hisaichi
            Hisaichi collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.33
    Chinese : 0.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Thai
            6 Infantrys moved from Thailand to Burma
            1 Marine moved from Phuket to Thailand
            5 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
            1 T.Boat and 1 Transport moved from sz73 to sz60
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - British
            2 Tanks moved from W.Tibet to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            1 EarlyFighter and 1 Fighter moved from Bengal to sz64
            12 Infantrys moved from Calcutta to C.India
            1 Marine moved from Calcutta to C.India
            4 Artillerys moved from Calcutta to C.India
            1 Tank moved from Calcutta to E.India
    
        Purchase Units - British
            British buy 1 Bunker, 5 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in sz64
                British attack with 1 EarlyFighter and 1 Fighter
                Hisaichi defend with 1 Transport
                    British roll dice for 1 EarlyFighter and 1 Fighter in sz64, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Transport in sz64, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 EarlyFighter and 1 Fighter in sz64, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Transport in sz64, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 EarlyFighter and 1 Fighter in sz64, round 4 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Transport in sz64, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 EarlyFighter and 1 Fighter in sz64, round 5 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Transport in sz64, round 5 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Hisaichi lost in sz64
                British win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 Transport
    
        Non Combat Move - British
            1 EarlyFighter and 1 Fighter moved from sz64 to Bengal
            10 Infantrys moved from Calcutta to C.India
    
        Place Units - British
            1 Bunker and 2 Tanks placed in Bengal
            2 Tanks placed in W.Tibet
            3 Mech.Infs placed in Dheli
            5 Infantrys and 1 Marine placed in Calcutta
    
        Turn Complete - British
            British collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    British : -2.33
    Hisaichi : -0.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Anzac
            3 Infantrys moved from Darwin to Derby
            6 Transports moved from sz50 to sz37
            2 Tankettes moved from Melbourne to W.Australia
            4 Infantrys moved from Melbourne to sz37
            4 Infantrys moved from sz37 to W.Australia
    
        Purchase Units - Anzac
            Anzac buy 2 Destroyers and 1 Fighter; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Infantry moved from W.Australia to sz50
            1 Infantry and 1 T.Boat moved from sz50 to sz49
            1 Infantry moved from sz49 to Moresby
            1 EarlyFighter and 1 Fighter moved from sz50 to Moresby
    
        Place Units - Anzac
            2 Destroyers and 1 Fighter placed in sz50
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Americans
            1 unit repaired.
            1 Battleship, 2 Carriers, 6 Destroyers and 4 EarlyFighters moved from sz8 to sz7
            2 Destroyers moved from sz4 to sz7
            1 Bomber moved from Palana to sz7
            1 Fighter moved from Palana to sz7
            2 EarlyFighters moved from Palana to sz7
            1 Artillery and 1 Infantry moved from Hilo to sz25
            1 Artillery, 3 Carriers, 2 EarlyFighters, 1 Infantry, 1 Submarine and 1 Transport moved from sz25 to sz20
            1 Artillery and 1 Infantry moved from sz20 to Wake
            1 Mech.Inf moved from San Francisco to Seattle
            14 Infantrys moved from Rocky Mt to Canada
            16 Infantrys moved from Canada to N.Canada
            3 B.Transports moved from sz4 to sz5
            1 Transport moved from sz4 to sz5
            1 Infantry moved from Amchitka to sz4
            1 Infantry moved from Kiska to sz4
            14 Infantrys moved from N.Canada to sz5
            3 B.Transports, 14 Infantrys and 1 Transport moved from sz5 to sz4
            16 Infantrys moved from sz4 to Palana
            16 Infantrys moved from Palana to Magadan
            4 Artillerys, 15 Infantrys and 5 Tanks moved from Magadan to Yakutsk
    
        Purchase Units - Americans
            Americans buy 3 Destroyers, 4 EarlyFighters and 14 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 1 Battleship, 1 Bomber, 2 Carriers, 8 Destroyers, 6 EarlyFighters and 1 Fighter
                Yamamoto defend with 1 Battleship, 1 Carrier, 5 Destroyers, 1 EarlyFighter, 1 Fighter and 2 Submarines
                    Yamamoto roll dice for 2 Submarines in sz7, round 2 : 1/2 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 8 Destroyers, 6 EarlyFighters and 1 Fighter in sz7, round 2 : 5/19 hits, 6.83 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 1 EarlyFighter and 1 Fighter in sz7, round 2 : 5/9 hits, 4.83 expected hits
                    2 Carriers owned by the Americans, 2 Submarines owned by the Yamamoto, 1 Destroyer owned by the Yamamoto, 3 EarlyFighters owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz7
                    Americans roll dice for 1 Battleship, 1 Bomber, 8 Destroyers, 3 EarlyFighters and 1 Fighter in sz7, round 3 : 4/14 hits, 5.50 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 4 Destroyers and 1 Fighter in sz7, round 3 : 5/7 hits, 3.83 expected hits
                    2 Destroyers owned by the Americans, 4 Destroyers owned by the Yamamoto and 3 EarlyFighters owned by the Americans lost in sz7
                    Americans roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 1 Fighter in sz7, round 4 : 1/9 hits, 3.83 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Fighter in sz7, round 4 : 2/3 hits, 1.83 expected hits
                    1 Fighter owned by the Americans, 1 Bomber owned by the Americans and 1 Carrier owned by the Yamamoto lost in sz7
                    Americans roll dice for 1 Battleship and 6 Destroyers in sz7, round 5 : 3/7 hits, 2.67 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Fighter in sz7, round 5 : 2/2 hits, 1.33 expected hits
                    2 Destroyers owned by the Americans, 1 Battleship owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz7
                Americans win with 1 Battleship and 4 Destroyers remaining. Battle score for attacker is -28
                Casualties for Americans: 1 Bomber, 2 Carriers, 4 Destroyers, 6 EarlyFighters and 1 Fighter
                Casualties for Yamamoto: 1 Battleship, 1 Carrier, 5 Destroyers, 1 EarlyFighter, 1 Fighter and 2 Submarines
            Battle in Yakutsk
                Americans attack with 4 Artillerys, 15 Infantrys and 5 Tanks
                Masaharu defend with 1 Infantry
                    Americans roll dice for 4 Artillerys, 15 Infantrys and 5 Tanks in Yakutsk, round 2 : 11/24 hits, 7.00 expected hits
                    Masaharu roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Yakutsk
                Americans win, taking Yakutsk from Masaharu with 4 Artillerys, 15 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Americans
    
        Place Units - Americans
            14 Infantrys placed in Rocky Mt
            2 EarlyFighters placed in Hilo
            2 EarlyFighters placed in Pearl Harbor
            2 Destroyers placed in sz4
            1 Destroyer placed in sz23
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.33
    Yamamoto : 2.83
    Americans : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Masaharu
            1 Destroyer moved from sz1 to sz7
            1 Fighter moved from Akina to sz7
            1 Bomber moved from N.Japan to sz7
            1 EarlyFighter moved from Quingdao to sz7
            4 Transports moved from sz1 to sz7
            2 Infantrys moved from Akina to sz15
            2 Infantrys and 2 T.Boats moved from sz15 to sz1
            2 Infantrys moved from sz1 to Vostok
            2 Artillerys and 2 Tanks moved from Vostok to Quingdao
            1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao
            1 Artillery and 2 Infantrys moved from Hsingan to Quingdao
            1 Artillery and 1 Infantry moved from Jinan to Quingdao
            5 Infantrys moved from Vostok to Quingdao
            5 Infantrys moved from Manchuria to Hsingan
            3 Infantrys moved from Amursk to Belogorsk
    
        Purchase Units - Masaharu
            Masaharu buy 2 Destroyers, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Masaharu
            Battle in sz7
                Masaharu attack with 1 Bomber, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 4 Transports
                Americans defend with 1 Battleship and 4 Destroyers
                    Masaharu roll dice for 1 Bomber, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 4 Transports in sz7, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 Battleship and 4 Destroyers in sz7, round 2 : 2/5 hits, 2.67 expected hits
                    1 Destroyer owned by the Americans and 2 Transports owned by the Masaharu lost in sz7
                    Masaharu roll dice for 1 Bomber, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 2 Transports in sz7, round 3 : 2/4 hits, 1.83 expected hits
                    Americans roll dice for 1 Battleship and 3 Destroyers in sz7, round 3 : 3/4 hits, 2.17 expected hits
                    2 Destroyers owned by the Americans, 1 EarlyFighter owned by the Masaharu and 2 Transports owned by the Masaharu lost in sz7
                    Masaharu roll dice for 1 Bomber, 1 Destroyer and 1 Fighter in sz7, round 4 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 Battleship and 1 Destroyer in sz7, round 4 : 2/2 hits, 1.17 expected hits
                    1 Destroyer owned by the Americans, 1 Battleship owned by the Americans, 1 Destroyer owned by the Masaharu and 1 Fighter owned by the Masaharu lost in sz7
                Masaharu win with 1 Bomber remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Destroyer, 1 EarlyFighter, 1 Fighter and 4 Transports
                Casualties for Americans: 1 Battleship and 4 Destroyers
    
        Non Combat Move - Masaharu
            1 Bomber moved from sz7 to Akina
    
        Place Units - Masaharu
            2 Destroyers and 1 Transport placed in sz15
            4 Infantrys placed in Manchuria
            2 Infantrys and 1 Marine placed in Amursk
    
        Turn Complete - Masaharu
            Masaharu collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.17
    Americans : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Infantry and 1 Marine moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
            2 Artillerys and 2 Infantrys moved from Irkutsk to Ulaan Ude
            1 Marine moved from Angarsk to Ustkut
            1 Infantry moved from Ustkut to Angarsk
            1 Infantry moved from Ustkut to Irkutsk
            2 Infantrys moved from Ustkut to Ulaan Ude
            4 Infantrys moved from Tulun to Ulaan Ude
            4 Infantrys moved from Bratsk to Ustkut
            1 Infantry moved from Jinquan to Kyzal
            2 Tanks moved from Kaask to Ulaan Ude
            1 Elite and 3 Infantrys moved from Kaask to Kyzal
            4 Infantrys moved from Krasnoyarsk to Bratsk
            4 Infantrys moved from Achinsk to Krasnoyarsk
    
        Purchase Units - Russians
            Russians buy 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter, 1 Infantry and 1 Marine
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 2 : 0/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 3 : 0/3 hits, 0.83 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Jinan
                    Russians roll dice for 1 EarlyFighter and 1 Marine in Jinan, round 4 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 1 Marine in Jinan, round 5 : 0/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 1 Marine in Jinan, round 6 : 1/2 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 6 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
    
        Place Units - Russians
            1 Elite, 3 Infantrys and 2 Tanks placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.67
    Russians : -2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Artillerys and 4 Infantrys moved from New Guinea to Moresby
            2 EarlyFighters moved from sz59 to Moresby
            2 Bombers moved from S.Borneo to Moresby
            3 Mech.Infs moved from Kwangsi to Sian
            2 Artillerys and 1 Infantry moved from Davao to sz70
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz70 to sz81
            2 Artillerys and 1 Infantry moved from sz81 to S.G
                  Yamamoto take S.G from British
            1 Infantry moved from Davao to sz70
            1 Infantry moved from S to sz70
            1 B.Transport and 2 Infantrys moved from sz70 to sz81
            2 Infantrys moved from sz81 to Nayumo
                  Yamamoto take Nayumo from Dutch
            2 B.Transports moved from sz81 to sz70
            2 Artillerys moved from Java to sz59
            2 Infantrys moved from Java to sz59
            1 Artillery moved from Soem to sz59
            1 Elite moved from Java to sz59
            3 Artillerys, 1 Elite, 2 Infantrys and 3 Transports moved from sz59 to sz73
            3 Artillerys, 1 Elite and 2 Infantrys moved from sz73 to Thailand
            4 Infantrys moved from Kichedung to Nanking
            1 B.Carrier, 2 Destroyers, 1 Fighter and 3 Submarines moved from sz78 to sz7
            3 Infantrys moved from S.Japan to sz74
            3 Infantrys moved from sz74 to Kichedung
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 3 Destroyers, 2 Fighters, 2 Infantrys, 3 Mech.Infs, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Sian
                Yamamoto attack with 3 Mech.Infs
                Chinese defend with 1 Marine and 1 Tankette
                    Yamamoto roll dice for 3 Mech.Infs in Sian, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Marine and 1 Tankette in Sian, round 2 : 1/2 hits, 0.50 expected hits
                    1 Tankette owned by the Chinese, 1 Mech.Inf owned by the Yamamoto and 1 Marine owned by the Chinese lost in Sian
                Yamamoto win, taking Sian from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Mech.Inf
                Casualties for Chinese: 1 Marine and 1 Tankette
            Battle in Moresby
                Yamamoto attack with 2 Artillerys, 2 Bombers, 2 EarlyFighters and 4 Infantrys
                British defend with 1 AAGun, 1 Factory and 3 Infantrys; Anzac defend with 1 EarlyFighter, 1 Fighter and 1 Infantry
                    AA fire in Moresby : 1/4 hits, 0.67 expected hits
                    1 EarlyFighter owned by the Yamamoto lost in Moresby
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 1 EarlyFighter and 4 Infantrys in Moresby, round 2 : 4/9 hits, 3.33 expected hits
                    British roll dice for 1 EarlyFighter, 1 Fighter and 4 Infantrys in Moresby, round 2 : 3/6 hits, 2.50 expected hits
                    1 Infantry owned by the Anzac, 3 Infantrys owned by the Yamamoto and 3 Infantrys owned by the British lost in Moresby
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 1 EarlyFighter and 1 Infantry in Moresby, round 3 : 3/6 hits, 2.67 expected hits
                    British roll dice for 1 EarlyFighter and 1 Fighter in Moresby, round 3 : 1/2 hits, 1.17 expected hits
                    1 EarlyFighter owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Fighter owned by the Anzac lost in Moresby
                Yamamoto win, taking Moresby from British with 2 Artillerys, 2 Bombers and 1 EarlyFighter remaining. Battle score for attacker is 10
                Casualties for Yamamoto: 1 EarlyFighter and 4 Infantrys
                Casualties for Anzac: 1 EarlyFighter, 1 Fighter and 1 Infantry
                Casualties for British: 3 Infantrys
    
        Non Combat Move - Yamamoto
            1 EarlyFighter moved from Moresby to New Guinea
            2 Bombers moved from Moresby to New Guinea
            1 Infantry moved from Sarong to New Guinea
            1 T.Boat moved from sz48 to sz81
            1 B.Transport, 1 Carrier, 1 Destroyer, 1 Submarine and 3 Transports moved from sz59 to sz81
    
        Place Units - Yamamoto
            3 Mech.Infs placed in Kwangsi
            2 Artillerys and 2 Infantrys placed in Davao
            3 Destroyers and 2 Submarines placed in sz78
            2 Fighters and 1 Tank placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    AA fire in Moresby : : 0.33
    Yamamoto : 2.00
    Chinese : 0.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Chinese
            1 Elite, 1 Mech.Inf and 8 Tanks moved from Shangsi to E.Shansi
            2 Mech.Infs moved from Tsingnan to E.Shansi
            1 EarlyFighter and 2 Fighters moved from Sikang to E.Shansi
            1 Infantry moved from Gansu to Shangsi
            1 Infantry moved from Gansu to Szechwan
            4 Artillerys and 3 Infantrys moved from Sikang to W.Sian
    
        Purchase Units - Chinese
            Chinese buy 5 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Sian
                Chinese attack with 4 Artillerys and 3 Infantrys
                Hisaichi defend with 4 Mech.Infs
                    Chinese roll dice for 4 Artillerys and 3 Infantrys in W.Sian, round 2 : 2/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 4 Mech.Infs in W.Sian, round 2 : 2/4 hits, 1.33 expected hits
                2 Mech.Infs owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in W.Sian
                    Chinese roll dice for 4 Artillerys and 1 Infantry in W.Sian, round 3 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 Mech.Infs in W.Sian, round 3 : 0/2 hits, 0.67 expected hits
                1 Mech.Inf owned by the Hisaichi lost in W.Sian
                    Chinese roll dice for 4 Artillerys and 1 Infantry in W.Sian, round 4 : 1/5 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in W.Sian, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in W.Sian
                Chinese win, taking W.Sian from Hisaichi with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 16
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 4 Mech.Infs
            Battle in E.Shansi
                Chinese attack with 1 EarlyFighter, 1 Elite, 2 Fighters, 3 Mech.Infs and 8 Tanks
                Hisaichi defend with 2 Artillerys, 11 Infantrys, 1 Marine, 1 Mech.Inf, 1 Tank and 2 Tankettes
                    Chinese roll dice for 1 EarlyFighter, 1 Elite, 2 Fighters, 3 Mech.Infs and 8 Tanks in E.Shansi, round 2 : 9/15 hits, 7.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 11 Infantrys, 1 Marine, 1 Mech.Inf, 1 Tank and 2 Tankettes in E.Shansi, round 2 : 5/18 hits, 5.83 expected hits
                    1 EarlyFighter owned by the Chinese, 3 Mech.Infs owned by the Chinese, 2 Tankettes owned by the Hisaichi, 7 Infantrys owned by the Hisaichi and 1 Elite owned by the Chinese lost in E.Shansi
                    Chinese roll dice for 2 Fighters and 8 Tanks in E.Shansi, round 3 : 2/10 hits, 5.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 4 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank in E.Shansi, round 3 : 2/9 hits, 3.17 expected hits
                    2 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in E.Shansi
                    Chinese roll dice for 2 Fighters and 6 Tanks in E.Shansi, round 4 : 6/8 hits, 4.00 expected hits
                    Hisaichi roll dice for 2 Artillerys, 2 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank in E.Shansi, round 4 : 5/7 hits, 2.50 expected hits
                    5 Tanks owned by the Chinese, 1 Mech.Inf owned by the Hisaichi, 2 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in E.Shansi
                    Chinese roll dice for 2 Fighters and 1 Tank in E.Shansi, round 5 : 1/3 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Tank in E.Shansi, round 5 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi lost in E.Shansi
                Chinese win, taking E.Shansi from Hisaichi with 2 Fighters and 1 Tank remaining. Battle score for attacker is -11
                Casualties for Chinese: 1 EarlyFighter, 1 Elite, 3 Mech.Infs and 7 Tanks
                Casualties for Hisaichi: 2 Artillerys, 11 Infantrys, 1 Marine, 1 Mech.Inf, 1 Tank and 2 Tankettes
    
        Non Combat Move - Chinese
            1 Elite and 3 Infantrys moved from Gansu to N.Shangsi
            1 Elite and 2 Infantrys moved from Tsingnan to Sikang
            2 Fighters moved from E.Shansi to N.Shangsi
            3 Infantrys moved from Tsingnan to Gansu
            2 Infantrys moved from Gobi to S.Mongolia
            1 Elite and 5 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Quyan to Gobi
            3 Mech.Infs moved from Urumal to S.Mongolia
            1 Infantry moved from Urumal to Quyan
    
        Place Units - Chinese
            5 Infantrys and 1 Mech.Inf placed in Xining
            4 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : -1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Hisaichi
            3 Infantrys moved from Peking to E.Shansi
            6 Mech.Infs moved from Hanan to E.Shansi
            2 Artillerys and 2 Infantrys moved from Hanan to W.Sian
            1 Infantry moved from Flores to sz58
            1 Infantry and 1 T.Boat moved from sz58 to sz48
            1 Infantry moved from sz48 to N.G
                  Hisaichi take N.G from British
    
        Purchase Units - Hisaichi
            Hisaichi buy 18 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in E.Shansi
                Hisaichi attack with 3 Infantrys and 6 Mech.Infs
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 3 Infantrys and 6 Mech.Infs in E.Shansi, round 2 : 3/9 hits, 3.00 expected hits
                    Chinese roll dice for 1 Tank in E.Shansi, round 2 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Chinese lost in E.Shansi
                Hisaichi win, taking E.Shansi from Chinese with 3 Infantrys and 6 Mech.Infs remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 Tank
            Battle in W.Sian
                Hisaichi attack with 2 Artillerys and 2 Infantrys
                Chinese defend with 4 Artillerys and 1 Infantry
                    Hisaichi roll dice for 2 Artillerys and 2 Infantrys in W.Sian, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 4 Artillerys and 1 Infantry in W.Sian, round 2 : 3/5 hits, 1.67 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in W.Sian
                1 Artillery retreated to Hanan
                Chinese win with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is -8
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
    
        Non Combat Move - Hisaichi
            9 Infantrys moved from Tientsin to Peking
            1 Battleship, 1 Carrier, 6 Destroyers, 2 EarlyFighters, 2 S.Subs and 8 Transports moved from sz60 to sz57
    
        Place Units - Hisaichi
            6 Infantrys placed in Malaya
            6 Infantrys placed in Hongkong
            1 Tank and 2 Tankettes placed in Peking
            Hisaichi undo move 3.
            3 Infantrys placed in Peking
            3 Infantrys placed in Tientsin
            2 Tanks and 4 Tankettes placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.33
    Chinese : 0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Thai
            5 Infantrys and 1 Marine moved from Thailand to Burma
            6 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - Thai
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - British
            1 Tank moved from E.India to Bengal
            4 Artillerys, 22 Infantrys and 1 Marine moved from C.India to E.India
            5 Infantrys and 1 Marine moved from Calcutta to C.India
            2 Tanks moved from W.Tibet to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            1 EarlyFighter, 1 Fighter and 2 Mech.Infs moved from Bengal to W.Chunking
    
        Purchase Units - British
            British buy 8 Infantrys, 3 Mech.Infs and 4 Tanks; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in W.Chunking
                British attack with 1 EarlyFighter, 1 Fighter and 2 Mech.Infs
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 EarlyFighter, 1 Fighter and 2 Mech.Infs in W.Chunking, round 2 : 1/4 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Infantry in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the British lost in W.Chunking
                British win, taking W.Chunking from Yamamoto with 1 EarlyFighter, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is -3
                Casualties for British: 1 Mech.Inf
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - British
            1 EarlyFighter and 1 Fighter moved from W.Chunking to Bengal
    
        Place Units - British
            2 Tanks placed in Bengal
            2 Tanks placed in W.Tibet
            3 Mech.Infs placed in Dheli
            8 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 46 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    British : -0.50
    Yamamoto : 0.67
    

    Savegame


  • TripleA Turn Summary: Anzac round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Purchase Units - Anzac
            Anzac buy 3 Destroyers and 1 Infantry; Remaining resources: 0 PUs; 
    
        Place Units - Anzac
            1 Infantry placed in Darwin
            3 Destroyers placed in sz50
    
        Turn Complete - Anzac
            Anzac collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

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