• TripleA Turn Summary: Anzac round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Anzac
            1 Artillery moved from Lambok to sz57
            1 Infantry moved from Lambok to sz57
            1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz61
            1 Artillery and 1 Infantry moved from sz61 to N.S
            1 Battleship, 1 Carrier, 1 Submarine and 2 Transports moved from sz61 to sz56
            1 Marine moved from Derby to sz50
            1 Marine and 1 Transport moved from sz50 to sz57
            1 Artillery moved from Lambok to sz57
            1 Artillery, 1 Marine and 1 Transport moved from sz57 to sz56
            1 Artillery and 1 Marine moved from sz56 to Sumatra
            2 Transports moved from sz56 to sz57
            1 Submarine moved from sz53 to sz56
            1 Infantry and 1 Tank moved from Java to Sumatra
            1 Infantry moved from W.Australia to sz50
            1 Infantry and 1 Transport moved from sz50 to sz57
            1 Artillery moved from Lambok to sz57
            1 Artillery, 1 Infantry and 1 Transport moved from sz57 to sz56
            1 Artillery and 1 Infantry moved from sz56 to Sumatra
            1 Artillery moved from Soem to sz50
            5 Infantrys moved from W.Australia to sz50
            1 Artillery, 5 Infantrys and 3 Transports moved from sz50 to sz56
            1 Artillery and 5 Infantrys moved from sz56 to Sumatra
            3 Infantrys moved from Soem to sz57
            1 Infantry moved from Lambok to sz57
            4 Infantrys moved from sz57 to Java
            3 Infantrys moved from Lambok to Bali
            2 Infantrys moved from Derby to sz49
            2 Infantrys and 2 T.Boats moved from sz49 to sz50
            2 Infantrys moved from sz50 to Soem
            3 Infantrys moved from W.Australia to Derby
            3 Infantrys moved from Darwin to Derby
            2 Infantrys moved from S.W.Australia to W.Australia
            1 Infantry moved from Melbourne to S.W.Australia
    
        Purchase Units - Anzac
            Trigger AnzacSpecial: Anzac has their production frontier changed to: AnzacFrontierSpecial
            Anzac buy 2 Destroyers, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Sumatra
                Anzac attack with 3 Artillerys, 7 Infantrys, 1 Marine and 1 Tank
                Hisaichi defend with 2 Artillerys and 2 Infantrys
                    Anzac roll dice for 1 Battleship in Sumatra, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 3 Artillerys, 7 Infantrys, 1 Marine and 1 Tank in Sumatra, round 2 : 2/12 hits, 3.50 expected hits
                    Hisaichi roll dice for 2 Artillerys and 1 Infantry in Sumatra, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Sumatra
                    Anzac roll dice for 3 Artillerys, 7 Infantrys, 1 Marine and 1 Tank in Sumatra, round 3 : 5/12 hits, 3.50 expected hits
                    Hisaichi roll dice for 1 Artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Hisaichi lost in Sumatra
                Anzac win, taking Sumatra from Hisaichi with 3 Artillerys, 7 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 12
                Casualties for Hisaichi: 2 Artillerys and 2 Infantrys
            Battle in N.S
                Anzac attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Tank
                    Anzac roll dice for 1 Artillery and 1 Infantry in N.S, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in N.S, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in N.S, round 3 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Tank in N.S, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Yamamoto lost in N.S
                Anzac win, taking N.S from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Yamamoto: 1 Tank
    
        Non Combat Move - Anzac
    
        Place Units - Anzac
            2 Destroyers and 1 Submarine placed in sz50
            1 Transport placed in sz37
    
        Turn Complete - Anzac
            Anzac collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.33
    Yamamoto : -1.00
    Anzac : 0.00
    

    Savegame


  • TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Americans
            3 Infantrys moved from British Columbia to sz6
            14 Infantrys moved from Rocky Mt to Canada
            1 Infantry moved from N.Canada to sz6
            2 B.Transports and 4 Infantrys moved from sz6 to sz5
            2 Tanks moved from Anchorage to sz5
            1 Infantry moved from Anchorage to sz5
            1 B.Transport moved from sz4 to sz5
            2 Artillerys moved from Anchorage to sz5
            1 Infantry moved from Anchorage to sz5
            2 Artillerys moved from Alaska to sz4
            2 Infantrys moved from Alaska to sz4
            2 Artillerys, 3 B.Transports, 6 Infantrys and 2 Tanks moved from sz5 to sz4
            1 Infantry moved from Anchorage to Alaska
            3 Destroyers moved from sz4 to sz7
            1 Bomber and 2 EarlyFighters moved from Palana to sz7
            4 Artillerys, 8 Infantrys and 2 Tanks moved from sz4 to Palana
            1 Carrier, 2 Destroyers and 2 EarlyFighters moved from sz25 to sz20
            1 Destroyer moved from sz23 to sz25
    
        Purchase Units - Americans
            Trigger AmericansSpecial: Americans has their production frontier changed to: AmericansFrontierSpecial
            Americans buy 1 Carrier, 2 Destroyers, 4 EarlyFighters and 14 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 1 Bomber, 3 Destroyers and 2 EarlyFighters
                Yamamoto defend with 3 Destroyers and 1 Submarine
                    Yamamoto roll dice for 1 Submarine in sz7, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Bomber, 3 Destroyers and 2 EarlyFighters in sz7, round 2 : 4/6 hits, 2.33 expected hits
                    Yamamoto roll dice for 3 Destroyers in sz7, round 2 : 3/3 hits, 1.50 expected hits
                    1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto, 3 Destroyers owned by the Yamamoto and 2 EarlyFighters owned by the Americans lost in sz7
                Americans win with 1 Bomber and 2 Destroyers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Destroyer and 2 EarlyFighters
                Casualties for Yamamoto: 3 Destroyers and 1 Submarine
    
        Non Combat Move - Americans
            1 Bomber moved from sz7 to Palana
    
        Place Units - Americans
            2 Destroyers placed in sz4
            14 Infantrys placed in Rocky Mt
            1 Carrier placed in sz25
            2 EarlyFighters placed in sz25
            1 EarlyFighter placed in Hilo
            1 EarlyFighter placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 88 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.33
    Americans : 1.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Masaharu
            1 Infantry moved from Yakutsk to Angarsk
            1 Artillery moved from Yakutsk to Angarsk
            1 Infantry moved from Vostok to Angarsk
            3 Tanks moved from Jinan to Quingdao
            3 Infantrys moved from Belogorsk to Quingdao
            1 Infantry moved from Hsingan to Jinan
            2 Infantrys and 1 Marine moved from Hsingan to Quingdao
            4 Infantrys moved from Manchuria to Hsingan
            2 Infantrys and 1 Marine moved from Amursk to Belogorsk
            1 Bomber and 1 EarlyFighter moved from Quingdao to Angarsk
    
        Purchase Units - Masaharu
            Trigger MasaharuSpecial: Masaharu has their production frontier changed to: MasaharuFrontierSpecial
            Masaharu buy 2 Artillerys, 2 Destroyers and 6 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Masaharu
            Battle in Angarsk
                Masaharu attack with 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Masaharu roll dice for 1 Artillery, 1 Bomber, 1 EarlyFighter and 2 Infantrys in Angarsk, round 2 : 1/5 hits, 1.83 expected hits
                    Russians roll dice for 1 Infantry in Angarsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Angarsk
                Masaharu win, taking Angarsk from Russians with 1 Artillery, 1 Bomber, 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Masaharu: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Masaharu
            1 Bomber moved from Angarsk to Quingdao
            1 EarlyFighter moved from Angarsk to Quingdao
    
        Place Units - Masaharu
            2 Destroyers placed in sz16
            4 Infantrys placed in Manchuria
            Masaharu undo move 2.
            1 Artillery and 3 Infantrys placed in Manchuria
            1 Artillery and 2 Infantrys placed in Amursk
            1 Infantry placed in Akina
    
        Turn Complete - Masaharu
            Masaharu collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.83
    Russians : 0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 4
    
        Combat Move - Russians
            1 Infantry moved from Ulaan Ude to Ustkut
            1 Artillery and 4 Infantrys moved from Kyzal to Ulaan Ude
            2 Tanks moved from Kaask to Ulaan Ude
            4 Infantrys moved from Krasnoyarsk to Bratsk
            2 Artillerys, 1 Infantry and 1 Marine moved from Kaask to Bratsk
            4 Infantrys moved from Achinsk to Krasnoyarsk
            1 Tank moved from W.Mongolia to Kaask
            1 Infantry moved from Cheng to Quyan
    
        Purchase Units - Russians
            Trigger RussiansSpecial: Russians has their production frontier changed to: RussiansFrontierSpecial
            Russians buy 6 Infantrys, 2 Marines and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 Infantrys, 2 Marines and 2 Tanks placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Artillerys and 2 Infantrys moved from Davao to sz70
            2 Artillerys, 2 B.Transports and 2 Infantrys moved from sz70 to sz59
            2 Artillerys and 2 Infantrys moved from sz59 to Java
            2 EarlyFighters moved from sz60 to sz59
            1 Destroyer moved from sz60 to sz59
            1 Infantry moved from N.B to sz69
            1 Infantry and 1 T.Boat moved from sz69 to sz59
            1 Infantry moved from sz59 to Lambok
            3 Infantrys moved from Samar to S
            1 B.Transport moved from sz71 to sz70
            2 Artillerys and 1 Infantry moved from Halma to sz70
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz70 to sz58
            2 Artillerys and 1 Infantry moved from sz58 to Flores
                  Yamamoto take Flores from Dutch
            1 Destroyer moved from sz70 to sz58
            4 Infantrys moved from Mindor to sz71
            1 B.Transport and 3 Infantrys moved from sz71 to sz70
            1 Infantry moved from Halma to sz70
            4 Infantrys moved from sz70 to Mindanao
                  Yamamoto take Mindanao from Americans
            2 Artillerys moved from Kichedung to sz74
            2 Infantrys moved from S.Japan to sz74
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz60
            2 Artillerys and 2 Infantrys moved from sz60 to N.S
            1 EarlyFighter moved from Malaya to N.S
            1 EarlyFighter moved from sz64 to sz66
            2 Bombers moved from S.Borneo to sz66
            1 Infantry moved from Chunking to W.Chunking
                  Yamamoto take W.Chunking from Chinese
            3 Artillerys and 1 Tank moved from N.French I. to Burma
            1 Elite moved from Kichedung to sz74
            7 Infantrys moved from Kichedung to sz74
            1 Elite, 7 Infantrys and 4 Transports moved from sz74 to sz60
            1 Elite and 7 Infantrys moved from sz60 to N.S
            1 Infantry and 1 T.Boat moved from sz71 to sz70
            1 Infantry moved from sz70 to Boho
                  Yamamoto take Boho from Americans
            2 Destroyers moved from sz78 to sz7
            2 EarlyFighters moved from sz72 to sz7
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Destroyer, 1 EarlyFighter, 1 Fighter, 6 Infantrys, 3 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz66
                Yamamoto attack with 2 Bombers and 1 EarlyFighter
                British defend with 1 Destroyer
                    Yamamoto roll dice for 2 Bombers and 1 EarlyFighter in sz66, round 2 : 2/3 hits, 1.67 expected hits
                    British roll dice for 1 Destroyer in sz66, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the British and 1 EarlyFighter owned by the Yamamoto lost in sz66
                Yamamoto win with 2 Bombers remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 EarlyFighter
                Casualties for British: 1 Destroyer
            Battle in sz7
                Yamamoto attack with 2 Destroyers and 2 EarlyFighters
                Americans defend with 2 Destroyers
                    Yamamoto roll dice for 2 Destroyers and 2 EarlyFighters in sz7, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Destroyers in sz7, round 2 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 2 Destroyers and 1 EarlyFighter in sz7, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 2 Destroyers and 1 EarlyFighter in sz7, round 4 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 4 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz7
                Yamamoto win with 2 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 EarlyFighter
                Casualties for Americans: 2 Destroyers
            Battle in S
                Yamamoto attack with 3 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 3 Infantrys in S, round 2 : 1/3 hits, 0.50 expected hits
                    Americans roll dice for 1 Infantry in S, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in S
                Yamamoto win, taking S from Americans with 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in sz59
                Yamamoto attack with 2 B.Transports, 1 Destroyer, 2 EarlyFighters and 1 T.Boat
                British defend with 1 Submarine
                    British roll dice for 1 Submarine in sz59, round 2 : 1/1 hits, 0.17 expected hits
                    Yamamoto roll dice for 2 B.Transports, 1 Destroyer, 2 EarlyFighters and 1 T.Boat in sz59, round 2 : 3/4 hits, 1.33 expected hits
                    1 Submarine owned by the British and 1 Destroyer owned by the Yamamoto lost in sz59
                Yamamoto win with 2 B.Transports, 2 EarlyFighters and 1 T.Boat remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Destroyer
                Casualties for British: 1 Submarine
            Battle in Java
                Yamamoto attack with 2 Artillerys and 2 Infantrys
                Anzac defend with 4 Infantrys
                    Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Java, round 2 : 2/4 hits, 1.33 expected hits
                    Anzac roll dice for 4 Infantrys in Java, round 2 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Java, round 3 : 3/3 hits, 1.00 expected hits
                    Anzac roll dice for 2 Infantrys in Java, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
                Yamamoto win, taking Java from Anzac with 2 Artillerys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 4 Infantrys
            Battle in N.S
                Yamamoto attack with 2 Artillerys, 1 EarlyFighter, 1 Elite and 9 Infantrys
                Anzac defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Artillerys, 1 EarlyFighter, 1 Elite and 9 Infantrys in N.S, round 2 : 2/13 hits, 3.33 expected hits
                    Anzac roll dice for 1 Artillery and 1 Infantry in N.S, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac, 1 Artillery owned by the Anzac and 1 Infantry owned by the Yamamoto lost in N.S
                Yamamoto win, taking N.S from Anzac with 2 Artillerys, 1 EarlyFighter, 1 Elite and 8 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Artillery and 1 Infantry
            Battle in Burma
                Yamamoto attack with 3 Artillerys and 1 Tank
                British defend with 1 Infantry
                    Yamamoto roll dice for 3 Artillerys and 1 Tank in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    British roll dice for 1 Infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Infantry owned by the British lost in Burma
                Yamamoto win, taking Burma from British with 2 Artillerys and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Artillery
                Casualties for British: 1 Infantry
            Battle in Lambok
    
        Non Combat Move - Yamamoto
            2 EarlyFighters moved from sz59 to sz60
            1 Battleship, 1 Carrier and 6 Destroyers moved from sz72 to sz16
            1 EarlyFighter moved from sz7 to sz16
            1 Artillery and 1 Infantry moved from Bonin to sz78
            1 Infantry moved from S.Japan to sz78
            1 Artillery, 2 B.Transports and 2 Infantrys moved from sz78 to sz75
            2 Tanks moved from Iwo Jima to sz75
            1 Artillery, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz75 to sz71
            1 Artillery, 2 Infantrys and 2 Tanks moved from sz71 to S
            1 EarlyFighter moved from N.S to sz64
            2 Bombers moved from sz66 to Phuket
    
        Place Units - Yamamoto
            3 Mech.Infs placed in Kwangsi
            2 Artillerys and 2 Infantrys placed in Davao
            1 EarlyFighter, 1 Fighter and 4 Infantrys placed in Tokyo
            1 Destroyer and 1 Submarine placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 76 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    British : 2.00
    Yamamoto : 2.00
    Americans : -1.33
    Anzac : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Chinese
            3 Tanks moved from Sikang to Shangsi
            4 Tanks moved from Szechwan to Shangsi
            2 Artillerys and 1 Infantry moved from Gansu to Shangsi
            1 Elite, 1 Infantry and 1 Marine moved from Gansu to Shangsi
            1 EarlyFighter and 2 Fighters moved from Gansu to Shangsi
            1 Tank moved from Xining to Gansu
            1 Marine moved from Tsingnan to Gansu
            1 Elite, 3 Infantrys and 1 Marine moved from Xining to Tsingnan
            4 Artillerys and 3 Infantrys moved from Quyan to Ming Jong
            2 Mech.Infs moved from Urumal to Tsingnan
            2 Tankettes moved from Urumal to Ming Jong
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shangsi
                Chinese attack with 2 Artillerys, 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Infantrys, 1 Marine and 7 Tanks
                Hisaichi defend with 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Tank and 2 Tankettes
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Infantrys, 1 Marine and 7 Tanks in Shangsi, round 2 : 10/16 hits, 7.00 expected hits
                    Hisaichi roll dice for 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Tank and 2 Tankettes in Shangsi, round 2 : 2/9 hits, 3.00 expected hits
                    1 Tank owned by the Hisaichi, 2 Tankettes owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi, 4 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Shangsi
                Chinese win, taking Shangsi from Hisaichi with 2 Artillerys, 1 EarlyFighter, 1 Elite, 2 Fighters, 1 Marine and 7 Tanks remaining. Battle score for attacker is 29
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery, 1 EarlyFighter, 4 Infantrys, 1 Tank and 2 Tankettes
    
        Non Combat Move - Chinese
            1 EarlyFighter and 2 Fighters moved from Shangsi to Gansu
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.00
    Chinese : 3.00
    

    Savegame


  • @Entek skip the dutch

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Infantry moved from W.Sian to Sikang
                  Hisaichi take Sikang from Chinese
            1 Infantry moved from W.Sian to Szechwan
                  Hisaichi take Szechwan from Chinese
            1 Infantry moved from Punay to sz68
            1 Infantry and 1 T.Boat moved from sz68 to sz69
            1 Infantry moved from sz69 to Celebs
            1 Artillery and 2 Infantrys moved from Chunking to Burma
            5 Artillerys and 3 Infantrys moved from Thailand to Burma
            1 Tank moved from N.Chunking to Burma
            2 Destroyers moved from sz64 to sz61
            1 EarlyFighter moved from sz64 to sz61
            1 Battleship moved from sz64 to sz61
            2 Bombers moved from Phuket to sz61
            2 EarlyFighters moved from Malaya to sz61
            2 Artillerys and 2 Infantrys moved from S.Borneo to sz60
            5 Transports moved from sz73 to sz60
            2 Tanks moved from Malaya to sz60
            3 Artillerys moved from Malaya to sz60
            3 Artillerys and 2 Tanks moved from sz60 to N.S
            2 Artillerys and 2 Infantrys moved from sz60 to N.S
            1 Destroyer and 1 Transport moved from sz79 to sz67
            1 Artillery and 1 Infantry moved from Hongkong to sz67
            1 Artillery and 1 Infantry moved from sz67 to N.French I.
            2 Artillerys and 2 Infantrys moved from Hongkong to Kwangtung
            1 Artillery and 1 Infantry moved from Hopeh to E.Shansi
            1 Artillery and 2 Infantrys moved from Peking to E.Shansi
            2 Mech.Infs, 1 Tank and 1 Tankette moved from Tientsin to E.Shansi
            3 Infantrys and 1 Marine moved from Tientsin to Hopeh
            2 Infantrys moved from Korea to Tientsin
            1 Mech.Inf moved from Seoul to Hopeh
            1 Infantry moved from Sian to Shansi
            1 Artillery moved from Sian to Nanking
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 12 Infantrys and 6 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in sz61
                Hisaichi attack with 1 Battleship, 2 Bombers, 2 Destroyers and 3 EarlyFighters
                Anzac defend with 1 Transport; Dutch defend with 2 T.Boats and 2 Transports
                    Hisaichi roll dice for 1 Battleship, 2 Bombers, 2 Destroyers and 3 EarlyFighters in sz61, round 2 : 6/8 hits, 3.67 expected hits
                    Dutch roll dice for 2 T.Boats and 3 Transports in sz61, round 2 : 0/5 hits, 0.83 expected hits
                    1 Transport owned by the Anzac, 2 Transports owned by the Dutch and 2 T.Boats owned by the Dutch lost in sz61
                Hisaichi win with 1 Battleship, 2 Bombers, 2 Destroyers and 3 EarlyFighters remaining. Battle score for attacker is 28
                Casualties for Dutch: 2 T.Boats and 2 Transports
                Casualties for Anzac: 1 Transport
    
        Non Combat Move - Hisaichi
            2 Bombers moved from sz61 to Phuket
            1 EarlyFighter moved from sz61 to N.S
            1 Transport moved from sz64 to sz60
            1 Carrier and 1 EarlyFighter moved from sz64 to sz61
            1 EarlyFighter moved from sz61 to Malaya
    
        Place Units - Hisaichi
            3 Infantrys placed in Peking
            2 Artillerys and 2 Infantrys placed in S.Borneo
            6 Mech.Infs placed in Hongkong
            Hisaichi undo move 1.
            1 Artillery and 2 Infantrys placed in Peking
            1 Artillery and 2 Infantrys placed in Tientsin
            6 Infantrys placed in Seoul
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 2.33
    Dutch : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Thai
            5 Infantrys and 1 Marine moved from Thailand to Burma
            4 Infantrys moved from Phuket to Thailand
            1 Elite moved from Phuket to sz73
            1 Infantry moved from Phuket to sz73
            1 Elite, 1 Infantry and 1 Transport moved from sz73 to sz59
            1 Elite and 1 Infantry moved from sz59 to Soem
            1 EarlyFighter moved from Celebs to Soem
            1 Transport moved from sz60 to sz73
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in Soem
                Thai attack with 1 EarlyFighter, 1 Elite and 1 Infantry
                Anzac defend with 2 Infantrys
                    Thai roll dice for 1 EarlyFighter, 1 Elite and 1 Infantry in Soem, round 2 : 0/3 hits, 1.00 expected hits
                    Dutch roll dice for 2 Infantrys in Soem, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in Soem
                    Thai roll dice for 1 EarlyFighter and 1 Elite in Soem, round 3 : 1/2 hits, 0.83 expected hits
                    Dutch roll dice for 2 Infantrys in Soem, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Soem
                    Thai roll dice for 1 EarlyFighter and 1 Elite in Soem, round 4 : 2/2 hits, 0.83 expected hits
                    Dutch roll dice for 1 Infantry in Soem, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Soem
                Thai win, taking Soem from Dutch with 1 EarlyFighter and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
                Casualties for Anzac: 2 Infantrys
    
        Non Combat Move - Thai
            1 EarlyFighter moved from Soem to Celebs
    
        Place Units - Thai
            6 Infantrys placed in Phuket
    
        Turn Complete - Thai
            Thai collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Thai : 0.33
    Dutch : -0.67
    

    Savegame


  • TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - British
            1 Mech.Inf moved from E.India to Bengal
            1 Infantry moved from S.Tibet to Bengal
            2 Tanks moved from W.Tibet to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            1 Submarine moved from sz6 to sz4
    
        Purchase Units - British
            British buy 1 Elite, 1 Fighter, 8 Infantrys, 3 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
    
        Place Units - British
            3 Mech.Infs placed in Dheli
            2 Tanks placed in W.Tibet
            1 Elite and 1 Fighter placed in Bengal
            8 Infantrys placed in Calcutta
    
        Turn Complete - British
            British collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Transport moved from sz37 to sz50
            4 Infantrys moved from Derby to sz50
            3 Infantrys moved from Bali to Java
            1 Artillery moved from Sumatra to Java
            2 Artillerys, 7 Infantrys, 1 Marine and 1 Tank moved from Sumatra to Java
            4 Infantrys moved from sz50 to Flores
            2 Transports moved from sz57 to sz50
            2 Infantrys moved from W.Australia to sz50
            2 Infantrys moved from Derby to sz50
            4 Infantrys moved from sz50 to Flores
            1 Transport moved from sz56 to sz50
            2 Infantrys moved from Derby to sz50
            2 Infantrys moved from sz50 to Soem
            1 Submarine moved from sz50 to sz57
            1 Battleship, 1 Carrier, 2 Submarines and 4 Transports moved from sz56 to sz61
    
        Purchase Units - Anzac
            Anzac buy 1 Carrier, 1 EarlyFighter and 1 Fighter; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Flores
                Anzac attack with 8 Infantrys
                Yamamoto defend with 2 Artillerys and 1 Infantry
                    Anzac roll dice for 8 Infantrys in Flores, round 2 : 0/8 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Flores, round 2 : 0/3 hits, 1.00 expected hits
                    Anzac roll dice for 8 Infantrys in Flores, round 3 : 0/8 hits, 1.33 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Flores, round 3 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                    Anzac roll dice for 7 Infantrys in Flores, round 4 : 1/7 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Flores, round 4 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                    Anzac roll dice for 6 Infantrys in Flores, round 5 : 1/6 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Artillerys in Flores, round 5 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Flores
                    Anzac roll dice for 5 Infantrys in Flores, round 6 : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Flores, round 6 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 5 Infantrys in Flores, round 7 : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Flores, round 7 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 5 Infantrys in Flores, round 8 : 0/5 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery in Flores, round 8 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Flores
                    Anzac roll dice for 4 Infantrys in Flores, round 9 : 1/4 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Artillery in Flores, round 9 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Flores
                Anzac win, taking Flores from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 0
                Casualties for Anzac: 5 Infantrys
                Casualties for Yamamoto: 2 Artillerys and 1 Infantry
            Battle in sz61
                Anzac attack with 1 Battleship, 1 Carrier, 2 Submarines and 4 Transports
                Hisaichi defend with 1 Battleship, 1 Carrier, 2 Destroyers and 1 EarlyFighter; Yamamoto defend with 1 EarlyFighter
                    Anzac roll dice for 2 Submarines in sz61, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Battleship, 1 Carrier and 4 Transports in sz61, round 2 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters in sz61, round 2 : 3/6 hits, 3.17 expected hits
                Units damaged: 1 Battleship owned by the Anzac
                    2 Transports owned by the Anzac lost in sz61
                1 Battleship, 1 Carrier, 2 Submarines and 2 Transports retreated to sz56
                Hisaichi win with 1 Battleship, 1 Carrier, 2 Destroyers and 2 EarlyFighters remaining. Battle score for attacker is -12
                Casualties for Anzac: 2 Transports
            Battle in Soem
                Anzac attack with 2 Infantrys
                Thai defend with 1 Elite
                    Anzac roll dice for 2 Infantrys in Soem, round 2 : 0/2 hits, 0.33 expected hits
                    Thai roll dice for 1 Elite in Soem, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Soem
                    Anzac roll dice for 1 Infantry in Soem, round 3 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Elite in Soem, round 3 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Soem, round 4 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Elite in Soem, round 4 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Soem, round 5 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Elite in Soem, round 5 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Soem, round 6 : 0/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Elite in Soem, round 6 : 0/1 hits, 0.33 expected hits
                    Anzac roll dice for 1 Infantry in Soem, round 7 : 1/1 hits, 0.17 expected hits
                    Thai roll dice for 1 Elite in Soem, round 7 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Thai lost in Soem
                Anzac win, taking Soem from Thai with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
                Casualties for Thai: 1 Elite
            Battle in Java
                Anzac attack with 3 Artillerys, 10 Infantrys, 1 Marine and 1 Tank
                Yamamoto defend with 2 Artillerys
                    Anzac roll dice for 3 Artillerys, 10 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 5/15 hits, 4.00 expected hits
                    Yamamoto roll dice for 2 Artillerys in Java, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Anzac and 2 Artillerys owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 3 Artillerys, 8 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Anzac: 2 Infantrys
                Casualties for Yamamoto: 2 Artillerys
    
        Non Combat Move - Anzac
            2 Destroyers moved from sz50 to sz56
            1 Infantry moved from S.W.Australia to W.Australia
    
        Place Units - Anzac
            1 Carrier placed in sz50
            1 EarlyFighter and 1 Fighter placed in sz50
    
        Turn Complete - Anzac
            Anzac collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.17
    Yamamoto : 1.33
    Anzac : -5.67
    Thai : -1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Americans
            4 Artillerys, 11 Infantrys and 5 Tanks moved from Palana to Magadan
            1 Destroyer moved from sz4 to sz7
            1 Bomber moved from Palana to sz7
            1 Destroyer moved from sz4 to sz7
            4 Infantrys moved from Alaska to sz4
            4 Infantrys moved from sz4 to Palana
            1 EarlyFighter and 1 Fighter moved from sz20 to sz7
            2 EarlyFighters moved from sz25 to sz20
            1 Destroyer moved from sz25 to sz20
            1 EarlyFighter moved from San Francisco to sz25
            1 EarlyFighter moved from Hilo to sz20
            1 EarlyFighter moved from sz20 to sz7
            14 Infantrys moved from Canada to N.Canada
            14 Infantrys moved from Rocky Mt to Canada
            2 Infantrys moved from Portland to Seattle
    
        Purchase Units - Americans
            Americans buy 1 Carrier, 2 Destroyers, 3 EarlyFighters, 14 Infantrys and 1 Submarine; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in sz7
                Americans attack with 1 Bomber, 2 Destroyers, 2 EarlyFighters and 1 Fighter
                Yamamoto defend with 2 Destroyers
                    Americans roll dice for 1 Bomber, 2 Destroyers, 2 EarlyFighters and 1 Fighter in sz7, round 2 : 2/6 hits, 2.50 expected hits
                    Yamamoto roll dice for 2 Destroyers in sz7, round 2 : 2/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans, 2 Destroyers owned by the Yamamoto and 1 EarlyFighter owned by the Americans lost in sz7
                Americans win with 1 Bomber, 1 Destroyer, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Destroyer and 1 EarlyFighter
                Casualties for Yamamoto: 2 Destroyers
    
        Non Combat Move - Americans
            1 Bomber moved from sz7 to Magadan
            1 EarlyFighter and 1 Fighter moved from sz7 to Kamchatka
            1 Destroyer moved from sz20 to sz8
    
        Place Units - Americans
            1 Carrier and 1 EarlyFighter placed in sz25
            2 EarlyFighters placed in sz25
            2 Destroyers placed in sz4
            14 Infantrys placed in Rocky Mt
            1 Submarine placed in sz23
    
        Turn Complete - Americans
            Americans collect 84 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 1.00
    Americans : -0.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Masaharu round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Masaharu
            3 Destroyers and 3 Submarines moved from sz16 to sz8
    
        Purchase Units - Masaharu
            Masaharu buy 2 Artillerys, 1 Destroyer and 11 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Masaharu
            Battle in sz8
                Masaharu attack with 3 Destroyers and 3 Submarines
                Americans defend with 1 Destroyer
                    Masaharu roll dice for 3 Submarines in sz8, round 2 : 2/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz8, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz8
                Masaharu win with 3 Destroyers and 3 Submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Masaharu
            2 Infantrys and 1 Marine moved from Belogorsk to Quingdao
            1 Artillery and 2 Infantrys moved from Amursk to sz1
            1 Artillery and 2 Infantrys moved from sz1 to Yakutsk
            1 Artillery moved from Angarsk to Vostok
            4 Infantrys moved from Hsingan to Quingdao
            1 Artillery and 3 Infantrys moved from Manchuria to Hsingan
    
        Place Units - Masaharu
            1 Artillery and 3 Infantrys placed in Manchuria
            1 Artillery and 2 Infantrys placed in Amursk
            6 Infantrys placed in Akina
            1 Destroyer placed in sz16
    
        Turn Complete - Masaharu
            Masaharu collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Masaharu : 1.00
    Americans : -0.50
    

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 5
    
        Combat Move - Russians
            2 Artillerys, 5 Infantrys and 1 Marine moved from Bratsk to Ustkut
            3 Tanks moved from Kaask to Ulaan Ude
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Ulaan Ude to Jinan
            2 Infantrys and 2 Marines moved from Kaask to Tulun
            4 Infantrys moved from Krasnoyarsk to Bratsk
            1 Infantry moved from Quyan to W.Mongolia
            4 Infantrys moved from Achinsk to Krasnoyarsk
    
        Purchase Units - Russians
            Russians buy 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
    
        Place Units - Russians
            4 Infantrys and 2 Tanks placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.33
    Russians : 0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            1 Infantry moved from Lambok to sz59
            1 Infantry moved from sz59 to Bali
                  Yamamoto take Bali from Dutch
            2 Artillerys and 1 Infantry moved from Davao to sz70
            1 Infantry moved from Davao to sz70
            2 Artillerys, 1 B.Transport and 1 Infantry moved from sz70 to sz59
            2 Artillerys and 1 Infantry moved from sz59 to Soem
            1 Artillery moved from S to sz71
            2 Tanks moved from S to sz71
            3 Infantrys moved from S to sz71
            1 Artillery, 2 B.Transports, 3 Infantrys and 2 Tanks moved from sz71 to sz58
            1 Artillery, 3 Infantrys and 2 Tanks moved from sz58 to Flores
            1 Infantry and 1 T.Boat moved from sz70 to sz48
            1 Infantry moved from sz48 to Ceram
                  Yamamoto take Ceram from Dutch
            1 B.Transport moved from sz58 to sz70
            2 B.Transports moved from sz59 to sz70
            2 Destroyers moved from sz16 to sz7
            1 EarlyFighter moved from sz16 to sz7
            1 EarlyFighter moved from Tokyo to sz7
            1 Fighter moved from Tokyo to sz7
            4 Infantrys moved from Tokyo to S.Japan
            2 B.Transports and 1 Transport moved from sz60 to sz74
            1 Infantry moved from N.S to Sumatra
                  Yamamoto take Sumatra from Anzac
            2 Artillerys moved from N.S to sz60
            1 Elite and 7 Infantrys moved from N.S to sz60
            2 Artillerys, 1 Elite and 7 Infantrys moved from sz60 to Java
            2 EarlyFighters moved from sz60 to Java
            2 Bombers moved from Phuket to Java
            1 EarlyFighter moved from sz61 to Java
            2 Infantrys moved from N.Shangsi to E.Shansi
            3 Mech.Infs moved from Kwangsi to Burma
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Artillerys, 1 Bunker, 2 Destroyers, 1 Fighter, 5 Infantrys, 3 Mech.Infs and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz7
                Yamamoto attack with 2 Destroyers, 2 EarlyFighters and 1 Fighter
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 2 Destroyers, 2 EarlyFighters and 1 Fighter in sz7, round 2 : 0/5 hits, 1.83 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 2 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Yamamoto lost in sz7
                    Yamamoto roll dice for 1 Destroyer, 2 EarlyFighters and 1 Fighter in sz7, round 3 : 3/4 hits, 1.50 expected hits
                    Americans roll dice for 1 Destroyer in sz7, round 3 : 1/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz7
                Yamamoto win with 1 Destroyer, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is -8
                Casualties for Yamamoto: 1 Destroyer and 1 EarlyFighter
                Casualties for Americans: 1 Destroyer
            Battle in Java
                Yamamoto attack with 2 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite and 7 Infantrys
                Anzac defend with 3 Artillerys, 8 Infantrys, 1 Marine and 1 Tank
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite and 7 Infantrys in Java, round 2 : 6/15 hits, 5.00 expected hits
                    Anzac roll dice for 3 Artillerys, 8 Infantrys, 1 Marine and 1 Tank in Java, round 2 : 3/13 hits, 4.50 expected hits
                    6 Infantrys owned by the Anzac and 3 Infantrys owned by the Yamamoto lost in Java
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite and 4 Infantrys in Java, round 3 : 4/12 hits, 4.50 expected hits
                    Anzac roll dice for 3 Artillerys, 2 Infantrys, 1 Marine and 1 Tank in Java, round 3 : 2/7 hits, 2.50 expected hits
                    1 Artillery owned by the Anzac, 2 Infantrys owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Marine owned by the Anzac lost in Java
                    Yamamoto roll dice for 2 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite and 2 Infantrys in Java, round 4 : 5/10 hits, 4.17 expected hits
                    Anzac roll dice for 2 Artillerys and 1 Tank in Java, round 4 : 1/3 hits, 1.17 expected hits
                    2 Artillerys owned by the Anzac, 1 Tank owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Java
                Yamamoto win, taking Java from Anzac with 2 Artillerys, 2 Bombers, 3 EarlyFighters, 1 Elite and 1 Infantry remaining. Battle score for attacker is 24
                Casualties for Yamamoto: 6 Infantrys
                Casualties for Anzac: 3 Artillerys, 8 Infantrys, 1 Marine and 1 Tank
            Battle in Soem
                Yamamoto attack with 2 Artillerys and 1 Infantry
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 2 Artillerys and 1 Infantry in Soem, round 2 : 0/3 hits, 1.00 expected hits
                    Anzac roll dice for 1 Infantry in Soem, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Soem
                    Yamamoto roll dice for 2 Artillerys in Soem, round 3 : 2/2 hits, 0.67 expected hits
                    Anzac roll dice for 1 Infantry in Soem, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Soem
                Yamamoto win, taking Soem from Anzac with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
                Casualties for Anzac: 1 Infantry
            Battle in Flores
                Yamamoto attack with 1 Artillery, 3 Infantrys and 2 Tanks
                Anzac defend with 3 Infantrys
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Flores, round 2 : 2/6 hits, 2.00 expected hits
                    Anzac roll dice for 3 Infantrys in Flores, round 2 : 1/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Flores, round 3 : 1/5 hits, 1.83 expected hits
                    Anzac roll dice for 1 Infantry in Flores, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Flores
                Yamamoto win, taking Flores from Anzac with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 2 Infantrys
                Casualties for Anzac: 3 Infantrys
    
        Non Combat Move - Yamamoto
            1 Carrier and 1 Transport moved from sz60 to sz59
            2 EarlyFighters moved from Java to sz59
            1 EarlyFighter moved from Java to sz61
            2 Bombers moved from Java to S.Borneo
            1 Destroyer and 1 Submarine moved from sz78 to sz68
            2 Destroyers moved from sz16 to sz8
            1 Fighter moved from sz7 to sz16
            1 EarlyFighter moved from sz7 to sz16
    
        Place Units - Yamamoto
            2 Destroyers and 2 Submarines placed in sz78
            2 Artillerys and 2 Infantrys placed in Davao
            1 Bunker placed in N.S
            3 Mech.Infs placed in Kwangsi
            1 Fighter and 3 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.50
    Americans : 1.00
    Anzac : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Chinese
            1 Elite and 2 Infantrys moved from Tsingnan to Sikang
            1 Infantry and 1 Marine moved from Tsingnan to Sikang
            2 Tankettes moved from Ming Jong to Sikang
            2 Mech.Infs moved from Urumal to S.Mongolia
            1 Mech.Inf moved from Tsingnan to N.Shangsi
                  Chinese take N.Shangsi from Hisaichi
            2 Artillerys, 1 Elite, 1 Marine and 7 Tanks moved from Shangsi to E.Shansi
            1 Mech.Inf moved from N.Shangsi to E.Shansi
            1 Mech.Inf moved from Tsingnan to E.Shansi
            1 EarlyFighter and 2 Fighters moved from Gansu to E.Shansi
            1 Tank moved from Gansu to E.Shansi
            1 Marine moved from Gansu to Szechwan
            4 Artillerys and 3 Infantrys moved from Ming Jong to Nancheng
            1 Elite and 5 Infantrys moved from Xining to Tsingnan
            2 Infantrys moved from Urumal to Quyan
    
        Purchase Units - Chinese
            Chinese buy 1 Elite, 7 Infantrys and 2 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 Elite, 3 Infantrys, 1 Marine and 2 Tankettes
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Elite, 3 Infantrys, 1 Marine and 2 Tankettes in Sikang, round 2 : 2/7 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 Elite, 2 Infantrys, 1 Marine and 2 Tankettes remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in E.Shansi
                Chinese attack with 2 Artillerys, 1 EarlyFighter, 1 Elite, 2 Fighters, 1 Marine, 2 Mech.Infs and 8 Tanks
                Hisaichi defend with 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 2 Tanks and 2 Tankettes; Yamamoto defend with 2 Infantrys
                    Chinese roll dice for 2 Artillerys, 1 EarlyFighter, 1 Elite, 2 Fighters, 1 Marine, 2 Mech.Infs and 8 Tanks in E.Shansi, round 2 : 12/17 hits, 7.83 expected hits
                    Hisaichi roll dice for 2 Artillerys, 8 Infantrys, 2 Mech.Infs, 2 Tanks and 2 Tankettes in E.Shansi, round 2 : 3/16 hits, 5.33 expected hits
                    2 Infantrys owned by the Yamamoto, 2 Tankettes owned by the Hisaichi, 6 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi, 1 Marine owned by the Chinese and 2 Artillerys owned by the Chinese lost in E.Shansi
                    Chinese roll dice for 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Mech.Infs and 8 Tanks in E.Shansi, round 3 : 5/14 hits, 6.67 expected hits
                    Hisaichi roll dice for 2 Mech.Infs and 2 Tanks in E.Shansi, round 3 : 2/4 hits, 1.67 expected hits
                2 Mech.Infs owned by the Chinese, 2 Tanks owned by the Hisaichi and 2 Mech.Infs owned by the Hisaichi lost in E.Shansi
                Chinese win, taking E.Shansi from Hisaichi with 1 EarlyFighter, 1 Elite, 2 Fighters and 8 Tanks remaining. Battle score for attacker is 31
                Casualties for Chinese: 2 Artillerys, 1 Marine and 2 Mech.Infs
                Casualties for Hisaichi: 2 Artillerys, 6 Infantrys, 2 Mech.Infs, 2 Tanks and 2 Tankettes
                Casualties for Yamamoto: 2 Infantrys
            Battle in Szechwan
                Chinese attack with 1 Marine
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Marine in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 Marine remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 EarlyFighter and 2 Fighters moved from E.Shansi to Gansu
    
        Place Units - Chinese
            1 Elite and 5 Infantrys placed in Xining
            2 Infantrys and 2 Mech.Infs placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -1.67
    Chinese : 3.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            1 Infantry moved from Sian to W.Sian
            1 Infantry moved from Shansi to Sian
            1 Infantry moved from Hopeh to Shansi
            1 Artillery and 4 Infantrys moved from Tientsin to Hopeh
            6 Mech.Infs moved from Hongkong to Nanking
            6 Artillerys, 5 Infantrys and 1 Tank moved from Burma to Bengal
            1 EarlyFighter moved from Malaya to Bengal
            2 Bombers moved from Phuket to Bengal
            1 EarlyFighter moved from sz61 to Bengal
            5 Artillerys moved from N.S to sz60
            2 Tanks moved from N.S to sz60
            2 Infantrys moved from N.S to sz60
            1 Artillery moved from S.Borneo to sz60
            2 Infantrys moved from S.Borneo to sz60
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz64
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz64
            1 Tank and 1 Transport moved from sz60 to sz64
            1 Tank and 1 Transport moved from sz60 to sz64
            1 Artillery and 1 Transport moved from sz60 to sz64
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz64
            1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz64
            1 Artillery and 1 Transport moved from sz60 to sz64
            6 Artillerys, 4 Infantrys and 2 Tanks moved from sz64 to Bengal
            1 EarlyFighter moved from N.S to Bengal
            1 Infantry moved from Celebs to sz69
            1 Infantry and 1 T.Boat moved from sz69 to sz59
            1 Infantry moved from sz59 to Bava
                  Hisaichi take Bava from Dutch
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker, 1 Destroyer, 3 Infantrys, 1 Marine, 6 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Bengal
                Hisaichi attack with 12 Artillerys, 2 Bombers, 3 EarlyFighters, 9 Infantrys and 3 Tanks
                British defend with 3 Artillerys, 1 Bunker, 2 EarlyFighters, 3 Elites, 1 Factory, 1 Fighter, 5 Infantrys, 9 Mech.Infs and 3 Tanks
                    Hisaichi roll dice for 12 Artillerys, 2 Bombers, 3 EarlyFighters, 9 Infantrys and 3 Tanks in Bengal, round 2 : 9/29 hits, 10.83 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 3 Artillerys, 1 Bunker, 2 EarlyFighters, 3 Elites, 1 Fighter, 5 Infantrys, 9 Mech.Infs and 3 Tanks in Bengal, round 2 : 11/27 hits, 10.33 expected hits
                    3 Artillerys owned by the British, 5 Infantrys owned by the British, 9 Infantrys owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Bengal
                    Hisaichi roll dice for 10 Artillerys, 2 Bombers, 3 EarlyFighters and 3 Tanks in Bengal, round 3 : 5/18 hits, 7.17 expected hits
                    British roll dice for 1 Bunker, 2 EarlyFighters, 3 Elites, 1 Fighter, 9 Mech.Infs and 3 Tanks in Bengal, round 3 : 5/19 hits, 7.67 expected hits
                    3 Elites owned by the British, 2 Mech.Infs owned by the British and 5 Artillerys owned by the Hisaichi lost in Bengal
                    Hisaichi roll dice for 5 Artillerys, 2 Bombers, 3 EarlyFighters and 3 Tanks in Bengal, round 4 : 5/13 hits, 5.50 expected hits
                    British roll dice for 1 Bunker, 2 EarlyFighters, 1 Fighter, 7 Mech.Infs and 3 Tanks in Bengal, round 4 : 10/14 hits, 6.00 expected hits
                    2 Tanks owned by the Hisaichi, 3 EarlyFighters owned by the Hisaichi, 5 Mech.Infs owned by the British and 5 Artillerys owned by the Hisaichi lost in Bengal
                2 Bombers owned by the Hisaichi retreated
                    Hisaichi roll dice for 1 Tank in Bengal, round 5 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Bunker, 2 EarlyFighters, 1 Fighter, 2 Mech.Infs and 3 Tanks in Bengal, round 5 : 5/9 hits, 4.33 expected hits
                    1 Tank owned by the Hisaichi lost in Bengal
                British win with 1 Bunker, 2 EarlyFighters, 1 Fighter, 2 Mech.Infs and 3 Tanks remaining. Battle score for attacker is -36
                Casualties for Hisaichi: 12 Artillerys, 3 EarlyFighters, 9 Infantrys and 3 Tanks
                Casualties for British: 3 Artillerys, 3 Elites, 5 Infantrys and 7 Mech.Infs
    
        Non Combat Move - Hisaichi
            1 Artillery moved from N.French I. to Burma
            2 Artillerys and 2 Infantrys moved from Kwangtung to Kiangsi
            1 Infantry moved from N.French I. to Burma
            2 Artillerys moved from Malaya to Thailand
            6 Infantrys moved from Seoul to Korea
            2 Bombers moved from Bengal to Burma
    
        Place Units - Hisaichi
            1 Bunker placed in Malaya
            3 Infantrys placed in Peking
            1 Tank and 2 Tankettes placed in Tientsin
            6 Mech.Infs placed in Hongkong
            1 Destroyer placed in sz60
            1 Marine placed in S.Borneo
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from sz67: 1 Transport
            EDIT: Adding units owned by Hisaichi to sz60: 1 Destroyer and 1 Transport
            EDIT: Removing units owned by Hisaichi from sz67: 1 Destroyer
            EDIT: Adding units owned by Hisaichi to sz60: 1 Battleship, 1 Carrier and 2 Destroyers
            EDIT: Removing units owned by Hisaichi from sz61: 1 Battleship, 1 Carrier and 2 Destroyers
            EDIT: Removing units owned by Yamamoto from sz61: 1 EarlyFighter
            EDIT: Adding units owned by Yamamoto to sz60: 1 EarlyFighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Hisaichi from sz60: 1 Destroyer
            EDIT: Adding units owned by Hisaichi to sz64: 1 Destroyer
            EDIT: Turning off Edit Mode
    
        Turn Complete - Hisaichi
            Hisaichi collect 61 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -5.00
    British : 2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Turn Complete - Dutch
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - Thai
            1 EarlyFighter moved from Celebs to sz57
            1 Transport moved from sz59 to sz60
            4 Infantrys moved from Thailand to Burma
            6 Infantrys moved from Phuket to Thailand
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in sz57
                Thai attack with 1 EarlyFighter
                Anzac defend with 1 Submarine
                    Thai roll dice for 1 EarlyFighter in sz57, round 2 : 0/1 hits, 0.33 expected hits
                1 Submarine owned by the Anzac Submerged
    
        Non Combat Move - Thai
            1 EarlyFighter moved from sz57 to sz60
    
        Place Units - Thai
            5 Infantrys and 1 Marine placed in Phuket
    
        Turn Complete - Thai
            Thai collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Thai : -0.33
    

    Savegame


  • TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6
    
        Combat Move - British
            1 unit repaired.
            2 EarlyFighters and 1 Fighter moved from Bengal to sz64
            2 Tanks moved from W.Tibet to Bengal
            3 Mech.Infs moved from Dheli to Bengal
            1 Submarine moved from sz4 to sz3
    
        Purchase Units - British
            British buy 1 Bunker, 4 Infantrys, 3 Mech.Infs and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in sz64
                British attack with 2 EarlyFighters and 1 Fighter
                Hisaichi defend with 1 Destroyer and 8 Transports
                    British roll dice for 2 EarlyFighters and 1 Fighter in sz64, round 2 : 0/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Destroyer and 8 Transports in sz64, round 2 : 1/9 hits, 1.83 expected hits
                    1 EarlyFighter owned by the British lost in sz64
                 retreated to sz64
                Hisaichi win with 1 Destroyer and 8 Transports remaining. Battle score for attacker is -8
                Casualties for British: 1 EarlyFighter
    
        Non Combat Move - British
            1 EarlyFighter and 1 Fighter moved from sz64 to Bengal
    
        Place Units - British
            1 Bunker and 2 Tanks placed in Bengal
            2 Tanks placed in W.Tibet
            3 Mech.Infs placed in Dheli
            4 Infantrys and 1 Tank placed in Calcutta
    
        Turn Complete - British
            British collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    British : -1.17
    Hisaichi : -0.83
    

    Savegame

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