@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
dawgoneit v. entek moar trs
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - British 1 Artillery moved from C.India to sz63 1 Transport moved from sz61 to sz63 1 Tank moved from C.India to sz63 1 Artillery moved from E.India to sz63 3 Infantrys moved from C.India to sz63 1 Artillery moved from S.A to sz66 1 Infantry moved from Amdanam to sz66 1 Artillery, 2 Destroyers, 1 Infantry, 2 Submarines and 1 Transport moved from sz66 to sz64 2 Infantrys moved from E.India to sz64 1 Artillery and 3 Infantrys moved from sz64 to Thailand 2 Artillerys, 1 B.Transport, 1 Cruiser, 1 Destroyer, 3 Infantrys, 1 Tank and 1 Transport moved from sz63 to sz64 2 Artillerys, 3 Infantrys and 1 Tank moved from sz64 to Thailand 1 Tank moved from Burma to Thailand 2 EarlyFighters moved from Bengal to Thailand 1 Artillery and 1 Infantry moved from Sumatra to N.S 1 Artillery and 2 Infantrys moved from Java to sz57 1 Artillery, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz61 1 Artillery and 2 Infantrys moved from sz61 to N.S 1 Submarine moved from sz49 to sz57 1 Artillery and 1 Infantry moved from Bengal to S.Tibet 2 Artillerys and 2 Infantrys moved from W.Tibet to N.Tibet 1 Tank moved from W.Tibet to S.Tibet 3 Infantrys moved from Bhopa to Nepal 3 Infantrys moved from C.India to E.India 2 Infantrys moved from N.Canada to Anchorage Purchase Units - British British buy 4 Artillerys, 1 Factory, 7 Infantrys and 3 Mech.Infs; Remaining resources: 12 PUs; Combat - British Battle in S.Tibet British attack with 1 Artillery, 1 Infantry and 1 Tank Neutral defend with 1 Bunker British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Tibet, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Tibet, round 3 : 1/3 hits, 1.17 expected hits Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in S.Tibet British loses 0 PUs for violating S.Tibets neutrality. British win, taking S.Tibet from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in N.Tibet British attack with 2 Artillerys and 2 Infantrys Neutral defend with 1 Bunker British roll dice for 2 Artillerys and 2 Infantrys in N.Tibet, round 2 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 Bunker in N.Tibet, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 Artillerys and 2 Infantrys in N.Tibet, round 3 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 Bunker in N.Tibet, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 2 Artillerys and 2 Infantrys in N.Tibet, round 4 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 Bunker in N.Tibet, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 2 Artillerys and 2 Infantrys in N.Tibet, round 5 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 Bunker in N.Tibet, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in N.Tibet British roll dice for 2 Artillerys and 1 Infantry in N.Tibet, round 6 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in N.Tibet, round 6 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in N.Tibet British loses 0 PUs for violating N.Tibets neutrality. British win, taking N.Tibet from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Thailand British attack with 3 Artillerys, 2 EarlyFighters, 6 Infantrys and 2 Tanks Yamamoto defend with 2 Artillerys and 1 Tank; Thai defend with 5 Infantrys and 1 Tank British roll dice for 1 Cruiser in Thailand, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai lost in Thailand British roll dice for 3 Artillerys, 2 EarlyFighters, 6 Infantrys and 2 Tanks in Thailand, round 2 : 5/13 hits, 4.17 expected hits Thai roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Thailand, round 2 : 2/8 hits, 3.00 expected hits 4 Infantrys owned by the Thai, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the British lost in Thailand British roll dice for 3 Artillerys, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Thailand, round 3 : 1/11 hits, 3.83 expected hits Thai roll dice for 1 Artillery and 2 Tanks in Thailand, round 3 : 2/3 hits, 1.33 expected hits 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the British lost in Thailand British roll dice for 3 Artillerys, 2 EarlyFighters, 2 Infantrys and 2 Tanks in Thailand, round 4 : 3/9 hits, 3.33 expected hits Thai roll dice for 2 Tanks in Thailand, round 4 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Thai, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Thailand British win, taking Thailand from Thai with 3 Artillerys, 2 EarlyFighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 18 Casualties for Thai: 5 Infantrys and 1 Tank Casualties for British: 5 Infantrys Casualties for Yamamoto: 2 Artillerys and 1 Tank Non Combat Move - British 2 EarlyFighters moved from Thailand to Bengal Place Units - British 1 Factory placed in Bengal 4 Artillerys and 4 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 3 Infantrys placed in Moresby Turn Complete - British British collect 63 PUs; end with 75 PUs
Combat Hit Differential Summary :
Neutral : -2.50 British : -6.50 Thai : -0.33
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TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Anzac 3 EarlyFighters moved from Soem to N.S Purchase Units - Anzac Anzac buy 1 Factory, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Artillery moved from Derby to sz49 1 Infantry moved from N.Australia to sz49 1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from sz49 to sz57 1 Artillery and 1 Infantry moved from sz57 to Soem 1 Tank moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 1 Battleship, 1 Carrier, 1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz57 1 Infantry and 1 Tank moved from sz57 to Soem 1 Artillery moved from Melbourne to sz37 4 Infantrys moved from Melbourne to sz37 2 T.Boats moved from sz41 to sz46 1 Artillery, 4 Infantrys, 1 Submarine and 3 Transports moved from sz37 to sz50 1 Tank moved from W.Australia to sz50 1 Artillery, 4 Infantrys and 1 Tank moved from sz50 to Soem 1 Artillery moved from S.W.Australia to W.Australia 4 Infantrys moved from S.W.Australia to W.Australia 1 Infantry moved from N.Australia to Derby 2 Infantrys moved from Townsville to N.Australia Place Units - Anzac 1 Factory placed in W.Australia 2 Infantrys and 1 Marine placed in Darwin 2 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Americans 1 unit repaired. 1 EarlyFighter moved from Soem to N.S 1 Destroyer moved from sz11 to sz4 1 EarlyFighter moved from Alaska to sz3 1 Bomber moved from Alaska to sz3 1 EarlyFighter moved from Alaska to sz4 Purchase Units - Americans Americans buy 2 B.Transports, 1 Carrier, 4 Destroyers, 1 EarlyFighter, 1 Factory and 1 Fighter; Remaining resources: 0 PUs; Combat - Americans Battle in sz3 Americans attack with 1 Bomber and 1 EarlyFighter Masaharu defend with 1 Submarine Americans roll dice for 1 Bomber and 1 EarlyFighter in sz3, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Masaharu lost in sz3 Americans win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6 Casualties for Masaharu: 1 Submarine Battle in sz4 Americans attack with 1 Destroyer and 1 EarlyFighter Yamamoto defend with 1 Destroyer Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz4, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer in sz4, round 2 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Americans lost in sz4 Americans roll dice for 1 Destroyer in sz4, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz4, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz4 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -16 Casualties for Americans: 1 Destroyer and 1 EarlyFighter Non Combat Move - Americans 1 Bomber moved from sz3 to Palana 1 EarlyFighter moved from sz3 to Palana 2 Infantrys moved from N.Canada to Anchorage 3 Infantrys moved from British Columbia to N.Canada 2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada 1 Tank moved from N.Canada to Anchorage 1 Infantry moved from Olympic Penn to sz6 1 Artillery moved from Seattle to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz5 1 Artillery and 1 Infantry moved from Nor Cal to sz14 1 Artillery, 1 Infantry and 1 Transport moved from sz14 to sz5 2 Artillerys and 2 Infantrys moved from sz5 to Alaska 1 Infantry and 1 Tank moved from Seattle to British Columbia 1 Tank moved from British Columbia to N.Canada 2 Tanks moved from Portland to British Columbia 3 Infantrys moved from Portland to Seattle 2 Infantrys moved from Nor Cal to Portland 1 EarlyFighter moved from Midway to Alaska 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Submarine moved from sz25 to sz20 Place Units - Americans 2 Destroyers placed in sz5 1 Factory placed in Anchorage Americans undo move 2. 1 Factory placed in Rocky Mt 1 Carrier placed in sz25 1 Destroyer and 1 EarlyFighter placed in sz25 1 Fighter placed in sz25 2 B.Transports and 1 Destroyer placed in sz23 Turn Complete - Americans Americans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00 Americans : -1.00
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TripleA Turn Summary: Masaharu round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Masaharu 1 Artillery and 1 Tank moved from Ostrov to sz1 1 Tank moved from N.Japan to sz1 3 Infantrys moved from N.Japan to sz1 1 Artillery, 3 Infantrys and 2 Tanks moved from sz1 to Yakutsk 1 Tank moved from Vostok to Angarsk Masaharu take Angarsk from Russians 1 Tank moved from Angarsk to Vostok 1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao 2 Artillerys and 1 Infantry moved from Amursk to Belogorsk 1 Artillery, 1 Infantry and 1 Tank moved from Jinan to Quingdao 1 EarlyFighter moved from Manchuria to Quingdao 1 Tank moved from Vladivostok to Belogorsk Purchase Units - Masaharu Masaharu buy 13 Infantrys, 1 Marine and 1 Submarine; Remaining resources: 0 PUs; Combat - Masaharu Battle in Yakutsk Masaharu attack with 1 Artillery, 3 Infantrys and 2 Tanks Russians defend with 2 Infantrys Masaharu roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Yakutsk, round 2 : 2/6 hits, 2.00 expected hits Russians roll dice for 2 Infantrys in Yakutsk, round 2 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Masaharu lost in Yakutsk Masaharu win, taking Yakutsk from Russians with 1 Artillery, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Masaharu 1 T.Boat and 1 Transport moved from sz15 to sz1 Place Units - Masaharu 3 Infantrys and 1 Marine placed in Manchuria 3 Infantrys placed in Amursk 7 Infantrys placed in Akina 1 Submarine placed in sz16 Turn Complete - Masaharu Masaharu collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Masaharu : 0.00 Russians : 0.33
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Russians 1 Infantry moved from Ustkut to Angarsk Russians take Angarsk from Masaharu 1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks moved from Ulaan Ude to Jinan 1 Infantry moved from Kyzal to Ulaan Ude 5 Infantrys and 1 Tank moved from Kaask to Kyzal 1 Artillery and 1 Infantry moved from Krasnoyarsk to Kaask 1 Infantry and 1 Tank moved from Bikaner to Agra 1 Tank moved from Agra to Cheng Purchase Units - Russians Russians buy 7 Infantrys, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks Masaharu defend with 1 Infantry Russians roll dice for 1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks in Jinan, round 2 : 3/13 hits, 3.33 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 Artillery, 1 EarlyFighter, 9 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Kyzal Place Units - Russians 3 Infantrys, 2 Mech.Infs and 1 Tank placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Masaharu : -0.33 Russians : -0.33
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TripleA Turn Summary: Yamamoto round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Research Technology - Yamamoto Combat Move - Yamamoto 4 Tanks moved from Davao to sz70 1 Carrier moved from sz70 to sz72 2 Artillerys moved from Davao to sz70 1 Artillery moved from Davao to sz70 6 Infantrys moved from Davao to sz70 1 Infantry moved from Celebs to sz69 1 Infantry moved from sz69 to E.Borneo Yamamoto take E.Borneo from Dutch 1 Infantry moved from Samar to sz71 1 Infantry moved from sz71 to Mindor Yamamoto take Mindor from Americans 1 Artillery and 1 Transport moved from sz70 to sz60 1 Artillery moved from sz60 to N.S 1 Artillery, 1 Infantry and 1 Transport moved from sz70 to sz60 1 Artillery and 1 Infantry moved from sz60 to N.S 1 Artillery, 5 Infantrys, 4 Tanks and 5 Transports moved from sz70 to sz60 1 Artillery, 5 Infantrys and 4 Tanks moved from sz60 to N.S 2 EarlyFighters moved from sz60 to N.S 2 Bombers moved from S.Borneo to N.S 2 EarlyFighters moved from sz70 to N.S 2 Artillerys moved from S.Japan to sz78 1 Artillery and 1 Tank moved from Nagasaki to sz78 2 Infantrys moved from Nagasaki to sz78 3 Artillerys, 2 B.Transports, 2 Infantrys and 1 Tank moved from sz78 to sz67 3 Artillerys, 2 Infantrys and 1 Tank moved from sz67 to N.French I. 2 B.Transports moved from sz68 to sz70 1 Battleship and 1 Submarine moved from sz70 to sz76 6 Destroyers moved from sz78 to sz76 2 Infantrys moved from Tokyo to S.Japan 1 Elite moved from Tokyo to S.Japan 2 Infantrys moved from E.Shansi to Shangsi 1 Artillery, 3 Infantrys and 1 Tank moved from Hsingan to Quingdao Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 2 B.Transports, 3 Destroyers and 5 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Battle in N.French I. Yamamoto attack with 3 Artillerys, 2 Infantrys and 1 Tank Chinese defend with 1 Infantry Yamamoto roll dice for 3 Artillerys, 2 Infantrys and 1 Tank in N.French I., round 2 : 1/6 hits, 2.17 expected hits Chinese roll dice for 1 Infantry in N.French I., round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in N.French I. Yamamoto win, taking N.French I. from Chinese with 3 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Chinese: 1 Infantry Battle in N.S Yamamoto attack with 3 Artillerys, 2 Bombers, 4 EarlyFighters, 6 Infantrys and 4 Tanks British defend with 2 Artillerys and 3 Infantrys; Americans defend with 1 EarlyFighter; Anzac defend with 3 EarlyFighters; Dutch defend with 1 Artillery, 1 Bunker, 1 EarlyFighter, 4 Infantrys and 1 Tank Yamamoto roll dice for 3 Artillerys, 2 Bombers, 4 EarlyFighters, 6 Infantrys and 4 Tanks in N.S, round 2 : 5/19 hits, 7.17 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 3 Artillerys, 1 Bunker, 5 EarlyFighters, 7 Infantrys and 1 Tank in N.S, round 2 : 7/17 hits, 6.83 expected hits 1 Artillery owned by the Yamamoto, 6 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Dutch lost in N.S Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 EarlyFighters and 4 Tanks in N.S, round 3 : 4/12 hits, 5.33 expected hits Dutch roll dice for 3 Artillerys, 1 Bunker, 5 EarlyFighters, 3 Infantrys and 1 Tank in N.S, round 3 : 5/13 hits, 5.50 expected hits 1 Artillery owned by the Dutch, 2 Artillerys owned by the Yamamoto, 3 Infantrys owned by the British and 3 Tanks owned by the Yamamoto lost in N.S 2 Bombers owned by the Yamamoto and 4 EarlyFighters owned by the Yamamoto retreated Yamamoto roll dice for 1 Tank in N.S, round 4 : 1/1 hits, 0.50 expected hits Dutch roll dice for 2 Artillerys, 1 Bunker, 5 EarlyFighters and 1 Tank in N.S, round 4 : 2/9 hits, 4.17 expected hits 1 Artillery owned by the British and 1 Tank owned by the Yamamoto lost in N.S Dutch win with 1 Artillery, 1 Bunker, 5 EarlyFighters and 1 Tank remaining. Battle score for attacker is -22 Casualties for Yamamoto: 3 Artillerys, 6 Infantrys and 4 Tanks Casualties for Dutch: 1 Artillery and 4 Infantrys Casualties for British: 1 Artillery and 3 Infantrys Non Combat Move - Yamamoto 4 EarlyFighters moved from N.S to sz60 2 Bombers moved from N.S to S.Borneo 2 EarlyFighters moved from sz60 to S.Borneo 2 EarlyFighters moved from Hainan to sz72 Place Units - Yamamoto 2 B.Transports and 3 Destroyers placed in sz78 2 Artillerys and 2 Infantrys placed in Davao 3 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 57 PUs; end with 58 PUs
Combat Hit Differential Summary :
Yamamoto : -4.17 Chinese : 0.67 Dutch : -2.50
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Chinese 1 Infantry moved from Szechwan to W.Sian 2 Artillerys and 5 Infantrys moved from S.Mongolia to Gansu 2 EarlyFighters and 3 Infantrys moved from Tsingnan to Gansu 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from Xining to Tsingnan 2 Artillerys and 1 Infantry moved from Punjab to Yecheng 1 Fighter and 2 Mech.Infs moved from Urumal to Tsingnan 1 Tank moved from Urumal to Ming Jong Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Fighter, 2 Infantrys, 1 Marine, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Gansu Chinese attack with 2 Artillerys, 2 EarlyFighters and 8 Infantrys Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 2 Artillerys, 2 EarlyFighters and 8 Infantrys in Gansu, round 2 : 2/12 hits, 3.00 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Gansu, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Gansu Chinese win, taking Gansu from Hisaichi with 2 Artillerys, 2 EarlyFighters and 6 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 4 Tanks moved from N.Mongolia to Gansu 2 EarlyFighters moved from Gansu to Tsingnan Place Units - Chinese 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Marine placed in Xining Chinese undo move 1. 1 Fighter, 1 Marine, 2 Mech.Infs and 2 Tanks placed in Xining 2 Artillerys and 2 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Hisaichi : 1.33 Chinese : -1.00
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TripleA Turn Summary: Hisaichi round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Hisaichi 4 Infantrys moved from Shangsi to Gansu 3 Tanks moved from Shansi to Gansu 2 EarlyFighters moved from Nanking to Gansu 3 Tanks moved from Sian to Gansu Hisaichi take Szechwan from Chinese 1 EarlyFighter moved from Nanking to Gansu 2 Infantrys moved from Hanan to W.Sian 1 EarlyFighter moved from Hankou to W.Sian 1 Artillery and 1 Infantry moved from Macau to Kwangsi Yamamoto take Kwangsi from Chinese 2 Artillerys and 2 Infantrys moved from S.Borneo to sz60 2 Artillerys and 2 Infantrys moved from sz60 to N.S 1 Artillery and 1 Infantry moved from Hongkong to sz67 1 Artillery, 1 Infantry and 1 Transport moved from sz67 to sz60 1 Artillery and 1 Infantry moved from sz60 to N.S 4 EarlyFighters moved from sz60 to N.S 2 Bombers moved from Phuket to N.S 1 Infantry moved from Macau to Kwangsi 1 Artillery moved from Kiangsi to Hanan 1 Tank moved from Sian to Sikang Hisaichi take Sikang from Chinese 1 Tank moved from Sian to N.Chunking Hisaichi take N.Chunking from Chinese 2 Infantrys moved from Shansi to Shangsi 1 Artillery and 2 Infantrys moved from Peking to E.Shansi 3 Infantrys moved from Tientsin to Peking 2 Infantrys moved from Nanking to Sian Purchase Units - Hisaichi Hisaichi buy 6 Artillerys, 8 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Gansu Hisaichi attack with 3 EarlyFighters, 4 Infantrys and 6 Tanks Chinese defend with 2 Artillerys, 6 Infantrys and 4 Tanks Hisaichi roll dice for 3 EarlyFighters, 4 Infantrys and 6 Tanks in Gansu, round 2 : 5/13 hits, 4.67 expected hits Chinese roll dice for 2 Artillerys, 6 Infantrys and 4 Tanks in Gansu, round 2 : 8/12 hits, 4.67 expected hits 1 Tank owned by the Hisaichi, 3 EarlyFighters owned by the Hisaichi, 4 Infantrys owned by the Hisaichi and 5 Infantrys owned by the Chinese lost in Gansu 5 Tanks retreated to Szechwan Chinese win with 2 Artillerys, 1 Infantry and 4 Tanks remaining. Battle score for attacker is -27 Casualties for Hisaichi: 3 EarlyFighters, 4 Infantrys and 1 Tank Casualties for Chinese: 5 Infantrys Battle in N.S Hisaichi attack with 3 Artillerys, 2 Bombers, 4 EarlyFighters and 3 Infantrys British defend with 1 Artillery; Americans defend with 1 EarlyFighter; Anzac defend with 3 EarlyFighters; Dutch defend with 1 Bunker, 1 EarlyFighter and 1 Tank Hisaichi roll dice for 1 Battleship in N.S, round 2 : 1/1 hits, 0.67 expected hits 1 Artillery owned by the British lost in N.S Hisaichi roll dice for 3 Artillerys, 2 Bombers, 4 EarlyFighters and 3 Infantrys in N.S, round 2 : 3/12 hits, 4.67 expected hits Dutch roll dice for 1 Bunker, 5 EarlyFighters and 1 Tank in N.S, round 2 : 3/7 hits, 3.50 expected hits 1 EarlyFighter owned by the Dutch, 1 Bunker owned by the Dutch, 1 Tank owned by the Dutch and 3 Infantrys owned by the Hisaichi lost in N.S Hisaichi roll dice for 3 Artillerys, 2 Bombers and 4 EarlyFighters in N.S, round 3 : 3/9 hits, 3.67 expected hits Dutch roll dice for 4 EarlyFighters in N.S, round 3 : 2/4 hits, 2.00 expected hits 3 EarlyFighters owned by the Anzac and 2 Artillerys owned by the Hisaichi lost in N.S Hisaichi roll dice for 1 Artillery, 2 Bombers and 4 EarlyFighters in N.S, round 4 : 4/7 hits, 3.00 expected hits Dutch roll dice for 1 EarlyFighter in N.S, round 4 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Hisaichi and 1 EarlyFighter owned by the Americans lost in N.S Hisaichi win, taking N.S from Dutch with 1 Artillery, 2 Bombers and 3 EarlyFighters remaining. Battle score for attacker is 33 Casualties for British: 1 Artillery Casualties for Hisaichi: 2 Artillerys, 1 EarlyFighter and 3 Infantrys Casualties for Dutch: 1 Bunker, 1 EarlyFighter and 1 Tank Casualties for Anzac: 3 EarlyFighters Casualties for Americans: 1 EarlyFighter Battle in W.Sian Hisaichi attack with 1 EarlyFighter and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 EarlyFighter and 2 Infantrys in W.Sian, round 2 : 1/3 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in W.Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Hisaichi 1 EarlyFighter moved from W.Sian to Szechwan 5 Tanks moved from Sian to Szechwan 2 Artillerys and 2 Infantrys moved from Hongkong to Macau 5 Transports moved from sz60 to sz67 2 Bombers moved from N.S to Phuket 3 EarlyFighters moved from N.S to sz60 4 Infantrys moved from Seoul to Korea 1 Tank moved from Seoul to Tientsin 1 EarlyFighter moved from Szechwan to Shangsi Place Units - Hisaichi 1 Tank and 2 Tankettes placed in Peking 1 Tankette placed in Tientsin 3 Artillerys and 3 Infantrys placed in Hongkong 2 Artillerys and 2 Infantrys placed in S.Borneo 1 Tank and 1 Tankette placed in Tientsin Hisaichi undo move 5. 1 Artillery and 1 Infantry placed in Tientsin 2 Infantrys, 1 Tank and 1 Tankette placed in Seoul Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33 Chinese : 3.00 Dutch : 0.00
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TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Dutch 1 Artillery and 1 Infantry moved from Sumatra to N.S 2 Infantrys moved from Java to sz56 2 Infantrys and 1 Transport moved from sz56 to sz61 2 Infantrys moved from sz61 to N.S 2 T.Boats moved from sz57 to sz56 Combat - Dutch Battle in N.S Dutch attack with 1 Artillery and 3 Infantrys Hisaichi defend with 1 Artillery Dutch roll dice for 1 Artillery and 3 Infantrys in N.S, round 2 : 1/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in N.S, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in N.S Dutch win, taking N.S from Hisaichi with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
Hisaichi : -0.33 Dutch : 0.00
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TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Thai 6 Infantrys moved from Phuket to Thailand 2 Infantrys moved from Frenchindochina to Thailand 1 EarlyFighter moved from W.Borneo to Thailand 1 Infantry moved from Borneo to sz68 1 Infantry and 1 Transport moved from sz68 to sz60 1 Infantry moved from sz60 to Java Thai take Java from British Purchase Units - Thai Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Battle in Thailand Thai attack with 1 EarlyFighter and 8 Infantrys British defend with 3 Artillerys, 1 Infantry and 2 Tanks Thai roll dice for 1 EarlyFighter and 8 Infantrys in Thailand, round 2 : 2/9 hits, 1.67 expected hits British roll dice for 3 Artillerys, 1 Infantry and 2 Tanks in Thailand, round 2 : 2/6 hits, 2.33 expected hits 2 Infantrys owned by the Thai, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Thailand Thai roll dice for 1 EarlyFighter and 6 Infantrys in Thailand, round 3 : 0/7 hits, 1.33 expected hits British roll dice for 2 Artillerys and 2 Tanks in Thailand, round 3 : 0/4 hits, 1.67 expected hits Thai roll dice for 1 EarlyFighter and 6 Infantrys in Thailand, round 4 : 3/7 hits, 1.33 expected hits British roll dice for 2 Artillerys and 2 Tanks in Thailand, round 4 : 0/4 hits, 1.67 expected hits 1 Tank owned by the British and 2 Artillerys owned by the British lost in Thailand Thai roll dice for 1 EarlyFighter and 6 Infantrys in Thailand, round 5 : 2/7 hits, 1.33 expected hits British roll dice for 1 Tank in Thailand, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the British lost in Thailand Thai win, taking Thailand from British with 1 EarlyFighter and 6 Infantrys remaining. Battle score for attacker is 20 Casualties for Thai: 2 Infantrys Casualties for British: 3 Artillerys, 1 Infantry and 2 Tanks Non Combat Move - Thai 1 EarlyFighter moved from Thailand to Phuket Place Units - Thai 5 Infantrys and 1 Marine placed in Phuket Turn Complete - Thai Thai collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
British : -4.17 Thai : 1.33
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - British 2 Transports moved from sz64 to sz63 2 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 2 Transports moved from sz61 to sz63 2 Artillerys moved from Calcutta to sz63 2 Infantrys moved from Calcutta to sz63 1 Infantry moved from E.India to sz64 1 Infantry moved from sz64 to Burma 4 Artillerys, 4 Infantrys and 4 Transports moved from sz63 to sz64 2 Infantrys moved from E.India to sz64 4 Artillerys and 6 Infantrys moved from sz64 to Thailand 1 Artillery, 1 Infantry and 1 Tank moved from S.Tibet to Bengal 2 EarlyFighters moved from Bengal to Thailand 2 Artillerys moved from N.Tibet to S.Tibet 3 Infantrys moved from Nepal to Bengal 3 Mech.Infs moved from Dheli to Bengal 1 Submarine moved from sz57 to sz59 Purchase Units - British British buy 4 Artillerys, 1 Factory, 5 Infantrys, 1 Marine, 3 Mech.Infs, 1 Submarine, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in Thailand British attack with 4 Artillerys, 2 EarlyFighters and 6 Infantrys Thai defend with 6 Infantrys British roll dice for 1 Cruiser in Thailand, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai lost in Thailand British roll dice for 4 Artillerys, 2 EarlyFighters and 6 Infantrys in Thailand, round 2 : 3/12 hits, 3.67 expected hits Thai roll dice for 5 Infantrys in Thailand, round 2 : 2/5 hits, 1.67 expected hits 3 Infantrys owned by the Thai and 2 Infantrys owned by the British lost in Thailand British roll dice for 4 Artillerys, 2 EarlyFighters and 4 Infantrys in Thailand, round 3 : 7/10 hits, 3.33 expected hits Thai roll dice for 2 Infantrys in Thailand, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Thailand British win, taking Thailand from Thai with 4 Artillerys, 2 EarlyFighters and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Thai: 6 Infantrys Casualties for British: 3 Infantrys Non Combat Move - British 2 EarlyFighters moved from Thailand to Bengal 1 Infantry moved from Arawa to Choiseoul 1 Artillery moved from Auki to Buala 3 Infantrys moved from Moresby to New Guinea Place Units - British 4 Artillerys, 3 Infantrys and 1 Marine placed in Calcutta 3 Mech.Infs placed in Dheli 1 Tank and 1 Tankette placed in Bengal British undo move 1. 4 Artillerys, 2 Infantrys, 1 Marine and 1 Tankette placed in Calcutta 1 Factory placed in W.Tibet 3 Infantrys placed in Moresby 1 Submarine placed in sz6 Turn Complete - British British collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 3.50 Thai : 0.67
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TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Anzac 2 Tanks moved from Soem to sz57 2 Infantrys moved from Soem to sz57 1 Battleship, 1 Carrier, 2 Infantrys, 1 Submarine, 2 Tanks and 2 Transports moved from sz57 to sz61 2 Infantrys and 2 Tanks moved from sz61 to N.S 2 T.Boats moved from sz46 to sz49 1 Artillery and 1 Tank moved from W.Australia to sz50 4 Infantrys moved from W.Australia to sz50 1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz57 1 Infantry and 1 Tank moved from sz57 to Java 1 Artillery and 3 Infantrys moved from sz50 to Soem 1 Submarine moved from sz50 to sz53 2 Infantrys moved from Melbourne to S.W.Australia 2 Infantrys moved from Darwin to Derby 1 Marine moved from Darwin to Derby 2 Infantrys moved from N.Australia to Derby 9 Infantrys moved from Derby to W.Australia Purchase Units - Anzac Anzac buy 4 Infantrys and 3 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 1 Infantry and 1 Tank Thai defend with 1 Infantry Anzac roll dice for 1 Infantry and 1 Tank in Java, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Java Anzac win, taking Java from Thai with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - Anzac 3 Artillerys and 5 Infantrys moved from Soem to Lambok Place Units - Anzac 3 Transports placed in sz50 3 Infantrys placed in Darwin 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Anzac : 0.33 Thai : -0.33
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Americans 2 Destroyers moved from sz5 to sz4 1 EarlyFighter moved from Alaska to sz4 1 Carrier, 1 Destroyer, 1 EarlyFighter and 1 Fighter moved from sz25 to sz20 1 Destroyer moved from sz23 to sz25 1 Bomber and 1 EarlyFighter moved from Palana to sz7 1 Infantry moved from S to Samar Americans take Samar from Yamamoto 2 Infantrys moved from Punay to Mindor Purchase Units - Americans Americans buy 1 B.Transport, 1 Carrier, 3 Destroyers, 2 EarlyFighters and 14 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in sz4 Americans attack with 2 Destroyers and 1 EarlyFighter Yamamoto defend with 1 Destroyer Americans roll dice for 2 Destroyers and 1 EarlyFighter in sz4, round 2 : 1/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Destroyer in sz4, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Yamamoto lost in sz4 Americans win with 2 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in Mindor Americans attack with 2 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 2 Infantrys in Mindor, round 2 : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Mindor, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Infantrys in Mindor, round 3 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Infantry in Mindor, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Mindor Americans win, taking Mindor from Yamamoto with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in sz7 Americans attack with 1 Bomber and 1 EarlyFighter Masaharu defend with 1 Destroyer Americans roll dice for 1 Bomber and 1 EarlyFighter in sz7, round 2 : 0/2 hits, 1.00 expected hits Masaharu roll dice for 1 Destroyer in sz7, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Bomber and 1 EarlyFighter in sz7, round 3 : 1/2 hits, 1.00 expected hits Masaharu roll dice for 1 Destroyer in sz7, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Masaharu lost in sz7 Americans win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 8 Casualties for Masaharu: 1 Destroyer Non Combat Move - Americans 1 Bomber and 1 EarlyFighter moved from sz7 to Palana 1 EarlyFighter moved from sz4 to Palana 1 Tank moved from N.Canada to sz5 1 Tank moved from Anchorage to sz5 2 Infantrys moved from N.Canada to sz5 2 Infantrys, 2 Tanks and 2 Transports moved from sz5 to sz4 2 Infantrys moved from Anchorage to Alaska 2 Infantrys and 2 Tanks moved from sz4 to Palana 2 Artillerys and 3 Infantrys moved from N.Canada to Anchorage 1 Infantry and 2 Tanks moved from British Columbia to N.Canada 2 Tanks moved from N.Canada to Anchorage 3 Infantrys moved from Seattle to British Columbia 1 B.Transport moved from sz23 to sz6 1 B.Transport moved from sz23 to sz6 1 Artillery moved from Fais to Ifalk 1 Infantry moved from Pula to Lasap 2 Infantrys moved from Weno to Lasap 1 Tank moved from Phonpei to Lasap 1 Artillery moved from Pikelot to Pula Place Units - Americans 1 Carrier and 1 Destroyer placed in sz25 2 EarlyFighters placed in sz25 1 B.Transport and 1 Destroyer placed in sz4 1 Destroyer placed in sz23 14 Infantrys placed in Rocky Mt Turn Complete - Americans Americans collect 91 PUs; end with 91 PUs
Combat Hit Differential Summary :
Masaharu : -1.00 Yamamoto : -1.17 Americans : -0.67
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TripleA Turn Summary: Masaharu round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Masaharu 3 Artillerys, 1 EarlyFighter, 4 Infantrys and 2 Tanks moved from Quingdao to Jinan 1 Tank moved from Belogorsk to Jinan 1 Tank moved from Vostok to Jinan 1 Bomber moved from Akina to Jinan Purchase Units - Masaharu Masaharu buy 1 Destroyer, 7 Infantrys, 1 Marine and 2 Submarines; Remaining resources: 0 PUs; Combat - Masaharu Battle in Jinan Masaharu attack with 3 Artillerys, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 4 Tanks Russians defend with 1 Artillery, 9 Infantrys and 2 Tanks Masaharu roll dice for 3 Artillerys, 1 Bomber, 1 EarlyFighter, 4 Infantrys and 4 Tanks in Jinan, round 2 : 7/13 hits, 5.17 expected hits Russians roll dice for 1 Artillery, 9 Infantrys and 2 Tanks in Jinan, round 2 : 5/12 hits, 4.33 expected hits 7 Infantrys owned by the Russians, 4 Infantrys owned by the Masaharu and 1 Artillery owned by the Masaharu lost in Jinan Masaharu roll dice for 2 Artillerys, 1 Bomber, 1 EarlyFighter and 4 Tanks in Jinan, round 3 : 6/8 hits, 3.67 expected hits Russians roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Jinan, round 3 : 3/5 hits, 2.00 expected hits 2 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 2 Artillerys owned by the Masaharu, 1 Tank owned by the Masaharu and 2 Tanks owned by the Russians lost in Jinan Masaharu win, taking Jinan from Russians with 1 Bomber, 1 EarlyFighter and 3 Tanks remaining. Battle score for attacker is 7 Casualties for Masaharu: 3 Artillerys, 4 Infantrys and 1 Tank Casualties for Russians: 1 Artillery, 9 Infantrys and 2 Tanks Non Combat Move - Masaharu 1 Bomber moved from Jinan to Quingdao 1 EarlyFighter moved from Jinan to Quingdao 1 Artillery and 1 Infantry moved from Belogorsk to Quingdao 1 Artillery moved from Belogorsk to Quingdao 3 Infantrys and 1 Marine moved from Manchuria to Hsingan 4 Transports moved from sz1 to sz15 7 Infantrys moved from Akina to sz15 7 Infantrys and 4 Transports moved from sz15 to sz1 7 Infantrys moved from sz1 to Yakutsk 1 Infantry moved from Yakutsk to Vostok 3 Infantrys moved from Amursk to Belogorsk Place Units - Masaharu 1 Destroyer and 2 Submarines placed in sz16 4 Infantrys placed in Manchuria 2 Infantrys and 1 Marine placed in Amursk 1 Infantry placed in Akina Turn Complete - Masaharu Masaharu collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Masaharu : 4.17 Russians : 1.67
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 3 Combat Move - Russians 2 Artillerys, 1 EarlyFighter, 9 Infantrys and 1 Tank moved from Kyzal to Ulaan Ude 2 Mech.Infs moved from Kaask to Ulaan Ude 1 Tank moved from Kaask to Ulaan Ude 1 Artillery and 4 Infantrys moved from Kaask to Kyzal 4 Infantrys moved from Achinsk to Krasnoyarsk 1 Tank moved from Cheng to W.Mongolia 1 Infantry moved from Agra to Cheng Purchase Units - Russians Russians buy 2 Artillerys, 5 Infantrys, 1 Marine and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Russians Place Units - Russians 2 Artillerys and 4 Infantrys placed in Kaask Russians undo move 1. 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys and 2 Infantrys moved from Hainan to sz67 2 EarlyFighters moved from sz60 to N.S 2 EarlyFighters moved from S.Borneo to N.S 1 Infantry moved from E.Borneo to sz69 1 Infantry moved from sz69 to N.B Yamamoto take N.B from British 2 Artillerys and 2 Infantrys moved from Davao to sz70 2 Artillerys and 2 Infantrys moved from sz70 to Halma 1 Tank moved from W.Borneo to sz60 1 Tank moved from sz60 to N.S 2 Bombers moved from S.Borneo to N.S 6 Transports moved from sz60 to sz74 1 Infantry moved from Hainan to sz67 2 Artillerys, 2 B.Transports and 3 Infantrys moved from sz67 to sz60 3 Infantrys moved from sz60 to N.S 2 Artillerys moved from sz60 to N.S 8 Infantrys moved from S.Japan to sz78 2 B.Transports and 8 Infantrys moved from sz78 to sz71 4 Infantrys moved from sz71 to Samar 4 Infantrys moved from sz71 to Mindor 1 EarlyFighter moved from sz72 to Samar 1 EarlyFighter moved from sz72 to Mindor 3 Destroyers moved from sz78 to sz16 3 Destroyers moved from sz16 to sz7 1 Submarine moved from sz76 to sz7 1 Artillery, 3 Infantrys and 1 Tank moved from Quingdao to Irkutsk 2 Infantrys moved from Shangsi to N.Shangsi 1 Infantry moved from N.French I. to Chunking Yamamoto take Chunking from Chinese Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 2 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 1 Tank Anzac defend with 2 Infantrys and 2 Tanks; Dutch defend with 1 Artillery and 3 Infantrys Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 1 Tank in N.S, round 2 : 5/12 hits, 4.67 expected hits Dutch roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in N.S, round 2 : 4/8 hits, 3.00 expected hits 2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Dutch lost in N.S Yamamoto roll dice for 1 Artillery, 2 Bombers, 4 EarlyFighters and 1 Tank in N.S, round 3 : 4/8 hits, 3.50 expected hits Dutch roll dice for 1 Artillery and 2 Tanks in N.S, round 3 : 1/3 hits, 1.33 expected hits 2 Tanks owned by the Anzac, 1 Artillery owned by the Dutch and 1 Artillery owned by the Yamamoto lost in N.S Yamamoto win, taking N.S from Dutch with 2 Bombers, 4 EarlyFighters and 1 Tank remaining. Battle score for attacker is 10 Casualties for Yamamoto: 2 Artillerys and 3 Infantrys Casualties for Anzac: 2 Infantrys and 2 Tanks Casualties for Dutch: 1 Artillery and 3 Infantrys Battle in Halma Yamamoto attack with 2 Artillerys and 2 Infantrys Dutch defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Halma, round 2 : 1/4 hits, 1.33 expected hits Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Halma Yamamoto win, taking Halma from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Irkutsk Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tank Russians defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Irkutsk, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Yamamoto win, taking Irkutsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Mindor Yamamoto attack with 1 EarlyFighter and 4 Infantrys Americans defend with 2 Infantrys Yamamoto roll dice for 1 EarlyFighter and 4 Infantrys in Mindor, round 2 : 2/5 hits, 1.00 expected hits Americans roll dice for 2 Infantrys in Mindor, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Americans lost in Mindor Yamamoto win, taking Mindor from Americans with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Battle in Samar Yamamoto attack with 1 EarlyFighter and 4 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 EarlyFighter and 4 Infantrys in Samar, round 2 : 1/5 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Samar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar Yamamoto win, taking Samar from Americans with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto 1 EarlyFighter moved from Samar to sz72 1 EarlyFighter moved from Mindor to sz72 3 Infantrys moved from Tokyo to S.Japan 1 Artillery, 1 Elite and 5 Infantrys moved from S.Japan to sz74 1 Artillery moved from Naha to sz74 2 Infantrys moved from Nagasaki to sz74 2 Artillerys, 1 Elite and 7 Infantrys moved from sz74 to Kichedung 2 Bombers moved from N.S to S.Borneo 3 EarlyFighters moved from N.S to sz60 1 EarlyFighter moved from N.S to Malaya Place Units - Yamamoto 2 Artillerys and 2 Infantrys placed in Davao 1 Factory placed in Kwangsi 2 B.Transports and 2 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00 Americans : 0.00 Russians : -0.33 Dutch : 0.33
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TripleA Turn Summary: Yamamoto round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys and 2 Infantrys moved from Hainan to sz67 2 EarlyFighters moved from sz60 to N.S 2 EarlyFighters moved from S.Borneo to N.S 1 Infantry moved from E.Borneo to sz69 1 Infantry moved from sz69 to N.B Yamamoto take N.B from British 2 Artillerys and 2 Infantrys moved from Davao to sz70 2 Artillerys and 2 Infantrys moved from sz70 to Halma 1 Tank moved from W.Borneo to sz60 1 Tank moved from sz60 to N.S 2 Bombers moved from S.Borneo to N.S 6 Transports moved from sz60 to sz74 1 Infantry moved from Hainan to sz67 2 Artillerys, 2 B.Transports and 3 Infantrys moved from sz67 to sz60 3 Infantrys moved from sz60 to N.S 2 Artillerys moved from sz60 to N.S 8 Infantrys moved from S.Japan to sz78 2 B.Transports and 8 Infantrys moved from sz78 to sz71 4 Infantrys moved from sz71 to Samar 4 Infantrys moved from sz71 to Mindor 1 EarlyFighter moved from sz72 to Samar 1 EarlyFighter moved from sz72 to Mindor 3 Destroyers moved from sz78 to sz16 3 Destroyers moved from sz16 to sz7 1 Submarine moved from sz76 to sz7 1 Artillery, 3 Infantrys and 1 Tank moved from Quingdao to Irkutsk 2 Infantrys moved from Shangsi to N.Shangsi 1 Infantry moved from N.French I. to Chunking Yamamoto take Chunking from Chinese Purchase Units - Yamamoto Trigger YamamotoSpecial: Yamamoto has their production frontier changed to: YamamotoFrontierSpecial Yamamoto buy 2 Artillerys, 2 B.Transports, 2 Destroyers, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.S Yamamoto attack with 2 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 1 Tank Anzac defend with 2 Infantrys and 2 Tanks; Dutch defend with 1 Artillery and 3 Infantrys Yamamoto roll dice for 2 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 1 Tank in N.S, round 2 : 5/12 hits, 4.67 expected hits Dutch roll dice for 1 Artillery, 5 Infantrys and 2 Tanks in N.S, round 2 : 4/8 hits, 3.00 expected hits 2 Infantrys owned by the Anzac, 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 3 Infantrys owned by the Dutch lost in N.S Yamamoto roll dice for 1 Artillery, 2 Bombers, 4 EarlyFighters and 1 Tank in N.S, round 3 : 4/8 hits, 3.50 expected hits Dutch roll dice for 1 Artillery and 2 Tanks in N.S, round 3 : 1/3 hits, 1.33 expected hits 2 Tanks owned by the Anzac, 1 Artillery owned by the Dutch and 1 Artillery owned by the Yamamoto lost in N.S Yamamoto win, taking N.S from Dutch with 2 Bombers, 4 EarlyFighters and 1 Tank remaining. Battle score for attacker is 10 Casualties for Yamamoto: 2 Artillerys and 3 Infantrys Casualties for Anzac: 2 Infantrys and 2 Tanks Casualties for Dutch: 1 Artillery and 3 Infantrys Battle in Halma Yamamoto attack with 2 Artillerys and 2 Infantrys Dutch defend with 1 Infantry Yamamoto roll dice for 2 Artillerys and 2 Infantrys in Halma, round 2 : 1/4 hits, 1.33 expected hits Dutch roll dice for 1 Infantry in Halma, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Halma Yamamoto win, taking Halma from Dutch with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Irkutsk Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tank Russians defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Irkutsk, round 2 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Irkutsk Yamamoto win, taking Irkutsk from Russians with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Mindor Yamamoto attack with 1 EarlyFighter and 4 Infantrys Americans defend with 2 Infantrys Yamamoto roll dice for 1 EarlyFighter and 4 Infantrys in Mindor, round 2 : 2/5 hits, 1.00 expected hits Americans roll dice for 2 Infantrys in Mindor, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Americans lost in Mindor Yamamoto win, taking Mindor from Americans with 1 EarlyFighter and 4 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 2 Infantrys Battle in Samar Yamamoto attack with 1 EarlyFighter and 4 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 1 EarlyFighter and 4 Infantrys in Samar, round 2 : 1/5 hits, 1.00 expected hits Americans roll dice for 1 Infantry in Samar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Samar Yamamoto win, taking Samar from Americans with 1 EarlyFighter and 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Infantry Non Combat Move - Yamamoto 1 EarlyFighter moved from Samar to sz72 1 EarlyFighter moved from Mindor to sz72 3 Infantrys moved from Tokyo to S.Japan 1 Artillery, 1 Elite and 5 Infantrys moved from S.Japan to sz74 1 Artillery moved from Naha to sz74 2 Infantrys moved from Nagasaki to sz74 2 Artillerys, 1 Elite and 7 Infantrys moved from sz74 to Kichedung 2 Bombers moved from N.S to S.Borneo 3 EarlyFighters moved from N.S to sz60 1 EarlyFighter moved from N.S to Malaya Place Units - Yamamoto 2 Artillerys and 2 Infantrys placed in Davao 1 Factory placed in Kwangsi 2 B.Transports and 2 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 66 PUs; end with 66 PUs Turning on Edit Mode EDIT: Adding units owned by Yamamoto to sz72: 1 Battleship and 6 Destroyers EDIT: Removing units owned by Yamamoto from sz76: 1 Battleship and 6 Destroyers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Yamamoto : 1.00 Americans : 0.00 Russians : -0.33 Dutch : 0.33
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 2 Artillerys, 1 Infantry and 4 Tanks moved from Gansu to Szechwan 2 EarlyFighters, 1 Fighter and 2 Mech.Infs moved from Tsingnan to Szechwan 2 Mech.Infs moved from Xining to Gansu 2 Mech.Infs moved from Gansu to Szechwan 1 Fighter moved from Xining to Szechwan 2 Tanks moved from Xining to Sikang 1 Tank moved from Ming Jong to Sikang Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 1 Elite, 3 Infantrys, 1 Marine, 2 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in Sikang Chinese attack with 3 Tanks Hisaichi defend with 1 Tank Chinese roll dice for 3 Tanks in Sikang, round 2 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Sikang Chinese win, taking Sikang from Hisaichi with 3 Tanks remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Szechwan Chinese attack with 2 Artillerys, 2 EarlyFighters, 2 Fighters, 1 Infantry, 4 Mech.Infs and 4 Tanks Hisaichi defend with 10 Tanks Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 2 Fighters, 1 Infantry, 4 Mech.Infs and 4 Tanks in Szechwan, round 2 : 2/15 hits, 6.00 expected hits Hisaichi roll dice for 10 Tanks in Szechwan, round 2 : 4/10 hits, 5.00 expected hits 1 Mech.Inf owned by the Chinese, 2 Tanks owned by the Hisaichi, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in Szechwan Chinese roll dice for 2 EarlyFighters, 2 Fighters, 3 Mech.Infs and 4 Tanks in Szechwan, round 3 : 4/11 hits, 4.67 expected hits Hisaichi roll dice for 8 Tanks in Szechwan, round 3 : 3/8 hits, 4.00 expected hits 3 Mech.Infs owned by the Chinese and 4 Tanks owned by the Hisaichi lost in Szechwan Chinese roll dice for 2 EarlyFighters, 2 Fighters and 4 Tanks in Szechwan, round 4 : 6/8 hits, 3.67 expected hits Hisaichi roll dice for 4 Tanks in Szechwan, round 4 : 1/4 hits, 2.00 expected hits 1 EarlyFighter owned by the Chinese and 4 Tanks owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 12 Casualties for Chinese: 2 Artillerys, 1 EarlyFighter, 1 Infantry and 4 Mech.Infs Casualties for Hisaichi: 10 Tanks Non Combat Move - Chinese 1 EarlyFighter and 2 Fighters moved from Szechwan to Gansu 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 2 Artillerys and 1 Infantry moved from Yecheng to Quyan 2 Artillerys and 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Elite, 3 Infantrys, 1 Marine and 1 Tank placed in Xining 2 Mech.Infs and 2 Tankettes placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Hisaichi : -3.50 Chinese : -2.83
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 4 Combat Move - Chinese 2 Artillerys, 1 Infantry and 4 Tanks moved from Gansu to Szechwan 2 EarlyFighters, 1 Fighter and 2 Mech.Infs moved from Tsingnan to Szechwan 2 Mech.Infs moved from Xining to Gansu 2 Mech.Infs moved from Gansu to Szechwan 1 Fighter moved from Xining to Szechwan 2 Tanks moved from Xining to Sikang 1 Tank moved from Ming Jong to Sikang Purchase Units - Chinese Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial Chinese buy 1 Elite, 3 Infantrys, 1 Marine, 2 Mech.Infs, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - Chinese Battle in Sikang Chinese attack with 3 Tanks Hisaichi defend with 1 Tank Chinese roll dice for 3 Tanks in Sikang, round 2 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Sikang Chinese win, taking Sikang from Hisaichi with 3 Tanks remaining. Battle score for attacker is 5 Casualties for Hisaichi: 1 Tank Battle in Szechwan Chinese attack with 2 Artillerys, 2 EarlyFighters, 2 Fighters, 1 Infantry, 4 Mech.Infs and 4 Tanks Hisaichi defend with 10 Tanks Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 2 Fighters, 1 Infantry, 4 Mech.Infs and 4 Tanks in Szechwan, round 2 : 2/15 hits, 6.00 expected hits Hisaichi roll dice for 10 Tanks in Szechwan, round 2 : 4/10 hits, 5.00 expected hits 1 Mech.Inf owned by the Chinese, 2 Tanks owned by the Hisaichi, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in Szechwan Chinese roll dice for 2 EarlyFighters, 2 Fighters, 3 Mech.Infs and 4 Tanks in Szechwan, round 3 : 4/11 hits, 4.67 expected hits Hisaichi roll dice for 8 Tanks in Szechwan, round 3 : 3/8 hits, 4.00 expected hits 3 Mech.Infs owned by the Chinese and 4 Tanks owned by the Hisaichi lost in Szechwan Chinese roll dice for 2 EarlyFighters, 2 Fighters and 4 Tanks in Szechwan, round 4 : 6/8 hits, 3.67 expected hits Hisaichi roll dice for 4 Tanks in Szechwan, round 4 : 1/4 hits, 2.00 expected hits 1 EarlyFighter owned by the Chinese and 4 Tanks owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 EarlyFighter, 2 Fighters and 4 Tanks remaining. Battle score for attacker is 12 Casualties for Chinese: 2 Artillerys, 1 EarlyFighter, 1 Infantry and 4 Mech.Infs Casualties for Hisaichi: 10 Tanks Non Combat Move - Chinese 1 EarlyFighter and 2 Fighters moved from Szechwan to Gansu 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine moved from Tsingnan to Gansu 1 Marine moved from Xining to Tsingnan 2 Artillerys and 1 Infantry moved from Yecheng to Quyan 2 Artillerys and 2 Infantrys moved from Urumal to Quyan Place Units - Chinese 1 Elite, 3 Infantrys, 1 Marine and 1 Tank placed in Xining 2 Mech.Infs and 2 Tankettes placed in Urumal Turn Complete - Chinese Chinese collect 28 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Dutch from sz56: 2 T.Boats EDIT: Adding units owned by Dutch to sz61: 2 T.Boats EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : -3.50 Chinese : -2.83
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@Entek skip the dutch