Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
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dawgoneit v. entek moar trs
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TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Anzac 1 unit repaired. 1 Battleship, 1 Carrier, 2 Destroyers, 2 Submarines and 2 Transports moved from sz56 to sz50 1 Submarine moved from sz57 to sz50 Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Elite, 7 Infantrys and 2 Tankettes; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 2 Artillerys and 1 Elite placed in W.Australia 3 Infantrys placed in Darwin 4 Infantrys and 2 Tankettes placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Americans 2 Destroyers moved from sz4 to sz8 6 EarlyFighters moved from sz20 to sz8 1 Fighter moved from Kamchatka to sz8 1 EarlyFighter moved from Kamchatka to sz8 1 Bomber moved from Magadan to sz8 3 B.Transports moved from sz4 to sz5 12 Infantrys moved from N.Canada to sz5 1 Transport moved from sz4 to sz5 2 Infantrys moved from N.Canada to sz5 1 Infantry moved from Umnak to sz4 1 Infantry moved from Adak to sz4 3 B.Transports, 14 Infantrys and 1 Transport moved from sz5 to sz4 16 Infantrys moved from sz4 to Palana 14 Infantrys moved from Canada to N.Canada 2 Infantrys moved from Seattle to Canada 14 Infantrys moved from Rocky Mt to Canada 1 Battleship, 3 Carriers, 5 Destroyers and 1 Submarine moved from sz20 to sz8 4 Infantrys moved from Palana to Magadan Purchase Units - Americans Americans buy 1 Carrier, 2 Destroyers, 2 EarlyFighters, 14 Infantrys, 1 Mech.Inf and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in sz8 Americans attack with 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 7 EarlyFighters, 1 Fighter and 1 Submarine Masaharu defend with 3 Destroyers and 3 Submarines; Yamamoto defend with 2 Destroyers Americans roll dice for 1 Submarine in sz8, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 3 Submarines in sz8, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 7 EarlyFighters and 1 Fighter in sz8, round 2 : 5/20 hits, 7.00 expected hits Masaharu roll dice for 5 Destroyers in sz8, round 2 : 5/5 hits, 2.50 expected hits 1 Submarine owned by the Americans, 3 Submarines owned by the Masaharu, 2 Destroyers owned by the Masaharu and 4 EarlyFighters owned by the Americans lost in sz8 Americans roll dice for 1 Battleship, 1 Bomber, 3 Carriers, 7 Destroyers, 3 EarlyFighters and 1 Fighter in sz8, round 3 : 1/16 hits, 5.67 expected hits Masaharu roll dice for 3 Destroyers in sz8, round 3 : 2/3 hits, 1.50 expected hits 1 Carrier owned by the Americans, 1 Destroyer owned by the Masaharu and 1 EarlyFighter owned by the Americans lost in sz8 Americans roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 7 Destroyers, 2 EarlyFighters and 1 Fighter in sz8, round 4 : 5/14 hits, 5.17 expected hits Masaharu roll dice for 2 Destroyers in sz8, round 4 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz8 Americans win with 1 Battleship, 1 Bomber, 2 Carriers, 6 Destroyers, 2 EarlyFighters and 1 Fighter remaining. Battle score for attacker is -10 Casualties for Americans: 1 Carrier, 1 Destroyer, 5 EarlyFighters and 1 Submarine Casualties for Masaharu: 3 Destroyers and 3 Submarines Casualties for Yamamoto: 2 Destroyers Non Combat Move - Americans 1 Bomber moved from sz8 to Palana 4 EarlyFighters moved from sz25 to sz8 2 EarlyFighters moved from sz8 to Palana 1 Fighter moved from sz8 to Palana 1 Submarine moved from sz23 to sz25 Place Units - Americans 2 Destroyers placed in sz4 1 Carrier and 1 Transport placed in sz25 2 EarlyFighters placed in sz25 14 Infantrys placed in Rocky Mt 1 Mech.Inf placed in San Francisco Turn Complete - Americans Americans collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Masaharu : 3.50 Americans : -7.17
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TripleA Turn Summary: Masaharu round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Masaharu 1 Bomber moved from Quingdao to sz3 1 Destroyer moved from sz16 to sz3 1 Artillery and 3 Infantrys moved from Hsingan to Jinan 1 EarlyFighter moved from Quingdao to Jinan Purchase Units - Masaharu Masaharu buy 1 Fighter and 14 Infantrys; Remaining resources: 0 PUs; Combat - Masaharu Battle in Jinan Masaharu attack with 1 Artillery, 1 EarlyFighter and 3 Infantrys Russians defend with 2 Infantrys Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Jinan, round 2 : 1/5 hits, 1.33 expected hits Russians roll dice for 2 Infantrys in Jinan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Jinan Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 2/4 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Masaharu win, taking Jinan from Russians with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Casualties for Russians: 2 Infantrys Battle in sz3 Masaharu attack with 1 Bomber and 1 Destroyer British defend with 1 Submarine British roll dice for 1 Submarine in sz3, round 2 : 1/1 hits, 0.17 expected hits Masaharu roll dice for 1 Bomber and 1 Destroyer in sz3, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the British and 1 Destroyer owned by the Masaharu lost in sz3 Masaharu win with 1 Bomber remaining. Battle score for attacker is -2 Casualties for Masaharu: 1 Destroyer Casualties for British: 1 Submarine Non Combat Move - Masaharu 1 Bomber moved from sz3 to N.Japan 1 Destroyer, 2 T.Boats and 4 Transports moved from sz1 to sz15 8 Infantrys moved from Akina to sz15 1 Destroyer, 8 Infantrys and 4 Transports moved from sz15 to sz1 8 Infantrys moved from sz1 to Vostok 1 Artillery, 8 Infantrys and 2 Tanks moved from Yakutsk to Vostok 1 Artillery and 2 Infantrys moved from Amursk to Belogorsk 1 Artillery and 2 Infantrys moved from Manchuria to Hsingan 1 EarlyFighter moved from Jinan to Quingdao Place Units - Masaharu 4 Infantrys placed in Manchuria 3 Infantrys placed in Amursk 1 Fighter and 7 Infantrys placed in Akina Turn Complete - Masaharu Masaharu collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
British : 0.83 Masaharu : 0.50 Russians : 0.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6 Combat Move - Russians 1 Infantry and 1 Marine moved from Ustkut to Angarsk 2 Artillerys and 5 Infantrys moved from Ustkut to Irkutsk 1 EarlyFighter moved from Ulaan Ude to Irkutsk Purchase Units - Russians Russians buy 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Irkutsk Russians attack with 2 Artillerys, 1 EarlyFighter and 5 Infantrys Yamamoto defend with 1 Artillery, 3 Infantrys and 1 Tank Russians roll dice for 2 Artillerys, 1 EarlyFighter and 5 Infantrys in Irkutsk, round 2 : 3/8 hits, 2.17 expected hits Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Irkutsk, round 2 : 1/5 hits, 1.83 expected hits 1 Infantry owned by the Russians and 3 Infantrys owned by the Yamamoto lost in Irkutsk Russians roll dice for 2 Artillerys, 1 EarlyFighter and 4 Infantrys in Irkutsk, round 3 : 2/7 hits, 2.00 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Irkutsk, round 3 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Russians, 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Irkutsk Russians win, taking Irkutsk from Yamamoto with 2 Artillerys, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 9 Casualties for Russians: 3 Infantrys Casualties for Yamamoto: 1 Artillery, 3 Infantrys and 1 Tank Battle in Angarsk Russians attack with 1 Infantry and 1 Marine Masaharu defend with 1 Infantry Russians roll dice for 1 Infantry and 1 Marine in Angarsk, round 2 : 0/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Angarsk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry and 1 Marine in Angarsk, round 3 : 1/2 hits, 0.50 expected hits Masaharu roll dice for 1 Infantry in Angarsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Angarsk Russians win, taking Angarsk from Masaharu with 1 Marine remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Irkutsk to Ulaan Ude 2 Infantrys and 2 Marines moved from Tulun to Ulaan Ude 4 Infantrys moved from Bratsk to Ustkut 2 Tanks moved from Kaask to Ulaan Ude 4 Infantrys moved from Kaask to Tulun 4 Infantrys moved from Krasnoyarsk to Bratsk 4 Infantrys moved from Achinsk to Krasnoyarsk 1 Infantry moved from W.Mongolia to Jinquan Place Units - Russians 1 Elite, 3 Infantrys and 2 Tanks placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Masaharu : 0.33 Yamamoto : 0.33 Russians : 0.83
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Test summary from TripleA, engine version: 1.9, time: 10:23:02 PM
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TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys and 2 Infantrys moved from Davao to sz70 4 Infantrys moved from Mindanao to sz70 1 Infantry moved from Boho to sz70 1 Infantry moved from S to sz70 2 Artillerys, 3 B.Transports and 8 Infantrys moved from sz70 to sz81 2 Artillerys and 8 Infantrys moved from sz81 to New Guinea 1 Infantry moved from Ceram to sz48 1 Infantry moved from sz48 to Sarong Yamamoto take Sarong from Dutch 1 Infantry moved from Bali to sz59 1 Infantry and 1 T.Boat moved from sz59 to sz58 1 Infantry moved from sz58 to Buru Yamamoto take Buru from Dutch 3 Mech.Infs moved from Kwangsi to Shangsi Yamamoto take Shangsi from Chinese 4 Infantrys moved from S.Japan to sz74 4 Infantrys moved from sz74 to Kichedung 2 Destroyers and 2 Submarines moved from sz78 to sz7 3 Infantrys moved from Tokyo to S.Japan 1 Destroyer and 1 Submarine moved from sz68 to sz59 1 Infantry moved from Sumatra to Java 1 Destroyer moved from sz58 to sz57 Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 1 B.Carrier, 2 Destroyers, 2 Infantrys, 3 Mech.Infs and 3 Submarines; Remaining resources: 1 PUs; Combat - Yamamoto Battle in New Guinea Yamamoto attack with 2 Artillerys and 8 Infantrys British defend with 4 Infantrys; Dutch defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Artillerys and 8 Infantrys in New Guinea, round 2 : 2/10 hits, 2.33 expected hits British roll dice for 1 Artillery and 5 Infantrys in New Guinea, round 2 : 3/6 hits, 2.00 expected hits 3 Infantrys owned by the Yamamoto, 1 Infantry owned by the British and 1 Infantry owned by the Dutch lost in New Guinea Yamamoto roll dice for 2 Artillerys and 5 Infantrys in New Guinea, round 3 : 3/7 hits, 1.83 expected hits British roll dice for 1 Artillery and 3 Infantrys in New Guinea, round 3 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto and 3 Infantrys owned by the British lost in New Guinea Yamamoto roll dice for 2 Artillerys and 4 Infantrys in New Guinea, round 4 : 3/6 hits, 1.67 expected hits British roll dice for 1 Artillery in New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch lost in New Guinea Yamamoto win, taking New Guinea from British with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for Yamamoto: 4 Infantrys Casualties for British: 4 Infantrys Casualties for Dutch: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 2 B.Transports moved from sz58 to sz70 5 Transports moved from sz60 to sz59 1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 1 Fighter moved from sz16 to sz7 Place Units - Yamamoto 1 B.Carrier, 2 Destroyers and 3 Submarines placed in sz78 2 Artillerys and 2 Infantrys placed in Davao 3 Mech.Infs placed in Kwangsi Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Tokyo: 1 Fighter EDIT: Adding units owned by Yamamoto to sz78: 1 Fighter EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 86 PUs; end with 87 PUs
Combat Hit Differential Summary :
British : 0.33 Yamamoto : 2.17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Chinese 2 Mech.Infs moved from S.Mongolia to Shangsi 1 Elite moved from E.Shansi to Shangsi 8 Tanks moved from E.Shansi to Shangsi 1 Marine moved from Szechwan to Sian 1 Tankette moved from Sikang to Sian 1 Elite, 2 Infantrys, 1 Marine and 1 Tankette moved from Sikang to W.Sian 1 EarlyFighter and 2 Fighters moved from Gansu to W.Sian 1 Elite and 5 Infantrys moved from Tsingnan to Gansu 4 Artillerys and 3 Infantrys moved from Nancheng to Sikang 1 Elite and 5 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Quyan to Gobi 2 Mech.Infs moved from Urumal to Tsingnan 2 Infantrys moved from Urumal to Quyan Purchase Units - Chinese Chinese buy 1 Elite, 6 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Infantrys, 1 Marine and 1 Tankette Hisaichi defend with 1 Infantry Chinese roll dice for 1 EarlyFighter, 1 Elite, 2 Fighters, 2 Infantrys, 1 Marine and 1 Tankette in W.Sian, round 2 : 3/8 hits, 2.83 expected hits Hisaichi roll dice for 1 Infantry in W.Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 1 EarlyFighter, 1 Elite, 2 Fighters, 1 Infantry, 1 Marine and 1 Tankette remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shangsi Chinese attack with 1 Elite, 2 Mech.Infs and 8 Tanks Yamamoto defend with 3 Mech.Infs Chinese roll dice for 1 Elite, 2 Mech.Infs and 8 Tanks in Shangsi, round 2 : 8/11 hits, 5.33 expected hits Yamamoto roll dice for 3 Mech.Infs in Shangsi, round 2 : 1/3 hits, 1.00 expected hits 1 Mech.Inf owned by the Chinese and 3 Mech.Infs owned by the Yamamoto lost in Shangsi Chinese win, taking Shangsi from Yamamoto with 1 Elite, 1 Mech.Inf and 8 Tanks remaining. Battle score for attacker is 10 Casualties for Chinese: 1 Mech.Inf Casualties for Yamamoto: 3 Mech.Infs Battle in Sian Chinese attack with 1 Marine and 1 Tankette Hisaichi defend with 1 Infantry Chinese roll dice for 1 Marine and 1 Tankette in Sian, round 2 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sian Chinese win, taking Sian from Hisaichi with 1 Marine and 1 Tankette remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter and 2 Fighters moved from W.Sian to Sikang Place Units - Chinese 1 Elite and 5 Infantrys placed in Xining 1 Infantry and 3 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Hisaichi : 0.33 Yamamoto : 0.00 Chinese : 4.17
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TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Hisaichi 6 Mech.Infs moved from Nanking to W.Sian 5 Infantrys moved from Peking to E.Shansi Hisaichi take E.Shansi from Chinese 1 Artillery moved from Peking to E.Shansi 1 Artillery, 6 Infantrys, 1 Marine and 1 Mech.Inf moved from Hopeh to E.Shansi 1 Tank moved from Tientsin to E.Shansi 2 Tankettes moved from Tientsin to E.Shansi 6 Infantrys moved from Korea to Tientsin 2 Artillerys and 2 Infantrys moved from Kiangsi to Hanan 2 Artillerys moved from Thailand to Burma 1 Infantry moved from Bava to sz59 1 Infantry and 1 T.Boat moved from sz59 to sz58 1 Infantry moved from sz58 to Flores 1 Artillery and 1 Marine moved from S.Borneo to sz60 1 Artillery, 1 Marine and 1 Transport moved from sz60 to sz64 1 Artillery and 1 Marine moved from sz64 to Burma 1 Destroyer and 8 Transports moved from sz64 to sz60 Purchase Units - Hisaichi Hisaichi buy 2 Destroyers, 1 Factory, 6 Infantrys and 2 S.Subs; Remaining resources: 0 PUs; Combat - Hisaichi Battle in W.Sian Hisaichi attack with 6 Mech.Infs Chinese defend with 1 Elite, 1 Infantry, 1 Marine and 1 Tankette Hisaichi roll dice for 6 Mech.Infs in W.Sian, round 2 : 3/6 hits, 2.00 expected hits Chinese roll dice for 1 Elite, 1 Infantry, 1 Marine and 1 Tankette in W.Sian, round 2 : 1/4 hits, 1.17 expected hits 1 Tankette owned by the Chinese, 1 Mech.Inf owned by the Hisaichi, 1 Marine owned by the Chinese and 1 Infantry owned by the Chinese lost in W.Sian Hisaichi roll dice for 5 Mech.Infs in W.Sian, round 3 : 0/5 hits, 1.67 expected hits Chinese roll dice for 1 Elite in W.Sian, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 5 Mech.Infs in W.Sian, round 4 : 1/5 hits, 1.67 expected hits Chinese roll dice for 1 Elite in W.Sian, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi and 1 Elite owned by the Chinese lost in W.Sian Hisaichi win, taking W.Sian from Chinese with 4 Mech.Infs remaining. Battle score for attacker is 3 Casualties for Hisaichi: 2 Mech.Infs Casualties for Chinese: 1 Elite, 1 Infantry, 1 Marine and 1 Tankette Non Combat Move - Hisaichi 6 Mech.Infs moved from Hongkong to Hanan Place Units - Hisaichi 3 Infantrys placed in Peking 3 Infantrys placed in Tientsin 1 Factory placed in Malaya 2 Destroyers and 2 S.Subs placed in sz60 Turn Complete - Hisaichi Hisaichi collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33 Chinese : 0.17
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Thai 6 Infantrys moved from Thailand to Burma 1 Marine moved from Phuket to Thailand 5 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai 1 T.Boat and 1 Transport moved from sz73 to sz60 Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - British 2 Tanks moved from W.Tibet to Bengal 3 Mech.Infs moved from Dheli to Bengal 1 EarlyFighter and 1 Fighter moved from Bengal to sz64 12 Infantrys moved from Calcutta to C.India 1 Marine moved from Calcutta to C.India 4 Artillerys moved from Calcutta to C.India 1 Tank moved from Calcutta to E.India Purchase Units - British British buy 1 Bunker, 5 Infantrys, 1 Marine, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; Combat - British Battle in sz64 British attack with 1 EarlyFighter and 1 Fighter Hisaichi defend with 1 Transport British roll dice for 1 EarlyFighter and 1 Fighter in sz64, round 2 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Transport in sz64, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 EarlyFighter and 1 Fighter in sz64, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Transport in sz64, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 EarlyFighter and 1 Fighter in sz64, round 4 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Transport in sz64, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 EarlyFighter and 1 Fighter in sz64, round 5 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Transport in sz64, round 5 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Hisaichi lost in sz64 British win with 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Transport Non Combat Move - British 1 EarlyFighter and 1 Fighter moved from sz64 to Bengal 10 Infantrys moved from Calcutta to C.India Place Units - British 1 Bunker and 2 Tanks placed in Bengal 2 Tanks placed in W.Tibet 3 Mech.Infs placed in Dheli 5 Infantrys and 1 Marine placed in Calcutta Turn Complete - British British collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
British : -2.33 Hisaichi : -0.67
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Anzac 3 Infantrys moved from Darwin to Derby 6 Transports moved from sz50 to sz37 2 Tankettes moved from Melbourne to W.Australia 4 Infantrys moved from Melbourne to sz37 4 Infantrys moved from sz37 to W.Australia Purchase Units - Anzac Anzac buy 2 Destroyers and 1 Fighter; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Infantry moved from W.Australia to sz50 1 Infantry and 1 T.Boat moved from sz50 to sz49 1 Infantry moved from sz49 to Moresby 1 EarlyFighter and 1 Fighter moved from sz50 to Moresby Place Units - Anzac 2 Destroyers and 1 Fighter placed in sz50 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Americans 1 unit repaired. 1 Battleship, 2 Carriers, 6 Destroyers and 4 EarlyFighters moved from sz8 to sz7 2 Destroyers moved from sz4 to sz7 1 Bomber moved from Palana to sz7 1 Fighter moved from Palana to sz7 2 EarlyFighters moved from Palana to sz7 1 Artillery and 1 Infantry moved from Hilo to sz25 1 Artillery, 3 Carriers, 2 EarlyFighters, 1 Infantry, 1 Submarine and 1 Transport moved from sz25 to sz20 1 Artillery and 1 Infantry moved from sz20 to Wake 1 Mech.Inf moved from San Francisco to Seattle 14 Infantrys moved from Rocky Mt to Canada 16 Infantrys moved from Canada to N.Canada 3 B.Transports moved from sz4 to sz5 1 Transport moved from sz4 to sz5 1 Infantry moved from Amchitka to sz4 1 Infantry moved from Kiska to sz4 14 Infantrys moved from N.Canada to sz5 3 B.Transports, 14 Infantrys and 1 Transport moved from sz5 to sz4 16 Infantrys moved from sz4 to Palana 16 Infantrys moved from Palana to Magadan 4 Artillerys, 15 Infantrys and 5 Tanks moved from Magadan to Yakutsk Purchase Units - Americans Americans buy 3 Destroyers, 4 EarlyFighters and 14 Infantrys; Remaining resources: 0 PUs; Combat - Americans Battle in sz7 Americans attack with 1 Battleship, 1 Bomber, 2 Carriers, 8 Destroyers, 6 EarlyFighters and 1 Fighter Yamamoto defend with 1 Battleship, 1 Carrier, 5 Destroyers, 1 EarlyFighter, 1 Fighter and 2 Submarines Yamamoto roll dice for 2 Submarines in sz7, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 Battleship, 1 Bomber, 2 Carriers, 8 Destroyers, 6 EarlyFighters and 1 Fighter in sz7, round 2 : 5/19 hits, 6.83 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 Battleship, 1 Carrier, 5 Destroyers, 1 EarlyFighter and 1 Fighter in sz7, round 2 : 5/9 hits, 4.83 expected hits 2 Carriers owned by the Americans, 2 Submarines owned by the Yamamoto, 1 Destroyer owned by the Yamamoto, 3 EarlyFighters owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz7 Americans roll dice for 1 Battleship, 1 Bomber, 8 Destroyers, 3 EarlyFighters and 1 Fighter in sz7, round 3 : 4/14 hits, 5.50 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 4 Destroyers and 1 Fighter in sz7, round 3 : 5/7 hits, 3.83 expected hits 2 Destroyers owned by the Americans, 4 Destroyers owned by the Yamamoto and 3 EarlyFighters owned by the Americans lost in sz7 Americans roll dice for 1 Battleship, 1 Bomber, 6 Destroyers and 1 Fighter in sz7, round 4 : 1/9 hits, 3.83 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 Fighter in sz7, round 4 : 2/3 hits, 1.83 expected hits 1 Fighter owned by the Americans, 1 Bomber owned by the Americans and 1 Carrier owned by the Yamamoto lost in sz7 Americans roll dice for 1 Battleship and 6 Destroyers in sz7, round 5 : 3/7 hits, 2.67 expected hits Yamamoto roll dice for 1 Battleship and 1 Fighter in sz7, round 5 : 2/2 hits, 1.33 expected hits 2 Destroyers owned by the Americans, 1 Battleship owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in sz7 Americans win with 1 Battleship and 4 Destroyers remaining. Battle score for attacker is -28 Casualties for Americans: 1 Bomber, 2 Carriers, 4 Destroyers, 6 EarlyFighters and 1 Fighter Casualties for Yamamoto: 1 Battleship, 1 Carrier, 5 Destroyers, 1 EarlyFighter, 1 Fighter and 2 Submarines Battle in Yakutsk Americans attack with 4 Artillerys, 15 Infantrys and 5 Tanks Masaharu defend with 1 Infantry Americans roll dice for 4 Artillerys, 15 Infantrys and 5 Tanks in Yakutsk, round 2 : 11/24 hits, 7.00 expected hits Masaharu roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Yakutsk Americans win, taking Yakutsk from Masaharu with 4 Artillerys, 15 Infantrys and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Americans Place Units - Americans 14 Infantrys placed in Rocky Mt 2 EarlyFighters placed in Hilo 2 EarlyFighters placed in Pearl Harbor 2 Destroyers placed in sz4 1 Destroyer placed in sz23 Turn Complete - Americans Americans collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
Masaharu : -0.33 Yamamoto : 2.83 Americans : -1.83
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TripleA Turn Summary: Masaharu round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Masaharu 1 Destroyer moved from sz1 to sz7 1 Fighter moved from Akina to sz7 1 Bomber moved from N.Japan to sz7 1 EarlyFighter moved from Quingdao to sz7 4 Transports moved from sz1 to sz7 2 Infantrys moved from Akina to sz15 2 Infantrys and 2 T.Boats moved from sz15 to sz1 2 Infantrys moved from sz1 to Vostok 2 Artillerys and 2 Tanks moved from Vostok to Quingdao 1 Artillery and 2 Infantrys moved from Belogorsk to Quingdao 1 Artillery and 2 Infantrys moved from Hsingan to Quingdao 1 Artillery and 1 Infantry moved from Jinan to Quingdao 5 Infantrys moved from Vostok to Quingdao 5 Infantrys moved from Manchuria to Hsingan 3 Infantrys moved from Amursk to Belogorsk Purchase Units - Masaharu Masaharu buy 2 Destroyers, 6 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz7 Masaharu attack with 1 Bomber, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 4 Transports Americans defend with 1 Battleship and 4 Destroyers Masaharu roll dice for 1 Bomber, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 4 Transports in sz7, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 1 Battleship and 4 Destroyers in sz7, round 2 : 2/5 hits, 2.67 expected hits 1 Destroyer owned by the Americans and 2 Transports owned by the Masaharu lost in sz7 Masaharu roll dice for 1 Bomber, 1 Destroyer, 1 EarlyFighter, 1 Fighter and 2 Transports in sz7, round 3 : 2/4 hits, 1.83 expected hits Americans roll dice for 1 Battleship and 3 Destroyers in sz7, round 3 : 3/4 hits, 2.17 expected hits 2 Destroyers owned by the Americans, 1 EarlyFighter owned by the Masaharu and 2 Transports owned by the Masaharu lost in sz7 Masaharu roll dice for 1 Bomber, 1 Destroyer and 1 Fighter in sz7, round 4 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 Battleship and 1 Destroyer in sz7, round 4 : 2/2 hits, 1.17 expected hits 1 Destroyer owned by the Americans, 1 Battleship owned by the Americans, 1 Destroyer owned by the Masaharu and 1 Fighter owned by the Masaharu lost in sz7 Masaharu win with 1 Bomber remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Destroyer, 1 EarlyFighter, 1 Fighter and 4 Transports Casualties for Americans: 1 Battleship and 4 Destroyers Non Combat Move - Masaharu 1 Bomber moved from sz7 to Akina Place Units - Masaharu 2 Destroyers and 1 Transport placed in sz15 4 Infantrys placed in Manchuria 2 Infantrys and 1 Marine placed in Amursk Turn Complete - Masaharu Masaharu collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Masaharu : -0.17 Americans : 1.00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Russians 1 Infantry and 1 Marine moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Ulaan Ude to Jinan 2 Artillerys and 2 Infantrys moved from Irkutsk to Ulaan Ude 1 Marine moved from Angarsk to Ustkut 1 Infantry moved from Ustkut to Angarsk 1 Infantry moved from Ustkut to Irkutsk 2 Infantrys moved from Ustkut to Ulaan Ude 4 Infantrys moved from Tulun to Ulaan Ude 4 Infantrys moved from Bratsk to Ustkut 1 Infantry moved from Jinquan to Kyzal 2 Tanks moved from Kaask to Ulaan Ude 1 Elite and 3 Infantrys moved from Kaask to Kyzal 4 Infantrys moved from Krasnoyarsk to Bratsk 4 Infantrys moved from Achinsk to Krasnoyarsk Purchase Units - Russians Russians buy 1 Elite, 7 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 EarlyFighter, 1 Infantry and 1 Marine Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 2 : 0/3 hits, 0.83 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter, 1 Infantry and 1 Marine in Jinan, round 3 : 0/3 hits, 0.83 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Jinan Russians roll dice for 1 EarlyFighter and 1 Marine in Jinan, round 4 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 1 Marine in Jinan, round 5 : 0/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 1 Marine in Jinan, round 6 : 1/2 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 6 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 1 Marine remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude Place Units - Russians 1 Elite, 3 Infantrys and 2 Tanks placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs
Combat Hit Differential Summary :
Masaharu : -0.67 Russians : -2.67
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Research Technology - Yamamoto Combat Move - Yamamoto 2 Artillerys and 4 Infantrys moved from New Guinea to Moresby 2 EarlyFighters moved from sz59 to Moresby 2 Bombers moved from S.Borneo to Moresby 3 Mech.Infs moved from Kwangsi to Sian 2 Artillerys and 1 Infantry moved from Davao to sz70 2 Artillerys, 1 B.Transport and 1 Infantry moved from sz70 to sz81 2 Artillerys and 1 Infantry moved from sz81 to S.G Yamamoto take S.G from British 1 Infantry moved from Davao to sz70 1 Infantry moved from S to sz70 1 B.Transport and 2 Infantrys moved from sz70 to sz81 2 Infantrys moved from sz81 to Nayumo Yamamoto take Nayumo from Dutch 2 B.Transports moved from sz81 to sz70 2 Artillerys moved from Java to sz59 2 Infantrys moved from Java to sz59 1 Artillery moved from Soem to sz59 1 Elite moved from Java to sz59 3 Artillerys, 1 Elite, 2 Infantrys and 3 Transports moved from sz59 to sz73 3 Artillerys, 1 Elite and 2 Infantrys moved from sz73 to Thailand 4 Infantrys moved from Kichedung to Nanking 1 B.Carrier, 2 Destroyers, 1 Fighter and 3 Submarines moved from sz78 to sz7 3 Infantrys moved from S.Japan to sz74 3 Infantrys moved from sz74 to Kichedung Purchase Units - Yamamoto Yamamoto buy 2 Artillerys, 3 Destroyers, 2 Fighters, 2 Infantrys, 3 Mech.Infs, 2 Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Sian Yamamoto attack with 3 Mech.Infs Chinese defend with 1 Marine and 1 Tankette Yamamoto roll dice for 3 Mech.Infs in Sian, round 2 : 2/3 hits, 1.00 expected hits Chinese roll dice for 1 Marine and 1 Tankette in Sian, round 2 : 1/2 hits, 0.50 expected hits 1 Tankette owned by the Chinese, 1 Mech.Inf owned by the Yamamoto and 1 Marine owned by the Chinese lost in Sian Yamamoto win, taking Sian from Chinese with 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Mech.Inf Casualties for Chinese: 1 Marine and 1 Tankette Battle in Moresby Yamamoto attack with 2 Artillerys, 2 Bombers, 2 EarlyFighters and 4 Infantrys British defend with 1 AAGun, 1 Factory and 3 Infantrys; Anzac defend with 1 EarlyFighter, 1 Fighter and 1 Infantry AA fire in Moresby : 1/4 hits, 0.67 expected hits 1 EarlyFighter owned by the Yamamoto lost in Moresby Yamamoto roll dice for 2 Artillerys, 2 Bombers, 1 EarlyFighter and 4 Infantrys in Moresby, round 2 : 4/9 hits, 3.33 expected hits British roll dice for 1 EarlyFighter, 1 Fighter and 4 Infantrys in Moresby, round 2 : 3/6 hits, 2.50 expected hits 1 Infantry owned by the Anzac, 3 Infantrys owned by the Yamamoto and 3 Infantrys owned by the British lost in Moresby Yamamoto roll dice for 2 Artillerys, 2 Bombers, 1 EarlyFighter and 1 Infantry in Moresby, round 3 : 3/6 hits, 2.67 expected hits British roll dice for 1 EarlyFighter and 1 Fighter in Moresby, round 3 : 1/2 hits, 1.17 expected hits 1 EarlyFighter owned by the Anzac, 1 Infantry owned by the Yamamoto and 1 Fighter owned by the Anzac lost in Moresby Yamamoto win, taking Moresby from British with 2 Artillerys, 2 Bombers and 1 EarlyFighter remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 EarlyFighter and 4 Infantrys Casualties for Anzac: 1 EarlyFighter, 1 Fighter and 1 Infantry Casualties for British: 3 Infantrys Non Combat Move - Yamamoto 1 EarlyFighter moved from Moresby to New Guinea 2 Bombers moved from Moresby to New Guinea 1 Infantry moved from Sarong to New Guinea 1 T.Boat moved from sz48 to sz81 1 B.Transport, 1 Carrier, 1 Destroyer, 1 Submarine and 3 Transports moved from sz59 to sz81 Place Units - Yamamoto 3 Mech.Infs placed in Kwangsi 2 Artillerys and 2 Infantrys placed in Davao 3 Destroyers and 2 Submarines placed in sz78 2 Fighters and 1 Tank placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : 0.33 AA fire in Moresby : : 0.33 Yamamoto : 2.00 Chinese : 0.50
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Chinese 1 Elite, 1 Mech.Inf and 8 Tanks moved from Shangsi to E.Shansi 2 Mech.Infs moved from Tsingnan to E.Shansi 1 EarlyFighter and 2 Fighters moved from Sikang to E.Shansi 1 Infantry moved from Gansu to Shangsi 1 Infantry moved from Gansu to Szechwan 4 Artillerys and 3 Infantrys moved from Sikang to W.Sian Purchase Units - Chinese Chinese buy 5 Infantrys and 5 Mech.Infs; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Sian Chinese attack with 4 Artillerys and 3 Infantrys Hisaichi defend with 4 Mech.Infs Chinese roll dice for 4 Artillerys and 3 Infantrys in W.Sian, round 2 : 2/7 hits, 2.33 expected hits Hisaichi roll dice for 4 Mech.Infs in W.Sian, round 2 : 2/4 hits, 1.33 expected hits 2 Mech.Infs owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in W.Sian Chinese roll dice for 4 Artillerys and 1 Infantry in W.Sian, round 3 : 1/5 hits, 1.67 expected hits Hisaichi roll dice for 2 Mech.Infs in W.Sian, round 3 : 0/2 hits, 0.67 expected hits 1 Mech.Inf owned by the Hisaichi lost in W.Sian Chinese roll dice for 4 Artillerys and 1 Infantry in W.Sian, round 4 : 1/5 hits, 1.67 expected hits Hisaichi roll dice for 1 Mech.Inf in W.Sian, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in W.Sian Chinese win, taking W.Sian from Hisaichi with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 16 Casualties for Chinese: 2 Infantrys Casualties for Hisaichi: 4 Mech.Infs Battle in E.Shansi Chinese attack with 1 EarlyFighter, 1 Elite, 2 Fighters, 3 Mech.Infs and 8 Tanks Hisaichi defend with 2 Artillerys, 11 Infantrys, 1 Marine, 1 Mech.Inf, 1 Tank and 2 Tankettes Chinese roll dice for 1 EarlyFighter, 1 Elite, 2 Fighters, 3 Mech.Infs and 8 Tanks in E.Shansi, round 2 : 9/15 hits, 7.00 expected hits Hisaichi roll dice for 2 Artillerys, 11 Infantrys, 1 Marine, 1 Mech.Inf, 1 Tank and 2 Tankettes in E.Shansi, round 2 : 5/18 hits, 5.83 expected hits 1 EarlyFighter owned by the Chinese, 3 Mech.Infs owned by the Chinese, 2 Tankettes owned by the Hisaichi, 7 Infantrys owned by the Hisaichi and 1 Elite owned by the Chinese lost in E.Shansi Chinese roll dice for 2 Fighters and 8 Tanks in E.Shansi, round 3 : 2/10 hits, 5.00 expected hits Hisaichi roll dice for 2 Artillerys, 4 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank in E.Shansi, round 3 : 2/9 hits, 3.17 expected hits 2 Tanks owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in E.Shansi Chinese roll dice for 2 Fighters and 6 Tanks in E.Shansi, round 4 : 6/8 hits, 4.00 expected hits Hisaichi roll dice for 2 Artillerys, 2 Infantrys, 1 Marine, 1 Mech.Inf and 1 Tank in E.Shansi, round 4 : 5/7 hits, 2.50 expected hits 5 Tanks owned by the Chinese, 1 Mech.Inf owned by the Hisaichi, 2 Infantrys owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in E.Shansi Chinese roll dice for 2 Fighters and 1 Tank in E.Shansi, round 5 : 1/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Tank in E.Shansi, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in E.Shansi Chinese win, taking E.Shansi from Hisaichi with 2 Fighters and 1 Tank remaining. Battle score for attacker is -11 Casualties for Chinese: 1 EarlyFighter, 1 Elite, 3 Mech.Infs and 7 Tanks Casualties for Hisaichi: 2 Artillerys, 11 Infantrys, 1 Marine, 1 Mech.Inf, 1 Tank and 2 Tankettes Non Combat Move - Chinese 1 Elite and 3 Infantrys moved from Gansu to N.Shangsi 1 Elite and 2 Infantrys moved from Tsingnan to Sikang 2 Fighters moved from E.Shansi to N.Shangsi 3 Infantrys moved from Tsingnan to Gansu 2 Infantrys moved from Gobi to S.Mongolia 1 Elite and 5 Infantrys moved from Xining to Tsingnan 2 Infantrys moved from Quyan to Gobi 3 Mech.Infs moved from Urumal to S.Mongolia 1 Infantry moved from Urumal to Quyan Place Units - Chinese 5 Infantrys and 1 Mech.Inf placed in Xining 4 Mech.Infs placed in Urumal Turn Complete - Chinese Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Hisaichi : -0.33 Chinese : -1.17
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TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Hisaichi 3 Infantrys moved from Peking to E.Shansi 6 Mech.Infs moved from Hanan to E.Shansi 2 Artillerys and 2 Infantrys moved from Hanan to W.Sian 1 Infantry moved from Flores to sz58 1 Infantry and 1 T.Boat moved from sz58 to sz48 1 Infantry moved from sz48 to N.G Hisaichi take N.G from British Purchase Units - Hisaichi Hisaichi buy 18 Infantrys, 2 Tanks and 4 Tankettes; Remaining resources: 0 PUs; Combat - Hisaichi Battle in E.Shansi Hisaichi attack with 3 Infantrys and 6 Mech.Infs Chinese defend with 1 Tank Hisaichi roll dice for 3 Infantrys and 6 Mech.Infs in E.Shansi, round 2 : 3/9 hits, 3.00 expected hits Chinese roll dice for 1 Tank in E.Shansi, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Chinese lost in E.Shansi Hisaichi win, taking E.Shansi from Chinese with 3 Infantrys and 6 Mech.Infs remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Tank Battle in W.Sian Hisaichi attack with 2 Artillerys and 2 Infantrys Chinese defend with 4 Artillerys and 1 Infantry Hisaichi roll dice for 2 Artillerys and 2 Infantrys in W.Sian, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 4 Artillerys and 1 Infantry in W.Sian, round 2 : 3/5 hits, 1.67 expected hits 2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in W.Sian 1 Artillery retreated to Hanan Chinese win with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is -8 Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Hisaichi 9 Infantrys moved from Tientsin to Peking 1 Battleship, 1 Carrier, 6 Destroyers, 2 EarlyFighters, 2 S.Subs and 8 Transports moved from sz60 to sz57 Place Units - Hisaichi 6 Infantrys placed in Malaya 6 Infantrys placed in Hongkong 1 Tank and 2 Tankettes placed in Peking Hisaichi undo move 3. 3 Infantrys placed in Peking 3 Infantrys placed in Tientsin 2 Tanks and 4 Tankettes placed in Seoul Turn Complete - Hisaichi Hisaichi collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Hisaichi : -1.33 Chinese : 0.83
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TripleA Turn Summary: Thai round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Thai 5 Infantrys and 1 Marine moved from Thailand to Burma 6 Infantrys moved from Phuket to Thailand Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - British 1 Tank moved from E.India to Bengal 4 Artillerys, 22 Infantrys and 1 Marine moved from C.India to E.India 5 Infantrys and 1 Marine moved from Calcutta to C.India 2 Tanks moved from W.Tibet to Bengal 3 Mech.Infs moved from Dheli to Bengal 1 EarlyFighter, 1 Fighter and 2 Mech.Infs moved from Bengal to W.Chunking Purchase Units - British British buy 8 Infantrys, 3 Mech.Infs and 4 Tanks; Remaining resources: 1 PUs; Combat - British Battle in W.Chunking British attack with 1 EarlyFighter, 1 Fighter and 2 Mech.Infs Yamamoto defend with 1 Infantry British roll dice for 1 EarlyFighter, 1 Fighter and 2 Mech.Infs in W.Chunking, round 2 : 1/4 hits, 1.50 expected hits Yamamoto roll dice for 1 Infantry in W.Chunking, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Mech.Inf owned by the British lost in W.Chunking British win, taking W.Chunking from Yamamoto with 1 EarlyFighter, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is -3 Casualties for British: 1 Mech.Inf Casualties for Yamamoto: 1 Infantry Non Combat Move - British 1 EarlyFighter and 1 Fighter moved from W.Chunking to Bengal Place Units - British 2 Tanks placed in Bengal 2 Tanks placed in W.Tibet 3 Mech.Infs placed in Dheli 8 Infantrys placed in Calcutta Turn Complete - British British collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
British : -0.50 Yamamoto : 0.67
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TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Purchase Units - Anzac Anzac buy 3 Destroyers and 1 Infantry; Remaining resources: 0 PUs; Place Units - Anzac 1 Infantry placed in Darwin 3 Destroyers placed in sz50 Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :