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Test summary from TripleA, engine version: 1.9, time: 2:41:29 PM
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TripleA Turn Summary: Yamamoto round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Yamamoto 1 Submarine moved from sz12 to sz25 1 Submarine moved from sz21 to sz25 2 EarlyFighters and 1 Submarine moved from sz11 to sz25 1 Cruiser moved from sz11 to sz25 2 EarlyFighters and 3 Submarines moved from sz20 to sz25 2 Submarines moved from sz30 to sz25 1 EarlyFighter moved from Marcus to sz45 1 Submarine moved from sz17 to sz45 1 Submarine moved from sz76 to sz45 1 Bomber moved from Tokyo to sz70 1 Bomber moved from Japan to sz70 3 Tanks moved from Japan to sz16 3 Infantrys moved from Japan to sz16 1 Tank moved from Japan to sz78 2 Artillerys moved from Japan to sz78 4 Infantrys moved from Japan to sz78 3 Infantrys, 3 Tanks and 3 Transports moved from sz16 to sz75 2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz78 to sz75 1 Infantry and 1 T.Boat moved from sz78 to sz75 2 Artillerys, 7 Infantrys and 4 Tanks moved from sz75 to Manila 1 Battleship, 1 Destroyer and 1 Submarine moved from sz78 to sz75 1 Battleship, 1 Destroyer and 1 Submarine moved from sz75 to sz71 2 EarlyFighters moved from sz78 to sz70 1 EarlyFighter moved from Iwo Jima to sz70 1 Infantry moved from Hainan to sz67 1 Infantry and 1 T.Boat moved from sz67 to sz68 1 Infantry moved from sz68 to Spralty 2 EarlyFighters moved from Tokyo to sz71 2 Submarines moved from sz67 to sz60 2 EarlyFighters moved from sz74 to sz60 1 EarlyFighter moved from Korea to sz60 2 Artillerys, 3 Infantrys and 1 Tank moved from Kwangsi to N.French I. 1 Artillery and 1 Infantry moved from Korea to sz74 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz75 1 Artillery and 1 Infantry moved from sz75 to Manila 1 Artillery, 3 Infantrys and 1 Tank moved from Korea to Manchuria 4 Tanks moved from Hopeh to Kichedung 3 Infantrys moved from Hopeh to Shansi 2 Infantrys moved from Hopeh to E.Shansi 1 Destroyer moved from sz74 to sz68 Purchase Units - Yamamoto Yamamoto buy 2 B.Transports and 3 Destroyers; Remaining resources: 0 PUs; Combat - Yamamoto Battle in N.French I. Yamamoto attack with 2 Artillerys, 3 Infantrys and 1 Tank Dutch defend with 1 Artillery, 1 Infantry and 1 Tank Yamamoto roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in N.French I., round 2 : 0/6 hits, 2.00 expected hits Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Yamamoto lost in N.French I. Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in N.French I., round 3 : 1/5 hits, 1.83 expected hits Dutch roll dice for 1 Artillery, 1 Infantry and 1 Tank in N.French I., round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Dutch lost in N.French I. Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.French I., round 4 : 0/4 hits, 1.50 expected hits Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 4 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in N.French I., round 5 : 2/4 hits, 1.50 expected hits Dutch roll dice for 1 Artillery and 1 Tank in N.French I., round 5 : 1/2 hits, 0.83 expected hits 1 Artillery owned by the Dutch, 1 Infantry owned by the Yamamoto and 1 Tank owned by the Dutch lost in N.French I. Yamamoto win, taking N.French I. from Dutch with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Yamamoto: 3 Infantrys Casualties for Dutch: 1 Artillery, 1 Infantry and 1 Tank Battle in sz70 Yamamoto attack with 2 Bombers and 3 EarlyFighters Americans defend with 1 Destroyer, 1 Submarine and 1 Transport Yamamoto roll dice for 2 Bombers and 3 EarlyFighters in sz70, round 2 : 2/5 hits, 2.33 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz70, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Americans, 1 Transport owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz70 Yamamoto roll dice for 2 Bombers and 2 EarlyFighters in sz70, round 3 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 Destroyer in sz70, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans and 1 EarlyFighter owned by the Yamamoto lost in sz70 Yamamoto win with 2 Bombers and 1 EarlyFighter remaining. Battle score for attacker is 4 Casualties for Yamamoto: 2 EarlyFighters Casualties for Americans: 1 Destroyer, 1 Submarine and 1 Transport Battle in sz71 Yamamoto attack with 1 Battleship, 1 Destroyer, 2 EarlyFighters and 1 Submarine Americans defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz71, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Submarine in sz71, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 Battleship owned by the Yamamoto 1 Submarine owned by the Americans lost in sz71 Yamamoto win with 1 Battleship, 1 Destroyer, 2 EarlyFighters and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Submarine Battle in sz60 Yamamoto attack with 3 EarlyFighters and 2 Submarines Dutch defend with 2 Destroyers, 1 Submarine and 2 Transports Yamamoto roll dice for 2 Submarines in sz60, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 3 EarlyFighters in sz60, round 2 : 0/3 hits, 1.00 expected hits Dutch roll dice for 2 Destroyers and 2 Transports in sz60, round 2 : 1/4 hits, 1.33 expected hits 1 Transport owned by the Dutch and 1 Submarine owned by the Yamamoto lost in sz60 Yamamoto roll dice for 1 Submarine in sz60, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Submarine in sz60, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 3 EarlyFighters in sz60, round 3 : 1/3 hits, 1.00 expected hits Dutch roll dice for 2 Destroyers and 1 Transport in sz60, round 3 : 0/3 hits, 1.17 expected hits 1 Transport owned by the Dutch lost in sz60 1 Submarine owned by the Dutch Submerged Yamamoto roll dice for 1 Submarine in sz60, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 3 EarlyFighters in sz60, round 4 : 2/3 hits, 1.00 expected hits Dutch roll dice for 2 Destroyers in sz60, round 4 : 2/2 hits, 1.00 expected hits 1 Submarine owned by the Yamamoto, 2 Destroyers owned by the Dutch and 1 EarlyFighter owned by the Yamamoto lost in sz60 Yamamoto win with 2 EarlyFighters remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 EarlyFighter and 2 Submarines Casualties for Dutch: 2 Destroyers and 2 Transports Battle in Manila Yamamoto attack with 3 Artillerys, 8 Infantrys and 4 Tanks Americans defend with 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Yamamoto roll dice for 3 Artillerys, 8 Infantrys and 4 Tanks in Manila, round 2 : 5/15 hits, 4.83 expected hits Americans roll dice for 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank in Manila, round 2 : 3/5 hits, 2.00 expected hits 3 Infantrys owned by the Yamamoto, 2 Infantrys owned by the Americans, 1 Artillery owned by the Americans, 1 Tank owned by the Americans and 1 EarlyFighter owned by the Americans lost in Manila Yamamoto win, taking Manila from Americans with 3 Artillerys, 5 Infantrys and 4 Tanks remaining. Battle score for attacker is 15 Casualties for Yamamoto: 3 Infantrys Casualties for Americans: 1 Artillery, 1 EarlyFighter, 2 Infantrys and 1 Tank Battle in Kichedung Yamamoto attack with 4 Tanks Chinese defend with 2 Infantrys Yamamoto roll dice for 4 Tanks in Kichedung, round 2 : 3/4 hits, 2.00 expected hits Chinese roll dice for 2 Infantrys in Kichedung, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Chinese lost in Kichedung Yamamoto win, taking Kichedung from Chinese with 4 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Battle in sz25 Yamamoto attack with 1 Cruiser, 4 EarlyFighters and 8 Submarines Americans defend with 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer Yamamoto roll dice for 8 Submarines in sz25, round 2 : 3/8 hits, 2.67 expected hits Units damaged: 3 Battleships owned by the Americans Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer in sz25, round 2 : 4/7 hits, 4.00 expected hits 1 Destroyer owned by the Americans, 4 Submarines owned by the Yamamoto and 1 Cruiser owned by the Americans lost in sz25 Yamamoto roll dice for 4 Submarines in sz25, round 3 : 3/4 hits, 1.33 expected hits 2 Carriers owned by the Americans and 1 Battleship owned by the Americans lost in sz25 Yamamoto roll dice for 1 Cruiser and 4 EarlyFighters in sz25, round 3 : 2/5 hits, 1.83 expected hits Americans roll dice for 2 Battleships in sz25, round 3 : 2/2 hits, 1.33 expected hits 2 Submarines owned by the Yamamoto and 2 Battleships owned by the Americans lost in sz25 Yamamoto win with 1 Cruiser, 4 EarlyFighters and 2 Submarines remaining. Battle score for attacker is 70 Casualties for Yamamoto: 6 Submarines Casualties for Americans: 3 Battleships, 2 Carriers, 1 Cruiser and 1 Destroyer Battle in sz45 Yamamoto attack with 1 EarlyFighter and 2 Submarines Americans defend with 1 Destroyer and 1 Transport Yamamoto roll dice for 2 Submarines in sz45, round 2 : 1/2 hits, 0.67 expected hits Yamamoto roll dice for 1 EarlyFighter in sz45, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer and 1 Transport in sz45, round 2 : 1/2 hits, 0.67 expected hits 1 Destroyer owned by the Americans, 1 Submarine owned by the Yamamoto and 1 Transport owned by the Americans lost in sz45 Yamamoto win with 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Submarine Casualties for Americans: 1 Destroyer and 1 Transport Battle in sz68 Yamamoto attack with 1 Destroyer and 1 T.Boat British defend with 1 Submarine British roll dice for 1 Submarine in sz68, round 2 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer and 1 T.Boat in sz68, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the British lost in sz68 Yamamoto win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is 6 Casualties for British: 1 Submarine Battle in Spralty Non Combat Move - Yamamoto 1 Carrier moved from sz78 to sz71 1 EarlyFighter moved from sz70 to Iwo Jima 2 Bombers moved from sz70 to Iwo Jima 1 EarlyFighter moved from sz45 to Iwo Jima 1 Destroyer and 1 Submarine moved from sz16 to sz7 1 Carrier moved from sz74 to sz60 1 Infantry moved from Japan to S.Japan 6 Infantrys moved from Tokyo to S.Japan 1 Tank moved from Kochi to Nagasaki 1 Artillery moved from Tokyo to S.Japan 2 Tanks moved from Tokyo to S.Japan 4 EarlyFighters moved from sz25 to sz11 1 Carrier moved from sz20 to sz11 Place Units - Yamamoto 2 B.Transports and 3 Destroyers placed in sz78 Turn Complete - Yamamoto Yamamoto collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
British : -0.17 Yamamoto : 2.00 Americans : 3.67 Chinese : -0.67 Dutch : -1.83
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Chinese 1 Artillery and 1 Infantry moved from Sian to Szechwan 1 Infantry moved from Macau to Kwangsi Chinese take Kwangsi from Yamamoto 1 Infantry and 1 Tank moved from Kiangsi to Hanan 1 Infantry moved from N.Chunking to Hanan 1 Infantry moved from N.Chunking to Hanan 1 Infantry moved from W.Sian to Szechwan 1 Infantry moved from Chunking to Hanan 1 Tank moved from W.Chunking to Hanan 1 Infantry moved from Sikang to Szechwan 1 Infantry moved from Yecheng to Agra 1 Artillery moved from Cheng to Agra 1 Infantry moved from Ming Jong to Gobi 1 Infantry moved from Quyan to W.Mongolia 1 Infantry moved from Haixi to W.Mongolia 1 Artillery moved from Urumal to Yecheng 2 Tanks moved from Urumal to W.Mongolia 2 Tanks moved from Xining to Gobi 1 EarlyFighter moved from Urumal to Agra 1 EarlyFighter moved from Xining to Gobi 5 Infantrys moved from Xining to Tsingnan 2 Artillerys moved from Xining to Tsingnan 1 Tank moved from Tsingnan to Szechwan 1 Infantry moved from Gansu to Szechwan 1 Infantry moved from Nancheng to Tsingnan 1 Infantry moved from Urumal to Yecheng 1 Infantry moved from Tsingnan to Gobi Purchase Units - Chinese Chinese buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in W.Mongolia Chinese attack with 2 Infantrys and 2 Tanks Neutral defend with 1 Bunker Chinese roll dice for 2 Infantrys and 2 Tanks in W.Mongolia, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in W.Mongolia, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 2 Infantrys and 2 Tanks in W.Mongolia, round 3 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Bunker in W.Mongolia, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in W.Mongolia Chinese loses 0 PUs for violating W.Mongolias neutrality. Chinese win, taking W.Mongolia from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Gobi Chinese attack with 1 EarlyFighter, 2 Infantrys and 2 Tanks Neutral defend with 1 Bunker Chinese roll dice for 1 EarlyFighter, 2 Infantrys and 2 Tanks in Gobi, round 2 : 2/5 hits, 1.67 expected hits Neutral roll dice for 1 Bunker in Gobi, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in Gobi Chinese loses 0 PUs for violating Gobis neutrality. Chinese win, taking Gobi from Neutral with 1 EarlyFighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Agra Chinese attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Neutral defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Agra, round 2 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Agra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in Agra Chinese loses 0 PUs for violating Agras neutrality. Chinese win, taking Agra from Neutral with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - Chinese 1 EarlyFighter moved from Agra to Ming Jong 1 EarlyFighter moved from Gobi to Tsingnan Place Units - Chinese 3 Infantrys placed in Xining Turn Complete - Chinese Chinese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
Neutral : 1.17 Chinese : 0.67
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TripleA Turn Summary: Hisaichi round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Hisaichi 1 Artillery and 1 Tank moved from Formosa to sz74 3 Infantrys moved from Formosa to sz74 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from sz74 to sz60 1 Destroyer moved from sz74 to sz60 1 Artillery, 2 Infantrys and 1 Tank moved from sz60 to S.Borneo 1 Bomber moved from Formosa to sz60 1 Infantry and 1 T.Boat moved from sz74 to sz67 1 Submarine moved from sz74 to sz60 1 Battleship moved from sz74 to sz60 1 EarlyFighter moved from Peking to Sian 1 Artillery and 1 Infantry moved from Fukien to Hankou 1 Artillery and 1 Infantry moved from Fukien to Kwangtung 2 Artillerys moved from Seoul to sz79 2 Infantrys moved from Seoul to sz79 2 Artillerys, 2 Infantrys and 2 Transports moved from sz79 to sz67 2 Artillerys and 3 Infantrys moved from sz67 to Hongkong 1 EarlyFighter moved from Fukien to Hongkong 3 Tanks moved from Seoul to Tientsin 4 Infantrys moved from Seoul to sz79 4 Infantrys and 4 Transports moved from sz79 to sz74 1 Tank moved from Formosa to sz74 2 Artillerys moved from Formosa to sz74 1 Infantry moved from Formosa to sz74 2 Infantrys and 1 Transport moved from sz74 to sz67 2 Infantrys moved from sz67 to Hongkong 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67 1 Artillery and 1 Infantry moved from sz67 to Frenchindochina 1 Artillery, 1 Infantry and 1 Transport moved from sz74 to sz67 1 Artillery and 1 Infantry moved from sz67 to Frenchindochina 1 Infantry, 1 Tank and 1 Transport moved from sz74 to sz67 1 Infantry and 1 Tank moved from sz67 to Hongkong 3 Infantrys and 1 Tank moved from Shantung to Nanking 1 Bomber moved from Seoul to Hankou 1 Artillery and 1 Infantry moved from Shansi to Sian 1 Artillery and 1 Infantry moved from Shansi to Shangsi 1 Artillery and 1 Infantry moved from E.Shansi to N.Shangsi 1 EarlyFighter moved from Seoul to Kwangtung Purchase Units - Hisaichi Hisaichi buy 2 Factorys and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Kwangtung Hisaichi attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Kwangtung, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Kwangtung Hisaichi roll dice for 1 Artillery and 1 EarlyFighter in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Kwangtung Hisaichi win, taking Kwangtung from Chinese with 1 Artillery and 1 EarlyFighter remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Sian Hisaichi attack with 1 Artillery, 1 EarlyFighter and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 1 Infantry in Sian, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Sian, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Sian Hisaichi roll dice for 1 Artillery and 1 EarlyFighter in Sian, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Sian, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Sian retreated to Sian Chinese win with 1 Infantry remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Battle in Hongkong Hisaichi attack with 2 Artillerys, 1 EarlyFighter, 6 Infantrys and 1 Tank British defend with 1 AAGun, 1 Bunker, 1 Factory and 2 Infantrys AA fire in Hongkong : 1/1 hits, 0.17 expected hits 1 EarlyFighter owned by the Hisaichi lost in Hongkong Hisaichi roll dice for 2 Artillerys, 6 Infantrys and 1 Tank in Hongkong, round 2 : 2/9 hits, 2.50 expected hits Units damaged: 1 Bunker owned by the British British roll dice for 1 Bunker and 2 Infantrys in Hongkong, round 2 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Hongkong Hisaichi roll dice for 2 Artillerys, 5 Infantrys and 1 Tank in Hongkong, round 3 : 2/8 hits, 2.33 expected hits British roll dice for 1 Bunker and 1 Infantry in Hongkong, round 3 : 0/2 hits, 0.83 expected hits 1 Bunker owned by the British and 1 Infantry owned by the British lost in Hongkong Hisaichi win, taking Hongkong from British with 2 Artillerys, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 EarlyFighter and 1 Infantry Casualties for British: 1 Bunker and 2 Infantrys Battle in sz60 Hisaichi attack with 1 Battleship, 1 Bomber, 1 Destroyer, 1 Submarine and 2 Transports; Yamamoto loiter and taunt Dutch defend with 1 Submarine Hisaichi roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Submarine in sz60, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Destroyer and 2 Transports in sz60, round 2 : 2/3 hits, 1.67 expected hits 1 Submarine owned by the Dutch lost in sz60 Hisaichi win with 1 Battleship, 1 Bomber, 1 Destroyer, 1 Submarine and 2 Transports remaining. Battle score for attacker is 6 Casualties for Dutch: 1 Submarine Battle in Hankou Hisaichi attack with 1 Artillery, 1 Bomber and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Infantry in Hankou, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 Infantry in Hankou, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Hankou Hisaichi win, taking Hankou from Chinese with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Shangsi Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Shangsi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Shangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shangsi Hisaichi win, taking Shangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in N.Shangsi Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in N.Shangsi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in N.Shangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in N.Shangsi Hisaichi win, taking N.Shangsi from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Frenchindochina Hisaichi attack with 2 Artillerys and 2 Infantrys Dutch defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 2 Artillerys and 2 Infantrys in Frenchindochina, round 2 : 1/4 hits, 1.33 expected hits Dutch roll dice for 1 Artillery and 2 Infantrys in Frenchindochina, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Frenchindochina Hisaichi roll dice for 2 Artillerys and 1 Infantry in Frenchindochina, round 3 : 1/3 hits, 1.00 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Frenchindochina, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in Frenchindochina Hisaichi roll dice for 2 Artillerys in Frenchindochina, round 4 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Artillery in Frenchindochina, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch lost in Frenchindochina Hisaichi win, taking Frenchindochina from Dutch with 2 Artillerys remaining. Battle score for attacker is 4 Casualties for Hisaichi: 2 Infantrys Casualties for Dutch: 1 Artillery and 2 Infantrys Battle in Nanking Hisaichi attack with 3 Infantrys and 1 Tank Chinese defend with 1 Infantry Hisaichi roll dice for 3 Infantrys and 1 Tank in Nanking, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 1 Infantry in Nanking, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Nanking Hisaichi roll dice for 2 Infantrys and 1 Tank in Nanking, round 3 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Nanking, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tank in Nanking, round 4 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Nanking, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Nanking Hisaichi win, taking Nanking from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in S.Borneo Hisaichi attack with 1 Artillery, 2 Infantrys and 1 Tank Dutch defend with 1 AAGun, 1 Artillery, 1 EarlyFighter, 1 Factory, 1 Infantry and 1 Tank Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in S.Borneo, round 2 : 2/4 hits, 1.33 expected hits Dutch roll dice for 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank in S.Borneo, round 2 : 1/4 hits, 1.67 expected hits 1 Artillery owned by the Dutch, 1 Infantry owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Borneo, round 3 : 2/3 hits, 1.17 expected hits Dutch roll dice for 1 EarlyFighter and 1 Tank in S.Borneo, round 3 : 1/2 hits, 1.00 expected hits 1 EarlyFighter owned by the Dutch, 1 Tank owned by the Dutch and 1 Infantry owned by the Hisaichi lost in S.Borneo Hisaichi captures 6PUs while taking Dutch capital Hisaichi win, taking S.Borneo from Dutch with 1 Artillery and 1 Tank remaining. Battle score for attacker is 15 Casualties for Hisaichi: 2 Infantrys Casualties for Dutch: 1 Artillery, 1 EarlyFighter, 1 Infantry and 1 Tank Non Combat Move - Hisaichi 1 Bomber moved from sz60 to Phuket 1 EarlyFighter moved from Kwangtung to Fukien 4 Infantrys and 5 Tanks moved from Fukien to Hankou 1 Bomber moved from Hankou to Fukien 1 EarlyFighter moved from Sian to Shansi 2 Infantrys moved from Shansi to Shangsi 2 Infantrys and 1 Tank moved from E.Shansi to Shangsi 1 Tank moved from Peking to Shangsi 4 Infantrys moved from Peking to E.Shansi 2 Tanks moved from Tientsin to E.Shansi 4 Infantrys moved from Tientsin to Hopeh 2 Carriers, 2 Destroyers, 4 EarlyFighters and 3 Submarines moved from sz79 to sz68 2 EarlyFighters moved from Formosa to Shansi Place Units - Hisaichi 1 Factory placed in Tientsin 1 Factory placed in Peking 2 Tanks placed in Seoul Turn Complete - Hisaichi Hisaichi collect 48 PUs; end with 54 PUs
Combat Hit Differential Summary :
Hisaichi : -3.00 British : -1.00 AA fire in Hongkong : : 0.83 Chinese : 2.67 Dutch : -0.83
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TripleA Turn Summary: Dutch round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Dutch 1 Artillery and 1 Infantry moved from E.Borneo to W.Borneo 2 Infantrys moved from Borneo to W.Borneo 1 Artillery, 1 Infantry and 1 Tank moved from Sumatra to N.S 1 Infantry moved from Soem to sz57 1 Infantry moved from Lambok to sz57 2 Infantrys and 1 Transport moved from sz57 to sz61 2 Infantrys moved from sz61 to N.S 1 Destroyer moved from sz81 to sz45 1 Infantry moved from Bava to sz58 1 Infantry and 1 T.Boat moved from sz58 to sz50 1 Artillery moved from Flores to sz81 1 Infantry moved from Buru to sz81 1 Artillery, 1 Infantry and 1 Transport moved from sz81 to sz50 1 T.Boat moved from sz57 to sz50 1 Infantry moved from Nayumo to sz50 1 EarlyFighter moved from Sarong to Soem 1 Artillery and 3 Infantrys moved from sz50 to Soem 1 Artillery and 1 Infantry moved from Sarong to New Guinea Combat - Dutch Battle in sz45 Dutch attack with 1 Destroyer Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz45, round 2 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer in sz45, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz45, round 3 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer in sz45, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz45, round 4 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer in sz45, round 4 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz45, round 5 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer in sz45, round 5 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz45, round 6 : 0/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer in sz45, round 6 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz45, round 7 : 1/1 hits, 0.17 expected hits Dutch roll dice for 1 Destroyer in sz45, round 7 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto and 1 Destroyer owned by the Dutch lost in sz45 Yamamoto win with no units remaining. Battle score for attacker is -2 Casualties for Dutch: 1 Destroyer Casualties for Yamamoto: 1 Submarine Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
Yamamoto : 0.00 Dutch : -1.00
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TripleA Turn Summary: Thai round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Thai 2 Infantrys moved from Phuket to sz73 2 Artillerys moved from Phuket to sz73 1 Infantry moved from Phuket to sz73 1 Infantry and 1 T.Boat moved from sz73 to sz60 1 Infantry moved from sz60 to Sumatra Thai take Sumatra from Dutch 2 Artillerys, 2 Infantrys and 2 Transports moved from sz73 to sz60 1 Artillery, 1 Infantry and 1 Transport moved from sz60 to sz59 1 Artillery and 1 Infantry moved from sz59 to Celebs 1 Artillery and 1 Infantry moved from sz60 to Java 1 Destroyer moved from sz73 to sz59 Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Java Thai attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Java Thai win, taking Java from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Dutch: 1 Infantry Battle in Celebs Thai attack with 1 Artillery and 1 Infantry Dutch defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Celebs, round 2 : 0/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Celebs, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Celebs Thai roll dice for 1 Artillery in Celebs, round 3 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in Celebs, round 3 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery in Celebs, round 4 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in Celebs, round 4 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery in Celebs, round 5 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry in Celebs, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch and 1 Artillery owned by the Thai lost in Celebs Dutch win with no units remaining. Battle score for attacker is -4 Casualties for Thai: 1 Artillery and 1 Infantry Casualties for Dutch: 1 Infantry Non Combat Move - Thai Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Thai : -0.33 Dutch : 0.33
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - British 1 Artillery and 1 Infantry moved from Ceylon to sz63 1 Artillery, 1 Infantry and 1 Transport moved from sz63 to sz61 1 Artillery and 1 Infantry moved from sz61 to Sumatra 1 Artillery and 3 Infantrys moved from Burma to Thailand 1 EarlyFighter moved from Malaya to Thailand 1 EarlyFighter moved from Burma to Thailand 1 Infantry moved from E.India to sz64 1 Infantry moved from Bengal to sz64 2 Infantrys moved from sz64 to Thailand 1 EarlyFighter moved from Calcutta to Thailand 1 Tank moved from Calcutta to sz63 1 Infantry moved from Calcutta to sz63 1 Infantry, 1 Tank and 1 Transport moved from sz63 to sz66 1 Infantry and 1 Tank moved from sz66 to Malaya 2 Destroyers moved from sz63 to sz66 1 Submarine moved from sz64 to sz66 1 Submarine moved from sz63 to sz66 1 Infantry moved from Nepal to Bengal 1 Infantry moved from Nagpur to E.India 1 Artillery and 1 Infantry moved from C.India to E.India 1 Infantry moved from M.India to C.India 1 Tank moved from S.India to C.India 2 Infantrys moved from India to C.India 3 Infantrys moved from Calcutta to C.India 1 Artillery moved from Calcutta to C.India 1 Tank moved from N.B to W.Borneo 1 Infantry moved from N.B to Borneo 1 Artillery and 1 Infantry moved from Bhopal to W.Tibet 1 Tank moved from Dheli to W.Tibet 1 EarlyFighter moved from Dheli to W.Tibet 1 Artillery, 1 EarlyFighter and 1 Infantry moved from Bhopa to W.Tibet 2 Infantrys moved from Dheli to Bhopa 1 Infantry moved from W.India to Bhopa 1 Artillery moved from E.G to sz49 2 Infantrys moved from Moresby to sz49 1 Infantry moved from New Guinea to sz49 1 Artillery, 3 Infantrys and 2 Transports moved from sz49 to sz57 1 Artillery and 3 Infantrys moved from sz57 to Java 1 Destroyer moved from sz49 to sz57 1 Submarine moved from sz47 to sz49 1 Infantry moved from N.G to New Guinea 1 Infantry moved from Vancouver to sz6 1 Infantry moved from British Columbia to sz6 1 Infantry moved from Canada to N.Canada 2 Infantrys and 1 Transport moved from sz6 to sz4 2 Infantrys moved from sz4 to Palana Purchase Units - British British buy 1 B.Transport, 1 Cruiser and 1 Destroyer; Remaining resources: 0 PUs; Combat - British Battle in W.Tibet British attack with 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Tank Neutral defend with 1 Bunker British roll dice for 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Tank in W.Tibet, round 2 : 4/7 hits, 2.50 expected hits Neutral roll dice for 1 Bunker in W.Tibet, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in W.Tibet British loses 0 PUs for violating W.Tibets neutrality. British win, taking W.Tibet from Neutral with 2 Artillerys, 2 EarlyFighters, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in Thailand British attack with 1 Artillery, 3 EarlyFighters and 5 Infantrys Thai defend with 1 Artillery, 3 Infantrys and 1 Tank British roll dice for 1 Artillery, 3 EarlyFighters and 5 Infantrys in Thailand, round 2 : 2/9 hits, 2.33 expected hits Thai roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Thailand, round 2 : 1/5 hits, 1.83 expected hits 2 Infantrys owned by the Thai and 1 Infantry owned by the British lost in Thailand British roll dice for 1 Artillery, 3 EarlyFighters and 4 Infantrys in Thailand, round 3 : 2/8 hits, 2.17 expected hits Thai roll dice for 1 Artillery, 1 Infantry and 1 Tank in Thailand, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Artillery owned by the Thai lost in Thailand British roll dice for 1 Artillery, 3 EarlyFighters and 3 Infantrys in Thailand, round 4 : 1/7 hits, 2.00 expected hits Thai roll dice for 1 Tank in Thailand, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Thai and 1 Infantry owned by the British lost in Thailand British win, taking Thailand from Thai with 1 Artillery, 3 EarlyFighters and 2 Infantrys remaining. Battle score for attacker is 9 Casualties for British: 3 Infantrys Casualties for Thai: 1 Artillery, 3 Infantrys and 1 Tank Battle in Sumatra British attack with 1 Artillery and 1 Infantry Thai defend with 1 Infantry British roll dice for 1 Artillery and 1 Infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Sumatra British win, taking Sumatra from Thai with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Java British attack with 1 Artillery and 3 Infantrys Thai defend with 1 Artillery and 1 Infantry British roll dice for 1 Artillery and 3 Infantrys in Java, round 2 : 1/4 hits, 1.00 expected hits Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Java British roll dice for 1 Artillery and 2 Infantrys in Java, round 3 : 0/3 hits, 0.83 expected hits Thai roll dice for 1 Artillery in Java, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 Artillery and 2 Infantrys in Java, round 4 : 1/3 hits, 0.83 expected hits Thai roll dice for 1 Artillery in Java, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Thai lost in Java British win, taking Java from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Thai: 1 Artillery and 1 Infantry Non Combat Move - British 2 EarlyFighters moved from W.Tibet to Bengal 3 EarlyFighters moved from Thailand to Malaya Place Units - British 1 B.Transport, 1 Cruiser and 1 Destroyer placed in sz63 Turn Complete - British British collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Neutral : -0.50 British : -0.33 Thai : -1.17
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TripleA Turn Summary: Anzac round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Anzac 1 Artillery and 2 Infantrys moved from Wellington to sz35 1 Infantry moved from New Zealand to sz35 1 Artillery and 1 Infantry moved from E.Australia to sz37 1 Artillery, 1 Battleship, 1 Carrier, 1 EarlyFighter, 1 Infantry and 1 Transport moved from sz37 to sz50 1 Infantry moved from Samoa to sz38 1 Infantry moved from Fiji to sz38 2 Infantrys moved from New Caledonia to sz41 2 Infantrys, 1 Submarine and 1 Transport moved from sz41 to sz49 2 Infantrys moved from sz49 to Derby 2 Infantrys and 2 T.Boats moved from sz38 to sz41 2 Infantrys moved from sz41 to Townsville 1 Artillery, 3 Infantrys and 2 Tanks moved from Melbourne to S.W.Australia 1 Infantry moved from Sydney to S.W.Australia 2 Tanks moved from S.W.Australia to W.Australia 1 Tank moved from Australia to W.Australia 1 Artillery and 3 Infantrys moved from Darwin to Derby 1 Infantry moved from N.Australia to Derby 2 Infantrys moved from Townsville to N.Australia 1 Artillery, 3 Infantrys, 1 Submarine and 2 Transports moved from sz35 to sz37 1 Artillery and 3 Infantrys moved from sz37 to Melbourne 1 Artillery and 1 Infantry moved from sz50 to Soem 1 EarlyFighter moved from Sydney to sz50 1 EarlyFighter moved from Melbourne to Soem 1 EarlyFighter moved from sz50 to Soem 1 EarlyFighter moved from sz50 to Soem 1 Infantry moved from W.Australia to Derby 1 Infantry moved from W.Australia to Derby Purchase Units - Anzac Anzac buy 1 Infantry and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Anzac Place Units - Anzac 1 Transport placed in sz37 1 Infantry placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Americans 2 Submarines moved from sz40 to sz11 1 Destroyer and 1 Submarine moved from sz31 to sz25 1 Destroyer moved from sz27 to sz25 1 Battleship moved from sz23 to sz25 1 Carrier moved from sz23 to sz25 1 Submarine moved from sz13 to sz11 1 Destroyer moved from sz5 to sz11 1 EarlyFighter moved from San Francisco to sz25 1 Bomber moved from Portland to sz11 1 EarlyFighter moved from Midway to sz11 1 EarlyFighter moved from Kauai to sz11 2 Infantrys moved from Los Angeles to sz23 2 Infantrys and 1 Transport moved from sz23 to sz6 1 Transport moved from sz27 to sz23 1 Artillery moved from San Francisco to sz23 1 Infantry moved from Central Valley to sz23 1 Artillery, 1 Infantry and 1 Transport moved from sz23 to sz14 1 EarlyFighter moved from Johnston to sz11 1 EarlyFighter moved from Alaska to sz11 1 Artillery, 3 Infantrys and 2 Tanks moved from San Francisco to Nor Cal 1 Infantry and 1 Tank moved from Central Valley to Portland 2 Infantrys and 2 Tanks moved from Nor Cal to Portland 1 Tank moved from High Desert to Rocky Mt 1 Tank moved from Portland to Seattle 1 Artillery and 1 Infantry moved from sz14 to Seattle 2 Artillerys, 2 Infantrys and 1 Tank moved from Rocky Mt to Canada 3 Infantrys moved from Seattle to British Columbia 2 Infantrys moved from sz6 to N.Canada 1 Transport moved from sz5 to sz4 1 Infantry moved from Anchorage to Alaska 1 Infantry and 1 Tank moved from Alaska to sz4 1 Infantry, 1 Tank and 1 Transport moved from sz4 to sz3 1 Infantry and 1 Tank moved from sz3 to Palana 1 Infantry moved from Mindor to Punay 2 Infantrys moved from Samar to S 1 Artillery and 1 Infantry moved from Mindanao to Davao 1 EarlyFighter moved from Davao to Soem Purchase Units - Americans Americans buy 1 Factory and 1 Marine; Remaining resources: 0 PUs; Combat - Americans Battle in sz25 Americans attack with 1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 1 Submarine Yamamoto defend with 1 Cruiser and 2 Submarines Americans roll dice for 1 Submarine in sz25, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 2 Submarines in sz25, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 1 EarlyFighter in sz25, round 2 : 1/5 hits, 1.83 expected hits Yamamoto roll dice for 1 Cruiser in sz25, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 Battleship owned by the Americans 1 Submarine owned by the Yamamoto lost in sz25 Americans roll dice for 1 Submarine in sz25, round 3 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in sz25, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Battleship, 1 Carrier, 2 Destroyers and 1 EarlyFighter in sz25, round 3 : 2/5 hits, 1.83 expected hits Yamamoto roll dice for 1 Cruiser in sz25, round 3 : 0/1 hits, 0.50 expected hits 1 Cruiser owned by the Yamamoto and 1 Submarine owned by the Yamamoto lost in sz25 Americans win with 1 Battleship, 1 Carrier, 2 Destroyers, 1 EarlyFighter and 1 Submarine remaining. Battle score for attacker is 22 Casualties for Yamamoto: 1 Cruiser and 2 Submarines Battle in sz11 Americans attack with 1 Bomber, 1 Destroyer, 4 EarlyFighters and 3 Submarines Yamamoto defend with 2 Carriers and 4 EarlyFighters Americans roll dice for 3 Submarines in sz11, round 2 : 1/3 hits, 1.00 expected hits 1 Carrier owned by the Yamamoto lost in sz11 Americans roll dice for 1 Bomber, 1 Destroyer and 4 EarlyFighters in sz11, round 2 : 3/6 hits, 2.33 expected hits Yamamoto roll dice for 1 Carrier and 4 EarlyFighters in sz11, round 2 : 3/5 hits, 2.50 expected hits 3 Submarines owned by the Americans and 3 EarlyFighters owned by the Yamamoto lost in sz11 Americans roll dice for 1 Bomber, 1 Destroyer and 4 EarlyFighters in sz11, round 3 : 3/6 hits, 2.33 expected hits Yamamoto roll dice for 1 Carrier and 1 EarlyFighter in sz11, round 3 : 0/2 hits, 1.00 expected hits 1 Carrier owned by the Yamamoto and 1 EarlyFighter owned by the Yamamoto lost in sz11 Americans win with 1 Bomber, 1 Destroyer and 4 EarlyFighters remaining. Battle score for attacker is 42 Casualties for Yamamoto: 2 Carriers and 4 EarlyFighters Casualties for Americans: 3 Submarines Non Combat Move - Americans 1 EarlyFighter moved from sz11 to sz25 2 EarlyFighters moved from sz11 to Alaska 1 EarlyFighter moved from sz11 to Midway 1 Bomber moved from sz11 to Alaska Place Units - Americans 1 Factory placed in Alaska 1 Marine placed in Pearl Harbor Turn Complete - Americans Americans collect 95 PUs; end with 95 PUs
Combat Hit Differential Summary :
Yamamoto : -1.00 Americans : 1.00
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TripleA Turn Summary: Masaharu round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Masaharu 1 Submarine moved from sz7 to sz3 1 Bomber moved from Akina to sz3 1 Artillery and 2 Infantrys moved from Hsingan to Jinan 1 Artillery and 2 Infantrys moved from Hsingan to Quingdao 1 Tank moved from Hsingan to Quingdao 1 Tank moved from Hsingan to Jinan 1 Artillery and 4 Infantrys moved from Manchuria to Belogorsk 1 Infantry and 1 Tank moved from Akina to sz15 1 Infantry moved from Akina to sz15 2 Artillerys and 2 Infantrys moved from N.Japan to sz1 2 Artillerys and 2 Infantrys moved from sz1 to Amursk 2 Infantrys, 1 T.Boat, 1 Tank and 1 Transport moved from sz15 to sz1 1 Artillery, 2 Infantrys and 1 Tank moved from Sukhalin to Ostrov 1 Infantry moved from sz1 to Yakutsk 1 Infantry and 1 Tank moved from sz1 to Vostok 1 EarlyFighter moved from Akina to Belogorsk 1 Transport moved from sz7 to sz15 1 Infantry moved from Akina to sz15 1 Tank moved from Akina to sz15 1 Infantry and 1 Tank moved from sz15 to Vladivostok Purchase Units - Masaharu Masaharu buy 1 Factory and 1 T.Boat; Remaining resources: 0 PUs; Combat - Masaharu Battle in Amursk Masaharu attack with 2 Artillerys and 2 Infantrys Russians defend with 1 AAGun, 1 Bunker and 1 Factory Masaharu roll dice for 2 Artillerys and 2 Infantrys in Amursk, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Amursk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Amursk Masaharu win, taking Amursk from Russians with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Ostrov Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Ostrov, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker in Ostrov, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Ostrov Masaharu roll dice for 1 Artillery, 1 Infantry and 1 Tank in Ostrov, round 3 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Bunker in Ostrov, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Ostrov Masaharu win, taking Ostrov from Russians with 1 Artillery and 1 Tank remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Bunker Battle in Quingdao Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Quingdao, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Quingdao, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Quingdao Masaharu win, taking Quingdao from Russians with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in Jinan Masaharu attack with 1 Artillery, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Jinan, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Jinan, round 2 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Russians lost in Jinan Masaharu win, taking Jinan from Russians with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Russians: 1 Bunker Battle in Belogorsk Masaharu attack with 1 Artillery, 1 EarlyFighter and 4 Infantrys Russians defend with 1 Bunker Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 4 Infantrys in Belogorsk, round 2 : 0/6 hits, 1.50 expected hits Russians roll dice for 1 Bunker in Belogorsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu lost in Belogorsk Masaharu roll dice for 1 Artillery, 1 EarlyFighter and 3 Infantrys in Belogorsk, round 3 : 3/5 hits, 1.33 expected hits Russians roll dice for 1 Bunker in Belogorsk, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Belogorsk Masaharu win, taking Belogorsk from Russians with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 2 Infantrys Casualties for Russians: 1 Bunker Battle in Vladivostok Masaharu attack with 1 Infantry and 1 Tank Russians defend with 1 Bunker Masaharu roll dice for 1 Infantry and 1 Tank in Vladivostok, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Masaharu and 1 Bunker owned by the Russians lost in Vladivostok Masaharu win, taking Vladivostok from Russians with 1 Tank remaining. Battle score for attacker is 4 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Bunker Battle in sz3 Masaharu attack with 1 Bomber and 1 Submarine Americans defend with 1 Transport Masaharu roll dice for 1 Submarine in sz3, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Bomber in sz3, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Transport in sz3, round 2 : 0/1 hits, 0.17 expected hits Masaharu roll dice for 1 Submarine in sz3, round 3 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Bomber in sz3, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 Transport in sz3, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Americans lost in sz3 Masaharu win with 1 Bomber and 1 Submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in Yakutsk Masaharu attack with 1 Infantry Russians defend with 1 Infantry Masaharu roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 3 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 4 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry in Yakutsk, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 Infantry in Yakutsk, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Yakutsk Russians win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Masaharu: 1 Infantry Battle in Vostok Masaharu attack with 1 Infantry and 1 Tank Russians defend with 1 Infantry Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vostok, round 2 : 0/1 hits, 0.33 expected hits Masaharu roll dice for 1 Infantry and 1 Tank in Vostok, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Vostok, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Masaharu lost in Vostok Masaharu win, taking Vostok from Russians with 1 Tank remaining. Battle score for attacker is 0 Casualties for Masaharu: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Masaharu 1 Bomber moved from sz3 to Akina 3 Infantrys moved from Akina to N.Japan 1 EarlyFighter moved from Belogorsk to Manchuria Place Units - Masaharu 1 Factory placed in Manchuria 1 T.Boat placed in sz15 Turn Complete - Masaharu Masaharu collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Masaharu : 1.00 Americans : -0.33 Russians : 3.00
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 1 Combat Move - Russians 1 Infantry moved from Maltan to Bikaner 1 Tank moved from Abakan to Bikaner 1 Infantry moved from Palana to Magadan 1 Infantry moved from Magadan to Yakutsk 1 Infantry moved from Angarsk to Irkutsk 2 Infantrys moved from Irkutsk to Ulaan Ude 1 Infantry moved from Kyzal to Ulaan Ude 1 Artillery and 1 Infantry moved from Ustkut to Ulaan Ude 3 Infantrys moved from Tulun to Ulaan Ude 1 EarlyFighter and 2 Tanks moved from Kaask to Ulaan Ude 1 Infantry moved from Jinquan to Kyzal 1 Infantry moved from Bratsk to Ustkut 2 Artillerys and 4 Infantrys moved from Kaask to Kyzal 1 Infantry moved from Krasnoyarsk to Kaask 1 Infantry moved from Kyzyl to Kaask 1 Artillery, 1 Infantry and 1 Tank moved from Achinsk to Krasnoyarsk 1 Tank moved from Krasnoyarsk to Kaask Purchase Units - Russians Russians buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Bikaner Russians attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Russians roll dice for 1 Infantry and 1 Tank in Bikaner, round 2 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Bikaner, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Bikaner Russians loses 0 PUs for violating Bikaners neutrality. Russians win, taking Bikaner from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Russians Place Units - Russians 3 Infantrys placed in Kaask Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Russians : 0.33
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TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Research Technology - Yamamoto Combat Move - Yamamoto 1 unit repaired. 1 Artillery and 1 Infantry moved from Manila to sz75 1 Artillery and 1 Infantry moved from Manila to sz75 1 Artillery and 1 Infantry moved from Manila to sz75 1 Infantry and 1 Tank moved from Manila to sz75 1 Infantry and 1 Tank moved from Manila to sz75 1 Tank moved from Manila to sz75 1 Infantry moved from Iwo Jima to sz75 1 Tank moved from Manila to sz75 1 Infantry moved from Iwo Jima to sz75 3 Artillerys, 7 Infantrys, 4 Tanks and 7 Transports moved from sz75 to sz70 3 Artillerys, 7 Infantrys and 4 Tanks moved from sz70 to Davao 1 Infantry moved from Iwo Jima to sz75 1 Infantry and 1 T.Boat moved from sz75 to sz71 1 Infantry moved from sz71 to Samar Yamamoto take Samar from Americans 2 EarlyFighters moved from sz71 to Davao 1 Infantry moved from Spralty to sz68 1 Infantry and 1 T.Boat moved from sz68 to sz69 1 Infantry moved from sz69 to Celebs Yamamoto take Celebs from Dutch 2 Artillerys and 1 Tank moved from N.French I. to Thailand 4 Tanks moved from S.Japan to sz78 2 Infantrys moved from S.Japan to sz78 2 B.Transports, 2 Infantrys and 4 Tanks moved from sz78 to sz68 2 Infantrys and 4 Tanks moved from sz68 to W.Borneo 2 EarlyFighters moved from sz60 to W.Borneo 2 Bombers moved from Iwo Jima to W.Borneo 1 Battleship moved from sz71 to sz70 3 Infantrys moved from Shansi to Sian 4 Tanks moved from Kichedung to Sian 1 Artillery, 3 Infantrys and 1 Tank moved from Manchuria to Hsingan 1 Destroyer and 1 Submarine moved from sz7 to sz4 Purchase Units - Yamamoto Yamamoto buy 2 B.Transports, 3 Destroyers, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Sian Yamamoto attack with 3 Infantrys and 4 Tanks Chinese defend with 1 Infantry Yamamoto roll dice for 3 Infantrys and 4 Tanks in Sian, round 2 : 3/7 hits, 2.50 expected hits Chinese roll dice for 1 Infantry in Sian, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Sian Yamamoto win, taking Sian from Chinese with 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Davao Yamamoto attack with 3 Artillerys, 2 EarlyFighters, 7 Infantrys and 4 Tanks Americans defend with 1 AAGun, 1 Artillery, 1 Factory, 2 Infantrys and 2 Tanks AA fire in Davao : 0/2 hits, 0.33 expected hits Yamamoto roll dice for 1 Battleship in Davao, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Americans lost in Davao Yamamoto roll dice for 3 Artillerys, 2 EarlyFighters, 7 Infantrys and 4 Tanks in Davao, round 2 : 7/16 hits, 5.33 expected hits Americans roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Davao, round 2 : 1/4 hits, 1.67 expected hits 1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans, 1 Artillery owned by the Americans and 2 Tanks owned by the Americans lost in Davao Yamamoto win, taking Davao from Americans with 3 Artillerys, 2 EarlyFighters, 6 Infantrys and 4 Tanks remaining. Battle score for attacker is 16 Casualties for Americans: 1 Artillery, 2 Infantrys and 2 Tanks Casualties for Yamamoto: 1 Infantry Battle in Thailand Yamamoto attack with 2 Artillerys and 1 Tank British defend with 1 Artillery and 2 Infantrys Yamamoto roll dice for 2 Artillerys and 1 Tank in Thailand, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 Artillery and 2 Infantrys in Thailand, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Thailand Yamamoto roll dice for 2 Artillerys and 1 Tank in Thailand, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 Artillery in Thailand, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Thailand Yamamoto win, taking Thailand from British with 2 Artillerys and 1 Tank remaining. Battle score for attacker is 8 Casualties for British: 1 Artillery and 2 Infantrys Battle in W.Borneo Yamamoto attack with 2 Bombers, 2 EarlyFighters, 2 Infantrys and 4 Tanks British defend with 1 Artillery, 1 Infantry and 1 Tank; Dutch defend with 1 Artillery and 3 Infantrys Yamamoto roll dice for 2 Bombers, 2 EarlyFighters, 2 Infantrys and 4 Tanks in W.Borneo, round 2 : 3/10 hits, 4.33 expected hits British roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in W.Borneo, round 2 : 3/7 hits, 2.50 expected hits 2 Infantrys owned by the Yamamoto, 1 Infantry owned by the British, 2 Infantrys owned by the Dutch and 1 Tank owned by the Yamamoto lost in W.Borneo Yamamoto roll dice for 2 Bombers, 2 EarlyFighters and 3 Tanks in W.Borneo, round 3 : 3/7 hits, 3.50 expected hits British roll dice for 2 Artillerys, 1 Infantry and 1 Tank in W.Borneo, round 3 : 1/4 hits, 1.50 expected hits 1 Artillery owned by the Dutch, 1 Artillery owned by the British, 1 Infantry owned by the Dutch and 1 Tank owned by the Yamamoto lost in W.Borneo Yamamoto roll dice for 2 Bombers, 2 EarlyFighters and 2 Tanks in W.Borneo, round 4 : 3/6 hits, 3.00 expected hits British roll dice for 1 Tank in W.Borneo, round 4 : 1/1 hits, 0.50 expected hits 1 Tank owned by the British and 1 Tank owned by the Yamamoto lost in W.Borneo Yamamoto win, taking W.Borneo from British with 2 Bombers, 2 EarlyFighters and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 2 Infantrys and 3 Tanks Casualties for British: 1 Artillery, 1 Infantry and 1 Tank Casualties for Dutch: 1 Artillery and 3 Infantrys Battle in sz4 Yamamoto attack with 1 Destroyer and 1 Submarine British defend with 1 Transport; Russians defend with 1 Submarine Yamamoto roll dice for 1 Submarine in sz4, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Submarine in sz4, round 2 : 1/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz4, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Transport in sz4, round 2 : 0/1 hits, 0.17 expected hits 1 Transport owned by the British and 1 Submarine owned by the Yamamoto lost in sz4 Russians roll dice for 1 Submarine in sz4, round 3 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz4, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Submarine in sz4, round 4 : 0/1 hits, 0.17 expected hits Yamamoto roll dice for 1 Destroyer in sz4, round 4 : 1/1 hits, 0.33 expected hits 1 Submarine owned by the Russians lost in sz4 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Submarine Casualties for British: 1 Transport Casualties for Russians: 1 Submarine Non Combat Move - Yamamoto 1 Destroyer moved from sz68 to sz60 2 EarlyFighters moved from Davao to sz70 1 Carrier, 1 Destroyer and 1 Submarine moved from sz71 to sz70 2 EarlyFighters moved from Iwo Jima to Hainan 2 EarlyFighters moved from W.Borneo to sz60 2 Bombers moved from W.Borneo to S.Borneo Place Units - Yamamoto 2 B.Transports and 3 Destroyers placed in sz78 1 Elite and 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
British : -0.83 Yamamoto : 2.00 Americans : -0.67 AA fire in Davao : : -0.33 Chinese : -0.33 Russians : 0.33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Chinese 1 Infantry moved from Tsingnan to Gansu 1 Infantry moved from Hanan to Kiangsi 4 Infantrys and 2 Tanks moved from Hanan to Sian 1 Infantry moved from Chunking to N.French I. Chinese take N.French I. from Yamamoto 1 Infantry moved from Kwangsi to Macau 2 Artillerys, 6 Infantrys and 2 Tanks moved from Szechwan to Sian 2 Artillerys and 5 Infantrys moved from Tsingnan to S.Mongolia 1 Infantry and 2 Tanks moved from W.Mongolia to N.Mongolia 1 Infantry moved from Gobi to S.Mongolia 2 Tanks moved from Gobi to N.Mongolia 1 EarlyFighter moved from Tsingnan to S.Mongolia 3 Infantrys moved from Xining to Tsingnan 1 Artillery moved from Agra to Punjab 1 Artillery and 1 Infantry moved from Yecheng to Punjab 1 EarlyFighter moved from Ming Jong to S.Mongolia Purchase Units - Chinese Chinese buy 2 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys, 1 Marine, 2 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in S.Mongolia Chinese attack with 2 Artillerys, 2 EarlyFighters and 6 Infantrys Neutral defend with 1 Bunker Chinese roll dice for 2 Artillerys, 2 EarlyFighters and 6 Infantrys in S.Mongolia, round 2 : 4/10 hits, 2.67 expected hits Neutral roll dice for 1 Bunker in S.Mongolia, round 2 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in S.Mongolia Chinese loses 0 PUs for violating S.Mongolias neutrality. Chinese win, taking S.Mongolia from Neutral with 2 Artillerys, 2 EarlyFighters and 5 Infantrys remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Battle in N.Mongolia Chinese attack with 1 Infantry and 4 Tanks Neutral defend with 1 Bunker Chinese roll dice for 1 Infantry and 4 Tanks in N.Mongolia, round 2 : 1/5 hits, 2.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in N.Mongolia, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 Infantry and 4 Tanks in N.Mongolia, round 3 : 3/5 hits, 2.17 expected hits Neutral roll dice for 1 Bunker in N.Mongolia, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Chinese lost in N.Mongolia Chinese loses 0 PUs for violating N.Mongolias neutrality. Chinese win, taking N.Mongolia from Neutral with 4 Tanks remaining. Battle score for attacker is 4 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Punjab Chinese attack with 2 Artillerys and 1 Infantry Neutral defend with 1 Infantry Chinese roll dice for 2 Artillerys and 1 Infantry in Punjab, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Punjab, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 Artillerys and 1 Infantry in Punjab, round 3 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Punjab, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Punjab Chinese loses 0 PUs for violating Punjabs neutrality. Chinese win, taking Punjab from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Sian Chinese attack with 2 Artillerys, 10 Infantrys and 4 Tanks Yamamoto defend with 3 Infantrys and 4 Tanks Chinese roll dice for 2 Artillerys, 10 Infantrys and 4 Tanks in Sian, round 2 : 6/16 hits, 4.67 expected hits Yamamoto roll dice for 3 Infantrys and 4 Tanks in Sian, round 2 : 4/7 hits, 3.00 expected hits 3 Infantrys owned by the Yamamoto, 3 Tanks owned by the Yamamoto and 4 Infantrys owned by the Chinese lost in Sian Chinese roll dice for 2 Artillerys, 6 Infantrys and 4 Tanks in Sian, round 3 : 5/12 hits, 4.00 expected hits Yamamoto roll dice for 1 Tank in Sian, round 3 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Sian Chinese win, taking Sian from Yamamoto with 2 Artillerys, 5 Infantrys and 4 Tanks remaining. Battle score for attacker is 16 Casualties for Chinese: 5 Infantrys Casualties for Yamamoto: 3 Infantrys and 4 Tanks Non Combat Move - Chinese 2 EarlyFighters moved from S.Mongolia to Tsingnan Place Units - Chinese 2 Artillerys, 1 Elite, 2 Infantrys and 1 Marine placed in Xining 1 Fighter, 2 Mech.Infs and 1 Tank placed in Urumal Turn Complete - Chinese Chinese collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Neutral : -0.17 Yamamoto : 1.50 Chinese : 3.33
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TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Hisaichi 2 Artillerys moved from Hongkong to sz67 1 Tank moved from Hongkong to sz67 2 Artillerys moved from Frenchindochina to sz67 5 Infantrys moved from Hongkong to sz67 4 Artillerys, 5 Infantrys, 1 Tank and 5 Transports moved from sz67 to sz60 1 Artillery and 1 Tank moved from S.Borneo to sz60 5 Artillerys, 5 Infantrys and 2 Tanks moved from sz60 to Malaya 4 EarlyFighters moved from sz68 to Malaya 1 Bomber moved from Fukien to Malaya 1 Bomber moved from Phuket to Malaya 1 Artillery moved from Kwangtung to Macau 1 EarlyFighter moved from Fukien to Macau 1 Transport moved from sz67 to sz74 2 Infantrys moved from Hopeh to sz74 2 Infantrys and 1 Transport moved from sz74 to sz67 2 Infantrys moved from sz67 to Macau 1 Artillery and 1 Infantry moved from Hankou to Kiangsi 1 Infantry moved from Nanking to Hanan 1 Infantry moved from Hankou to Hanan 5 Tanks moved from Hankou to Sian 1 Infantry and 1 Tank moved from Nanking to Sian 3 EarlyFighters moved from Shansi to Sian 1 Artillery and 1 Infantry moved from N.Shangsi to Gansu 4 Infantrys moved from Shangsi to Sian 2 Tanks moved from Shangsi to Sian 1 Artillery moved from Shangsi to Sian 2 Tanks moved from E.Shansi to Sian 1 T.Boat moved from sz67 to sz74 Purchase Units - Hisaichi Hisaichi buy 6 Artillerys, 14 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Gansu Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Gansu, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Gansu, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Gansu Hisaichi win, taking Gansu from Chinese with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Sian Hisaichi attack with 1 Artillery, 3 EarlyFighters, 5 Infantrys and 10 Tanks Chinese defend with 2 Artillerys, 5 Infantrys and 4 Tanks Hisaichi roll dice for 1 Artillery, 3 EarlyFighters, 5 Infantrys and 10 Tanks in Sian, round 2 : 6/19 hits, 7.33 expected hits Chinese roll dice for 2 Artillerys, 5 Infantrys and 4 Tanks in Sian, round 2 : 3/11 hits, 4.33 expected hits 3 Infantrys owned by the Hisaichi, 5 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Sian Hisaichi roll dice for 1 Artillery, 3 EarlyFighters, 2 Infantrys and 10 Tanks in Sian, round 3 : 7/16 hits, 6.83 expected hits Chinese roll dice for 1 Artillery and 4 Tanks in Sian, round 3 : 3/5 hits, 2.33 expected hits 4 Tanks owned by the Chinese, 2 Infantrys owned by the Hisaichi, 1 Artillery owned by the Hisaichi and 1 Artillery owned by the Chinese lost in Sian Hisaichi win, taking Sian from Chinese with 3 EarlyFighters and 10 Tanks remaining. Battle score for attacker is 24 Casualties for Hisaichi: 1 Artillery and 5 Infantrys Casualties for Chinese: 2 Artillerys, 5 Infantrys and 4 Tanks Battle in Hanan Hisaichi attack with 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 2 Infantrys in Hanan, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Hanan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Infantrys in Hanan, round 3 : 1/2 hits, 0.33 expected hits Chinese roll dice for 1 Infantry in Hanan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hanan Hisaichi win, taking Hanan from Chinese with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Kiangsi Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Macau Hisaichi attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Macau, round 2 : 0/4 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Macau, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Macau, round 3 : 2/4 hits, 1.17 expected hits Chinese roll dice for 1 Infantry in Macau, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Macau Hisaichi win, taking Macau from Chinese with 1 Artillery, 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Malaya Hisaichi attack with 5 Artillerys, 2 Bombers, 4 EarlyFighters, 5 Infantrys and 2 Tanks British defend with 1 Bunker, 3 EarlyFighters, 5 Infantrys and 3 Tanks Hisaichi roll dice for 1 Battleship in Malaya, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the British Hisaichi roll dice for 5 Artillerys, 2 Bombers, 4 EarlyFighters, 5 Infantrys and 2 Tanks in Malaya, round 2 : 9/18 hits, 7.00 expected hits British roll dice for 1 Bunker, 3 EarlyFighters, 5 Infantrys and 3 Tanks in Malaya, round 2 : 2/12 hits, 5.17 expected hits 1 Bunker owned by the British, 3 Tanks owned by the British, 5 Infantrys owned by the British and 2 Infantrys owned by the Hisaichi lost in Malaya Hisaichi roll dice for 5 Artillerys, 2 Bombers, 4 EarlyFighters, 3 Infantrys and 2 Tanks in Malaya, round 3 : 9/16 hits, 6.33 expected hits British roll dice for 3 EarlyFighters in Malaya, round 3 : 2/3 hits, 1.50 expected hits 3 EarlyFighters owned by the British and 2 Infantrys owned by the Hisaichi lost in Malaya Hisaichi win, taking Malaya from British with 5 Artillerys, 2 Bombers, 4 EarlyFighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 47 Casualties for Hisaichi: 4 Infantrys Casualties for British: 1 Bunker, 3 EarlyFighters, 5 Infantrys and 3 Tanks Non Combat Move - Hisaichi 2 Carriers moved from sz68 to sz60 2 Destroyers and 3 Submarines moved from sz68 to sz60 4 EarlyFighters moved from Malaya to sz60 2 Bombers moved from Malaya to Phuket 1 EarlyFighter moved from Macau to Hankou 2 Infantrys moved from Hankou to Nanking 3 EarlyFighters moved from Sian to Nanking 4 Infantrys moved from E.Shansi to Shangsi 2 Infantrys moved from Hopeh to Shansi 3 Tanks moved from Tientsin to Shansi 2 Tanks moved from Seoul to Hsingan Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in S.Borneo 3 Artillerys and 3 Infantrys placed in Hongkong 1 Artillery and 2 Infantrys placed in Peking 3 Infantrys placed in Tientsin 4 Infantrys and 1 Tank placed in Seoul Turn Complete - Hisaichi Hisaichi collect 61 PUs; end with 61 PUs
Combat Hit Differential Summary :
Hisaichi : 4.50 British : -2.67 Chinese : -1.67
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Dutch 1 Artillery and 1 Infantry moved from Soem to sz50 2 Infantrys moved from Soem to sz50 2 Infantrys and 2 T.Boats moved from sz50 to sz57 2 Infantrys moved from sz57 to Java 1 Artillery, 1 Infantry and 1 Transport moved from sz50 to sz56 1 Artillery and 1 Infantry moved from sz56 to Sumatra 1 EarlyFighter moved from Soem to N.S Non Combat Move - Dutch Turn Complete - Dutch
Combat Hit Differential Summary :
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TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Thai 1 Destroyer moved from sz59 to sz73 1 Transport moved from sz59 to sz73 1 Transport moved from sz60 to sz73 2 Infantrys moved from Phuket to sz73 2 Infantrys and 1 Transport moved from sz73 to sz68 2 Infantrys moved from sz68 to Borneo 1 EarlyFighter moved from Phuket to Borneo 2 Infantrys moved from Phuket to sz73 2 Infantrys moved from sz73 to Frenchindochina Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 1 PUs; Combat - Thai Battle in Borneo Thai attack with 1 EarlyFighter and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 EarlyFighter and 2 Infantrys in Borneo, round 2 : 1/3 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Borneo Thai win, taking Borneo from Dutch with 1 EarlyFighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Thai 1 EarlyFighter moved from Borneo to W.Borneo 1 T.Boat moved from sz60 to sz73 5 Infantrys moved from Phuket to Thailand 1 Tank moved from Phuket to Thailand Place Units - Thai 6 Infantrys placed in Phuket Turn Complete - Thai Thai collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Thai : 0.33 Dutch : 0.67
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TripleA Turn Summary: British round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - British 1 Artillery moved from C.India to sz63 1 Transport moved from sz61 to sz63 1 Tank moved from C.India to sz63 1 Artillery moved from E.India to sz63 3 Infantrys moved from C.India to sz63 1 Artillery moved from S.A to sz66 1 Infantry moved from Amdanam to sz66 1 Artillery, 2 Destroyers, 1 Infantry, 2 Submarines and 1 Transport moved from sz66 to sz64 2 Infantrys moved from E.India to sz64 1 Artillery and 3 Infantrys moved from sz64 to Thailand 2 Artillerys, 1 B.Transport, 1 Cruiser, 1 Destroyer, 3 Infantrys, 1 Tank and 1 Transport moved from sz63 to sz64 2 Artillerys, 3 Infantrys and 1 Tank moved from sz64 to Thailand 1 Tank moved from Burma to Thailand 2 EarlyFighters moved from Bengal to Thailand 1 Artillery and 1 Infantry moved from Sumatra to N.S 1 Artillery and 2 Infantrys moved from Java to sz57 1 Artillery, 1 Destroyer, 2 Infantrys and 2 Transports moved from sz57 to sz61 1 Artillery and 2 Infantrys moved from sz61 to N.S 1 Submarine moved from sz49 to sz57 1 Artillery and 1 Infantry moved from Bengal to S.Tibet 2 Artillerys and 2 Infantrys moved from W.Tibet to N.Tibet 1 Tank moved from W.Tibet to S.Tibet 3 Infantrys moved from Bhopa to Nepal 3 Infantrys moved from C.India to E.India 2 Infantrys moved from N.Canada to Anchorage Purchase Units - British British buy 4 Artillerys, 1 Factory, 7 Infantrys and 3 Mech.Infs; Remaining resources: 12 PUs; Combat - British Battle in S.Tibet British attack with 1 Artillery, 1 Infantry and 1 Tank Neutral defend with 1 Bunker British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Tibet, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in S.Tibet, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.Tibet, round 3 : 1/3 hits, 1.17 expected hits Neutral roll dice for 1 Bunker in S.Tibet, round 3 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in S.Tibet British loses 0 PUs for violating S.Tibets neutrality. British win, taking S.Tibet from Neutral with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in N.Tibet British attack with 2 Artillerys and 2 Infantrys Neutral defend with 1 Bunker British roll dice for 2 Artillerys and 2 Infantrys in N.Tibet, round 2 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 Bunker in N.Tibet, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 2 Artillerys and 2 Infantrys in N.Tibet, round 3 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 Bunker in N.Tibet, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 2 Artillerys and 2 Infantrys in N.Tibet, round 4 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 Bunker in N.Tibet, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 2 Artillerys and 2 Infantrys in N.Tibet, round 5 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 Bunker in N.Tibet, round 5 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the British lost in N.Tibet British roll dice for 2 Artillerys and 1 Infantry in N.Tibet, round 6 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in N.Tibet, round 6 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in N.Tibet British loses 0 PUs for violating N.Tibets neutrality. British win, taking N.Tibet from Neutral with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 4 Casualties for British: 1 Infantry Casualties for Neutral: 1 Bunker Battle in Thailand British attack with 3 Artillerys, 2 EarlyFighters, 6 Infantrys and 2 Tanks Yamamoto defend with 2 Artillerys and 1 Tank; Thai defend with 5 Infantrys and 1 Tank British roll dice for 1 Cruiser in Thailand, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Thai lost in Thailand British roll dice for 3 Artillerys, 2 EarlyFighters, 6 Infantrys and 2 Tanks in Thailand, round 2 : 5/13 hits, 4.17 expected hits Thai roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in Thailand, round 2 : 2/8 hits, 3.00 expected hits 4 Infantrys owned by the Thai, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the British lost in Thailand British roll dice for 3 Artillerys, 2 EarlyFighters, 4 Infantrys and 2 Tanks in Thailand, round 3 : 1/11 hits, 3.83 expected hits Thai roll dice for 1 Artillery and 2 Tanks in Thailand, round 3 : 2/3 hits, 1.33 expected hits 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the British lost in Thailand British roll dice for 3 Artillerys, 2 EarlyFighters, 2 Infantrys and 2 Tanks in Thailand, round 4 : 3/9 hits, 3.33 expected hits Thai roll dice for 2 Tanks in Thailand, round 4 : 1/2 hits, 1.00 expected hits 1 Tank owned by the Thai, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Thailand British win, taking Thailand from Thai with 3 Artillerys, 2 EarlyFighters, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 18 Casualties for Thai: 5 Infantrys and 1 Tank Casualties for British: 5 Infantrys Casualties for Yamamoto: 2 Artillerys and 1 Tank Non Combat Move - British 2 EarlyFighters moved from Thailand to Bengal Place Units - British 1 Factory placed in Bengal 4 Artillerys and 4 Infantrys placed in Calcutta 3 Mech.Infs placed in Dheli 3 Infantrys placed in Moresby Turn Complete - British British collect 63 PUs; end with 75 PUs
Combat Hit Differential Summary :
Neutral : -2.50 British : -6.50 Thai : -0.33
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TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Anzac 3 EarlyFighters moved from Soem to N.S Purchase Units - Anzac Anzac buy 1 Factory, 4 Infantrys and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Anzac 1 Artillery moved from Derby to sz49 1 Infantry moved from N.Australia to sz49 1 Artillery, 1 Infantry, 1 Submarine and 1 Transport moved from sz49 to sz57 1 Artillery and 1 Infantry moved from sz57 to Soem 1 Tank moved from W.Australia to sz50 1 Infantry moved from Derby to sz50 1 Battleship, 1 Carrier, 1 Infantry, 1 Tank and 1 Transport moved from sz50 to sz57 1 Infantry and 1 Tank moved from sz57 to Soem 1 Artillery moved from Melbourne to sz37 4 Infantrys moved from Melbourne to sz37 2 T.Boats moved from sz41 to sz46 1 Artillery, 4 Infantrys, 1 Submarine and 3 Transports moved from sz37 to sz50 1 Tank moved from W.Australia to sz50 1 Artillery, 4 Infantrys and 1 Tank moved from sz50 to Soem 1 Artillery moved from S.W.Australia to W.Australia 4 Infantrys moved from S.W.Australia to W.Australia 1 Infantry moved from N.Australia to Derby 2 Infantrys moved from Townsville to N.Australia Place Units - Anzac 1 Factory placed in W.Australia 2 Infantrys and 1 Marine placed in Darwin 2 Infantrys placed in Melbourne Turn Complete - Anzac Anzac collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 2 Combat Move - Americans 1 unit repaired. 1 EarlyFighter moved from Soem to N.S 1 Destroyer moved from sz11 to sz4 1 EarlyFighter moved from Alaska to sz3 1 Bomber moved from Alaska to sz3 1 EarlyFighter moved from Alaska to sz4 Purchase Units - Americans Americans buy 2 B.Transports, 1 Carrier, 4 Destroyers, 1 EarlyFighter, 1 Factory and 1 Fighter; Remaining resources: 0 PUs; Combat - Americans Battle in sz3 Americans attack with 1 Bomber and 1 EarlyFighter Masaharu defend with 1 Submarine Americans roll dice for 1 Bomber and 1 EarlyFighter in sz3, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Masaharu lost in sz3 Americans win with 1 Bomber and 1 EarlyFighter remaining. Battle score for attacker is 6 Casualties for Masaharu: 1 Submarine Battle in sz4 Americans attack with 1 Destroyer and 1 EarlyFighter Yamamoto defend with 1 Destroyer Americans roll dice for 1 Destroyer and 1 EarlyFighter in sz4, round 2 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Destroyer in sz4, round 2 : 1/1 hits, 0.50 expected hits 1 EarlyFighter owned by the Americans lost in sz4 Americans roll dice for 1 Destroyer in sz4, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in sz4, round 3 : 1/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz4 Yamamoto win with 1 Destroyer remaining. Battle score for attacker is -16 Casualties for Americans: 1 Destroyer and 1 EarlyFighter Non Combat Move - Americans 1 Bomber moved from sz3 to Palana 1 EarlyFighter moved from sz3 to Palana 2 Infantrys moved from N.Canada to Anchorage 3 Infantrys moved from British Columbia to N.Canada 2 Artillerys, 2 Infantrys and 1 Tank moved from Canada to N.Canada 1 Tank moved from N.Canada to Anchorage 1 Infantry moved from Olympic Penn to sz6 1 Artillery moved from Seattle to sz6 1 Artillery, 1 Infantry and 1 Transport moved from sz6 to sz5 1 Artillery and 1 Infantry moved from Nor Cal to sz14 1 Artillery, 1 Infantry and 1 Transport moved from sz14 to sz5 2 Artillerys and 2 Infantrys moved from sz5 to Alaska 1 Infantry and 1 Tank moved from Seattle to British Columbia 1 Tank moved from British Columbia to N.Canada 2 Tanks moved from Portland to British Columbia 3 Infantrys moved from Portland to Seattle 2 Infantrys moved from Nor Cal to Portland 1 EarlyFighter moved from Midway to Alaska 1 Battleship, 1 Carrier, 2 Destroyers, 2 EarlyFighters and 1 Submarine moved from sz25 to sz20 Place Units - Americans 2 Destroyers placed in sz5 1 Factory placed in Anchorage Americans undo move 2. 1 Factory placed in Rocky Mt 1 Carrier placed in sz25 1 Destroyer and 1 EarlyFighter placed in sz25 1 Fighter placed in sz25 2 B.Transports and 1 Destroyer placed in sz23 Turn Complete - Americans Americans collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto : 1.00 Americans : -1.00